Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 21:58:49 Player: GayPredator Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (2518) 2518 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 5068 Bonus ------- High Alert Combat Kills 11 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 124/300 Energy 257/280 System Corruption 5% Temperature Warm (172) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads (fused) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Bore Cannon Missile Launcher > --- INVENTORY (15) --- Armored Treads Armored Treads Cryofiber Web High-capacity Matter Pod (200) Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Particle Charger Propulsion Shielding Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Reflective Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Cryofiber Web Advanced Heat Sink High-capacity Matter Pod Machine Analyzer Improved Signal Interpreter Particle Charger Propulsion Shielding Hardened Light Armor Plating Hacking Suite Bore Cannon Rocket Launcher Mining Laser [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 61 | 7 9 16 3 26 Power 9 | 1 2 3 . 3 Engine 7 | 1 2 2 . 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 19 | 2 1 5 1 10 Treads 14 | 2 . 5 1 6 Leg . | . . . . . Wheel 5 | . 1 . . 4 Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 2 2 6 Device 6 | 1 1 . 2 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 19 | 2 4 6 . 7 Energy Gun 4 | 1 1 2 . . Energy Cannon 7 | . 2 2 . 3 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 . 2 Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 8 | . . 1 . 7 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . 1 . 3 To Critical Strikes . | . . . . . Average Backups 13 | 2 11 14 15 14 Power 1 | . 1 . 1 1 Propulsion . | . 1 . 1 . Utility 7 | . 5 8 9 8 Weapon 3 | . 3 4 4 3 Tool/Special . | . . . . . Unused Backups 29 | 1 2 7 2 17 Power 4 | . 1 1 . 2 Propulsion 3 | 1 . . . 2 Utility 16 | . 1 3 1 11 Weapon 6 | . . 3 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 98 Engine 9 | . 14 9 11 7 Treads 26 | . 27 31 33 18 Wheel 3 | . . 1 . 7 Device 11 | . 14 15 11 8 Storage 10 | . 14 11 11 9 Processor 1 | . . . . 5 Hackware 1 | . . . . 3 Protection 7 | . . 6 10 9 Energy Gun 10 | . 6 6 22 6 Energy Cannon 10 | . 12 15 . 13 Ballistic Gun 1 | . 7 . . . Launcher 2 | . . . . 5 Peak Build Rating 41 | 7 11 20 28 41 Average Rating 21 | 5 8 15 20 32 On Entrance 11 | . 7 11 19 21 Naked Turns . | . . . . . Heaviest Build 55 | 12 32 40 40 55 Greatest Support 66 | 40 40 60 60 66 Greatest Overweight (x) 4 | . 3 3 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 2 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 11 Class Distribution -------------------- 41% | Scavenger-Mutant 21% | Mutant 12% | Scavenger-Tank 11% | Skirmisher 9% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1907 | 297 399 583 50 578 Remotely . | . . . . . Salvage Created 4125 | 116 544 1111 501 1853 Parts 254 | 7 30 90 24 103 Haulers Intercepted 5 | . 1 3 . 1 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 65 | . 9 24 5 27 Guns 24 | . 8 2 5 9 Cannons 22 | . 1 14 . 7 AOE 15 | . . 7 . 8 Classes Destroyed 13 | 2 5 4 . 2 Worker 7 | . 2 1 1 3 Builder 15 | . . 2 1 12 Tunneler 7 | 2 1 1 3 . Hauler 5 | . 1 3 . 1 Recycler 6 | 1 1 1 2 1 Mechanic 1 | . . . . 1 Operator 4 | . . 3 . 1 Watcher 9 | . 3 2 . 4 Swarmer 21 | . 3 10 . 8 Grunt 28 | . 6 9 4 9 Brawler 3 | . . 1 1 1 Sentry 11 | . . 4 . 7 Hunter 2 | . . . . 2 Best Kill Streak 19 | 1 4 10 7 19 Combat Bots Only 11 | . 3 8 2 11 Max Kills in Single Turn 4 | 1 1 4 2 4 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 333 | . 54 78 11 190 Missed 85 | . 15 22 . 48 Hits 248 | . 39 56 11 142 Melee 2 | . . 2 . . Projectile 246 | . 39 54 11 142 Critical Strikes 7 | . . 1 . 6 Damage Taken 3529 | . 367 633 147 2382 Core 687 | . 44 52 24 567 Absorbed by Shields . | . . . . . Ignored by Resistances 4 | . . . . 4 Regen/Repaired (Parts) 23 | . . . . 23 Core Remaining (%) 87 | 100 82 . 81 . Volleys Fired 266 | 9 55 83 18 101 Largest 3 | 2 2 2 2 3 Hottest 213 | 60 120 120 112 213 Shots Fired 512 | 18 100 155 36 203 Gun 237 | 18 66 20 36 97 Cannon 221 | . 24 130 . 67 Launcher 32 | . . 3 . 29 Special 22 | . 10 2 . 10 Kinetic 47 | 9 33 . . 5 Thermal 402 | 9 67 136 36 154 Explosive 5 | . . 3 . 2 Electromagnetic 58 | . . 16 . 42 Robot Hit Streak 17 | 4 17 10 12 8 Robot Miss Streak 4 | 2 3 4 1 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 301 | 9 58 96 24 114 Core Hits 150 | 4 25 45 13 63 Critical Kills 3 | . . 1 . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 14 | . 1 3 1 9 Burn 10 | . 1 2 1 6 Meltdown 2 | . . 1 . 1 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7093 | 105 808 2312 424 3444 Guns 2481 | 105 600 221 424 1131 Cannons 2860 | . 208 1590 . 1062 Explosions 1744 | . . 493 . 1251 Melee . | . . . . . Ramming 8 | . . 8 . . Kinetic 399 | 38 285 . . 76 Thermal 4852 | 67 523 1625 424 2213 Explosive 560 | . . 493 . 67 Electromagnetic 1274 | . . 186 . 1088 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . . 32 Message Errors 7 | . . . . 7 Matter Fused 8 | . . . . 8 Heat Flow Errors 6 | . . . . 6 Energy Discharges 4 | . . . . 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 109 | . 27 27 . 55 Projectiles 77 | . 27 26 . 24 Explosions 32 | . . 1 . 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 44 | . . . . 44 Shots 2 | . . . . 2 Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 713 | . 180 180 96 713 Average Temperature 83 | . 42 42 29 138 Received Heat Transfer 945 | . 117 216 81 531 Effects 13 | . . . . 13 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 19 | . . 9 . 10 Heat Transferred 10801 | 150 1443 3589 999 4620 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . . 8 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 71 | 100 100 38 100 54 Level 1 28 | . . 61 . 44 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 408 | 5 140 394 108 408 Initial 88 | . . 4 88 . Average 109 | 1 27 187 17 175 Influence Increases 2183 | 15 312 748 155 953 Destroy 0b10 Robot/C 1300 | . 180 480 100 540 Destroy 0b10 Robot/NC 270 | 15 40 65 35 115 Destroy Leader 328 | . 58 100 20 150 Successful Hack 59 | . 23 15 . 21 Disable Machine 75 | . . 30 . 45 Destroy Structure 91 | . 11 28 . 52 Lose Combat Pursuer 60 | . . 30 . 30 Influence Decreases 2085 | 15 300 532 383 855 Entered New Map 148 | . . 8 140 . Time Decay 1284 | 15 177 364 243 485 Lost Part 80 | . . 10 . 70 Purge Threat 573 | . 123 150 . 300 Squads Dispatched 9 | . 2 . 1 6 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 15 39 7 34 Peak Tracking Total 9 | . 4 9 3 9 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 . . 3 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 2 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 26 | . 9 6 1 10 Terminals 18 | . 7 4 1 6 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 4 | . 1 1 . 2 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 87 | . 29 19 5 34 Successful 44 | . 18 8 1 17 Failed 43 | . 11 11 4 17 Catastrophic 5 | . . 1 . 4 Database Lockouts . | . . . . . Manual 41 | . 16 9 1 15 Terminals 64 | . 24 14 5 21 Fabricators . | . . . . . Repair Stations 6 | . 1 . . 5 Recycling Units 13 | . 4 4 . 5 Scanalyzers 4 | . . 1 . 3 Garrison Access . | . . . . . Terminal Hacks 16 | . 6 3 1 6 Prototype ID Bank 4 | . 3 1 . . Branch Access Points 1 | . . . . 1 Terminal Index 2 | . 1 1 . . Unreport Threat 4 | . 1 1 . 2 Locate Traps 2 | . . . . 2 Patrol Status 1 | . . . . 1 Transport Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 9 | . 2 3 . 4 Process 2 | . . 1 . 1 Report Inventory 4 | . 1 1 . 2 Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . 1 . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 10 2 . 2 Terminals 12 | . 8 2 . 2 Botnet 4 | . 2 1 . 1 Operators 3 | . 1 1 . 1 Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 8 6 1 9 Full Trace Events 4 | . 1 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 136 | . . . . 136 Parts Recycled . | . . . . . Recycled Matter 127 | . . 106 . 21 Retrieved Matter 123 | . . 123 . . Retrieved Components 3 | . 2 . . 1 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 5 | . . . 5 . Total Damage 85 | . . . 85 . Kills . | . . . . . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2174 | 39 756 384 2 993 Sensors 995 | . . . 2 993 Seismic 1179 | 39 756 384 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5006 | 123 891 940 1190 1862 Spaces Moved 2428 | 49 401 351 692 935 Core 4 | 4 . . . . Treads 1962 | 45 398 298 692 529 Legs . | . . . . . Wheels 462 | . 3 53 . 406 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 125 125 160 95 Average Speed 148 | 151 159 154 160 132 Slowest Speed 232 | 160 160 160 160 232 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 70 42 99 59 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 23 | . 10 2 . 11 Terrain Destroyed 86 | . 10 25 . 51 Melee . | . . . . . Projectile 36 | . 10 2 . 24 AOE 50 | . . 23 . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3283 | 77 528 584 742 1352 Wait 360 | 5 40 74 15 226 Move 2424 | 48 400 350 691 935 Hop . | . . . . . Pick Up 52 | 7 11 15 4 15 Fast Attach 40 | 7 3 9 2 19 Attach 13 | . . 4 . 9 Detach 3 | . . 1 1 1 Swap 57 | . 12 23 3 19 Drop 65 | 1 7 22 8 27 Fire 266 | 9 55 83 18 101 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Discovered new exit (range 5) 958 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1404 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Destroyed 8 combat bots 1646 | -9/Materials | Discovered new exit (range 16) 1855 | -9/Materials | Discovered new exit (range 12) 1955 | -9/Materials | Entered Mines 1966 | -9/Mines | Escorted by a lone wolf Derelict 1990 | -9/Mines | Learned location of Storage (-9) 1999 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2292 | -9/Mines | Discovered new exit (range 13) 2461 | -9/Mines | Discovered new exit (range 12) 2485 | -9/Mines | Found DCF Scrap (16 items) 2774 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2778 | -9/Mines | Found Prototype Device 2778 | -9/Mines | Identified Exp. Sensor Array 3145 | -9/Mines | Entered Materials 3145 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3451 | -8/Materials | Build established: Scavenger-Tank 3657 | -8/Materials | Destroyed 11 combat bots 4024 | -8/Materials | Core integrity fell below 50% 4033 | -8/Materials | Core integrity fell below 20% 4347 | -8/Materials | Build established: Scavenger-Skirmisher 4686 | -8/Materials | Build established: Skirmisher 4927 | -8/Materials | Repaired Broken Exp. Sensor Array 5005 | -8/Materials | Lost 3 parts (1u2w) 5007 | -8/Materials | Destroyed self with Missile Launcher Last Messages --------------- 04968_ Penetrated by Slug. 04974_ Hvy. Particle Cannon destroyed. 04976_ Acquired Bore Cannon. 04985_ U-05 Engineer builds a Wall. 04990_ System corrupted: Heat flow error (+267). 04996_ U-05 Engineer builds a Wall. 04996_ R-06 Scavenger collects Faulty Cld. Ion Engine. 04997_ R-06 Scavenger destroyed. 05000_ HV Slug penetrates Y-45 Defender. 05000_ Y-45 Defender suffers critical hit (Destroy). 05000_ Y-45 Defender destroyed. 05000_ U-05 Engineer suffers critical hit (Destroy). 05000_ Destroyed Wheel. 05005_ U-05 Engineer destroyed. 05006_ Slug penetrates Wall. 05007_ System corrupted: Heat flow error (+172). 05007_ K-01 Serf collects debris. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 20% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableStructuralShifter Manual? 0 Play Time 00:52:02 Cumulative 194.6 hours Start 2025.10.10 @ 21:08:09 End 2025.10.10 @ 21:58:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 139 Adventurer 32 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7c27bf-0ed5-46b1-a563-6674eb37bcd8