Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.15 @ 05:26:44 Player: GavinGetsit Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (749) 749 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3384 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 300/300 System Corruption 11% Temperature Cool (12) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heat Sink Improved Heat Sink High-capacity Storage Unit Weight Redist. System Authchip [Propulsion] Authchip [Processor] Relay Coupler [Programmer] (108) Relay Coupler [Programmer] (62) Phasing AFG Storm Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Phasing AFG > --- WEAPON ----------- EM Shotgun Heavy Battle Rifle > --- INVENTORY -------- Aluminum Leg Wheel Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery Weight Redist. System Medium Armor Plating Shield Generator Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] EM Pulse Gun Heavy EM Pulse Gun Medium Laser Particle Gun Beam Cannon Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 8 6 14 6 . 6 8 Power 8 | 1 . 3 3 . 1 . Engine 6 | 1 . 2 3 . . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 1 9 2 . 1 2 Treads 5 | 2 1 2 . . . . Leg 1 | . . . . . . 1 Wheel 9 | . . 5 2 . 1 1 Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 9 | 2 2 . 1 . 2 2 Device 5 | 1 1 . 1 . 2 . Storage 3 | 1 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 3 3 2 . . 2 4 Energy Gun 11 | 3 2 1 . . 2 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . 4 . . . 14 Power 3 | . . 1 . . . 2 Propulsion 6 | . . 2 . . . 4 Utility 3 | . . . . . . 3 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 13 | . . 2 . . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 98 98 100 99 91 Engine 9 | . 14 13 9 11 5 . Core 8 | . . . 11 11 16 18 Treads 8 | . 27 14 . . . . Wheel 15 | . . 10 22 22 22 19 Device 17 | . 14 14 22 22 22 17 Storage 12 | . 14 14 11 11 11 12 Energy Gun 12 | . 23 7 . . 16 17 Ballistic Gun 11 | . 4 20 22 22 5 . Naked Turns . | . . . . . . . Heaviest Build 75 | 14 49 52 58 56 75 61 Greatest Support 40 | 40 40 40 26 20 20 20 Greatest Overweight (x) 15 | . 1 15 2 2 7 14 Average Overweight (x) 1 | . . 1 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 20 Most Carried 20 | 8 11 20 20 20 20 20 Average Carried 14 | 7 8 11 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 10 20 20 20 20 13 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 920 | 268 28 267 277 . 60 20 Remotely . | . . . . . . . Salvage Created 1150 | 226 139 397 305 . . 83 Parts 79 | 20 4 21 29 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 2 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 2 9 7 . . 3 Guns 20 | . 2 9 7 . . 2 Classes Destroyed 10 | 3 2 3 1 . . 1 Worker 7 | 3 2 1 1 . . . Builder 4 | . . 1 3 . . . Tunneler 8 | 5 . 1 2 . . . Recycler 2 | 1 . 1 . . . . Drone 2 | . . . . . . 2 Watcher 1 | . 1 . . . . . Swarmer 6 | . . 3 3 . . . Grunt 10 | . 2 4 3 . . 1 Sentry 1 | . . . 1 . . . Demolisher 2 | . . 2 . . . . Best Kill Streak 6 | 2 3 4 6 . . 1 Combat Bots Only 4 | . 1 3 4 . . 1 Max Kills in Single Turn 2 | 1 2 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2208 | . 216 525 233 . . 1234 Core 500 | . 42 57 44 . . 357 Absorbed by Shields 139 | . . . . . . 139 Regen/Repaired (Parts) 50 | . 50 . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 123 | 12 15 29 37 . 2 28 Largest 2 | 2 2 2 2 . 2 2 Hottest 125 | 90 90 70 53 . 95 125 Shots Fired 230 | 24 25 58 74 . 4 45 Gun 227 | 24 25 58 74 . 4 42 Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 113 | . 2 37 74 . . . Thermal 99 | 24 23 21 . . 2 29 Explosive . | . . . . . . . Electromagnetic 18 | . . . . . 2 16 Robot Hit Streak 44 | 14 10 11 9 . . 44 Robot Miss Streak 6 | 1 3 2 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 161 | 16 20 42 44 . . 39 Core Hits 62 | 9 9 19 15 . . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2412 | 197 320 585 697 . . 613 Guns 2191 | 192 204 568 669 . . 558 Cannons 55 | . . . . . . 55 Explosions 113 | . 113 . . . . . Melee . | . . . . . . . Ramming 53 | 5 3 17 28 . . . Kinetic 1090 | . 13 408 669 . . . Thermal 941 | 192 191 160 . . . 398 Explosive 113 | . 113 . . . . . Electromagnetic 215 | . . . . . . 215 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . 80 8 13 . . . Shots 1 | . 1 . . . . . Rammed 9 | 3 1 2 3 . . . Targets Rammed 10 | 4 1 2 3 . . . Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 338 | 90 300 16 . . 18 338 Average Temperature 98 | 32 137 10 . . 10 122 Received Heat Transfer 546 | . 126 174 63 . . 183 Effects 4 | . 3 . . . . 1 Energy Bleed 2 | . 1 . . . . 1 Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 2523 | 520 485 445 . . . 1073 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 261 | 35 131 125 261 19 . . Initial 19 | . 5 . . 19 . . Average 44 | 11 42 32 167 19 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 41 100 . . Level 1 6 | . . . 58 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 4 11 13 . . 5 Peak Tracking Total 4 | . 2 3 4 . . 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . 2 . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 16 . . . . . Successful 7 | . 7 . . . . . Failed 9 | . 9 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . . 5 . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . . . . 11 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 8 | . . 4 . . 4 . Largest Group 4 | . . 4 . . 4 . Highest-Rated Group 151 | . . 71 . . 151 . Highest-Rated Ally 38 | . . 31 . . 38 . Total Orders 6 | . . 6 . . . . ROAM 4 | . . 4 . . . . FOLLOW 2 | . . 2 . . . . Ally Attacks 12 | . . 12 . . . . Total Damage 193 | . . 193 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6079 | 687 473 2062 408 112 1916 421 Spaces Moved 4016 | 395 202 1143 246 100 1656 274 Core 15 | 6 . 6 . . . 3 Treads 1008 | 389 202 417 . . . . Legs . | . . . . . . . Wheels 2963 | . . 690 246 100 1656 271 Hover . | . . . . . . . Flight 30 | . . 30 . . . . Fastest Speed 50 | 50 160 105 110 110 110 110 Average Speed 137 | 158 189 167 112 110 112 120 Slowest Speed 800 | 160 240 800 120 110 185 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 46 | 15 33 97 20 34 89 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . 29 . 7 . . . Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE 29 | . 29 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4374 | 426 269 1242 305 103 1710 319 Wait 73 | . 33 6 2 . 23 9 Move 4010 | 394 201 1142 245 99 1655 274 Hop . | . . . . . . . Pick Up 61 | 8 7 29 6 2 9 . Fast Attach 13 | 7 2 2 1 . 1 . Attach 21 | . 1 5 5 . 3 7 Detach 5 | . . 3 1 . 1 . Swap 14 | 1 3 7 . . 2 1 Drop 44 | . 6 17 5 2 14 . Fire 123 | 12 15 29 37 . 2 28 Melee . | . . . . . . . Ram 5 | . . 2 3 . . . Kick . | . . . . . . . Crush 5 | 4 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 688 | -11/Junkyard | Entered Materials 689 | -10/Materials | Build established: Mutant 1097 | -10/Materials | Discovered new exit (range 10) 1125 | -10/Materials | Repaired Lgt. Treads 1161 | -10/Materials | Entered Mines 1658 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1681 | -10/Mines | Escorted by a lone wolf Derelict 1786 | -10/Mines | Learned location of 1 exit from Materials 2244 | -10/Mines | Discovered new exit (range 5) 2323 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2416 | -10/Mines | Assembled infested the area 2489 | -10/Mines | Discovered new exit (range 14) 3223 | -10/Mines | Entered Materials 3223 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3224 | -9/Materials | Identified exit to Storage 3541 | -9/Materials | Build established: Scavenger-Mutant 3611 | -9/Materials | Discovered new exit (range 15) 3631 | -9/Materials | Entered Mines 3657 | -9/Mines | Learned Materials stockpile data 3738 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3743 | -9/Mines | Entered Zion 3921 | -7/Zion | Found Relay Coupler [Programmer] 3923 | -7/Zion | Found Relay Coupler [Programmer] 3930 | -7/Zion | Found Relay Coupler [Programmer] 4063 | -7/Zion | Found Prototype Device 4064 | -7/Zion | Identified Phasing AFG 4186 | -7/Zion | Found Prototype Energy Gun 4401 | -7/Zion | Imprinted 4403 | -7/Zion | Declared Zion's savior 4934 | -7/Zion | Learned location of 1 exit from Factory 5648 | -7/Zion | Discovered new exit (range 10) 5659 | -7/Zion | Entered Proximity Caves 5662 | -6/Proximity Caves | Spotter reported a threat 5695 | -6/Proximity Caves | Spotter reported a threat 5971 | -6/Proximity Caves | Spotted B-75 Beast 6006 | -6/Proximity Caves | Crushed by falling debris 6006 | -6/Proximity Caves | System corruption reached 10% 6044 | -6/Proximity Caves | Core integrity fell below 50% 6076 | -6/Proximity Caves | Core integrity fell below 20% 6080 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06006_ Shield Generator destroyed. 06006_ System corrupted by crushing effect (+4). 06006_ Wheel destroyed. 06006_ Imp. Heat Sink destroyed. 06009_ System corrupted: Matter fused (-7). 06022_ Hvy. EM Pulse Gun destroyed. 06028_ B-75 Beast suffers critical hit (Burn). 06033_ EM Shotgun destroyed. 06036_ Nuclear Core destroyed. 06039_ System corrupted: Component data lost. 06040_ Acquired 1 matter. 06043_ Overheating: Energy bleed (-67). 06046_ Med. Armor Plating destroyed. 06055_ Acquired 3 matter. 06059_ Wheel destroyed. 06059_ Particle Gun destroyed. 06064_ System corrupted: Matter fused (-7). 06066_ Acquired 6 matter. 06070_ Knocked back. 06075_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????### ??????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ##?? ??????????????????????????????????????? | | ### ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ###??????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##??????????#??????????????????????????????????? | | ##?????????? ?????????????????????????????????? | | #??????????? ????######??????????????????????? | | #??????????? ???# #??????????????????????? | | #???????????? ??# #??????????????????????? | | #?????????????# ## #??????????????????????? | | #??????????????# #??????????????????????? | | #???????????????# #??????????????????????? | | ??????????????? % %####???????????????????? | | #?????????????????# ##?###??????????????? | | ##???????????????????# @ %#? ##???#?????????? | | ###????????????????????##; % ## ##? ####??????? | | #???????????????????????#; # $ ?????? | | ????????????#######?????## ?????? | | ????????? ## ##????#; #???????? | | ????????? #?#####; #???????? | | ##??????# ### ##; BB #???????? | | ##???????? ## BB #???????? | | #######?????????# "" $% #???????? | | #?####???## %;;#;; #???????? | | #### ### ##?## #### ## ##???????? | | %##### ### % #??? ###?? #????????? | | #### #???#?????#????????? | | ### ## "## #?????????????????? | | ?# #### ##### ??????????????? | | # #??## ##???# ???????????? | | ???## ##????# #### ???????????? | | ##????## ##?????#####???? ??????????? | | ???????## ###???????????????? ??????????? | | ????????###??????????????????? ???????????? | | ### ??????????????????????????????????????????? | | ??# ??????????????????????????????????????????? | | ??# ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed SupersonicFusionSaw Manual? 0 Play Time 01:13:24 Cumulative 5.6 hours Start 2023.05.15 @ 01:58:46 End 2023.05.15 @ 05:26:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec61fc92-e7ea-41fb-93e4-92fc5567fb78