Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 18:28:20 Player: IA-Sg3M Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (223) 1115 Value Destroyed (10422) 10422 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (5057) 5057 TOTAL SCORE: 25034 Bonus ------- High Alert Combat Kills 776 Follower Combat Kills 1102 Met Data Miner 300 Win 3000 Friendly Fire -121 Cogmind --------- Core Integrity 1586/1600 Matter 112/300 Energy 278/280 System Corruption 0% Temperature Cool (4) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Experimental Q-thruster > --- UTILITY (12) ----- Enhanced Optical Array Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer ECM Suite Advanced ECM Suite Improved Reaction Control System Advanced Cloaking Device Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Field Propulsion Drive Enhanced Nova Cannon Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Long-range Sensor Array Experimental Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Quantum Reactor Small Battery Long-range Sensor Array Experimental Targeting Computer Dispersion Rifle Matter Neutralizer Enhanced Nova Cannon Heavy Rocket Launcher [Rating: 157] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . 1 . . . . 1 . . 1 . . 2 Utility 10 | . . 2 2 2 1 . . . . 1 2 . . . . . Weapon 2 | . . . . . . . . . . . . . 1 . 1 . Parts Attached 349 | . 9 17 36 58 8 11 6 . 22 17 20 33 15 42 38 17 Power 28 | . . 1 2 6 . 3 . . . 2 2 1 3 3 4 1 Engine 3 | . . 1 2 . . . . . . . . . . . . . Core 14 | . . . . 6 . 3 . . . 1 1 1 2 . . . Reactor 11 | . . . . . . . . . . 1 1 . 1 3 4 1 Propulsion 53 | . 3 . 7 6 2 . 1 . 1 3 1 9 2 8 7 3 Treads 23 | . . . 7 6 . . . . . . 1 4 1 2 2 . Leg 13 | . . . . . . . 1 . . . . 5 1 5 1 . Wheel 9 | . 2 . . . 2 . . . 1 3 . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . 1 . . . . . . . . . . . . 1 3 3 Utility 149 | . 4 5 11 25 3 4 . . 10 9 11 15 5 24 15 8 Device 76 | . . . 4 13 1 2 . . 6 6 7 5 4 12 10 6 Storage 9 | . 2 . 1 2 . . . . . . . 1 . 2 1 . Processor 24 | . 2 1 1 2 . 1 . . . . 2 1 1 7 4 2 Hackware 5 | . . . . 1 . . . . . . 1 2 . 1 . . Protection 35 | . . 4 5 7 2 1 . . 4 3 1 6 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 119 | . 2 11 16 21 3 4 5 . 11 3 6 8 5 7 12 5 Energy Gun 28 | . . 2 2 1 1 1 2 . 3 2 2 3 2 4 3 . Energy Cannon 41 | . . 2 9 14 1 1 1 . 4 . 1 . 1 . 5 2 Ballistic Gun 9 | . 1 4 1 . . . . . . . . 2 . 1 . . Ballistic Cannon 5 | . 1 1 . . . . . . . 1 1 1 . . . . Launcher 25 | . . 2 2 5 1 2 2 . 4 . 2 . . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . . . . 2 2 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 3 1 2 . . . . . 1 1 . . 9 3 . Corrupted Parts 2 | . . . . . . . . . . . 1 . . 1 . . System Corruption 9 | . . . . . . . . . . . 8 . . 1 . . Parts Lost 89 | . . . 6 10 1 2 . . 4 9 13 2 19 1 22 . Power 11 | . . . . 3 . . . . . 2 2 . 2 . 2 . Propulsion 19 | . . . 2 . . 1 . . 1 2 3 1 3 . 6 . Utility 46 | . . . 4 6 . 1 . . 1 5 6 1 11 1 10 . Weapon 13 | . . . . 1 1 . . . 2 . 2 . 3 . 4 . Highest Loss Streak 13 | . . . 2 3 1 2 . . 2 8 6 1 12 1 13 . To Critical Strikes 2 | . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 87 | . 66 90 99 98 92 88 90 93 91 84 77 73 70 77 81 64 Engine 1 | . . 3 9 . . . . . . . . . . . . . Core 3 | . . . . 6 6 6 6 6 6 2 2 4 3 . . . Reactor 1 | . . . . . . . . . . 2 1 . . 3 6 7 Treads 7 | . . . 14 14 . . . . . . . 1 8 10 9 . Leg 1 | . . . . . . . 4 6 1 . . 12 2 2 1 . Wheel 4 | . 18 22 3 . 13 9 6 6 9 11 11 . . . . . Device 17 | . . . 15 22 20 18 20 20 16 19 26 13 19 12 17 18 Storage 5 | . 10 11 9 7 6 6 6 6 6 5 4 1 . 1 3 . Processor 18 | . 14 22 17 21 20 24 26 26 26 16 11 4 6 22 24 18 Hackware 1 | . . . . . . . . . . . . 9 9 4 . . Protection 7 | . . 11 11 8 13 8 6 6 9 11 8 15 4 3 . . Energy Gun 3 | . . . 1 . 5 5 5 6 7 9 2 3 1 12 5 3 Energy Cannon 7 | . . 6 15 14 6 5 5 6 4 . . . . . 6 . Ballistic Cannon 1 | . 11 5 . . . . . . . 1 5 . 1 . . . Peak Build Rating 157 | . 7 15 25 50 56 59 63 62 64 79 107 101 110 133 157 146 Average Rating 65 | . 5 11 19 42 55 57 60 62 60 71 82 68 94 113 135 128 On Entrance 48 | . . 7 15 24 48 56 58 62 62 62 75 5 101 31 127 87 Naked Turns 85 | . 39 . . . . . . . . . 41 . . . 5 . Heaviest Build 144 | . 25 36 61 119 124 130 111 106 119 141 144 83 87 65 124 52 Greatest Support 151 | 3 32 32 42 50 44 44 28 28 44 56 75 140 140 130 151 45 Greatest Overweight (x) 23 | . 3 1 1 23 2 3 3 3 4 5 13 6 1 2 2 1 Average Overweight (x) . | . . . 1 1 2 2 3 3 2 2 2 . . . . . Largest Inventory Capacity 25 | 5 15 15 20 25 25 25 25 25 25 25 25 5 5 10 20 5 Average Capacity 17 | 5 11 15 19 20 25 25 25 25 25 25 23 5 5 7 13 5 Most Carried 25 | . 15 15 20 24 25 25 25 25 25 25 25 5 5 9 14 5 Average Carried 15 | . 9 14 18 19 21 23 24 25 24 21 22 4 4 5 8 4 Final Capacity 25 | 5 15 15 20 25 25 25 25 25 25 25 5 5 5 10 5 5 Final Carried 25 | . 15 15 20 24 24 23 25 25 24 22 5 5 4 9 3 5 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Armory Assassin | -2/Research Infiltrator-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Matter Collected 5719 | 180 191 299 545 562 62 142 223 . 292 348 631 766 491 473 307 207 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10733 | . 184 397 1433 1652 115 92 108 . 345 488 713 476 893 1334 2238 265 Parts 417 | . 8 31 66 59 . 4 2 . 11 23 23 16 26 42 97 9 Haulers Intercepted 12 | . 2 2 5 . . . . . . . . 1 . . 1 1 Recyclers Shooed 8 | . . . 1 2 . . . . . 2 . 2 1 . . . Parts Field Recycled 2 | . . . . . . . . . 2 . . . . . . . Retrieved Matter 8 | . . . . . . . . . 8 . . . . . . . Parts Self-Destructed 11 | . . . . . . 3 1 . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Combat Hostiles Destroyed 168 | . 1 8 19 28 2 4 3 . 10 5 15 1 14 19 39 . Melee 2 | . . . . . . . . . . . . . 2 . . . Guns 34 | . . 1 1 . 1 1 . . 2 4 . 1 4 12 7 . Cannons 70 | . 1 4 11 21 . 1 . . 2 1 9 . 6 . 14 . AOE 42 | . . 3 7 4 . 2 3 . 6 . 5 . . . 12 . Classes Destroyed 18 | . 4 2 2 3 . 1 1 . 1 1 1 1 . . 1 . Worker 7 | . . . . 2 . . . . . 2 . . . . 2 1 Builder 5 | . . . . . . . . . . 1 2 . . . 1 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 2 5 . . . . . . . . 1 . . 1 1 Recycler 13 | . 1 . 4 4 . . . . . 1 1 1 . . . 1 Operator 3 | . . . 1 1 . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . Watcher 13 | . 1 1 3 2 . . . . . 2 1 . . 1 1 1 Swarmer 29 | . . 3 3 1 . 2 3 . . 1 . . . . 16 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 55 | . 1 2 9 15 . . . . 6 . 3 . 8 2 9 . Brawler 3 | . . . 1 . . . . . . 1 . . 1 . . . Duelist 6 | . . . . 2 . . . . . . . . 1 3 . . Sentry 23 | . . 3 6 4 2 1 . . . . 4 . 2 1 . . Hunter 13 | . . . . . . 1 . . . 1 5 . . 4 2 . Programmer 35 | . . . . 6 . . . . 2 2 2 . 2 9 12 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 1 3 4 8 1 3 3 . 4 4 6 1 6 5 8 2 Combat Bots Only 8 | . 1 3 4 6 1 3 3 . 4 4 5 1 6 5 8 . Max Kills in Single Turn 4 | . 1 3 2 2 1 2 2 . 2 2 2 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 2 . 2 2 . 2 . 2 . . . 3 . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Hostile Shots Fired 1627 | . 2 26 81 413 81 65 2 . 39 57 291 27 221 80 230 12 Missed 517 | . . 7 20 134 35 28 1 . 8 4 111 9 36 29 84 11 Damage Taken 19178 | . 24 228 1185 2489 312 371 17 . 655 1361 3139 633 3976 1095 3679 14 Core 2704 | . . 56 259 236 41 54 . . 100 100 661 45 488 90 560 14 Absorbed by Shields 399 | . . . 196 193 . . . . . . . 10 . . . . Reduced by Siege Mode 212 | . . . . . . . . . . . . . 212 . . . Redirected to Shielding 110 | . . . . . 63 9 . . . . . 38 . . . . Ignored by Resistances 1184 | . . . . 255 52 46 . . . . 438 . 199 72 122 . Regen/Repaired (Parts) 112 | . . . . 112 . . . . . . . . . . . . Core Remaining (%) 74 | 100 100 86 52 66 . . . . 77 90 . 38 . 55 61 99 Volleys Fired 579 | . 23 22 75 106 14 13 6 . 16 27 67 20 51 43 64 32 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 2 2 3 3 3 2 Hottest 360 | . 55 136 136 136 143 143 143 . 140 146 171 156 244 225 360 185 Shots Fired 1149 | . 43 44 142 207 24 25 12 . 30 48 122 34 88 125 172 33 Gun 441 | . 20 17 8 . 13 11 4 . 10 39 10 31 53 125 74 26 Cannon 648 | . 23 25 124 197 10 10 4 . 10 9 104 3 35 . 92 2 Launcher 60 | . . 2 10 10 1 4 4 . 10 . 8 . . . 6 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 260 | . 43 30 . . . . . . . 9 97 12 69 . . . Thermal 810 | . . 12 132 197 23 21 8 . 20 39 17 22 . 125 166 28 Explosive 54 | . . . 10 6 1 4 4 . 10 . 8 . . . 6 5 Electromagnetic 25 | . . 2 . 4 . . . . . . . . 19 . . . Robot Hit Streak 85 | . 9 7 22 25 11 16 9 . 13 9 10 10 30 85 47 10 Robot Miss Streak 5 | . 5 3 2 2 1 2 . . 2 3 2 3 1 1 1 3 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . . . Secondary Targets 7 | . . . . . . . . . . . . . 1 3 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 1 . Shots Hit Robots 868 | . 24 28 99 164 12 20 8 . 20 33 82 31 85 110 133 19 Core Hits 415 | . 6 14 52 67 5 5 9 . 22 18 42 11 31 44 81 8 Critical Kills 8 | . . . . 3 . . . . . . . . . . 5 . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . . 1 . 1 . Critical Strikes 66 | . 4 . 1 3 . 1 1 . . 3 13 1 7 19 13 . Burn 31 | . . . 1 . . 1 1 . . 1 . 1 . 19 7 . Meltdown 6 | . . . . 3 . . . . . . . . . . 3 . Destroy 5 | . 1 . . . . . . . . . . . 1 . 3 . Blast 23 | . 3 . . . . . . . . 2 13 . 5 . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 29 | . . . 6 . . . . . . . . 5 13 1 4 . Impact 6 | . . . 6 . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . 5 13 . . . Piercing 5 | . . . . . . . . . . . . . . 1 4 . Sneak Attacks 3 | . . . . . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28594 | . 374 530 2327 4429 283 690 444 . 1202 964 4199 1004 2882 2649 6007 610 Guns 8747 | . 108 128 123 . 151 213 82 . 206 761 145 606 1413 2649 1581 581 Cannons 13395 | . 266 302 1512 3546 101 200 61 . 238 177 2418 80 1180 . 3314 . Explosions 5769 | . . 100 690 854 31 277 301 . 758 . 1619 . . . 1110 29 Melee 604 | . . . . . . . . . . . . 315 289 . . . Ramming 79 | . . . 2 29 . . . . . 26 17 3 . . 2 . Kinetic 5501 | . 374 245 . . . . . . . 177 2259 270 2176 . . . Thermal 16865 | . . 185 1635 3738 252 413 143 . 444 761 753 416 . 2649 4895 581 Explosive 5028 | . . . 690 662 31 277 301 . 758 . 1170 . . . 1110 29 Electromagnetic 517 | . . 100 . . . . . . . . . . 417 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 604 | . . . . . . . . . . . . 315 289 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . 2 5 2 . . . . 2 25 9 9 5 12 4 . Average Corruption 6 | . . 2 5 1 . . . . 2 22 2 9 4 8 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 160 | . . 2 25 15 . . . . 7 18 11 35 5 30 12 . Message Errors 36 | . . . 4 2 . . . . 4 4 1 10 . 6 5 . Matter Fused 42 | . . 1 5 4 . . . . 2 4 1 12 3 7 3 . Heat Flow Errors 17 | . . 1 4 3 . . . . . 2 1 . . 6 . . Energy Discharges 21 | . . . 1 2 . . . . 1 4 3 5 . 4 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . . 5 2 . . . . . . 2 5 2 2 1 . Data Loss (major) 7 | . . . 1 . . . . . . . 2 2 . 2 . . Misfires 8 | . . . 3 1 . . . . . 1 . . . 1 2 . Alerts 1 | . . . 1 . . . . . . . . . . . . . Weapon Failures 7 | . . . 1 1 . . . . . 3 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 654 | . . . 41 198 . 89 7 . 27 2 150 85 . . 55 . Projectiles 266 | . . . 1 58 . 14 . . . 2 136 . . . 55 . Explosions 303 | . . . 40 140 . 75 7 . 27 . 14 . . . . . Melee 85 | . . . . . . . . . . . . 85 . . . . Knockbacks 27 | . . 1 . . . . . . . 2 20 . 4 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 25 | . . 1 . . . . . . . 2 19 . 3 . . . Secondary 2 | . . . . . . . . . . . 1 . 1 . . . Self-Inflicted Damage 420 | . . . 78 . . 30 . . 56 12 242 1 . . 1 . Shots 12 | . . . 4 . . 1 . . 2 . 5 . . . . . Rammed 13 | . . . 1 5 . . . . . 2 3 1 . . 1 . Targets Rammed 13 | . . . 1 5 . . . . . 2 3 1 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 450 | . . 194 396 254 56 13 . . 12 348 130 6 99 390 450 110 Average Temperature 83 | . . 77 87 91 28 7 . . 12 126 36 4 31 105 105 48 Received Heat Transfer 3132 | . 12 84 367 935 120 60 . . 120 . 358 45 856 85 90 . Effects 11 | . . . 3 3 . . . . . 4 . . . . 1 . Shutdowns 2 | . . . . . . . . . . 1 . . . . 1 . Interference 8 | . . . 2 3 . . . . . 3 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . 2 . . . Total Turns 162 | . . . . . . . . . . . . . 162 . . . Longest Duration 92 | . . . . . . . . . . . . . 92 . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 19 | . . . . 4 1 . . . . . 1 . . 7 6 . Combat Hostiles 18 | . . . . 3 1 . . . . . 1 . . 7 6 . Parts Melted 124 | . . . 4 17 5 2 . . 4 2 2 1 . 48 38 1 Heat Transferred 29038 | . . 333 3441 6057 535 883 333 . 555 1147 822 896 . 7108 6225 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Peak Influence 870 | . 89 329 359 568 333 . . . . 252 486 704 512 449 870 854 Initial 492 | . . 2 53 114 277 . . . . 213 47 238 358 189 177 492 Average 263 | . 36 141 248 138 318 . . . . 180 121 406 410 261 483 673 Maximum Alert Level 3 | . . 1 1 2 1 . . . . 1 2 3 2 2 3 3 Low Security (%) 43 | 100 100 80 27 74 . . . . . 31 79 . . 44 12 . Level 1 35 | . . 19 72 18 100 . . . . 68 14 50 49 38 36 . Level 2 14 | . . . . 6 . . . . . . 6 47 50 17 16 53 Level 3 6 | . . . . . . . . . . . . 2 . . 34 46 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . . 2 2 9 4 . . . . 1 11 3 10 4 10 7 Investigation 11 | . . 2 1 2 1 . . . . . 1 1 1 . . 2 Extermination 18 | . . . . 6 . . . . . 1 2 . 2 3 3 1 Reinforcement 14 | . . . 1 1 . . . . . . 3 2 1 1 4 1 Assault 6 | . . . . . . . . . . . 1 . . . 2 3 Garrison 14 | . . . . . 3 . . . . . 4 . 6 . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 2 2 Construction Impeded 3 | . . . 1 . . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Distress Signals 10 | . . 1 1 . . . . . . . . 2 . 4 1 1 Communications Jammed 25 | . . . . 24 . . . . . 1 . . . . . . Distress Signals 25 | . . . . 24 . . . . . 1 . . . . . . Times Spotted 290 | . 6 9 29 44 2 4 4 . 12 7 28 25 29 20 53 18 Peak Tracking Total 13 | . 2 3 5 7 1 3 4 . 3 4 7 5 12 4 10 13 Tactical Retreats 19 | . . . 1 2 . . . . . . 2 . 4 1 7 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Traps Triggered 8 | . . 1 . 3 . . . . . 1 . 1 . . 1 1 Indirectly 2 | . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Machines Disabled 22 | . . 1 3 6 . . . . . 1 7 1 . 2 . 1 Max in Single Turn 5 | . . 1 1 5 . . . . . 1 2 . . 1 . 1 Garrison Access 4 | . . . . 1 . . . . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Machines Accessed 55 | . 2 4 9 14 1 . . 3 1 . 2 4 1 3 6 5 Terminals 33 | . 2 2 7 7 . . . . 1 . 1 4 . 1 4 4 Fabricators 4 | . . . . 3 . . . . . . . . . 1 . . Repair Stations 5 | . . 1 . 2 . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 2 1 . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 1 . . . . . 1 . 1 . . 1 Total Hacks 153 | . 5 10 30 39 2 . . 26 1 . 6 7 2 8 11 6 Successful 83 | . 2 7 14 21 . . . 26 1 . 1 4 . 4 1 2 Failed 70 | . 3 3 16 18 2 . . . . . 5 3 2 4 10 4 Catastrophic 15 | . . 1 4 4 1 . . . . . 1 . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 4 5 8 13 . . . . . . . 2 1 4 6 5 Terminals 76 | . 5 5 21 21 . . . . 1 . 3 7 . 2 6 5 Fabricators 9 | . . . . 6 . . . . . . . . . 3 . . Repair Stations 17 | . . 2 . 8 . . . . . . . . . 3 4 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . 3 9 3 . . . . . . . . . . 1 . Garrison Access 9 | . . . . 1 2 . . . . . 3 . 2 . . 1 Terminal Hacks 45 | . 1 2 5 6 . . . 26 1 . 1 2 . . . 1 Record 7 | . . . 1 . . . . 5 1 . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . 3 . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 2 . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 5 | . . 2 . 3 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 3 . . . . . . . . . 1 . . Network Status 3 | . . . . 2 . . . . . . . . . 1 . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 3 . . . . . . . . . 1 . . Scan Component 3 | . . . . 2 . . . . . . . . . 1 . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 2 8 . . . . . . . . . . . . . Insert Component 5 | . . 1 4 . . . . . . . . . . . . . Analyze 5 | . . 1 4 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 3 1 8 . . . . . . . 2 . 2 1 1 Terminals 10 | . 1 2 1 3 . . . . . . . 2 . . 1 . Botnet 10 | . 1 2 1 3 . . . . . . . 2 . . 1 . Fabricators 5 | . . . . 3 . . . . . . . . . 2 . . Report 1 | . . . . 1 . . . . . . . . . . . . Liberate 2 | . . . . 1 . . . . . . . . . 1 . . Fabnet 2 | . . . . 1 . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . Extract 2 | . . 1 . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 41 | . 2 4 9 10 1 . . . . . 1 3 1 2 5 3 Full Trace Events 10 | . 1 1 3 1 1 . . . . . 1 1 1 . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . 5 3 3 . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 3 . . . 1 . Machine Destruction 4 | . . . . . . . . . . . 3 . . . 1 . Fabnet Peak Effective % 3 | . . . . . 3 3 3 3 1 1 . . . . 3 1 Autooverrided 1 | . . . . . . 1 . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . 14 . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Total Allies 19 | . . . . . . 1 . . . . . 16 . 2 . . Largest Group 16 | . . . . . . 1 . . . . . 16 5 2 . . Highest-Rated Group 763 | . . . . . . 41 . . . . . 763 213 94 . . Highest-Rated Ally 159 | . . . . . . 41 . . . . . 159 51 47 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 169 | . . . . . . . . . . . . 154 11 4 . . Total Damage 5885 | . . . . . . . . . . . . 5440 375 70 . . Kills 29 | . . . . . . . . . . . . 27 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Turns Passed 14556 | 18 427 420 1741 3584 236 422 630 116 727 570 996 1097 534 870 1653 515 Spaces Moved 8403 | 36 372 284 674 1218 141 263 413 81 439 317 524 639 190 447 1019 1346 Core 543 | 36 116 . . 4 . . . . . . 129 119 41 88 10 . Treads 2759 | . . . 488 1214 . . . . . . 15 53 129 299 561 . Legs 544 | . . . . . . . . . . . . 467 20 57 . . Wheels 2702 | . 198 284 186 . 141 263 413 81 439 317 380 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1855 | . 58 . . . . . . . . . . . . 3 448 1346 Fastest Speed 20 | 50 40 100 115 225 130 130 145 145 130 116 50 50 50 50 20 26 Average Speed 132 | 50 83 104 203 244 130 139 145 145 138 127 118 130 139 137 120 26 Slowest Speed 1200 | 50 280 115 240 1200 130 145 145 145 160 175 275 350 190 260 330 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 17 | . 2 . . . . . . . . . . . . . 3 12 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 41 29 44 32 3 44 71 68 65 8 10 52 6 29 29 28 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 1 . 4 . . . . . . . Spaces Dug 65 | . . . 5 . . . 31 . . . . . 3 . 3 23 Terrain Destroyed 558 | . . . 40 75 6 26 51 . 115 4 132 1 4 . 81 23 Melee 11 | . . . 5 . . . . . . . . . 3 . 3 . Projectile 43 | . . . . . . . . . 1 4 27 1 . . 8 2 AOE 503 | . . . 35 75 6 26 51 . 114 . 105 . . . 70 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext Res Arm Res Acc Total 10641 | 35 443 366 897 1622 170 290 431 80 524 432 778 856 348 606 1302 1461 Wait 797 | . 15 22 46 147 . . . . 38 55 134 50 75 12 144 59 Move 8354 | 35 367 283 673 1217 140 262 412 80 438 316 523 638 189 446 1013 1322 Hop 16 | . 2 . . . . . . . . . . . . . 3 11 Pick Up 179 | . 20 7 27 37 4 2 4 . 4 9 17 7 3 15 16 7 Fast Attach 152 | . 7 6 9 17 1 . 2 . 3 4 8 24 8 33 20 10 Attach 79 | . 1 4 8 13 4 2 . . 4 9 4 5 3 4 11 7 Detach 38 | . 2 3 1 5 2 . . . 1 3 . . . 7 8 6 Swap 118 | . 1 7 19 28 3 9 4 . 15 4 8 4 4 5 7 . Drop 189 | . 5 12 32 47 2 2 3 . 5 3 14 17 3 25 12 7 Fire 579 | . 23 22 75 106 14 13 6 . 16 27 67 20 51 43 64 32 Melee 28 | . . . 6 . . . . . . . . 5 12 1 4 . Ram 5 | . . . . . . . . . . 2 2 1 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 7 | . . . 1 5 . . . . . . 1 . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . Rewire 95 | . . . . . . . . . . . . 80 . 15 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Extension -3/Research -3/Armory -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 818 | -9/Materials | Discovered new exit (range 10) 847 | -9/Materials | Discovered new exit (range 15) 866 | -9/Materials | Entered another Materials area 866 | -8/Materials | Evolved 2 slots: Utility x2 1170 | -8/Materials | Build established: Scavenger-Mutant 1729 | -8/Materials | Crushed by falling debris 2558 | -8/Materials | Discovered new exit (range 8) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Utility x2 3156 | -7/Factory | Lost 3 parts (1p2u) 3491 | -7/Factory | Build established: Mutant 3774 | -7/Factory | Repaired Adv. Beam Cannon 5728 | -7/Factory | Discovered new exit (range 13) 6191 | -7/Factory | Entered another Factory area 6191 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6353 | -6/Factory | Discovered new exit (range 15) 6427 | -6/Factory | Entered Lower Caves 6492 | -6/Lower Caves | Encountered a Warlord checkpoint 6588 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6745 | -6/Lower Caves | Learned 4 Factory zone layouts 6832 | -6/Lower Caves | Discovered new exit (range 12) 6848 | -6/Lower Caves | Identified exit to Lower Caves 6849 | -6/Lower Caves | Entered another Lower Caves area 6863 | -6/Lower Caves | Discovered new exit (range 7) 6915 | -6/Lower Caves | Identified exit to Factory 7032 | -6/Lower Caves | Learned Factory interactive machine intel 7466 | -6/Lower Caves | Discovered new exit (range 10) 7478 | -6/Lower Caves | Identified exit to Data Miner 7479 | -6/Lower Caves | Entered Data Miner 7479 | -6/Data Miner | Discovered new exit (range 6) 7507 | -6/Data Miner | Met Data Miner 7537 | -6/Data Miner | Learned location of Section 7 (-2) 7537 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7561 | -6/Data Miner | Received God Mode back door access code from Data Miner 7591 | -6/Data Miner | Identified exit to Proximity Caves 7595 | -6/Data Miner | Entered Proximity Caves 7938 | -5/Proximity Caves | Spotter reported a threat 8322 | -5/Proximity Caves | Entered Factory 8322 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8324 | -5/Factory | Loaded intel: 49 interactive machine locations 8596 | -5/Factory | System corruption reached 10% 8661 | -5/Factory | Lost 8 parts (2p1n5u) 8825 | -5/Factory | Discovered new exit (range 9) 8892 | -5/Factory | Entered another Factory area 8892 | -4/Factory | Evolved 2 slots: Utility x2 9054 | -4/Factory | Lost 3 parts (1p2u) 9811 | -4/Factory | Garrison activated, responded to threat 9819 | -4/Factory | Released all parts (10) 9830 | -4/Factory | Core integrity fell below 50% 9849 | -4/Factory | Lost 6 parts (1p1n2u2w) 9885 | -4/Factory | Discovered new exit (range 9) 9888 | -4/Factory | Entered Extension 9923 | -4/Extension | Rescued A7 10377 | -4/Extension | Rescued a captive Derelict 10380 | -4/Extension | Adv. Hacking Suite fried by hacking feedback 10510 | -4/Extension | Lost 4 allies 10789 | -4/Extension | Build established: Scavenger-Mutant 10813 | -4/Extension | Spotted B-86 Titan 10821 | -4/Extension | Destroyed B-86 Titan 10832 | -4/Extension | Spotted B-86 Titan 10846 | -4/Extension | Allies destroyed B-86 Titan 10863 | -4/Extension | Disrupted transfer network 10921 | -4/Extension | Discovered new exit (range 3) 10951 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10981 | -4/Extension | Lost 4 allies 10985 | -4/Extension | Entered Research 10985 | -3/Research | Accompanied by 5 allies 10985 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11077 | -3/Research | Lost 5 allies 11156 | -3/Research | Garrison activated, responded to threat 11189 | -3/Research | Lost 5 parts (1p4u) 11514 | -3/Research | Discovered new exit (range 9) 11519 | -3/Research | Entered Armory 11520 | -3/Armory | Met VL-GR5, who suggested a friendly competition 11543 | -3/Armory | Lost 12 parts (1p3n6u2w) 11704 | -3/Armory | Found Prototype Processor 11704 | -3/Armory | Identified Exp. Targeting Computer 11709 | -3/Armory | Found Exp. Targeting Computer 11712 | -3/Armory | Found Exp. Targeting Computer 11715 | -3/Armory | Found Exp. Targeting Computer 11718 | -3/Armory | Found Exp. Targeting Computer 11806 | -3/Armory | Found Prototype Device 11806 | -3/Armory | Identified Exp. Terrain Scanner 11816 | -3/Armory | Found Prototype Device 11816 | -3/Armory | Identified Exp. EM Disruption Field 11821 | -3/Armory | Found Prototype Processor 11821 | -3/Armory | Identified Spectral Analyzer 11833 | -3/Armory | P-80 Master assimilated allied Veteran 8a 12022 | -3/Armory | Build established: Scavenger-Gunner 12080 | -3/Armory | System corruption reached 10% 12219 | -3/Armory | Discovered new exit (range 5) 12389 | -3/Armory | Entered Research 12389 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 12780 | -2/Research | Build established: Scavenger-Assassin 13122 | -2/Research | Build established: Scavenger-Gunner 13313 | -2/Research | Discovered new exit (range 26) 13453 | -2/Research | Build established: Assassin 13492 | -2/Research | Destroyed 8 combat bots 13604 | -2/Research | Garrison activated, responded to threat 13621 | -2/Research | Cargo convoy interrupted 13650 | -2/Research | Incoming assault squad redirected 13887 | -2/Research | Spotted Striker 13887 | -2/Research | Spotted Executioner 13889 | -2/Research | First assault squad dispatched 13904 | -2/Research | Released all parts (8) 13906 | -2/Research | Incoming assault squad redirected 13934 | -2/Research | Lost 13 parts (1p3n6u3w) 13937 | -2/Research | Found Exp. Targeting Computer 13963 | -2/Research | Spotted B-90 Cyclops 13967 | -2/Research | Spotted B-90 Cyclops 13979 | -2/Research | Spotted B-90 Cyclops 14040 | -2/Research | Discovered new exit (range 10) 14042 | -2/Research | Entered Access 14042 | -1/Access | Evolved 2 slots: Propulsion x2 14050 | -1/Access | Found Fusion Bomb Launcher 14051 | -1/Access | Found Fusion Bomb Launcher 14053 | -1/Access | Found Fusion Bomb Launcher 14054 | -1/Access | Found Fusion Bomb Launcher 14141 | -1/Access | Incoming investigation squad redirected 14241 | -1/Access | Incoming investigation squad redirected 14292 | -1/Access | First assault squad dispatched 14352 | -1/Access | Spotted B-99 Colossus 14504 | -1/Access | Build established: Infiltrator-Scout 14536 | -1/Access | Discovered new exit (range 5) 14537 | -1/Access | Identified exit to Surface 14553 | -1/Access | Spotted B-99 Colossus 14557 | *** | Escaped! Last Messages --------------- 14426_ W-44 Eye sends out distress signal. 14469_ Acquired 98 matter. 14488_ ALERT: Security rotation in progress. 14505_ R-10 Processor collects Impulse Thruster. 14508_ K-01 Serf cleans the Longscan Aggregator. 14513_ K-01 Serf cleans the Sealed Freight Elevator. 14519_ Connecting with Terminal... 14524_ Acquired Adv. ECM Suite. 14525_ Dropped Enh. Quantum Rifle. 14535_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14536_ The Access Shell folds into the floor. 14536_ EXIT=FOUND 14537_ EXIT=IDENTIFIED: SURFACE 14542_ ALERT: Significant disruption in Zone 6M, assault force dispatched. 14547_ Sealed Heavy Doors breached. 14550_ K-01 Serf collects debris. 14551_ The unstable cave ceiling collapses. 14553_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????? #?????????????????????????? | | #########?????? #?????????????????????????? | | #???? #?????????????????????????? | | +?? !!!#?????????????????????????? | | #######+### # !! #?????????????????????????? | | ????? ## + !! #?????????????????????????? | | ??? ## # #?????????????????????????? | | ? ## #?? ] #?????????????????????????? | | ## #????######?????????????????????????? | | ## #?????###???????????????????????????? | | ## ####### ##########??????????????????? | | ## """T""" "??????????????????? | | ## p""" """ "????BB????????????? | | ## "????BB????????????? | | ## "??????????????????? | | # "" """" ?? | | # @" ?? | | ########## = ?? | | ? " BB ###?????? | | ??""" """" BB #???????? | | ??"" kk "?????? #???????? | | ? " k ### ##########?????????##???????? | | ? # #???###???????????????????????????? | | ? ??# %* ???????????????????????????????????? | | ? ????##! #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ??????????????# ! =#????????????????????????????? | | ??????????????# ###########??????????????????? | | ??????????????# # #??????????????????? | | ??????????????#/ # =#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 80 Energy Generation 52 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Armor Coverage 3300 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 48 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 5 Energy Filtering 50 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Aerolev Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Extracted Salvage Targeting Computer | -7/Factory | Extracted Imp. Trap Extractor | -7/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Prison Break Challenges ------------ None Game ------ Seed HeavyArmageddonGuard Manual? 0 Play Time 02:18:53 Cumulative 99.7 hours Start 2025.03.15 @ 15:17:47 End 2025.03.15 @ 18:28:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4870eb3a-f233-4749-8ed5-11249b4dca65