Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 18:11:51 Player: Cogchaaaan Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (194) 970 Value Destroyed (6185) 6185 Prototype IDs (54) 1080 Alien Tech Used (7) 1400 Bonus (10643) 10643 TOTAL SCORE: 31178 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 159 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 914 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Friendly Fire -45 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Graphene Brace Ghost Barrier Spacefold Activator > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Light Particle Reactor Advanced Energy Well (500) Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Matter Pod Advanced Weight Redist. System Advanced Melee Analysis Suite Experimental Core Analyzer Nanoactuators Advanced Transmission Jammer Advanced Reaction Control System Light Regenerative Plating Graphene Brace System Mapper Ghost Barrier > --- WEAPON ----------- Perforator Vortex Lance > --- INVENTORY -------- Light Particle Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Impulse Thruster Array Advanced Energy Well Compact Matter Pod High-powered Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Fusion Bomb Launcher Lance [Rating: 197] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Light Regenerative Plating Artifact Spacefold Activator Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Utility 10 | . . . 1 . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 170 | 9 9 2 23 5 16 13 . 1 1 1 7 1 . 1 1 8 . 1 6 . 6 1 . 9 2 6 7 1 3 2 3 25 Power 14 | 1 . 1 2 1 . 1 . . . . 1 . . . . . . . 1 . 1 . . . . 1 2 . . . 1 1 Engine 6 | 1 . . 2 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Core 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . 1 1 Propulsion 57 | 2 2 . 10 2 8 5 . . . . 2 . . . . . . . 1 . . . . 3 . 2 1 . . . 1 18 Treads 21 | . 2 . 9 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 12 Flight 21 | . . . 1 . . 5 . . . . 2 . . . . . . . 1 . . . . 2 . 2 1 . . . 1 6 Utility 59 | 3 3 1 5 . 3 4 . . 1 1 3 . . 1 1 4 . . 4 . 4 1 . 5 2 3 1 . 2 2 1 4 Device 34 | 2 2 1 2 . 2 1 . . 1 . 2 . . . 1 2 . . 2 . 2 1 . 3 2 2 1 . 2 . 1 2 Storage 7 | 1 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 Processor 7 | . . . 1 . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . 1 Hackware 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . . . . . 1 . . Protection 5 | . . . 1 . 1 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 40 | 3 4 . 6 2 5 3 . 1 . . 1 1 . . . 4 . 1 . . 1 . . 1 . . 3 1 1 . . 2 Energy Gun 10 | 2 2 . 4 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . 2 1 3 . . . . . . 1 . . . 1 . . . . 1 . . . . . 2 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . Launcher 5 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 4 2 1 1 . . . . 2 . 1 1 . 1 . . 5 . . . . 7 . . 1 . 2 4 . . Parts Lost 45 | . . 1 2 . . . . . . . . . . . . . . 1 . . . . . 1 1 3 . . . 2 2 32 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Propulsion 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 18 Utility 20 | . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . 1 2 11 Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 20 | . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 2 3 . . . 2 2 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 12 14 19 20 19 9 10 9 10 10 9 10 9 9 9 9 10 9 10 9 9 9 10 10 9 8 12 12 12 12 12 10 Power 1 | 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 Propulsion 3 | 1 2 2 6 9 6 1 1 1 1 1 1 2 2 2 2 1 1 1 1 2 2 2 2 2 2 . 1 1 1 1 1 2 Utility 6 | . 6 8 7 6 7 4 5 5 5 5 5 5 5 4 5 5 6 6 5 5 4 5 5 5 4 4 6 5 5 5 5 3 Weapon 2 | . 3 3 3 3 3 2 3 2 3 3 2 2 1 2 1 1 2 1 2 1 1 1 2 2 2 2 3 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 2 . 4 . 5 . . . . . 2 . . 1 . 1 . . 1 . . . . . . . 3 . 1 . . 5 Power 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Utility 10 | . 1 . 1 . 1 . . . . . 1 . . 1 . 1 . . 1 . . . . . . . 2 . . . . 1 Weapon 4 | . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 100 100 98 98 98 91 92 92 92 92 92 94 91 91 94 94 94 93 92 94 88 90 90 96 95 92 95 94 94 87 84 73 Engine 5 | . 14 2 9 10 8 7 7 7 7 7 1 . . . . . . . . . 2 5 5 5 5 2 . . . . . . Core 1 | . . 11 1 . . . . . . . 4 6 6 6 6 5 5 5 4 5 5 5 5 5 5 4 3 . . . . . Treads 16 | . 23 28 31 32 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 37 38 38 38 38 32 33 32 31 31 33 33 33 33 33 30 30 30 29 30 30 30 25 25 25 24 16 Device 13 | . 14 14 12 11 9 14 15 15 15 15 20 20 19 18 18 16 16 16 16 16 14 10 10 9 14 14 17 20 20 14 15 12 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 4 Processor 8 | . . . 5 11 9 6 7 7 7 7 12 13 12 12 12 11 11 11 11 11 10 10 10 13 15 13 13 12 12 12 11 8 Hackware 3 | . . . . . . . . . . . . . . 4 6 10 11 11 11 11 11 15 15 14 10 9 9 8 8 11 11 9 Protection 4 | . . . 3 . 8 6 7 7 7 7 6 6 6 6 6 5 5 3 3 5 5 5 5 5 5 4 4 4 4 4 3 2 Energy Gun 5 | . 25 28 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 4 21 17 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 7 5 4 4 7 7 2 1 3 Peak Build Rating 197 | 8 9 19 23 22 37 44 40 44 42 46 58 62 61 67 70 84 84 85 89 94 97 97 97 128 127 142 159 178 185 180 192 197 Average Rating 61 | 5 8 11 19 21 33 39 40 40 40 41 52 56 57 64 67 77 78 78 84 89 91 91 91 118 119 129 136 175 177 171 179 153 On Entrance 77 | . 7 9 12 22 22 37 40 40 40 42 42 58 58 58 67 68 80 80 77 89 89 91 91 91 117 127 135 159 175 175 177 192 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 12 29 31 62 62 70 24 24 24 24 24 25 25 25 25 25 29 26 33 24 24 31 31 31 38 35 51 52 57 57 57 63 78 Greatest Support 105 | 20 40 40 60 60 82 25 25 25 25 25 26 25 25 27 27 30 30 30 31 36 36 31 36 35 46 66 66 72 72 72 79 105 Greatest Overweight (x) 1 | 1 . . 1 1 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 15 | 7 13 15 19 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 12 Most Carried 20 | 5 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 Average Carried 14 | 3 12 14 19 19 19 9 10 9 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 14 14 14 14 14 11 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 20 | 3 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 14 13 3 Class Distribution -------------------- 30% | Mutant 17% | Hacker-Scout 14% | Scavenger-Mutant 11% | Scout 5% | Hacker-Sprinter 5% | Commander-Mutant 5% | Wizard-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -2/Testing Wizard-Sprinter | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 4863 | 303 141 60 382 90 476 90 . 72 . 46 40 115 50 . . 327 30 83 160 . 110 40 10 399 67 202 230 90 98 122 495 535 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8300 | 132 304 178 1667 591 2031 90 . 73 . . 97 . . 21 . 808 . 40 198 . . . . 280 15 207 210 273 102 136 139 708 Parts 433 | 14 23 7 105 43 87 2 . . . . 4 . . 4 . 19 . 8 4 . . . . 16 5 14 16 4 2 10 1 45 Haulers Intercepted 15 | . . . 5 1 1 . . . . . 1 . . . . 4 . . . . . . . . . 1 . 1 1 . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 1 . . . . . . . 4 4 . . . . . 5 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 125 | . 10 4 33 11 35 . . . . . . . . . . 2 . 4 . . . . . 9 2 1 2 . . 1 . 11 Melee 11 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 1 2 . . 1 . 3 Guns 26 | . 8 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . . . 5 10 26 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 36 | . 2 . 9 . 6 . . . . . . . . . . . . 4 . . . . . 9 . . . . . . . 6 Classes Destroyed 19 | 2 4 1 3 1 3 . . . . . . . . . . . . . . . . . . 3 1 1 . . . . . . Worker 4 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 6 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . . . 5 1 1 . . . . . 1 . . . . 4 . . . . . . . . . 1 . 1 1 . . . Recycler 13 | 1 . . 1 1 3 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 21 | . 3 . 5 1 4 . . . . . . . . . . 2 . . . . . . . . . . 2 2 . 1 . 1 Swarmer 33 | . 6 . 7 4 4 . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . 6 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Grunt 47 | . 4 4 15 1 18 . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . . 10 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 . 5 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 5 5 2 5 6 5 1 . . . . 1 . . 1 . 4 . 4 . . . . . 6 1 3 2 1 1 2 1 9 Combat Bots Only 6 | . 5 2 4 4 4 . . . . . . . . . . 2 . 4 . . . . . 5 1 1 2 . . 1 . 6 Max Kills in Single Turn 5 | 1 1 1 2 2 4 1 . 1 . . 1 . . 1 . 1 . 3 . . . . . 3 1 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . 4 . . . . . . . . . . . . 3 . . . . . 3 . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 696 | . 30 24 101 28 123 . 7 . . . . . . 2 3 7 . 7 . 6 15 . 12 18 6 14 14 1 3 10 71 194 Missed 281 | . 13 5 31 5 38 . 4 . . . . . . 2 . 3 . 4 . 5 7 . 6 9 2 9 10 1 3 5 38 81 Hits 415 | . 17 19 70 23 85 . 3 . . . . . . . 3 4 . 3 . 1 8 . 6 9 4 5 4 . . 5 33 113 Melee 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Projectile 411 | . 17 19 70 23 84 . 3 . . . . . . . 3 4 . 3 . 1 8 . 6 9 4 3 4 . . 5 33 112 AOE 19 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . 15 Critical Strikes 19 | . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 2 10 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 10 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 9557 | . 179 269 921 260 1487 . 51 . . . . . . . 106 75 . 82 . 18 145 . 115 153 85 208 92 . . 294 648 4369 Core 2325 | . 21 27 84 36 116 . 15 . . . . . . . 65 18 . . . . 62 . 37 18 . 15 44 . . 159 99 1509 Absorbed by Shields 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Redirected to Shielding 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . Ignored by Resistances 401 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 342 Regen/Repaired (Parts) 1450 | . . . 167 97 364 . . . . . . . . . . . . . . . 8 17 12 87 46 106 . . . 302 72 172 Core Remaining (%) 88 | 100 . 80 . 70 78 . . . . 97 . . . . 92 . . . . 98 . . . . 89 . 95 . . 85 . . Volleys Fired 401 | 13 24 17 110 39 96 . . 2 . 1 . 3 7 . 10 3 1 7 . 1 6 2 1 11 9 1 8 2 1 7 9 10 Largest 2 | 2 2 2 2 2 2 . . 1 . 1 . 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 225 | 70 100 100 150 143 143 . . 40 . 40 . 85 85 . 85 225 225 225 . 225 105 105 105 39 105 105 113 120 54 120 120 120 Shots Fired 664 | 26 43 34 207 66 186 . . 2 . 1 . 3 7 . 10 3 1 7 . 1 6 2 1 11 9 1 8 2 1 7 9 10 Gun 285 | 26 38 34 179 . . . . . . . . . . . . 2 1 4 . 1 . . . . . . . . . . . . Cannon 346 | . . . 23 66 181 . . 2 . 1 . 3 7 . 10 1 . . . . 6 2 1 . 8 1 8 2 1 7 9 7 Launcher 31 | . 3 . 5 . 5 . . . . . . . . . . . . 3 . . . . . 11 1 . . . . . . 3 Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | 13 6 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 4 . 6 Thermal 600 | 13 34 34 202 66 181 . . . . . . 3 7 . 10 3 1 4 . 1 6 2 1 . 8 1 8 2 . 3 9 1 Explosive 31 | . 3 . 5 . 5 . . . . . . . . . . . . 3 . . . . . 11 1 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 10 6 11 26 10 20 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . 5 Robot Miss Streak 5 | 1 2 3 2 3 3 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 485 | 18 25 23 150 30 136 1 . 1 . . 4 . . 1 . 26 . 2 6 . . . . 1 3 7 4 8 4 4 3 28 Core Hits 275 | 7 19 9 66 15 60 1 . . . . 2 . . 1 . 13 . 4 2 . . . . 26 5 4 4 4 1 3 . 29 Critical Kills 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 25 | 1 1 2 10 1 2 . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . 5 Burn 14 | 1 1 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impale 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 316 | . . . . . . 12 1 5 1 3 17 3 2 26 6 48 2 3 6 3 17 6 3 10 10 20 15 25 16 9 5 42 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . 12 1 5 1 3 3 . . . . . . . . . . . . . . . . . . . . . Piercing 262 | . . . . . . . . . . . 14 3 2 26 6 48 2 3 6 3 17 6 3 6 10 20 15 18 13 7 . 34 Entropic 29 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 7 3 2 5 8 Sneak Attacks 25 | . . . . . . 1 . 1 . . 1 . . 1 . 6 . . . . . . . . . 5 . 3 2 1 1 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Damage Inflicted 17489 | 197 382 316 2673 764 3909 69 . 110 . . 198 . . 72 . 1218 . 330 634 . . . . 1462 359 520 255 584 342 302 368 2425 Guns 2682 | 197 300 310 1875 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4391 | . . . 422 763 3111 . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Explosions 4426 | . 77 . 358 . 784 . . . . . . . . . . . . 330 . . . . . 1462 186 . . . . . . 1229 Melee 5946 | . . . . . . 69 . 110 . . 198 . . 72 . 1218 . . 634 . . . . . 173 520 255 584 342 302 368 1101 Ramming 44 | . 5 6 18 1 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 178 | 45 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Thermal 6895 | 152 262 310 2297 763 3111 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4426 | . 77 . 358 . 784 . . . . . . . . . . . . 330 . . . . . 1462 186 . . . . . . 1229 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . . 69 . 110 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4712 | . . . . . . . . . . . 198 . . 72 . 1218 . . 634 . . . . . 173 520 255 425 128 205 . 884 Entropic 1055 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 214 97 368 217 Highest Corruption 10 | . . . . . . . . . . . 2 2 2 2 2 . . . . . . . . 1 1 . 1 . . . 2 10 Average Corruption 2 | . . . . . . . . . . . 2 2 2 2 2 . . . . . . . . 1 1 . 1 . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . . 3 . 3 2 . . . . . . . . . 1 . . . . . 1 18 Message Errors 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Matter Fused 10 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . 6 Heat Flow Errors 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots 8 | . . . . . . . . . . . . . . . . 2 1 4 . 1 . . . . . . . . . . . . Overflow Damage 1419 | . . . . 5 92 . . 106 . . . . . . . 71 . 1 265 . . . . 67 79 114 . 55 29 27 238 270 Projectiles 75 | . . . . 5 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 249 | . . . . . 22 . . . . . . . . . . . . 1 . . . . . 67 28 . . . . . . 131 Melee 1095 | . . . . . . . . 106 . . . . . . . 71 . . 265 . . . . . 51 114 . 55 29 27 238 139 Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . 35 . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . Shots 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 14 | . 3 1 5 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 3 2 5 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | 40 78 171 150 9 189 . . . . . . 145 8 . 8 138 138 138 . 90 78 24 65 . 163 274 216 145 152 210 350 337 Average Temperature 57 | 17 30 81 27 9 35 . . . . . . 41 3 . 3 64 66 73 . 52 34 18 28 . 50 127 55 52 81 83 126 132 Received Heat Transfer 1585 | . 21 153 348 36 657 . . . . . . . . . 9 36 . . . . 46 . 18 36 9 18 . . . 18 36 144 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . 1 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 9 | . . 1 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 45 | 1 2 1 19 6 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 15022 | 518 851 1036 6401 1221 4995 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 Low Security (%) 77 | 100 100 100 100 100 41 89 . . . . 100 . . . . 100 . . . . 100 . . . . 22 100 100 100 100 66 . Level 1 12 | . . . . . 50 10 . . . . . . . . . . . . . . . . . . . 13 . . . . 14 4 Level 2 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . 64 . . . . 18 62 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 768 | 10 103 58 187 188 474 211 . . . . 12 . . . . 48 . . . . 38 . . . . 506 89 92 85 161 521 768 Initial 463 | . . 18 1 67 56 211 . . . . . . . . . 28 . . . . 34 . . . . 463 24 49 27 42 26 246 Average 135 | 2 47 25 76 57 226 138 . . . . 1 . . . . 13 . . . . 7 . . . . 361 27 63 31 61 201 622 Influence Increases 7906 | 30 370 120 1051 638 1354 65 90 . . . 45 . . 20 90 166 15 90 15 105 125 . 45 305 85 702 239 160 148 281 650 902 Destroy 0b10 Robot/C 2620 | . 200 80 660 300 760 . . . . . . . . 20 . 40 . 80 . . . . . 180 . 20 40 . . 20 . 220 Destroy 0b10 Robot/NC 365 | 30 20 5 60 25 45 5 . . . . 5 . . . . 40 . . 15 . . . . 5 10 25 10 20 5 10 5 25 Destroy Leader 642 | . 36 20 190 94 190 . . . . . 2 . . . . 12 . 10 . . . . . . . 2 14 6 2 12 . 52 Allied During Kill 172 | . . . . 79 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 534 | . 41 . 15 32 39 20 . . . . 25 . . . . 30 . . . . 23 . . . . 93 63 38 . 41 42 32 Disable Machine 420 | . 15 . 30 90 90 15 . . . . . . . . . . . . . . . . . . . . 45 15 45 60 . 15 Destroy Structure 543 | . 28 . 51 18 47 10 . . . . 13 . . . . 44 . . . . 42 . . . . 22 22 36 21 18 33 138 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . 450 . . . . . . Partial Spotted 675 | . 15 . . . . 15 . . . . . . . . . . . . . . 45 . . . . 30 15 45 15 75 225 195 Lose Combat Pursuer 1485 | . 15 15 45 . 90 . 90 . . . . . . . 90 . 15 . . 105 15 . 45 120 75 60 30 . 60 45 345 225 Influence Decreases 7364 | 30 321 164 895 665 1023 444 72 91 13 . 45 . . 20 45 211 10 35 75 50 154 26 . 141 274 677 196 199 122 312 308 746 Entered New Map 1171 | . . 31 4 94 78 254 32 21 13 . . . . . . 17 . 2 60 . 21 10 . 45 209 7 21 39 22 33 18 140 Time Decay 4117 | 30 321 133 571 356 635 190 30 70 . . 45 . . 20 45 184 10 33 15 50 133 16 . 86 65 190 113 160 100 110 120 286 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . 150 . Lost Part 420 | . . . 20 . . . . . . . . . . . . . . . . . . . . 10 . 30 . . . 20 20 320 Lost Ally 187 | . . . . 7 160 . 10 . . . . . . . . 10 . . . . . . . . . . . . . . . . Purge Threat 1169 | . . . 300 208 150 . . . . . . . . . . . . . . . . . . . . 300 62 . . 149 . . Squads Dispatched 42 | . . . 3 2 5 1 . . . . 3 . . . . 4 . . . 1 3 . . . . 3 2 1 3 3 3 5 Investigation 7 | . . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Extermination 16 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 . 1 1 2 2 Reinforcement 12 | . . . 2 . 3 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 2 2 . . Assault 6 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 22 | . . . 2 3 4 . . . . . 1 . . . 1 . . . . . . . . . . 1 . 3 2 . . 5 Communications Jammed 88 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 12 70 Distress Signals 86 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 12 68 Times Spotted 367 | . 13 5 42 19 51 1 5 . . . 2 . . 4 6 5 1 4 . 7 6 . 4 31 9 12 5 6 5 13 46 65 Peak Tracking Total 18 | . 4 2 4 6 7 1 4 . . . 4 . . 4 3 2 2 4 . 7 7 . 4 12 3 6 3 7 4 5 18 12 Tactical Retreats 48 | . 1 1 3 . 3 . 2 . . . . . . . 3 . 1 . . 3 1 . 1 3 2 3 1 . 2 3 8 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 11 | . . . 2 . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 31 | . 1 . 2 6 6 1 . . . . . . . 1 . . . . . . . . . 2 . . 3 1 3 4 . 1 Max in Single Turn 2 | . 1 . 1 1 2 1 . . . . . . . 1 . . . . . . . . . 2 . . 1 1 1 1 . 1 Garrison Access 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 170 | . 9 . 16 15 14 14 . . 1 . 17 1 1 4 . 11 . 1 2 . 4 1 . 2 . 8 14 3 4 8 10 10 Terminals 104 | . 8 . 10 11 8 7 . . . . 11 . . . . 3 . . . . 3 . . . . 5 11 2 3 7 6 9 Fabricators 8 | . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . Repair Stations 8 | . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 14 | . 1 . 2 1 1 3 . . . . 2 . . . . 3 . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . . 2 . 2 . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . . . Garrison Access 14 | . . . . 1 1 1 . . . . . . . . . 3 . . . . . . . . . 1 1 1 1 1 3 . Total Hacks 452 | . 21 . 42 43 37 21 . . 5 . 32 1 1 31 . 28 . 1 9 . 20 1 . 6 . 21 41 14 6 27 19 25 Successful 250 | . 12 . 25 21 21 8 . . 5 . 9 1 1 31 . 14 . 1 9 . 11 1 . 6 . 12 16 3 2 18 12 11 Failed 202 | . 9 . 17 22 16 13 . . . . 23 . . . . 14 . . . . 9 . . . . 9 25 11 4 9 7 14 Catastrophic 35 | . 1 . 3 3 2 4 . . . . 10 . . . . 2 . . . . 3 . . . . . 4 . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 145 | . 14 . 15 9 12 7 . . . . 11 . . . . 6 . . . . 10 . . 1 . 3 16 7 2 10 5 17 Terminals 285 | . 19 . 26 30 20 12 . . . . 22 . . . . 10 . . . . 15 . . . . 15 38 11 5 26 12 24 Fabricators 16 | . . . . . . 4 . . . . 3 . . . . 2 . . . . 5 . . . . . . . . . 2 . Repair Stations 28 | . . . 10 8 6 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Recycling Units 23 | . 2 . 2 2 2 4 . . . . 3 . . . . 7 . . . . . . . . . . . . . . . 1 Scanalyzers 20 | . . . 4 . 6 . . . . . 4 . . . . 4 . . . . . . . . . . 2 . . . . . Garrison Access 25 | . . . . 3 3 1 . . . . . . . . . 5 . . . . . . . . . 2 1 3 1 1 5 . Terminal Hacks 150 | . 8 . 11 13 5 2 . . 5 . 2 1 1 31 . 4 . 1 9 . 7 1 . 6 . 6 11 2 . 12 6 6 Record 17 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . 1 . . . . . . Part Schematic 24 | . 1 . 1 2 . . . . 5 . . . . 13 . . . . . . 1 . . . . . . . . 1 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 2 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 2 . 1 . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . Open Door 10 | . . . . 1 . . . . . . . 1 1 . . . . 1 . . . 1 . 1 . . . . . 1 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 7 | . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Unreport Threat 11 | . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . 2 . . Locate Traps 21 | . 4 . 2 3 . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 4 . . 1 1 1 Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 6 | . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Registered Components 5 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Zone Layout 12 | . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 3 . . 1 1 2 Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 9 | . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . 2 . Network Status 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Build 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 24 | . . . 8 6 6 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Scan Component 14 | . . . 5 4 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 10 | . . . 3 2 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 9 | . 1 . 1 1 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Retrieve Components 9 | . 1 . 1 1 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Scanalyzer 15 | . . . 3 . 5 . . . . . 1 . . . . 4 . . . . . . . . . . 2 . . . . . Insert Component 9 | . . . 2 . 2 . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Analyze 6 | . . . 1 . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 3 . Seal Access 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 3 . Unauthorized Hacks 35 | . 3 . 2 1 3 3 . . . . 2 . . . . 2 . . . . 2 . . . . 2 3 1 1 5 1 4 Terminals 33 | . 2 . 2 1 2 3 . . . . 2 . . . . 2 . . . . 2 . . . . 2 3 1 1 5 1 4 Track 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . 1 Assimilate 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 22 | . 2 . 2 1 2 1 . . . . 2 . . . . . . . . . 2 . . . . 2 2 1 1 1 1 2 Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 131 | . 9 . 15 13 11 13 . . . . 16 . . . . 9 . . . . 3 . . . . 7 13 3 3 5 4 7 Full Trace Events 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . 1 . 2 2 2 . . . 20 . . . . 13 . 2 . . . . 1 . . . . . . . 2 1 . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 284 | . . . . . . . . . . . 106 . . . . . . . . . 76 . . . . . . . . . 102 . Total Part Build Rating 25 | . . . . . . . . . . . 12 . . . . . . . . . 5 . . . . . . . . . 8 . Parts Repaired 10 | . . . 3 2 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 554 | . . . 178 87 127 . . . . . . . . . . . . . . . . . . . . 162 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . . . 4 9 10 3 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 3 Parts Scanalyzed 5 | . . . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 15 | . . . . 12 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Largest Group 11 | . . . . 11 11 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 142 | . . . . 142 142 10 10 . . . 32 . . . . 10 . . . . . . . . . . . . . . . . Highest-Rated Ally 32 | . . . . 31 31 10 10 . . . 32 . . . . 10 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . 14 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 720 | . . . . 96 624 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 7 | . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 7958 | 49 925 131 . . . 383 64 143 278 174 436 125 164 133 136 555 106 355 95 154 575 124 145 427 226 271 294 326 216 235 254 459 Sensors 6002 | . . 2 . . . 383 64 143 278 174 436 125 164 133 136 555 106 343 95 154 575 124 145 206 226 265 293 324 195 187 170 1 Terrain 28 | 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Structural 5508 | . . . . . . 381 64 143 273 174 434 104 110 21 116 531 104 343 95 154 575 124 145 418 1 89 285 326 206 84 208 . Seismic 1075 | 21 925 129 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Jamming 1090 | . . . . . . . . . . . . . . . 16 12 . 13 . . 7 . . . 7 13 15 34 51 209 254 459 ECM 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 . 1 . . . . . . . 2 . 3 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 14856 | 169 946 286 2528 960 2689 394 64 143 278 174 436 125 164 133 136 577 106 355 95 154 575 124 145 427 226 387 309 326 216 235 254 720 Spaces Moved 21561 | 87 460 133 1005 426 1267 1132 219 347 965 428 1214 339 242 149 320 1469 353 524 201 397 964 405 516 1036 571 518 755 1047 576 751 1105 1640 Core 56 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Treads 3209 | . 378 133 1005 426 1267 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 165 | 83 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 Flight 17955 | . . . . . . 1132 219 347 965 428 1214 339 242 149 320 1469 353 524 201 397 964 405 516 1036 571 518 755 1047 576 740 1105 1423 Fastest Speed 5 | 50 120 160 160 160 158 28 28 28 28 28 27 27 27 23 23 24 24 24 23 16 16 23 16 21 6 5 5 5 5 5 5 5 Average Speed 45 | 117 152 160 181 168 162 28 28 28 28 28 27 27 27 26 26 24 24 24 23 22 22 23 22 21 20 16 17 20 20 18 16 24 Slowest Speed 240 | 120 160 160 240 240 238 28 28 28 28 28 28 27 27 27 27 24 24 93 24 23 23 23 23 93 21 18 21 21 21 21 21 116 Overloaded Moves 675 | . . . . . . . . . . . . . . 8 42 . . . . 14 21 . 30 . 28 54 22 19 22 92 253 70 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 135 | . . . . . 1 3 . . . . 4 . . . 3 19 1 2 . . 14 . . . 2 7 1 3 6 12 20 37 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 Exploration Rate (%) 54 | 5 92 19 96 91 97 32 39 54 86 65 39 43 40 81 50 30 53 63 61 59 22 57 59 90 64 18 82 23 52 46 34 50 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 6 | . . . . . . . . . . . . . . 1 . . . . 3 2 . . . . . . . . . . . . Known Exits Taken 28 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . . 1 3 2 . 2 3 . . . 1 3 . . . 2 3 . 4 . . . . . . . Spaces Dug 235 | . . . 1 5 . 10 1 5 . 4 13 6 9 3 16 22 3 7 . 4 23 8 4 6 14 11 16 12 7 6 11 8 Terrain Destroyed 562 | . 32 . 44 18 43 10 1 5 . 4 13 6 9 3 16 22 3 50 . 4 23 8 4 99 27 11 16 12 7 6 11 55 Melee 155 | . . . . . . 10 1 4 . 3 13 3 2 3 6 19 2 3 . 3 17 6 3 6 6 10 8 10 6 2 2 7 Projectile 116 | . . . 6 18 18 . . 1 . 1 . 3 7 . 10 3 1 4 . 1 6 2 1 . 8 1 8 2 1 4 9 1 AOE 287 | . 32 . 38 . 25 . . . . . . . . . . . . 43 . . . . . 93 13 . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 25170 | 127 652 170 1495 604 1704 1191 219 381 969 475 1282 363 329 201 349 1597 367 736 234 453 1267 422 537 1209 650 769 890 1111 640 795 1141 1841 Wait 2326 | 12 133 10 294 117 277 16 . 26 3 39 30 9 68 22 3 62 9 191 7 51 273 4 16 118 48 207 70 34 35 3 23 116 Move 21269 | 86 459 132 1004 425 1264 1125 218 346 964 427 1206 338 241 148 313 1435 350 519 200 396 936 404 515 1035 566 504 752 1040 565 723 1066 1567 Hop 113 | . . . . . 1 3 . . . . 3 . . . 3 14 1 2 . . 13 . . . 2 6 1 3 4 9 18 30 Pick Up 116 | 5 16 2 21 4 14 4 . . . . 5 . . 1 . 6 . . 2 . 3 . . 1 1 7 9 3 3 . 1 8 Fast Attach 128 | 7 1 1 16 6 14 2 . . . 1 7 . 2 1 . 3 . . 8 . 3 1 . 12 1 2 3 . 5 12 3 17 Attach 98 | 1 . 1 3 . 1 10 . 1 . 1 1 3 3 . 5 4 1 5 . 1 5 2 1 2 6 6 6 2 . 6 5 16 Detach 67 | . . . 1 . . 2 . 1 . 1 . 3 3 . 5 3 1 5 1 1 5 2 1 2 5 2 5 . 1 6 3 8 Swap 157 | 1 11 3 16 2 13 2 . . 1 1 2 4 2 2 4 12 2 4 2 . 1 . . 12 2 11 12 8 5 13 7 2 Drop 164 | 2 5 2 25 8 20 15 . . . 1 10 . 1 1 . 7 . . 8 . 5 1 . 10 . 3 9 1 8 8 1 13 Fire 401 | 13 24 17 110 39 96 . . 2 . 1 . 3 7 . 10 3 1 7 . 1 6 2 1 11 9 1 8 2 1 7 9 10 Melee 301 | . . . . . . 12 1 5 1 3 17 3 2 26 6 48 2 3 6 3 17 6 3 6 10 20 15 18 13 8 5 42 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 3 2 5 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Rewire 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 170 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 8) 529 | -10/Materials | Discovered new exit (range 12) 841 | -10/Materials | Discovered new exit (range 12) 944 | -10/Materials | Identified exit to Mines 957 | -10/Materials | Discovered new exit (range 14) 1116 | -10/Materials | Entered Mines 1301 | -10/Mines | Discovered new exit (range 9) 1360 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1363 | -10/Mines | Found Prototype Device 1364 | -10/Mines | Identified Exp. Sensor Array 1402 | -10/Mines | Entered Materials 1402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -9/Materials | Identified exit to Storage 1805 | -9/Materials | Discovered new exit (range 16) 2075 | -9/Materials | Build established: Scavenger-Mutant 2244 | -9/Materials | Repaired Lgt. Treads 2783 | -9/Materials | Discovered new exit (range 15) 2941 | -9/Materials | Repaired Broken Beam Rifle 3051 | -9/Materials | Repaired Exp. Sensor Array 3316 | -9/Materials | Discovered exit to Storage (range 8) 3420 | -9/Materials | Discovered new exit (range 8) 3634 | -9/Materials | Discovered new exit (range 14) 3930 | -9/Materials | Entered Storage 4226 | -9/Storage | Build established: Mutant 4462 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4545 | -9/Storage | Repaired Broken Lgt. Treads 4555 | -9/Storage | Discovered new exit (range 14) 4746 | -9/Storage | Repaired Cld. Ion Engine 4767 | -9/Storage | Build established: Commander-Mutant 4845 | -9/Storage | Discovered new exit (range 15) 4872 | -9/Storage | Met a pair of Derelict thieves 4890 | -9/Storage | Entered Materials 4890 | -8/Materials | Accompanied by 11 allies 4890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5273 | -8/Materials | Lost 4 allies 5346 | -8/Materials | Lost 3 allies 5630 | -8/Materials | Build established: Mutant 5955 | -8/Materials | Discovered new exit (range 4) 6150 | -8/Materials | Discovered new exit (range 16) 6238 | -8/Materials | Repaired Cld. Ion Engine 6278 | -8/Materials | Repaired Hrd. Medium Armor Plating 6620 | -8/Materials | Repaired Arm. Treads 7068 | -8/Materials | Discovered new exit (range 10) 7579 | -8/Materials | Entered Factory 7579 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7645 | -7/Factory | Discovered new exit (range 8) 7648 | -7/Factory | Identified exit to Factory 7771 | -7/Factory | Found Prototype Launcher 7771 | -7/Factory | Identified Rocket Array 7865 | -7/Factory | Identified exit to Lower Caves 7878 | -7/Factory | Build established: Scout 7879 | -7/Factory | Discovered exit to Factory (range 16) 7973 | -7/Factory | Entered Lower Caves 7973 | -7/Lower Caves | Accompanied by 1 ally 8015 | -7/Lower Caves | Discovered new exit (range 5) 8017 | -7/Lower Caves | Identified exit to Lower Caves 8037 | -7/Lower Caves | Entered another Lower Caves area 8076 | -7/Lower Caves | Discovered exit to Factory (range 9) 8143 | -7/Lower Caves | Learned 4 Factory zone layouts 8167 | -7/Lower Caves | Discovered new exit (range 13) 8179 | -7/Lower Caves | Identified exit to Zion 8180 | -7/Lower Caves | Entered Zion 8232 | -7/Zion | Received a hallucinogenic algorithm 8270 | -7/Zion | Met Imprinter 8281 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8449 | -7/Zion | Discovered new exit (range 15) 8453 | -7/Zion | Identified exit to Proximity Caves 8458 | -7/Zion | Entered Proximity Caves 8469 | -6/Proximity Caves | Learned 4 Factory zone layouts 8614 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8632 | -6/Proximity Caves | Entered Factory 8632 | -6/Factory | Evolved 2 slots: Utility x2 8654 | -6/Factory | Discovered new exit (range 14) 8657 | -6/Factory | Identified exit to Factory 8827 | -6/Factory | Fabricated Adv. Plasma Cannon? 8973 | -6/Factory | Discovered exit to Factory (range 16) 9060 | -6/Factory | Discovered new exit (range 14) 9063 | -6/Factory | Identified exit to Lower Caves 9068 | -6/Factory | Entered Lower Caves 9174 | -6/Lower Caves | Discovered new exit (range 4) 9174 | -6/Lower Caves | Identified exit to Lower Caves 9193 | -6/Lower Caves | Entered another Lower Caves area 9240 | -6/Lower Caves | Encountered a Warlord checkpoint 9252 | -6/Lower Caves | Discovered new exit (range 7) 9319 | -6/Lower Caves | Found Alien Artifact 9319 | -6/Lower Caves | Identified Core Expander 9319 | -6/Lower Caves | Installed Core Expander, added new Utility slot 9356 | -6/Lower Caves | Identified exit to Data Miner 9357 | -6/Lower Caves | Entered Data Miner 9357 | -6/Data Miner | Discovered new exit (range 6) 9366 | -6/Data Miner | Met Data Miner 9371 | -6/Data Miner | Learned location of Section 7 (-2) 9371 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9376 | -6/Data Miner | Received God Mode back door access code from Data Miner 9388 | -6/Data Miner | Destroyed Data Miner 9390 | -6/Data Miner | Found Prototype Hackware 9390 | -6/Data Miner | Identified System Mapper 9393 | -6/Data Miner | Data Conduit disabled 9474 | -6/Data Miner | Found Prototype Hackware 9490 | -6/Data Miner | Identified exit to Proximity Caves 9490 | -6/Data Miner | Entered Proximity Caves 9624 | -5/Proximity Caves | Discovered exit to Factory (range 10) 9626 | -5/Proximity Caves | Entered Factory 9626 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9629 | -5/Factory | Identified Ghost Barrier 9662 | -5/Factory | Garrison activated, responded to threat 9678 | -5/Factory | Identified exit to Upper Caves 9803 | -5/Factory | Build established: Hacker-Scout 9806 | -5/Factory | Discovered new exit (range 10) 9808 | -5/Factory | Identified exit to Factory 10203 | -5/Factory | Entered Upper Caves 10304 | -5/Upper Caves | Discovered new exit (range 10) 10307 | -5/Upper Caves | Identified exit to Upper Caves 10309 | -5/Upper Caves | Entered another Upper Caves area 10312 | -5/Upper Caves | Learned location of 1 exit from Factory 10314 | -5/Upper Caves | Discovered exit to Factory (range 14) 10315 | -5/Upper Caves | Learned location of 1 exit from Factory 10658 | -5/Upper Caves | Discovered new exit (range 16) 10664 | -5/Upper Caves | Identified exit to Zhirov 10664 | -5/Upper Caves | Entered Zhirov 10664 | -5/Zhirov | Discovered new exit (range 3) 10669 | -5/Zhirov | Met Zhirov 10673 | -5/Zhirov | Learned location of Quarantine (-3) 10673 | -5/Zhirov | Learned location of Testing (-2) 10673 | -5/Zhirov | Learned location of Command (-1) 10677 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10682 | -5/Zhirov | Found Alien Artifact 10682 | -5/Zhirov | Identified Integrated Dissipator 10682 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10759 | -5/Zhirov | Identified exit to Proximity Caves 10759 | -5/Zhirov | Entered Proximity Caves 10770 | -4/Proximity Caves | Learned Research stockpile data 10780 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10910 | -4/Proximity Caves | Discovered exit to Factory (range 16) 10913 | -4/Proximity Caves | Entered Factory 10913 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10914 | -4/Factory | Identified exit to Research 10914 | -4/Factory | Identified exit to Upper Caves 10945 | -4/Factory | Identified exit to Extension 11020 | -4/Factory | Fabricated Lgt. Regenerative Plating? 11460 | -4/Factory | Spotted B-86 Titan 11488 | -4/Factory | Entered Upper Caves 11491 | -4/Upper Caves | Learned 8 Research zone layouts 11594 | -4/Upper Caves | Discovered new exit (range 14) 11606 | -4/Upper Caves | Identified exit to Upper Caves 11612 | -4/Upper Caves | Entered another Upper Caves area 11751 | -4/Upper Caves | Discovered new exit (range 11) 11753 | -4/Upper Caves | Identified exit to Warlord 11757 | -4/Upper Caves | Entered Warlord 11824 | -4/Warlord | Opened Warlord's prototype stash 11832 | -4/Warlord | Found Prototype Processor 11832 | -4/Warlord | Identified Exp. Core Analyzer 11835 | -4/Warlord | Found Prototype Device 11835 | -4/Warlord | Identified System Purifier 11840 | -4/Warlord | Found Prototype Device 11840 | -4/Warlord | Identified Exp. Cloaking Device 11847 | -4/Warlord | Found Ghost Barrier 11889 | -4/Warlord | Visited the Vortex Lab 11890 | -4/Warlord | Found Prototype Piercing Weapon 11890 | -4/Warlord | Identified Vortex Lance 11904 | -4/Warlord | Met Warlord 11912 | -4/Warlord | Warlord's base attacked by MAIN.C 12091 | -4/Warlord | Lost 4 allies 12114 | -4/Warlord | Warlord forces counterattacked 12181 | -4/Warlord | Discovered new exit (range 12) 12182 | -4/Warlord | Identified exit to Proximity Caves 12184 | -4/Warlord | Entered Proximity Caves 12189 | -3/Proximity Caves | Lost 5 allies 12235 | -3/Proximity Caves | Spotter reported a threat 12235 | -3/Proximity Caves | Spotter reported a threat 12305 | -3/Proximity Caves | Spotter reported a threat 12367 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12396 | -3/Proximity Caves | Discovered exit to Research (range 14) 12410 | -3/Proximity Caves | Entered Research 12410 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12411 | -3/Research | Identified exit to Armory 12454 | -3/Research | Build established: Hacker-Sprinter 12469 | -3/Research | Identified exit to Quarantine 12584 | -3/Research | Repaired Exp. Sensor Array 12660 | -3/Research | Search patrols dispatched 12669 | -3/Research | Discovered new exit (range 11) 12712 | -3/Research | Found Fusion Bomb Launcher 12716 | -3/Research | Lost 3 parts (1p1n1u) 12774 | -3/Research | Repaired Cld. Impulse Thruster 12795 | -3/Research | Spotted B-90 Cyclops 12797 | -3/Research | Entered Quarantine 12807 | -3/Quarantine | Found Prototype Device 12811 | -3/Quarantine | Cryocooling Duct disabled 12826 | -3/Quarantine | Ambient heat levels rising (+20) 12826 | -3/Quarantine | Non-combat units ordered to evacuate 12832 | -3/Quarantine | Identified Exp. Thermal Shield 12851 | -3/Quarantine | Found Alien Energy Cannon 12852 | -3/Quarantine | Identified Core Cannon 12988 | -3/Quarantine | Found Alien Artifact 13040 | -3/Quarantine | Discovered new exit (range 8) 13080 | -3/Quarantine | Found Alien Artifact 13105 | -3/Quarantine | Identified exit to Research 13106 | -3/Quarantine | Entered Research 13106 | -2/Research | Warlord forces began assault on 0b10 13106 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13132 | -2/Research | Identified exit to Testing 13216 | -2/Research | Research machine network offline 13263 | -2/Research | Discovered new exit (range 6) 13380 | -2/Research | Borebot progress halted 13420 | -2/Research | Identified exit to Access 13432 | -2/Research | Entered Testing 13446 | -2/Testing | Found Prototype Ballistic Cannon 13446 | -2/Testing | Identified Perforator 13492 | -2/Testing | Found Prototype Device 13492 | -2/Testing | Identified Exp. Hardlight Generator 13501 | -2/Testing | Discovered exit to Access (range 16) 13505 | -2/Testing | Lost 3 allies 13588 | -2/Testing | Found System Mapper 13614 | -2/Testing | Spotted Fortress 13626 | -2/Testing | Discovered new exit (range 5) 13626 | -2/Testing | Discovered new exit (range 6) 13627 | -2/Testing | Identified exit to Section 7 13628 | -2/Testing | Identified exit to Protoforge 13648 | -2/Testing | Entered Section 7 13662 | -2/Section 7 | Spotted B-90 Cyclops 13697 | -2/Section 7 | Found Alien Artifact 13697 | -2/Section 7 | Identified Integrated Reactor 13697 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13730 | -2/Section 7 | Found Integrated Reactor 13730 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13762 | -2/Section 7 | Found Alien Artifact 13762 | -2/Section 7 | Identified Spacefold Activator 13788 | -2/Section 7 | Spotted S7 Guard 13804 | -2/Section 7 | Spotted B-99 Colossus 13814 | -2/Section 7 | Found Integrated Dissipator 13814 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13833 | -2/Section 7 | Found Alien Artifact 13833 | -2/Section 7 | Identified Integrity Redistributor 13833 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-48) 13845 | -2/Section 7 | Found Alien Artifact 13845 | -2/Section 7 | Identified LRC Insulator 13845 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 13866 | -2/Section 7 | Spotted Alpha 7 13878 | -2/Section 7 | Spotted S7 Guard 13883 | -2/Section 7 | Entered Access 13883 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13910 | -1/Access | Spotted B-99 Colossus 14038 | -1/Access | Identified exit to Command 14080 | -1/Access | Fabricated Nanosword? 14133 | -1/Access | Search patrols dispatched 14137 | -1/Access | Entered Command 14302 | -1/Command | Disengaged cave seal 14309 | -1/Command | Welcomed Warlord to Command 14350 | -1/Command | Build established: Wizard-Sprinter 14377 | -1/Command | Disengaged cave seal 14377 | -1/Command | Derelicts emerged from the dark tunnel 14387 | -1/Command | First assault squad dispatched 14394 | -1/Command | Spotted B-99 Colossus 14405 | -1/Command | Derelicts emerged from the dark tunnel 14453 | -1/Command | Lost 10 allies 14610 | -1/Command | Spotted M Guard 14610 | -1/Command | Spotted M Guard 14610 | -1/Command | Spotted Combat Programmer 14616 | -1/Command | Combat Programmer assimilated allied 1O-79B(s) 14624 | -1/Command | Spotted Combat Programmer 14655 | -1/Command | Warlord commented on Warlord statues 14681 | -1/Command | All MAIN.C guards destroyed 14682 | -1/Command | Core integrity fell below 50% 14694 | -1/Command | Lost 10 allies 14706 | -1/Command | Lost 20 parts (1p11n7u1w) 14717 | -1/Command | Warlord destroyed during the assault 14736 | -1/Command | Met MAIN.C 14741 | -1/Command | 0b10 Conduit disabled 14762 | -1/Command | MAIN.C activated Command garrisons 14768 | -1/Command | Core integrity fell below 20% 14781 | -1/Command | System corruption reached 10% 14811 | -1/Command | Lost 4 parts (1p2n1u) 14820 | -1/Command | Spotted B-99 Colossus 14857 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14842_ Slug penetrates Wall. 14842_ Nuclear Pulse Array destroyed. 14845_ Knocked back. 14845_ Slug penetrates Wall. 14845_ Penetrated by Slug. 14845_ Slug penetrates Wall. 14845_ Penetrated by Slug. 14845_ Slug penetrates Wall. 14854_ System corrupted: Matter fused (-6). 14855_ Nuclear Pulse Array destroyed. 14855_ Slug penetrates Wall. 14855_ System Mapper destroyed. 14855_ Knocked back. 14855_ Nuclear Pulse Array destroyed. 14855_ Knocked back. 14855_ Slug penetrates G-73 Enforcer. 14855_ Penetrated by Slug. 14855_ Slug penetrates G-73 Enforcer. 14855_ Penetrated by Slug. 14855_ Nuclear Pulse Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????#########?????????????????# | | ???????????????????????# ! #?????????????????# | | ???????????????????????# #?????????????????# | | ????????????#########??# #??????????????#### | | ????????????#"""T"""#??# #######????????# # | | ?????????####""" """#### # #????????# + | | ?????????# # # #######??# # | | ?????????# # + " ## ! ?# # | | ?????????# ! ! # # ## ?# # | | ?????????# / # ## # # | | ?????????# # ### #### # # | | ?????????# ! = # #?# #??# " # | | ????????#"#####"+######o########## #??#####+### # | | ????????##???# """T""" #??????# #?# # | | ?????????????# b "" """ ##?######/### # | | ?????????????# gg * #??# ! # # | | ?????????????# """" m!% #??# # # | | ????######???# """" = % #??# "" # # | | ????# ##### """"gg #??# """ # # | | ????# % BB""""g #### "R / | | ????# BB g % Y + """ # | | ????# ##"#; g % @ #### """ #### | | ????## ###### #??# ## | | ?????# #????####### ;########;###??# =## | | ?????# #??????????# ### #???########### | | ?????# #??????????####?# #?????????????# | | ?????# ########????????#"" #?????????????# | | ?????# #""""""#????????#"" #?????????????# | | ?????# + """#????????#"T #?????????????# | | ?????# + """#????????#"" #?????????????# | | ?????# + """#????????#"" #?????????????# | | ?????# #""""""#????????# #?????????????### | | ?????###########????????# #????????????#### | | ????????????????????????##########????????????#!!! | | ??????????????????????????????????????????????#!!! | | ??????????????????????????????????????????????#!! | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 57 Energy Capacity 730 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Utility Shielding 90 Melee Speed Boost 30 Evasion (%) 78 Targeting Accuracy 6 Melee Accuracy 16 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 40 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Laser | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Shield Generator | -9/Storage | Hacked Adv. Visual Processing Unit | -9/Storage | Hacked ECM Suite | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Coil Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Adv. Weight Redist. System | -5/Factory | Scanalyzed Nanoactuators | -5/Factory | Scanalyzed Graphene Brace | -4/Factory | Hacked Vibroblade | -2/Testing | Archive Com. Particle Reactor | -2/Testing | Archive Nanosword | -2/Section 7 | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Adv. Plasma Cannon | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Factory Nanosword | x1 | -1/Access Repaired ---------- Lgt. Treads | 27% | -9/Materials Beam Rifle | 28% | -9/Materials | Broken Exp. Sensor Array | 62% | -9/Materials Lgt. Treads | 52% | -9/Storage | Broken Cld. Ion Engine | 71% | -9/Storage Cld. Ion Engine | 35% | -8/Materials Hrd. Medium Armor Plating | 37% | -8/Materials Arm. Treads | 52% | -8/Materials Exp. Sensor Array | 34% | -3/Research Cld. Impulse Thruster | 50% | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Cannon Integrated Reactor Spacefold Activator Integrity Redistributor LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialMeleeDetonator Manual? 0 Play Time 06:09:30 Cumulative 94.8 hours Start 2025.05.13 @ 15:35:17 End 2025.05.14 @ 18:11:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 5 Types 0/0/3/0/0/0/2/0/0/0 Lore% 48 Gallery% 50 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10ba6d23-da8d-4712-a607-ccc4c1e8974f