Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 22:42:48 Player: Drosophila Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3374) 3374 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (795) 795 TOTAL SCORE: 8859 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 238 Met Imprinter 300 Was Imprinted 300 Friendly Fire -279 Cogmind --------- Core Integrity 809/850 Matter 10/300 Energy 0/100 System Corruption 4% Temperature Cool (0) Movement Rolling (206) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Wheel Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Humpback Improved Sensor Array Improved Terrain Scanner Makeshift Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Gauss Cannon Heavy Rocket Launcher > --- INVENTORY (35) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Fission Core Improved Cooling System Coolant Injector Makeshift Salvage Targeting Computer Advanced Targeting Computer Energy Filter Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Device] Beamcaster Heavy Rocket Launcher Plasma Cutter CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Humpback Improved Sensor Array Improved Terrain Scanner Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Fission Core Improved Cooling System Coolant Injector Makeshift Salvage Targeting Computer Advanced Targeting Computer Energy Filter Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Device] Beamcaster Heavy Rocket Launcher Plasma Cutter CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Protection Makeshift Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . 1 . 1 1 . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 143 | 6 20 4 4 27 39 . 7 33 3 Power 12 | 1 3 . . 3 4 . . 1 . Engine 8 | 1 3 . . 1 2 . . 1 . Core 4 | . . . . 2 2 . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 6 1 . 8 7 . 1 3 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 29 | 2 6 1 . 8 7 . 1 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 2 1 . 3 14 . 4 3 2 Device 16 | . . 1 . 1 9 . 1 3 1 Storage 7 | 1 1 . . 2 1 . 1 . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . . . 4 . 2 . . Artifact . | . . . . . . . . . . Weapon 72 | 2 9 2 4 13 14 . 2 26 . Energy Gun 32 | 1 5 2 2 10 6 . . 6 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 3 . . . 1 . . . . Ballistic Cannon 9 | . . . . . 2 . 1 6 . Launcher 22 | . . . 2 3 5 . . 12 . Special Weapon 3 | . 1 . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . 1 . Parts Lost 25 | . 2 . . 6 10 . 1 4 2 Power 3 | . . . . 1 1 . . . 1 Propulsion 13 | . 1 . . 3 5 . 1 2 1 Utility 4 | . . . . 1 2 . . 1 . Weapon 5 | . 1 . . 1 2 . . 1 . Highest Loss Streak 6 | . 1 . . 5 6 . 1 2 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 100 97 90 100 89 88 86 Engine 4 | . 13 11 11 3 4 . . 5 2 Core 3 | . . . . 5 2 7 7 1 . Wheel 26 | . 27 33 33 26 24 30 25 26 23 Device 13 | . . 11 11 16 12 15 14 14 20 Storage 8 | . 14 11 11 9 7 7 7 7 13 Protection 10 | . 13 11 11 9 14 15 10 7 6 Energy Gun 16 | . 15 19 20 26 18 15 15 11 6 Ballistic Gun 1 | . 12 2 . . 1 . . . . Ballistic Cannon 3 | . . . . . 1 7 6 5 6 Launcher 1 | . . . 1 . . . . 3 6 Peak Build Rating 48 | 6 9 13 13 33 43 41 45 47 48 Average Rating 35 | 3 7 12 12 24 37 41 42 44 44 On Entrance 23 | . 6 8 13 13 23 41 41 45 44 Naked Turns . | . . . . . . . . . . Heaviest Build 316 | 13 30 34 34 102 111 107 225 242 316 Greatest Support 52 | 20 20 30 30 48 52 46 52 52 46 Greatest Overweight (x) 10 | . 2 1 1 4 10 2 6 6 8 Average Overweight (x) 3 | . . . 1 1 2 2 3 5 6 Largest Inventory Capacity 35 | 8 15 15 15 25 25 25 35 35 35 Average Capacity 27 | 6 14 15 15 21 25 25 31 35 35 Most Carried 35 | 5 12 10 10 25 25 24 35 35 31 Average Carried 24 | 2 5 9 10 16 23 24 28 33 29 Final Capacity 35 | 8 15 15 15 25 25 25 35 35 35 Final Carried 35 | 2 8 10 10 19 24 24 35 32 29 Class Distribution -------------------- 39% | Hauler-Tank 36% | Scavenger-Tank 9% | Mutant 8% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2369 | 206 307 26 140 405 549 . 103 633 . Remotely . | . . . . . . . . . . Salvage Created 3652 | . 497 59 44 1166 1526 . . 360 . Parts 228 | . 43 12 9 68 88 . . 8 . Haulers Intercepted 5 | . . . . 3 2 . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 3 2 9 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 75 | . 10 . 4 22 22 . . 17 . Melee 1 | . . . . . . . . 1 . Guns 34 | . 10 . . 10 13 . . 1 . Cannons 4 | . . . . . 3 . . 1 . AOE 34 | . . . 4 10 6 . . 14 . Classes Destroyed 17 | . 5 1 1 5 2 . . 3 . Worker 14 | . 5 . . . 9 . . . . Builder 12 | . 1 . . 5 6 . . . . Tunneler 4 | . . 1 1 . 2 . . . . Hauler 5 | . . . . 3 2 . . . . Recycler 4 | . . . . 2 2 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Drone 2 | . . . . . . . . 2 . Watcher 10 | . 2 3 . 1 4 . . . . Swarmer 18 | . 3 . 3 7 3 . . 2 . Grunt 39 | . 7 . . 13 10 . . 9 . Brawler 3 | . . . . . . . . 3 . Duelist 2 | . . . 1 . 1 . . . . Sentry 4 | . . . . 2 2 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 4 | . . . . . 4 . . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 4 2 3 8 12 . . 6 . Combat Bots Only 6 | . 3 . 3 4 5 . . 6 . Max Kills in Single Turn 4 | . 1 1 3 4 4 . . 3 . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 3 3 2 . . 3 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 403 | . 54 . 6 88 148 . 2 81 24 Missed 128 | . 16 . 2 29 44 . 1 26 10 Damage Taken 4337 | . 404 30 38 1027 1496 . 25 1036 281 Core 734 | . 89 26 . 306 152 . . 120 41 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 41 | . 19 . 2 14 6 . . . . Core Remaining (%) 72 | 100 64 . 93 44 . . . 61 . Volleys Fired 239 | . 62 4 9 48 78 . 1 33 4 Largest 3 | . 2 2 2 3 3 . 1 3 1 Hottest 184 | . 90 90 90 171 183 . 20 184 61 Shots Fired 580 | . 121 8 12 126 221 . 1 87 4 Gun 496 | . 119 8 6 117 202 . . 40 4 Cannon 25 | . . . . . 10 . . 15 . Launcher 56 | . . . 6 9 9 . . 32 . Special 3 | . 2 . . . . . 1 . . Kinetic 90 | . 57 . . . 18 . . 15 . Thermal 396 | . 64 . . 93 194 . 1 40 4 Explosive 56 | . . . 6 9 9 . . 32 . Electromagnetic 38 | . . 8 6 24 . . . . . Robot Hit Streak 14 | . 10 6 2 14 9 . . 5 1 Robot Miss Streak 7 | . 6 3 5 4 7 . . 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 335 | . 69 5 6 87 120 . . 46 2 Core Hits 221 | . 30 4 9 59 71 . . 48 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 28 | . 4 . . 7 13 . . 4 . Burn 26 | . 3 . . 7 12 . . 4 . Destroy 1 | . 1 . . . . . . . . Blast 1 | . . . . . 1 . . . . Melee Attacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11196 | . 852 141 373 2523 3587 . . 3680 40 Guns 5214 | . 829 60 27 1521 2336 . . 401 40 Cannons 357 | . . . . . 169 . . 188 . Explosions 5505 | . . 81 346 1002 1082 . . 2994 . Melee 97 | . . . . . . . . 97 . Ramming . | . . . . . . . . . . Kinetic 817 | . 424 . . . 205 . . 188 . Thermal 4570 | . 428 81 . 1320 2300 . . 401 40 Explosive 5347 | . . . 346 925 1082 . . 2994 . Electromagnetic 365 | . . 60 27 278 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 97 | . . . . . . . . 97 . Highest Corruption 4 | . 2 . . . 4 4 4 2 4 Average Corruption 2 | . 2 . . . 2 4 4 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . . 17 2 3 11 . Message Errors 7 | . . . . . 3 1 2 1 . Matter Fused 8 | . . . . . 3 1 . 4 . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 4 | . . . . . 2 . 1 1 . Data Loss (minor) 7 | . . . . . 3 . . 4 . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 1 | . . . . . . . . 1 . Alerts 2 | . . . . . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 140 | . . . 5 19 27 . . 89 . Projectiles . | . . . . . . . . . . Explosions 140 | . . . 5 19 27 . . 89 . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . 1 . . 3 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 1 . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 231 | . . 31 . 51 95 . . 54 . Shots 7 | . . 2 . 1 2 . . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 471 | . 108 . . 38 471 . . 441 . Average Temperature 86 | . 29 . . 8 116 . . 120 . Received Heat Transfer 1767 | . 216 . 12 540 387 . . 486 126 Effects 3 | . . . . . 2 . . 1 . Shutdowns 3 | . . . . . 2 . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 27 | . . . . 8 19 . . . . Heat Transferred 10515 | . 1374 50 . 2986 4995 . . 1036 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 604 | . 304 134 200 580 604 . . . 304 Initial 304 | . . 70 52 78 254 . . . 304 Average 299 | . 136 97 167 263 422 . . . 294 Maximum Alert Level 2 | . 1 . 1 2 2 . . . 1 Low Security (%) 34 | 100 79 100 64 49 . . . . . Level 1 31 | . 20 . 35 30 36 . . . 100 Level 2 33 | . . . . 19 63 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 1 . 4 6 . . . . Investigation 4 | . 2 . . 1 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 8 | . 1 1 . 3 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 2 2 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 17 3 6 33 30 . 1 23 4 Peak Tracking Total 6 | . 5 2 3 6 5 . 1 6 4 Tactical Retreats 4 | . . . 1 1 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 9 | . 4 . . 2 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 8 | . 1 1 . 1 4 . . 1 . Max in Single Turn 4 | . 1 1 . 1 4 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 18 | . 5 1 . 3 7 . 1 1 . Terminals 12 | . 4 1 . 2 5 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 15 2 . 4 18 . 2 1 . Successful 17 | . 5 1 . 1 7 . 2 1 . Failed 25 | . 10 1 . 3 11 . . . . Catastrophic 6 | . 4 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 11 2 . 2 7 . . . . Terminals 32 | . 14 2 . 3 13 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . . . 5 . 2 1 . Record 4 | . . . . . 3 . . 1 . Part Schematic 2 | . . . . . . . 2 . . Robot Schematic 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 4 1 . . 1 . . . . Terminals 6 | . 4 1 . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 3 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 1 . 3 7 . . . . Full Trace Events 4 | . 2 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 17 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 159 | . . . . . . . 159 159 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 38 . Total Damage 885 | . . . . . . . . 885 . Kills 6 | . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 6541 | 41 562 146 106 788 1429 78 1847 1446 98 Spaces Moved 3875 | 38 326 126 78 368 809 68 1254 763 45 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3865 | 28 326 126 78 368 809 68 1254 763 45 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 115 115 115 145 175 Average Speed 132 | 72 93 91 95 113 123 115 141 162 185 Slowest Speed 230 | 80 110 95 95 140 230 115 176 176 206 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 44 18 23 32 16 14 91 93 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 432 | . . 6 47 55 93 . . 231 . Melee . | . . . . . . . . . . Projectile 11 | . . . . . 3 . . 8 . AOE 421 | . . 6 47 55 90 . . 223 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 4769 | 50 457 148 95 638 1070 67 1321 868 55 Wait 331 | . 24 11 5 155 84 . 33 16 3 Move 3866 | 37 325 125 77 367 808 67 1253 762 45 Hop . | . . . . . . . . . . Pick Up 117 | 7 22 4 . 27 34 . 18 5 . Fast Attach 11 | 1 . . . 1 7 . 1 1 . Attach 50 | 5 13 2 . 7 14 . 2 4 3 Detach 4 | . . . . . 3 . 1 . . Swap 83 | . 7 2 4 19 18 . 4 29 . Drop 57 | . 4 . . 14 24 . 8 7 . Fire 239 | . 62 4 9 48 78 . 1 33 4 Melee 3 | . . . . . . . . 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Discovered new exit (range 11) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Discovered new exit (range 13) 750 | -9/Materials | Entered Mines 813 | -9/Mines | Learned location of Zion (-7) 846 | -9/Mines | Discovered new exit (range 6) 856 | -9/Mines | Entered Materials 856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1160 | -8/Materials | Build established: Scavenger-Tank 1626 | -8/Materials | Discovered new exit (range 15) 1632 | -8/Materials | Core integrity fell below 50% 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1652 | -7/Factory | Lost 5 parts (1p2n1u1w) 1949 | -7/Factory | Build established: Tank 2220 | -7/Factory | Lost 6 parts (1p3n2u) 2501 | -7/Factory | Discovered new exit (range 10) 2546 | -7/Factory | Build established: Scavenger-Tank 3073 | -7/Factory | Entered Lower Caves 3109 | -7/Lower Caves | Encountered a Warlord checkpoint 3114 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3151 | -7/Lower Caves | Entered Zion 3170 | -7/Zion | Given A8's code to call for help 3228 | -7/Zion | Discovered new exit (range 16) 3344 | -7/Zion | System corruption cleaned by Quarantine Array 3754 | -7/Zion | Found GAL Module 3949 | -7/Zion | Found CR-A16's Pointy Stick 4082 | -7/Zion | Learned Factory emergency access door positions 4163 | -7/Zion | Build established: Hauler-Tank 4662 | -7/Zion | Met Imprinter 4692 | -7/Zion | Imprinted 4694 | -7/Zion | Declared Zion's savior 4998 | -7/Zion | Entered Proximity Caves 4998 | -6/Proximity Caves | Accompanied by 4 allies 5072 | -6/Proximity Caves | Spotter reported a threat 5155 | -6/Proximity Caves | Learned Factory trap positions 5175 | -6/Proximity Caves | Spotter reported a threat 5268 | -6/Proximity Caves | Spotted B-75 Beast 5292 | -6/Proximity Caves | Destroyed B-75 Beast 5362 | -6/Proximity Caves | Found Alien Artifact 5363 | -6/Proximity Caves | Identified Dimensional Node Initializer 5363 | -6/Proximity Caves | Initialized slip node 5667 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5979 | -6/Proximity Caves | Learned Factory trap positions 6403 | -6/Proximity Caves | Discovered new exit (range 15) 6444 | -6/Proximity Caves | Entered Factory 6444 | -6/Factory | Evolved 2 slots: Utility x2 6445 | -6/Factory | Loaded intel: 117 trap records 6542 | -6/Factory | Self-destructed Last Messages --------------- 06246_ System corrupted: Component data lost. 06320_ System corrupted: Matter fused (-10). 06386_ System corrupted: Matter fused (-7). 06403_ EXIT=FOUND 06440_ System corrupted: FCS attempts to trigger Adv. Beam Rifle. 06440_ System corrupted: Adv. Beam Rifle misfires. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory trap records (x117)... Loading Factory emergency access points (x23)... 06473_ ALERT: All DSF locations entering lockdown mode. 06487_ Angular Momentum Engine destroyed. 06508_ Wheel destroyed. 06508_ System corrupted by crushing effect (+4). 06520_ Knocked back. 06526_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? ??? ??????????? ?????? ? | | ?????????????????????? ??? "?????????" ???????? | | ??????????????????????# ??? "?????"???" #??"???? | | ?????????????????????## ??? ?? ?? ?? #??????? | | ??????????????????????# """ ""???"" """ #??????? | | ??????????????????????# """ "?"?""" """ #?"?"??? | | ????????????? ????????# """ "???""" """ ##???"?? | | ?????????????????"????# ????? #??????? | | ??????????????????????# ?????? #??????? | | ??????????????????????# ##??????# #?????? | | ??????????????????????# #???????# #####/## | | ??????????????????????# ##??????# ^^ | | ??????????????? "?????+ #?????#?# ^^ | | ??????????????????????# #???????# | | ??????????????#???????# @b #???#??## | | ??????????????????????# #???????# | | ??????????????????????# ###########+######+### | | ????????????????####### # # | | ???????????? ^^ gg# ! # | | ???????????? ^^ + # | | ???????????? # # | | ????????????? # # ]= | | ????????????? # * + == | | ??????????????##+#+########## # | | ????????????????????????????# # | | ????????????????????????????# # | | ???????????????????????? ???# # | | ????????????????????????????# # | | ????????????????????????????# # [ | | ????????????????????????????# ! ########## | | ??????????????????"?????????#############????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 50 Energy Filtering 30 Authchip Count 6 Item Schematics ----------------- Imp. Transmission Jammer | -7/Zion | Archive Microactuators | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Spear | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Great Axe | -7/Zion | Archive Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Packrat Tank Challenges ------------ None Game ------ Seed ScanPhysicsTendrils Manual? 0 Play Time 01:19:58 Cumulative 34.3 hours Start 2025.01.22 @ 18:46:38 End 2025.01.22 @ 22:42:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 30 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52af8998-fed6-459d-8a2c-a6a862b52e98