Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 10:01:08 Player: Miniluz Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (606) 606 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 3142 Bonus ------- Follower Combat Kills 102 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Makeshift ECM Suite Mobile Refinery Mk. CCLXVII Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Arc Projector Mace > --- INVENTORY -------- Light Nuclear Core 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Makeshift ECM Suite Mobile Refinery Mk. CCLXVII Mace [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Mace Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 7 4 3 13 2 . 1 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 1 5 1 . . Treads 1 | . . . 1 . . . Leg 4 | 2 1 1 . . . . Wheel . | . . . . . . . Hover 5 | . . . 4 1 . . Flight . | . . . . . . . Utility 6 | 1 2 1 2 . . . Device . | . . . . . . . Storage 4 | 1 1 . 2 . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 3 1 1 5 . . 1 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 3 | . . . 3 . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . 1 9 . . 4 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . 5 . . 1 Utility 1 | . . 1 . . . . Weapon 5 | . . . 3 . . 2 Highest Loss Streak 5 | . . 1 5 . . 2 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 3 6 8 4 7 8 Power 1 | . 1 1 2 1 1 1 Propulsion . | . . . 1 . . . Utility 3 | . 1 1 1 1 4 6 Weapon 1 | . 1 3 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 13 | . . . 3 . 3 7 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 8 | . . . . . 2 6 Weapon 2 | . . . 2 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 72 | . 95 100 80 53 61 61 Engine 11 | . 14 14 10 10 11 8 Leg 8 | . 28 28 3 . . . Hover 9 | . . . 24 10 11 11 Storage 11 | . 14 14 11 10 11 11 Processor 8 | . . 7 11 11 11 11 Protection 2 | . 9 6 . . . . Ballistic Gun 5 | . 19 22 2 . . . Launcher 2 | . 8 5 6 . . . Impact Weapon 10 | . . . 4 10 17 19 Peak Build Rating 14 | 6 7 9 13 9 12 14 Average Rating 9 | 4 6 7 10 8 11 11 On Entrance 7 | . 6 7 9 6 9 12 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 22 | 13 17 17 22 12 12 14 Greatest Support 24 | 20 20 20 24 6 6 6 Greatest Overweight (x) 6 | . . . 6 1 1 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 8 8 Average Capacity 8 | 6 8 8 9 7 8 8 Most Carried 10 | 2 6 8 10 8 8 8 Average Carried 6 | 1 3 6 9 5 7 8 Final Capacity 10 | 8 8 8 10 8 8 8 Final Carried 8 | 2 6 8 8 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 883 | 198 177 211 177 89 21 10 Remotely . | . . . . . . . Salvage Created 792 | . 307 170 269 25 . 21 Parts 63 | . 33 8 18 3 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | . 4 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 Prevented 4 | . . . . . . 4 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 10 2 8 . . 1 Melee 2 | . . . 1 . . 1 Guns 8 | . 6 2 . . . . Cannons 3 | . . . 3 . . . AOE 7 | . 4 . 3 . . . Classes Destroyed 9 | . 6 . 3 . . . Worker 2 | . 1 . . 1 . . Builder 1 | . 1 . . . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 1 1 . . . . Operator 1 | . . . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 12 | . 8 . 3 . . 1 Grunt 7 | . 2 2 3 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 7 | . 7 3 4 1 . 1 Combat Bots Only 5 | . 5 2 3 . . 1 Max Kills in Single Turn 3 | . 3 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 189 | . 44 8 93 . . 44 Missed 63 | . 15 2 28 . . 18 Hits 126 | . 29 6 65 . . 26 Melee 8 | . . . 8 . . . Projectile 118 | . 29 6 57 . . 26 Critical Strikes 4 | . . . 3 . . 1 Damage Taken 1913 | . 326 96 983 . . 508 Core 529 | . 123 . 228 . . 178 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 8 | . 8 . . . . . Core Remaining (%) 75 | 100 . 50 . . . . Volleys Fired 56 | . 32 10 12 . . 2 Largest 2 | . 2 2 2 . . 1 Hottest 136 | . 50 40 136 . . 55 Shots Fired 95 | . 55 20 18 . . 2 Gun 71 | . 49 20 . . . 2 Cannon 13 | . . . 13 . . . Launcher 11 | . 6 . 5 . . . Special . | . . . . . . . Kinetic 69 | . 49 20 . . . . Thermal 13 | . . . 13 . . . Explosive 11 | . 6 . 5 . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 12 | . 6 12 3 . . 4 Robot Miss Streak 4 | . 4 3 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 71 | . 30 14 24 1 . 2 Core Hits 42 | . 21 6 13 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 20 | . . . 18 1 . 1 Impact 20 | . . . 18 1 . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1856 | . 696 139 898 41 . 82 Guns 463 | . 300 139 . . . 24 Cannons 181 | . . . 181 . . . Explosions 751 | . 396 . 355 . . . Melee 461 | . . . 362 41 . 58 Ramming . | . . . . . . . Kinetic 439 | . 300 139 . . . . Thermal 181 | . . . 181 . . . Explosive 751 | . 396 . 355 . . . Electromagnetic 24 | . . . . . . 24 Impact 461 | . . . 362 41 . 58 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . 2 . 11 . . . Projectiles . | . . . . . . . Explosions 2 | . 2 . . . . . Melee 11 | . . . 11 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . 76 . 4 . . . Shots 4 | . 3 . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 192 | . 22 19 192 . . 47 Average Temperature 38 | . 9 9 64 . . 23 Received Heat Transfer 591 | . 36 54 309 . . 192 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 333 | . . . 333 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 195 | . 195 72 192 47 . . Initial 57 | . . 57 16 47 . . Average 66 | . 88 54 113 8 . . Influence Increases 1023 | . 389 55 332 5 . 242 Destroy 0b10 Robot/C 500 | . 200 40 180 . . 80 Destroy 0b10 Robot/NC 50 | . 30 5 10 5 . . Destroy Leader 108 | . 46 10 42 . . 10 Allied During Kill 39 | . . . 7 . . 32 Successful Hack 25 | . 17 . 8 . . . Disable Machine 45 | . 15 . 30 . . . Destroy Structure 76 | . 36 . 40 . . . Lose Combat Pursuer 180 | . 45 . 15 . . 120 Influence Decreases 1001 | . 242 160 252 127 . 220 Entered New Map 191 | . . 90 26 75 . . Time Decay 590 | . 242 60 116 52 . 120 Lost Part 140 | . . 10 90 . . 40 Lost Ally 80 | . . . 20 . . 60 Squads Dispatched 2 | . 1 1 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 19 2 14 . . 12 Peak Tracking Total 7 | . 5 2 7 . . 4 Tactical Retreats 6 | . 2 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 6 . 2 . 1 . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 17 . 4 . 4 . Successful 18 | . 11 . 3 . 4 . Failed 7 | . 6 . 1 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 3 . 2 . 3 . Terminals 11 | . 9 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 8 | . 6 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 . 1 . 4 . Part Schematic 4 | . . . . . 4 . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 4 . 2 . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 3 | . 2 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . 5 . . . . . Retrieved Matter 5 | . 5 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 4 Highest-Rated Group 156 | . . 31 31 . 156 156 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 30 | . . . 9 . . 21 Total Damage 544 | . . . 104 . . 440 Kills 5 | . . . 1 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1909 | . . 73 263 346 969 258 Optics 1909 | . . 73 263 346 969 258 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2597 | 57 568 136 263 346 969 258 Spaces Moved 1846 | 40 344 69 128 275 785 205 Core 16 | 3 . . 8 . . 5 Treads 11 | . . . 11 . . . Legs 465 | 37 344 69 15 . . . Wheels . | . . . . . . . Hover 1354 | . . . 94 275 785 200 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 48 60 120 100 Average Speed 118 | 114 120 120 95 119 120 120 Slowest Speed 350 | 120 120 120 350 120 120 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 47 18 13 62 67 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . 30 . 48 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . 30 . 48 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2139 | 48 449 103 221 291 815 212 Wait 124 | . 64 15 27 . 15 3 Move 1840 | 39 343 68 127 274 784 205 Hop . | . . . . . . . Pick Up 27 | 1 4 3 9 1 9 . Fast Attach 19 | 7 2 . 6 4 . . Attach 4 | . . 1 1 1 1 . Detach 5 | 1 1 . 1 2 . . Swap 17 | . 2 4 8 2 . 1 Drop 27 | . 1 2 12 6 6 . Fire 56 | . 32 10 12 . . 2 Melee 20 | . . . 18 1 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Mines 361 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Repaired Visual Processing Unit 626 | -10/Materials | Entered Mines 749 | -10/Mines | Discovered exit to Materials (range 9) 750 | -10/Mines | Met a Derelict testing a Signal Generator 760 | -10/Mines | Found Signal Generator 762 | -10/Mines | Entered Materials 762 | -9/Materials | Accompanied by 1 ally 762 | -9/Materials | Evolved 2 slots: Propulsion x2 815 | -9/Materials | Discovered new exit (range 18) 855 | -9/Materials | Identified exit to Mines 855 | -9/Materials | Identified exit to Storage 986 | -9/Materials | Core integrity fell below 50% 989 | -9/Materials | Lost 5 parts (4n1w) 1025 | -9/Materials | Entered Mines 1049 | -9/Mines | Lost 4 parts (1p1n2w) 1078 | -9/Mines | Met a Derelict bent on vengeance 1130 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1131 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1132 | -9/Mines | Found Prototype Device 1144 | -9/Mines | Discovered new exit (range 8) 1371 | -9/Mines | Entered Zion 1494 | -7/Zion | Identified exit to Deep Caves 1504 | -7/Zion | Received a visual enhancement algorithm 1505 | -7/Zion | Ran a visual enhancement algorithm 1512 | -7/Zion | Ran a visual enhancement algorithm 1560 | -7/Zion | Identified exit to Proximity Caves 1838 | -7/Zion | Met Imprinter 1861 | -7/Zion | Imprinted 1863 | -7/Zion | Declared Zion's savior 2074 | -7/Zion | Found Prototype Device 2163 | -7/Zion | Ran a visual enhancement algorithm 2340 | -7/Zion | Entered Proximity Caves 2340 | -6/Proximity Caves | Accompanied by 4 allies 2458 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2500 | -6/Proximity Caves | Spotted B-75 Beast 2534 | -6/Proximity Caves | Core integrity fell below 20% 2555 | -6/Proximity Caves | Lost 4 allies 2598 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02457_ G-50 Soldier springs to life. 02458_ Critical hit (Burn: +37). 02458_ G-50 Soldier springs to life. 02460_ Outpost Terminal disabled. 02511_ HF-PUR(M) destroyed. 02515_ O3-8QF(M) destroyed. 02516_ G-50 Soldier system terminally corrupted. 02519_ AA-RVJ(M) suffers critical hit (Burn). 02520_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 02522_ AA-RVJ(M) destroyed. 02524_ 6L-V5C(M) destroyed. 02525_ Acquired 10 matter. 02529_ G-50 Soldier misfires. 02531_ Arc Projector destroyed. 02533_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 02538_ G-50 Soldier misfires. 02549_ Lgt. Ion Engine destroyed. 02592_ Hover Unit destroyed. 02595_ Mace destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????# ????? | | ????????????????????????????????????# # | | ?????????????????????????????????????# | | ??????????????????????????????????????# | | ?????????????????#####????????????????# | | ???????????????### ###??????????????# | | ???????????????# #??????????????## | | ???????????????# ##??????????????## | | ???????????????### ##????#####?????## | | ?????????????????# #??### ###????## | | ?????????????????# #### ##????## | | ?????????????????## #;BB ## #?????# | | ????????????????### BB #?# ##?????# | | ????????????????# ##?# #??????# | | ???????????????## ##??# #???##?# | | ???????????????#" ##???# #???# ### | | ???????????????## ###???#" #???? | | ????????????????# ;#????## ##???? | | ????????????????# ######## ##????? | | ????????????????### #### #????? | | ??????????????????## #### ##?###?# | | ??????????????????#;@##?# !=""#?## ### | | ??????????????????## #?## !|!""#### | | ???????????????????# #?# %=%!= | | ???????????????????# #?# !**![ | | ???????????????????# #?## ## !=%########### | | ???????????????????# #??##?## [ #"""""""""# | | ???????????????????# #??????## + "# | | ???????????????????# #####???## # "# | | ???????????????????# ###### # # | | ???????????????????# ## ## + + | | ???????????????????#### # # | | ??????????????????????# # """"# | | ??????????????????????##### # """"# | | ??????????????????????????# #"""" """"# | | ??????????????????????????## ########### | | ???????????????????????????## ???????? | | ????????????????????????????### ????? | | ??????????????????????????????########???#### | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Great Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Visual Processing Unit | 63% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Power Corrupts Robot Respite The One Challenges ------------ None Game ------ Seed VortexLinearShield Manual? 0 Play Time 00:41:25 Cumulative 3.7 hours Start 2026.09.20 @ 09:15:08 End 2026.09.20 @ 10:01:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfb671f4-5ea3-4209-8d9d-a64f43c352c8