Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 17:20:17 Player: Iris Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3036) 3036 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 6806 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 12 Entered Garrisons 400 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Light Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Terrain Scanner Improved Terrain Scan Processor Microactuators Reaction Control System > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Power Maul Blade Saw > --- INVENTORY -------- Hardlight Generator Light Assault Rifle Gauss Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 111 | 6 29 9 32 11 24 . Power 14 | 1 3 1 3 3 3 . Engine 9 | 1 3 1 2 1 1 . Core 5 | . . . 1 2 2 . Reactor . | . . . . . . . Propulsion 27 | 2 11 1 6 3 4 . Treads 13 | 2 9 1 1 . . . Leg 8 | . . . 3 3 2 . Wheel 2 | . 2 . . . . . Hover 1 | . . . 1 . . . Flight 3 | . . . 1 . 2 . Utility 30 | 1 8 2 9 1 9 . Device 16 | . 3 1 6 1 5 . Storage 1 | 1 . . . . . . Processor 6 | . 2 . 1 . 3 . Hackware 1 | . . . . . 1 . Protection 6 | . 3 1 2 . . . Artifact . | . . . . . . . Weapon 40 | 2 7 5 14 4 8 . Energy Gun 13 | 1 2 3 6 . 1 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 10 | 1 4 . 3 2 . . Ballistic Cannon 4 | . . 1 3 . . . Launcher 7 | . 1 1 1 1 3 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 47 | . 3 7 9 6 22 . Power 10 | . 1 1 2 2 4 . Propulsion 8 | . . 3 . . 5 . Utility 11 | . 1 1 3 1 5 . Weapon 18 | . 1 2 4 3 8 . Highest Loss Streak 12 | . 1 5 4 5 12 . To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 81 | . 94 93 60 96 75 7 Engine 6 | . 12 10 3 3 . . Core 3 | . . . 1 12 8 . Treads 10 | . 27 19 . . . . Leg 8 | . . . 5 27 16 . Device 13 | . 9 10 12 26 16 . Storage 1 | . 4 . . . . . Processor 5 | . 3 11 8 . 6 . Protection 4 | . 9 11 3 . . . Energy Gun 8 | . 8 16 11 . 3 . Ballistic Gun 7 | . 15 . 4 16 2 . Ballistic Cannon 2 | . . 6 5 . . . Launcher 2 | . 2 7 1 2 1 . Impact Weapon 2 | . . . . . 11 7 Slashing Weapon 1 | . . . . 6 3 . Naked Turns 2 | . 2 . . . . . Heaviest Build 36 | 14 16 20 24 31 36 3 Greatest Support 46 | 40 46 46 27 42 42 3 Greatest Overweight (x) 6 | . 3 2 6 1 5 . Average Overweight (x) . | . . . 2 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 2 Average Carried 3 | . 3 4 4 2 3 2 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 . 2 2 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Mutant 14% | Gladiator 11% | Tank 9% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Gladiator | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Matter Collected 1970 | 260 335 276 482 320 297 . Remotely . | . . . . . . . Salvage Created 2714 | . 798 374 496 326 720 . Parts 148 | . 44 30 27 17 30 . Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 69 | . 16 11 16 10 16 . Melee 6 | . . . . 1 5 . Guns 31 | . 13 2 11 4 1 . Cannons 5 | . . 1 4 . . . AOE 21 | . 2 8 . 5 6 . Classes Destroyed 13 | . 6 2 1 3 1 . Worker 4 | . . . . . 4 . Builder 7 | . 4 . . . 3 . Tunneler 1 | . . 1 . . . . Hauler 2 | . 1 . . . 1 . Recycler 6 | . 3 . 1 . 2 . Watcher 7 | . 2 2 . . 3 . Swarmer 14 | . 3 . 7 . 4 . Cutter 1 | . . . . 1 . . Grunt 39 | . 13 6 6 6 8 . Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . 1 . . Sentry 11 | . . 5 2 1 3 . Hunter 1 | . . . . 1 . . Best Kill Streak 15 | . 4 3 4 5 15 . Combat Bots Only 7 | . 3 3 4 5 7 . Max Kills in Single Turn 4 | . 2 2 2 2 4 . Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 2 2 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Hostile Shots Fired 636 | . 70 95 132 68 242 29 Missed 192 | . 18 25 42 18 75 14 Damage Taken 5602 | . 653 907 1141 765 1884 252 Core 1466 | . 131 128 391 109 490 217 Absorbed by Shields 102 | . . . . 44 . 58 Redirected to Shielding 30 | . 2 28 . . . . Core Remaining (%) 56 | 100 47 68 . 9 . . Volleys Fired 186 | . 58 25 54 34 15 . Largest 3 | . 2 3 3 3 2 . Hottest 163 | . 130 154 163 91 94 . Shots Fired 353 | . 98 61 104 68 22 . Gun 261 | . 85 33 77 55 11 . Cannon 49 | . . 17 27 5 . . Launcher 43 | . 13 11 . 8 11 . Special . | . . . . . . . Kinetic 179 | . 44 17 58 60 . . Thermal 85 | . 6 33 46 . . . Explosive 43 | . 13 11 . 8 11 . Electromagnetic 46 | . 35 . . . 11 . Robot Hit Streak 17 | . 10 13 17 9 6 . Robot Miss Streak 12 | . 12 4 7 5 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 260 | . 58 38 72 39 53 . Core Hits 188 | . 43 33 49 24 39 . Critical Kills 6 | . 3 . . . 3 . Critical Parts Destroyed 6 | . 1 . . . 5 . Critical Strikes 20 | . 4 2 2 1 11 . Burn 3 | . . 2 1 . . . Destroy 4 | . 4 . . . . . Blast 1 | . . . 1 . . . Smash 9 | . . . . . 9 . Sever 3 | . . . . 1 2 . Melee Attacks 62 | . . . . 10 52 . Impact 44 | . . . . . 44 . Slashing 18 | . . . . 10 8 . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . . . 6 . Damage Inflicted 7414 | . 1139 997 1141 1004 3133 . Guns 2146 | . 606 388 679 378 95 . Cannons 647 | . . 165 444 38 . . Explosions 2852 | . 509 432 . 536 1375 . Melee 1715 | . . . . 52 1663 . Ramming 54 | . 24 12 18 . . . Kinetic 1387 | . 229 165 577 416 . . Thermal 997 | . 63 388 546 . . . Explosive 2852 | . 509 432 . 536 1375 . Electromagnetic 409 | . 314 . . . 95 . Impact 1574 | . . . . . 1574 . Slashing 141 | . . . . 52 89 . Piercing . | . . . . . . . Highest Corruption 7 | . . . 3 3 7 7 Average Corruption 4 | . . . 2 3 6 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . 9 10 26 1 Message Errors 7 | . . . 2 3 2 . Matter Fused 10 | . . . 2 2 6 . Heat Flow Errors 6 | . . . 1 1 3 1 Energy Discharges 7 | . . . . . 7 . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 5 | . . . 1 2 2 . Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . 1 . 1 . Alerts 3 | . . . 1 1 1 . Overload Shots . | . . . . . . . Overflow Damage 589 | . . . . . 589 . Projectiles . | . . . . . . . Explosions 46 | . . . . . 46 . Melee 543 | . . . . . 543 . Knockbacks 17 | . . . 10 . 7 . Impact 7 | . . . . . 7 . Kinetic 9 | . . . 9 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 106 | . 34 22 5 20 25 . Shots 5 | . 2 1 . 1 1 . Rammed 27 | . 8 4 15 . . . Targets Rammed 34 | . 13 4 17 . . . Kicked 2 | . . . 2 . . . Crushed 5 | . 5 . . . . . Highest Temperature 419 | . 90 189 419 172 334 112 Average Temperature 60 | . 22 45 114 39 96 61 Received Heat Transfer 1732 | . 330 216 459 193 504 30 Effects 6 | . . . 6 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 12 | . 1 . . . 11 . Impact Corruptions 15 | . . . . . 15 . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 2187 | . 80 935 1172 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Peak Influence 520 | . 319 219 199 520 275 152 Initial 273 | . . 8 79 129 273 152 Average 157 | . 129 111 120 410 137 152 Maximum Alert Level 2 | . 1 1 . 2 1 . Low Security (%) 75 | 100 76 94 100 3 70 100 Level 1 18 | . 23 5 . 46 29 . Level 2 5 | . . . . 49 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 4 1 6 . 6 . Investigation 2 | . 2 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 8 | . 2 1 3 . 2 . Assault . | . . . . . . . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Distress Signals 7 | . 1 2 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 29 22 29 20 25 10 Peak Tracking Total 10 | . 2 7 6 5 5 10 Tactical Retreats 7 | . 2 . 2 1 2 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Traps Triggered 12 | . 4 1 2 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Disabled 5 | . 1 1 . 1 2 . Max in Single Turn 2 | . 1 1 . 1 2 . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Accessed 17 | . 5 5 2 2 3 . Terminals 13 | . 5 4 1 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 43 | . 15 12 7 3 6 . Successful 21 | . 8 7 3 2 1 . Failed 22 | . 7 5 4 1 5 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . 1 1 . . . . Terminals 32 | . 15 7 5 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 17 | . 8 5 2 2 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 5 | . 3 1 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . . 1 . . . . Patrol Status 2 | . 1 1 . . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 4 1 2 3 . Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 63 | . . . . 63 . . Highest-Rated Ally 21 | . . . . 21 . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage 223 | . . . . 223 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Turns Passed 6492 | 134 1609 1029 1474 769 1436 41 Spaces Moved 3827 | 80 873 577 633 528 1065 71 Core 499 | 2 12 16 354 . 44 71 Treads 1512 | 78 855 561 18 . . . Legs 1735 | . . . 205 528 1002 . Wheels 6 | . 6 . . . . . Hover . | . . . . . . . Flight 75 | . . . 56 . 19 . Fastest Speed 32 | 50 50 100 100 105 32 50 Average Speed 144 | 157 159 158 196 111 116 50 Slowest Speed 350 | 160 200 160 350 190 300 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 89 42 31 51 14 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 256 | . 83 102 . 57 14 . Melee 2 | . . . . . 2 . Projectile . | . . . . . . . AOE 254 | . 83 102 . 57 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Total 4336 | 85 989 636 753 633 1164 76 Wait 16 | . . 16 . . . . Move 3821 | 79 872 576 632 527 1064 71 Hop . | . . . . . . . Pick Up 5 | . 1 2 . . 2 . Fast Attach 94 | 6 28 3 26 10 21 . Attach 16 | . 1 5 6 1 3 . Detach 31 | . 6 1 11 1 12 . Swap 1 | . . 1 . . . . Drop 32 | . 10 3 7 8 4 . Fire 186 | . 58 25 54 34 15 . Melee 53 | . . . . 10 43 . Ram 15 | . . . 15 . . . Kick 2 | . . . 2 . . . Crush 17 | . 13 4 . . . . Escape Stasis 17 | . . . . 12 . 5 Rewire 30 | . . . . 30 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Discovered new exit (range 16) 983 | -10/Materials | Discovered new exit (range 15) 1633 | -10/Materials | Core integrity fell below 50% 1742 | -10/Materials | Identified exit to Materials 1744 | -10/Materials | Entered another Materials area 1744 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2165 | -9/Materials | Build established: Tank 2269 | -9/Materials | Discovered new exit (range 8) 2470 | -9/Materials | Build established: Scavenger-Tank 2602 | -9/Materials | Discovered new exit (range 4) 2612 | -9/Materials | Identified exit to Materials 2773 | -9/Materials | Entered another Materials area 2773 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2789 | -8/Materials | Lost 5 parts (1p2n2w) 3214 | -8/Materials | Build established: Gunner 3332 | -8/Materials | Lost 4 parts (1p2u1w) 3397 | -8/Materials | Discovered new exit (range 5) 3618 | -8/Materials | Build established: Scavenger-Mutant 3643 | -8/Materials | Garrison activated, responded to threat 3739 | -8/Materials | Core integrity fell below 50% 3810 | -8/Materials | Identified exit to Garrison 4208 | -8/Materials | Build established: Tank 4247 | -8/Materials | Entered Garrison 4268 | -8/Garrison | Triggered checkpoint 4447 | -8/Garrison | Lost 3 allies 4459 | -8/Garrison | Core integrity fell below 20% 4483 | -8/Garrison | Lost 5 parts (2p1u2w) 4594 | -8/Garrison | Triggered checkpoint 4632 | -8/Garrison | Triggered checkpoint 4713 | -8/Garrison | Discovered new exit (range 69) 4713 | -8/Garrison | Discovered new exit (range 74) 4713 | -8/Garrison | Discovered new exit (range 26) 4734 | -8/Garrison | Triggered checkpoint 4758 | -8/Garrison | Build established: Scavenger-Mutant 4872 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Entered Factory 5016 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5143 | -7/Factory | Discovered new exit (range 6) 5544 | -7/Factory | Lost 3 parts (1p1n1w) 5662 | -7/Factory | Build established: Gladiator 5673 | -7/Factory | Lost 7 parts (1p2n2u2w) 6433 | -7/Factory | Core integrity fell below 50% 6438 | -7/Factory | Destroyed 7 combat bots 6452 | -7/Factory | Identified exit to Garrison 6452 | -7/Factory | Entered Garrison 6473 | -7/Garrison | Core integrity fell below 20% 6474 | -7/Garrison | Lost 12 parts (2p2n3u5w) 6486 | -7/Garrison | Triggered checkpoint 6486 | -7/Garrison | Triggered checkpoint 6488 | -7/Garrison | Triggered checkpoint 6493 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06472_ Triggered Fusion Bomb Trap. 06472_ An explosion rips through the floor. 06474_ The unstable cave ceiling collapses. 06486_ Beams of light sweep through the air. An alarm sounds. 06487_ C-30 ARC bursts open, deploying its payload. 06487_ S-27 Virus unfolds itself. 06487_ Triggered Stasis Trap. 06487_ A bubble of rippling energy engulfs the area. 06487_ Field strength at 94. 06488_ Beams of light sweep through the air. An alarm sounds. 06488_ Field strength at 88. 06489_ Field strength at 67. 06490_ Field strength at 53. 06491_ Field strength at 30. 06492_ Field strength at 15. 06493_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ??########## #?????????????????????????????????? | | + #?????????????????????????????????? | | ??########## #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ??????###??# #?????????????????????????????????? | | ?????## ### #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ###### #?????????????????????????????????? | | #?????????????????????????????????? | | ?##### # #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????## ## #?????????????????????#???????????? | | ??????###### #???????????######??? #???????????? | | ???????????# #???????????# #?? #???????????? | | ???????????# ############# ## #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????############ s## ## #???????????? | | ????????????????????### ##sss ## #???????????? | | ????????????????????# "???????????? | | ????????????????????# g "???????????? | | ????????????????????#g @ "???????????? | | ????????????????????# g "???????????? | | ????????????????????### ## ## #???????????? | | ??????????????????????# ## #? #???????????? | | ??????????????????????# ? ??????????? | | ??????????????????????# ?????????? | | ??????????????????????# ####????????? | | ??????????????????????# ## "## ##???????????? | | ??????????????????????# #? %#? #????????????? | | ??????????????????????# ??#####?? #????????????? | | ??????????????????????# ??????????#????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 310 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Close Call Troublemaker Challenges ------------ None Game ------ Seed MiningPhasingShifter Manual? 0 Play Time 00:49:07 Cumulative 6.6 hours Start 2024.04.04 @ 00:02:39 End 2024.04.04 @ 17:20:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e2c39b-a0d1-439e-a87c-284c7be5a432