Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 00:45:59 Player: Zolethian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (3734) 3734 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 8063 Bonus ------- High Alert Combat Kills 234 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 32/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sensor Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Huge Storage Unit High-capacity Matter Pod Sensor Array Seismic Detector Improved Targeting Computer Light Armor Plating [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 119 | 7 17 21 45 8 6 . 15 Power 13 | 1 1 2 5 2 1 . 1 Engine 11 | 1 1 1 4 2 1 . 1 Core 2 | . . 1 1 . . . . Reactor . | . . . . . . . . Propulsion 30 | 2 7 4 12 1 2 . 2 Treads . | . . . . . . . . Leg 28 | 2 5 4 12 1 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 50 | 2 6 12 14 5 3 . 8 Device 23 | 1 4 5 6 . 1 . 6 Storage 15 | 1 2 6 3 2 . . 1 Processor 4 | . . 1 1 . 1 . 1 Hackware . | . . . . . . . . Protection 8 | . . . 4 3 1 . . Artifact . | . . . . . . . . Weapon 26 | 2 3 3 14 . . . 4 Energy Gun 19 | 1 3 3 10 . . . 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 5 | 1 . . 3 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 23 | . 1 . 2 1 2 6 11 Power 3 | . . . 1 . . 1 1 Propulsion 3 | . . . . . . 2 1 Utility 11 | . 1 . 1 1 . 2 6 Weapon 6 | . . . . . 2 1 3 Highest Loss Streak 7 | . 1 . 2 1 1 6 7 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 90 | . 99 95 99 99 94 61 52 Engine 7 | . 14 5 4 7 10 9 3 Core 2 | . . 5 4 . . . . Leg 23 | . 25 29 26 30 24 14 6 Device 11 | . 13 19 11 7 6 3 7 Storage 11 | . 14 11 12 15 13 9 7 Processor 7 | . . 2 9 7 13 13 19 Protection 2 | . . . 3 6 6 2 . Energy Gun 13 | . 19 22 17 . . . 4 Energy Cannon 1 | . . . 4 . . . . Ballistic Gun 6 | . 8 . 4 23 18 6 . Naked Turns . | . . . . . . . . Heaviest Build 94 | 13 90 94 38 44 46 41 24 Greatest Support 72 | 20 26 36 54 72 72 72 32 Greatest Overweight (x) 21 | . 21 3 1 . . 4 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 10 25 10 10 5 Average Capacity 8 | 7 10 8 9 10 10 7 5 Most Carried 9 | 4 8 9 9 8 7 6 5 Average Carried 5 | 2 6 6 6 6 5 5 2 Final Capacity 10 | 8 8 8 10 10 10 5 5 Final Carried 8 | 4 7 8 8 6 6 5 1 Class Distribution -------------------- 48% | Mutant 17% | Scavenger-Tank 12% | Gunner 12% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2447 | 299 430 207 572 567 99 . 273 Remotely . | . . . . . . . . Salvage Created 5157 | 207 542 569 2103 1122 411 . 203 Parts 300 | 24 35 51 105 65 16 . 4 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 85 | . 14 14 34 15 4 . 4 Melee 1 | . . . . . . . 1 Guns 73 | . 14 14 25 15 4 . 1 Cannons 6 | . . . 6 . . . . Classes Destroyed 13 | 3 3 1 5 1 . . . Worker 10 | 2 . . 6 2 . . . Builder 6 | . . . 3 2 1 . . Tunneler 5 | 5 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 8 | 1 . 1 2 3 1 . . Operator 2 | . . . 1 1 . . . Watcher 13 | . 2 3 5 3 . . . Swarmer 19 | . 3 6 6 4 . . . Grunt 40 | . 11 5 15 5 3 . 1 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 2 1 . . . Sentry 20 | . . 3 10 4 1 . 2 Hunter 2 | . . . . 1 . . 1 Best Kill Streak 6 | 3 4 3 5 6 4 . 2 Combat Bots Only 6 | . 3 3 5 6 3 . 2 Max Kills in Single Turn 2 | 1 2 2 2 2 1 . 1 Gunslinging 1 | . 1 1 1 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 5259 | . 367 308 1253 866 514 205 1746 Core 1263 | . 38 35 288 42 77 129 654 Absorbed by Shields 366 | . . . 95 . . . 271 Regen/Repaired (Parts) 410 | . . 44 104 . 214 . 48 Core Remaining (%) 83 | 100 84 91 47 94 . . . Volleys Fired 284 | 11 37 38 109 41 20 3 25 Largest 3 | 2 2 2 3 3 3 2 1 Hottest 189 | 60 112 112 189 84 84 56 85 Shots Fired 685 | 22 74 76 309 123 52 4 25 Gun 641 | 22 74 76 265 123 52 4 25 Cannon 44 | . . . 44 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 249 | 11 29 . 18 123 52 4 12 Thermal 396 | . 16 76 291 . . . 13 Explosive . | . . . . . . . . Electromagnetic 40 | 11 29 . . . . . . Robot Hit Streak 47 | 7 25 16 47 22 40 44 18 Robot Miss Streak 4 | 1 1 4 3 3 1 . 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 11 | . 2 1 2 5 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 508 | 15 61 52 207 91 46 4 32 Core Hits 219 | 9 28 26 89 44 16 . 7 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 5 | . . . . 2 1 . 2 Critical Strikes 31 | . 1 6 13 3 2 . 6 Burn 23 | . . 6 13 . . . 4 Destroy 5 | . . . . 3 2 . . Corrupt 1 | . 1 . . . . . . Smash 2 | . . . . . . . 2 Melee Attacks 9 | . . . . . . . 9 Impact 9 | . . . . . . . 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8973 | 214 897 749 3458 2096 834 75 650 Guns 7846 | 202 855 745 2711 2096 834 75 328 Cannons 746 | . . . 746 . . . . Explosions 20 | . 20 . . . . . . Melee 320 | . . . . . . . 320 Ramming 41 | 12 22 4 1 . . . 2 Kinetic 3654 | 80 278 . 179 2096 834 75 112 Thermal 4474 | . 235 745 3278 . . . 216 Explosive . | . . . . . . . . Electromagnetic 484 | 122 362 . . . . . . Impact 320 | . . . . . . . 320 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 11 17 Average Corruption 11 | . . . . . . 8 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . . 8 37 Message Errors 11 | . . . . . . . 11 Matter Fused 11 | . . . . . . 2 9 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 5 | . . . . . . 2 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 3 | . . . . . . 1 2 Alerts 1 | . . . . . . . 1 Misdirections 5 | . . . . . . 1 4 Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . . . . 112 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 112 | . . . . . . . 112 Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 11 | 1 6 1 2 . . . 1 Kicked 11 | 1 6 1 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 589 | 20 285 48 589 . 15 6 218 Average Temperature 97 | 20 67 15 108 . 15 6 89 Received Heat Transfer 1728 | . 258 120 423 207 258 . 462 Effects 11 | . . . 11 . . . . Shutdowns 1 | . . . 1 . . . . Interference 4 | . . . 4 . . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 2 . . . . . 3 Impact Corruptions 4 | . . . . . . . 4 Robots Melted 3 | . . . 3 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Melted 36 | . 1 4 30 1 . . . Heat Transferred 12668 | . 605 2368 8695 . . . 1000 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 657 | 40 272 282 657 389 294 82 80 Initial 154 | . 22 1 32 17 154 82 . Average 205 | 17 127 115 424 221 210 41 15 Maximum Alert Level 2 | . 1 1 2 1 1 . . Low Security (%) 61 | 100 88 82 15 34 65 100 100 Level 1 18 | . 11 17 14 65 34 . . Level 2 20 | . . . 70 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 5 2 7 4 1 . 4 Investigation 14 | . 5 1 2 1 1 . 4 Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . 1 3 . . . . Assault 2 | . . . 2 . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 1 1 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 15 21 49 19 6 7 13 Peak Tracking Total 8 | . 4 3 8 4 3 6 7 Tactical Retreats 3 | . . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 1 2 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 9 | . . . 9 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . 1 . 2 2 1 . . Max in Single Turn 1 | . 1 . 1 1 1 . . Garrison Access 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 45 | . 10 8 11 9 1 . 6 Terminals 26 | . 8 4 7 6 . . 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 5 | . . 1 2 . 1 . 1 Recycling Units 7 | . 2 2 2 . . . 1 Scanalyzers 3 | . . 1 . 1 . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 167 | . 44 34 44 22 4 . 19 Successful 121 | . 26 29 37 14 4 . 11 Failed 43 | . 15 5 7 8 . . 8 Catastrophic 2 | . . . 1 1 . . . Database Lockouts 3 | . 3 . . . . . . Manual . | . . . . . . . . Terminals 93 | . 34 10 31 17 . . 1 Fabricators 4 | . . . . 1 . . 3 Repair Stations 28 | . . 9 11 . 4 . 4 Recycling Units 21 | . 10 5 2 . . . 4 Scanalyzers 17 | . . 10 . 3 . . 4 Garrison Access 4 | . . . . 1 . . 3 Terminal Hacks 64 | . 20 8 25 10 . . 1 Record 26 | . 14 2 7 3 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 2 | . . . . 1 . . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . 1 1 1 . . . . Alert Level 2 | . 1 . . 1 . . . Unreport Threat 4 | . 1 . 3 . . . . Locate Traps 7 | . 1 . 3 3 . . . Disarm Traps 2 | . . . 2 . . . . Dispatch Records 2 | . . . 2 . . . . Maintenance Status 1 | . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Investigation Status 2 | . . 1 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 4 | . 1 1 2 . . . . Fabricator Hacks 3 | . . . . 1 . . 2 Network Status 2 | . . . . 1 . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 23 | . . 6 10 . 4 . 3 Scan Component 12 | . . 3 5 . 2 . 2 Repair 10 | . . 3 4 . 2 . 1 Refit 1 | . . . 1 . . . . Recycling Unit Hacks 15 | . 6 5 2 . . . 2 Recycle Component 1 | . 1 . . . . . . Process 4 | . 2 2 . . . . . Report Inventory 6 | . 1 2 2 . . . 1 Retrieve Components 4 | . 2 1 . . . . 1 Scanalyzer 14 | . . 10 . 2 . . 2 Insert Component 7 | . . 5 . 1 . . 1 Analyze 7 | . . 5 . 1 . . 1 Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 35 | . 9 7 9 6 1 . 3 Full Trace Events 16 | . 7 1 3 1 1 . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 5 . 2 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . . 3 4 . 2 . 1 Time 353 | . . 84 128 . 88 . 53 Parts Recycled 1 | . 1 . . . . . . Recycled Matter 123 | . 77 46 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 9 2 . . . . 3 Parts Scanalyzed 7 | . . 5 . 1 . . 1 Part Schematics Acquired 7 | . . 5 . 1 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . 15 . Total Damage 250 | . . . . . . 250 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 6030 | 152 1041 999 1767 683 308 198 882 Spaces Moved 3286 | 95 638 585 833 444 119 137 435 Core 95 | 20 . . . . . 58 17 Treads . | . . . . . . . . Legs 3175 | 75 622 585 833 444 119 79 418 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 16 | . 16 . . . . . . Fastest Speed 50 | 50 117 120 120 120 120 120 100 Average Speed 132 | 105 135 122 140 120 120 133 150 Slowest Speed 1730 | 120 1730 330 190 120 120 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 96 48 84 16 4 86 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . 2 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 2 | . 2 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 4343 | 124 738 786 1186 501 241 148 619 Wait 476 | . 4 118 132 2 88 9 123 Move 3280 | 94 637 584 832 443 119 136 435 Hop . | . . . . . . . . Pick Up 105 | 11 21 15 39 4 6 . 9 Fast Attach 1 | . . . . . . . 1 Attach 46 | 7 1 6 10 3 5 . 14 Detach 1 | . . . . . . . 1 Swap 73 | . 16 15 35 5 2 . . Drop 56 | . 16 9 27 3 1 . . Fire 284 | 11 37 38 109 41 20 3 25 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 11 | 1 6 1 2 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Central database locked down 731 | -10/Materials | Central database locked down 756 | -10/Materials | Discovered new exit (range 4) 881 | -10/Materials | Discovered new exit (range 7) 1003 | -10/Materials | Discovered new exit (range 15) 1018 | -10/Materials | Central database locked down 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1237 | -9/Materials | Repaired Cooling System 1267 | -9/Materials | Repaired Ion Engine 1304 | -9/Materials | Repaired Seismic Detector 1451 | -9/Materials | Discovered new exit (range 15) 1989 | -9/Materials | Discovered new exit (range 6) 1996 | -9/Materials | Identified exit to Materials 2019 | -9/Materials | Build established: Scavenger-Mutant 2193 | -9/Materials | Entered another Materials area 2193 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2368 | -8/Materials | Discovered new exit (range 9) 2377 | -8/Materials | Identified exit to Factory 2512 | -8/Materials | Build established: Scavenger-Tank 3117 | -8/Materials | Repaired Carbon-fiber Leg 3360 | -8/Materials | Repaired Particle Gun 3360 | -8/Materials | Repaired Seismic Detector 3392 | -8/Materials | Repaired Beam Rifle 3393 | -8/Materials | First assault squad dispatched 3541 | -8/Materials | Core integrity fell below 50% 3929 | -8/Materials | Build established: Gunner 3948 | -8/Materials | Discovered exit to Factory (range 9) 3960 | -8/Materials | Entered Factory 3960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4495 | -7/Factory | Build established: Tank 4540 | -7/Factory | Discovered new exit (range 16) 4550 | -7/Factory | Identified exit to Lower Caves 4598 | -7/Factory | Identified exit to Factory 4643 | -7/Factory | Entered another Factory area 4643 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4798 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4844 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4951 | -6/Factory | Sucked down chute 4951 | -6/Factory | Entered Waste 4952 | -6/Waste | Met a frightened Derelict 4966 | -6/Waste | EMP discharged 4968 | -6/Waste | Spotted C-40 Crusher 5018 | -6/Waste | Spotted C-40 Crusher 5024 | -6/Waste | Spotted C-40 Crusher 5047 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5050 | -6/Waste | Spotted C-40 Crusher 5057 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5061 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5065 | -6/Waste | Crushed by Compactor (1 part destroyed) 5066 | -6/Waste | EMP discharged 5066 | -6/Waste | System corruption reached 10% 5083 | -6/Waste | Spotted C-40 Crusher 5096 | -6/Waste | Lost 6 parts (1p2n2u1w) 5102 | -6/Waste | Spotted C-40 Crusher 5134 | -6/Waste | Discovered new exit (range 10) 5146 | -6/Waste | Identified exit to Factory 5149 | -6/Waste | Entered Factory 5190 | -6/Factory | Build established: Mutant 5314 | -6/Factory | Repaired Broken Lgt. Deuterium Engine 5370 | -6/Factory | Identified exit to DSF 5843 | -6/Factory | Core integrity fell below 50% 6000 | -6/Factory | Core integrity fell below 20% 6031 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06012_ Penetrated by Slug. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 06017_ Drone released from Drone Bay. 06017_ System corrupted: Energy discharge (-7). 06017_ Slug penetrates Drone. 06017_ Drone destroyed. 06017_ Slug penetrates Fabricator. 06018_ Drone released from Drone Bay. 06018_ Drone destroyed. 06019_ Hcp. Matter Pod destroyed. 06020_ K-01 Serf collects debris. 06021_ Hardlight Generator destroyed. 06021_ Penetrated by Slug. 06024_ K-01 Serf collects debris. 06025_ Penetrated by Slug. 06027_ K-01 Serf collects debris. 06029_ Drone Bay destroyed. 06030_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | "" """" #### #??????????????????????????????????? | | "" """" # #??????????????????????????????????? | | "" """" # #??????????????????????????????????? | | "" """" # #??????????????????????????????????? | | + #??????????????????????????????????? | | # ##+#??????????????????????????????????? | | ! # #?????????????????????????????????????? | | ########## #?????????????????????????????????????? | | #????????# #?????????????????????????????????????? | | ########## #?????????????????????????????????????? | | + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | / + ??????????????????????????????????? | | # #?????????????????????????????????????? | | ########## #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ???????### ###???????#+??????????????????????????? | | ######## #???????# #?????????????????????????? | | ######### #?????????????????????????? | | #?????????????????????????? | | ### #####+##????????????????????????? | | ######## #?# # #????????????????????????? | | ???????#######?# + " ####?????????????????????? | | ???????????????# # " h /@ #?????????????????????? | | ???????????????# # k s ##g#?????????????????????? | | ?????????????+ /s ##b#?????????????????????? | | ?????????????### # ## #?????????????????????? | | ???????????????# ######### #?????????????????????? | | ??????????????? ???????# #?????????????????????? | | ??????????????? ???????#/#?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ??????????????? ???????[ ?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ??????????????? ??????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 580 Matter Stores 405 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Focal Shield | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control I Spy It's Just You Librarian Loot Pinata Made in Tau Ceti IV Please Form A Line Risk Taker Serviceable Loadout Shopping List Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ThermalShrapnelRigger Manual? 0 Play Time 02:02:06 Cumulative 5.8 hours Start 2022.04.27 @ 22:31:21 End 2022.04.28 @ 00:45:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414f6b81-01dc-40a5-b661-5683238bd27e