Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 11:10:09 Player: monistgf Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (204) 1020 Value Destroyed (9181) 9181 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4128) 4128 TOTAL SCORE: 22329 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 396 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -54 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 150/170 System Corruption 6% Temperature Cool (9) Movement Treading (158) Location -1/Access Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON (4) ------- Phase Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (15) --- Combat Linear Gravjet Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Matter Compressor (250) High-powered Shock Rifle High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter Centrium Heavy Armor Plating Advanced Thermal Shield Advanced Hacking Suite System Guard > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Improved Phase Shifter Layered Heavy Armor Plating Advanced Thermal Shield Advanced Variable Charge Gun Linear Accelerator Great Maul [Rating: 176] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Heavy Treads Leg Experimental Myomer Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Centrium Heavy Armor Plating Weapon KE Penetrator Energy Gun Advanced Variable Charge Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . . . . . 1 1 . . . Utility 11 | . . . . 1 2 1 2 . . . . 1 . 2 2 Weapon 2 | . . 1 . . . 1 . . . . . . . . . Parts Attached 396 | 6 8 10 12 19 9 41 33 10 12 22 61 16 56 36 45 Power 40 | 1 . 2 1 1 . 3 4 . 1 2 8 1 5 5 6 Engine 10 | 1 . 2 1 1 . 1 2 . . 1 1 . . . . Core 11 | . . . . . . 2 2 . . . 4 . 3 . . Reactor 19 | . . . . . . . . . 1 1 3 1 2 5 6 Propulsion 91 | 2 3 1 1 2 1 9 7 . 5 5 17 4 10 9 15 Treads 12 | . . . . . . . . . . . 6 1 1 . 4 Leg 48 | 2 1 . . . . 7 7 . 5 4 1 2 9 9 1 Wheel 11 | . 2 1 1 2 1 2 . . . 1 . . . . 1 Hover 10 | . . . . . . . . . . . 9 1 . . . Flight 10 | . . . . . . . . . . . 1 . . . 9 Utility 135 | 1 2 3 2 7 3 13 12 4 . 9 19 7 27 17 9 Device 73 | . . . . . 1 3 8 1 . 6 14 6 21 11 2 Storage 14 | 1 1 . 1 . . 1 . . . 2 3 1 . 2 2 Processor 14 | . . 1 . 2 . 3 . 1 . . . . 4 1 2 Hackware 8 | . . . . . 1 2 . . . . 1 . 1 1 2 Protection 26 | . 1 2 1 5 1 4 4 2 . 1 1 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 130 | 2 3 4 8 9 5 16 10 6 6 6 17 4 14 5 15 Energy Gun 17 | 1 . . . . . . . . . 1 5 1 3 1 5 Energy Cannon 8 | . . . . . . . . . . . 3 . 2 2 1 Ballistic Gun 62 | 1 2 4 6 7 3 12 9 3 5 1 1 1 4 . 3 Ballistic Cannon 8 | . . . . . . . . . . 1 2 . 3 1 1 Launcher 11 | . 1 . 2 1 2 1 . 3 . 1 . . . . . Special Weapon 3 | . . . . . . . . . . . 1 . . . 2 Impact Weapon 20 | . . . . 1 . 3 1 . 1 2 4 2 2 1 3 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 . . . . . . . 3 2 6 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 7 | . . . . . . . . . . . 7 . . . . Parts Lost 119 | . . 1 1 5 1 6 7 1 . 27 21 . 6 25 18 Power 14 | . . . . . . . 1 . . 3 3 . 1 3 3 Propulsion 35 | . . . . 1 1 2 . . . 9 6 . 2 7 7 Utility 40 | . . 1 . 2 . 2 4 1 . 8 5 . 2 11 4 Weapon 30 | . . . 1 2 . 2 2 . . 7 7 . 1 4 4 Highest Loss Streak 25 | . . 1 1 4 1 1 3 1 . 15 15 . 2 25 6 To Critical Strikes 4 | . . . . . . . 1 . . 1 . . . 2 . Average Slot Usage (%) 86 | . 96 100 99 99 99 99 98 100 99 77 51 83 89 89 25 Engine 2 | . 14 11 11 9 7 4 . . . . . . . . . Core 1 | . . . . . . 1 4 5 4 . 2 . 5 . . Reactor 2 | . . . . . . . . . . 3 3 7 3 7 3 Treads 1 | . . . . . . . . . . . 3 12 7 . 2 Leg 13 | . 20 . . . . 16 22 23 23 17 . 5 16 25 1 Wheel 7 | . 7 33 32 35 29 8 . . . . . . . . . Device 10 | . . . . . 7 6 14 11 11 8 15 28 19 16 . Storage 5 | . 14 11 11 9 7 6 5 5 5 5 4 4 4 3 1 Processor 8 | . . . . 9 7 10 11 17 17 14 . . 8 12 1 Hackware 3 | . . . . . 3 8 5 5 5 4 . . . 4 2 Protection 5 | . 11 10 10 8 10 5 6 5 5 1 1 4 3 3 . Energy Gun 1 | . 1 . . . . . . . . . 2 4 5 3 3 Ballistic Gun 14 | . 26 33 32 26 22 23 22 21 22 12 2 . 6 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 9 2 3 . Naked Turns 215 | . . . . . . . . . . 3 147 . . 19 46 Heaviest Build 143 | 14 23 30 103 112 118 119 59 61 63 63 90 104 115 143 72 Greatest Support 210 | 20 24 36 36 48 52 74 76 61 71 72 140 175 210 170 191 Greatest Overweight (x) 7 | 1 1 . 4 2 2 2 . . 1 6 6 . 1 . 7 Average Overweight (x) . | . . . 1 2 2 . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 7 8 10 20 25 25 18 15 15 15 14 9 15 15 14 9 Most Carried 25 | 2 10 10 25 25 24 25 15 15 15 15 8 15 15 15 8 Average Carried 13 | 1 7 9 18 22 23 18 14 13 14 11 4 13 14 14 3 Final Capacity 25 | 8 10 10 25 25 25 15 15 15 15 15 15 15 15 5 15 Final Carried 25 | 2 10 10 25 25 23 15 13 15 15 6 8 15 15 5 8 Class Distribution -------------------- 18% | Tank 15% | Scavenger-Gunner 15% | Mutant 10% | Scavenger-Tank 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Gunner 5% | Hacker-Gunner 4% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Tank | -7/Factory Hacker-Gunner | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Mutant | -4/Factory Tank | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Matter Collected 8734 | 239 145 609 724 714 226 1122 811 473 308 348 556 189 1426 379 465 Remotely 63 | . . . . . . . . . . 63 . . . . . Salvage Created 9194 | . 210 752 777 862 238 987 805 147 52 246 453 460 2463 308 434 Parts 478 | . 9 50 45 54 18 53 37 20 1 2 15 22 124 10 18 Haulers Intercepted 13 | . 1 3 5 2 . 1 . . . . . . . 1 . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . . . . . Parts Field Recycled 4 | . . . . . . . . . . . . . 4 . . Retrieved Matter 33 | . . . . . . . . . . . . . 33 . . Parts Self-Destructed 21 | . . . . . . . . 18 . 3 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 166 | . 2 12 12 16 10 20 13 10 1 10 7 8 34 3 8 Melee 5 | . . . . . . . . . . 3 1 . . . 1 Guns 108 | . 2 12 12 13 4 16 13 2 1 2 2 1 27 . 1 Cannons 18 | . . . . . . . . . . . 1 3 7 2 5 AOE 24 | . . . . 3 6 4 . 8 . 3 . . . . . Classes Destroyed 19 | . 3 3 2 4 . 2 1 . . . . . 3 1 . Worker 5 | . . . 1 . 1 1 . . . . . . 2 . . Builder 6 | . . . . 1 1 . . . . . . . 3 . 1 Tunneler 2 | . . . . . . 1 . . . . . . . . 1 Hauler 13 | . 1 3 5 2 . 1 . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . 1 . . Watcher 6 | . . 2 1 1 . . 1 . . . 1 . . . . Swarmer 47 | . . . 2 3 8 7 . 10 . 5 . 3 4 . 5 Grunt 66 | . 2 6 6 10 2 7 6 . 1 2 . 3 21 . . Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 2 | . . 1 . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . 2 . . Sentry 23 | . . 5 4 2 . 2 3 . . 1 1 1 . 2 2 Hunter 8 | . . . . . . . 1 . . 2 4 . . . 1 Programmer 16 | . . . . . . 4 3 . . . 2 . 7 . . Heavy 1 | . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . 1 . Protovariant P 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 2 4 6 4 5 4 4 5 1 3 3 4 10 1 5 Combat Bots Only 9 | . 2 3 2 3 4 4 4 5 1 3 3 4 9 1 5 Max Kills in Single Turn 3 | . 1 1 1 2 3 3 1 3 1 1 1 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . 1 . . Exploded 3 | . . . . 2 3 3 . 3 . 1 . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Damage Taken 28618 | . 126 348 479 1116 303 1396 1257 407 367 2781 4920 699 4295 6187 3937 Core 5715 | . 15 51 84 142 12 97 217 . 55 701 1074 18 276 1372 1601 Absorbed by Shields 358 | . . . . . . . . . . . 30 168 160 . . Reduced by Siege Mode 279 | . . . . . . . . . . . 115 53 82 . 29 Regen/Repaired (Parts) 123 | . . . . . . . . . 123 . . . . . . Core Remaining (%) 61 | 100 94 . 66 74 98 88 . . . 2 6 . 77 5 . Volleys Fired 443 | . 19 29 50 46 16 50 37 10 2 26 27 22 83 9 17 Largest 4 | . 2 3 3 3 3 4 4 4 4 4 4 4 4 3 3 Hottest 306 | . 50 75 75 75 71 108 124 122 122 122 215 255 268 306 183 Shots Fired 1233 | . 34 87 126 134 34 183 141 25 8 56 47 41 264 26 27 Gun 1080 | . 29 87 121 132 31 179 141 19 8 40 28 29 212 6 18 Cannon 121 | . . . . . . . . . . 12 16 12 52 20 9 Launcher 29 | . 5 . 5 2 3 4 . 6 . 4 . . . . . Special 3 | . . . . . . . . . . . 3 . . . . Kinetic 1000 | . 29 87 121 132 31 179 141 19 8 50 25 12 146 9 11 Thermal 142 | . . . . . . . . . . . 3 . 107 17 15 Explosive 29 | . 5 . 5 2 3 4 . 6 . 4 . . . . . Electromagnetic 62 | . . . . . . . . . . 2 19 29 11 . 1 Robot Hit Streak 42 | . 8 13 8 12 8 19 13 2 6 10 10 11 42 5 13 Robot Miss Streak 5 | . 2 2 3 3 4 4 3 5 2 5 2 2 5 2 2 Penetration Max 1 | . . . . . . 1 1 . . . . . 1 . . Secondary Targets 13 | . . 1 3 6 . 1 . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . 1 . . 1 . . Shots Hit Robots 852 | . 20 57 74 92 16 122 95 6 7 54 46 32 193 11 27 Core Hits 401 | . 9 24 23 40 24 63 53 13 6 20 11 12 83 5 15 Critical Kills 9 | . . . . . . 1 . . . . . . 6 1 1 Critical Parts Destroyed 11 | . . . . 1 . 2 2 . . 1 2 . 3 . . Critical Strikes 28 | . . . 1 1 . 3 2 . . 2 3 . 14 1 1 Burn 5 | . . . . . . . . . . . . . 5 . . Meltdown 2 | . . . . . . . . . . . . . 1 1 . Destroy 15 | . . . 1 1 . 3 2 . . . . . 8 . . Blast 1 | . . . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . Smash 4 | . . . . . . . . . . 1 2 . . . 1 Melee Attacks 56 | . . . . 2 . 2 2 . . 20 14 1 6 1 8 Impact 56 | . . . . 2 . 2 2 . . 20 14 1 6 1 8 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22217 | . 264 970 1301 1812 609 2618 1943 516 182 1657 1309 963 6666 463 944 Guns 16288 | . 264 963 1301 1514 232 2381 1943 108 182 420 497 649 5319 104 411 Cannons 2680 | . . . . . . . . . . 144 293 314 1347 359 223 Explosions 1899 | . . . . 298 368 237 . 408 . 504 84 . . . . Melee 1290 | . . . . . . . . . . 589 391 . . . 310 Ramming 16 | . . 7 . . 9 . . . . . . . . . . Kinetic 14239 | . 264 963 1301 1514 232 2381 1943 108 182 534 613 314 3541 79 270 Thermal 3839 | . . . . . . . . . . . 128 . 2968 384 359 Explosive 1815 | . . . . 298 368 237 . 408 . 504 . . . . . Electromagnetic 1018 | . . . . . . . . . . 30 177 649 157 . 5 Impact 1290 | . . . . . . . . . . 589 391 . . . 310 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 3 3 3 . 21 . 18 2 6 Average Corruption 7 | . . . . . . 2 2 3 3 . 14 . 12 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . 15 1 . Effects 118 | . . . . . . 13 7 19 1 . 28 . 35 . 15 Message Errors 27 | . . . . . . 2 2 1 . . 7 . 8 . 7 Matter Fused 22 | . . . . . . 1 . 7 . . 7 . 7 . . Heat Flow Errors 11 | . . . . . . 1 . 2 . . 5 . 3 . . Energy Discharges 16 | . . . . . . 2 1 2 . . 1 . 7 . 3 Parts Rejected 3 | . . . . . . 1 . . . . 1 . 1 . . Data Loss (minor) 18 | . . . . . . 4 2 4 . . 3 . 2 . 3 Data Loss (major) 5 | . . . . . . . . 2 1 . 1 . . . 1 Misfires 8 | . . . . . . 1 2 1 . . 1 . 2 . 1 Alerts 3 | . . . . . . . . . . . 2 . 1 . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . 1 . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 609 | . . . . 7 5 . . . . 207 222 . 36 . 132 Projectiles 36 | . . . . . . . . . . . . . 36 . . Explosions 127 | . . . . 7 5 . . . . 37 78 . . . . Melee 446 | . . . . . . . . . . 170 144 . . . 132 Knockbacks 20 | . . . . . . . . . . 11 2 2 2 . 3 Impact 10 | . . . . . . . . . . 6 2 . . . 2 Kinetic 10 | . . . . . . . . . . 5 . 2 2 . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . 32 3 20 24 4 46 . 7 . . 168 . . . . Shots 8 | . 1 . 1 2 . 1 . 1 . . 2 . . . . Rammed 3 | . . 2 . . 1 . . . . . . . . . . Targets Rammed 3 | . . 2 . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 462 | . 11 178 289 273 108 259 7 226 75 53 175 446 462 447 153 Average Temperature 80 | . 5 53 74 101 31 64 6 67 38 17 62 136 113 108 35 Received Heat Transfer 3389 | . 57 78 174 405 27 310 243 . 9 135 151 211 896 612 81 Effects 5 | . . . . . . . . . . . . 4 1 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . 3 1 . . Siege Activations 13 | . . . . . . . . . . . 4 3 4 . 2 Total Turns 230 | . . . . . . . . . . . 71 52 91 . 16 Longest Duration 40 | . . . . . . . . . . . 34 36 40 . 9 Robots Corrupted 5 | . . . . . . . . . . . 1 4 . . . Combat Hostiles 5 | . . . . . . . . . . . 1 4 . . . Parts Fried 21 | . . . 1 . . . . . . 3 7 5 . . 5 Impact Corruptions 16 | . . . . . . . . . . 7 6 . . . 3 Robots Melted 3 | . . . . . . . . . . . . . 1 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 Parts Melted 6 | . . . . . . . . . . . . . 5 . 1 Heat Transferred 4339 | . . . . . . . . . . . 124 . 3364 370 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Peak Influence 690 | . 158 441 420 473 305 257 269 . . . 272 152 690 446 354 Initial 340 | . . 66 155 152 61 71 11 . . . . 121 85 340 . Average 170 | . 51 226 289 267 168 93 132 . . . 139 55 251 182 133 Maximum Alert Level 2 | . . 2 2 2 1 1 1 . . . 1 . 2 2 1 Low Security (%) 63 | 100 100 43 10 31 78 96 78 . . . 67 100 47 60 55 Level 1 31 | . . 54 87 49 21 3 21 . . . 32 . 31 30 44 Level 2 5 | . . 2 2 18 . . . . . . . . 20 9 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 3 2 1 2 8 5 . . . 4 1 11 . 5 Investigation 10 | . 1 2 . . . 3 2 . . . 1 . 1 . . Extermination 14 | . . . . . 1 3 1 . . . 2 1 4 . 2 Reinforcement 14 | . . 1 2 1 1 1 1 . . . 1 . 6 . . Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . 1 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Distress Signals 21 | . 1 2 1 1 . 1 . . . . 3 . 3 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 361 | . 8 21 27 21 10 24 18 9 32 12 38 8 56 45 32 Peak Tracking Total 27 | . 3 4 5 9 4 4 4 5 12 5 10 4 8 27 10 Tactical Retreats 29 | . . 1 . . . 2 2 . . 1 10 . 5 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Traps Triggered 13 | . . . 4 . 1 3 3 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 9 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Machines Disabled 22 | . 2 1 6 2 . . 3 . . . 2 . 3 2 1 Max in Single Turn 2 | . 2 1 1 1 . . 1 . . . 2 . 1 1 1 Garrison Access 4 | . . . 1 . . 1 . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Machines Accessed 63 | . 4 4 10 3 4 7 2 . 4 . 12 4 7 . 2 Terminals 45 | . 4 4 8 2 4 4 1 . . . 9 2 7 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . 1 Recycling Units 6 | . . . 1 . . . . . . . 2 2 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . 2 1 . . . 1 . . . . Total Hacks 163 | . 13 14 21 10 10 20 9 . 11 . 26 9 17 . 3 Successful 66 | . 5 4 10 5 3 7 5 . 11 . 9 3 4 . . Failed 97 | . 8 10 11 5 7 13 4 . . . 17 6 13 . 3 Catastrophic 32 | . 3 2 4 . 3 5 . . . . 6 2 6 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . 9 8 11 6 3 8 2 . . . 7 4 2 . . Terminals 124 | . 13 14 19 8 10 13 6 . . . 19 5 17 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 3 . . . . . . . . 1 Recycling Units 12 | . . . 1 . . . . . . . 5 4 . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 2 . 4 3 . . . 2 . . . . Terminal Hacks 54 | . 5 4 8 5 3 5 3 . 11 . 4 2 4 . . Record 15 | . . . . . . 1 . . 10 . 1 . 3 . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 3 | . . . 2 . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 8 | . . . 2 2 . 1 1 . . . 1 1 . . . Unreport Threat 7 | . . . 2 2 . 1 . . . . . 1 1 . . Locate Traps 3 | . 2 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . 1 . . . . Recall Investigation 2 | . 1 . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . . 4 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . 1 . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . 1 . . . . Seal Access 3 | . . . 1 . . 1 . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . 2 . . . . 1 . . . Terminals 2 | . . . . . . . 2 . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 54 | . 4 4 7 3 4 6 2 . . . 11 4 7 . 2 Full Trace Events 9 | . 2 2 . . . 2 1 . . . 1 . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . . 3 . . . . Retrieved Matter 3 | . . . . . . . . . . . 3 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Total Allies 4 | . . . 3 . . . . . . . . . 1 . . Largest Group 3 | . . . 3 . . . . . . . . . 1 . . Highest-Rated Group 142 | . . . 131 . . . . . . . . . 142 . . Highest-Rated Ally 142 | . . . 100 . . . . . . . . . 142 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . 22 . . . . . . . . . 10 . . Total Damage 1511 | . . . 983 . . . . . . . . . 528 . . Kills 15 | . . . 11 . . . . . . . . . 4 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Turns Passed 15674 | 64 376 579 985 732 530 1700 900 910 1099 1339 1375 662 1609 2012 802 Spaces Moved 10900 | 48 248 458 701 436 389 1100 553 359 740 714 1443 339 904 1633 835 Core 778 | 6 . . . . . . . . . 61 324 . . 37 350 Treads 934 | . . . . . . . . . . . 234 339 284 . 77 Legs 5439 | 42 165 . . . . 696 553 359 740 561 . . 620 1596 107 Wheels 2564 | . 83 458 701 436 389 404 . . . 92 . . . . 1 Hover 504 | . . . . . . . . . . . 504 . . . . Flight 681 | . . . . . . . . . . . 381 . . . 300 Fastest Speed 25 | 50 90 90 90 120 120 122 97 97 97 50 38 155 97 50 25 Average Speed 105 | 112 114 90 110 120 120 124 116 97 98 131 74 156 120 102 73 Slowest Speed 400 | 120 190 90 150 120 122 197 123 97 183 350 350 160 240 112 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . 5 . . . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 51 38 92 40 7 31 15 27 88 90 28 10 82 43 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 . 1 . 1 1 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 . 3 . . . . . Spaces Dug 33 | . 12 . 6 2 . 2 2 . . . 4 1 3 1 . Terrain Destroyed 310 | . 28 . 39 20 14 29 19 54 . 18 47 3 26 10 3 Melee 15 | . . . . 2 . 2 2 . . . 4 1 3 1 . Projectile 75 | . . . . . . 6 17 7 . 6 3 2 22 9 3 AOE 219 | . 28 . 39 18 14 21 . 47 . 12 40 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Upp War Pro Fac Res Tes Res Acc Total 14113 | 55 305 584 839 552 422 1334 718 898 1110 1030 1667 432 1232 1966 969 Wait 1901 | . 16 63 31 34 8 68 66 518 340 243 82 33 100 253 46 Move 10865 | 47 247 457 700 435 388 1099 552 358 739 713 1433 338 903 1632 824 Hop 9 | . . . . . . . . . . . 4 . . . 5 Pick Up 170 | 2 8 10 22 10 . 23 10 2 3 5 15 11 28 10 11 Fast Attach 139 | 6 4 1 4 . . 2 10 . 6 6 40 7 16 6 31 Attach 96 | . . 3 1 7 3 10 8 1 . 15 15 2 6 12 13 Detach 33 | . 2 . 1 . . 1 . . . 1 12 3 4 1 8 Swap 161 | . 4 6 7 12 6 29 15 9 6 1 6 7 34 18 1 Drop 196 | . 5 13 7 6 . 34 18 . 14 . 17 8 45 24 5 Fire 443 | . 19 29 50 46 16 50 37 10 2 26 27 22 83 9 17 Melee 56 | . . . . 2 . 2 2 . . 20 14 1 6 1 8 Ram 3 | . . 2 . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . 16 . . 16 . . . . 2 . . . . Rewire 7 | . . . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 467 | -9/Materials | Discovered new exit (range 9) 707 | -9/Materials | Discovered new exit (range 11) 733 | -9/Materials | Build established: Tank 1019 | -9/Materials | Identified exit to Storage 1020 | -9/Materials | Entered Storage 1098 | -9/Storage | Met 01-MTF 1503 | -9/Storage | Discovered new exit (range 11) 2005 | -9/Storage | Entered Materials 2005 | -8/Materials | Accompanied by 1 ally (01-MTF) 2005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -8/Materials | 01-MTF left 2194 | -8/Materials | Lost 4 parts (1n1u2w) 2309 | -8/Materials | Build established: Gunner 2333 | -8/Materials | Discovered new exit (range 4) 2340 | -8/Materials | Identified exit to Factory 2737 | -8/Materials | Entered Factory 2737 | -7/Factory | Evolved 2 slots: Utility x2 2768 | -7/Factory | Discovered new exit (range 9) 3079 | -7/Factory | Identified exit to Lower Caves 3267 | -7/Factory | Entered another Factory area 3267 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3572 | -6/Factory | Build established: Hacker-Gunner 3955 | -6/Factory | Hacking Suite fried by hacking feedback 4251 | -6/Factory | Garrison activated, responded to threat 4424 | -6/Factory | Discovered new exit (range 4) 4429 | -6/Factory | Identified exit to Lower Caves 4736 | -6/Factory | Build established: Skirmisher 4928 | -6/Factory | Discovered new exit (range 5) 4967 | -6/Factory | Entered another Factory area 4967 | -5/Factory | Evolved 2 slots: Utility x2 5209 | -5/Factory | Identified exit to Factory 5362 | -5/Factory | Build established: Tank 5454 | -5/Factory | Garrison activated, responded to threat 5754 | -5/Factory | Lost 3 parts (1p2w) 5762 | -5/Factory | Build established: Scavenger-Tank 5862 | -5/Factory | Discovered new exit (range 6) 5867 | -5/Factory | Entered Upper Caves 6170 | -5/Upper Caves | Build established: Scavenger-Skirmisher 6738 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6776 | -5/Upper Caves | Identified exit to Warlord 6777 | -5/Upper Caves | Entered Warlord 6806 | -5/Warlord | Discovered new exit (range 9) 6870 | -5/Warlord | System corruption cleaned by Quarantine Array 7155 | -5/Warlord | Build established: Scavenger-Mutant 7307 | -5/Warlord | Met Warlord 7332 | -5/Warlord | Warlord's base attacked by MAIN.C 7682 | -5/Warlord | Warlord forces counterattacked 7700 | -5/Warlord | Spotted Striker 7702 | -5/Warlord | Spotted Striker 7750 | -5/Warlord | Spotted Striker 7775 | -5/Warlord | Spotted Striker 7782 | -5/Warlord | Spotted Striker 7856 | -5/Warlord | Spotted Striker 7874 | -5/Warlord | Identified exit to Proximity Caves 7876 | -5/Warlord | Entered Proximity Caves 7995 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8159 | -4/Proximity Caves | Build established: Scavenger-Assassin 8229 | -4/Proximity Caves | Learned Research trap positions 8340 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8418 | -4/Proximity Caves | Lost 5 parts (1p3u1w) 8648 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 8769 | -4/Proximity Caves | Core integrity fell below 50% 8847 | -4/Proximity Caves | Lost 15 parts (1p5n3u6w) 8990 | -4/Proximity Caves | Core integrity fell below 20% 9017 | -4/Proximity Caves | Released all parts (8) 9035 | -4/Proximity Caves | Lost 7 parts (1p4n2u) 9163 | -4/Proximity Caves | Discovered exit to Factory (range 7) 9215 | -4/Proximity Caves | Entered Factory 9215 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9282 | -4/Factory | Build established: Mutant 9397 | -4/Factory | Released all parts (3) 9672 | -4/Factory | Core integrity fell below 50% 9874 | -4/Factory | Core integrity fell below 20% 9933 | -4/Factory | Lost 15 parts (2p4n4u5w) 10073 | -4/Factory | System corruption reached 10% 10247 | -4/Factory | Lost 4 parts (1n1u2w) 10446 | -4/Factory | Discovered new exit (range 11) 10590 | -4/Factory | Entered Research 10590 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10591 | -3/Research | Loaded intel: 95 trap records 10865 | -3/Research | Build established: Tank 11043 | -3/Research | Spotted B-86 Titan 11140 | -3/Research | Discovered new exit (range 5) 11252 | -3/Research | Entered Testing 11285 | -3/Testing | Spotted PG-6YLFXN5S4G 11309 | -3/Testing | Rewired PG-6YLFXN5S4G 11743 | -3/Testing | Scanned by Researcher 11930 | -3/Testing | Found Centrium Heavy Armor Plating 12045 | -3/Testing | Build established: Scavenger-Gunner 12081 | -3/Testing | Spotted PP-Z5ZDCUJXIH 12100 | -3/Testing | System corruption reached 10% 12117 | -3/Testing | Destroyed PP-Z5ZDCUJXIH 12584 | -3/Testing | Destroyed 9 combat bots 12705 | -3/Testing | Found Prototype Hackware 12706 | -3/Testing | Identified Ghost Barrier 12720 | -3/Testing | Spotted Striker 12720 | -3/Testing | Spotted Striker 12846 | -3/Testing | Discovered new exit (range 16) 12861 | -3/Testing | Entered Research 12861 | -2/Research | Warlord forces began assault on 0b10 12861 | -2/Research | Evolved 2 slots: Utility x2 12971 | -2/Research | Research machine network offline 13205 | -2/Research | Met up with Warlord 13388 | -2/Research | Build established: Scavenger-Tank 14052 | -2/Research | Build established: Scavenger-Gunner 14499 | -2/Research | Spotted Striker 14757 | -2/Research | Spotted Striker 14757 | -2/Research | Spotted Executioner 14759 | -2/Research | Spotted Striker 14762 | -2/Research | Spotted Executioner 14763 | -2/Research | Spotted Striker 14771 | -2/Research | Spotted Striker 14782 | -2/Research | Spotted Executioner 14783 | -2/Research | Spotted Striker 14790 | -2/Research | Spotted Executioner 14816 | -2/Research | Found Hvy. Reflective Plating 14844 | -2/Research | Spotted Striker 14845 | -2/Research | Destroyed Striker 14845 | -2/Research | Spotted Striker 14854 | -2/Research | Released all parts (9) 14855 | -2/Research | Core integrity fell below 50% 14861 | -2/Research | Core integrity fell below 20% 14864 | -2/Research | Discovered new exit (range 16) 14870 | -2/Research | Spotted Executioner 14871 | -2/Research | Spotted Executioner 14873 | -2/Research | Entered Access 14873 | -1/Access | Evolved 2 slots: Utility x2 14885 | -1/Access | Lost 25 parts (3p7n11u4w) 15035 | -1/Access | Crushed by falling debris 15066 | -1/Access | Lost 3 parts (1n1u1w) 15082 | -1/Access | Build established: Mutant 15206 | -1/Access | Lost 6 parts (1p2n2u1w) 15235 | -1/Access | Released all parts (1) 15253 | -1/Access | Core integrity fell below 50% 15304 | -1/Access | Core integrity fell below 20% 15387 | -1/Access | Garrison activated, responded to threat 15426 | -1/Access | Spotted B-99 Colossus 15462 | -1/Access | Lost 5 parts (1p2n1u1w) 15675 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 15600_ Ended siege mode. 15600_ Acquired 87 matter. 15618_ Acquired 53 matter. 15621_ Acquired Med. Treads. 15624_ System corrupted: Component data lost. 15624_ Acquired Unknown Energy Gun. 15624_ Identified Quantum Rifle. 15626_ Acquired 20 matter. 15635_ Acquired Adv. Targeting Computer. 15642_ Acquired Enh. Nova Cannon. 15643_ AK5KEIYF6 8FYN6AIE//N7QO 15651_ K-01 Serf collects debris. 15655_ Acquired 20 matter. 15656_ K-01 Serf collects debris. 15664_ System corrupted: FCS attempts to trigger Quantum Rifle. 15664_ System corrupted: Quantum Rifle misfires. 15667_ Acquired Cmb. Linear Gravjet. 15675_ W-44 Eye sends out distress signal. 15675_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????#####+##???????????????????? | | ??????????????????????# #???????????????????? | | ?????????????#+#??????# #???????????????????? | | ?????????????# #??????# #??????#????????????? | | ?????????????# #??????# #????? ????????????? | | ?????????????# #??????# #???? ??????????? | | ??????????#### ####???# #??? ??????????? | | ??????????# #???###+####?? ?????????? | | ?????????# ##### #?? w #????????? | | ?????????# k ## #????????? | | ?????????+ % #????????? | | #????????# kk ##### #????????? | | #????????# ##### @ #????????? ?????????? | | #????????# #?#####/#####??????????????????? | | #????????## ##?# #??????????????????? | | #?????????# #??# #??????????????????? | | #?????????# #??# #??????????????????? | | ########### #??# #??????????????????? | | ##############??????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ??????????????????????? | | ######################+## ??????????????????????? | | #???????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 531 Matter Capacity 550 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Cld. Impulse Thruster | -3/Testing | Archive Hvy. Proton Cannon | -3/Testing | Archive Adv. EM Disruption Field | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Tri-rail Accelerator | -3/Testing | Archive Centrium Heavy Armor Plating | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Mni. Smartbomb Launcher | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Prc. Energy Filter | -3/Testing | Archive Exp. Optical Array | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club A Powerful Ally? All-out Warlord Can't Catch Me Charge!!! Denied? Preemptive Strike Prolific Hacker Universal Adapter Challenges ------------ None Game ------ Seed NetworkSensorMinigun Manual? 0 Play Time 04:39:02 Cumulative 41.2 hours Start 2023.09.08 @ 21:12:33 End 2023.09.10 @ 11:10:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96554105-1978-4cd9-a143-62c9ed9f873b