Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 20:56:20 Player: Mogwok Wargfriend Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (186) 930 Value Destroyed (6222) 6222 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2323) 2323 TOTAL SCORE: 15235 Bonus ------- High Alert Combat Kills 889 Follower Combat Kills 985 Met Imprinter 300 Was Imprinted 300 Friendly Fire -151 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 79/100 System Corruption 63% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Advanced Target Analyzer Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Launcher Loader Quantum Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Advanced VSS Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Target Analyzer Advanced Target Analyzer Launcher Loader Improved Reaction Control System Zionite Light Carapace Zionite Shade Armor Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Tiamat Missile Launcher > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Zionite Supercomposite Leg Zionite Light Carapace Zionite Light Carapace Zionite Shade Armor Quantum Rifle Tiamat Missile Launcher Greatsword [Rating: 157] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Tiamat Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . 4 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . 1 1 1 Utility 9 | . . 1 2 2 . . . 2 1 1 Weapon . | . . . . . . . . . . . Parts Attached 200 | 8 5 10 17 10 1 . 5 19 83 42 Power 31 | 1 1 1 2 1 1 . 1 2 17 4 Engine 9 | 1 1 1 2 1 . . 1 1 1 . Core 12 | . . . . . 1 . . 1 10 . Reactor 10 | . . . . . . . . . 6 4 Propulsion 58 | 2 2 4 3 . . . 1 3 35 8 Treads 10 | . . 2 1 . . . 1 . 6 . Leg 17 | . . . . . . . . 2 9 6 Wheel 13 | 2 2 2 2 . . . . . 4 1 Hover 6 | . . . . . . . . . 6 . Flight 12 | . . . . . . . . 1 10 1 Utility 77 | 2 . 4 9 6 . . 2 10 22 22 Device 34 | 1 . 2 1 2 . . 1 6 11 10 Storage 5 | 1 . 1 . . . . . . 2 1 Processor 10 | . . . 3 . . . 1 1 2 3 Hackware 6 | . . 1 . 2 . . . . 2 1 Protection 22 | . . . 5 2 . . . 3 5 7 Artifact . | . . . . . . . . . . . Weapon 34 | 3 2 1 3 3 . . 1 4 9 8 Energy Gun 9 | . . . . 2 . . 1 3 . 3 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 11 | 3 2 . 2 1 . . . 1 2 . Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 3 | . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 6 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . . . 2 1 8 Corrupted Parts 6 | . . . . . . . . . . 6 System Corruption 34 | . . . . . . . . . . 34 Parts Lost 74 | . . 2 5 . . . 2 15 29 21 Power 11 | . . . . . . . . 3 5 3 Propulsion 30 | . . 1 2 . . . 1 5 14 7 Utility 25 | . . 1 3 . . . 1 4 7 9 Weapon 8 | . . . . . . . . 3 3 2 Highest Loss Streak 14 | . . 1 2 . . . 1 9 8 14 To Critical Strikes 2 | . . . . . . . . 2 . . Average Slot Usage (%) 92 | . 100 93 97 97 100 100 99 87 74 91 Engine 4 | . 14 11 9 7 3 . 5 4 1 . Core 1 | . . . . . 3 7 1 . 1 . Reactor 1 | . . . . . . . . . 3 7 Treads 2 | . . 7 2 . . . 5 2 2 . Leg 5 | . . . . . . . . 6 7 21 Wheel 14 | . 28 21 24 23 23 23 16 9 1 3 Flight 1 | . . . . . . . . . 6 1 Device 11 | . 14 13 9 7 7 7 6 10 13 16 Storage 6 | . 14 11 9 7 7 7 7 4 1 3 Processor 13 | . . . 16 15 15 15 21 16 13 10 Hackware 7 | . . 6 . 12 15 15 8 5 8 10 Protection 4 | . . . 7 7 7 7 7 9 1 4 Energy Gun 2 | . . . . 2 7 7 7 4 . . Ballistic Gun 7 | . 28 20 12 11 7 7 7 4 . . Slashing Weapon 1 | . . . . . . . . . 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 13 17 27 35 36 36 34 36 53 67 94 Greatest Support 121 | 32 32 24 36 36 36 36 36 25 80 121 Greatest Overweight (x) 9 | 1 1 1 1 . . . 1 4 9 2 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 9 6 9 Most Carried 10 | 7 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 9 9 9 10 9 9 8 5 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 10 5 Final Carried 10 | 7 8 9 9 10 10 10 10 5 10 4 Class Distribution -------------------- 37% | Scavenger-Mutant 32% | Mutant 19% | Hacker-Mutant 7% | Messiah-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Matter Collected 4629 | 290 401 505 954 299 10 10 81 305 960 814 Remotely . | . . . . . . . . . . . Salvage Created 7452 | 96 581 741 1807 540 . . 28 420 2225 1014 Parts 422 | 6 43 60 87 32 . . 1 23 123 47 Haulers Intercepted 3 | . 1 1 1 . . . . . . . Recyclers Shooed 10 | . 2 . 2 . . . . 2 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 118 | . 13 11 27 9 . . 2 9 30 17 Melee 35 | . . . . . . . . . 28 7 Guns 61 | . 13 10 18 9 . . 2 8 . 1 Cannons 11 | . . 1 9 . . . . . 1 . AOE 11 | . . . . . . . . 1 1 9 Classes Destroyed 14 | 2 6 3 1 . . . 1 1 . . Worker 26 | . 1 3 4 2 . . . 1 10 5 Builder 5 | . . 1 . 1 . . . . 1 2 Tunneler 2 | 1 . . . 1 . . . . . . Hauler 3 | . 1 1 1 . . . . . . . Recycler 16 | 1 . 1 7 . . . . 1 4 2 Mechanic 1 | . . 1 . . . . . . . . Operator 4 | . 1 1 1 . . . . . 1 . Drone 1 | . . . . . . . 1 . . . Watcher 11 | . 3 4 1 1 . . . . 1 1 Swarmer 30 | . 3 . 4 . . . 1 4 12 6 Grunt 53 | . 10 10 14 6 . . . . 8 5 Sentry 12 | . . 1 5 3 . . . . 1 2 Hunter 9 | . . . 4 . . . . 4 . 1 Programmer 13 | . . . . . . . . 1 9 3 Best Kill Streak 7 | 2 6 5 6 4 . . 1 4 7 7 Combat Bots Only 6 | . 6 2 4 4 . . 1 4 6 5 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 1 2 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 1 3 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Hostile Shots Fired 1287 | . 37 42 103 104 . . 3 194 278 526 Missed 384 | . 13 9 25 49 . . 1 53 69 165 Damage Taken 13913 | . 285 439 1264 483 . . 85 2375 4536 4446 Core 3264 | . 47 57 171 39 . . . 848 798 1304 Absorbed by Shields 1444 | . . . . . . . . . 293 1151 Ignored by Resistances 1523 | . . . . . . . . . . 1523 Regen/Repaired (Parts) 192 | . . 41 76 . . . . . 75 . Core Remaining (%) 67 | 100 81 85 68 . . . 94 15 30 . Volleys Fired 332 | 4 43 58 111 31 . . 9 39 7 30 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 Hottest 188 | 40 46 91 112 100 . . 100 100 82 188 Shots Fired 622 | 8 86 116 222 58 . . 18 66 14 34 Gun 529 | 8 86 108 158 58 . . 18 66 12 15 Cannon 74 | . . 8 64 . . . . . 2 . Launcher 19 | . . . . . . . . . . 19 Special . | . . . . . . . . . . . Kinetic 501 | 8 86 108 190 47 . . 9 39 14 . Thermal 102 | . . 8 32 11 . . 9 27 . 15 Explosive 19 | . . . . . . . . . . 19 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 48 | 4 7 7 48 12 . . 20 11 2 9 Robot Miss Streak 13 | 3 5 3 8 3 . . 13 6 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 1 1 . . . . 5 . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . Shots Hit Robots 555 | 5 40 69 157 42 . . 14 51 122 55 Core Hits 331 | 3 25 33 64 38 . . 11 53 53 51 Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 28 | . . . 3 1 . . . . 18 6 Destroy 2 | . . . 1 1 . . . . . . Blast 3 | . . . 2 . . . . . 1 . Sever 23 | . . . . . . . . . 17 6 Melee Attacks 228 | . . . . . . . . . 181 47 Impact . | . . . . . . . . . . . Slashing 228 | . . . . . . . . . 181 47 Piercing . | . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . 24 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . 20 . Damage Inflicted 17386 | 57 642 1112 2948 1001 . . 331 1105 5715 4475 Guns 6045 | 57 630 985 1892 788 . . 331 1026 82 254 Cannons 1178 | . . 127 966 . . . . . 85 . Explosions 2782 | . . . 86 213 . . . 74 . 2409 Melee 7316 | . . . . . . . . . 5548 1768 Ramming 65 | . 12 . 4 . . . . 5 . 44 Kinetic 5357 | 57 630 985 2406 529 . . 158 425 167 . Thermal 2165 | . . 127 538 472 . . 173 601 . 254 Explosive 2483 | . . . . . . . . 74 . 2409 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 7316 | . . . . . . . . . 5548 1768 Piercing . | . . . . . . . . . . . Highest Corruption 63 | . . . . 4 4 4 . 8 27 63 Average Corruption 18 | . . . . 3 4 4 . 4 21 33 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . 15 24 Effects 139 | . . . . 6 1 6 . 12 47 67 Message Errors 18 | . . . . 1 . 1 . 1 9 6 Matter Fused 36 | . . . . 2 . 1 . 5 17 11 Heat Flow Errors 14 | . . . . . . 2 . . 6 6 Energy Discharges 20 | . . . . 2 . 1 . 3 4 10 Parts Rejected 3 | . . . . . . . . . 1 2 Parts Fused 3 | . . . . . . . . 1 2 . Data Loss (minor) 16 | . . . . . 1 1 . 2 3 9 Data Loss (major) 3 | . . . . . . . . . 1 2 Alerts 4 | . . . . . . . . . 2 2 Misdirections 17 | . . . . . . . . . 2 15 Weapon Failures 5 | . . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1101 | . . 2 21 143 . . . 2 673 260 Projectiles 23 | . . 2 21 . . . . . . . Explosions 157 | . . . . 143 . . . 2 . 12 Melee 921 | . . . . . . . . . 673 248 Knockbacks 6 | . . . 5 . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 6 | . . . 5 . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 349 | . 33 . 92 31 . . . 114 . 79 Shots 6 | . 1 . 1 1 . . . 1 . 2 Rammed 9 | 1 1 . 1 . . . . 2 . 4 Targets Rammed 13 | 1 1 . 1 . . . . 2 . 8 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 317 | . 24 107 317 30 . 198 63 102 180 283 Average Temperature 47 | . 8 18 92 12 . 88 18 30 63 103 Received Heat Transfer 2051 | . 117 258 594 153 . . 29 186 490 224 Effects 2 | . . . 1 . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . . . 1 Heat Transferred 2337 | . . 222 864 315 . . 155 485 . 296 Parts Sabotaged 5 | . . . . . . . . 5 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Peak Influence 971 | 10 425 299 724 708 . . . 334 643 971 Initial 312 | . 6 126 91 298 . . . 300 58 312 Average 379 | 4 244 176 336 479 . . . 257 397 609 Maximum Alert Level 3 | . 2 1 3 3 . . . 1 2 3 Low Security (%) 20 | 100 24 62 22 . . . . 13 21 . Level 1 33 | . 67 37 48 36 . . . 86 13 3 Level 2 41 | . 7 . 25 55 . . . . 65 81 Level 3 4 | . . . 3 7 . . . . . 15 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 2 2 8 2 . . . 2 10 8 Investigation 5 | . 1 . 3 1 . . . . . . Extermination 10 | . . . . . . . . 1 4 5 Reinforcement 7 | . 1 2 1 . . . . 1 1 1 Assault 4 | . . . 1 . . . . . 2 1 Garrison 8 | . . . 3 1 . . . . 3 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Distress Signals 10 | . . . 3 1 . . . 2 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 256 | . 18 22 39 17 . . 6 27 74 53 Peak Tracking Total 12 | . 5 4 8 6 . . 2 12 7 12 Tactical Retreats 23 | . 2 1 1 2 . . . . 12 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Traps Triggered 10 | . 1 . 1 4 . . . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Machines Disabled 20 | . 2 . 3 3 . . . 5 3 4 Max in Single Turn 3 | . 1 . 2 3 . . . 3 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Machines Accessed 36 | . 10 3 10 6 . . . 2 4 1 Terminals 18 | . 7 2 6 3 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 8 | . 1 1 1 1 . . . 1 2 1 Recycling Units 4 | . 2 . 1 . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . Total Hacks 87 | . 25 8 25 14 . . . 5 8 2 Successful 38 | . 9 5 10 7 . . . 2 4 1 Failed 48 | . 15 3 15 7 . . . 3 4 1 Catastrophic 9 | . 2 . 5 1 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 75 | . 21 5 18 4 . 1 . 5 13 8 Terminals 46 | . 21 6 13 6 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 19 | . 2 2 3 3 . . . 2 5 2 Recycling Units 7 | . 2 . 2 . . . . 3 . . Scanalyzers 8 | . . . 4 4 . . . . . . Garrison Access 6 | . . . 3 . . . . . 3 . Terminal Hacks 7 | . 5 2 . . . . . . . . Record 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . . 2 2 1 . . . . 4 1 Scan Component 6 | . . 1 1 1 . . . . 2 1 Repair 4 | . . 1 1 . . . . . 2 . Recycling Unit Hacks 4 | . 1 . 1 . . . . 2 . . Report Inventory 3 | . 1 . 1 . . . . 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 5 | . . . 2 3 . . . . . . Insert Component 2 | . . . 1 1 . . . . . . Analyze 3 | . . . 1 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 3 1 5 2 . . . . . . Terminals 8 | . 3 1 2 2 . . . . . . Assimilate 4 | . 2 . 1 1 . . . . . . Operators 4 | . 1 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Reject 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Intercept 1 | . . . 1 . . . . . . . Watchers 1 | . . . 1 . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 10 3 9 4 . . . 2 4 1 Full Trace Events 4 | . 1 . 2 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 1 1 . . . . . 2 . Time 188 | . . 32 32 . . . . . 124 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Total Allies 23 | . . . 1 . . 13 . . 2 7 Largest Group 13 | . . . 1 . . 13 13 5 2 4 Highest-Rated Group 557 | . . . 10 . . 390 390 159 162 557 Highest-Rated Ally 269 | . . . 10 . . 40 40 40 81 269 Zionite Dispatches 6 | . . . . . . . . 1 2 3 Light 1 | . . . . . . . . . . 1 Recon 2 | . . . . . . . . 1 1 . Hacker 2 | . . . . . . . . . 1 1 Experimental 1 | . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . 7 2 . EXPLORE 5 | . . . . . . . . 4 1 . RETURN 4 | . . . . . . . . 3 1 . Ally Attacks 159 | . . . . . . . 69 19 11 60 Total Damage 5286 | . . . . . . . 1433 304 486 3063 Kills 27 | . . . . . . . 9 2 3 13 Allies Corrupted 5 | . . . . . . . . 2 . 3 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Robot Analysis Total 4 | . 3 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches 8 | . . . . . . . . 6 2 . Drone Recoveries 7 | . . . . . . . . 5 2 . Decoded 0b10 Intel 56 | . . . . . . . . 25 31 . Traps 4 | . . . . . . . . 2 2 . Emergency Access 2 | . . . . . . . . . 2 . Items 34 | . . . . . . . . 14 20 . Machines 9 | . . . . . . . . 5 4 . Patrols 4 | . . . . . . . . 3 1 . Guards 3 | . . . . . . . . 1 2 . Zionite Intel Received 2 | . . . . . . . . 1 1 . Main Access 1 | . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Turns Passed 11352 | 99 675 926 1244 565 26 1272 1896 868 2115 1666 Spaces Moved 8375 | 74 545 500 856 486 27 1175 1164 643 1965 940 Core 228 | 20 . . . . . . . 73 46 89 Treads . | . . . . . . . . . . . Legs 1295 | . . . . . . . . 1 443 851 Wheels 5384 | 54 545 500 856 486 27 1175 1164 569 8 . Hover 217 | . . . . . . . . . 217 . Flight 1251 | . . . . . . . . . 1251 . Fastest Speed 27 | 50 90 90 90 90 90 90 90 50 27 50 Average Speed 92 | 90 90 93 92 90 90 90 101 101 63 140 Slowest Speed 500 | 100 105 105 105 90 90 90 105 150 500 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 39 | 5 76 29 59 14 7 90 98 12 30 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 2 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 1 3 3 . . . Spaces Dug 66 | . . . . . . . . . 16 50 Terrain Destroyed 295 | . . . 51 16 . . . 30 16 182 Melee 23 | . . . . . . . . . 16 7 Projectile 3 | . . . 3 . . . . . . . AOE 269 | . . . 48 16 . . . 30 . 175 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Res Total 11136 | 94 662 866 1151 573 28 1390 1860 806 2533 1173 Wait 1794 | . 55 282 140 38 . 212 674 87 259 47 Move 8362 | 74 544 499 855 485 26 1174 1163 642 1960 940 Hop 2 | . . . . . . . . . 2 . Pick Up 85 | 7 5 8 12 3 . 2 4 6 24 14 Fast Attach 116 | 7 . 4 6 6 1 . 1 8 57 26 Attach 56 | 1 . 3 5 2 . . 3 9 21 12 Detach 32 | 1 . . 1 1 . . 1 5 13 10 Swap 28 | . 5 3 6 2 . . 1 2 5 4 Drop 111 | . 9 9 14 5 1 2 3 5 30 33 Fire 332 | 4 43 58 111 31 . . 9 39 7 30 Melee 202 | . . . . . . . . . 155 47 Ram 10 | . 1 . 1 . . . . 2 . 6 Kick 4 | . . . . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 1 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 419 | -10/Materials | Central database locked down 579 | -10/Materials | Discovered new exit (range 13) 741 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 3) 922 | -9/Materials | Repaired Arm. Wheel 1642 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Entered another Materials area 1701 | -8/Materials | Evolved 2 slots: Utility x2 2061 | -8/Materials | Repaired Arm. Wheel 2591 | -8/Materials | Garrison activated, responded to threat 2901 | -8/Materials | First assault squad dispatched 2914 | -8/Materials | Discovered new exit (range 15) 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Utility x2 3288 | -7/Factory | Discovered new exit (range 16) 3333 | -7/Factory | Build established: Hacker-Mutant 3480 | -7/Factory | Garrison activated, responded to threat 3495 | -7/Factory | Discovered new exit (range 15) 3510 | -7/Factory | Entered Lower Caves 3513 | -7/Lower Caves | Encountered a Warlord checkpoint 3531 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3536 | -7/Lower Caves | Entered Zion 3598 | -6/Zion | Learned Factory stockpile data 3609 | -6/Zion | Given the Hacking Drone Bay 3610 | -6/Zion | Found Prototype Device 3639 | -6/Zion | Discovered new exit (range 12) 3679 | -6/Zion | Received a hallucinogenic algorithm 3725 | -6/Zion | System corruption cleaned by Quarantine Array 3908 | -6/Zion | Gained Derelict followers 3999 | -6/Zion | Gained Derelict followers 4088 | -6/Zion | Learned Factory emergency access door positions 4271 | -6/Zion | Given A8's code to call for help 4375 | -6/Zion | Learned Factory garrison access intel 4453 | -6/Zion | Imprinted 4455 | -6/Zion | Declared Zion's savior 4808 | -6/Zion | Entered Proximity Caves 4808 | -5/Proximity Caves | Accompanied by 13 allies 4908 | -5/Proximity Caves | Spotter reported a threat 4912 | -5/Proximity Caves | Spotter reported a threat 5093 | -5/Proximity Caves | Lost 3 allies 5094 | -5/Proximity Caves | Spotted B-75 Beast 5124 | -5/Proximity Caves | Allies destroyed B-75 Beast 5154 | -5/Proximity Caves | Lost 3 allies 5562 | -5/Proximity Caves | Build established: Scavenger-Mutant 6077 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6388 | -5/Proximity Caves | Discovered new exit (range 9) 6422 | -5/Proximity Caves | Learned location of Armory (-3) 6704 | -5/Proximity Caves | Entered Factory 6704 | -5/Factory | Accompanied by 5 allies 6704 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6706 | -5/Factory | Identified Hacking Drone Bay 6707 | -5/Factory | Loaded intel: 4 garrison access locations 6709 | -5/Factory | Discovered new exit (range 10) 7103 | -5/Factory | Lost 5 allies 7320 | -5/Factory | Retrieved Zion intel report: Guard Positions 7321 | -5/Factory | Zion Recon squad teleported in 7488 | -5/Factory | Lost 5 parts (1p2n1u1w) 7502 | -5/Factory | Cargo convoy interrupted 7532 | -5/Factory | Core integrity fell below 50% 7546 | -5/Factory | Core integrity fell below 20% 7562 | -5/Factory | Lost 9 parts (2p2n3u2w) 7572 | -5/Factory | Entered another Factory area 7572 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7590 | -4/Factory | Retrieved Zion intel report: Main Access 7590 | -4/Factory | Identified exit to Research 7611 | -4/Factory | Spotted B-86 Titan 7707 | -4/Factory | Zion Hacker squad teleported in 7796 | -4/Factory | Build established: Mutant 7817 | -4/Factory | Repaired Field Propulsion Array 7880 | -4/Factory | Repaired Lgt. Antimatter Reactor 7909 | -4/Factory | Garrison activated, responded to threat 8010 | -4/Factory | Zion Recon squad teleported in 8482 | -4/Factory | Spotted B-86 Titan 8500 | -4/Factory | Build established: Scavenger-Sprinter 8572 | -4/Factory | First assault squad dispatched 8625 | -4/Factory | Lost 3 parts (2n1u) 8682 | -4/Factory | Crushed by falling debris 8682 | -4/Factory | System corruption reached 10% 8713 | -4/Factory | Lost 5 parts (1p1n2u1w) 8855 | -4/Factory | Core integrity fell below 50% 8857 | -4/Factory | Lost 8 parts (3p5n) 8886 | -4/Factory | Build established: Scavenger-Mutant 8896 | -4/Factory | Terminal network hard line cut 8949 | -4/Factory | Lost 5 parts (3n1u1w) 9687 | -4/Factory | Entered Research 9687 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9810 | -3/Research | Zion Experimental squad teleported in 10154 | -3/Research | Found Prototype Device 10154 | -3/Research | Identified Exp. Thermal Shield 10197 | -3/Research | Zion Light squad teleported in 10452 | -3/Research | System corruption reached 10% 10457 | -3/Research | Found Prototype Protection 10457 | -3/Research | Identified Zio. Shade Armor 10479 | -3/Research | Lost 3 allies 10532 | -3/Research | Found Zio. Shade Armor 10687 | -3/Research | First assault squad dispatched 10735 | -3/Research | Build established: Messiah-Mutant 10742 | -3/Research | Found Launcher Loader 10978 | -3/Research | System corruption reached 30% 11040 | -3/Research | Zion Hacker squad teleported in 11089 | -3/Research | Garrison activated, responded to threat 11231 | -3/Research | Lost 5 parts (5u) 11257 | -3/Research | Terminal network hard line cut 11314 | -3/Research | Core integrity fell below 50% 11334 | -3/Research | Core integrity fell below 20% 11341 | -3/Research | Lost 14 parts (3p6n4u1w) 11353 | -3/Research | Found Prototype Protection 11353 | -3/Research | Identified Zio. Weapon Casing 11353 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11326_ P-80 Master resets S-43 Plague, system corruption cleaned. 11330_ System corrupted: Component data lost. 11332_ Acquired 93 matter. 11333_ Acquired 10 matter. 11339_ System corrupted: Tiamat Missile Launcher failed to launch. 11345_ FMA6BDP>DP06MRCCFCTKGWQKLLSGCFR 11345_ S-43 Plague destroyed. 11347_ P-80 Master destroyed. 11347_ Destroyed Lgt. Antimatter Reactor. 11347_ S-43 Plague destroyed. 11348_ The unstable cave ceiling collapses. 11349_ System corrupted: Tiamat Missile Launcher failed to launch. 11350_ The unstable cave ceiling collapses. 11351_ Tiamat Missile Launcher destroyed. 11352_ The unstable cave ceiling collapses. 11353_ Acquired Prototype Protection. 11353_ Identified Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????#?????????????? | | ????????????????????????????????## ###???????????? | | ???????????????????????????????# ##??????????? | | ???????????#################### ############# | | ???????????# # ^ = | | ???????????# # !! !=== p #####+###### | | ???????????# * # %! %^!! =|% # ##? #??? | | ??????????## ; ! @* %! %=s # #### | | #?????????## *! # ! [%[ # ## #? | | /?????????##[%! # [ ### #??? | | #?????###### ###### s%%[= p #??? | | #?????# ########;########## # =# #??? | | #?????# # #????# !!#h ####+###### | | #?????# # #????# =hm | | #?????# # """ #????# # ##+### | | #?????# # """ #????# ! # # | | #?????# # """ #????########### # | | ####### # #???############/##+## # | | # # #???# [ # # " | | # # #???# # # " | | # ###+########### # # " | | + + """"" !!!# # " | | # # """"" !! # # " | | ! # """"" !! # # " | | # # # # | | ############### # # # | | #######???########### # # # | | ??????????# """"" # #####+###+######## ###### | | ??????????# """"" + #???# | | ??????????# """"" # ######## #???# | | ??????????# """"" # #!] # ##### | | ??????????# # #!] + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 80 Energy Generation 53 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Evasion (%) 64 Targeting Accuracy 28 Target Analysis 12 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Rockin' Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed EnergyMeleeMatrix Manual? 0 Play Time 01:59:09 Cumulative 120.1 hours Start 2024.03.24 @ 00:48:27 End 2024.03.24 @ 20:56:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85594ea6-05eb-44ec-b5ad-273c7fdb524c