Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.20 @ 19:29:51

Player: Dosh

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1069)     1069
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (313)                313
              TOTAL SCORE: 4047

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/550
Matter                     9/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (44)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Gauss Cannon
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Heat Sink
          Small Storage Unit
          Large Storage Unit
                Huge Storage Unit
          Large Matter Pod (0)
                Terrain Scanner
       Advanced Terrain Scan Processor
          Light Armor Plating
                Hacking Suite
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Gauss Cannon
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Heat Sink
          Small Storage Unit
          Large Storage Unit
                Huge Storage Unit
          Large Matter Pod
                Terrain Scanner
       Advanced Terrain Scan Processor
          Light Armor Plating
                Hacking Suite
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Gauss Cannon
                Gauss Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Field Lobotomy Kit
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             23   | 6   3   .   .   .   14  
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   
    Treads                 3    | 2   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   3   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   .   11  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   5   
    Launcher               5    | .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 100 100 67  
  Engine                   12   | .   14  14  14  14  7   
  Treads                   27   | .   28  28  28  28  24  
  Storage                  12   | .   14  14  14  14  9   
  Protection               12   | .   12  14  14  14  8   
  Ballistic Gun            21   | .   28  28  28  28  4   
  Ballistic Cannon         2    | .   .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 14  32  32  32  32  72  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  17   | .   .   .   .   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  
  Average Capacity         15   | 7   11  15  15  15  19  
  Most Carried             20   | 2   7   10  12  12  20  
  Average Carried          10   | .   5   8   10  12  17  
  Final Capacity           20   | 8   15  15  15  15  20  
  Final Carried            15   | 2   7   10  12  12  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           870  | 185 301 28  .   .   356 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            848  | .   333 112 .   .   403 
  Parts                    65   | .   27  5   .   .   33  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  28   | .   10  1   .   .   17  
  Guns                     12   | .   10  1   .   .   1   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      11   | .   .   .   .   .   11  
Classes Destroyed          12   | .   3   1   .   .   8   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  10   | .   6   .   .   .   4   
  Grunt                    13   | .   4   1   .   .   8   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           16   | .   3   1   .   .   16  
  Combat Bots Only         11   | .   3   1   .   .   11  
Max Kills in Single Turn   3    | .   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2295 | .    220  61   .    .    2014 
  Core                     578  | .    27   .    .    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   47   | .    47   .    .    .    .    
Core Remaining (%)         94   | 100  .    .    .    89   .    
Volleys Fired              91   | .    38   3    .    .    50   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  96   | .    40   40   .    .    96   
Shots Fired                169  | .    76   6    .    .    87   
  Gun                      102  | .    76   6    .    .    20   
  Cannon                   51   | .    .    .    .    .    51   
  Launcher                 16   | .    .    .    .    .    16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  153  | .    76   6    .    .    71   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                16   | .    .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    3    .    .    6    
  Robot Miss Streak        6    | .    6    1    .    .    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           73   | .    40   3    .    .    30   
  Core Hits                70   | .    19   2    .    .    49   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    6    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  6    | .    .    .    .    .    6    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3331 | .    578  37   .    .    2716 
  Guns                     697  | .    556  36   .    .    105  
  Cannons                  873  | .    .    .    .    .    873  
  Explosions               1738 | .    .    .    .    .    1738 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    22   1    .    .    .    
  Kinetic                  1570 | .    556  36   .    .    978  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1738 | .    .    .    .    .    1738 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    32   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               32   | .    .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    .    .    12   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   6    | .    6    .    .    .    .    
Targets Rammed             7    | .    6    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        117  | .    6    25   .    .    117  
  Average Temperature      28   | .    2    20   .    .    31   
  Received Heat Transfer   966  | .    57   54   .    .    855  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             216  | .   152 109 .   .   216 
  Initial                  33   | .   .   33  .   .   .   
  Average                  71   | .   85  84  .   .   91  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 98  
  Level 1                  .    | .   .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   19  1   .   .   24  
  Peak Tracking Total      6    | .   3   2   .   .   6   
  Tactical Retreats        2    | .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          7    | .   5   .   1   .   1   
  Terminals                5    | .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   15  .   1   .   1   
  Successful               12   | .   10  .   1   .   1   
  Failed                   5    | .   5   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   16  .   1   .   5   
  Terminals                14   | .   13  .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   1   .   1   
  Robot Analysis           3    | .   2   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               3    | .   1   2   .   .   .   
  Largest Group            3    | .   1   3   3   1   1   
  Highest-Rated Group      51   | .   10  51  51  10  10  
  Highest-Rated Ally       31   | .   10  31  31  10  10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   
  Total Damage             22   | .   .   22  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   2   .   .   .   1   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               3402 | 77   1149 418  378  476  904  
Spaces Moved               1725 | 45   619  251  236  298  276  
  Core                     7    | 4    .    .    .    .    3    
  Treads                   1718 | 41   619  251  236  298  273  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            168  | 150  160  160  160  160  216  
  Slowest Speed            900  | 160  160  160  160  160  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    97   49   61   75   21   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    10   
Terrain Destroyed          110  | .    .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    24   
  AOE                      86   | .    .    .    .    .    86   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      2040 | 52  697 261 237 297 496 
  Wait                     167  | .   28  4   .   .   135 
  Move                     1720 | 44  618 250 235 297 276 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 2   4   3   2   .   14  
  Fast Attach              9    | 6   2   .   .   .   1   
  Attach                   6    | .   .   .   .   .   6   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     8    | .   1   .   .   .   7   
  Drop                     6    | .   .   .   .   .   6   
  Fire                     91   | .   38  3   .   .   50  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   6   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   54 | -11/Junkyard  | Discovered new exit (range 14)
   78 | -11/Junkyard  | Entered Materials
  242 | -10/Materials | Discovered new exit (range 15)
  289 | -10/Materials | Discovered new exit (range 5)
  308 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 6)
  615 | -10/Materials | Discovered new exit (range 5)
 1000 | -10/Materials | Discovered new exit (range 16)
 1183 | -10/Materials | Repaired Lgt. Armor Plating
 1227 | -10/Materials | Entered Mines
 1227 | -10/Mines     | Accompanied by 1 ally
 1258 | -10/Mines     | Discovered new exit (range 10)
 1375 | -10/Mines     | Learned location of Zion (-7)
 1540 | -10/Mines     | Discovered new exit (range 10)
 1633 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1633 | -10/Mines     | Discovered new exit (range 5)
 1645 | -10/Mines     | Entered Exiles
 1645 | -10/Exiles    | Accompanied by 3 allies
 1675 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1685 | -10/Exiles    | Met 8R-AWN
 1713 | -10/Exiles    | Met EX-HEX
 1759 | -10/Exiles    | Met EX-BIN
 1781 | -10/Exiles    | Aligned with FarCom system
 1783 | -10/Exiles    | Given EX-Vault access code
 1821 | -10/Exiles    | Opened EX-Vault
 1833 | -10/Exiles    | Found Field Lobotomy Kit
 1866 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1918 | -10/Exiles    | Met EX-DEC
 2011 | -10/Exiles    | Discovered new exit (range 10)
 2023 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2023 | -10/Exiles    | Entered Mines
 2023 | -9/Mines      | Accompanied by 1 ally
 2024 | -9/Mines      | Learned location of Storage (-7)
 2070 | -9/Mines      | Learned Materials garrison access intel
 2131 | -9/Mines      | Discovered new exit (range 7)
 2499 | -9/Mines      | Entered Materials
 2499 | -8/Materials  | Accompanied by 1 ally
 2499 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2500 | -8/Materials  | Loaded intel: 1 garrison access location
 3306 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3367 | -8/Materials  | Destroyed 11 combat bots
 3379 | -8/Materials  | Core integrity fell below 50%
 3395 | -8/Materials  | Core integrity fell below 20%
 3403 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03391_ The unstable cave ceiling collapses.
03391_ U-05 Engineer builds a Wall.
03391_ M-13 Machinist repairs Wheel.
03391_ U-05 Engineer builds a Wall.
03392_ The unstable cave ceiling collapses.
03392_ K-01 Serf collects debris.
03394_ Critical hit (Burn: +37).
03395_ U-05 Engineer builds a Wall.
03395_ G-47 Trooper Lgt. Nuclear Core blasted off.
03396_ Critical hit (Burn: +37).
03397_ G-47 Trooper knocked back.
03398_ U-05 Engineer lays Concrete.
03398_ Gauss Cannon destroyed.
03399_ U-05 Engineer lays Concrete. <x2>
03401_ The unstable cave ceiling collapses.
03401_ U-05 Engineer lays Concrete.
03401_ K-01 Serf collects debris.
03401_ U-05 Engineer lays Concrete. <x2>
03402_ U-05 Engineer builds a Wall.
03403_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateRemoteTerminator
  Manual?         0
Play Time         00:15:21
  Cumulative      74.8 hours
  Start           2023.12.20 @ 19:16:21
  End             2023.12.20 @ 19:29:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 662e1a43-18a6-45d6-b890-0e632b887e4e