Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 01:50:12 Player: Morgan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (487) 487 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2127 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 94/160 System Corruption 0% Temperature Warm (187) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Flexi-carbon Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Minigun > --- INVENTORY (8) ---- Titanium Leg Heavy Particle Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Energy Filter Reaction Control System > --- WEAPON ----------- Heavy Particle Cannon Barrage Gun > --- INVENTORY -------- Titanium Leg Heavy Particle Cannon Minigun Bore Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 7 3 5 . 5 11 Power 5 | 1 . 2 . . 2 Engine 4 | 1 . 2 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 2 . . 3 Treads 2 | 2 . . . . . Leg 5 | . . 2 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . . 3 2 Device 5 | . . . . 3 2 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 1 1 . 2 4 Energy Gun 2 | 2 . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 4 | 1 . 1 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 5 . . 10 Power 4 | . . 3 . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 5 | . . 2 . . 3 Highest Loss Streak 5 | . . 2 . . 5 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 2 3 5 7 5 4 Power . | . 1 . . . . Propulsion 1 | . . 1 2 2 1 Utility . | . . . . . . Weapon 3 | 1 1 2 4 3 3 Tool/Special . | . . . . . . Unused Backups 3 | . . . . 3 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 71 | . 95 93 55 61 75 Engine 4 | . 14 17 . . 5 Treads 1 | . 28 1 . . . Leg 19 | . . 20 22 22 18 Device 9 | . . . . 9 14 Storage 19 | . 14 21 22 21 14 Processor 2 | . 9 11 11 1 . Energy Cannon 4 | . . . . 3 9 Ballistic Gun 4 | . 14 11 . . 7 Launcher 4 | . 13 10 . 3 3 Peak Build Rating 27 | 6 8 17 11 20 27 Average Rating 16 | 3 7 15 11 14 21 On Entrance 9 | . 6 8 11 11 20 Naked Turns . | . . . . . . Heaviest Build 22 | 11 12 19 7 20 22 Greatest Support 40 | 40 40 40 34 34 37 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 7 7 8 8 8 Most Carried 8 | 4 5 7 7 8 6 Average Carried 5 | 2 3 5 7 5 4 Final Capacity 8 | 8 5 8 8 8 8 Final Carried 7 | 2 5 7 7 6 3 Class Distribution -------------------- 85% | Mutant 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 850 | 85 118 100 . 278 269 Remotely . | . . . . . . Salvage Created 374 | . 125 137 . . 112 Parts 40 | . 7 21 . . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 11 . . 5 Guns 4 | . . 3 . . 1 Cannons 2 | . . . . . 2 AOE 12 | . 2 8 . . 2 Classes Destroyed 6 | . 3 2 . . 1 Worker 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 14 | . . 10 . . 4 Grunt 3 | . 2 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 . . 3 Combat Bots Only 8 | . 2 8 . . 3 Max Kills in Single Turn 4 | . 2 4 . . 2 Gunslinging . | . . . . . . Exploded 4 | . 1 4 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 196 | . 6 62 . . 128 Missed 60 | . 2 17 . . 41 Hits 136 | . 4 45 . . 87 Melee 2 | . . . . . 2 Projectile 134 | . 4 45 . . 85 Critical Strikes 1 | . . . . . 1 Damage Taken 2045 | . 53 700 . . 1292 Core 422 | . 22 166 . . 234 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 47 | . 11 19 . . 17 Largest 2 | . 2 2 . . 2 Hottest 111 | . 50 55 . . 111 Shots Fired 77 | . 15 33 . . 29 Gun 41 | . 11 19 . . 11 Cannon 16 | . . . . . 16 Launcher 20 | . 4 14 . . 2 Special . | . . . . . . Kinetic 51 | . 11 19 . . 21 Thermal 6 | . . . . . 6 Explosive 20 | . 4 14 . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 4 6 . . 6 Robot Miss Streak 4 | . 1 3 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 36 | . 7 15 . . 14 Core Hits 35 | . 8 20 . . 7 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 3 | . . . . . 3 Destroy 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1771 | . 225 1227 . . 319 Guns 305 | . 57 165 . . 83 Cannons 115 | . . . . . 115 Explosions 1350 | . 168 1061 . . 121 Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 370 | . 57 165 . . 148 Thermal 50 | . . . . . 50 Explosive 1350 | . 168 1061 . . 121 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 114 | . . 114 . . . Projectiles . | . . . . . . Explosions 114 | . . 114 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 135 | . 12 123 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 213 | . 16 35 . . 213 Average Temperature 33 | . 8 12 . . 58 Received Heat Transfer 240 | . 24 132 . . 84 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 66 | 100 100 49 100 . . Level 1 33 | . . 50 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 258 | . 59 258 72 . . Initial 72 | . . 11 72 . . Average 113 | . 27 162 72 . . Influence Increases 660 | . 115 425 . . 120 Destroy 0b10 Robot/C 360 | . 40 220 . . 100 Destroy 0b10 Robot/NC 30 | . 10 20 . . . Destroy Leader 58 | . 2 36 . . 20 Successful Hack 30 | . 18 12 . . . Disable Machine 60 | . 15 45 . . . Destroy Structure 122 | . 30 92 . . . Influence Decreases 660 | . 86 267 115 72 120 Entered New Map 205 | . . 18 115 72 . Time Decay 355 | . 86 199 . . 70 Lost Part 100 | . . 50 . . 50 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 4 17 . . 12 Peak Tracking Total 8 | . 2 7 . . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 9 6 . . . Successful 10 | . 8 2 . . . Failed 5 | . 1 4 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 15 | . 9 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 8 2 . . . Record 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 963 | . 136 500 6 321 . Optics 963 | . 136 500 6 321 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4190 | 69 186 500 6 2230 1199 Spaces Moved 2261 | 39 96 328 5 1087 706 Core 43 | 7 . . . . 36 Treads 142 | 32 96 14 . . . Legs 2076 | . . 314 5 1087 670 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 130 130 130 125 Average Speed 133 | 140 160 131 130 130 135 Slowest Speed 400 | 160 160 160 130 130 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 19 36 6 75 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 145 | . 28 97 . . 20 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 143 | . 28 97 . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3373 | 54 117 370 4 1908 920 Wait 980 | . 2 2 . 797 179 Move 2256 | 38 95 327 4 1086 706 Hop . | . . . . . . Pick Up 37 | 8 4 10 . 10 5 Fast Attach . | . . . . . . Attach 32 | 7 3 6 . 6 10 Detach 5 | 1 2 . . . 2 Swap 1 | . . . . . 1 Drop 14 | . . 5 . 9 . Fire 47 | . 11 19 . . 17 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 11) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 419 | -9/Materials | Destroyed 8 combat bots 728 | -9/Materials | Discovered new exit (range 18) 756 | -9/Materials | Entered Mines 757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 762 | -9/Mines | Entered Zion 1368 | -7/Zion | Found GAL Module 1575 | -7/Zion | Found Prototype Device 1577 | -7/Zion | Identified Bomb Factory No. 2 2452 | -7/Zion | Learned location of Data Miner (-6) 2868 | -7/Zion | Given A8's code to call for help 2964 | -7/Zion | Discovered new exit (range 10) 2992 | -7/Zion | Entered Proximity Caves 3351 | -6/Proximity Caves | Core integrity fell below 50% 3386 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 3868 | -6/Proximity Caves | Build established: Derelict-Mutant 4154 | -6/Proximity Caves | Spotted B-75 Beast 4189 | -6/Proximity Caves | Core integrity fell below 20% 4191 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Mak. Power Source. Acquired Reaction Control System. Acquired Energy Filter. Searching scrap... Found Mak. Hammer. Found Mak. Leg. Found Flexi-carbon Leg. Found 37 Matter. Acquired 37 matter. Acquired Flexi-carbon Leg. The unstable cave ceiling collapses. Acquired 49 matter. Barrage Gun destroyed. Reaction Control System destroyed. Energy Filter destroyed. S-27 Virus destroyed. Acquired Lgt. Nuclear Core. Hvy. Particle Cannon destroyed. Mak. Power Source destroyed. Autogun fries itself beyond repair. 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Medium Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Powered Hammer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed CobblerSupercompositeSpoofer Manual? 0 Play Time 00:27:20 Cumulative 2.8 hours Start 2025.06.10 @ 01:21:20 End 2025.06.10 @ 01:50:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6092e9c3-56f4-4b8f-8075-5a30ce60c4a6