Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 22:25:14 Player: CrossedViper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (100) 500 Value Destroyed (3556) 3556 Prototype IDs (12) 240 Alien Tech Used (3) 600 Bonus (3984) 3984 TOTAL SCORE: 15180 Bonus ------- Follower Combat Kills 253 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -69 Cogmind --------- Core Integrity 0/1300 Matter 97/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Treading (145) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Heavy Treads > --- UTILITY (11) ----- Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Advanced Core Analyzer Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Core Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Compact Battery Advanced Terrain Scan Processor Improved Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Power Shielding Hacking Suite System Shield Hacking Drone Bay > --- WEAPON ----------- Compact Tesla Bomb Launcher Enhanced Force Lance > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Core Cannon [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Launcher Compact Tesla Bomb Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 . . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . 1 . Utility 9 | . . . . . 2 1 2 . . . 1 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 149 | . 13 3 3 4 6 28 17 3 6 18 8 11 7 22 Power 9 | . 2 1 . . 1 1 2 . . 2 . . . . Engine 9 | . 2 1 . . 1 1 2 . . 2 . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | . 2 . . 4 . 6 1 . 1 1 4 6 5 9 Treads 18 | . . . . 3 . 6 1 . 1 1 . 2 2 2 Leg 7 | . 2 . . 1 . . . . . . . 2 . 2 Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 4 1 . . Flight 9 | . . . . . . . . . . . . 1 3 5 Utility 57 | . 2 . 2 . 2 10 9 2 5 12 2 3 1 7 Device 27 | . . . 1 . . 3 5 1 5 11 . . . 1 Storage 3 | . 1 . 1 . . . . . . . . . . 1 Processor 13 | . 1 . . . . 1 3 1 . 1 1 1 . 4 Hackware 4 | . . . . . . . . . . . 1 2 1 . Protection 10 | . . . . . 2 6 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 44 | . 7 2 1 . 3 11 5 1 . 3 2 2 1 6 Energy Gun 5 | . 3 . . . . 1 . . . 1 . . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . 2 Ballistic Gun 27 | . 4 2 1 . 3 10 5 1 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . 1 1 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . 1 . . 1 . 3 Parts Lost 56 | . 3 . . . 1 2 4 . . 21 6 5 4 10 Power 7 | . 1 . . . . . 2 . . 4 . . . . Propulsion 21 | . . . . . . . . . . 3 4 3 4 7 Utility 17 | . . . . . 1 . 2 . . 8 2 2 . 2 Weapon 11 | . 2 . . . . 2 . . . 6 . . . 1 Highest Loss Streak 9 | . 1 . . . 1 2 3 . . 9 5 4 2 4 Average Slot Usage (%) 88 | . 93 95 100 100 91 95 94 100 100 87 17 14 25 44 Engine 10 | . 13 9 14 14 9 11 10 13 13 9 . . . . Treads 9 | . . . . 15 18 14 13 13 13 11 . 2 1 1 Leg 5 | . 28 28 28 12 . . . . . . . 2 . . Device 11 | . . . 3 . . 11 20 14 20 23 . . . 1 Storage 6 | . 14 14 10 14 9 7 6 6 6 5 . . . 1 Processor 12 | . 8 14 14 14 7 1 11 24 20 13 11 3 4 15 Protection 3 | . . . . . 11 16 4 . . . . . . . Energy Gun 1 | . 7 . . . . . . . . 4 . . . . Ballistic Gun 22 | . 20 28 28 28 36 29 26 26 26 15 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 10 24 25 25 25 40 67 70 55 57 61 . 2 8 17 Greatest Support 140 | 20 20 20 20 56 56 56 56 56 56 56 3 27 31 140 Greatest Overweight (x) 3 | . 1 1 1 1 . 2 1 . 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 4 4 4 4 Average Capacity 8 | . 7 10 8 10 10 10 10 10 10 9 4 4 4 4 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 4 4 4 4 Average Carried 8 | . 7 9 8 9 9 9 9 9 10 9 3 4 3 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 4 4 4 4 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 4 4 4 4 4 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Mutant 13% | Tank 9% | Gunner 6% | Hacker-Mutant 6% | Scavenger-Skirmisher 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Matter Collected 3530 | 190 218 54 121 40 293 832 877 30 60 586 117 30 . 82 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4615 | . 533 31 . . 419 1071 1486 . . 936 . . . 139 Parts 228 | . 31 6 . . 23 58 77 . . 26 . . . 7 Haulers Intercepted 4 | . 1 . . . . 2 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 7 . 23 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 71 | . 13 2 . . 7 9 20 . . 18 . . . 2 Melee 2 | . . . . . . . . . . . . . . 2 Guns 66 | . 13 2 . . 7 9 20 . . 15 . . . . AOE 3 | . . . . . . . . . . 3 . . . . Classes Destroyed 13 | . 4 . . . 2 6 . . . 1 . . . . Worker 9 | . . . . . 2 4 3 . . . . . . . Builder 4 | . . . . . . 2 2 . . . . . . . Hauler 4 | . 1 . . . . 2 1 . . . . . . . Recycler 4 | . . . . . . 4 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Watcher 7 | . 1 . . . 1 2 3 . . . . . . . Swarmer 16 | . 3 2 . . . . 7 . . 4 . . . . Grunt 30 | . 10 . . . 5 2 6 . . 7 . . . . Brawler 2 | . . . . . . . . . . 2 . . . . Duelist 3 | . . . . . . 1 1 . . 1 . . . . Sentry 9 | . . . . . 2 1 4 . . 2 . . . . Hunter 4 | . . . . . . 2 . . . . . . . 2 Programmer 7 | . . . . . . 3 2 . . 2 . . . . Best Kill Streak 8 | . 4 2 . . 4 5 8 . . 6 . . . 2 Combat Bots Only 7 | . 3 2 . . 3 2 7 . . 6 . . . 2 Max Kills in Single Turn 3 | . 2 1 . . 2 2 3 . . 2 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Damage Taken 11424 | . 761 69 . 42 341 1068 1102 . . 2359 994 985 781 2922 Core 3143 | . 229 16 . 2 46 98 102 . . 297 705 326 350 972 Absorbed by Shields 208 | . . . . . . . 208 . . . . . . . Core Remaining (%) 61 | 100 . . . 1 91 86 . . . 53 29 71 . . Volleys Fired 197 | . 54 3 1 . 17 40 44 . . 37 1 . . . Largest 4 | . 2 2 2 . 4 4 4 . . 4 1 . . . Hottest 186 | . 80 40 44 . 87 127 114 . . 186 36 . . . Shots Fired 632 | . 103 6 2 . 68 152 176 . . 124 1 . . . Gun 620 | . 103 6 2 . 68 152 176 . . 113 . . . . Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 11 | . . . . . . . . . . 10 1 . . . Special . | . . . . . . . . . . . . . . . Kinetic 555 | . 63 6 2 . 68 144 176 . . 96 . . . . Thermal 58 | . 40 . . . . . . . . 18 . . . . Explosive 11 | . . . . . . . . . . 10 1 . . . Electromagnetic 8 | . . . . . . 8 . . . . . . . . Robot Hit Streak 14 | . 11 1 . . 6 13 12 . . 14 . . . . Robot Miss Streak 5 | . 2 3 . . 5 5 3 . . 5 . . . . Penetration Max 1 | . . . . . . 1 1 . . 1 . . . . Secondary Targets 10 | . 2 . . . 2 . 1 . . 5 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . 1 . . . . Shots Hit Robots 398 | . 74 2 . . 44 81 93 . . 96 . . . 8 Core Hits 230 | . 29 2 . . 25 39 64 . . 63 2 . . 6 Critical Hits 8 | . . . . . . 1 5 . . . . . . 2 Critical Kills 2 | . . . . . . . 2 . . . . . . . Critical Parts Destroyed 5 | . . . . . . 1 2 . . . . . . 2 Melee Attacks 18 | . . . . . . . . . . . . . . 18 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8339 | . 775 38 . . 587 1902 2333 . . 2304 41 . . 359 Guns 7371 | . 775 38 . . 587 1885 2333 . . 1753 . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 578 | . . . . . . 14 . . . 549 15 . . . Melee 349 | . . . . . . . . . . . . . . 349 Ramming 41 | . . . . . . 3 . . . 2 26 . . 10 Kinetic 6428 | . 391 38 . . 587 1771 2333 . . 1308 . . . . Thermal 843 | . 384 . . . . 14 . . . 445 . . . . Explosive 564 | . . . . . . . . . . 549 15 . . . Electromagnetic 114 | . . . . . . 114 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 349 | . . . . . . . . . . . . . . 349 Highest Corruption 18 | . 4 4 4 . . . . . . 5 6 3 . 18 Average Corruption 3 | . 3 4 3 . . . . . . 2 3 2 . 5 Corruption Purged 8 | . . . 4 . . . . . . 4 . . . . Effects 48 | . 9 9 7 . . . . . . 15 1 2 . 5 Message Errors 16 | . 2 3 1 . . . . . . 6 1 2 . 1 Matter Fused 19 | . 5 3 3 . . . . . . 6 . . . 2 Heat Flow Errors 5 | . 1 . 1 . . . . . . 3 . . . . Energy Discharges 4 | . . 2 1 . . . . . . . . . . 1 Parts Rejected 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 2 | . 1 . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 98 | . . . . . . 61 . . . 37 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 98 | . . . . . . 61 . . . 37 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . . . . 294 . . . 214 11 . . 4 Shots 8 | . . . . . . 3 . . . 5 . . . . Rammed 11 | . . . . . . 1 . . . 1 6 . . 3 Targets Rammed 12 | . . . . . . 1 . . . 1 6 . . 4 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 447 | . 247 . 148 . 332 447 337 . . 87 . . . . Average Temperature 102 | . 67 . 74 . 137 116 112 . . 21 . . . . Received Heat Transfer 2064 | . 372 . . . 162 174 222 . . 387 303 168 138 138 Effects 1 | . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1561 | . 993 . . . . 50 . . . 518 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Peak Influence 252 | . 208 60 . 58 244 170 252 . . . 115 109 119 177 Initial 110 | . . 10 . . 22 110 30 . . . . 39 48 66 Average 83 | . 117 35 . 10 125 68 110 . . . 36 72 64 101 Maximum Alert Level 1 | . 1 . . . 1 . 1 . . . . . . . Low Security (%) 93 | . 83 100 . 100 64 100 87 . . . 100 100 100 100 Level 1 6 | . 16 . . . 35 . 12 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . 1 . 3 4 . . . 1 6 . 8 Investigation 5 | . 1 . . 1 . . . . . . . 2 . 1 Extermination 8 | . . . . . . 3 3 . . . . 1 . 1 Reinforcement 12 | . 1 . . . . . 1 . . . 1 3 . 6 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Distress Signals 33 | . 1 . . . 1 . 1 . . 27 . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 218 | . 19 3 . . 21 17 26 . . 21 26 36 24 25 Peak Tracking Total 14 | . 4 3 . . 5 3 5 . . 7 14 13 11 13 Tactical Retreats 28 | . 1 . . . 1 2 2 . . . 5 10 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Traps Triggered 10 | . 4 . . 1 . 1 . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Machines Disabled 12 | . . . . . . 4 5 . . . . . . 3 Max in Single Turn 3 | . . . . . . 3 2 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Machines Accessed 20 | . 1 . 2 2 . 3 . 1 . . 2 4 1 4 Terminals 13 | . 1 . . . . 1 . . . . 2 4 1 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 57 | . 2 . 9 2 . 8 . 2 . . 11 8 2 13 Successful 30 | . 1 . 9 2 . 3 . 2 . . 7 1 1 4 Failed 26 | . 1 . . . . 5 . . . . 4 7 1 8 Catastrophic 4 | . . . . . . 1 . . . . . 2 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 Manual 4 | . . . . . . . . . 1 . 3 . . . Terminals 38 | . 2 . . . . 2 . . . . 11 8 2 13 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . Terminal Hacks 28 | . 1 . 9 2 . 1 . 2 . . 7 1 1 4 Record 15 | . . . 9 . . . . 2 . . . . . 4 Prototype ID Bank 3 | . 1 . . . . . . . . . 2 . . . Open Door 3 | . . . . 2 . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . . . . 1 1 . . Security Status 1 | . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . . . 2 . . . . 2 4 1 4 Full Trace Events 3 | . . . . . . . . . . . . 2 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 61 | . . . . . . 61 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Total Allies 13 | . . . 4 . . . . . . 2 . . . 7 Largest Group 6 | . . . 4 4 3 . . . . 2 . . . 6 Highest-Rated Group 85 | . . . 45 45 37 . . . . 58 . . . 85 Highest-Rated Ally 29 | . . . 21 21 21 . . . . 29 . . . 15 Total Orders 5 | . . . . . . . 3 . 2 . . . . . EXPLORE 4 | . . . . . . . 3 . 1 . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 46 | . . . . 8 11 . . . . 2 . . . 25 Total Damage 903 | . . . . 107 260 . . . . 18 . . . 518 Kills 7 | . . . . 2 3 . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . . . Drone Launches 10 | . . . . . . . 8 . 2 . . . . . Drone Recoveries 6 | . . . . . . . 4 . 2 . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 . . . Traps 5 | . . . . . . . . . . . 5 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Turns Passed 11433 | . 854 394 943 236 301 1918 1391 1164 1794 1161 314 313 192 458 Spaces Moved 7876 | 1 504 271 633 132 139 988 683 723 1064 575 575 593 404 591 Core 1509 | . . . . . . . . . . 47 575 567 141 179 Treads 4199 | . . . . 72 139 988 683 723 1064 528 . 1 . 1 Legs 1469 | 1 504 271 633 60 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 699 | . . . . . . . . . . . . 25 263 411 Fastest Speed 32 | 120 120 120 120 125 160 160 160 160 160 50 50 40 37 32 Average Speed 128 | 120 131 138 140 155 160 171 170 160 167 167 50 49 43 43 Slowest Speed 200 | 120 150 150 150 160 160 200 180 160 180 190 50 170 90 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 3 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 1 83 49 92 33 21 23 19 93 89 80 21 22 24 59 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . . 4 3 1 . . . . Spaces Dug 12 | . . . . . . . . . . . 9 . . 3 Terrain Destroyed 91 | . . . . . . 20 3 . . 56 9 . . 3 Melee 3 | . . . . . . . . . . . . . . 3 Projectile 20 | . . . . . . 2 3 . . 15 . . . . AOE 68 | . . . . . . 18 . . . 41 9 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Total 8688 | . 606 284 689 167 175 1117 800 729 1079 680 597 606 412 747 Wait 226 | . 13 5 . 21 6 23 37 1 5 25 6 . 2 82 Move 7845 | . 503 270 632 131 138 987 682 722 1063 574 574 592 397 580 Hop 8 | . . . . . . . . . . . . . 3 5 Pick Up 63 | . 10 2 7 4 4 12 8 2 2 2 . 1 1 8 Fast Attach 83 | . 5 . 2 . 4 18 5 . 1 6 7 11 7 17 Attach 26 | . 1 1 . 2 2 2 5 . . 6 1 . . 6 Detach 6 | . . . . 1 . . . . . 1 1 . . 3 Swap 41 | . 7 2 1 2 . 8 7 3 5 6 . . . . Drop 93 | . 13 1 4 6 4 26 10 1 3 6 1 2 2 14 Fire 197 | . 54 3 1 . 17 40 44 . . 37 1 . . . Melee 18 | . . . . . . . . . . . . . . 18 Ram 10 | . . . . . . . . . . 1 6 . . 3 Kick 1 | . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 2 . . . 10 Rewire 56 | . . . 42 . . . . . . 14 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 136 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Discovered new exit (range 10) 395 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Core integrity fell below 20% 720 | -10/Materials | Discovered new exit (range 11) 776 | -10/Materials | Build established: Mutant 855 | -10/Materials | Entered Mines 945 | -10/Mines | Found a hidden stash of uninstalled traps 986 | -10/Mines | Met a Derelict testing a Signal Generator 994 | -10/Mines | Found Signal Generator 1172 | -10/Mines | Discovered new exit (range 10) 1178 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1241 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1243 | -10/Mines | Discovered new exit (range 5) 1249 | -10/Mines | Entered Exiles 1249 | -10/Exiles | Found Exiles lab destroyed 1804 | -10/Exiles | Learned location of Zion (-6) 1997 | -10/Exiles | Build established: Commander-Mutant 2171 | -10/Exiles | Discovered new exit (range 14) 2192 | -10/Exiles | Entered Mines 2192 | -9/Mines | Accompanied by 4 allies 2256 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2357 | -9/Mines | Met a Derelict shopkeep closing up shop 2422 | -9/Mines | Discovered new exit (range 4) 2428 | -9/Mines | Entered Materials 2428 | -8/Materials | Accompanied by 3 allies 2428 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2719 | -8/Materials | Discovered new exit (range 4) 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2865 | -7/Factory | Build established: Tank 3986 | -7/Factory | Discovered new exit (range 14) 4200 | -7/Factory | Repaired Broken Med. Treads 4593 | -7/Factory | Build established: Gunner 4647 | -7/Factory | Entered another Factory area 4647 | -6/Factory | Evolved 2 slots: Utility x2 5024 | -6/Factory | Destroyed 7 combat bots 5219 | -6/Factory | Lost 3 parts (1p2u) 5360 | -6/Factory | Discovered new exit (range 17) 5695 | -6/Factory | Build established: Scavenger-Gunner 5725 | -6/Factory | Identified exit to Factory 6010 | -6/Factory | Discovered new exit (range 16) 6036 | -6/Factory | Identified exit to Lower Caves 6038 | -6/Factory | Entered Lower Caves 6262 | -6/Lower Caves | Encountered a Warlord checkpoint 6895 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6908 | -6/Lower Caves | Identified exit to Zion 6930 | -6/Lower Caves | Discovered new exit (range 2) 6932 | -6/Lower Caves | Identified exit to Lower Caves 6940 | -6/Lower Caves | Learned Factory terminal intel 7202 | -6/Lower Caves | Entered Zion 7228 | -6/Zion | Received a hallucinogenic algorithm 7290 | -6/Zion | Discovered new exit (range 17) 7302 | -6/Zion | Given the Hacking Drone Bay 7307 | -6/Zion | Found Prototype Device 7319 | -6/Zion | Identified Hacking Drone Bay 7626 | -6/Zion | Learned Factory machine intel 8698 | -6/Zion | Learned location of Warlord (-4) 8996 | -6/Zion | Entered Proximity Caves 9018 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9108 | -5/Proximity Caves | Lost 5 parts (1p3u1w) 9224 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9337 | -5/Proximity Caves | Learned Factory stockpile data 9589 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9950 | -5/Proximity Caves | Lost 9 parts (2p2n1u4w) 10147 | -5/Proximity Caves | Discovered exit to Factory (range 20) 10157 | -5/Proximity Caves | Entered Factory 10157 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10159 | -5/Factory | Loaded intel: 246 machine locations 10160 | -5/Factory | Loaded intel: 18 terminal locations 10177 | -5/Factory | Lost 6 parts (1n4u1w) 10186 | -5/Factory | Build established: Mutant 10246 | -5/Factory | Spotted B-75 Beast 10350 | -5/Factory | Discovered new exit (range 11) 10433 | -5/Factory | Core integrity fell below 50% 10471 | -5/Factory | Entered another Factory area 10471 | -4/Factory | Evolved 2 slots: Utility x2 10481 | -4/Factory | Lost 5 parts (3n2u) 10481 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 10497 | -4/Factory | Found Prototype Launcher 10497 | -4/Factory | Identified Com. Tesla Bomb Launcher 10500 | -4/Factory | Found Com. Tesla Bomb Launcher 10777 | -4/Factory | Discovered new exit (range 13) 10784 | -4/Factory | Lost 4 parts (3n1u) 10784 | -4/Factory | Entered Research 10784 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10793 | -3/Research | Found Enh. Force Lance 10866 | -3/Research | Spotted B-86 Titan 10972 | -3/Research | Discovered new exit (range 9) 10976 | -3/Research | Entered Quarantine 11024 | -3/Quarantine | Found Enh. Force Lance 11033 | -3/Quarantine | Central database locked down 11040 | -3/Quarantine | Found Sigix Corpse 11062 | -3/Quarantine | Build established: Hacker-Mutant 11066 | -3/Quarantine | Found Alien Energy Cannon 11066 | -3/Quarantine | Identified Core Cannon 11128 | -3/Quarantine | Found Alien Artifact 11128 | -3/Quarantine | Identified Core Reset Matrix 11128 | -3/Quarantine | Used Core Reset Matrix 11132 | -3/Quarantine | Detected hypermatrix surge 11132 | -3/Quarantine | Sensed 4 artifacts in vicinity 11277 | -3/Quarantine | Lost 4 parts (2n1u1w) 11292 | -3/Quarantine | Core integrity fell below 50% 11311 | -3/Quarantine | Emitted hypermatrix ping 11316 | -3/Quarantine | Assembled emerged from beneath the floor 11327 | -3/Quarantine | Found Sigix Broadsword 11336 | -3/Quarantine | Scanned by Researcher 11383 | -3/Quarantine | Core integrity fell below 20% 11393 | -3/Quarantine | Lost 3 parts (3n) 11411 | -3/Quarantine | Discovered new exit (range 16) 11423 | -3/Quarantine | System corruption reached 10% 11434 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Q015. 11419_ Penetrated by Slug. 11419_ Slug penetrates Wall. 11421_ Slammed into P-80 Master. 11422_ C-55 Analyst calls for reinforcements. 11422_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11422_ Held in stasis. 11422_ C-55 Analyst is analyzing... 11426_ System corrupted: IFF burst signal emitted. 11426_ Held in stasis. 11426_ C-55 Analyst is analyzing... 11429_ Slug penetrates Wall. 11430_ Penetrated by Slug. 11430_ Slug penetrates Wall. 11430_ Held in stasis. 11430_ C-55 Analyst is analyzing... 11431_ Adv. Heavy Treads destroyed. 11433_ Penetrated by Slug. 11433_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????????????????######????????????????????? | | #?????????????????????# #????????????????????? | | #?????????????????????# #????????????????????? | | ##?????????????????????# < #????????????????????? | | #??????????????????????# #????????????????????? | | ####???????????????????# #????????????????????? | | #?????????########### #????????????????????? | | #?????????# # #????????????????????? | | #?????????# # #????????????????????? | | #?????????# " # @ #????????????????????? | | #?????????# "" """ #p #????????????????????? | | " #?????????# G """ hh #????????????????????? | | " #?????????# "" """ #ppg #????????????????????? | | " #?????????# " # h #???#######??????????? | | #?????????# #c #?? ???????????? | | #####????????####" ""### #?? ????????????? | | #???????????#"R""#?# #? ?????????????? | | #???????????#""""??# #? """ ????????????? | | """ #????????????###???# # """ ????????????? | | """ #??????????????????#g gh# """ "" ????????? | | """ #??????????????????# + "" ????????? | | #??????????????????# k# """ "" ????????? | | T"" #??????????????????# # """ ????????????? | | """ #??????????????????# #? """ ????????????? | | #####???????????######## #? ?????????????? | | #### """???????# #?? ????????????? | | + ??????# #########????????????? | | #### ""????????# ????????????? | | ##??????????????# ########?????????????? | | #???#???????????# ### #????????????????????? | | #???# ??????????# #?# #????????????????????? | | #?####/########## #?# #????????????????????? | | #?# #?# #????????????????????? | | #?# #?# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 675 Resistance: EM 15 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Reset Matrix Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed IonGodWings Manual? 0 Play Time 01:17:19 Cumulative 64.8 hours Start 2020.09.17 @ 21:06:18 End 2020.09.17 @ 22:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 61 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27775646-c1fc-47de-9373-4d24e0c1c801