Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.15 @ 05:26:44

Player: GavinGetsit

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (749)      749
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (660)                660
              TOTAL SCORE: 3384

 Bonus
-------
Follower Combat Kills      60
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     271/300
Energy                     300/300
System Corruption          11%
Temperature                Cool (12)
Movement                   Core (750) Ox14
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
          Large Battery
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Weight Redist. System
                Authchip [Propulsion]
                Authchip [Processor]
                Relay Coupler [Programmer] (108)
                Relay Coupler [Programmer] (62)
                Phasing AFG
                Storm Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Phasing AFG
>               --- WEAPON -----------
                EM Shotgun
          Heavy Battle Rifle
>               --- INVENTORY --------
                Aluminum Leg
                Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
          Large Battery
                Weight Redist. System
         Medium Armor Plating
                Shield Generator
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                EM Pulse Gun
          Heavy EM Pulse Gun
         Medium Laser
                Particle Gun
                Beam Cannon
          Light Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 8   6   14  6   .   6   8   
  Power                    8    | 1   .   3   3   .   1   .   
    Engine                 6    | 1   .   2   3   .   .   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   9   2   .   1   2   
    Treads                 5    | 2   1   2   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  9    | .   .   5   2   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   
  Utility                  9    | 2   2   .   1   .   2   2   
    Device                 5    | 1   1   .   1   .   2   .   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 3   3   2   .   .   2   4   
    Energy Gun             11   | 3   2   1   .   .   2   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          2    | .   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 18   | .   .   4   .   .   .   14  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               6    | .   .   2   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   6    | .   .   1   .   .   .   5   
  Highest Loss Streak      13   | .   .   2   .   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  98  100 99  91  
  Engine                   9    | .   14  13  9   11  5   .   
  Core                     8    | .   .   .   11  11  16  18  
  Treads                   8    | .   27  14  .   .   .   .   
  Wheel                    15   | .   .   10  22  22  22  19  
  Device                   17   | .   14  14  22  22  22  17  
  Storage                  12   | .   14  14  11  11  11  12  
  Energy Gun               12   | .   23  7   .   .   16  17  
  Ballistic Gun            11   | .   4   20  22  22  5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             75   | 14  49  52  58  56  75  61  
  Greatest Support         40   | 40  40  40  26  20  20  20  
  Greatest Overweight (x)  15   | .   1   15  2   2   7   14  
  Average Overweight (x)   1    | .   .   1   2   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 7   13  20  20  20  20  20  
  Most Carried             20   | 8   11  20  20  20  20  20  
  Average Carried          14   | 7   8   11  19  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 8   10  20  20  20  20  13  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           920  | 268 28  267 277 .   60  20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1150 | 226 139 397 305 .   .   83  
  Parts                    79   | 20  4   21  29  .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   2   5   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  21   | .   2   9   7   .   .   3   
  Guns                     20   | .   2   9   7   .   .   2   
Classes Destroyed          10   | 3   2   3   1   .   .   1   
  Worker                   7    | 3   2   1   1   .   .   .   
  Builder                  4    | .   .   1   3   .   .   .   
  Tunneler                 8    | 5   .   1   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   3   3   .   .   .   
  Grunt                    10   | .   2   4   3   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   
Best Kill Streak           6    | 2   3   4   6   .   .   1   
  Combat Bots Only         4    | .   1   3   4   .   .   1   
Max Kills in Single Turn   2    | 1   2   2   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2208 | .    216  525  233  .    .    1234 
  Core                     500  | .    42   57   44   .    .    357  
  Absorbed by Shields      139  | .    .    .    .    .    .    139  
  Regen/Repaired (Parts)   50   | .    50   .    .    .    .    .    
Core Remaining (%)         80   | 100  .    60   .    .    .    .    
Volleys Fired              123  | 12   15   29   37   .    2    28   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  125  | 90   90   70   53   .    95   125  
Shots Fired                230  | 24   25   58   74   .    4    45   
  Gun                      227  | 24   25   58   74   .    4    42   
  Cannon                   3    | .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  113  | .    2    37   74   .    .    .    
  Thermal                  99   | 24   23   21   .    .    2    29   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    2    16   
  Robot Hit Streak         44   | 14   10   11   9    .    .    44   
  Robot Miss Streak        6    | 1    3    2    6    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           161  | 16   20   42   44   .    .    39   
  Core Hits                62   | 9    9    19   15   .    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2412 | 197  320  585  697  .    .    613  
  Guns                     2191 | 192  204  568  669  .    .    558  
  Cannons                  55   | .    .    .    .    .    .    55   
  Explosions               113  | .    113  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  53   | 5    3    17   28   .    .    .    
  Kinetic                  1090 | .    13   408  669  .    .    .    
  Thermal                  941  | 192  191  160  .    .    .    398  
  Explosive                113  | .    113  .    .    .    .    .    
  Electromagnetic          215  | .    .    .    .    .    .    215  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   
  Average Corruption       11   | .    .    .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      101  | .    80   8    13   .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   9    | 3    1    2    3    .    .    .    
Targets Rammed             10   | 4    1    2    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | 1    .    .    .    .    .    .    
Highest Temperature        338  | 90   300  16   .    .    18   338  
  Average Temperature      98   | 32   137  10   .    .    10   122  
  Received Heat Transfer   546  | .    126  174  63   .    .    183  
  Effects                  4    | .    3    .    .    .    .    1    
    Energy Bleed           2    | .    1    .    .    .    .    1    
    Interference           2    | .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    2    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    
  Heat Transferred         2523 | 520  485  445  .    .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             261  | 35  131 125 261 19  .   .   
  Initial                  19   | .   5   .   .   19  .   .   
  Average                  44   | 11  42  32  167 19  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 100 41  100 .   .   
  Level 1                  6    | .   .   .   58  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   .   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   4   11  13  .   .   5   
  Peak Tracking Total      4    | .   2   3   4   .   .   1   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                3    | .   2   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          3    | .   2   .   1   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   3   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   16  .   .   .   .   .   
  Successful               7    | .   7   .   .   .   .   .   
  Failed                   9    | .   9   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   5   .   
  Terminals                6    | .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               8    | .   .   4   .   .   4   .   
  Largest Group            4    | .   .   4   .   .   4   .   
  Highest-Rated Group      151  | .   .   71  .   .   151 .   
  Highest-Rated Ally       38   | .   .   31  .   .   38  .   
Total Orders               6    | .   .   6   .   .   .   .   
  ROAM                     4    | .   .   4   .   .   .   .   
  FOLLOW                   2    | .   .   2   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   
  Total Damage             193  | .   .   193 .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               6079 | 687  473  2062 408  112  1916 421  
Spaces Moved               4016 | 395  202  1143 246  100  1656 274  
  Core                     15   | 6    .    6    .    .    .    3    
  Treads                   1008 | 389  202  417  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2963 | .    .    690  246  100  1656 271  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   30   | .    .    30   .    .    .    .    
  Fastest Speed            50   | 50   160  105  110  110  110  110  
  Average Speed            137  | 158  189  167  112  110  112  120  
  Slowest Speed            800  | 160  240  800  120  110  185  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 15   33   97   20   34   89   37   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    2    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          36   | .    29   .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    .    .    
  AOE                      29   | .    29   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      4374 | 426  269  1242 305  103  1710 319  
  Wait                     73   | .    33   6    2    .    23   9    
  Move                     4010 | 394  201  1142 245  99   1655 274  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | 8    7    29   6    2    9    .    
  Fast Attach              13   | 7    2    2    1    .    1    .    
  Attach                   21   | .    1    5    5    .    3    7    
  Detach                   5    | .    .    3    1    .    1    .    
  Swap                     14   | 1    3    7    .    .    2    1    
  Drop                     44   | .    6    17   5    2    14   .    
  Fire                     123  | 12   15   29   37   .    2    28   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      5    | .    .    2    3    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | 4    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Junkyard       | Discovered new exit (range 15)
  688 | -11/Junkyard       | Entered Materials
  689 | -10/Materials      | Build established: Mutant
 1097 | -10/Materials      | Discovered new exit (range 10)
 1125 | -10/Materials      | Repaired Lgt. Treads
 1161 | -10/Materials      | Entered Mines
 1658 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1681 | -10/Mines          | Escorted by a lone wolf Derelict
 1786 | -10/Mines          | Learned location of 1 exit from Materials
 2244 | -10/Mines          | Discovered new exit (range 5)
 2323 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2416 | -10/Mines          | Assembled infested the area
 2489 | -10/Mines          | Discovered new exit (range 14)
 3223 | -10/Mines          | Entered Materials
 3223 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 3224 | -9/Materials       | Identified exit to Storage
 3541 | -9/Materials       | Build established: Scavenger-Mutant
 3611 | -9/Materials       | Discovered new exit (range 15)
 3631 | -9/Materials       | Entered Mines
 3657 | -9/Mines           | Learned Materials stockpile data
 3738 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3743 | -9/Mines           | Entered Zion
 3921 | -7/Zion            | Found Relay Coupler [Programmer]
 3923 | -7/Zion            | Found Relay Coupler [Programmer]
 3930 | -7/Zion            | Found Relay Coupler [Programmer]
 4063 | -7/Zion            | Found Prototype Device
 4064 | -7/Zion            | Identified Phasing AFG
 4186 | -7/Zion            | Found Prototype Energy Gun
 4401 | -7/Zion            | Imprinted
 4403 | -7/Zion            | Declared Zion's savior
 4934 | -7/Zion            | Learned location of 1 exit from Factory
 5648 | -7/Zion            | Discovered new exit (range 10)
 5659 | -7/Zion            | Entered Proximity Caves
 5662 | -6/Proximity Caves | Spotter reported a threat
 5695 | -6/Proximity Caves | Spotter reported a threat
 5971 | -6/Proximity Caves | Spotted B-75 Beast
 6006 | -6/Proximity Caves | Crushed by falling debris
 6006 | -6/Proximity Caves | System corruption reached 10%
 6044 | -6/Proximity Caves | Core integrity fell below 50%
 6076 | -6/Proximity Caves | Core integrity fell below 20%
 6080 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
06006_ Shield Generator destroyed.
06006_ System corrupted by crushing effect (+4).
06006_ Wheel destroyed.
06006_ Imp. Heat Sink destroyed.
06009_ System corrupted: Matter fused (-7).
06022_ Hvy. EM Pulse Gun destroyed.
06028_ B-75 Beast suffers critical hit (Burn).
06033_ EM Shotgun destroyed.
06036_ Nuclear Core destroyed.
06039_ System corrupted: Component data lost.
06040_ Acquired 1 matter.
06043_ Overheating: Energy bleed (-67).
06046_ Med. Armor Plating destroyed.
06055_ Acquired 3 matter.
06059_ Wheel destroyed.
06059_ Particle Gun destroyed.
06064_ System corrupted: Matter fused (-7).
06066_ Acquired 6 matter.
06070_ Knocked back.
06075_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ###????????????????????##;  % ##   ##? ####??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
                    Drone Bay | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
            Fusion Compressor | -7/Zion | Archive
                   Mak. Spear | -7/Zion | Archive
        Imp. Particle Charger | -7/Zion | Archive
         Hvy. Rocket Launcher | -7/Zion | Archive
     Imp. Transmission Jammer | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SupersonicFusionSaw
  Manual?         0
Play Time         01:13:24
  Cumulative      5.6 hours
  Start           2023.05.15 @ 01:58:46
  End             2023.05.15 @ 05:26:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec61fc92-e7ea-41fb-93e4-92fc5567fb78