Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.28 @ 15:06:35 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2748) 2748 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 6654 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 213 Friendly Fire -126 Cogmind --------- Core Integrity 3/850 Matter 97/300 Energy 160/200 System Corruption 6% Temperature Cool (0) Movement Treading (360) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Cold-Momentum Reactor > --- PROPULSION (4) --- Treaded Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Well (350) Advanced Weight Redist. System Improved Terrain Scanner Matter Filter Focal Shield Peak State ------------ > --- POWER ------------ Cold-Momentum Reactor > --- PROPULSION ------- Treaded Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Hvy. Thermal Shock Construct/C KE Gauss Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Well Advanced Weight Redist. System Improved Signal Interpreter Matter Filter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Missile Launcher [Rating: 66] Favorites ----------- Power Constructs Engine Improved Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 5 | . . 2 . . 1 2 Weapon . | . . . . . . . Parts Attached 85 | 6 25 8 14 1 12 19 Power 8 | 1 4 1 1 . 1 . Engine 8 | 1 4 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 11 2 2 . 4 . Treads 11 | 1 5 1 1 . 3 . Leg 1 | . . . . . 1 . Wheel 9 | 1 6 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 3 3 3 1 6 16 Device 16 | . 1 3 1 1 2 8 Storage 5 | 1 2 . . . 1 1 Processor 5 | . . . . . 2 3 Hackware . | . . . . . . . Protection 7 | . . . 2 . 1 4 Artifact . | . . . . . . . Weapon 23 | 2 7 2 8 . 1 3 Energy Gun 9 | . 3 2 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 3 . 2 . 1 . Ballistic Cannon 1 | . 1 . . . . . Launcher 5 | . . . 2 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 26 | . . . 2 . 9 15 Power 4 | . . . . . 2 2 Propulsion 9 | . . . 1 . 4 4 Utility 4 | . . . . . 1 3 Weapon 9 | . . . 1 . 2 6 Highest Loss Streak 5 | . . . 2 . 5 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 96 98 98 79 71 61 Engine 8 | . 13 11 10 11 11 2 Treads 8 | . 15 11 11 11 6 3 Leg 2 | . . . . . 9 2 Wheel 4 | . 11 11 10 1 . . Device 18 | . 6 31 30 22 15 19 Storage 10 | . 20 11 11 11 7 6 Processor 4 | . . . . . 3 10 Protection 1 | . . . 2 1 1 1 Energy Gun 6 | . 9 22 13 . 2 3 Ballistic Gun 7 | . 16 . 6 22 8 . Ballistic Cannon 1 | . 1 . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 64 | 12 32 36 38 38 64 55 Greatest Support 95 | 10 20 20 20 20 70 95 Greatest Overweight (x) 8 | 1 8 2 3 3 1 1 Average Overweight (x) . | . 1 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 14 15 Average Carried 13 | 4 12 14 14 14 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 14 8 Scrap Engine Consumption 90 | . . . . 4 35 51 Constructs Created 7 | . . . . . 4 3 Constructs Modified 26 | . . . . . 7 19 Class Distribution -------------------- 39% | Mutant 37% | Construct 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Matter Collected 2482 | 238 567 80 202 16 357 1022 Remotely . | . . . . . . . Salvage Created 3726 | . 705 319 591 . 654 1457 Parts 210 | . 38 10 52 . 31 79 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 54 | . 11 5 10 . 12 16 Guns 42 | . 11 5 9 . 12 5 Cannons 6 | . . . . . . 6 AOE 5 | . . . 1 . . 4 Classes Destroyed 13 | . 6 1 2 . 2 2 Worker 10 | . 1 . 2 . 1 6 Builder 13 | . . . 2 . 1 10 Hauler 2 | . 1 1 . . . . Recycler 8 | . 3 . 1 . . 4 Mechanic 1 | . . . . . 1 . Watcher 7 | . 2 1 1 . . 3 Swarmer 7 | . 3 . 2 . 2 . Grunt 26 | . 8 2 4 . 4 8 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . . . 1 Sentry 12 | . . 3 3 . 4 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . 1 4 Best Kill Streak 11 | . 7 4 4 . 7 11 Combat Bots Only 7 | . 7 4 3 . 4 3 Max Kills in Single Turn 6 | . 1 1 3 . 2 6 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Damage Taken 7115 | . 422 271 509 47 2041 3825 Core 1340 | . 78 62 169 . 184 847 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 1469 | . . 31 . . 420 1018 Core Remaining (%) 70 | 100 68 . . 42 73 . Volleys Fired 301 | . 52 24 30 1 63 131 Largest 2 | . 2 2 2 2 2 2 Hottest 152 | . 112 112 112 46 65 152 Shots Fired 477 | . 102 48 52 3 102 170 Gun 368 | . 101 48 46 3 102 68 Cannon 91 | . 1 . . . . 90 Launcher 18 | . . . 6 . . 12 Special . | . . . . . . . Kinetic 271 | . 92 . 16 3 75 85 Thermal 78 | . 10 33 4 . . 31 Explosive 8 | . . . . . . 8 Electromagnetic 120 | . . 15 32 . 27 46 Robot Hit Streak 37 | . 14 7 12 10 37 11 Robot Miss Streak 7 | . 3 5 5 . 5 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 338 | . 73 27 37 3 86 112 Core Hits 218 | . 36 12 27 1 50 92 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 7 | . 1 4 . . 2 . Burn 5 | . 1 4 . . . . Destroy 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8634 | . 685 482 857 48 1533 5029 Guns 4206 | . 659 456 563 48 1235 1245 Cannons 1662 | . 16 . . . . 1646 Explosions 2694 | . . 26 294 . 298 2076 Melee . | . . . . . . . Ramming 72 | . 10 . . . . 62 Kinetic 3600 | . 563 . 224 48 930 1835 Thermal 1825 | . 112 293 217 . 298 905 Explosive 1592 | . . . 33 . . 1559 Electromagnetic 1545 | . . 189 383 . 305 668 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 1 6 Average Corruption 2 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . 6 9 20 Message Errors 7 | . . . . 2 3 2 Matter Fused 8 | . . . . 1 2 5 Heat Flow Errors 4 | . . . . 1 . 3 Energy Discharges 7 | . . . . 1 1 5 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 3 | . . . . . 1 2 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 226 | . . 7 41 . 31 147 Projectiles 46 | . . . . . . 46 Explosions 172 | . . 7 41 . 31 93 Melee 8 | . . . . . . 8 Knockbacks 9 | . 1 . . . . 8 Impact . | . . . . . . . Kinetic 8 | . 1 . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 652 | . 5 14 137 . 73 423 Shots 16 | . . 1 3 . 1 11 Rammed 4 | . 1 . . . . 3 Targets Rammed 12 | . 1 . . . . 11 Kicked 8 | . . . . . . 8 Crushed . | . . . . . . . Highest Temperature 722 | . 51 36 6 265 21 722 Average Temperature 154 | . 17 16 4 124 5 221 Received Heat Transfer 1842 | . 225 90 135 9 591 792 Effects 30 | . . . . . . 30 Shutdowns 7 | . . . . . . 7 Energy Bleed 4 | . . . . . . 4 Interference 3 | . . . . . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 11 | . . 1 . . . 10 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 1 . . 1 . Heat Transferred 2219 | . 333 1062 224 . 250 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 1 2 . . 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Peak Influence 515 | . 315 259 394 175 178 515 Initial 153 | . . 56 24 153 . 63 Average 124 | . 149 171 215 131 45 111 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 76 | 100 58 47 33 100 100 88 Level 1 21 | . 41 52 66 . . 6 Level 2 1 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 . 2 . 8 6 Investigation 2 | . 1 . . . . 1 Extermination 4 | . . . . . 2 2 Reinforcement 5 | . 1 . 2 . . 2 Assault . | . . . . . . . Garrison 7 | . . . . . 6 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Distress Signals 6 | . 1 3 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 23 11 20 1 17 26 Peak Tracking Total 7 | . 7 5 7 1 4 5 Tactical Retreats 9 | . 1 . 3 . 1 4 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Traps Triggered 16 | . 5 . 4 . 3 4 Indirectly 4 | . . . 4 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Disabled 15 | . . 1 5 . 3 6 Max in Single Turn 4 | . . 1 2 . 3 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Accessed 19 | . 7 2 7 . 3 . Terminals 16 | . 7 1 7 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 51 | . 25 3 16 . 7 . Successful 28 | . 13 3 9 . 3 . Failed 23 | . 12 . 7 . 4 . Catastrophic 4 | . 1 . 1 . 2 . Database Lockouts . | . . . . . . . Manual 27 | . 20 . 7 . . . Terminals 45 | . 25 1 16 . 3 . Fabricators . | . . . . . . . Repair Stations 4 | . . 2 . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 20 | . 9 1 9 . 1 . Robot Analysis 10 | . 8 . 2 . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 1 . 3 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . Scan Component 2 | . . 1 . . 1 . Repair 2 | . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals 4 | . 4 . . . . . Assimilate 3 | . 3 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 2 6 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . 1 . Time 64 | . . 38 . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Total Allies 2 | . 1 . 1 . . . Largest Group 1 | . 1 1 1 1 . . Highest-Rated Group 100 | . 10 10 100 92 . . Highest-Rated Ally 100 | . 10 10 100 92 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . 17 1 . . Total Damage 711 | . . . 670 41 . . Kills 10 | . . . 9 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Robot Analysis Total 8 | . 7 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Turns Passed 6196 | 55 1289 417 714 531 1121 2069 Spaces Moved 3722 | 48 904 205 430 240 642 1253 Core 9 | 6 3 . . . . . Treads 1217 | . 43 21 12 196 142 803 Legs 950 | . . . . . 500 450 Wheels 1546 | 42 858 184 418 44 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 130 125 125 120 114 Average Speed 130 | 84 116 141 131 218 137 119 Slowest Speed 450 | 95 450 240 240 240 184 169 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 97 17 76 64 19 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 165 | . . 2 29 . 30 104 Melee . | . . . . . . . Projectile 22 | . . . . . . 22 AOE 143 | . . 2 29 . 30 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Total 4610 | 59 1056 287 529 248 773 1658 Wait 376 | . 44 38 38 . 43 213 Move 3716 | 47 903 204 429 239 641 1253 Hop . | . . . . . . . Pick Up 59 | 6 15 5 8 1 10 14 Fast Attach 29 | 6 12 3 3 1 2 2 Attach 22 | . 2 3 2 . 7 8 Detach 4 | . 1 1 . 2 . . Swap 34 | . 11 2 9 . 3 9 Drop 57 | . 15 7 10 4 4 17 Fire 301 | . 52 24 30 1 63 131 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 8 | . . . . . . 8 Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Low / [Ext]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 627 | -10/Materials | Destroyed 7 combat bots 659 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 12) 853 | -10/Materials | Discovered new exit (range 7) 962 | -10/Materials | Discovered new exit (range 9) 1345 | -10/Materials | Entered another Materials area 1345 | -9/Materials | Accompanied by 1 ally 1345 | -9/Materials | Evolved 2 slots: Utility x2 1514 | -9/Materials | Discovered new exit (range 10) 1650 | -9/Materials | Repaired Imp. Heat Sink 1762 | -9/Materials | Entered Storage 1762 | -9/Storage | Accompanied by 1 ally 1911 | -9/Storage | Identified exit to Recycling 1951 | -9/Storage | Build established: Scavenger-Mutant 2069 | -9/Storage | Met 01-MTF 2388 | -9/Storage | Core integrity fell below 50% 2476 | -9/Storage | Entered Recycling 2476 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2481 | -9/Recycling | 01-MTF left 2523 | -9/Recycling | Found Scrap Engine 2825 | -9/Recycling | Build established: Mutant 2988 | -9/Recycling | Discovered new exit (range 7) 3007 | -9/Recycling | Entered Factory 3007 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3085 | -7/Factory | Identified exit to DSF 3333 | -7/Factory | Lost 5 parts (3n1u1w) 3377 | -7/Factory | Garrison activated, responded to threat 3815 | -7/Factory | Build established: Construct 4039 | -7/Factory | Discovered new exit (range 12) 4108 | -7/Factory | Repaired Sensor Array 4128 | -7/Factory | Entered another Factory area 4128 | -6/Factory | Evolved 2 slots: Utility x2 4468 | -6/Factory | Discovered new exit (range 16) 4487 | -6/Factory | Identified exit to Lower Caves 5023 | -6/Factory | Discovered new exit (range 9) 5428 | -6/Factory | Garrison activated, responded to threat 5530 | -6/Factory | Core integrity fell below 50% 5588 | -6/Factory | Lost 3 parts (1n2u) 5669 | -6/Factory | Core integrity fell below 20% 5781 | -6/Factory | Lost 3 parts (1p1u1w) 6055 | -6/Factory | Build established: Mutant 6197 | -6/Factory | Self-destructed Last Messages --------------- 06184_ U-05 Engineer lays Concrete. 06185_ U-05 Engineer builds a Wall. 06185_ U-05 Engineer lays Concrete. 06185_ K-01 Serf collects debris. 06185_ R-10 Processor collects Carbon-fiber Leg. 06186_ Rocket Launcher destroyed. 06186_ Destroyed Rocket Launcher. 06186_ K-01 Serf destroyed. 06186_ R-10 Processor destroyed. 06186_ U-05 Engineer builds a Wall. 06189_ Chain reaction triggered in Unknown Engine. 06190_ U-05 Engineer lays Concrete. 06190_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 06191_ U-05 Engineer builds a Wall. 06195_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 06196_ FC-Aluminum Exoskeleton destroyed. 06196_ Arm. Scrap Engine damaged due to network destabilization (-7). 06196_ U-05 Engineer lays Concrete. 06197_ Arm. Scrap Engine constructs Treaded Exoskeleton. 06197_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ####### ####+#####?#????? ????????????????????? | | "######## #### ##?##???? ?? ???????????????????? | | ### #### ##?##?#??? ????? ????????????????? | | ### #### ##??#???# ???????????????????????? | | ### ####+#########?? ?????????????????????? | | #?# #/ #? ??????????????????????? | | #?# # " " " " " #???? ???????????????????? | | #?# # " " " " " #?? ?????????????????????? | | ########## # " " " " " #??? ???????????????????? | | ? + " " " " " #???? #??????????????????? | | ? ? ? # " " " " " # #??????????????????? | | ? ? ? + " " " " " # #??????????????????? | | ? # " " " " " # #??????????????????? | | ? ? / " " " " " # #?#????????????????? | | ? ?#?## ?## " " " " " # #? ????????????????? | | ? #?## ?## # # ?????????????????? | | ? ??##?# ??# # k# ?????????????????? | | ? ????# ??###########+## +???k??????????????? | | ? ####/############# g k u#??????????????????? | | ? ? # # #g #??????????????????? | | ????# # # #??????????????????? | | ???# # # g ###??????????????????? | | ? # % % #####* T#???????????????????? | | ?# R RR%u ! #???????????????????? | | # ### ! ##???????????????????? | | + ! % =@ ####?????????????????? | | ????# = p! u + ????????????? | | ????# % #### #?????????? | | ????# " ## == #?????? #?????????? | | ????# """ ## ##???????????????????? | | ????# # % #####????????????????????? | | ????##### #+#### # #????????t???????????????? | | ????????#### # #########????????????????????????? | | ???????????# ####????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 26 Energy Capacity 852 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperLargeMicrothruster Manual? 0 Play Time 01:02:21 Cumulative 97.6 hours Start 2023.06.28 @ 12:20:58 End 2023.06.28 @ 15:06:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c63e8cb7-30ea-4e74-b778-ced247e746a3