Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:51:07

Player: Blaze

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (82)      410
Value Destroyed (3330)     3330
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2467)               2467
              TOTAL SCORE: 11527

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      537
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      728
Friendly Fire              -444

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>   --- POWER (4) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (5) ------
    0b10 Decoder Chip [Generic]
    Targeting Computer
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
  Advanced VSS Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Terrain Scan Processor
           0b10 Decoder Chip [Generic]
           Targeting Computer
  Improved Launcher Guidance Computer
>          --- WEAPON -----------
     Heavy Beamcaster
           Vortex Rifle
           Vortex Catalyst Activator
           Scythe
>          --- INVENTORY --------
           Tesla Rifle
           Bore Cannon
           Bore Cannon
[Rating: 91]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Impulse Thruster Array
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Slots Evolved              12   | .   .   2   .   .   .   6   2   2   .   .   .   
  Power                    3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   1   .   .   .   
  Utility                  3    | .   .   1   .   .   .   1   1   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   .   1   .   1   .   .   .   
Parts Attached             110  | 6   10  13  1   1   16  18  11  4   15  .   15  
  Power                    23   | 1   .   3   1   .   5   5   1   2   3   .   2   
    Engine                 10   | 1   .   3   1   .   2   3   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   3   2   1   1   3   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               27   | 2   5   1   .   .   3   2   4   1   3   .   6   
    Treads                 5    | 2   .   .   .   .   2   1   .   .   .   .   .   
    Leg                    9    | .   3   1   .   .   1   1   .   .   2   .   1   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   4   1   1   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  22   | 1   3   3   .   1   1   5   1   1   3   .   3   
    Device                 9    | .   1   .   .   1   .   3   1   1   2   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   1   .   .   1   1   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             4    | .   .   2   .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   6   .   .   7   6   5   .   6   .   4   
    Energy Gun             12   | 2   .   5   .   .   1   .   1   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          14   | .   2   1   .   .   5   1   3   .   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   .   .   .   1   
    Launcher               6    | .   .   .   .   .   1   3   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   .   2   .   .   .   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   1   .   2   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   2   .   19  
Parts Lost                 61   | .   7   2   .   .   17  5   .   .   15  1   14  
  Power                    13   | .   1   2   .   .   3   2   .   .   3   .   2   
  Propulsion               20   | .   3   .   .   .   5   1   .   .   4   1   6   
  Utility                  9    | .   1   .   .   .   2   1   .   .   3   .   2   
  Weapon                   19   | .   2   .   .   .   7   1   .   .   5   .   4   
  Highest Loss Streak      9    | .   6   1   .   .   5   5   .   .   7   1   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     80   | .   96  83  100 100 86  56  59  79  62  77  67  
  Engine                   5    | .   13  7   11  11  6   8   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   4   2   3   5   5   15  12  
  Treads                   3    | .   4   .   .   .   17  5   .   .   .   .   .   
  Leg                      10   | .   7   19  22  22  3   2   .   .   1   10  8   
  Wheel                    1    | .   14  .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   20  26  16  4   .   
  Device                   6    | .   4   .   .   2   11  12  7   15  4   10  4   
  Storage                  1    | .   22  .   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   7   11  11  12  13  11  10  10  10  16  
  Protection               5    | .   .   16  22  19  .   .   .   .   .   .   .   
  Energy Gun               10   | .   4   24  22  22  4   .   3   5   5   10  7   
  Ballistic Gun            12   | .   22  5   11  11  27  .   6   10  11  10  7   
  Ballistic Cannon         1    | .   .   .   .   .   .   9   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  69  18  21  21  19  54  36  58  68  67  69  
  Greatest Support         58   | 40  40  20  20  20  40  28  40  50  50  40  58  
  Greatest Overweight (x)  13   | .   13  2   1   1   2   8   3   1   10  1   3   
  Average Overweight (x)   .    | .   1   .   1   .   .   1   .   .   1   1   .   
Largest Inventory Capacity 20   | 8   20  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   17  5   5   5   5   5   5   5   5   5   5   
  Most Carried             12   | 8   12  5   5   5   5   5   5   5   5   4   5   
  Average Carried          4    | 4   8   4   5   4   4   3   3   4   3   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   4   3   4   4   5   4   4   .   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 22% | Tank
 21% | Mutant
 13% | Gunner
  3% | Infiltrator-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
               Tank | -9/Materials
               Tank | -9/Mines
               Tank | -7/Zion
   Scavenger-Gunner | -6/Proximity Caves
             Mutant | -6/Factory
             Gunner | -5/Factory
 Infiltrator-Gunner | -4/Factory
             Gunner | -4/Upper Caves
   Scavenger-Gunner | -4/Upper Caves
   Scavenger-Gunner | -4/Warlord

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Matter Collected           2533 | 260 167 282 5   10  421 189 80  262 366 118 373 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3402 | 79  370 671 .   .   478 440 92  13  630 273 356 
  Parts                    162  | 2   33  38  .   .   25  23  5   2   17  9   8   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      60   | .   .   .   .   3   44  .   .   .   4   9   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Combat Hostiles Destroyed  58   | .   8   12  .   .   10  5   1   .   13  4   5   
  Guns                     40   | .   8   9   .   .   10  .   1   .   7   4   1   
  Cannons                  5    | .   .   .   .   .   .   2   .   .   1   .   2   
  AOE                      13   | .   .   3   .   .   .   3   .   .   5   .   2   
Classes Destroyed          16   | 1   4   4   .   .   2   .   1   1   .   1   2   
  Worker                   5    | .   2   .   .   .   .   3   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   2   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   2   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   2   2   .   .   1   2   .   .   .   .   .   
  Swarmer                  8    | .   1   4   .   .   3   .   .   .   .   .   .   
  Grunt                    25   | .   7   4   .   .   2   4   .   .   7   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   3   .   .   3   .   1   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Behemoth                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     4    | .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           7    | 1   3   7   .   .   3   6   3   1   4   2   2   
  Combat Bots Only         5    | .   2   5   .   .   3   2   1   .   4   2   2   
Max Kills in Single Turn   6    | 1   1   2   .   .   2   6   3   1   4   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   .   2   .   .   4   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        775  | .    112  47   .    .    244  78   2    2    118  26   146  
  Missed                   272  | .    33   14   .    .    93   19   .    2    41   5    65   
Damage Taken               8386 | .    791  516  .    .    1899 1068 62   .    1555 439  2056 
  Core                     2129 | .    233  40   .    .    309  345  48   .    245  46   863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   171  | .    43   .    .    .    .    .    .    .    .    .    128  
Core Remaining (%)         54   | 100  6    .    .    .    12   59   95   .    .    .    .    
Volleys Fired              225  | 3    45   39   .    .    43   12   3    2    28   10   40   
  Largest                  5    | 2    2    3    .    .    3    3    2    3    5    4    3    
  Hottest                  276  | 90   90   150  .    .    123  151  78   141  276  211  141  
Shots Fired                472  | 6    89   75   .    .    109  25   4    6    76   41   41   
  Gun                      390  | 6    89   75   .    .    102  .    3    6    61   41   7    
  Cannon                   63   | .    .    .    .    .    .    23   .    .    8    .    32   
  Launcher                 19   | .    .    .    .    .    7    2    1    .    7    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  295  | .    64   24   .    .    73   23   3    4    52   20   32   
  Thermal                  123  | 6    25   36   .    .    29   .    .    2    12   11   2    
  Explosive                17   | .    .    .    .    .    7    2    1    .    7    .    .    
  Electromagnetic          30   | .    .    15   .    .    .    .    .    .    5    10   .    
  Entropic                 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         19   | 4    14   9    .    .    9    6    5    8    10   19   10   
  Robot Miss Streak        4    | 1    3    4    .    .    3    2    .    1    3    2    3    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    2    .    1    
  Secondary Targets        5    | .    2    .    .    .    1    .    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    1    1    .    
Shots Hit Robots           302  | 4    59   50   .    .    73   18   3    5    40   31   19   
  Core Hits                211  | 2    21   30   .    .    40   30   6    2    59   11   10   
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Critical Strikes         23   | .    1    3    .    .    5    2    .    .    .    .    12   
    Burn                   9    | .    1    3    .    .    5    .    .    .    .    .    .    
    Destroy                12   | .    .    .    .    .    .    .    .    .    .    .    12   
    Blast                  2    | .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9506 | 46   762  1057 10   .    1299 1083 116  122  2463 660  1888 
  Guns                     4601 | 46   762  691  .    .    953  .    68   122  999  660  300  
  Cannons                  1004 | .    .    .    .    .    .    475  .    .    33   .    496  
  Explosions               3891 | .    .    366  .    .    346  608  48   .    1431 .    1092 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    10   .    .    .    .    .    .    .    .    
  Kinetic                  4012 | .    564  254  .    .    684  475  68   75   949  447  496  
  Thermal                  1389 | 46   198  543  .    .    269  19   .    47   33   183  51   
  Explosive                2532 | .    .    118  .    .    346  589  48   .    1431 .    .    
  Electromagnetic          222  | .    .    142  .    .    .    .    .    .    50   30   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1341 | .    .    .    .    .    .    .    .    .    .    .    1341 
Highest Corruption         21   | .    .    .    .    .    .    .    .    .    2    6    21   
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       33   | .    .    .    .    .    .    .    .    .    .    .    33   
  Effects                  24   | .    .    .    .    .    .    .    .    .    3    10   11   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    3    2    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    2    3    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    1    2    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            134  | .    .    17   .    .    46   22   .    .    .    .    49   
  Projectiles              2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Explosions               132  | .    .    17   .    .    46   20   .    .    .    .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    7    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    6    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      329  | .    .    100  .    .    44   49   14   .    122  .    .    
  Shots                    12   | .    .    2    .    .    2    2    1    .    5    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        502  | 90   367  278  .    .    364  270  .    48   502  120  173  
  Average Temperature      103  | 48   137  108  .    .    97   88   .    28   179  51   30   
  Received Heat Transfer   1449 | .    336  153  .    .    351  90   .    .    222  27   270  
  Effects                  12   | .    4    .    .    .    3    .    .    .    5    .    .    
    Shutdowns              6    | .    1    .    .    .    1    .    .    .    4    .    .    
    Energy Bleed           2    | .    1    .    .    .    .    .    .    .    1    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3    | .    1    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    .    .    .    .    .    1    .    .    1    
  Heat Transferred         3649 | 124  607  1277 .    .    1147 50   .    74   37   259  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Peak Influence             599  | 5   142 599 157 .   .   269 216 275 .   .   .   
  Initial                  157  | .   3   34  157 .   .   .   114 105 .   .   .   
  Average                  126  | 2   57  303 120 .   .   106 156 195 .   .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   1   1   1   .   .   .   
  Low Security (%)         79   | 100 100 46  100 .   .   77  57  33  .   .   .   
  Level 1                  13   | .   .   1   .   .   .   22  42  66  .   .   .   
  Level 2                  6    | .   .   51  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   2   .   .   .   3   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Distress Signals           4    | .   2   1   .   .   1   .   .   .   .   .   .   
Communications Jammed      7    | .   .   .   .   .   .   4   .   3   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   4   .   3   .   .   .   
Times Spotted              156  | .   17  18  .   .   21  15  1   8   17  4   55  
  Peak Tracking Total      21   | .   5   6   .   .   7   4   1   4   4   2   21  
  Tactical Retreats        7    | .   .   .   .   .   .   .   .   1   2   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   16  

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Machines Disabled          14   | .   .   7   .   .   .   7   .   .   .   .   .   
  Max in Single Turn       6    | .   .   6   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Machines Accessed          14   | .   5   2   .   .   1   .   2   .   1   .   3   
  Terminals                8    | .   4   2   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                27   | .   12  6   .   .   1   .   3   .   1   .   4   
  Successful               19   | .   7   4   .   .   1   .   2   .   1   .   4   
  Failed                   8    | .   5   2   .   .   .   .   1   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   3   .   4   .   .   .   
  Terminals                18   | .   9   6   .   .   1   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             16   | .   5   4   .   .   1   .   1   .   1   .   4   
  Record                   4    | .   2   .   .   .   .   .   .   .   .   .   2   
  Open Door                4    | .   .   .   .   .   1   .   .   .   1   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   5   2   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Total Allies               16   | .   .   .   .   7   .   2   .   7   .   .   .   
  Largest Group            7    | .   .   .   .   7   7   2   .   6   1   .   .   
  Highest-Rated Group      360  | .   .   .   .   223 223 170 .   360 39  .   .   
  Highest-Rated Ally       85   | .   .   .   .   39  39  85  .   81  39  .   .   
Zionite Dispatches         3    | .   .   .   .   .   .   1   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hacker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   .   .   27  12  .   21  .   .   .   
  Total Damage             1985 | .   .   .   .   .   437 921 .   627 .   .   .   
  Kills                    15   | .   .   .   .   .   4   7   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   1   1   .   .   .   1   2   .   
Drone Launches             2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  
Turns Passed               10384 | 144  711  410  520  2024 1595 1038 187  181  968  785  1821 
Spaces Moved               5722  | 47   373  208  228  1145 838  447  202  159  601  385  1089 
  Core                     429   | 6    3    44   .    .    48   205  28   .    3    .    92   
  Treads                   718   | 41   49   .    .    .    551  77   .    .    .    .    .    
  Legs                     3202  | .    72   164  228  1145 239  165  .    .    65   385  739  
  Wheels                   249   | .    249  .    .    .    .    .    .    .    .    .    .    
  Hover                    866   | .    .    .    .    .    .    .    174  159  533  .    .    
  Flight                   258   | .    .    .    .    .    .    .    .    .    .    .    258  
  Fastest Speed            35    | 50   50   50   190  120  50   100  48   44   48   190  35   
  Average Speed            151   | 145  136  120  190  168  153  194  58   51   130  190  144  
  Slowest Speed            700   | 160  700  150  190  190  170  450  200  94   550  190  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    60   24   47   88   70   14   5    5    72   60   89   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    1    1    2    .    .    .    4    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          346   | .    .    65   .    .    39   31   26   1    135  4    45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    .    3    2    1    8    3    6    
  AOE                      322   | .    .    65   .    .    39   28   24   .    127  .    39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  
Total                      7061 | 117  483  304  314  1242 1059 591  261  252  722  414  1302 
  Wait                     875  | 51   43   33   85   90   150  92   42   83   67   20   119  
  Move                     5711 | 46   372  207  227  1144 837  446  201  158  600  384  1089 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 11   10   10   .    3    10   9    4    4    11   .    18   
  Fast Attach              21   | .    .    3    .    .    1    5    6    2    3    .    1    
  Attach                   74   | 6    5    9    .    1    9    13   4    2    12   .    13   
  Detach                   8    | .    1    .    .    .    .    7    .    .    .    .    .    
  Swap                     15   | .    5    1    1    .    6    .    1    .    .    .    1    
  Drop                     40   | .    2    2    .    4    3    7    .    1    1    .    20   
  Fire                     225  | 3    45   39   .    .    43   12   3    2    28   10   40   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 14)
   145 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   345 | -10/Materials      | Repaired Lgt. Treads
   476 | -10/Materials      | Discovered new exit (range 8)
   554 | -10/Materials      | Discovered new exit (range 12)
   703 | -10/Materials      | Discovered new exit (range 12)
   843 | -10/Materials      | Core integrity fell below 50%
   854 | -10/Materials      | Core integrity fell below 20%
   856 | -10/Materials      | Entered another Materials area
   856 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   878 | -9/Materials       | Lost 6 parts (1p2n1u2w)
  1239 | -9/Materials       | Discovered new exit (range 8)
  1266 | -9/Materials       | Entered Mines
  1287 | -9/Mines           | Build established: Tank
  1306 | -9/Mines           | Discovered new exit (range 8)
  1350 | -9/Mines           | Learned Materials emergency access door positions
  1762 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1786 | -9/Mines           | Entered Zion
  2085 | -7/Zion            | Learned Factory trap positions
  2518 | -7/Zion            | Imprinted
  2520 | -7/Zion            | Declared Zion's savior
  3330 | -7/Zion            | Given the Hacking Drone Bay
  3331 | -7/Zion            | Found Prototype Device
  3338 | -7/Zion            | Identified Hacking Drone Bay
  3644 | -7/Zion            | Build established: Gunner
  3736 | -7/Zion            | Gained Derelict followers
  3778 | -7/Zion            | Discovered new exit (range 14)
  3810 | -7/Zion            | Entered Proximity Caves
  3810 | -6/Proximity Caves | Accompanied by 8 allies
  3828 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  3888 | -6/Proximity Caves | Lost 4 allies
  3957 | -6/Proximity Caves | Spotted B-75 Beast
  4014 | -6/Proximity Caves | Destroyed B-75 Beast
  4030 | -6/Proximity Caves | Lost 3 allies
  4042 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
  4368 | -6/Proximity Caves | Build established: Scavenger-Gunner
  4843 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5307 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  5338 | -6/Proximity Caves | Core integrity fell below 50%
  5357 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
  5386 | -6/Proximity Caves | Lost 4 parts (1p3w)
  5396 | -6/Proximity Caves | Core integrity fell below 20%
  5404 | -6/Proximity Caves | Discovered new exit (range 3)
  5405 | -6/Proximity Caves | Entered Factory
  5405 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1
  5406 | -6/Factory         | Loaded intel: 117 trap records
  5420 | -6/Factory         | Lost 4 allies
  5435 | -6/Factory         | Lost 5 parts (1p2n1u1w)
  5528 | -6/Factory         | Zion Heavy squad teleported in
  5644 | -6/Factory         | Build established: Mutant
  6246 | -6/Factory         | Discovered new exit (range 15)
  6258 | -6/Factory         | Discovered new exit (range 15)
  6270 | -6/Factory         | Found Prototype Launcher
  6271 | -6/Factory         | Identified Rocket Array
  6443 | -6/Factory         | Entered another Factory area
  6443 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  6465 | -5/Factory         | Lost 5 parts (2p1n1u1w)
  6612 | -5/Factory         | Discovered new exit (range 7)
  6630 | -5/Factory         | Entered another Factory area
  6630 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6644 | -4/Factory         | Zion Fire squad teleported in
  6691 | -4/Factory         | Zion Hacker squad teleported in
  6710 | -4/Factory         | Discovered new exit (range 15)
  6811 | -4/Factory         | Entered Upper Caves
  6811 | -4/Upper Caves     | Accompanied by 2 allies
  6865 | -4/Upper Caves     | Lost 6 allies
  6877 | -4/Upper Caves     | Build established: Infiltrator-Gunner
  7138 | -4/Upper Caves     | Lost 7 parts (2p1n1u3w)
  7446 | -4/Upper Caves     | Build established: Gunner
  7562 | -4/Upper Caves     | Ambushed by wild Derelicts
  7605 | -4/Upper Caves     | Lost 3 parts (2n1w)
  7727 | -4/Upper Caves     | Discovered new exit (range 13)
  7779 | -4/Upper Caves     | Entered another Upper Caves area
  7848 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7913 | -4/Upper Caves     | Build established: Scavenger-Gunner
  8403 | -4/Upper Caves     | Learned 4 Research zone layouts
  8418 | -4/Upper Caves     | Learned Research trap positions
  8556 | -4/Upper Caves     | Discovered new exit (range 4)
  8564 | -4/Upper Caves     | Entered Warlord
  8635 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9351 | -4/Warlord         | Visited the Vortex Lab
  9357 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9371 | -4/Warlord         | Found Prototype Energy Gun
  9389 | -4/Warlord         | Found Prototype Launcher
  9420 | -4/Warlord         | Identified Vortex Rifle
  9686 | -4/Warlord         | Rebuked by Warlord
  9707 | -4/Warlord         | Warlord forces counterattacked
  9979 | -4/Warlord         | Identified Vortex Catalyst Activator
  9988 | -4/Warlord         | Spotted Striker
  9988 | -4/Warlord         | Spotted B-90 Cyclops
 10005 | -4/Warlord         | Spotted B-86 Titan
 10005 | -4/Warlord         | Spotted Executioner
 10032 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 10046 | -4/Warlord         | Lost 9 parts (2p2n2u3w)
 10189 | -4/Warlord         | Spotted Striker
 10189 | -4/Warlord         | Spotted Executioner
 10191 | -4/Warlord         | Spotted B-90 Cyclops
 10206 | -4/Warlord         | Spotted B-86 Titan
 10218 | -4/Warlord         | Spotted B-90 Cyclops
 10218 | -4/Warlord         | Spotted B-86 Titan
 10219 | -4/Warlord         | Spotted Striker
 10222 | -4/Warlord         | Core integrity fell below 50%
 10224 | -4/Warlord         | System corruption reached 10%
 10240 | -4/Warlord         | Destroyed B-90 Cyclops
 10267 | -4/Warlord         | Found Hvy. Reflective Plating
 10280 | -4/Warlord         | Lost 14 allies
 10319 | -4/Warlord         | Spotted Striker
 10320 | -4/Warlord         | Spotted Executioner
 10355 | -4/Warlord         | Lost 4 allies
 10367 | -4/Warlord         | Spotted Striker
 10374 | -4/Warlord         | Spotted Striker
 10384 | -4/Warlord         | Core integrity fell below 20%
 10384 | -4/Warlord         | Discovered new exit (range 15)
 10385 | -4/Warlord         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
Triggered Dirty Bomb Trap.
An explosion rips through the floor.
Cesium-ion Thruster destroyed.
Scythe destroyed.
Critical hit (Blast).
Acquired Corrupted VTOL Module.
Integrated Corrupted VTOL Module (+10).
CAF/ KDD#P&ON|I2G8&WLFFN
[Achievement: Hunted]
B-60 Warrior Imp. Treads blasted off.
Knocked back.
VTOL Module destroyed.
Impulse Thruster Array destroyed. <x2>
Dropped Phasing Sabre.
Discarded Imp. Launcher Guidance Computer.
L-61 Swordsman knocked back.
Dropped Corrupted Powered Hammer.
Dropped Rnf. Fission Core.
EXIT=FOUND
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
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|  *  #????????????????????????????????????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          47
Energy Capacity            745
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               1
Jamming Range              14
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         10
Launcher Accuracy          30
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
       Field Propulsion Drive | -7/Zion | Archive
       Med. Insulated Plating | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
            Hvy. Battle Rifle | -7/Zion | Archive
       Nuclear Pulse Thruster | -7/Zion | Archive
 Imp. Proton Missile Launcher | -7/Zion | Archive
                   Power Maul | -7/Zion | Archive
         Imp. EM Pulse Cannon | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
                Energy Filter | -7/Zion | Archive
  0b10 Decoder Chip [Generic] | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
             Recoil Nullifier | -7/Zion | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A Powerful Ally?
Adventurer
Hunted
I'm Back, Baby!
Robot Respite
The One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              StasisElectronAmplifier
  Manual?         0
Play Time         02:16:07
  Cumulative      5.9 hours
  Start           2024.04.06 @ 16:14:47
  End             2024.04.07 @ 17:51:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 879ebb2b-ed1d-4229-a19d-8a0f6279d9c3