Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 19:12:04

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1118)     1118
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (237)                237
              TOTAL SCORE: 4505

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             550/550
Matter                     280/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Ion Cannon
                Autogun
>               --- INVENTORY (28) ---
       Improved Ion Engine
       Improved Ion Engine
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
                Modified TNC
                Hacking Suite
                Lightning Gun
                Arc Projector
                Firepult
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Minigun
   High-powered Shotgun
          Light Cannon
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
                Autogun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
                Modified TNC
                Hacking Suite
                Lightning Gun
                Arc Projector
                Firepult
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Minigun
   High-powered Shotgun
          Light Cannon
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Katana
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             47   | .   8   8   19  3   1   6   2   
  Power                    3    | .   .   1   1   .   .   1   .   
    Engine                 3    | .   .   1   1   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | .   2   2   11  2   .   2   .   
    Treads                 17   | .   2   .   11  2   .   2   .   
    Leg                    2    | .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   4   .   1   .   1   .   2   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                6    | .   4   .   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | .   2   5   6   1   .   3   .   
    Energy Gun             2    | .   .   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   
    Ballistic Gun          10   | .   1   4   4   .   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 9    | .   .   3   2   .   .   4   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   1   1   .   .   1   .   
  Highest Loss Streak      4    | .   .   1   1   .   .   4   .   
Average Slot Usage (%)     97   | .   87  99  95  99  100 99  98  
  Engine                   11   | .   14  13  11  11  11  11  9   
  Treads                   29   | .   28  26  26  33  33  32  27  
  Leg                      1    | .   .   1   5   .   .   .   .   
  Storage                  28   | .   15  28  30  33  33  33  27  
  Protection               1    | .   .   .   .   .   .   .   16  
  Energy Gun               3    | .   14  6   3   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   11  .   9   
  Ballistic Gun            16   | .   12  21  18  16  11  21  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             123  | 10  71  75  85  89  113 113 123 
  Greatest Support         63   | 20  40  40  63  63  63  63  60  
  Greatest Overweight (x)  3    | .   1   3   3   1   1   1   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   20  20  24  24  28  28  28  
  Average Capacity         21   | 6   7   20  22  24  27  28  28  
  Most Carried             28   | 6   12  19  24  24  27  28  25  
  Average Carried          19   | 6   6   15  21  23  24  27  23  
  Final Capacity           28   | 6   20  20  24  24  28  28  28  
  Final Carried            27   | 6   12  18  24  24  27  25  23  

 Class Distribution 
--------------------
 83% | Hauler-Mutant
 15% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1234 | 200 68  205 405 147 .   209 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1510 | 84  100 430 326 298 .   272 .   
  Parts                    112  | 3   11  34  20  27  .   17  .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  49   | .   6   15  6   13  .   9   .   
  Guns                     37   | .   4   12  6   11  .   4   .   
  Cannons                  4    | .   .   .   .   2   .   2   .   
  AOE                      7    | .   2   3   .   .   .   2   .   
Classes Destroyed          9    | 1   1   3   3   .   .   1   .   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  31   | .   6   9   1   10  .   5   .   
  Grunt                    12   | .   .   6   1   2   .   3   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   3   5   3   4   .   5   .   
  Combat Bots Only         5    | .   3   5   3   4   .   4   .   
Max Kills in Single Turn   3    | 1   2   3   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2313 | .    178  550  534  192  .    859  .    
  Core                     375  | .    28   85   100  24   .    138  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    54   .    .    .    34   .    
Volleys Fired              126  | 3    11   34   34   17   .    27   .    
  Largest                  2    | 2    2    2    2    2    .    2    .    
  Hottest                  88   | 60   60   60   81   88   .    88   .    
Shots Fired                245  | 6    22   65   67   34   .    51   .    
  Gun                      222  | 6    22   62   67   26   .    39   .    
  Cannon                   17   | .    .    .    .    8    .    9    .    
  Launcher                 6    | .    .    3    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  179  | 3    11   42   58   26   .    39   .    
  Thermal                  26   | .    .    .    9    8    .    9    .    
  Explosive                6    | .    .    3    .    .    .    3    .    
  Electromagnetic          34   | 3    11   20   .    .    .    .    .    
  Robot Hit Streak         15   | 3    5    7    10   15   .    11   .    
  Robot Miss Streak        4    | 2    2    3    3    2    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    3    1    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    
Shots Hit Robots           158  | 3    13   39   45   23   .    35   .    
  Core Hits                79   | 3    8    27   14   14   .    13   .    
  Critical Hits            1    | .    .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3262 | 66   252  706  727  488  .    1023 .    
  Guns                     1944 | 29   140  469  721  248  .    337  .    
  Cannons                  445  | .    .    .    .    203  .    242  .    
  Explosions               679  | 37   112  215  .    .    .    315  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  194  | .    .    22   6    37   .    129  .    
  Kinetic                  1524 | 16   50   246  627  248  .    337  .    
  Thermal                  719  | 37   112  31   94   203  .    242  .    
  Explosive                499  | .    .    184  .    .    .    315  .    
  Electromagnetic          326  | 13   90   223  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    .    .    .    .    .    107  .    
  Projectiles              6    | .    .    .    .    .    .    6    .    
  Explosions               90   | .    .    .    .    .    .    90   .    
  Melee                    11   | .    .    .    .    .    .    11   .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    6    29   .    .    .    12   .    
  Shots                    4    | .    1    1    .    .    .    2    .    
  Rammed                   11   | .    .    1    1    3    .    6    .    
Targets Rammed             12   | .    .    1    1    3    .    7    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        272  | 20   12   39   54   128  .    272  .    
  Average Temperature      49   | 15   12   18   14   39   .    91   .    
  Received Heat Transfer   594  | .    .    120  150  18   .    306  .    
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         1264 | 100  200  150  222  259  .    333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    1    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             206  | 5   155 206 175 181 .   153 29  
  Initial                  60   | .   3   60  31  21  .   .   29  
  Average                  48   | 2   24  75  42  55  .   58  19  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   
  Low Security (%)         98   | 100 100 93  100 100 .   100 100 
  Level 1                  1    | .   .   6   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   1   .   .   1   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   8   19  21  14  .   11  1   
  Peak Tracking Total      5    | .   5   3   4   4   .   3   1   
  Tactical Retreats        4    | .   .   1   1   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          11   | .   3   1   4   1   2   .   .   
  Terminals                6    | .   3   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   13  1   6   1   2   .   .   
  Successful               15   | .   8   1   3   1   2   .   .   
  Failed                   8    | .   5   .   3   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   10  .   4   .   1   .   .   
  Terminals                18   | .   13  .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   5   1   1   1   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   .   .   .   .   
  Terminals                4    | .   3   .   1   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   .   
  Total Damage             21   | .   .   21  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6613 | 10   1087 1190 892  1102 753  1000 579  
Spaces Moved               2789 | 2    274  588  400  573  417  490  45   
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   2651 | .    271  552  303  573  417  490  45   
  Legs                     138  | 2    3    36   97   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  180  180  180  180  180  
  Average Speed            179  | 120  162  181  187  180  180  180  192  
  Slowest Speed            220  | 120  180  220  220  180  180  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 2    34   98   42   99   90   97   7    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    2    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | 2    2    32   .    1    .    16   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    
  AOE                      52   | 2    2    32   .    .    .    16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      4148 | 4   894 642 477 619 419 556 537 
  Wait                     1116 | .   589 1   2   9   .   25  490 
  Move                     2782 | 1   273 587 399 572 416 489 45  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  35   | .   8   9   8   6   2   2   .   
  Fast Attach              7    | .   1   .   5   1   .   .   .   
  Attach                   12   | .   .   3   3   .   .   4   2   
  Detach                   3    | .   .   .   3   .   .   .   .   
  Swap                     28   | .   7   5   11  2   1   2   .   
  Drop                     27   | .   5   2   11  9   .   .   .   
  Fire                     126  | 3   11  34  34  17  .   27  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    12   | .   .   1   1   3   .   7   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 2)
   11 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
 1098 | -10/Materials | Entered Mines
 1112 | -10/Mines     | Escorted by a lone wolf Derelict
 1132 | -10/Mines     | Learned location of Storage (-7)
 1164 | -10/Mines     | Discovered new exit (range 9)
 1340 | -10/Mines     | Build established: Hauler-Mutant
 1835 | -10/Mines     | Learned location of Zion (-7)
 1852 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2240 | -10/Mines     | Discovered new exit (range 15)
 2288 | -10/Mines     | Entered Materials
 2288 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2771 | -9/Materials  | Discovered new exit (range 14)
 3146 | -9/Materials  | Discovered new exit (range 16)
 3180 | -9/Materials  | Entered Mines
 3318 | -9/Mines      | Met a Derelict bent on vengeance
 3473 | -9/Mines      | Discovered new exit (range 10)
 3585 | -9/Mines      | Discovered new exit (range 12)
 3620 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3624 | -9/Mines      | Found Prototype Device
 3682 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3737 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3961 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4105 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4273 | -9/Mines      | Discovered new exit (range 5)
 4282 | -9/Mines      | Entered Exiles
 4326 | -9/Exiles     | Met 8R-AWN
 4356 | -9/Exiles     | Met EX-HEX
 4442 | -9/Exiles     | Met EX-DEC
 4483 | -9/Exiles     | Visited The Gauntlet
 4770 | -9/Exiles     | Met EX-BIN
 4795 | -9/Exiles     | Aligned with FarCom system
 4797 | -9/Exiles     | Given EX-Vault access code
 4838 | -9/Exiles     | Opened EX-Vault
 4849 | -9/Exiles     | Found Firepult
 4854 | -9/Exiles     | Found Modified TNC
 4896 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5008 | -9/Exiles     | Discovered new exit (range 14)
 5035 | -9/Exiles     | Stole two prototypes: Firepult, Modified TNC
 5035 | -9/Exiles     | Entered Mines
 5403 | -8/Mines      | Discovered new exit (range 6)
 5474 | -8/Mines      | Discovered new exit (range 11)
 5959 | -8/Mines      | Core integrity fell below 50%
 5989 | -8/Mines      | Lost 4 parts (1p2n1w)
 6035 | -8/Mines      | Entered Materials
 6035 | -8/Materials  | Evolved 2 slots: Utility x2
 6614 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06003_ R-06 Scavenger collects Carbon-fiber Leg.
06004_ K-01 Serf collects debris.
06005_ Slammed into K-01 Serf.
06005_ K-01 Serf knocked back.
06007_ Crushed K-01 Serf.
06007_ K-01 Serf destroyed.
06026_ Slammed into R-06 Scavenger.
06026_ Destroyed Com. Wheel.
06026_ R-06 Scavenger system corrupted by crushing effect.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
06035_ Receiving FarCom transmissions...
06058_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06061_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
06383_ K-01 Serf collects debris. <x3>
06393_ K-01 Serf cleans the Fusion Modulator.
06399_ K-01 Serf collects debris. <x4>
06415_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
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|                   ????????#??????????????????????? |
|                   #########+#????????????????????? |
|                   #       # #????????????????????? |
|                   #     !@# #??####??????????????? |
|                   #       # #?? !!#??????????????? |
|                   #       # ### !!#??????????????? |
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|                   #"""""  #     ||#??????????????? |
|                   #"""""  #     ||#?????????Y????? |
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|                   ??      #   ########?"""#??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionFluxSource
  Manual?         0
Play Time         00:24:33
  Cumulative      85.2 hours
  Start           2020.10.26 @ 03:26:24
  End             2020.10.26 @ 19:12:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          51
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdb49f1f-1418-4a88-9c0f-862ffa04214c