Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 12:22:49 Player: MagAndCheese Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3396) 3396 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6841 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 63/280 System Corruption 36% Temperature Cool (18) Movement Core (1450) Ox28 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Actuator Array Hardened Medium Armor Plating > --- WEAPON (2) ------- Shotgun Remote Datajack > --- INVENTORY (20) --- Light Ion Engine Light Deuterium Engine Actuator Array Actuator Array Authchip [Propulsion] Authchip [Weapon] Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Hardened Medium Armor Plating Powered Armor Hacking Suite Drone Bay > --- WEAPON ----------- Gatling Laser Assault Cannon > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Deuterium Engine Thermal Generator Large Storage Unit Actuator Array Actuator Array Actuator Array Reaction Control System Hardened Medium Armor Plating Authchip [Propulsion] Authchip [Weapon] Field Laser Heavy Assault Rifle Shotgun Remote Datajack Remote Datajack Heavy Flail [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 125 | 7 4 4 36 35 11 10 18 Power 16 | 2 . 1 7 4 . . 2 Engine 15 | 2 . 1 6 4 . . 2 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 38 | 3 . 1 12 14 4 2 2 Treads 14 | . . . . 13 . . 1 Leg 23 | 2 . 1 12 1 4 2 1 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | . 2 1 8 6 6 6 9 Device 15 | . . 1 2 1 3 3 5 Storage 7 | . 1 . . 3 2 1 . Processor 6 | . 1 . 3 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 9 | . . . 3 1 1 2 2 Artifact . | . . . . . . . . Weapon 33 | 2 2 1 9 11 1 2 5 Energy Gun 8 | 2 . . 1 3 . 2 . Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 8 | . 1 . 2 3 . . 2 Ballistic Cannon 4 | . . . 3 . 1 . . Launcher 3 | . 1 . . 2 . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 9 | . . . . . . . 9 Parts Lost 30 | . 1 1 1 4 2 . 21 Power 1 | . . . . . . . 1 Propulsion 9 | . . 1 1 1 1 . 5 Utility 12 | . . . . 2 . . 10 Weapon 8 | . 1 . . 1 1 . 5 Highest Loss Streak 15 | . 1 1 1 2 2 . 15 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 4 5 4 6 13 19 19 Power 1 | . 1 1 1 1 1 2 2 Propulsion . | 1 1 . . . . . . Utility 5 | . . . 1 2 10 12 10 Weapon 2 | 1 1 2 1 1 1 3 4 Tool/Special . | . . . . . . . . Unused Backups 27 | 1 4 3 10 4 1 . 4 Power 5 | . 1 . 2 1 . . 1 Propulsion 2 | 1 1 . . . . . . Utility 8 | . . . 3 1 1 . 3 Weapon 12 | . 2 3 5 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 83 99 97 96 91 99 83 Engine 9 | . 14 14 10 10 9 7 6 Treads 11 | . . . . 33 20 . 1 Leg 23 | . 28 27 42 10 9 30 17 Device 6 | . . 9 1 1 5 14 14 Storage 8 | . 6 4 . 8 17 15 10 Processor 9 | . 5 14 13 10 9 7 2 Hackware 1 | . . . . . . . 6 Protection 3 | . . . 6 . 3 7 3 Energy Gun 3 | . 17 14 . 3 . 1 4 Energy Cannon 1 | . . 12 . 2 . . . Ballistic Gun 2 | . 2 1 . 7 . . . Ballistic Cannon 5 | . . . 6 3 7 7 5 Launcher 2 | . 7 . . 3 9 5 . Slashing Weapon 3 | . . . 13 1 . . . Peak Build Rating 43 | 5 8 12 17 19 29 39 43 Average Rating 21 | 4 6 11 14 14 21 35 37 On Entrance 15 | . 5 8 12 15 15 27 39 Naked Turns . | . . . . . . . . Heaviest Build 87 | 9 12 13 24 22 60 70 87 Greatest Support 80 | 20 20 20 40 80 80 57 57 Greatest Overweight (x) 16 | . . 1 . . 3 1 16 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 5 5 5 5 8 20 20 20 Average Capacity 11 | 5 5 5 5 6 18 20 20 Most Carried 20 | 5 5 5 5 8 20 20 20 Average Carried 10 | 3 4 4 4 6 13 19 19 Final Capacity 20 | 5 5 5 5 5 20 20 20 Final Carried 20 | 5 5 5 5 5 18 20 7 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 2904 | 310 176 83 555 1019 140 140 481 Remotely . | . . . . . . . . Salvage Created 3430 | 50 82 65 1018 1293 139 233 550 Parts 209 | 4 9 5 61 81 11 17 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . 5 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 87 | 1 4 4 23 28 7 6 14 Melee 16 | . . . 15 . . . 1 Guns 25 | 1 1 2 . 16 . 1 4 Cannons 32 | . . 2 8 11 2 2 7 AOE 12 | . 3 . . 1 5 3 . Classes Destroyed 12 | 1 2 . 3 1 2 1 2 Worker 1 | . . . . . 1 . . Builder 3 | . 1 . . . . 2 . Tunneler 1 | . . . . . 1 . . Recycler 4 | . . . . 3 . 1 . Minesweeper 1 | . . . . . . . 1 Watcher 8 | . . . 5 2 . 1 . Swarmer 23 | . 3 4 2 6 4 . 4 Grunt 31 | 1 1 . 13 9 3 . 4 Brawler 4 | . . . 1 1 . . 2 Duelist 3 | . . . . . . . 3 Sentry 19 | . . . 7 12 . . . Programmer 7 | . . . . . . 6 1 Best Kill Streak 5 | 1 5 3 4 4 5 5 4 Combat Bots Only 4 | 1 3 3 4 4 4 2 4 Max Kills in Single Turn 4 | 1 3 1 2 1 4 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . 1 3 1 . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 584 | 3 21 27 134 166 20 32 181 Missed 143 | 1 3 6 33 47 4 10 39 Hits 441 | 2 18 21 101 119 16 22 142 Melee 40 | . . . 4 4 . . 32 Projectile 401 | 2 18 21 97 115 16 22 110 Critical Strikes 22 | . 1 1 4 5 . 1 10 Damage Taken 7189 | 22 237 348 1258 1777 341 460 2746 Core 1347 | . 57 181 238 116 39 36 680 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . . . 9 . 31 . . Regen/Repaired (Parts) 235 | . . . 107 97 31 . . Core Remaining (%) 51 | 100 . 4 . 11 92 . . Volleys Fired 224 | 2 6 9 29 99 9 15 55 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 143 | 100 80 110 110 91 67 100 143 Shots Fired 395 | 4 10 20 43 187 14 30 87 Gun 188 | 4 6 10 4 116 . 6 42 Cannon 176 | . . 10 39 67 5 14 41 Launcher 27 | . 4 . . 4 9 10 . Special 4 | . . . . . . . 4 Kinetic 242 | . . . 37 137 5 14 49 Thermal 122 | 4 6 20 6 46 . 6 34 Explosive 27 | . 4 . . 4 9 10 . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 1 2 1 5 20 3 10 12 Robot Miss Streak 5 | 1 2 3 2 5 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 297 | 2 5 5 66 127 6 19 67 Core Hits 154 | 2 7 4 32 46 16 15 32 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 16 | . . . 7 5 . 1 3 Burn 2 | . . . 1 1 . . . Destroy 2 | . . . . 2 . . . Blast 5 | . . . 1 2 . 1 1 Smash 2 | . . . . . . . 2 Sever 5 | . . . 5 . . . . Melee Attacks 82 | . . . 64 1 . . 17 Impact 17 | . . . . . . . 17 Slashing 64 | . . . 63 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7430 | 24 223 120 2011 2095 581 738 1638 Guns 2083 | 24 62 50 43 1165 . 63 676 Cannons 2315 | . . 70 564 837 51 296 497 Explosions 1131 | . 161 . . 61 530 379 . Melee 1899 | . . . 1404 30 . . 465 Ramming 2 | . . . . 2 . . . Kinetic 2856 | . . . 535 1358 51 296 616 Thermal 1542 | 24 62 120 72 644 . 63 557 Explosive 1131 | . 161 . . 61 530 379 . Electromagnetic . | . . . . . . . . Impact 465 | . . . . . . . 465 Slashing 1434 | . . . 1404 30 . . . Piercing . | . . . . . . . . Highest Corruption 36 | . 3 4 . 8 . 6 36 Average Corruption 8 | . 2 3 . 7 . 2 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 174 | . 5 13 . 67 . 15 74 Message Errors 46 | . 2 2 . 19 . 3 20 Matter Fused 39 | . 2 5 . 12 . 3 17 Heat Flow Errors 22 | . . 1 . 15 . . 6 Energy Discharges 16 | . . 1 . 3 . . 12 Parts Rejected 5 | . . . . 4 . . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 20 | . . 1 . 6 . 6 7 Data Loss (major) 10 | . 1 . . 4 . 1 4 Misfires 6 | . . 2 . . . 1 3 Alerts 3 | . . 1 . 1 . . 1 Weapon Failures 6 | . . . . 2 . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 185 | . 4 . 42 . 4 . 135 Projectiles 17 | . . . 10 . . . 7 Explosions 8 | . 4 . . . 4 . . Melee 160 | . . . 32 . . . 128 Knockbacks 22 | . . . 3 5 . 2 12 Impact 4 | . . . . . . . 4 Kinetic 16 | . . . 3 5 . 2 6 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 575 | . 35 125 . 115 161 139 . Shots 18 | . 2 3 . 3 5 5 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 443 | 90 90 239 87 327 30 90 443 Average Temperature 87 | 50 44 36 22 95 19 35 114 Received Heat Transfer 1671 | 12 81 . 420 420 63 . 675 Effects 2 | . . . . 1 . . 1 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 7 | . . . . . . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 1 1 1 1 . 1 3 Heat Transferred 3476 | 74 185 259 222 1369 . 111 1256 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 94 100 100 . Level 1 1 | . . . . 5 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 276 | 20 88 178 133 276 141 89 . Initial 61 | . . 26 53 42 61 . . Average 57 | 1 24 91 43 104 37 24 . Influence Increases 2780 | 20 118 290 648 824 246 309 325 Destroy 0b10 Robot/C 1740 | 20 80 80 460 560 140 120 280 Destroy 0b10 Robot/NC 90 | . 5 . 25 25 10 20 5 Destroy Leader 436 | . 20 20 120 174 20 42 40 Successful Hack 90 | . . . 9 15 9 57 . Disable Machine 180 | . . 120 . 15 15 30 . Destroy Structure 169 | . 13 40 4 20 52 40 . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 60 | . . 30 15 15 . . . Influence Decreases 2770 | 20 50 220 683 780 393 252 372 Entered New Map 296 | . . 42 85 61 86 . 22 Time Decay 2167 | 20 40 168 588 549 287 252 263 Lost Part 157 | . 10 10 10 20 20 . 87 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 17 | . 2 . 1 4 4 6 . Investigation 4 | . 2 . 1 . . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 3 | . . . . 1 1 1 . Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 7 | . 1 . 2 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | 1 5 6 36 34 7 7 18 Peak Tracking Total 7 | 1 4 3 7 5 4 2 7 Tactical Retreats 3 | . . 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 7 | . 2 1 3 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts 39 | . . . . 39 . . . Triggered . | . . . . . . . . Disarmed 2 | . . . . 2 . . . Reprogrammed 2 | . . . . 2 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 12 | . . 8 . 1 1 2 . Max in Single Turn 8 | . . 8 . 1 1 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 32 | . 1 1 9 14 2 5 . Terminals 21 | . . . 7 10 1 3 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 1 2 1 1 . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 63 | . 1 1 21 25 5 10 . Successful 42 | . 1 1 14 14 4 8 . Failed 21 | . . . 7 11 1 2 . Catastrophic 4 | . . . . 3 . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 1 2 . . Terminals 38 | . . . 13 17 3 5 . Fabricators . | . . . . . . . . Repair Stations 17 | . . . 7 6 2 2 . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 24 | . . 1 7 10 2 4 . Record 7 | . . . 5 2 . . . Open Door 5 | . . 1 . 4 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . . . . 2 . . . Dispatch Records 1 | . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . Zone Layout 3 | . . . . . 1 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 6 2 2 1 . Scan Component 6 | . . . 3 1 1 1 . Repair 5 | . . . 3 1 1 . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . Report Inventory 3 | . 1 . 1 1 . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 1 | . . . . . . 1 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 . 4 8 1 4 . Full Trace Events 3 | . . . . 2 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 3 1 1 . . Time 154 | . . . 96 32 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . 1 . . . 2 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . 1 . . . 1 Robot Hacks Applied 3 | . . . 1 . . . 2 parse_system 3 | . . . 1 . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Active Infowar (turns) 5072 | . 104 474 724 . 617 1520 1633 Optics 1165 | . 104 474 587 . . . . Sensors 3200 | . . . 47 . . 1520 1633 Terrain 690 | . . . 90 . 600 . . ECM 17 | . . . . . 17 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 10 | . . . . 8 . . 2 Drone Recoveries 8 | . . . . 6 . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 10268 | 323 235 474 2333 2547 1117 1536 1703 Spaces Moved 5158 | 254 168 355 1377 1265 595 572 572 Core 67 | 66 . . . . . . 1 Treads 1580 | . . . . 1027 447 . 106 Legs 3511 | 188 168 355 1377 238 148 572 465 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 190 190 Average Speed 155 | 101 120 120 120 152 168 190 255 Slowest Speed 850 | 120 120 190 120 160 330 190 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 12 35 71 79 90 27 14 74 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 2 . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 187 | . 14 43 4 12 65 45 4 Melee . | . . . . . . . . Projectile 14 | . . 4 4 . 2 . 4 AOE 173 | . 14 39 . 12 63 45 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 6941 | 316 193 384 1967 1697 692 991 701 Wait 1045 | 31 3 7 351 191 60 380 22 Move 5151 | 253 167 354 1376 1264 594 571 572 Hop . | . . . . . . . . Pick Up 128 | 13 8 5 55 20 16 8 3 Fast Attach 11 | . . . 2 5 2 . 2 Attach 52 | 8 3 1 13 6 2 3 16 Detach 6 | 3 . . 1 1 . 1 . Swap 103 | 3 1 4 27 38 8 8 14 Drop 101 | 3 5 4 51 32 1 5 . Fire 224 | 2 6 9 29 99 9 15 55 Melee 80 | . . . 62 1 . . 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 39 | . . . . 39 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 119 | -11/Scrapyard | Discovered new exit (range 8) 324 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 325 | -10/Materials | Met a group of wandering Federalists 430 | -10/Materials | Discovered new exit (range 6) 559 | -10/Materials | Entered Mines 561 | -10/Mines | Met a Derelict bent on vengeance 594 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 669 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 721 | -10/Mines | Core integrity fell below 50% 802 | -10/Mines | Core integrity fell below 20% 867 | -10/Mines | Learned Materials garrison access intel 973 | -10/Mines | Discovered new exit (range 5) 973 | -10/Mines | Discovered new exit (range 5) 982 | -10/Mines | Assembled infested the area 1033 | -10/Mines | Entered Materials 1033 | -9/Materials | Evolved 2 slots: Propulsion x2 1112 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Identified exit to Storage 1199 | -9/Materials | Discovered new exit (range 18) 1420 | -9/Materials | Discovered new exit (range 17) 1473 | -9/Materials | Build established: Scavenger-Mutant 1771 | -9/Materials | Discovered new exit (range 16) 3027 | -9/Materials | Repaired Mak. Axe 3075 | -9/Materials | Repaired Aluminum Leg 3115 | -9/Materials | Repaired Aluminum Leg 3270 | -9/Materials | Core integrity fell below 50% 3366 | -9/Materials | Entered Storage 3741 | -9/Storage | Garrison activated, responded to threat 4309 | -9/Storage | Repaired Hvy. Assault Rifle 4741 | -9/Storage | Core integrity fell below 20% 5701 | -9/Storage | Discovered new exit (range 15) 5913 | -9/Storage | Entered Materials 5913 | -8/Materials | Evolved 2 slots: Utility x2 5914 | -8/Materials | Loaded intel: 1 garrison access location 5938 | -8/Materials | Garrison activated, responded to threat 6765 | -8/Materials | Build established: Mutant 6961 | -8/Materials | Repaired Propulsion Shielding 7008 | -8/Materials | Discovered new exit (range 5) 7030 | -8/Materials | Entered Factory 7030 | -7/Factory | Evolved 2 slots: Utility x2 7831 | -7/Factory | Found Powered Armor 8446 | -7/Factory | Discovered new exit (range 14) 8566 | -7/Factory | Entered Lower Caves 8975 | -7/Lower Caves | Encountered a Warlord checkpoint 9111 | -7/Lower Caves | System corruption reached 10% 10195 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10215 | -7/Lower Caves | Core integrity fell below 50% 10237 | -7/Lower Caves | Core integrity fell below 20% 10247 | -7/Lower Caves | System corruption reached 30% 10269 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10246_ Acquired Corrupted Unknown Leg. 10246_ Identified Carbon-fiber Leg. 10246_ Integrated Corrupted Carbon-fiber Leg (+9). 10249_ System corrupted: Component data lost. 10250_ Destroyed Imp. Light Armor Plating. 10250_ Field Laser destroyed. 10257_ System corrupted: Shotgun jammed. Note that some effects don't stack, e.g. attaching both Lrg. Storage Unit and Hcp. Storage Unit does not combine the two effects (all such effects are marked ). 10263_ Hacking Suite destroyed. 10263_ System corrupted by crushing effect (+5). 10263_ Knocked back. 10265_ DESLK/EB5JDCE R/9PZGQKVX 10266_ B-48 Gladiator destroyed. 10269_ Carbon-fiber Leg destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ??######????????## ##???????????????????????????? | | ## ######### #???????????????????????????? | | & ## #????????????????????????????? | | ##????????????????????????????? | | ## ## "#### ###?????????????????????????????? | | ?????# #???## #???????????????????????????????? | | ?????# #???## #???????????????????????????????? | | ?????# #???# #???????????????????????????????? | | ?????# #??## ##???##??????????????????????????? | | ?????# #?## #??? #??????????????????????????? | | ?????# ### ### #####??????????????????????? | | ###??# ## #??????????????????????? | | #??# ## ## #??????????????????????? | | #### #### #???? # #??????????????????????? | | &## #??????# #??????????????????????? | | #&&&& ###++###%#??????????????????????? | | #&%&& ### # %Yg#??????????????????????? | | ##&& ##?### # #@##?????????????????????? | | ?##&% ##????### #""""??# #?????????????????????? | | ??## ##???????# ######## #?????????????????????? | | #??####????????# gg #?????????????????????? | | ##????????# #?????????????????????? | | #####????# ### #?????????????????????? | | #????## #?### #?????????????????????? | | ###?????# ##???# #????????????????????? | | #?????? ###????# #???????????????????? | | #???? #??????## #???????????????????? | | #??? ???????# #???????????????????? | | ####??# ## ??? ### #???????????????????? | | #????# #?# ??? ##???????????????????? | | ##???## #??# ??? ##????????????????????? | | #????##???## ???? #?????????????????????? | | #??????????## ????? ??????????????????????? | | #???????????## ?????# #??????????????????????? | | #????????????## ?????# #??????????????????????? | | #?????????????# ??#### ###????????####?####???? | | #?????????????# ###?????## ### ##?## | | # ############## ####### ### | | # ] ## | | ! ## ### ### | | / % ##?####?# | | """""" "" "" ##??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 390 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 625 Power Shielding 66 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Axe | 30% | -9/Materials Aluminum Leg | 57% | -9/Materials Aluminum Leg | 65% | -9/Materials Hvy. Assault Rifle | 15% | -9/Storage Propulsion Shielding | 38% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness Hehehe Hey, That's Mine! Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Storm Trooper System Compromised Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SuspensionSpectralBlade Manual? 0 Play Time 03:50:48 Cumulative 3.8 hours Start 2025.09.25 @ 11:05:13 End 2025.10.01 @ 12:22:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac883514-0bd0-405b-9536-a88bf4eb8f0b