Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 00:45:59
Player: Zolethian
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (4) 2000
Regions Visited (7) 1400
Robots Destroyed (131) 655
Value Destroyed (3734) 3734
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (234) 234
TOTAL SCORE: 8063
Bonus
-------
High Alert Combat Kills 234
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 32/100
System Corruption 17%
Temperature Cool (9)
Movement Core (50)
Location -6/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (6) ------
Improved Cooling System
Improved Signal Interpreter
Advanced Targeting Computer
> --- WEAPON (3) -------
(None)
> --- INVENTORY (5) ----
Sensor Array
Peak State
------------
> --- POWER ------------
Light Deuterium Engine
Improved Deuterium Engine
> --- PROPULSION -------
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
> --- UTILITY ----------
Improved Cooling System
Medium Storage Unit
High-capacity Battery
Improved Signal Interpreter
Advanced Targeting Computer
Improved Light Armor Plating
> --- WEAPON -----------
Gauss Rifle
Gauss Rifle
Gauss Rifle
> --- INVENTORY --------
Huge Storage Unit
High-capacity Matter Pod
Sensor Array
Seismic Detector
Improved Targeting Computer
Light Armor Plating
[Rating: 50]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Improved Signal Interpreter
Device Seismic Detector
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Protection Light Armor Plating
Weapon Beam Rifle
Energy Gun Beam Rifle
Energy Cannon Particle Cannon
Ballistic Gun Gauss Rifle
Impact Weapon Heavy Mace
Build | -11 -10 -9 -8 -7 -6 -6 -6
------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Slots Evolved 8 | . . 2 2 2 2 . .
Power 1 | . . . . . 1 . .
Propulsion 2 | . . 1 . 1 . . .
Utility 4 | . . 1 1 1 1 . .
Weapon 1 | . . . 1 . . . .
Parts Attached 119 | 7 17 21 45 8 6 . 15
Power 13 | 1 1 2 5 2 1 . 1
Engine 11 | 1 1 1 4 2 1 . 1
Core 2 | . . 1 1 . . . .
Reactor . | . . . . . . . .
Propulsion 30 | 2 7 4 12 1 2 . 2
Treads . | . . . . . . . .
Leg 28 | 2 5 4 12 1 2 . 2
Wheel . | . . . . . . . .
Hover . | . . . . . . . .
Flight 2 | . 2 . . . . . .
Utility 50 | 2 6 12 14 5 3 . 8
Device 23 | 1 4 5 6 . 1 . 6
Storage 15 | 1 2 6 3 2 . . 1
Processor 4 | . . 1 1 . 1 . 1
Hackware . | . . . . . . . .
Protection 8 | . . . 4 3 1 . .
Artifact . | . . . . . . . .
Weapon 26 | 2 3 3 14 . . . 4
Energy Gun 19 | 1 3 3 10 . . . 2
Energy Cannon 1 | . . . 1 . . . .
Ballistic Gun 5 | 1 . . 3 . . . 1
Ballistic Cannon . | . . . . . . . .
Launcher . | . . . . . . . .
Special Weapon . | . . . . . . . .
Impact Weapon 1 | . . . . . . . 1
Slashing Weapon . | . . . . . . . .
Piercing Weapon . | . . . . . . . .
Special Melee Weapon . | . . . . . . . .
Unidentified Prototypes 2 | . . . 1 . 1 . .
Corrupted Parts 1 | . . . . . . . 1
System Corruption 5 | . . . . . . . 5
Parts Lost 23 | . 1 . 2 1 2 6 11
Power 3 | . . . 1 . . 1 1
Propulsion 3 | . . . . . . 2 1
Utility 11 | . 1 . 1 1 . 2 6
Weapon 6 | . . . . . 2 1 3
Highest Loss Streak 7 | . 1 . 2 1 1 6 7
To Critical Strikes 1 | . . . . . . 1 .
Average Slot Usage (%) 90 | . 99 95 99 99 94 61 52
Engine 7 | . 14 5 4 7 10 9 3
Core 2 | . . 5 4 . . . .
Leg 23 | . 25 29 26 30 24 14 6
Device 11 | . 13 19 11 7 6 3 7
Storage 11 | . 14 11 12 15 13 9 7
Processor 7 | . . 2 9 7 13 13 19
Protection 2 | . . . 3 6 6 2 .
Energy Gun 13 | . 19 22 17 . . . 4
Energy Cannon 1 | . . . 4 . . . .
Ballistic Gun 6 | . 8 . 4 23 18 6 .
Naked Turns . | . . . . . . . .
Heaviest Build 94 | 13 90 94 38 44 46 41 24
Greatest Support 72 | 20 26 36 54 72 72 72 32
Greatest Overweight (x) 21 | . 21 3 1 . . 4 4
Average Overweight (x) . | . . . . . . . .
Largest Inventory Capacity 25 | 8 25 25 10 25 10 10 5
Average Capacity 8 | 7 10 8 9 10 10 7 5
Most Carried 9 | 4 8 9 9 8 7 6 5
Average Carried 5 | 2 6 6 6 6 5 5 2
Final Capacity 10 | 8 8 8 10 10 10 5 5
Final Carried 8 | 4 7 8 8 6 6 5 1
Class Distribution
--------------------
48% | Mutant
17% | Scavenger-Tank
12% | Gunner
12% | Tank
7% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Scavenger-Tank | -8/Materials
Tank | -7/Factory
Gunner | -6/Factory
Mutant | -6/Waste
Mutant | -6/Factory
Resources | -11 -10 -9 -8 -7 -6 -6 -6
----------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Matter Collected 2447 | 299 430 207 572 567 99 . 273
Remotely . | . . . . . . . .
Salvage Created 5157 | 207 542 569 2103 1122 411 . 203
Parts 300 | 24 35 51 105 65 16 . 4
Haulers Intercepted 2 | . . . 2 . . . .
Recyclers Shooed 1 | . . . . 1 . . .
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed . | . . . . . . . .
Prevented . | . . . . . . . .
Kills | -11 -10 -9 -8 -7 -6 -6 -6
------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Combat Hostiles Destroyed 85 | . 14 14 34 15 4 . 4
Melee 1 | . . . . . . . 1
Guns 73 | . 14 14 25 15 4 . 1
Cannons 6 | . . . 6 . . . .
Classes Destroyed 13 | 3 3 1 5 1 . . .
Worker 10 | 2 . . 6 2 . . .
Builder 6 | . . . 3 2 1 . .
Tunneler 5 | 5 . . . . . . .
Hauler 2 | . . . 2 . . . .
Recycler 8 | 1 . 1 2 3 1 . .
Operator 2 | . . . 1 1 . . .
Watcher 13 | . 2 3 5 3 . . .
Swarmer 19 | . 3 6 6 4 . . .
Grunt 40 | . 11 5 15 5 3 . 1
Brawler 1 | . . . 1 . . . .
Duelist 3 | . . . 2 1 . . .
Sentry 20 | . . 3 10 4 1 . 2
Hunter 2 | . . . . 1 . . 1
Best Kill Streak 6 | 3 4 3 5 6 4 . 2
Combat Bots Only 6 | . 3 3 5 6 3 . 2
Max Kills in Single Turn 2 | 1 2 2 2 2 1 . 1
Gunslinging 1 | . 1 1 1 1 . . .
Exploded . | . . . . . . . .
Melee 1 | . . . . . . . 1
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -9 -8 -7 -6 -6 -6
-------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Damage Taken 5259 | . 367 308 1253 866 514 205 1746
Core 1263 | . 38 35 288 42 77 129 654
Absorbed by Shields 366 | . . . 95 . . . 271
Regen/Repaired (Parts) 410 | . . 44 104 . 214 . 48
Core Remaining (%) 83 | 100 84 91 47 94 . . .
Volleys Fired 284 | 11 37 38 109 41 20 3 25
Largest 3 | 2 2 2 3 3 3 2 1
Hottest 189 | 60 112 112 189 84 84 56 85
Shots Fired 685 | 22 74 76 309 123 52 4 25
Gun 641 | 22 74 76 265 123 52 4 25
Cannon 44 | . . . 44 . . . .
Launcher . | . . . . . . . .
Special . | . . . . . . . .
Kinetic 249 | 11 29 . 18 123 52 4 12
Thermal 396 | . 16 76 291 . . . 13
Explosive . | . . . . . . . .
Electromagnetic 40 | 11 29 . . . . . .
Robot Hit Streak 47 | 7 25 16 47 22 40 44 18
Robot Miss Streak 4 | 1 1 4 3 3 1 . 1
Penetration Max 1 | . . . . 1 1 . .
Secondary Targets 11 | . 2 1 2 5 1 . .
Max Gunslinging Chain 1 | . 1 1 1 1 1 . .
Shots Hit Robots 508 | 15 61 52 207 91 46 4 32
Core Hits 219 | 9 28 26 89 44 16 . 7
Critical Kills 2 | . . . . 1 1 . .
Critical Parts Destroyed 5 | . . . . 2 1 . 2
Critical Strikes 31 | . 1 6 13 3 2 . 6
Burn 23 | . . 6 13 . . . 4
Destroy 5 | . . . . 3 2 . .
Corrupt 1 | . 1 . . . . . .
Smash 2 | . . . . . . . 2
Melee Attacks 9 | . . . . . . . 9
Impact 9 | . . . . . . . 9
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Sneak Attacks . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 8973 | 214 897 749 3458 2096 834 75 650
Guns 7846 | 202 855 745 2711 2096 834 75 328
Cannons 746 | . . . 746 . . . .
Explosions 20 | . 20 . . . . . .
Melee 320 | . . . . . . . 320
Ramming 41 | 12 22 4 1 . . . 2
Kinetic 3654 | 80 278 . 179 2096 834 75 112
Thermal 4474 | . 235 745 3278 . . . 216
Explosive . | . . . . . . . .
Electromagnetic 484 | 122 362 . . . . . .
Impact 320 | . . . . . . . 320
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Highest Corruption 17 | . . . . . . 11 17
Average Corruption 11 | . . . . . . 8 11
Corruption Purged . | . . . . . . . .
Corruption Blocked . | . . . . . . . .
Effects 45 | . . . . . . 8 37
Message Errors 11 | . . . . . . . 11
Matter Fused 11 | . . . . . . 2 9
Heat Flow Errors 5 | . . . . . . 2 3
Energy Discharges 5 | . . . . . . 2 3
Parts Rejected 2 | . . . . . . . 2
Data Loss (minor) 2 | . . . . . . . 2
Data Loss (major) 3 | . . . . . . 1 2
Alerts 1 | . . . . . . . 1
Misdirections 5 | . . . . . . 1 4
Overload Shots . | . . . . . . . .
Overflow Damage 112 | . . . . . . . 112
Projectiles . | . . . . . . . .
Explosions . | . . . . . . . .
Melee 112 | . . . . . . . 112
Knockbacks 1 | . . 1 . . . . .
Impact 1 | . . 1 . . . . .
Kinetic . | . . . . . . . .
Secondary . | . . . . . . . .
Self-Inflicted Damage . | . . . . . . . .
Shots . | . . . . . . . .
Rammed . | . . . . . . . .
Targets Rammed 11 | 1 6 1 2 . . . 1
Kicked 11 | 1 6 1 2 . . . 1
Crushed . | . . . . . . . .
Highest Temperature 589 | 20 285 48 589 . 15 6 218
Average Temperature 97 | 20 67 15 108 . 15 6 89
Received Heat Transfer 1728 | . 258 120 423 207 258 . 462
Effects 11 | . . . 11 . . . .
Shutdowns 1 | . . . 1 . . . .
Interference 4 | . . . 4 . . . .
Matter Decay 1 | . . . 1 . . . .
Damage (minor) 1 | . . . 1 . . . .
Damage (major) 3 | . . . 3 . . . .
Damage (core) 1 | . . . 1 . . . .
Siege Activations . | . . . . . . . .
Robots Corrupted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Fried 5 | . 2 . . . . . 3
Impact Corruptions 4 | . . . . . . . 4
Robots Melted 3 | . . . 3 . . . .
Combat Hostiles 3 | . . . 3 . . . .
Parts Melted 36 | . 1 4 30 1 . . .
Heat Transferred 12668 | . 605 2368 8695 . . . 1000
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions 1 | . 1 . . . . . .
Missiles Intercepted . | . . . . . . . .
Alert | -11 -10 -9 -8 -7 -6 -6 -6
------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Peak Influence 657 | 40 272 282 657 389 294 82 80
Initial 154 | . 22 1 32 17 154 82 .
Average 205 | 17 127 115 424 221 210 41 15
Maximum Alert Level 2 | . 1 1 2 1 1 . .
Low Security (%) 61 | 100 88 82 15 34 65 100 100
Level 1 18 | . 11 17 14 65 34 . .
Level 2 20 | . . . 70 . . . .
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 23 | . 5 2 7 4 1 . 4
Investigation 14 | . 5 1 2 1 1 . 4
Extermination 1 | . . . . 1 . . .
Reinforcement 4 | . . 1 3 . . . .
Assault 2 | . . . 2 . . . .
Garrison 2 | . . . . 2 . . .
Intercept . | . . . . . . . .
Searches Triggered . | . . . . . . . .
Construction Impeded 1 | . . . 1 . . . .
Haulers Reinforced . | . . . . . . . .
Active Scanning Responses . | . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -6 -6 -6
--------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Distress Signals 7 | . 1 1 3 2 . . .
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 130 | . 15 21 49 19 6 7 13
Peak Tracking Total 8 | . 4 3 8 4 3 6 7
Tactical Retreats 3 | . . . 1 . . 1 1
Traps | -11 -10 -9 -8 -7 -6 -6 -6
------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Traps Triggered 6 | . 1 1 2 . 1 . 1
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed 9 | . . . 9 . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered . | . . . . . . . .
Machines | -11 -10 -9 -8 -7 -6 -6 -6
---------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Machines Disabled 6 | . 1 . 2 2 1 . .
Max in Single Turn 1 | . 1 . 1 1 1 . .
Garrison Access 2 | . . . . 1 . . 1
Machines Sabotaged . | . . . . . . . .
Garrisons Compromised . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -6 -6 -6
--------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Machines Accessed 45 | . 10 8 11 9 1 . 6
Terminals 26 | . 8 4 7 6 . . 1
Fabricators 2 | . . . . 1 . . 1
Repair Stations 5 | . . 1 2 . 1 . 1
Recycling Units 7 | . 2 2 2 . . . 1
Scanalyzers 3 | . . 1 . 1 . . 1
Garrison Access 2 | . . . . 1 . . 1
Total Hacks 167 | . 44 34 44 22 4 . 19
Successful 121 | . 26 29 37 14 4 . 11
Failed 43 | . 15 5 7 8 . . 8
Catastrophic 2 | . . . 1 1 . . .
Database Lockouts 3 | . 3 . . . . . .
Manual . | . . . . . . . .
Terminals 93 | . 34 10 31 17 . . 1
Fabricators 4 | . . . . 1 . . 3
Repair Stations 28 | . . 9 11 . 4 . 4
Recycling Units 21 | . 10 5 2 . . . 4
Scanalyzers 17 | . . 10 . 3 . . 4
Garrison Access 4 | . . . . 1 . . 3
Terminal Hacks 64 | . 20 8 25 10 . . 1
Record 26 | . 14 2 7 3 . . .
Part Schematic 1 | . . . . 1 . . .
Robot Analysis 1 | . 1 . . . . . .
Open DSF 2 | . . . . 1 . . 1
Branch Access Points 1 | . . . . 1 . . .
Emergency Access Points 3 | . 1 1 1 . . . .
Alert Level 2 | . 1 . . 1 . . .
Unreport Threat 4 | . 1 . 3 . . . .
Locate Traps 7 | . 1 . 3 3 . . .
Disarm Traps 2 | . . . 2 . . . .
Dispatch Records 2 | . . . 2 . . . .
Maintenance Status 1 | . . . 1 . . . .
Surveillance Status 1 | . . 1 . . . . .
Patrol Status 1 | . . 1 . . . . .
Investigation Status 2 | . . 1 1 . . . .
Recall Investigation 1 | . . . 1 . . . .
Recall Reinforcements 1 | . . 1 . . . . .
Hauler Manifests 1 | . . . 1 . . . .
Registered Components 1 | . . . 1 . . . .
Zone Layout 4 | . 1 1 2 . . . .
Fabricator Hacks 3 | . . . . 1 . . 2
Network Status 2 | . . . . 1 . . 1
Load Schematic 1 | . . . . . . . 1
Repair Station Hacks 23 | . . 6 10 . 4 . 3
Scan Component 12 | . . 3 5 . 2 . 2
Repair 10 | . . 3 4 . 2 . 1
Refit 1 | . . . 1 . . . .
Recycling Unit Hacks 15 | . 6 5 2 . . . 2
Recycle Component 1 | . 1 . . . . . .
Process 4 | . 2 2 . . . . .
Report Inventory 6 | . 1 2 2 . . . 1
Retrieve Components 4 | . 2 1 . . . . 1
Scanalyzer 14 | . . 10 . 2 . . 2
Insert Component 7 | . . 5 . 1 . . 1
Analyze 7 | . . 5 . 1 . . 1
Garrison Access Hacks 2 | . . . . 1 . . 1
Seal Access 2 | . . . . 1 . . 1
Unauthorized Hacks . | . . . . . . . .
Terminals . | . . . . . . . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered 1 | . . . 1 . . . .
Used . | . . . . . . . .
Hacking Detections 35 | . 9 7 9 6 1 . 3
Full Trace Events 16 | . 7 1 3 1 1 . 3
Feedback Events 1 | . . . . . . . 1
Corruption 1 | . . . . . . . 1
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired 8 | . . 5 . 2 . . 1
Parts Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Part Build Rating . | . . . . . . . .
Parts Repaired 10 | . . 3 4 . 2 . 1
Time 353 | . . 84 128 . 88 . 53
Parts Recycled 1 | . 1 . . . . . .
Recycled Matter 123 | . 77 46 . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components 14 | . 9 2 . . . . 3
Parts Scanalyzed 7 | . . 5 . 1 . . 1
Part Schematics Acquired 7 | . . 5 . 1 . . 1
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -6 -6 -6
------------ Run | Scr Mat Mat Mat Fac Fac Was Fac
Used RIF Installer . | . . . . . . . .
Robots Hacked . | . . . . . . . .
Non-combat . | . . . . . . . .
Combat . | . . . . . . . .
Robot Hacks Applied . | . . . . . . . .
Relay Couplers Released . | . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . .
Robots Rewired . | . . . . . . . .
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -9 -8 -7 -6 -6 -6
-------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Total Allies 1 | . . . . . . 1 .
Largest Group 1 | . . . . . . 1 .
Highest-Rated Group 31 | . . . . . . 31 .
Highest-Rated Ally 31 | . . . . . . 31 .
Total Orders . | . . . . . . . .
Ally Attacks 15 | . . . . . . 15 .
Total Damage 250 | . . . . . . 250 .
Kills . | . . . . . . . .
Allies Corrupted . | . . . . . . . .
Allies Melted . | . . . . . . . .
Intel | -11 -10 -9 -8 -7 -6 -6 -6
------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Robot Analysis Total 1 | . 1 . . . . . .
Derelict Logs Recovered . | . . . . . . . .
Drone Launches 2 | . . . . . . . 2
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -6 -6 -6
------------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Turns Passed 6030 | 152 1041 999 1767 683 308 198 882
Spaces Moved 3286 | 95 638 585 833 444 119 137 435
Core 95 | 20 . . . . . 58 17
Treads . | . . . . . . . .
Legs 3175 | 75 622 585 833 444 119 79 418
Wheels . | . . . . . . . .
Hover . | . . . . . . . .
Flight 16 | . 16 . . . . . .
Fastest Speed 50 | 50 117 120 120 120 120 120 100
Average Speed 132 | 105 135 122 140 120 120 133 150
Slowest Speed 1730 | 120 1730 330 190 120 120 250 250
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped . | . . . . . . . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 44 | 6 96 48 84 16 4 86 13
Regions Visited 7
Branch Regions .
Pre-discovered Areas . | . . . . . . . .
Known Exits Taken 3 | . . 1 1 1 . . .
Unknown Exits Taken 2 | 1 1 . . . . . .
Scrap Searched . | . . . . . . . .
Spaces Dug . | . . . . . . . .
Terrain Destroyed 2 | . 2 . . . . . .
Melee . | . . . . . . . .
Projectile . | . . . . . . . .
AOE 2 | . 2 . . . . . .
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -9 -8 -7 -6 -6 -6
--------- Run | Scr Mat Mat Mat Fac Fac Was Fac
Total 4343 | 124 738 786 1186 501 241 148 619
Wait 476 | . 4 118 132 2 88 9 123
Move 3280 | 94 637 584 832 443 119 136 435
Hop . | . . . . . . . .
Pick Up 105 | 11 21 15 39 4 6 . 9
Fast Attach 1 | . . . . . . . 1
Attach 46 | 7 1 6 10 3 5 . 14
Detach 1 | . . . . . . . 1
Swap 73 | . 16 15 35 5 2 . .
Drop 56 | . 16 9 27 3 1 . .
Fire 284 | 11 37 38 109 41 20 3 25
Melee 9 | . . . . . . . 9
Ram . | . . . . . . . .
Kick 11 | 1 6 1 2 . . . 1
Crush . | . . . . . . . .
Escape Stasis . | . . . . . . . .
Rewire 1 | . . . . . . . 1
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Waste
-6/Factory
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Discovered new exit (range 15)
153 | -11/Scrapyard | Entered Materials
302 | -10/Materials | Build established: Mutant
538 | -10/Materials | Discovered new exit (range 8)
543 | -10/Materials | Central database locked down
731 | -10/Materials | Central database locked down
756 | -10/Materials | Discovered new exit (range 4)
881 | -10/Materials | Discovered new exit (range 7)
1003 | -10/Materials | Discovered new exit (range 15)
1018 | -10/Materials | Central database locked down
1194 | -10/Materials | Entered another Materials area
1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1237 | -9/Materials | Repaired Cooling System
1267 | -9/Materials | Repaired Ion Engine
1304 | -9/Materials | Repaired Seismic Detector
1451 | -9/Materials | Discovered new exit (range 15)
1989 | -9/Materials | Discovered new exit (range 6)
1996 | -9/Materials | Identified exit to Materials
2019 | -9/Materials | Build established: Scavenger-Mutant
2193 | -9/Materials | Entered another Materials area
2193 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
2368 | -8/Materials | Discovered new exit (range 9)
2377 | -8/Materials | Identified exit to Factory
2512 | -8/Materials | Build established: Scavenger-Tank
3117 | -8/Materials | Repaired Carbon-fiber Leg
3360 | -8/Materials | Repaired Particle Gun
3360 | -8/Materials | Repaired Seismic Detector
3392 | -8/Materials | Repaired Beam Rifle
3393 | -8/Materials | First assault squad dispatched
3541 | -8/Materials | Core integrity fell below 50%
3929 | -8/Materials | Build established: Gunner
3948 | -8/Materials | Discovered exit to Factory (range 9)
3960 | -8/Materials | Entered Factory
3960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
4495 | -7/Factory | Build established: Tank
4540 | -7/Factory | Discovered new exit (range 16)
4550 | -7/Factory | Identified exit to Lower Caves
4598 | -7/Factory | Identified exit to Factory
4643 | -7/Factory | Entered another Factory area
4643 | -6/Factory | Evolved 2 slots: Power x1, Utility x1
4798 | -6/Factory | Repaired Imp. Carbon-fiber Leg
4844 | -6/Factory | Repaired Imp. Carbon-fiber Leg
4951 | -6/Factory | Sucked down chute
4951 | -6/Factory | Entered Waste
4952 | -6/Waste | Met a frightened Derelict
4966 | -6/Waste | EMP discharged
4968 | -6/Waste | Spotted C-40 Crusher
5018 | -6/Waste | Spotted C-40 Crusher
5024 | -6/Waste | Spotted C-40 Crusher
5047 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
5050 | -6/Waste | Spotted C-40 Crusher
5057 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
5061 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
5065 | -6/Waste | Crushed by Compactor (1 part destroyed)
5066 | -6/Waste | EMP discharged
5066 | -6/Waste | System corruption reached 10%
5083 | -6/Waste | Spotted C-40 Crusher
5096 | -6/Waste | Lost 6 parts (1p2n2u1w)
5102 | -6/Waste | Spotted C-40 Crusher
5134 | -6/Waste | Discovered new exit (range 10)
5146 | -6/Waste | Identified exit to Factory
5149 | -6/Waste | Entered Factory
5190 | -6/Factory | Build established: Mutant
5314 | -6/Factory | Repaired Broken Lgt. Deuterium Engine
5370 | -6/Factory | Identified exit to DSF
5843 | -6/Factory | Core integrity fell below 50%
6000 | -6/Factory | Core integrity fell below 20%
6031 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
06012_ Penetrated by Slug.
The Hardlight Generator is an example of a part that consumes a large
amount of energy each turn, consider turning it off when not vital.
06017_ Drone released from Drone Bay.
06017_ System corrupted: Energy discharge (-7).
06017_ Slug penetrates Drone.
06017_ Drone destroyed.
06017_ Slug penetrates Fabricator.
06018_ Drone released from Drone Bay.
06018_ Drone destroyed.
06019_ Hcp. Matter Pod destroyed.
06020_ K-01 Serf collects debris.
06021_ Hardlight Generator destroyed.
06021_ Penetrated by Slug.
06024_ K-01 Serf collects debris.
06025_ Penetrated by Slug. <x2>
06027_ K-01 Serf collects debris.
06029_ Drone Bay destroyed.
06030_ K-01 Serf collects debris.
[Achievement: 5k Club]
Map
-----
+----------------------------------------------------+
| "" """" #### #??????????????????????????????????? |
| "" """" # #??????????????????????????????????? |
| "" """" # #??????????????????????????????????? |
| "" """" # #??????????????????????????????????? |
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| / + ??????????????????????????????????? |
| # #?????????????????????????????????????? |
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| ?????????# #?????????????????????????????????????? |
| ???????### ###???????#+??????????????????????????? |
| ######## #???????# #?????????????????????????? |
| ######### #?????????????????????????? |
| #?????????????????????????? |
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| ######## #?# # #????????????????????????? |
| ???????#######?# + " ####?????????????????????? |
| ???????????????# # " h /@ #?????????????????????? |
| ???????????????# # k s ##g#?????????????????????? |
| ?????????????+ /s ##b#?????????????????????? |
| ?????????????### # ## #?????????????????????? |
| ???????????????# ######### #?????????????????????? |
| ??????????????? ???????# #?????????????????????? |
| ??????????????? ???????#/#?????????????????????? |
| ??????????????? ??????? ?????????????????????? |
| ??????????????? ??????? ?????????????????????? |
| ??????????????? ??????? ?????????????????????? |
| ??????????????? ???????[ ?????????????????????? |
| ??????????????? ??????? ?????????????????????? |
| ??????????????? ??????? ?????????????????????? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 64
Energy Generation 25
Energy Capacity 580
Matter Stores 405
Matter Capacity 500
Sight Range 16
Robot Scan Range 14
Terrain Scan Range 16
Terrain Scan Density 10
Base Temperature (-) 150
Armor Coverage 225
Resistance: KI 20
Resistance: TH 20
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Core Shielding 20
Evasion (%) 55
Targeting Accuracy 14
Offensive Hacking 10
Item Schematics
-----------------
Beam Rifle | -9/Materials | Scanalyzed
Lgt. Nuclear Core | -9/Materials | Scanalyzed
Huge Storage Unit | -9/Materials | Scanalyzed
Hcp. Matter Pod | -9/Materials | Scanalyzed
Hcp. Battery | -9/Materials | Scanalyzed
Focal Shield | -7/Factory | Hacked
Adv. Targeting Computer | -7/Factory | Scanalyzed
Drone Bay | -6/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
5k Club
Everything Is Under Control
I Spy
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
Please Form A Line
Risk Taker
Serviceable Loadout
Shopping List
Significant Disruption
System Compromised
Challenges
------------
None
Game
------
Seed ThermalShrapnelRigger
Manual? 0
Play Time 02:02:06
Cumulative 5.8 hours
Start 2022.04.27 @ 22:31:21
End 2022.04.28 @ 00:45:59
Sessions 1
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 6
Rogue 5
Adventurer 1
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 3
Gallery% 8
Achievement% 7
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/X11
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 414f6b81-01dc-40a5-b661-5683238bd27e