Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 00:27:07 Player: User Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1148) 1148 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4073 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Energy Filter Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Energy Filter Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Pulse Rifle Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Medium Treads Heat Sink Improved Heat Sink Light Armor Plating Shock Rifle Shock Rifle Pulse Rifle Ion Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 61 | 6 1 2 18 20 3 11 Power 10 | 1 . . 4 3 . 2 Engine 8 | 1 . . 4 1 . 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 3 4 . 1 Treads 1 | . . . . . . 1 Leg 8 | 2 . . 3 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 18 | 1 . . 6 6 2 3 Device 10 | . . . 3 4 1 2 Storage 3 | 1 . . 1 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 1 1 1 Artifact . | . . . . . . . Weapon 23 | 2 1 2 5 7 1 5 Energy Gun 12 | 1 . 2 4 . 1 4 Energy Cannon 4 | . . . . 3 . 1 Ballistic Gun 7 | 1 1 . 1 4 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 37 | . 1 . 6 13 . 17 Power 7 | . . . 1 2 . 4 Propulsion 6 | . . . . 4 . 2 Utility 10 | . . . 2 4 . 4 Weapon 14 | . 1 . 3 3 . 7 Highest Loss Streak 17 | . 1 . 5 11 . 17 Average Slot Usage (%) 86 | . 85 85 90 85 92 85 Engine 11 | . 14 14 21 8 7 6 Core 5 | . . . . 8 7 6 Leg 18 | . 28 28 22 16 15 13 Device 15 | . . . 12 17 23 21 Storage 9 | . 14 14 11 8 7 7 Protection 4 | . . . 3 5 7 6 Energy Gun 9 | . 7 14 18 2 7 13 Energy Cannon 3 | . . . . 7 7 . Ballistic Gun 7 | . 20 14 . 8 7 6 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 12 12 42 52 49 49 Greatest Support 32 | 20 20 20 20 32 32 32 Greatest Overweight (x) 13 | . . . 3 13 1 11 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 10 10 10 Average Capacity 9 | 5 6 6 9 9 10 10 Most Carried 10 | 4 6 6 10 10 10 10 Average Carried 6 | 1 2 6 6 7 8 8 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 2 6 6 8 10 10 1 Class Distribution -------------------- 66% | Mutant 19% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 818 | 225 54 14 137 286 56 46 Remotely . | . . . . . . . Salvage Created 1297 | . 156 97 511 396 56 81 Parts 76 | . 11 2 32 27 3 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 24 | . 3 2 11 6 1 1 Guns 16 | . 3 1 8 3 1 . Cannons 3 | . . . . 3 . . AOE 3 | . . 1 2 . . . Classes Destroyed 8 | . 2 . 4 2 . . Worker 2 | . . . . 2 . . Builder 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Watcher 5 | . . . 2 3 . . Swarmer 2 | . . . 2 . . . Grunt 12 | . 3 2 6 1 . . Sentry 7 | . . . 3 2 1 1 Hunter 3 | . . . . 3 . . Best Kill Streak 5 | . 4 2 5 3 1 1 Combat Bots Only 4 | . 3 2 4 2 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 4695 | . 203 127 812 1458 149 1946 Core 1106 | . 62 23 118 197 27 679 Absorbed by Shields 200 | . . . 134 66 . . Core Remaining (%) 75 | 100 . 66 70 64 . . Volleys Fired 121 | . 11 4 42 48 4 12 Largest 3 | . 2 2 2 2 3 3 Hottest 143 | . 70 60 85 125 143 138 Shots Fired 240 | . 22 8 73 92 12 33 Gun 195 | . 22 8 73 51 8 33 Cannon 45 | . . . . 41 4 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 76 | . 14 4 . 44 4 10 Thermal 85 | . 8 . 9 48 8 12 Explosive . | . . . . . . . Electromagnetic 79 | . . 4 64 . . 11 Robot Hit Streak 18 | . 4 10 13 6 10 18 Robot Miss Streak 12 | . 3 . 3 12 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 159 | . 13 8 46 57 8 27 Core Hits 71 | . 8 4 30 21 4 4 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2896 | . 158 138 885 1076 174 465 Guns 1956 | . 158 81 632 526 95 464 Cannons 629 | . . . . 550 79 . Explosions 288 | . . 57 231 . . . Melee . | . . . . . . . Ramming 23 | . . . 22 . . 1 Kinetic 715 | . 69 28 . 490 39 89 Thermal 1407 | . 89 57 349 586 135 191 Explosive . | . . . . . . . Electromagnetic 751 | . . 53 514 . . 184 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles 2 | . . . . 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . 29 . . . Shots 1 | . . . 1 . . . Rammed 4 | . . . 2 . . 2 Targets Rammed 5 | . . . 3 . . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 469 | . 222 94 469 468 217 440 Average Temperature 144 | . 120 53 134 130 100 288 Received Heat Transfer 1007 | . 114 69 306 266 54 198 Effects 22 | . . . 4 14 . 4 Shutdowns 6 | . . . 1 2 . 3 Energy Bleed 3 | . . . 1 1 . 1 Interference 6 | . . . . 6 . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . . 2 Heat Transferred 2097 | . 259 50 300 896 222 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 275 | . 80 81 275 224 78 . Initial 57 | . . 31 31 57 33 . Average 101 | . 45 78 161 94 48 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 79 | 100 100 100 47 86 100 . Level 1 20 | . . . 52 13 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 2 1 . Investigation 3 | . . . 1 2 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 7 | . 1 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 4 2 17 19 3 7 Peak Tracking Total 7 | . 4 2 4 4 1 7 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 6 | . . . 3 3 . . Terminals 4 | . . . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . . 9 9 . . Successful 11 | . . . 5 6 . . Failed 7 | . . . 4 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . . . 9 1 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 5 . . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 3 3 . . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . 8 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 1 | . . . . . . 1 Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 2113 | 66 89 166 454 886 104 348 Spaces Moved 970 | 49 45 127 194 323 54 178 Core 19 | 9 . . . 6 . 4 Treads . | . . . . . . . Legs 949 | 40 45 127 194 315 54 174 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Fastest Speed 50 | 50 120 120 120 150 155 155 Average Speed 153 | 107 120 120 149 175 155 161 Slowest Speed 700 | 120 120 120 210 700 155 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 4 11 23 22 30 1 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . 6 24 8 . . Melee . | . . . . . . . Projectile 8 | . . . . 8 . . AOE 30 | . . 6 24 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 1375 | 62 61 132 284 560 66 210 Wait 130 | . . . 1 128 . 1 Move 964 | 48 44 126 193 322 53 178 Hop . | . . . . . . . Pick Up 68 | 8 5 . 19 30 4 2 Fast Attach . | . . . . . . . Attach 43 | 6 1 . 11 16 2 7 Detach . | . . . . . . . Swap 18 | . . 2 7 4 1 4 Drop 26 | . . . 8 12 2 4 Fire 121 | . 11 4 42 48 4 12 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 5) 156 | -10/Materials | Entered Mines 305 | -10/Mines | Discovered new exit (range 10) 311 | -10/Mines | Build established: Mutant 322 | -10/Mines | Entered Materials 322 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 707 | -9/Materials | Discovered new exit (range 16) 709 | -9/Materials | Lost 5 parts (1p2u2w) 776 | -9/Materials | Entered another Materials area 776 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -8/Materials | Lost 11 parts (2p3n4u2w) 1427 | -8/Materials | Repaired Lrg. Storage Unit 1518 | -8/Materials | Discovered new exit (range 15) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1725 | -7/Factory | Discovered new exit (range 10) 1766 | -7/Factory | Entered Lower Caves 1835 | -7/Lower Caves | Learned Factory interactive machine intel 1934 | -7/Lower Caves | Build established: Gunner 1964 | -7/Lower Caves | Learned location of Zion (-7) 2045 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2105 | -7/Lower Caves | Core integrity fell below 50% 2113 | -7/Lower Caves | Core integrity fell below 20% 2114 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Nuclear Core destroyed. Assault Rifle destroyed. Pulse Rifle destroyed. Lightning Gun destroyed. Shock Rifle destroyed. Destroyed Carbon-fiber Leg. Pulse Rifle destroyed. Particle Charger destroyed. K7-XGD(k) breaks down the debris. Titanium Leg destroyed. Recoil Stabilizer destroyed. Lgt. Deuterium Engine destroyed. Shock Rifle destroyed. Ion Cannon destroyed. K7-XGD(k) breaks down the debris. Imp. Heat Sink destroyed. Lgt. Deuterium Engine destroyed. Slammed into L-41 Fighter. A strange signal echoes through the caves. Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ????????????????## #????????? ???????# ##? | | ???????????????## #???????? ?????????# ## | | ??????????????## # #####??????? #?????????# # | | ?????????????## # ####????? ##????#???## # | | ?????????????# # ####### ##???# ??## | | ????????????#### # #???# ## # | | ????????????# ### #????# | | ??????????### ######?## ##### ## ##????### ]# | | ??????##### #???????####### ## ##??????## ## | | ??????# #?????????# = % % #####???### # | | ??????# ###????????# ####### %% ##????# # | | ####??# ### #### #??????# #????## % %% ##???# # | | # ??# #?###?# #?????# #????# %##### # | | ### #?????# #????# #?#### # | | ###???# #???# ### #### # | | ## #??# #### ## ### % ##### | | #### ##### #??# % ## ### #???? | | ????# #??# #???# ## ##?# #???? | | ????# ### #??###### % #??# #???? | | ???## #? ##??????##k ##?# #???? | | ???# #???# ####???##% ##### ######???? | | ??## # ##???# ##### # ###?????? | | #?# #???# ######## ## ##????? | | # ##???# l #??????# ?# #????? | | # ##### l l#??????# ?# #???? | | # ### l@ #?????"# ##### ##???? | | ##???# l #??# "# ?????##????? | | ?????######### = # / "# ???????????? | | ?????????????## g% #???# ???????????? | | ??????????????# [ #???# ? ???????????? | | ??????????????## ? ???????????? | | ???????????????## ## ???????????? | | ????????????????###### ### ???????????? | | ?????????????????????# ##???###??????????? | | ?????????????????????# #######?????????????????? | | ?????????????????????# ##???????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotReflectivePick Manual? 0 Play Time 00:33:05 Cumulative 10.1 hours Start 2021.07.15 @ 23:50:49 End 2021.07.16 @ 00:27:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1859a165-31f9-4a86-a6b8-edcec43a4290