Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 01:08:34 Player: the cat Result: Destroyed by BX-UKQ(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (181) 905 Value Destroyed (5725) 5725 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (2135) 2135 TOTAL SCORE: 12925 Bonus ------- High Alert Combat Kills 1018 Follower Combat Kills 163 Destroyed Z-Imprinter 1000 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 280/290 System Corruption 0% Temperature Hot (249) Movement Walking (125) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION (4) --- Makeshift Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Zionite Light Carapace Improved Light Armor Plating Makeshift Armor Plating > --- WEAPON (2) ------- Rocket Array Heavy Flail > --- INVENTORY (20) --- Wheel Experimental Heat Sink Advanced Energy Well (500) High-capacity Matter Pod (200) Improved Sensor Array Improved Salvage Targeting Computer Weapon Cycler Graphene Brace Zionite Laser-S Zionite Laser-M Zionite Laser-M Zionite Laser-M Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Heavy Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Zionite Light Carapace Improved Light Armor Plating > --- WEAPON ----------- Zionite Laser-S Enhanced Autogun > --- INVENTORY -------- Wheel Experimental Heat Sink Advanced Energy Well High-capacity Matter Pod Improved Sensor Array Improved Salvage Targeting Computer Makeshift Armor Plating Graphene Brace Zionite Laser-M Zionite Laser-M Zionite Laser-M Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Cannon Heavy Rocket Launcher Rocket Array Heavy Flail [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 1 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 204 | . 6 1 14 37 43 48 7 5 12 31 Power 14 | . . . 1 4 2 1 1 . 3 2 Engine 9 | . . . 1 2 1 1 . . 3 1 Core 4 | . . . . 2 1 . 1 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 50 | . 2 . 4 9 14 9 1 . 3 8 Treads 33 | . 1 . 4 9 13 5 1 . . . Leg 7 | . 1 . . . . . . . . 6 Wheel 8 | . . . . . . 4 . . 3 1 Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . 1 . . . . . Utility 57 | . 1 1 3 11 7 12 4 2 4 12 Device 20 | . . . 1 2 3 6 1 1 2 4 Storage 5 | . . . 2 . . 1 . . . 2 Processor 5 | . . . . 2 . 1 . 1 1 . Hackware 1 | . . . . 1 . . . . . . Protection 26 | . 1 1 . 6 4 4 3 . 1 6 Artifact . | . . . . . . . . . . . Weapon 83 | . 3 . 6 13 20 26 1 3 2 9 Energy Gun 6 | . . . 3 . 1 . . . . 2 Energy Cannon 29 | . . . 1 5 4 18 . . . 1 Ballistic Gun 29 | . 3 . 2 6 9 2 1 1 1 4 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 10 | . . . . 2 4 2 . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . . . 1 4 . 1 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 1 3 2 . 1 . 11 Corrupted Parts 2 | . . . . 1 1 . . . . . System Corruption 2 | . . . . 1 1 . . . . . Parts Lost 44 | . . . 2 12 4 13 5 1 . 7 Power 8 | . . . 1 3 . 1 1 . . 2 Propulsion 20 | . . . . 5 3 6 3 . . 3 Utility 9 | . . . . 2 1 4 . 1 . 1 Weapon 7 | . . . 1 2 . 2 1 . . 1 Highest Loss Streak 9 | . . . 1 5 3 9 5 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 94 98 99 96 90 81 82 88 Engine 4 | . 14 14 11 3 1 6 3 . 2 7 Core 4 | . . . . 5 7 . 3 7 7 2 Treads 20 | . 1 . 21 35 35 24 6 7 7 3 Leg 2 | . 26 28 10 . . . . . . 9 Wheel 4 | . . . . . . 3 14 7 13 7 Device 10 | . . . 7 8 12 13 10 14 13 8 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 Processor 11 | . . . . 7 9 14 15 14 19 19 Protection 7 | . 11 14 11 10 5 8 10 5 1 5 Energy Gun 1 | . 14 14 7 2 . . . . . . Energy Cannon 7 | . . . 8 9 8 10 10 7 . . Ballistic Gun 5 | . 14 14 5 5 6 2 3 5 2 8 Impact Weapon 1 | . . . . . . . . 1 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 11 13 15 34 47 46 79 80 62 58 79 Greatest Support 104 | 20 20 20 69 92 86 80 30 10 30 104 Greatest Overweight (x) 7 | . . . 1 . 1 7 6 6 5 6 Average Overweight (x) 1 | . . . . . . . 3 5 2 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 Average Capacity 17 | 8 8 8 13 15 15 19 20 20 20 20 Most Carried 20 | 6 8 8 15 15 15 20 20 20 20 20 Average Carried 16 | 6 7 7 12 14 14 18 19 18 19 19 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 Final Carried 20 | 6 8 8 15 15 15 20 19 20 20 18 Class Distribution -------------------- 67% | Scavenger-Mutant 25% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Matter Collected 3544 | 200 54 63 392 596 788 590 134 105 191 431 Remotely . | . . . . . . . . . . . Salvage Created 7462 | . 120 127 945 1840 2002 1679 266 85 137 261 Parts 452 | . 12 12 66 121 116 81 12 8 . 24 Haulers Intercepted 11 | . . . 3 5 2 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 5 7 1 . Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 137 | . 5 8 13 34 41 25 4 3 . 4 Guns 48 | . 5 8 5 16 10 . 1 . . 3 Cannons 66 | . . . 8 16 19 19 3 1 . . AOE 20 | . . . . 1 12 4 . 2 . 1 Classes Destroyed 20 | . 2 . 8 3 3 2 1 . . 1 Worker 12 | . . . 2 1 2 7 . . . . Builder 7 | . . . 2 3 1 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 11 | . . . 3 5 2 1 . . . . Recycler 6 | . . . . . 1 5 . . . . Minesweeper 2 | . . . . . . . 1 1 . . Mechanic 2 | . . . . . 1 1 . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 4 | . . . 2 1 . 1 . . . . Swarmer 29 | . 3 8 1 11 . 3 . 3 . . Grunt 59 | . 2 . 7 11 26 10 3 . . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 5 | . . . 2 1 2 . . . . . Protector 2 | . . . . . 1 1 . . . . Sentry 20 | . . . 2 7 11 . . . . . Specialist 6 | . . . . 2 . 4 . . . . Hunter 7 | . . . . 1 . 5 1 . . . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . 1 . . . . . . Z-Light 3 | . . . . . . . . . . 3 Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 16 | . 2 3 7 16 7 9 3 3 . 2 Combat Bots Only 11 | . 2 3 4 11 7 8 3 3 . 2 Max Kills in Single Turn 3 | . 1 2 3 2 3 2 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . 1 3 2 . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Damage Taken 9514 | . 195 125 543 2533 1679 2395 564 70 . 1410 Core 1155 | . 34 23 73 200 110 299 74 14 . 328 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 23 | . 15 8 . . . . . . . . Core Remaining (%) 75 | 100 . 77 81 . 43 . . . . . Volleys Fired 435 | . 15 10 45 121 103 78 24 10 . 29 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 138 | . 70 70 113 131 136 138 134 93 . 93 Shots Fired 800 | . 29 20 91 232 177 137 48 19 . 47 Gun 345 | . 29 20 57 95 69 11 17 9 . 38 Cannon 435 | . . . 34 136 99 119 31 9 . 7 Launcher 20 | . . . . 1 9 7 . 1 . 2 Special . | . . . . . . . . . . . Kinetic 265 | . 15 10 23 73 69 11 17 9 . 38 Thermal 416 | . 14 10 45 122 99 86 24 9 . 7 Explosive 20 | . . . . 1 9 7 . 1 . 2 Electromagnetic 99 | . . . 23 36 . 33 7 . . . Robot Hit Streak 24 | . 15 16 16 19 24 10 19 6 . 6 Robot Miss Streak 5 | . 5 3 5 3 2 3 1 4 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . 1 1 . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . 1 Shots Hit Robots 558 | . 20 11 54 168 136 97 34 11 3 24 Core Hits 303 | . 9 8 33 66 85 62 11 6 . 23 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 8 | . 2 . 1 1 . 3 . . 1 . Burn 3 | . 2 . 1 . . . . . . . Corrupt 3 | . . . . 1 . 2 . . . . Smash 2 | . . . . . . 1 . . 1 . Melee Attacks 20 | . . . . . 3 8 . 1 8 . Impact 20 | . . . . . 3 8 . 1 8 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15186 | . 214 131 1234 3285 4081 3717 895 366 289 974 Guns 3800 | . 214 127 551 1136 937 62 249 95 . 429 Cannons 7083 | . . . 468 2102 1562 2036 646 136 . 133 Explosions 3608 | . . . 203 47 1582 1229 . 135 . 412 Melee 677 | . . . . . . 388 . . 289 . Ramming 18 | . . 4 12 . . 2 . . . . Kinetic 2854 | . 62 77 155 788 937 62 249 95 . 429 Thermal 6348 | . 152 50 738 1836 1562 1312 429 136 . 133 Explosive 3331 | . . . . . 1582 1202 . 135 . 412 Electromagnetic 1958 | . . . 329 661 . 751 217 . . . Impact 677 | . . . . . . 388 . . 289 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 5 4 5 . 3 3 3 . Average Corruption 3 | . . . 5 2 4 . 3 3 3 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 86 | . . . 9 21 37 . 6 10 3 . Message Errors 20 | . . . 3 5 6 . 3 3 . . Matter Fused 19 | . . . . 5 7 . 1 5 1 . Heat Flow Errors 12 | . . . 2 2 6 . 1 . 1 . Energy Discharges 10 | . . . . 3 5 . 1 . 1 . Parts Rejected 2 | . . . . . 2 . . . . . Data Loss (minor) 13 | . . . 2 4 5 . . 2 . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 4 | . . . 1 2 1 . . . . . Alerts 2 | . . . 1 . 1 . . . . . Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 547 | . . . . . 13 239 24 15 242 14 Projectiles 77 | . . . . . . 42 24 9 . 2 Explosions 31 | . . . . . 13 . . 6 . 12 Melee 439 | . . . . . . 197 . . 242 . Knockbacks 2 | . . . . . . 1 . . 1 . Impact 2 | . . . . . . 1 . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 141 | . . . 41 36 . 56 . 8 . . Shots 6 | . . . 1 2 . 2 . 1 . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 5 | . . 2 2 . . 1 . . . . Kicked 4 | . . 2 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . 169 54 254 334 360 199 268 84 252 370 Average Temperature 76 | . 55 21 40 55 69 67 119 37 127 186 Received Heat Transfer 2841 | . 69 . 171 900 738 360 216 . . 387 Effects 5 | . . . . . . . . . . 5 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . 3 . 3 . . . . Combat Hostiles 3 | . . . . 1 . 2 . . . . Parts Fried 13 | . . . 1 3 . 7 2 . . . Impact Corruptions 18 | . . . . . . 7 . . 11 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | . 1 . . 7 7 3 . . . . Heat Transferred 11247 | . 592 148 1310 3269 2815 2179 592 185 . 157 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Peak Influence 1110 | . 195 265 620 666 1110 416 . . . . Initial 375 | . . 75 103 168 267 375 . . . . Average 410 | . 66 190 403 442 777 213 . . . . Maximum Alert Level 4 | . . 1 2 2 4 2 . . . . Low Security (%) 26 | 100 100 37 14 9 . 54 . . . . Level 1 25 | . . 62 24 27 11 29 . . . . Level 2 35 | . . . 60 62 25 15 . . . . Level 3 10 | . . . . . 49 . . . . . Level 4 2 | . . . . . 13 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 . 3 5 7 5 . . . . Investigation 4 | . . . . 1 3 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 12 | . 1 . 2 4 2 3 . . . . Assault 3 | . . . 1 . 2 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Distress Signals 8 | . 1 . 2 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 225 | . 9 8 35 51 57 49 7 3 . 6 Peak Tracking Total 11 | . 4 3 5 5 7 11 4 3 . 5 Tactical Retreats 9 | . 1 . 2 2 . 3 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 4 | . . . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 15 | . . . 3 2 7 1 . . 1 1 Max in Single Turn 2 | . . . 1 1 2 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 35 | . 1 . 4 11 10 8 . . 1 . Terminals 27 | . 1 . 4 9 8 5 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 95 | . 2 . 10 35 30 12 . . 6 . Successful 46 | . . . 5 17 16 2 . . 6 . Failed 49 | . 2 . 5 18 14 10 . . . . Catastrophic 12 | . 2 . 1 3 5 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 55 | . 2 . 8 19 21 4 . . 1 . Terminals 78 | . 2 . 10 30 27 9 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 2 2 . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 32 | . . . 4 11 10 1 . . 6 . Part Schematic 8 | . . . . 1 1 . . . 6 . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . Unreport Threat 5 | . . . 1 1 3 . . . . . Locate Traps 5 | . . . 1 2 2 . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . Zone Layout 5 | . . . . 3 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . . . 1 2 4 . . . . . Terminals 6 | . . . 1 2 3 . . . . . Track 2 | . . . . 1 1 . . . . . Botnet 4 | . . . 1 1 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 1 . 4 11 7 8 . . . . Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 2 1 . . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total Allies 13 | . . 1 . . 10 . . . 2 . Largest Group 10 | . . 1 1 . 10 10 . . 2 2 Highest-Rated Group 192 | . . 31 31 . 173 173 . . 192 192 Highest-Rated Ally 96 | . . 31 31 . 29 29 . . 96 96 Total Orders 3 | . . . . . 3 . . . . . EXPLORE 3 | . . . . . 3 . . . . . Ally Attacks 125 | . . . 23 . 10 65 . . . 27 Total Damage 1551 | . . . 248 . 136 697 . . . 470 Kills 19 | . . . 7 . 1 7 . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches 10 | . . . . . 10 . . . . . Drone Recoveries 4 | . . . . . 4 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Turns Passed 11201 | 3 273 388 866 2265 1522 2257 817 570 1774 466 Spaces Moved 6428 | 3 177 294 396 1099 689 1206 531 318 1428 287 Core . | . . . . . . . . . . . Treads 2942 | . 1 . 220 1099 689 933 . . . . Legs 755 | 3 176 294 176 . . . . . . 106 Wheels 2731 | . . . . . . 273 531 318 1428 181 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 95 | 120 120 120 120 160 160 110 110 155 95 110 Average Speed 143 | 120 120 120 162 161 162 155 135 166 115 118 Slowest Speed 260 | 120 160 120 240 165 240 185 170 170 155 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 2 32 58 45 91 93 31 62 53 84 32 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . Scrap Searched 13 | . . . . . . . 7 2 4 . Spaces Dug 74 | . . . . 16 34 4 . 1 3 16 Terrain Destroyed 321 | . . . 3 30 131 88 . 36 3 30 Melee 10 | . . . . . 2 4 . 1 3 . Projectile 10 | . . . . 4 . . . 3 . 3 AOE 301 | . . . 3 26 129 84 . 32 . 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total 7585 | 2 208 309 530 1357 913 1430 584 338 1538 376 Wait 288 | . 7 . 43 58 41 49 11 . 74 5 Move 6419 | 2 176 293 395 1098 688 1206 530 317 1427 287 Hop . | . . . . . . . . . . . Pick Up 92 | . 3 1 15 22 6 25 6 2 6 6 Fast Attach 76 | . 1 1 9 14 18 9 4 1 5 14 Attach 53 | . . . 3 13 6 12 3 2 6 8 Detach 15 | . . . 3 . 2 2 . 1 3 4 Swap 77 | . 5 . 2 10 19 27 . 3 2 9 Drop 103 | . 1 2 13 21 24 14 6 1 7 14 Fire 435 | . 15 10 45 121 103 78 24 10 . 29 Melee 20 | . . . . . 3 8 . 1 8 . Ram . | . . . . . . . . . . . Kick 4 | . . 2 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered Mines 290 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 328 | -10/Mines | Assembled infested the area 333 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 336 | -10/Mines | Found Prototype Device 631 | -10/Mines | Received a Mining Laser from a helpful Derelict 643 | -10/Mines | Discovered new exit (range 9) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Accompanied by 1 ally 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1065 | -9/Materials | First assault squad dispatched 1265 | -9/Materials | Identified exit to Mines 1510 | -9/Materials | Discovered new exit (range 10) 1531 | -9/Materials | Entered another Materials area 1531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Discovered new exit (range 8) 1746 | -8/Materials | Identified exit to Storage 1870 | -8/Materials | Destroyed 11 combat bots 2148 | -8/Materials | Identified Exp. Sensor Array 2361 | -8/Materials | Lost 4 parts (1p2n1u) 2553 | -8/Materials | Lost 5 parts (1p2n2w) 2581 | -8/Materials | Discovered new exit (range 4) 2809 | -8/Materials | Build established: Scavenger-Mutant 3274 | -8/Materials | Build established: Mutant 3280 | -8/Materials | Discovered new exit (range 16) 3621 | -8/Materials | Build established: Scavenger-Mutant 3629 | -8/Materials | Discovered new exit (range 16) 3796 | -8/Materials | Entered Storage 4196 | -8/Storage | First assault squad dispatched 4387 | -8/Storage | Core integrity fell below 50% 4709 | -8/Storage | Destroyed 7 combat bots 4795 | -8/Storage | Discovered new exit (range 16) 4814 | -8/Storage | Lost 3 parts (2n1u) 5008 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5296 | -8/Storage | Build established: Commander-Mutant 5318 | -8/Storage | Entered Factory 5318 | -7/Factory | Accompanied by 10 allies 5318 | -7/Factory | Evolved 2 slots: Utility x2 5796 | -7/Factory | Assembled infested ambush trap array 6105 | -7/Factory | Build established: Scavenger-Mutant 6550 | -7/Factory | Found Prototype Launcher 6550 | -7/Factory | Identified Rocket Array 6682 | -7/Factory | Identified exit to Lower Caves 7009 | -7/Factory | Cargo convoy interrupted 7090 | -7/Factory | Lost 9 parts (1p5n2u1w) 7103 | -7/Factory | Destroyed 8 combat bots 7575 | -7/Factory | Entered Lower Caves 7971 | -7/Lower Caves | Core integrity fell below 50% 8004 | -7/Lower Caves | Lost 5 parts (1p3n1w) 8377 | -7/Lower Caves | Discovered new exit (range 10) 8391 | -7/Lower Caves | Identified exit to Lower Caves 8392 | -7/Lower Caves | Entered another Lower Caves area 8599 | -7/Lower Caves | Learned 4 Factory zone layouts 8854 | -7/Lower Caves | Found Alien Artifact 8854 | -7/Lower Caves | Identified Core Expander 8854 | -7/Lower Caves | Installed Core Expander, added new Power slot 8931 | -7/Lower Caves | Discovered new exit (range 6) 8938 | -7/Lower Caves | Identified exit to Zion 8939 | -7/Lower Caves | Encountered a Warlord checkpoint 8962 | -7/Lower Caves | Entered Zion 9002 | -7/Zion | Found GAL Module 9075 | -7/Zion | Given A8's code to call for help 9152 | -7/Zion | System corruption cleaned by Quarantine Array 9418 | -7/Zion | Found Relay Coupler [Programmer] 9613 | -7/Zion | Received a hallucinogenic algorithm 9744 | -7/Zion | Learned 8 Factory zone layouts 10420 | -7/Zion | Discovered new exit (range 16) 10639 | -7/Zion | Discovered new exit (range 5) 10641 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10648 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10648 | -7/Zion | Identified exit to Deep Caves 10649 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10736 | -7/Zion | Entered Deep Caves 10736 | -7/Deep Caves | Accompanied by 2 allies 10927 | -7/Deep Caves | Z-Facility disabled 10934 | -7/Deep Caves | Attacked by Z-Imprinter 10995 | -7/Deep Caves | Core integrity fell below 20% 11010 | -7/Deep Caves | Destroyed Z-Imprinter 11032 | -7/Deep Caves | Lost 7 parts (2p3n1u1w) 11076 | -7/Deep Caves | Found Prototype Device 11076 | -7/Deep Caves | Identified Zio. Metafield Generator 11202 | -7/Deep Caves | Destroyed by BX-UKQ(z) with Zionite Laser-S Last Messages --------------- 11084_ Acquired Prototype Energy Gun. 11084_ Identified Zio. Laser-M. 11085_ Dropped Zio. Laser-M. 11089_ Acquired Prototype Protection. 11089_ Identified Zio. Light Carapace. 11092_ Acquired Prototype Energy Gun. 11092_ Identified Zio. Laser-S. 11093_ Acquired 70 matter. 11095_ Acquired 59 matter. 11096_ Acquired 65 matter. 11103_ Discarded Mak. Salvage Targeting Computer. 11105_ Dropped Dirty Bomb Trap. 11105_ Dropped GAL Module. 11119_ Acquired 10 matter. 11129_ Acquired Zio. Laser-M. 11147_ Dropped Hvy. Ion Cannon. 11152_ Acquired 25 matter. 11196_ Destroyed Zio. Biocell. 11196_ Z1-FMG(z) destroyed. 11197_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#??????????????????????????????????? | | ??????????? #?# ??????###############????????????? | | ???????????# ## !#?#### ##???????????? | | ?????????? = ## #????###????? | | ?????????? # ###### ##???? | | ?????????? ## # #???# | | ????????? %z ##### | | ???????? z | | ???????? | | ???????? | | ???????? @ | | ???????? """"" """""" | | ????????? """""""""""""" | | ????????? """""""""""""" | | ?????????? ? """""""""""""" | | ??????????????? ???""""""""""" | | ????????????????????""""""""""""" ! | | ???????????????????????"""???"""" | | ?????????????????????????????""" | | ?????????????????????????????"""" | | ???????????????????????????? " " | | ???????????????????????????""%*% | | ???????????????????????????"== = | | ???????????????????????????""% | | ???????????????????????????""= | | ????????????????????????????""" | | ????????????????????????????"""""% | | ????????????????????????????? | | ??????????????????????????????"" | | ??????????????????????????????""" | | ???????????????????????????????""" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ???????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 38 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 650 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Huge Storage Unit | -8/Storage | Hacked Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerBurstProtection Manual? 0 Play Time 01:37:05 Cumulative 251.9 hours Start 2022.05.04 @ 23:31:34 End 2022.05.05 @ 01:08:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 59 Adventurer 17 Explorer 0 Win Type - Total 14 Types 8/0/5/1/0/0/0/0/0 Lore% 77 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 578ca1b4-4c78-454c-bbdc-e28607428232