Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 05:34:51 Player: Tom Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (306) 1530 Value Destroyed (11508) 11508 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2240) 2240 TOTAL SCORE: 22838 Bonus ------- High Alert Combat Kills 1296 Follower Combat Kills 772 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -728 Cogmind --------- Core Integrity 0/1300 Matter 134/300 Energy 228/310 System Corruption 22% Temperature Cool (577) Movement Core (1350) Ox26 Location -3/Research Parts ------- > --- POWER (4) -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON (5) ------- Gamma Rifle Enhanced Gauss Cannon Linear Accelerator Linear Accelerator > --- INVENTORY (12) --- Light Antimatter Reactor Gamma Rifle Linear Accelerator Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Experimental Core Analyzer Experimental Thermal Shield Experimental Reclamation Unit > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Linear Accelerator Linear Accelerator Linear Accelerator [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon YOLO Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 . . 2 2 Power 3 | . . . . . 1 . . . . . . . . . 2 . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 1 2 . . . . 2 1 . . . 2 Weapon 3 | . . . . . 2 . . . . . . 1 . . . . Parts Attached 343 | 9 15 5 4 2 12 44 3 7 5 5 28 40 17 5 46 96 Power 52 | 3 2 1 . . 4 2 2 . . . 4 6 3 2 8 15 Engine 24 | 3 2 1 . . 3 2 . . . . 2 5 1 1 3 1 Core 14 | . . . . . 1 . 2 . . . 2 1 2 1 2 3 Reactor 14 | . . . . . . . . . . . . . . . 3 11 Propulsion 32 | 2 . 3 . . 2 3 . . . . . 5 2 . 6 9 Treads 9 | 2 . . . . . . . . . . . 3 2 . 2 . Leg 14 | . . . . . . . . . . . . 1 . . 4 9 Wheel 8 | . . 3 . . 2 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . Utility 134 | 2 5 . 3 . 3 26 1 2 5 3 13 10 6 1 16 38 Device 84 | . 1 . 2 . 1 14 1 1 3 1 10 8 3 1 11 27 Storage 11 | 2 3 . . . . . . . . . 1 . . . . 5 Processor 12 | . 1 . . . 1 3 . . 1 2 1 . 1 . 1 1 Hackware 3 | . . . . . . 2 . . . . . . 1 . . . Protection 24 | . . . 1 . 1 7 . 1 1 . 1 2 1 . 4 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 125 | 2 8 1 1 2 3 13 . 5 . 2 11 19 6 2 16 34 Energy Gun 36 | 1 1 . . . . . . 1 . . 2 6 2 1 8 14 Energy Cannon 25 | . 1 . 1 . 3 4 . . . 1 3 8 2 . . 2 Ballistic Gun 25 | 1 2 . . . . 1 . . . . 6 4 1 . 6 4 Ballistic Cannon 23 | . 1 1 . 2 . 4 . 3 . . . 1 . 1 . 10 Launcher 9 | . 3 . . . . 2 . 1 . 1 . . . . 1 1 Special Weapon 6 | . . . . . . 1 . . . . . . 1 . 1 3 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 1 1 . . 3 1 1 3 . . 3 5 Parts Lost 89 | . 3 . . . 2 1 . 3 . . 2 4 4 1 25 44 Power 18 | . 1 . . . . . . . . . . 2 . 1 6 8 Propulsion 10 | . 1 . . . 2 . . . . . . . . . 2 5 Utility 28 | . . . . . . 1 . 1 . . 1 1 1 . 6 17 Weapon 33 | . 1 . . . . . . 2 . . 1 1 3 . 11 14 Highest Loss Streak 18 | . 3 . . . 1 1 . 2 . . 1 2 2 1 18 13 Average Slot Usage (%) 90 | . 93 98 97 99 79 87 84 91 86 91 91 93 92 96 87 88 Engine 9 | . 13 14 14 14 17 15 11 7 7 7 6 5 5 5 4 . Core 3 | . . . . . . . 2 7 7 7 5 4 4 1 5 6 Treads 3 | . 22 6 . . . . . . . . . 3 5 11 1 . Wheel 6 | . . 20 28 28 7 10 7 7 7 7 6 . . . . . Device 14 | . . . 1 14 9 17 23 21 12 7 22 17 27 17 19 20 Storage 8 | . 18 14 14 14 9 7 7 7 7 7 6 5 5 5 1 5 Processor 8 | . 9 14 12 . . 5 7 7 4 14 13 11 11 17 13 13 Protection 3 | . . . . . 9 5 . 1 6 7 1 10 . 5 3 3 Energy Gun 4 | . 3 . . . . . . . 7 7 3 7 5 17 11 8 Energy Cannon 6 | . 4 . 2 . 12 10 15 5 . 3 8 8 8 . . 2 Ballistic Gun 4 | . 10 14 12 . . . . . . . 7 11 4 5 8 2 Ballistic Cannon 7 | . . 14 12 26 14 8 7 18 15 10 2 . . 5 1 4 Launcher 2 | . 8 . . . . 1 . 4 7 7 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 57 40 61 61 89 94 91 95 119 90 109 110 98 96 98 112 Greatest Support 70 | 40 40 32 32 32 32 32 28 28 28 28 28 70 70 60 60 53 Greatest Overweight (x) 27 | 1 1 3 1 1 27 3 3 3 4 3 3 5 2 1 27 4 Average Overweight (x) 2 | . . 1 1 1 4 2 3 3 3 3 2 1 1 1 1 1 Largest Inventory Capacity 20 | 6 18 12 12 12 12 12 12 12 12 12 20 12 12 12 12 12 Average Capacity 11 | 5 13 12 12 12 12 12 12 12 12 12 12 12 12 12 5 8 Most Carried 17 | 5 12 12 12 12 12 12 12 11 12 12 17 12 12 10 10 8 Average Carried 9 | 3 9 11 11 11 10 11 11 9 11 10 11 11 7 9 3 3 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 12 Final Carried 12 | 4 10 12 12 12 12 12 11 10 12 11 11 11 10 9 3 4 Class Distribution -------------------- 27% | Mutant 16% | Tank 15% | Scavenger-Gunner 13% | Gunner 7% | Scavenger-Mutant 4% | Pyromaniac-Skirmisher 4% | Skirmisher 4% | Scavenger-Tank 3% | Pyromaniac-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Pyromaniac-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 8457 | 302 360 214 5 252 442 546 190 335 24 552 709 1175 242 135 708 2266 Remotely 268 | . . . . . . . . . . . . . . . . 268 Salvage Created 12960 | 225 400 237 . 230 952 1255 125 206 . 436 1134 1807 156 106 1561 4130 Parts 636 | 13 37 10 . 14 64 49 3 10 . 15 74 80 9 8 63 187 Haulers Intercepted 4 | . . . . . 1 2 . . . . . . . . 1 . Recyclers Shooed 13 | . 1 4 . 1 2 . . . . . 1 2 . . 1 1 Parts Field Recycled 7 | . . . . . . 7 . . . . . . . . . . Retrieved Matter 133 | . . . . . . 133 . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 2 8 . 19 . . 14 8 . . Prevented 4 | . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 179 | . 9 . . 3 19 22 1 9 . 7 20 21 5 2 17 44 Guns 55 | . 3 . . . . . . . . . 4 14 5 2 14 13 Cannons 66 | . 2 . . 1 9 8 1 3 . 2 12 6 . . . 22 AOE 49 | . 4 . . 2 10 14 . 6 . 5 3 1 . . 2 2 Classes Destroyed 19 | 3 4 . . . 5 2 1 1 . 1 . . . . 2 . Worker 33 | 2 2 . . 1 5 3 . . . . 4 3 . . 7 6 Builder 33 | . 1 . . . 8 1 . . . . 4 5 . . 1 13 Tunneler 11 | 4 . 2 . 2 . . . . . . 1 . . . . 2 Hauler 4 | . . . . . 1 2 . . . . . . . . 1 . Recycler 23 | 1 . 3 . 2 2 2 . . . . 1 3 . . 1 8 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Operator 3 | . . . . . 1 2 . . . . . . . . . . Watcher 17 | . 3 . . . 2 6 . . . . 2 1 . . 2 1 Swarmer 32 | . 3 . . 3 . 3 . 1 . 3 6 3 4 . . 6 Grunt 63 | . 6 . . . 13 7 . 4 . 4 6 5 . . 5 13 Brawler 3 | . . . . . . 1 . . . . . . . . 1 1 Duelist 3 | . . . . . 1 . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 21 | . . . . . 3 6 1 1 . . 2 3 . . 3 2 Hunter 22 | . . . . . 2 . . . . . 2 6 . . 2 10 Programmer 32 | . . . . . . 5 . . . . 3 4 1 2 5 12 Samaritan 2 | . . . . . . . 2 . . . . . . . . . Master Thief 2 | . . . . . . . . 2 . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 4 5 1 . 3 9 7 1 4 . 5 6 4 3 2 8 12 Combat Bots Only 7 | . 5 . . 3 5 5 1 4 . 5 3 3 3 2 5 7 Max Kills in Single Turn 4 | 1 1 1 . 2 4 3 1 2 . 3 3 2 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 2 2 . 2 . 3 1 1 . . 1 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Damage Taken 15412 | . 539 . . 35 509 731 . 277 . 691 1054 2002 474 79 2723 6298 Core 2749 | . 100 . . . 28 91 . 116 . 82 136 441 40 . 404 1311 Absorbed by Shields 536 | . . . . . . 59 . 29 . . 270 178 . . . . Core Remaining (%) 73 | 100 . . . 60 94 . . . . 58 84 . . 51 64 . Volleys Fired 579 | 12 49 17 1 25 44 61 7 22 . 17 51 59 20 4 57 133 Largest 5 | 2 2 2 2 2 3 3 3 4 . 4 4 5 4 5 5 5 Hottest 376 | 60 99 59 59 100 238 249 228 228 . 185 263 367 301 327 297 376 Shots Fired 1725 | 24 74 34 2 49 104 111 15 82 . 44 187 266 60 20 199 454 Gun 850 | 24 42 17 1 . . 4 . . . 17 87 176 37 16 178 251 Cannon 821 | . 25 17 1 49 104 95 15 74 . 18 95 90 21 4 13 200 Launcher 41 | . 7 . . . . 4 . 8 . 9 5 . . . 7 1 Special 13 | . . . . . . 8 . . . . . . 2 . 1 2 Kinetic 829 | 12 40 34 2 48 84 32 7 55 . 18 82 116 19 8 79 193 Thermal 448 | . 17 . . 1 18 52 8 19 . . 60 115 39 12 52 55 Explosive 41 | . 7 . . . . 4 . 8 . 9 5 . . . 7 1 Electromagnetic 344 | 12 10 . . . 2 15 . . . 17 40 6 . . 60 182 Phasic 50 | . . . . . . . . . . . . 29 . . . 21 Robot Hit Streak 25 | 7 25 19 . 9 14 9 15 18 . 11 15 25 14 14 15 21 Robot Miss Streak 5 | 1 2 1 . 3 2 4 . 3 . 1 2 2 1 . 5 4 Penetration Max 2 | . . . . . . . . . . . . 1 . . 2 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 1016 | 15 54 29 . 31 52 51 14 34 . 33 120 143 23 12 118 287 Core Hits 583 | 10 26 9 . 11 43 51 5 18 . 34 69 72 7 5 80 143 Critical Hits 63 | . . 2 . 1 6 9 1 2 . 2 1 10 . . 6 23 Critical Kills 21 | . . . . 1 1 3 1 . . 1 . 5 . . 2 7 Critical Parts Destroyed 33 | . . 2 . . 4 6 . 2 . . 1 4 . . 2 12 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 37817 | 171 971 376 . 792 4561 6676 470 1378 . 1480 3074 4222 398 210 3879 9159 Guns 11758 | 171 326 113 . . . . . . . 244 881 2475 299 210 2902 4137 Cannons 15732 | . 221 263 . 701 2384 3401 470 702 . 296 1464 1556 99 . 126 4049 Explosions 10217 | . 421 . . 91 2177 3233 . 676 . 940 683 191 . . 851 954 Melee . | . . . . . . . . . . . . . . . . . Ramming 110 | . 3 . . . . 42 . . . . 46 . . . . 19 Kinetic 10469 | 50 272 376 . 701 696 304 170 406 . 296 799 1318 88 35 1153 3805 Thermal 16325 | . 220 . . 91 3626 5544 300 527 . . 881 2125 310 175 1000 1526 Explosive 3876 | . 341 . . . 207 465 . 445 . 940 547 . . . 674 257 Electromagnetic 5915 | 121 135 . . . 32 321 . . . 244 801 119 . . 1052 3090 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 1122 | . . . . . . . . . . . . 660 . . . 462 Highest Corruption 22 | . . . . . . 1 1 1 1 2 1 4 4 4 10 22 Average Corruption 3 | . . . . . . 1 1 1 1 2 1 3 4 4 5 12 Corruption Purged 3 | . . . . . . . . . . . . . . . 2 1 Effects 193 | . . . . . . 4 9 . 2 9 8 5 25 3 23 105 Message Errors 32 | . . . . . . 3 5 . 1 1 4 . 7 . 4 7 Matter Fused 20 | . . . . . . . . . . . . 1 5 2 1 11 Heat Flow Errors 13 | . . . . . . . . . . 3 . 1 1 1 2 5 Energy Discharges 18 | . . . . . . . 2 . . 2 . 2 4 . 2 6 Data Loss (minor) 17 | . . . . . . . 2 . 1 3 1 . 4 . 3 3 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 5 Alerts 2 | . . . . . . . . . . . . . . . . 2 Misdirections 6 | . . . . . . . . . . . . . . . 1 5 Targeting Errors 61 | . . . . . . 1 . . . . 3 . 4 . 9 44 Weapon Failures 19 | . . . . . . . . . . . . 1 . . 1 17 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2224 | . 14 14 . 101 436 914 114 72 . 15 105 48 4 . 7 380 Projectiles 1381 | . . 14 . 101 324 503 114 18 . . . 48 4 . . 255 Explosions 837 | . 14 . . . 112 409 . 54 . 15 101 . . . 7 125 Melee 6 | . . . . . . 2 . . . . 4 . . . . . Knockbacks 69 | . 5 1 . 15 10 1 . 6 . 3 3 . . . 3 22 Impact 1 | . . . . . . . . . . . 1 . . . . . Kinetic 64 | . 4 1 . 15 10 1 . 5 . 3 2 . . . 3 20 Secondary 4 | . 1 . . . . . . 1 . . . . . . . 2 Self-Inflicted Damage 1227 | . 86 . . . 39 153 . 195 . 69 463 11 . . 12 199 Shots 29 | . 4 . . . 1 3 . 4 . 3 9 1 . . 1 3 Rammed 8 | . 3 . . . . 1 . . . . 2 . . . . 2 Targets Rammed 9 | . 3 . . . . 1 . . . . 2 . . . . 3 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 881 | 40 274 36 18 126 375 508 189 198 . 248 195 881 193 183 644 663 Average Temperature 139 | 14 94 16 13 36 82 114 99 110 . 83 99 237 51 90 201 189 Received Heat Transfer 1529 | . 135 . . . 243 149 . 17 . 111 214 183 21 . 207 249 Effects 161 | . 4 . . . 1 9 . . . . . 47 . . 40 60 Shutdowns 62 | . . . . . . 3 . . . . . 17 . . 14 28 Energy Bleed 11 | . 1 . . . . 1 . . . . . 3 . . 1 5 Interference 29 | . 3 . . . 1 . . . . . . 7 . . 9 9 Matter Decay 11 | . . . . . . 1 . . . . . 6 . . 2 2 Short Circuit 9 | . . . . . . . . . . . . 4 . . 3 2 Damage (minor) 11 | . . . . . . . . . . . . 1 . . 5 5 Damage (major) 22 | . . . . . . 4 . . . . . 7 . . 6 5 Damage (core) 6 | . . . . . . . . . . . . 2 . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . 1 . . . 1 8 Combat Hostiles 9 | . . . . . . . . . . . 1 . . . 1 7 Parts Fried 37 | . . . . . . 2 . . . . 1 . . . 11 23 Impact Corruptions 3 | . . . . . . 1 . . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 33 | . . . . . 3 9 . . . . 4 7 1 1 2 6 Heat Transferred 18692 | . 396 . . 160 3360 4690 430 750 . . 1353 3053 587 248 1545 2120 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 2 . . . . 2 . . . . 2 1 . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 882 | 35 104 27 . 94 532 591 . . . . 486 586 . . 824 882 Initial 374 | . 19 2 . . 7 148 . . . . 11 180 . . 87 374 Average 272 | 9 21 13 . 52 333 317 . . . . 307 385 . . 243 490 Maximum Alert Level 3 | . . . . . 2 2 . . . . 2 2 . . 3 3 Low Security (%) 34 | 100 100 100 . 100 11 8 . . . . 20 5 . . 66 . Level 1 38 | . . . . . 61 67 . . . . 53 46 . . 7 36 Level 2 24 | . . . . . 27 24 . . . . 25 47 . . 14 48 Level 3 2 | . . . . . . . . . . . . . . . 11 14 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 . . . 2 7 . . . 1 5 6 . . 5 10 Investigation 5 | . 2 . . . . 2 . . . 1 . . . . . . Extermination 15 | . . . . . . 5 . . . . 2 2 . . 2 4 Reinforcement 13 | . . . . . 2 . . . . . 3 3 . . 1 4 Assault 3 | . . . . . . . . . . . . . . . 1 2 Garrison 2 | . . . . . . . . . . . . 1 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 2 . . . . . 2 2 . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 9 | . 1 . . . 1 1 . . . . . 1 . . 2 3 Communications Jammed 12 | . . . . . . . . . . . . . . . 12 . Distress Signals 12 | . . . . . . . . . . . . . . . 12 . Times Spotted 243 | . 12 . . 3 23 29 . 11 . 16 32 29 14 2 22 50 Peak Tracking Total 13 | . 3 . . 3 5 3 . 4 . 13 3 4 5 2 5 6 Tactical Retreats 12 | . . . . . 1 . . . . 1 2 5 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 5 | . 2 . . . . 1 . . . . . . . . . 2 Indirectly 1 | . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 2 . 1 3 . . 1 . . Fabricated Traps 2 | . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 70 | . 2 . 1 1 4 21 . . . 2 12 15 . . 10 2 Max in Single Turn 6 | . 1 . 1 1 2 4 . . . 1 5 5 . . 6 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 21 | . 5 . 5 . . 6 . . . 1 2 1 1 . . . Terminals 9 | . 4 . . . . 4 . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 91 | . 13 . 50 . . 17 . . . 4 4 2 1 . . . Successful 86 | . 10 . 50 . . 16 . . . 4 4 1 1 . . . Failed 5 | . 3 . . . . 1 . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . . . 1 . . 1 . . 4 . 8 4 . . 3 2 Terminals 25 | . 12 . . . . 9 . . . 4 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 8 | . . . . . . 8 . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Terminal Hacks 72 | . 9 . 50 . . 8 . . . 4 . . 1 . . . Record 65 | . 5 . 49 . . 7 . . . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . 8 . . . . . . . . . . Scan Component 4 | . . . . . . 4 . . . . . . . . . . Repair 4 | . . . . . . 4 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . . 3 . . . . . Recycle Component 2 | . . . . . . . . . . . 2 . . . . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 . . . . 5 . . . 1 2 . . . 1 . Full Trace Events 4 | . 1 . . . . 2 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 4 . . . . . . . . . . Time 185 | . . . . . . 185 . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . 2 . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 4 . . . . . . 1 . 1 . Non-combat 3 | . . . . . . 3 . . . . . . . . . . Combat 2 | . . . . . . 1 . . . . . . . . 1 . Robot Hacks Applied 8 | . . . . . . 7 . . . . . . . . 1 . parse_system 5 | . . . . . . 4 . . . . . . . . 1 . no_distress 2 | . . . . . . 2 . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Total Allies 10 | . . . . . . . . . 4 . . 2 1 . 2 1 Largest Group 4 | . . . . . . . . . 4 4 3 2 1 . 2 1 Highest-Rated Group 170 | . . . . . . . . . 149 149 109 170 81 . 100 38 Highest-Rated Ally 85 | . . . . . . . . . 38 38 38 85 81 . 50 38 Zionite Dispatches 3 | . . . . . . . . . . . . 1 . . 1 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . 1 . . . . . 1 4 DROP 2 | . . . . . . . . . . . . . . . . 2 PICKUP 1 | . . . . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 98 | . . . . . 7 . . . . 25 25 2 27 . 12 . Total Damage 3731 | . . . . . 308 . . . . 896 837 66 1104 . 520 . Kills 29 | . . . . . 2 . . . . 10 5 1 7 . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . 1 . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 . 2 . . . . 2 . . Drone Launches 2 | . . . . . . . . . 1 . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . 13 15 . . 9 18 Garrisons 3 | . . . . . . . . . . . . 2 . . 1 . Patrols 17 | . . . . . . . . . . . 3 4 . . . 10 Reinforcements 11 | . . . . . . . . . . . 6 2 . . . 3 Guards 24 | . . . . . . . . . . . 4 7 . . 8 5 Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 18858 | 243 1815 221 917 699 1058 2646 1229 647 1776 990 1583 1514 955 226 739 1600 Spaces Moved 10487 | 128 931 146 759 562 350 1706 773 425 1275 535 966 704 314 114 289 510 Core 50 | 14 . . . . 29 . . . . . . . . . 7 . Treads 2069 | 114 931 5 . . . . . . . . . 538 314 114 53 . Legs 739 | . . . . . . . . . . . . . . . 229 510 Wheels 7623 | . . 141 759 562 321 1706 773 425 1275 535 966 160 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . 6 . . . . Fastest Speed 50 | 50 160 100 110 110 120 120 130 130 130 130 120 130 180 180 120 120 Average Speed 142 | 148 177 110 110 110 229 125 130 130 134 130 127 170 180 180 160 168 Slowest Speed 1400 | 160 180 180 110 110 1400 130 130 130 140 130 130 440 200 180 1400 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 7 96 19 93 84 27 49 80 57 91 68 24 17 35 16 9 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 2 . . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 . . 1 1 1 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 . . 1 1 . . . . 1 1 1 1 1 . 1 . Scrap Searched 18 | . . . . 2 . . 5 3 1 2 . . 2 3 . . Spaces Dug 140 | . . . . . 6 103 . . . . . . 22 3 . 6 Terrain Destroyed 1417 | . 53 . . 20 133 455 1 151 . 84 146 92 46 7 90 139 Melee . | . . . . . . . . . . . . . . . . . Projectile 281 | . . . . 4 8 19 1 23 . 4 26 56 46 7 14 73 AOE 1136 | . 53 . . 16 125 436 . 128 . 80 120 36 . . 76 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Total 13120 | 159 1023 174 842 593 475 2042 981 459 1346 798 1192 880 659 123 437 937 Wait 1274 | . . . 61 . 50 164 194 . 40 234 101 29 295 . . 106 Move 10465 | 127 930 145 758 561 343 1705 772 424 1274 534 965 703 313 113 288 510 Hop 3 | . . . . . 3 . . . . . . . . . . . Pick Up 264 | 9 17 5 9 2 14 34 2 5 14 3 24 23 9 1 29 64 Fast Attach 27 | 3 . . . . 2 2 . . . 1 1 4 . . 7 7 Attach 120 | 4 2 1 1 2 5 6 . 4 2 3 6 8 5 2 22 47 Detach 4 | . . . . 1 . 1 . . . 1 . . . . . 1 Swap 197 | 2 13 4 3 . 5 36 3 3 3 2 21 28 12 3 17 42 Drop 178 | 2 9 2 9 2 9 32 3 1 13 3 21 26 5 . 17 24 Fire 579 | 12 49 17 1 25 44 61 7 22 . 17 51 59 20 4 57 133 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . 1 . . . . 2 . . . . . Kick 3 | . . . . . . . . . . . . . . . . 3 Crush 3 | . 3 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 5) 529 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 15) 1333 | -10/Materials | Lost 3 parts (1p1n1w) 1445 | -10/Materials | Discovered new exit (range 8) 1572 | -10/Materials | Identified exit to Materials 2058 | -10/Materials | Identified exit to Mines 2059 | -10/Materials | Entered Mines 2102 | -10/Mines | Learned location of 1 exit from Materials 2274 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2276 | -10/Mines | Discovered new exit (range 5) 2279 | -10/Mines | Identified exit to Exiles 2280 | -10/Mines | Entered Exiles 2322 | -10/Exiles | Met 8R-AWN 2406 | -10/Exiles | Met EX-HEX 2456 | -10/Exiles | Met EX-DEC 2463 | -10/Exiles | Build established: Scavenger-Mutant 2505 | -10/Exiles | Learned location of Zion (-7) 2598 | -10/Exiles | Discovered new exit (range 14) 2689 | -10/Exiles | Visited The Gauntlet 2937 | -10/Exiles | Met EX-BIN 2984 | -10/Exiles | Aligned with FarCom system 2985 | -10/Exiles | Given EX-Vault access code 3053 | -10/Exiles | Opened EX-Vault 3060 | -10/Exiles | Found Prototype Energy Cannon 3062 | -10/Exiles | Identified YOLO Cannon 3075 | -10/Exiles | Found Prototype Device 3076 | -10/Exiles | Identified Cloak of Protection 3080 | -10/Exiles | Found Deploy-a-Sentry 3084 | -10/Exiles | Found Deploy-a-Sentry 3086 | -10/Exiles | Found Deploy-a-Sentry 3113 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3197 | -10/Exiles | Stole three prototypes: YOLO Cannon, Cloak of Protection, Deploy-a-Sentry 3197 | -10/Exiles | Entered Mines 3221 | -9/Mines | Met a Derelict bent on vengeance 3308 | -9/Mines | Discovered new exit (range 9) 3362 | -9/Mines | Build established: Mutant 3483 | -9/Mines | Learned location of Storage (-7) 3896 | -9/Mines | Entered Materials 3896 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 3897 | -8/Materials | Identified exit to Factory 4065 | -8/Materials | Discovered exit to Factory (range 11) 4253 | -8/Materials | DAS Turret deployed 4954 | -8/Materials | Entered Factory 4954 | -7/Factory | Evolved 2 slots: Utility x2 4956 | -7/Factory | FarCom data flow suspended 6136 | -7/Factory | Discovered new exit (range 16) 6293 | -7/Factory | Discovered new exit (range 4) 6502 | -7/Factory | Repaired Cld. Ion Engine 6502 | -7/Factory | Repaired Shield Generator 6572 | -7/Factory | Repaired Mni. Assault Cannon? 7307 | -7/Factory | Discovered new exit (range 9) 7371 | -7/Factory | Repaired Shield Generator 7437 | -7/Factory | Discovered new exit (range 15) 7592 | -7/Factory | Identified exit to Lower Caves 7600 | -7/Factory | Entered Lower Caves 7697 | -7/Lower Caves | Build established: Pyromaniac-Skirmisher 8134 | -7/Lower Caves | Build established: Pyromaniac-Mutant 8458 | -7/Lower Caves | Learned Factory terminal intel 8467 | -7/Lower Caves | Encountered a Warlord checkpoint 8628 | -7/Lower Caves | Build established: Pyromaniac-Skirmisher 8812 | -7/Lower Caves | Discovered new exit (range 14) 8828 | -7/Lower Caves | Identified exit to Lower Caves 8829 | -7/Lower Caves | Entered another Lower Caves area 8829 | -7/Lower Caves | Spotted PC-WRE(f) 8829 | -7/Lower Caves | Spotted GC-0JG(f) 8830 | -7/Lower Caves | Encountered a Master Thief 8830 | -7/Lower Caves | Encountered a Master Thief 8833 | -7/Lower Caves | Spotted GJ-XOR(f) 8834 | -7/Lower Caves | Encountered a Master Thief 8836 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 8849 | -7/Lower Caves | Destroyed GC-0JG(f) 9017 | -7/Lower Caves | Destroyed PC-WRE(f) 9150 | -7/Lower Caves | Build established: Skirmisher 9370 | -7/Lower Caves | Discovered new exit (range 8) 9474 | -7/Lower Caves | Identified exit to Zion 9476 | -7/Lower Caves | Entered Zion 9541 | -7/Zion | Discovered new exit (range 14) 9617 | -7/Zion | Build established: Tank 9618 | -7/Zion | System corruption cleaned by Quarantine Array 9648 | -7/Zion | Given the Hacking Drone Bay 9651 | -7/Zion | Found Prototype Device 9652 | -7/Zion | Identified Hacking Drone Bay 9834 | -7/Zion | Identified exit to Deep Caves 9839 | -7/Zion | Received a hallucinogenic algorithm 10026 | -7/Zion | Found Prototype Device 10028 | -7/Zion | Identified Bomb Factory No. 2 10231 | -7/Zion | Imprinted 10234 | -7/Zion | Declared Zion's savior 10441 | -7/Zion | Visited the Megawrench Repair Shop 10441 | -7/Zion | Megawrench repaired 10 parts 10792 | -7/Zion | Learned location of Warlord (-4) 10808 | -7/Zion | Found Prototype Processor 10809 | -7/Zion | Identified Exp. Core Analyzer 10824 | -7/Zion | Found Prototype Processor 10890 | -7/Zion | Learned Factory trap positions 11105 | -7/Zion | Build established: Gunner 11252 | -7/Zion | Entered Proximity Caves 11252 | -6/Proximity Caves | Accompanied by 4 allies 11312 | -6/Proximity Caves | Identified Exp. Melee Analysis Suite 11375 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11468 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 11980 | -6/Proximity Caves | Discovered new exit (range 5) 12124 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12242 | -6/Proximity Caves | Entered Factory 12242 | -6/Factory | Accompanied by 3 allies 12242 | -6/Factory | Evolved 2 slots: Utility x2 12243 | -6/Factory | Loaded intel: 96 trap records 12244 | -6/Factory | Loaded intel: 20 terminal locations 12530 | -6/Factory | DAS Turret deployed 12919 | -6/Factory | Retrieved Zion intel report: Active Garrisons 13625 | -6/Factory | Discovered new exit (range 14) 13825 | -6/Factory | Entered another Factory area 13825 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14123 | -5/Factory | Build established: Tank 14369 | -5/Factory | Garrison activated, responded to threat 14693 | -5/Factory | Zion Heavy squad teleported in 14785 | -5/Factory | Build established: Scavenger-Tank 15311 | -5/Factory | Discovered new exit (range 2) 15339 | -5/Factory | Entered Upper Caves 15339 | -5/Upper Caves | Spotted B-75 Beast 15364 | -5/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 15631 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15683 | -5/Upper Caves | Build established: Scavenger-Gunner 16167 | -5/Upper Caves | Discovered new exit (range 15) 16294 | -5/Upper Caves | Entered another Upper Caves area 16313 | -5/Upper Caves | Identified exit to Factory 16520 | -5/Upper Caves | Entered Factory 16520 | -4/Factory | Evolved 2 slots: Power x2 16730 | -4/Factory | Lost 18 parts (3p2n6u7w) 16855 | -4/Factory | Zion Demo squad teleported in 16928 | -4/Factory | Discovered new exit (range 6) 16992 | -4/Factory | Garrison activated, responded to threat 17147 | -4/Factory | Crushed by falling debris 17147 | -4/Factory | System corruption reached 10% 17178 | -4/Factory | Lost 4 parts (3p1w) 17259 | -4/Factory | Entered Research 17259 | -3/Research | Evolved 2 slots: Utility x2 17313 | -3/Research | Found Prototype Device 17314 | -3/Research | Identified Exp. Thermal Shield 17324 | -3/Research | Zion Zionite Resupply teleported in 17336 | -3/Research | Found Prototype Protection 17456 | -3/Research | Identified Zio. Weapon Casing 17467 | -3/Research | Found Zio. Weapon Casing 17715 | -3/Research | Found Antimissile System 17899 | -3/Research | Destroyed 7 combat bots 17903 | -3/Research | Lost 13 parts (1p1n8u3w) 17961 | -3/Research | Lost 3 parts (1p1n1w) 18051 | -3/Research | Found Exp. Thermal Shield 18128 | -3/Research | System corruption reached 10% 18207 | -3/Research | Lost 10 parts (2p1n2u5w) 18456 | -3/Research | Core integrity fell below 50% 18594 | -3/Research | Lost 4 parts (1p2u1w) 18675 | -3/Research | Lost 4 parts (1p1n1u1w) 18786 | -3/Research | First assault squad dispatched 18819 | -3/Research | Lost 4 parts (1p1u2w) 18856 | -3/Research | Core integrity fell below 20% 18860 | -3/Research | Core destroyed Last Messages --------------- 18851_ Chain reaction triggered in Mic. Fission Core. 18851_ System corrupted: Enh. Gauss Cannon targeting data glitched. 18851_ U-05 Engineer destroyed. 18851_ Destroyed Wheel. 18851_ P-80 Master destroyed. 18852_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 18854_ Myomer Leg destroyed. 18855_ Power failure, Lgt. Antimatter Reactor shutdown. 18855_ System corrupted: Heat flow error (+162). 18855_ System corrupted: Gamma Rifle targeting data glitched. 18855_ P-80 Master knocked back. 18856_ Overheating: Core damaged (-195). 18857_ Overheating: Energy bleed (-65). 18857_ Gamma Rifle destroyed. 18858_ Linear Accelerator permanently disabled. 18858_ Overheating: Short circuit. 18859_ System corrupted: Gamma Rifle targeting data glitched. 18860_ Overheating: Core damaged (-260). [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????"???????????? | | ??????????????????# ??????????????? """??????????? | | ??????????????????#;;############ ?????????? | | ?????????????????## ?????????? | | ??????????##????##; = !! u ?????????? | | ?????############;; !*%%! ""???????????? | | ?????# # =p!![@ ""???????????? | | ?????# # ![;;;####### ""???????????? | | ?????# """" ; # ?? ??????????????????? | | ?????# ""S"" # # ? ???????????????????? | | ?????# """ # # ??? ?????????????? | | ?????# = + # ??? "????????????? | | ?????# [[# # """ ? ????????????? | | ?????# """"" = # # """ # ????????????? | | ?????# """""![ !# # """ # ????????????? | | ?????# """"" "==# # # "????????????? | | ?????# + =+ # ""???????????? | | ?????# =!!#### ########?# """??? +????? | | ?????################# #????????# """ #????? | | ?????????????##?## ?## #????????# """ #????? | | ??????????????????#?#"[#?##?????# """ #????? | | ???????????????????###%## #?????# """ #????? | | ????????????????######[# #??????# #????? | | ???????????# ### =!#[#??#####%! ###??? | | ?????????????# # !*=!=##########!!! ? | | ??????????????# #!%* |!%%!===!==*=!% ? | | ?????????????# #*!= ![==[!!%!!%[%!!= ? | | ???????????????## %!#######+##=*% ### ? | | ????????????????# ## !!=!=#% #??????### ?? | | ????????????????## ### =*!%# #???????????? | | ????????????????## "?#""" | # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 66 Energy Capacity 1605 Matter Stores 350 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 5 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Point Defense Rating 240 Reclamation Efficiency 25 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Dangerous Findings Decoder Ring I'm Back, Baby! Librarian Ooh, Shiny! Respectable Loadout Robot Respite Significant Disruption The One Total Silence Woof! Challenges ------------ None Game ------ Seed WaveWarpMachine Manual? 0 Play Time 04:04:41 Cumulative 11.3 hours Start 2021.08.13 @ 01:30:20 End 2021.08.13 @ 05:34:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41a1c94b-1911-4264-b77e-48587a3807c8