Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 00:45:59

Player: Zolethian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (131)     655
Value Destroyed (3734)     3734
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (234)                234
              TOTAL SCORE: 8063

 Bonus
-------
High Alert Combat Kills    234

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     32/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Cooling System
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Sensor Array

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Cooling System
         Medium Storage Unit
  High-capacity Battery
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Huge Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Seismic Detector
       Improved Targeting Computer
          Light Armor Plating
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   1   1   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             119  | 7   17  21  45  8   6   .   15  
  Power                    13   | 1   1   2   5   2   1   .   1   
    Engine                 11   | 1   1   1   4   2   1   .   1   
    Core                   2    | .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   7   4   12  1   2   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    28   | 2   5   4   12  1   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   .   
  Utility                  50   | 2   6   12  14  5   3   .   8   
    Device                 23   | 1   4   5   6   .   1   .   6   
    Storage                15   | 1   2   6   3   2   .   .   1   
    Processor              4    | .   .   1   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   4   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   3   14  .   .   .   4   
    Energy Gun             19   | 1   3   3   10  .   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   3   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   5   
Parts Lost                 23   | .   1   .   2   1   2   6   11  
  Power                    3    | .   .   .   1   .   .   1   1   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  11   | .   1   .   1   1   .   2   6   
  Weapon                   6    | .   .   .   .   .   2   1   3   
  Highest Loss Streak      7    | .   1   .   2   1   1   6   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   99  95  99  99  94  61  52  
  Engine                   7    | .   14  5   4   7   10  9   3   
  Core                     2    | .   .   5   4   .   .   .   .   
  Leg                      23   | .   25  29  26  30  24  14  6   
  Device                   11   | .   13  19  11  7   6   3   7   
  Storage                  11   | .   14  11  12  15  13  9   7   
  Processor                7    | .   .   2   9   7   13  13  19  
  Protection               2    | .   .   .   3   6   6   2   .   
  Energy Gun               13   | .   19  22  17  .   .   .   4   
  Energy Cannon            1    | .   .   .   4   .   .   .   .   
  Ballistic Gun            6    | .   8   .   4   23  18  6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  90  94  38  44  46  41  24  
  Greatest Support         72   | 20  26  36  54  72  72  72  32  
  Greatest Overweight (x)  21   | .   21  3   1   .   .   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  10  25  10  10  5   
  Average Capacity         8    | 7   10  8   9   10  10  7   5   
  Most Carried             9    | 4   8   9   9   8   7   6   5   
  Average Carried          5    | 2   6   6   6   6   5   5   2   
  Final Capacity           10   | 8   8   8   10  10  10  5   5   
  Final Carried            8    | 4   7   8   8   6   6   5   1   

 Class Distribution 
--------------------
 48% | Mutant
 17% | Scavenger-Tank
 12% | Gunner
 12% | Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
         Gunner | -6/Factory
         Mutant | -6/Waste
         Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           2447 | 299  430  207  572  567  99   .    273  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5157 | 207  542  569  2103 1122 411  .    203  
  Parts                    300  | 24   35   51   105  65   16   .    4    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  85   | .   14  14  34  15  4   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     73   | .   14  14  25  15  4   .   1   
  Cannons                  6    | .   .   .   6   .   .   .   .   
Classes Destroyed          13   | 3   3   1   5   1   .   .   .   
  Worker                   10   | 2   .   .   6   2   .   .   .   
  Builder                  6    | .   .   .   3   2   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 8    | 1   .   1   2   3   1   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  13   | .   2   3   5   3   .   .   .   
  Swarmer                  19   | .   3   6   6   4   .   .   .   
  Grunt                    40   | .   11  5   15  5   3   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   2   1   .   .   .   
  Sentry                   20   | .   .   3   10  4   1   .   2   
  Hunter                   2    | .   .   .   .   1   .   .   1   
Best Kill Streak           6    | 3   4   3   5   6   4   .   2   
  Combat Bots Only         6    | .   3   3   5   6   3   .   2   
Max Kills in Single Turn   2    | 1   2   2   2   2   1   .   1   
  Gunslinging              1    | .   1   1   1   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Damage Taken               5259  | .    367  308  1253 866  514  205  1746 
  Core                     1263  | .    38   35   288  42   77   129  654  
  Absorbed by Shields      366   | .    .    .    95   .    .    .    271  
  Regen/Repaired (Parts)   410   | .    .    44   104  .    214  .    48   
Core Remaining (%)         83    | 100  84   91   47   94   .    .    .    
Volleys Fired              284   | 11   37   38   109  41   20   3    25   
  Largest                  3     | 2    2    2    3    3    3    2    1    
  Hottest                  189   | 60   112  112  189  84   84   56   85   
Shots Fired                685   | 22   74   76   309  123  52   4    25   
  Gun                      641   | 22   74   76   265  123  52   4    25   
  Cannon                   44    | .    .    .    44   .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  249   | 11   29   .    18   123  52   4    12   
  Thermal                  396   | .    16   76   291  .    .    .    13   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          40    | 11   29   .    .    .    .    .    .    
  Robot Hit Streak         47    | 7    25   16   47   22   40   44   18   
  Robot Miss Streak        4     | 1    1    4    3    3    1    .    1    
  Penetration Max          1     | .    .    .    .    1    1    .    .    
  Secondary Targets        11    | .    2    1    2    5    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    
Shots Hit Robots           508   | 15   61   52   207  91   46   4    32   
  Core Hits                219   | 9    28   26   89   44   16   .    7    
  Critical Kills           2     | .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    2    1    .    2    
  Critical Strikes         31    | .    1    6    13   3    2    .    6    
    Burn                   23    | .    .    6    13   .    .    .    4    
    Destroy                5     | .    .    .    .    3    2    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    2    
Melee Attacks              9     | .    .    .    .    .    .    .    9    
  Impact                   9     | .    .    .    .    .    .    .    9    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           8973  | 214  897  749  3458 2096 834  75   650  
  Guns                     7846  | 202  855  745  2711 2096 834  75   328  
  Cannons                  746   | .    .    .    746  .    .    .    .    
  Explosions               20    | .    20   .    .    .    .    .    .    
  Melee                    320   | .    .    .    .    .    .    .    320  
  Ramming                  41    | 12   22   4    1    .    .    .    2    
  Kinetic                  3654  | 80   278  .    179  2096 834  75   112  
  Thermal                  4474  | .    235  745  3278 .    .    .    216  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          484   | 122  362  .    .    .    .    .    .    
  Impact                   320   | .    .    .    .    .    .    .    320  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    11   17   
  Average Corruption       11    | .    .    .    .    .    .    8    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    .    .    8    37   
    Message Errors         11    | .    .    .    .    .    .    .    11   
    Matter Fused           11    | .    .    .    .    .    .    2    9    
    Heat Flow Errors       5     | .    .    .    .    .    .    2    3    
    Energy Discharges      5     | .    .    .    .    .    .    2    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    1    2    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    .    1    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            112   | .    .    .    .    .    .    .    112  
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    112   | .    .    .    .    .    .    .    112  
Knockbacks                 1     | .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             11    | 1    6    1    2    .    .    .    1    
  Kicked                   11    | 1    6    1    2    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        589   | 20   285  48   589  .    15   6    218  
  Average Temperature      97    | 20   67   15   108  .    15   6    89   
  Received Heat Transfer   1728  | .    258  120  423  207  258  .    462  
  Effects                  11    | .    .    .    11   .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    4    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    2    .    .    .    .    .    3    
  Impact Corruptions       4     | .    .    .    .    .    .    .    4    
Robots Melted              3     | .    .    .    3    .    .    .    .    
  Combat Hostiles          3     | .    .    .    3    .    .    .    .    
  Parts Melted             36    | .    1    4    30   1    .    .    .    
  Heat Transferred         12668 | .    605  2368 8695 .    .    .    1000 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Peak Influence             657  | 40  272 282 657 389 294 82  80  
  Initial                  154  | .   22  1   32  17  154 82  .   
  Average                  205  | 17  127 115 424 221 210 41  15  
Maximum Alert Level        2    | .   1   1   2   1   1   .   .   
  Low Security (%)         61   | 100 88  82  15  34  65  100 100 
  Level 1                  18   | .   11  17  14  65  34  .   .   
  Level 2                  20   | .   .   .   70  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   5   2   7   4   1   .   4   
  Investigation            14   | .   5   1   2   1   1   .   4   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   1   3   .   .   .   .   
  Assault                  2    | .   .   .   2   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Distress Signals           7    | .   1   1   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              130  | .   15  21  49  19  6   7   13  
  Peak Tracking Total      8    | .   4   3   8   4   3   6   7   
  Tactical Retreats        3    | .   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            6    | .   1   1   2   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   9   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          6    | .   1   .   2   2   1   .   .   
  Max in Single Turn       1    | .   1   .   1   1   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          45   | .   10  8   11  9   1   .   6   
  Terminals                26   | .   8   4   7   6   .   .   1   
  Fabricators              2    | .   .   .   .   1   .   .   1   
  Repair Stations          5    | .   .   1   2   .   1   .   1   
  Recycling Units          7    | .   2   2   2   .   .   .   1   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                167  | .   44  34  44  22  4   .   19  
  Successful               121  | .   26  29  37  14  4   .   11  
  Failed                   43   | .   15  5   7   8   .   .   8   
    Catastrophic           2    | .   .   .   1   1   .   .   .   
  Database Lockouts        3    | .   3   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                93   | .   34  10  31  17  .   .   1   
  Fabricators              4    | .   .   .   .   1   .   .   3   
  Repair Stations          28   | .   .   9   11  .   4   .   4   
  Recycling Units          21   | .   10  5   2   .   .   .   4   
  Scanalyzers              17   | .   .   10  .   3   .   .   4   
  Garrison Access          4    | .   .   .   .   1   .   .   3   
Terminal Hacks             64   | .   20  8   25  10  .   .   1   
  Record                   26   | .   14  2   7   3   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   1   1   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   
  Unreport Threat          4    | .   1   .   3   .   .   .   .   
  Locate Traps             7    | .   1   .   3   3   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Investigation Status     2    | .   .   1   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   1   2   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   2   
  Network Status           2    | .   .   .   .   1   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       23   | .   .   6   10  .   4   .   3   
  Scan Component           12   | .   .   3   5   .   2   .   2   
  Repair                   10   | .   .   3   4   .   2   .   1   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       15   | .   6   5   2   .   .   .   2   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  4    | .   2   2   .   .   .   .   .   
  Report Inventory         6    | .   1   2   2   .   .   .   1   
  Retrieve Components      4    | .   2   1   .   .   .   .   1   
Scanalyzer                 14   | .   .   10  .   2   .   .   2   
  Insert Component         7    | .   .   5   .   1   .   .   1   
  Analyze                  7    | .   .   5   .   1   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   9   7   9   6   1   .   3   
  Full Trace Events        16   | .   7   1   3   1   1   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   5   .   2   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   3   4   .   2   .   1   
  Time                     353  | .   .   84  128 .   88  .   53  
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          123  | .   77  46  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   9   2   .   .   .   .   3   
Parts Scanalyzed           7    | .   .   5   .   1   .   .   1   
  Part Schematics Acquired 7    | .   .   5   .   1   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   15  .   
  Total Damage             250  | .   .   .   .   .   .   250 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               6030 | 152  1041 999  1767 683  308  198  882  
Spaces Moved               3286 | 95   638  585  833  444  119  137  435  
  Core                     95   | 20   .    .    .    .    .    58   17   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3175 | 75   622  585  833  444  119  79   418  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   16   | .    16   .    .    .    .    .    .    
  Fastest Speed            50   | 50   117  120  120  120  120  120  100  
  Average Speed            132  | 105  135  122  140  120  120  133  150  
  Slowest Speed            1730 | 120  1730 330  190  120  120  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    96   48   84   16   4    86   13   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      2    | .    2    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      4343 | 124  738  786  1186 501  241  148  619  
  Wait                     476  | .    4    118  132  2    88   9    123  
  Move                     3280 | 94   637  584  832  443  119  136  435  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  105  | 11   21   15   39   4    6    .    9    
  Fast Attach              1    | .    .    .    .    .    .    .    1    
  Attach                   46   | 7    1    6    10   3    5    .    14   
  Detach                   1    | .    .    .    .    .    .    .    1    
  Swap                     73   | .    16   15   35   5    2    .    .    
  Drop                     56   | .    16   9    27   3    1    .    .    
  Fire                     284  | 11   37   38   109  41   20   3    25   
  Melee                    9    | .    .    .    .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     11   | 1    6    1    2    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  153 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  538 | -10/Materials | Discovered new exit (range 8)
  543 | -10/Materials | Central database locked down
  731 | -10/Materials | Central database locked down
  756 | -10/Materials | Discovered new exit (range 4)
  881 | -10/Materials | Discovered new exit (range 7)
 1003 | -10/Materials | Discovered new exit (range 15)
 1018 | -10/Materials | Central database locked down
 1194 | -10/Materials | Entered another Materials area
 1194 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1237 | -9/Materials  | Repaired Cooling System
 1267 | -9/Materials  | Repaired Ion Engine
 1304 | -9/Materials  | Repaired Seismic Detector
 1451 | -9/Materials  | Discovered new exit (range 15)
 1989 | -9/Materials  | Discovered new exit (range 6)
 1996 | -9/Materials  | Identified exit to Materials
 2019 | -9/Materials  | Build established: Scavenger-Mutant
 2193 | -9/Materials  | Entered another Materials area
 2193 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2368 | -8/Materials  | Discovered new exit (range 9)
 2377 | -8/Materials  | Identified exit to Factory
 2512 | -8/Materials  | Build established: Scavenger-Tank
 3117 | -8/Materials  | Repaired Carbon-fiber Leg
 3360 | -8/Materials  | Repaired Particle Gun
 3360 | -8/Materials  | Repaired Seismic Detector
 3392 | -8/Materials  | Repaired Beam Rifle
 3393 | -8/Materials  | First assault squad dispatched
 3541 | -8/Materials  | Core integrity fell below 50%
 3929 | -8/Materials  | Build established: Gunner
 3948 | -8/Materials  | Discovered exit to Factory (range 9)
 3960 | -8/Materials  | Entered Factory
 3960 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4495 | -7/Factory    | Build established: Tank
 4540 | -7/Factory    | Discovered new exit (range 16)
 4550 | -7/Factory    | Identified exit to Lower Caves
 4598 | -7/Factory    | Identified exit to Factory
 4643 | -7/Factory    | Entered another Factory area
 4643 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4798 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 4844 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 4951 | -6/Factory    | Sucked down chute
 4951 | -6/Factory    | Entered Waste
 4952 | -6/Waste      | Met a frightened Derelict
 4966 | -6/Waste      | EMP discharged
 4968 | -6/Waste      | Spotted C-40 Crusher
 5018 | -6/Waste      | Spotted C-40 Crusher
 5024 | -6/Waste      | Spotted C-40 Crusher
 5047 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5050 | -6/Waste      | Spotted C-40 Crusher
 5057 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5061 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5065 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 5066 | -6/Waste      | EMP discharged
 5066 | -6/Waste      | System corruption reached 10%
 5083 | -6/Waste      | Spotted C-40 Crusher
 5096 | -6/Waste      | Lost 6 parts (1p2n2u1w)
 5102 | -6/Waste      | Spotted C-40 Crusher
 5134 | -6/Waste      | Discovered new exit (range 10)
 5146 | -6/Waste      | Identified exit to Factory
 5149 | -6/Waste      | Entered Factory
 5190 | -6/Factory    | Build established: Mutant
 5314 | -6/Factory    | Repaired Broken Lgt. Deuterium Engine
 5370 | -6/Factory    | Identified exit to DSF
 5843 | -6/Factory    | Core integrity fell below 50%
 6000 | -6/Factory    | Core integrity fell below 20%
 6031 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06012_ Penetrated by Slug.
The Hardlight Generator is an example of a part that consumes a large
  amount of energy each turn, consider turning it off when not vital.
06017_ Drone released from Drone Bay.
06017_ System corrupted: Energy discharge (-7).
06017_ Slug penetrates Drone.
06017_ Drone destroyed.
06017_ Slug penetrates Fabricator.
06018_ Drone released from Drone Bay.
06018_ Drone destroyed.
06019_ Hcp. Matter Pod destroyed.
06020_ K-01 Serf collects debris.
06021_ Hardlight Generator destroyed.
06021_ Penetrated by Slug.
06024_ K-01 Serf collects debris.
06025_ Penetrated by Slug. <x2>
06027_ K-01 Serf collects debris.
06029_ Drone Bay destroyed.
06030_ K-01 Serf collects debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| "" """"  #### #??????????????????????????????????? |
| "" """"  #    #??????????????????????????????????? |
| "" """"  #    #??????????????????????????????????? |
| "" """"  #    #??????????????????????????????????? |
|          +    #??????????????????????????????????? |
|          # ##+#??????????????????????????????????? |
| !        # #?????????????????????????????????????? |
| ########## #?????????????????????????????????????? |
| #????????# #?????????????????????????????????????? |
| ########## #?????????????????????????????????????? |
| +          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| /          +   ??????????????????????????????????? |
| #          #?????????????????????????????????????? |
| ########## #?????????????????????????????????????? |
| ?????????# #?????????????????????????????????????? |
| ?????????# #?????????????????????????????????????? |
| ???????### ###???????#+??????????????????????????? |
| ########     #???????# #?????????????????????????? |
|              ######### #?????????????????????????? |
|                        #?????????????????????????? |
|              ### #####+##????????????????????????? |
| ########     #?# #      #????????????????????????? |
| ???????#######?# + "    ####?????????????????????? |
| ???????????????# # " h  /@ #?????????????????????? |
| ???????????????# #  k s ##g#?????????????????????? |
| ?????????????+   /s     ##b#?????????????????????? |
| ?????????????### #      ## #?????????????????????? |
| ???????????????# ######### #?????????????????????? |
| ???????????????   ???????# #?????????????????????? |
| ???????????????   ???????#/#?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ???????????????   ???????[  ?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ???????????????   ???????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????###?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          25
Energy Capacity            580
Matter Stores              405
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
              Beam Rifle | -9/Materials | Scanalyzed
       Lgt. Nuclear Core | -9/Materials | Scanalyzed
       Huge Storage Unit | -9/Materials | Scanalyzed
         Hcp. Matter Pod | -9/Materials | Scanalyzed
            Hcp. Battery | -9/Materials | Scanalyzed
            Focal Shield | -7/Factory   | Hacked
 Adv. Targeting Computer | -7/Factory   | Scanalyzed
               Drone Bay | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
I Spy
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
Please Form A Line
Risk Taker
Serviceable Loadout
Shopping List
Significant Disruption
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ThermalShrapnelRigger
  Manual?         0
Play Time         02:02:06
  Cumulative      5.8 hours
  Start           2022.04.27 @ 22:31:21
  End             2022.04.28 @ 00:45:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 414f6b81-01dc-40a5-b661-5683238bd27e