Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.24 @ 07:57:58 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2276) 2276 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5906 Bonus ------- None Cogmind --------- Core Integrity 586/850 Matter 244/300 Energy 300/300 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Huge Storage Unit Structural Scanner Terrain Scanner System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Core Shielding Light Assault Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Huge Storage Unit Medium Matter Pod Seismic Detector System Shield System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Huge Storage Unit Light Assault Rifle Enhanced Autogun Gauss Rifle Precision Assault Rifle Assault Cannon [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 3 | . 1 . . . . 2 Propulsion 2 | . . . . . 2 . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 66 | 7 7 5 . 7 5 35 Power 18 | 1 5 2 . . . 10 Engine 17 | 1 5 2 . . . 9 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 1 . . 3 3 11 Treads . | . . . . . . . Leg 20 | 2 1 . . 3 3 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 . 3 . 3 . 8 Device 7 | 1 . . . 2 . 4 Storage 5 | 1 . 1 . 1 . 2 Processor 1 | . . 1 . . . . Hackware 2 | . . . . . . 2 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 12 | 2 1 . . 1 2 6 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . . . . 2 5 Ballistic Cannon 2 | . . . . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 24 | . 1 . . 2 . 21 Power 6 | . . . . . . 6 Propulsion 6 | . . . . 1 . 5 Utility 8 | . . . . 1 . 7 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 6 | . 1 . . 2 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 98 100 92 Engine 18 | . 25 20 20 16 14 18 Core 1 | . . . . . . 3 Leg 20 | . 25 20 20 14 28 23 Device 10 | . 12 10 10 15 14 7 Storage 12 | . 12 10 10 16 14 12 Processor 6 | . . 10 10 8 7 3 Hackware 3 | . . . . . . 8 Protection 5 | . . 10 10 8 7 1 Energy Gun 4 | . 11 10 10 4 . . Ballistic Gun 10 | . 12 10 10 8 10 11 Ballistic Cannon 1 | . . . . 3 3 . Naked Turns . | . . . . . . . Heaviest Build 197 | 17 22 103 103 109 109 197 Greatest Support 67 | 20 20 20 20 32 65 67 Greatest Overweight (x) 6 | 5 1 5 5 6 1 4 Average Overweight (x) 1 | . . 3 5 3 1 1 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 Average Capacity 21 | 9 10 23 25 25 25 25 Most Carried 17 | 4 6 7 6 8 7 17 Average Carried 7 | 3 4 4 6 5 6 12 Final Capacity 25 | 10 10 25 25 25 25 25 Final Carried 14 | 4 6 6 6 8 7 14 Class Distribution -------------------- 99% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2275 | 204 178 33 82 271 45 1462 Remotely 110 | . . . . 110 . . Salvage Created 3792 | . 393 125 . 529 96 2649 Parts 185 | . 21 9 . 27 5 123 Haulers Intercepted 7 | . . 1 . 2 2 2 Recyclers Shooed 8 | . . . . . . 8 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 9 . . 8 . 25 Guns 33 | . 9 . . 6 . 18 Cannons 9 | . . . . 2 . 7 Classes Destroyed 13 | . 3 2 . 2 . 6 Worker 6 | . . . . . . 6 Builder 3 | . . . . . . 3 Tunneler 1 | . . . . . . 1 Hauler 7 | . . 1 . 2 2 2 Recycler 9 | . . 1 . 1 . 7 Watcher 7 | . 1 1 . 3 . 2 Swarmer 4 | . 2 . . 2 . . Grunt 22 | . 7 . . 4 . 11 Duelist 5 | . . . . 1 . 4 Sentry 1 | . . . . . . 1 Hunter 6 | . . . . 1 . 5 Programmer 3 | . . . . . . 3 Assembled 1 | . . . . . . 1 Best Kill Streak 6 | . 4 2 . 4 1 6 Combat Bots Only 4 | . 3 . . 2 . 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3233 | . 305 14 . 381 . 2533 Core 362 | . 53 . . 45 . 264 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 20 . 30 Regen/Repaired (Parts) 43 | . . . . . . 43 Core Remaining (%) 93 | 100 78 . 100 91 100 . Volleys Fired 251 | . 37 3 . 48 4 159 Largest 2 | . 2 2 . 2 2 2 Hottest 72 | . 60 60 . 64 64 72 Shots Fired 493 | . 70 6 . 96 8 313 Gun 438 | . 70 6 . 71 7 284 Cannon 55 | . . . . 25 1 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 434 | . 37 3 . 73 8 313 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 59 | . 33 3 . 23 . . Robot Hit Streak 43 | . 14 6 . 18 20 43 Robot Miss Streak 2 | . 2 . . 2 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 406 | . 55 6 . 79 7 259 Core Hits 194 | . 20 5 . 30 2 137 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 6 | . . . . 1 . 5 Critical Strikes 13 | . 1 . . 3 . 9 Destroy 10 | . . . . 1 . 9 Blast 1 | . . . . 1 . . Corrupt 2 | . 1 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6850 | . 591 138 . 1122 112 4887 Guns 5438 | . 591 84 . 567 89 4107 Cannons 1321 | . . . . 518 23 780 Explosions 91 | . . 54 . 37 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6065 | . 232 24 . 810 112 4887 Thermal 91 | . . 54 . 37 . . Explosive . | . . . . . . . Electromagnetic 694 | . 359 60 . 275 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . . . . 6 Average Corruption 3 | . 1 . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 1 . . . . 11 Message Errors 3 | . . . . . . 3 Matter Fused 3 | . 1 . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . 18 . 10 Projectiles 28 | . . . . 18 . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 31 | . . . . 11 . 20 Impact . | . . . . . . . Kinetic 30 | . . . . 10 . 20 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 31 | . . 14 . 17 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 380 | . 275 60 . 195 20 380 Average Temperature 92 | . 126 28 . 57 10 95 Received Heat Transfer 1195 | . 198 . . 189 . 808 Effects 4 | . . . . . . 4 Shutdowns 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . 100 . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 272 | . 272 143 . 189 55 187 Initial 81 | . . 81 . . 31 19 Average 45 | . 158 122 . 44 42 68 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 78 100 100 100 100 100 Level 1 1 | . 21 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . . 2 1 9 Investigation 4 | . 1 . . 1 1 1 Extermination 3 | . . . . . . 3 Reinforcement 4 | . . . . 1 . 3 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 . . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 13 1 . 13 . 39 Peak Tracking Total 8 | . 4 1 . 4 1 8 Tactical Retreats 7 | . 2 . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . 2 . 2 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 14 | . 3 2 1 3 1 4 Terminals 12 | . 3 2 1 3 1 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 7 5 3 11 3 9 Successful 27 | . 6 4 3 8 1 5 Failed 11 | . 1 1 . 3 2 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 33 | . 7 5 3 11 3 4 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 6 4 3 8 1 2 Record 8 | . 2 . 2 4 . . Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Branch Access Points 3 | . . 1 . 1 . 1 Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . Zone Layout 4 | . 1 1 . 1 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 2 1 2 1 2 Full Trace Events 5 | . 1 . 1 1 1 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6695 | 1294 376 421 1288 1188 310 1818 Spaces Moved 2086 | 488 200 103 275 230 153 637 Core 57 | 57 . . . . . . Treads . | . . . . . . . Legs 2029 | 431 200 103 275 230 153 637 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 470 335 192 190 Average Speed 242 | 127 126 391 470 389 193 203 Slowest Speed 550 | 300 190 470 470 550 195 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 50 30 14 65 19 6 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . 2 . 5 . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 7 | . . 2 . 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3303 | 1158 259 119 274 436 161 896 Wait 868 | 659 16 . . 148 . 45 Move 2080 | 487 199 102 274 229 152 637 Hop . | . . . . . . . Pick Up 26 | 5 . 4 . 3 . 14 Fast Attach 19 | 6 1 . . 2 . 10 Attach 24 | 1 2 2 . 3 2 14 Detach . | . . . . . . . Swap 23 | . 4 3 . 2 3 11 Drop 12 | . . 5 . 1 . 6 Fire 251 | . 37 3 . 48 4 159 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 1295 | -11/Scrapyard | Entered Materials 1295 | -10/Materials | Evolved 1 slot: Power x1 1316 | -10/Materials | Build established: Hacker-Mutant 1449 | -10/Materials | Identified exit to Materials 1449 | -10/Materials | Discovered exit to Materials (range 6) 1671 | -10/Materials | Entered another Materials area 1671 | -9/Materials | Evolved 2 slots: Utility x2 1833 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Entered Mines 2219 | -9/Mines | Met a Derelict bent on vengeance 2949 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3300 | -9/Mines | Identified exit to Materials 3300 | -9/Mines | Discovered exit to Materials (range 7) 3380 | -9/Mines | Entered Materials 3380 | -8/Materials | Evolved 2 slots: Utility x2 4045 | -8/Materials | Identified exit to Storage 4425 | -8/Materials | Identified exit to Factory 4425 | -8/Materials | Discovered exit to Factory (range 6) 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Propulsion x2 4821 | -7/Factory | Identified exit to Factory 4821 | -7/Factory | Discovered exit to Factory (range 14) 4878 | -7/Factory | Entered another Factory area 4878 | -6/Factory | Evolved 2 slots: Power x2 5138 | -6/Factory | Repaired Deuterium Engine 6490 | -6/Factory | Identified exit to Lower Caves 6520 | -6/Factory | Garrison activated, responded to threat 6565 | -6/Factory | Lost 6 parts (3p3n) 6696 | -6/Factory | Self-destructed Last Messages --------------- 06676_ Penetrated by Slug. 06677_ Slug penetrates H-66 Slayer. 06682_ P-60 Hacker knocked back. 06685_ Slug penetrates P-60 Hacker. 06685_ Destroyed Gravmag System. 06687_ Slug penetrates Wall. 06687_ System Shield destroyed. 06688_ Slug penetrates P-60 Hacker. 06688_ Destroyed Shock Rifle. 06690_ Carbon-fiber Leg destroyed. 06690_ Slug penetrates Wall. 06691_ Destroyed Gravmag System. 06691_ Destroyed Imp. Heat Sink. 06691_ P-60 Hacker destroyed. 06693_ Slug penetrates Wall. 06695_ Flak Cannon destroyed. 06696_ Penetrated by Slug. 06696_ Gauss Rifle destroyed. 06696_ Penetrated by Slug. 06696_ Med. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????? ????????????????????????????????? | | #?????????? ???????????????????????????????? | | #?????????? ???????????????????????????????? | | +????????? ???????????????????????????????? | | #????????? ########???????????????????? | | #???????? ###############???????????????????? | | ######### # ###??????????????????? | | # ##???????????????????? | | % + ##???#???????????????? | | %* #m ##???????????????????? | | # ##???????????????????? | | # ##???????????????????? | | #####+######### ##???????????????????? | | # #??## ##???????????????????? | | # #??## ##???????????????????? | | # """"""" #??## | ##???????????????????? | | # """"""" #??## g w== ##???????????????????? | | # """"""" #??## ! ! ##?????#?????????????? | | # """"""" #??###+#######@####????????#??????????? | | ## #?#### #######h####???????????????????? | | ## = #?# ####C##??? ?????????????????? | | ##+########### h ????????????????? | | "T ???#????????????? | | !== "" ????????????????? | | =!!* ?????????????????? | | #+#####%###### ?????????????????? | | #!#????# ## ??????????????????? | | #%#????####+####? ??????????????????? | | #=#???????? ??? # ??????????????????? | | #=#???????????? # ???????????????????? | | # #??????????? # ???????????????????? | | """"" #*#???????????? # ????????????????????? | | """"" # #???????????? # ????????????????????? | | """"" # #???????????? #######????????????????????? | | """"" # #?????????????### ###????????????????????? | | ###???# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 53 Energy Capacity 800 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystAntimissileMinigun Manual? 0 Play Time 00:33:05 Cumulative 1013.7 hours Start 2022.03.23 @ 20:33:57 End 2022.03.24 @ 07:57:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 758 Rogue 62 Adventurer 0 Explorer 696 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d44ec45c-2f47-45f5-898f-600b20ac8139