Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.13 @ 11:52:57 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (6156) 6156 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12006 Bonus ------- None Cogmind --------- Core Integrity 227/1150 Matter 560/650 Energy 240/240 System Corruption 5% Temperature Cool (318) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- High-capacity Matter Pod Compact Matter Pod Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Powered Armor Improved Powered Armor Advanced Hacking Suite > --- WEAPON (6) ------- Railgun Helical Railgun > --- INVENTORY (4) ---- Antimatter Reactor Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Matter Pod Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Powered Armor Improved Powered Armor Improved Powered Armor Advanced Hacking Suite > --- WEAPON ----------- Railgun Railgun Helical Railgun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Aluminum Leg Carbon-fiber Leg [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Utility Shielding Device Structural Scanner Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 . . Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . 1 . 1 2 2 . 2 . . Weapon 4 | . . 2 . . . 2 . . . Parts Attached 98 | 7 3 13 2 9 20 21 2 4 17 Power 16 | 1 . 3 1 1 4 3 . . 3 Engine 6 | 1 . 3 . 1 1 . . . . Core 9 | . . . 1 . 3 3 . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 24 | 2 . 4 . 1 6 5 . 2 4 Treads . | . . . . . . . . . . Leg 24 | 2 . 4 . 1 6 5 . 2 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 2 1 1 3 3 6 2 . 7 Device 6 | . 1 . . . 1 1 2 . 1 Storage 8 | 1 1 1 1 1 1 1 . . 1 Processor 6 | . . . . 1 1 4 . . . Hackware 1 | . . . . . . . . . 1 Protection 6 | 1 . . . 1 . . . . 4 Artifact . | . . . . . . . . . . Weapon 31 | 2 1 5 . 4 7 7 . 2 3 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | 1 1 5 . 4 6 4 . 1 2 Ballistic Cannon 6 | . . . . . 1 3 . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . . 1 . Parts Lost 27 | . . 1 . 1 3 12 . 7 3 Power 4 | . . . . . . 3 . . 1 Propulsion 2 | . . . . 1 . . . 1 . Utility 7 | . . . . . 1 3 . 3 . Weapon 14 | . . 1 . . 2 6 . 3 2 Highest Loss Streak 7 | . . 1 . 1 1 5 . 7 2 Average Slot Usage (%) 95 | . 100 99 95 98 97 96 95 77 80 Engine 5 | . 12 10 8 7 6 3 . . . Core 4 | . . . 4 7 5 6 10 7 7 Leg 14 | . 25 20 16 12 11 11 10 8 10 Device 8 | . 12 10 8 7 9 7 20 14 2 Storage 12 | . 12 10 16 14 12 13 10 8 6 Processor 9 | . . . . 7 12 13 20 20 20 Protection 10 | . 12 10 8 14 12 7 . . 13 Ballistic Gun 22 | . 20 39 33 28 18 18 15 10 12 Ballistic Cannon 4 | . . . . . 5 11 10 7 4 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 18 27 36 45 53 62 97 84 95 98 Greatest Support 40 | 20 20 26 26 26 35 40 40 40 40 Greatest Overweight (x) 29 | 5 1 3 1 4 20 29 2 20 6 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 1 Largest Inventory Capacity 12 | 8 10 10 10 10 10 12 12 12 4 Average Capacity 9 | 6 8 10 10 10 10 11 12 9 4 Most Carried 12 | 4 8 10 10 10 10 12 11 11 4 Average Carried 8 | 1 6 9 9 9 9 10 10 8 2 Final Capacity 12 | 8 10 10 10 10 10 12 12 4 4 Final Carried 12 | 4 8 10 10 9 8 12 11 2 4 Class Distribution -------------------- 34% | Hacker-Gunner 23% | Hacker-Tank 17% | Hacker-Mutant 14% | Hacker-Executioner 6% | Scavenger-Executioner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Waste Hacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 6355 | 219 279 911 431 771 1215 1021 119 68 1321 Remotely . | . . . . . . . . . . Salvage Created 6905 | . 367 1142 592 1230 1480 1003 . . 1091 Parts 397 | . 21 97 47 69 57 57 . . 49 Haulers Intercepted 6 | . 1 2 . 1 2 . . . . Recyclers Shooed 4 | . 1 . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 110 | . 7 20 9 16 22 21 . . 15 Guns 87 | . 7 20 9 16 16 6 . . 13 Cannons 20 | . . . . . 6 12 . . 2 AOE 2 | . . . . . . 2 . . . Classes Destroyed 14 | . 5 5 1 1 2 . . . . Worker 13 | . . 3 . 3 4 3 . . . Builder 5 | . . 2 2 . . 1 . . . Tunneler 2 | . . . . . 1 . . . 1 Hauler 6 | . 1 2 . 1 2 . . . . Recycler 9 | . 1 . 1 3 2 1 . . 1 Operator 6 | . . 2 1 . 2 1 . . . Watcher 15 | . 2 3 3 3 2 2 . . . Swarmer 17 | . 3 4 3 . 2 5 . . . Grunt 52 | . 4 9 . 13 10 7 . . 9 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 6 3 1 3 1 . . 1 Hunter 12 | . . . 3 . 4 5 . . . Programmer 11 | . . . . 2 2 3 . . 4 Best Kill Streak 9 | . 2 9 8 7 7 7 . . 8 Combat Bots Only 8 | . 2 5 7 4 3 4 . . 8 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 . . 1 Gunslinging 1 | . . 1 1 1 . . . . . Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 6166 | . 101 362 334 384 1006 1603 . 175 2201 Core 1309 | . 21 30 15 69 116 135 . 55 868 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 91 92 97 90 86 86 . . . Volleys Fired 326 | . 36 42 36 45 65 52 . . 50 Largest 6 | . 2 4 4 4 4 6 . . 4 Hottest 252 | . 60 89 89 107 124 252 . . 173 Shots Fired 1222 | . 72 168 144 180 258 255 . . 145 Gun 1051 | . 72 168 144 180 200 167 . . 120 Cannon 171 | . . . . . 58 88 . . 25 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1218 | . 68 168 144 180 258 255 . . 145 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 71 | . 20 35 71 33 43 27 . . 41 Robot Miss Streak 3 | . 2 1 2 2 2 3 . . 1 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 14 | . . 5 2 4 . . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 924 | . 60 124 100 142 210 166 . . 122 Core Hits 329 | . 15 53 31 48 78 60 . . 44 Critical Hits 14 | . . 1 . 1 . 9 . . 3 Critical Kills 6 | . . . . . . 5 . . 1 Critical Parts Destroyed 8 | . . 1 . 1 . 4 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17897 | . 738 1645 1156 2526 5126 3184 . . 3522 Guns 13933 | . 738 1645 1156 2526 3255 1579 . . 3034 Cannons 2952 | . . . . . 1316 1148 . . 488 Explosions 976 | . . . . . 529 447 . . . Melee . | . . . . . . . . . . Ramming 36 | . . . . . 26 10 . . . Kinetic 16853 | . 706 1645 1156 2526 4571 2727 . . 3522 Thermal 337 | . . . . . 337 . . . . Explosive 639 | . . . . . 192 447 . . . Electromagnetic 32 | . 32 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 2 . . 5 Average Corruption 1 | . . . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . 3 2 4 . . 12 Message Errors 5 | . . . . . 1 2 . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . 1 Targeting Errors 8 | . . . . 3 . . . . 5 Weapon Failures 3 | . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 191 | . . . . . 140 51 . . . Projectiles 61 | . . . . . 24 37 . . . Explosions 130 | . . . . . 116 14 . . . Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . 10 6 . . 4 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . 9 6 . . 4 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 18 | . . . . . 13 5 . . . Shots . | . . . . . . . . . . Rammed 3 | . . . . . 2 1 . . . Targets Rammed 3 | . . . . . 2 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 837 | . . 60 288 341 197 196 . . 837 Average Temperature 121 | . . 15 87 115 88 93 . . 297 Received Heat Transfer 1515 | . 60 144 36 273 312 351 . . 339 Effects 59 | . . . . 5 . . . . 54 Shutdowns 14 | . . . . 1 . . . . 13 Energy Bleed 6 | . . . . 1 . . . . 5 Interference 19 | . . . . 3 . . . . 16 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 200 | . . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 627 | . 209 355 357 272 351 369 22 5 627 Initial 117 | . . . 14 25 . 117 22 5 . Average 94 | . 64 120 109 82 112 112 22 2 86 Maximum Alert Level 2 | . 1 1 1 1 1 1 . . 2 Low Security (%) 86 | 100 99 70 89 95 82 81 100 100 82 Level 1 13 | . . 29 10 4 17 18 . . 13 Level 2 . | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 1 4 2 6 11 6 . . 5 Investigation 14 | . 1 2 1 1 4 2 . . 3 Extermination 7 | . . . . 2 2 1 . . 2 Reinforcement 9 | . . 2 1 3 2 1 . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . . 3 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . Haulers Reinforced 3 | . . . . 2 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 13 | . 1 2 2 3 2 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 12 26 15 23 28 25 . 4 20 Peak Tracking Total 8 | . 2 5 5 5 5 3 . 4 8 Tactical Retreats 6 | . . 1 . . 3 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 8 | . . 1 . 1 4 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 35 | . . . . . 10 18 . . 7 Max in Single Turn 8 | . . . . . 8 5 . . 4 Garrison Access 2 | . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 25 | . 7 5 2 2 3 3 . . 3 Terminals 22 | . 7 5 2 1 3 2 . . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 92 | . 29 19 7 5 11 8 . . 13 Successful 60 | . 27 11 4 2 6 5 . . 5 Failed 32 | . 2 8 3 3 5 3 . . 8 Catastrophic 4 | . . . . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 9 | . 4 4 . . . . . . 1 Terminals 84 | . 29 19 7 3 11 6 . . 9 Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . . Terminal Hacks 48 | . 23 8 4 1 6 4 . . 2 Record 6 | . 5 . . . 1 . . . . Part Schematic 2 | . . . . . . 1 . . 1 Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . Locate Traps 5 | . 1 . . . 2 2 . . . Disarm Traps 1 | . . . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . Security Status 2 | . 1 . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 8 | . 3 1 2 1 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Seal Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks 8 | . 4 3 . . . . . . 1 Terminals 8 | . 4 3 . . . . . . 1 Track 8 | . 4 3 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 3 2 2 3 3 . . 3 Full Trace Events 17 | . 3 3 2 1 3 2 . . 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built 3 | . . . . . . . . . 3 Matter 318 | . . . . . . . . . 318 Time 84 | . . . . . . . . . 84 Total Robot Build Rating 18 | . . . . . . . . . 18 Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 3 | . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . 3 Highest-Rated Group 90 | . . . . . . . . . 90 Highest-Rated Ally 30 | . . . . . . . . . 30 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 Total Damage 44 | . . . . . . . . . 44 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 7938 | 60 867 930 479 1230 1562 1528 142 235 905 Spaces Moved 3842 | 46 430 500 234 567 775 710 71 84 425 Core 44 | 23 . . . . 7 5 . 9 . Treads . | . . . . . . . . . . Legs 3798 | 23 430 500 234 567 768 705 71 75 425 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 180 120 120 Average Speed 160 | 101 135 150 150 169 161 177 180 156 164 Slowest Speed 1500 | 300 150 210 150 240 1050 1500 180 1050 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 84 50 24 15 21 20 2 71 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 216 | . . . . . 62 71 . . 83 Melee . | . . . . . . . . . . Projectile 72 | . . . . . 18 21 . . 33 AOE 144 | . . . . . 44 50 . . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 4841 | 56 644 576 272 724 921 853 87 187 521 Wait 517 | . 169 9 . 97 54 58 13 100 17 Move 3834 | 45 429 499 233 566 774 709 71 83 425 Hop . | . . . . . . . . . . Pick Up 31 | 4 5 4 1 1 1 9 1 . 5 Fast Attach 37 | 7 1 1 1 1 9 5 . 1 11 Attach 28 | . 1 2 1 3 5 8 2 3 3 Detach 1 | . . . . 1 . . . . . Swap 33 | . 1 10 . 5 6 8 . . 3 Drop 31 | . 2 9 . 5 5 3 . . 7 Fire 326 | . 36 42 36 45 65 52 . . 50 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . 2 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 207 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Discovered exit to Materials (range 9) 310 | -10/Materials | Build established: Hacker-Mutant 348 | -10/Materials | Identified exit to Mines 765 | -10/Materials | Discovered exit to Materials (range 16) 903 | -10/Materials | Discovered exit to Materials (range 4) 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Weapon x2 947 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Build established: Hacker-Tank 1825 | -9/Materials | Identified exit to Materials 1825 | -9/Materials | Discovered exit to Materials (range 13) 1858 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2183 | -8/Materials | Identified exit to Storage 2183 | -8/Materials | Discovered exit to Storage (range 14) 2183 | -8/Materials | Identified exit to Factory 2183 | -8/Materials | Discovered exit to Factory (range 12) 2260 | -8/Materials | Destroyed 7 combat bots 2337 | -8/Materials | Entered Factory 2337 | -7/Factory | Evolved 2 slots: Utility x2 2642 | -7/Factory | Build established: Hacker-Gunner 3531 | -7/Factory | Identified exit to Factory 3531 | -7/Factory | Discovered exit to Factory (range 15) 3567 | -7/Factory | Entered another Factory area 3567 | -6/Factory | Evolved 2 slots: Utility x2 4378 | -6/Factory | Garrison activated, responded to threat 4819 | -6/Factory | Identified exit to Lower Caves 4819 | -6/Factory | Discovered exit to Lower Caves (range 8) 5034 | -6/Factory | Identified exit to Factory 5034 | -6/Factory | Discovered exit to Factory (range 7) 5129 | -6/Factory | Entered another Factory area 5129 | -5/Factory | Evolved 2 slots: Weapon x2 5362 | -5/Factory | Garrison activated, responded to threat 5415 | -5/Factory | Build established: Hacker-Executioner 5943 | -5/Factory | Lost 3 parts (2u1w) 6293 | -5/Factory | Identified exit to Factory 6293 | -5/Factory | Discovered exit to Factory (range 15) 6420 | -5/Factory | Lost 5 parts (2p1u2w) 6657 | -5/Factory | Entered another Factory area 6657 | -4/Factory | Evolved 2 slots: Utility x2 6717 | -4/Factory | Build established: Scavenger-Executioner 6799 | -4/Factory | Sucked down chute 6799 | -4/Factory | Entered Waste 6830 | -4/Waste | 3 allies followed down the chute 6920 | -4/Waste | Spotted C-40 Crusher 6926 | -4/Waste | Spotted C-40 Crusher 6936 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6938 | -4/Waste | Spotted C-40 Crusher 6944 | -4/Waste | Spotted C-40 Crusher 6952 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6955 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6962 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6970 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6971 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6979 | -4/Waste | Spotted C-40 Crusher 7002 | -4/Waste | Lost 7 parts (1n3u3w) 7008 | -4/Waste | Identified exit to Factory 7008 | -4/Waste | Discovered exit to Factory (range 12) 7034 | -4/Waste | Entered Factory 7137 | -4/Factory | Found Imp. Powered Armor 7140 | -4/Factory | Found Imp. Powered Armor 7143 | -4/Factory | Found Imp. Powered Armor 7146 | -4/Factory | Found Imp. Powered Armor 7679 | -4/Factory | Fabricated B-60 Warrior? 7786 | -4/Factory | Core integrity fell below 50% 7808 | -4/Factory | Destroyed 8 combat bots 7827 | -4/Factory | Local fabrication network quarantined 7935 | -4/Factory | Core integrity fell below 20% 7939 | -4/Factory | Self-destructed Last Messages --------------- 07927_ Slug penetrates H-77 Assassin. 07927_ H-77 Assassin knocked back. 07928_ Penetrated by Slug. 07929_ Overheating: Energy bleed (-36). 07930_ Destroyed Imp. Phase Shifter. 07930_ Subcomponent Replicator disabled. 07931_ Penetrated by Slug. 07932_ U-05 Engineer builds a Door. 07933_ Power failure, Mic. Fission Core shutdown. 07934_ System corrupted: Helical Railgun targeting data glitched. 07934_ Penetrated by Slug. 07934_ Hardcell Cannon destroyed. 07935_ Overheating: System interference. 07935_ Imp. Signal Interpreter temporarily disabled. 07935_ Helical Railgun temporarily disabled. 07937_ U-05 Engineer builds a Wall. 07937_ Penetrated by Slug. 07937_ Slug penetrates Subcomponent Replicator. 07937_ Subcomponent Replicator disabled. 07937_ Slug penetrates Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ???????????????????? ??? | | ???????????????????????# ???????????? ?????"" ??? | | ???????????????????????# ?????????? #???"" ??? | | ???????????????????????# k ????? #??? ??? | | ??????????????########## #??? ??? | | ?????????????? sk s """""" #####"#### | | ???????????????s s ! """""" # ] | | ?????????????????? """""" ?# """ "" | | ???????????????????? """""" ???# """ "" | | ?????????????????????? ?????# """ "" | | ???????????????????????? ???????# """ " | | ?????????????????????????? ?????????# | | ????????????????###+########+################"#### | | ??????????? R # *[!=%=%! %u | | ????????????????"""" # """![[! # ## | | ????????????????????? /h"""""[=% # [ # | | ??????????????????????# """ |= u uu = !!!+ | | ??????????????????????# @ h #"#######" "!#! | | ??????????????????????# """ #???????#"=" # | | ??????????????????????# " "" #????##### #"# | | ??????????????????????# " "" #???## # # | | ??????????????????????# ######## # | | ??????????????????????# + +! | | ??????????????????????# ######## #| | | ??????????????????????# #??????# ]# | | ??????????????????????##############??????###+### | | ???????????????????????????????????????????? ?# | | ???????????????????????????????????????????? ?# | | ??????????????????????????????????????????? # | | ??????????????????????????????????????????? ## | | ???????????????????????????????????????????#####?? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 34 Energy Capacity 360 Matter Stores 650 Matter Capacity 650 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 40 Offensive Hacking 34 Item Schematics ----------------- Adv. Hardlight Generator | -5/Factory | Hacked Hvy. Neutron Cannon | -4/Factory | Hacked Robot Schematics ------------------ B-60 Warrior | -5/Factory | Hacked Fabricated ------------ B-60 Warrior | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionCatalystBoosters Manual? 0 Play Time 01:06:15 Cumulative 931.3 hours Start 2021.03.13 @ 08:23:10 End 2021.03.13 @ 11:52:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 700 Rogue 62 Adventurer 0 Explorer 638 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cfe15a-5e29-4f01-9fc6-ab4e30ed8268