Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.01 @ 17:28:10 // AFD2020/Player2 Player: Amao Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3822) 3822 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1669) 1669 TOTAL SCORE: 10336 Bonus ------- High Alert Combat Kills 514 Follower Combat Kills 1554 Friendly Fire -399 Cogmind --------- Core Integrity 0/1000 Matter 353/400 Energy 162/220 System Corruption 0% Temperature Cool (9) Movement Treading (220) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Improved Targeting Computer Core Analyzer System Shield > --- WEAPON (4) ------- Heavy Riot Gun Plasma Rifle Assault Cannon Assault Cannon > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Medium Storage Unit High-powered Shock Rifle Heavy Laser Advanced Plasma Cannon Gauss Rifle Mass Driver Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Improved Targeting Computer Core Analyzer System Shield > --- WEAPON ----------- Heavy Riot Gun Plasma Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Medium Storage Unit High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Gauss Rifle Mass Driver Improved Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility System Shield Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . . . . 1 Utility 4 | . . . . 2 . 2 . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 60 | 6 2 3 4 9 13 1 4 1 17 Power 10 | 1 . . . 2 2 . . . 5 Engine 6 | 1 . . . 2 1 . . . 2 Core 4 | . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 1 2 2 4 . 1 . 6 Treads 15 | . . . 2 2 4 . 1 . 6 Leg . | . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 . 2 . 3 2 . 2 . 3 Device 1 | . . . . . . . . . 1 Storage 5 | 1 . 1 . 1 . . 1 . 1 Processor 2 | . . . . . . . 1 . 1 Hackware 1 | . . 1 . . . . . . . Protection 4 | . . . . 2 2 . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 . 2 2 5 1 1 1 3 Energy Gun 8 | 1 1 . . . 3 . . . 3 Energy Cannon 4 | . 1 . 1 . 2 . . . . Ballistic Gun 5 | 1 . . 1 2 . . . 1 . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 25 | . . . 2 3 5 . 2 3 10 Power 4 | . . . . . 1 . . 1 2 Propulsion 10 | . . . 2 . 1 . . 1 6 Utility 2 | . . . . 1 . . 1 . . Weapon 9 | . . . . 2 3 . 1 1 2 Highest Loss Streak 4 | . . . 2 1 3 . 1 3 4 Average Slot Usage (%) 91 | . 84 74 89 96 97 86 86 80 89 Engine 7 | . 14 11 11 9 9 6 6 6 3 Core 3 | . . . . . 3 6 6 . 7 Treads 18 | . . . 4 24 22 20 20 13 19 Wheel 4 | . 28 24 22 . . . . . . Storage 14 | . 14 10 11 10 15 13 15 20 15 Processor 2 | . . . . . . . 1 6 10 Hackware 6 | . . 6 11 9 7 6 6 6 5 Protection 4 | . . . . 16 6 6 3 . . Energy Gun 4 | . 13 11 11 . 4 . . . 3 Energy Cannon 6 | . 5 11 11 11 8 6 4 . . Ballistic Gun 11 | . 8 . 7 14 16 13 13 12 6 Ballistic Cannon 3 | . . . . . . 6 8 13 11 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 16 20 24 28 49 47 70 65 74 Greatest Support 94 | 32 32 48 48 62 66 66 66 66 94 Greatest Overweight (x) 7 | . . . 7 . 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 8 8 10 10 10 18 18 18 Average Capacity 11 | 4 6 6 8 8 10 10 12 18 15 Most Carried 15 | 4 5 7 8 10 10 9 12 12 15 Average Carried 9 | 2 3 5 7 7 9 9 9 11 10 Final Capacity 18 | 6 6 8 8 10 10 10 18 18 12 Final Carried 12 | 3 5 7 8 10 10 9 12 11 10 Class Distribution -------------------- 48% | Hacker-Tank 25% | Hacker-Gunner 9% | Mutant 6% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -9/Storage Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2415 | 266 33 30 62 324 465 . 184 185 866 Remotely . | . . . . . . . . . . Salvage Created 3671 | 59 82 119 553 600 846 . 317 111 984 Parts 212 | 2 1 9 33 45 36 . 14 10 62 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 4 | . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 10 18 . Prevented 2 | . . . . . . . 1 1 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 86 | . 2 4 9 17 18 . 9 7 20 Guns 35 | . 2 1 4 7 9 . 1 4 7 Cannons 45 | . . 3 3 10 9 . 5 3 12 AOE 6 | . . . 2 . . . 3 . 1 Classes Destroyed 13 | 1 1 1 3 2 3 . . . 2 Worker 4 | . . . . . 1 . . . 3 Builder 2 | . . . . . . . . . 2 Hauler 2 | . . . 2 . . . . . . Recycler 3 | 1 . . . . 1 . . . 1 Watcher 4 | . . . 1 . 1 . . . 2 Swarmer 28 | . . 2 . 5 4 . 4 7 6 Grunt 31 | . 2 2 5 7 6 . 5 . 4 Brawler 2 | . . . . 1 . . . . 1 Duelist 3 | . . . . . 1 . . . 2 Sentry 9 | . . . 4 2 3 . . . . Hunter 7 | . . . . 2 2 . . . 3 Programmer 5 | . . . . . 2 . . . 3 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 7 | 1 2 4 6 5 6 . 5 4 7 Combat Bots Only 6 | . 2 4 4 5 4 . 5 4 6 Max Kills in Single Turn 4 | 1 1 1 2 2 2 . 3 1 4 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 2 . . . 3 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 3672 | . 147 23 189 572 1241 . 290 131 1079 Core 598 | . 32 . 28 90 220 . 50 22 156 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 82 . 71 62 25 . . 83 . Volleys Fired 201 | 6 14 10 19 34 44 1 10 11 52 Largest 4 | 2 2 2 3 3 4 4 4 4 4 Hottest 223 | 60 112 112 137 149 178 157 157 138 223 Shots Fired 626 | 8 28 20 48 102 155 4 38 42 181 Gun 373 | 8 27 10 29 56 125 2 19 20 77 Cannon 253 | . 1 10 19 46 30 2 19 22 104 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 396 | 6 13 . 10 56 90 3 30 42 146 Thermal 141 | 2 14 10 19 33 50 . . . 13 Explosive . | . . . . . . . . . . Electromagnetic 89 | . 1 10 19 13 15 1 8 . 22 Robot Hit Streak 32 | 8 12 8 32 25 24 18 7 7 23 Robot Miss Streak 7 | . 2 3 1 2 3 3 7 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 426 | 8 21 14 38 74 101 2 14 22 132 Core Hits 184 | 2 6 6 20 26 37 1 13 11 62 Critical Hits 11 | . . . 1 6 1 . . . 3 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 7 | . . . 1 4 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8739 | 64 221 217 740 1660 1903 83 531 362 2958 Guns 4298 | 64 199 87 313 645 1437 27 145 212 1169 Cannons 3561 | . 22 130 292 769 466 56 238 150 1438 Explosions 868 | . . . 135 246 . . 148 . 339 Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 4529 | 42 73 . 67 645 1018 50 257 362 2015 Thermal 2751 | 22 126 87 381 761 620 . 148 . 606 Explosive . | . . . . . . . . . . Electromagnetic 1447 | . 22 130 292 254 265 33 126 . 325 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 . . . . Average Corruption 1 | . . . 1 . 1 . . . . Corruption Purged . | . . . . . . . . . . Effects 16 | . . . 2 . 14 . . . . Message Errors 5 | . . . . . 5 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 5 | . . . 1 . 4 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Targeting Errors 2 | . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . . . . 66 . . . 12 80 Projectiles 36 | . . . . . . . . 12 24 Explosions 122 | . . . . 66 . . . . 56 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 1 . 1 13 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . 1 . 1 12 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 70 | . . . 26 . . . . . 44 Shots 2 | . . . 1 . . . . . 1 Rammed 2 | . . . . 1 . . . . 1 Targets Rammed 2 | . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 671 | 10 148 275 357 327 557 99 486 174 671 Average Temperature 147 | 7 68 122 98 127 203 55 188 75 129 Received Heat Transfer 855 | . 108 . 75 180 192 . 33 . 267 Effects 48 | . . . 2 . 23 . 7 . 16 Shutdowns 20 | . . . 1 . 11 . 2 . 6 Energy Bleed 5 | . . . . . 4 . 1 . . Interference 8 | . . . . . 6 . 2 . . Matter Decay 4 | . . . 1 . . . 1 . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 4 | . . . . . 1 . . . 3 Damage (major) 5 | . . . . . . . 1 . 4 Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 2 . 1 . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . 1 Heat Transferred 4754 | 50 287 222 713 1187 1295 . 150 . 850 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . 1 . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 1017 | 5 145 307 602 1017 552 209 . . 746 Average Influence 353 | 3 75 105 389 609 390 195 . . 365 Maximum Alert Level 3 | . . 1 2 3 2 1 . . 3 Low Security (%) 20 | 100 100 78 25 . . 87 . . 13 Level 1 41 | . . 21 26 35 54 12 . . 49 Level 2 32 | . . . 47 12 45 . . . 35 Level 3 4 | . . . . 51 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . 3 7 7 2 . . 3 Investigation 3 | . . . 1 2 . . . . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 9 | . . . 2 2 2 2 . . 1 Assault . | . . . . . . . . . . Garrison 7 | . . . . 3 3 . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 11 | . . 1 . . 4 . . . 6 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 7 10 17 32 43 2 9 11 51 Peak Tracking Total 11 | . 3 6 5 6 11 1 5 4 10 Tactical Retreats 3 | . . . . . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 8 | . . . 1 2 3 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . 1 . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 13 | . . 1 1 3 . . . . 8 Max in Single Turn 1 | . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 17 | . 2 1 5 3 3 1 . . 2 Terminals 17 | . 2 1 5 3 3 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 5 1 11 9 5 1 . . 2 Successful 19 | . 3 1 5 4 4 . . . 2 Failed 15 | . 2 . 6 5 1 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 1 1 1 1 . . 2 Terminals 34 | . 5 1 11 9 5 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 1 4 3 3 . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . . Zone Layout 8 | . 1 1 3 2 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . . . 2 2 2 1 . . 4 Terminals 5 | . . . 1 1 1 . . . 2 Track 5 | . . . 1 1 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 1 1 1 . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 Highest-Rated Group 117 | . 65 72 72 77 87 96 101 101 117 Highest-Rated Ally 117 | . 65 72 72 77 87 96 101 101 117 Total Orders . | . . . . . . . . . . Ally Attacks 236 | . 3 18 15 29 65 . 10 19 77 Total Damage 7473 | . 119 269 377 896 1941 8 237 356 3270 Kills 70 | . 2 5 6 11 15 1 . 5 25 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 5482 | 109 282 271 324 433 1934 154 544 130 1301 Spaces Moved 3053 | 97 170 204 200 171 1068 90 322 55 676 Core 46 | 41 . . 5 . . . . . . Treads 2416 | . . . 34 171 1068 90 322 55 676 Legs . | . . . . . . . . . . Wheels 591 | 56 170 204 161 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 155 145 145 145 145 148 Average Speed 139 | 78 100 100 117 156 145 145 150 164 155 Slowest Speed 400 | 100 100 100 400 160 165 145 165 165 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 50 19 43 27 28 2 54 10 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . 7 3 3 . 1 . 8 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 3 . . . 2 AOE 17 | . . . 7 3 . . 1 . 6 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 3865 | 124 258 253 252 266 1355 111 360 71 815 Wait 443 | 1 65 23 18 39 212 20 18 5 42 Move 3044 | 96 169 203 199 170 1067 89 321 54 676 Hop . | . . . . . . . . . . Pick Up 80 | 12 4 10 7 10 14 . 6 . 17 Fast Attach . | . . . . . . . . . . Attach 58 | 6 2 3 4 8 12 1 4 1 17 Detach 9 | . 2 . 1 . 1 . 1 . 4 Swap 3 | . . . . 2 1 . . . . Drop 25 | 3 2 4 4 2 4 . . . 6 Fire 201 | 6 14 10 19 34 44 1 10 11 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 1 . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 4) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Accompanied by 1 ally 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 604 | -9/Materials | Discovered new exit (range 16) 663 | -9/Materials | Entered Storage 663 | -9/Storage | Accompanied by 1 ally 937 | -9/Storage | Discovered new exit (range 12) 987 | -9/Storage | Entered Materials 987 | -8/Materials | Accompanied by 1 ally 987 | -8/Materials | Evolved 2 slots: Utility x2 1204 | -8/Materials | Garrison activated, responded to threat 1404 | -8/Materials | Discovered new exit (range 8) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Accompanied by 1 ally 1420 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1644 | -7/Factory | Build established: Hacker-Tank 2262 | -7/Factory | Core integrity fell below 50% 2292 | -7/Factory | Lost 3 parts (1p2w) 2723 | -7/Factory | Garrison activated, responded to threat 3143 | -7/Factory | Identified exit to Lower Caves 3300 | -7/Factory | Discovered new exit (range 15) 3354 | -7/Factory | Entered another Factory area 3354 | -6/Factory | Accompanied by 1 ally 3354 | -6/Factory | Evolved 2 slots: Utility x2 3487 | -6/Factory | Discovered new exit (range 13) 3508 | -6/Factory | Entered Lower Caves 3508 | -6/Lower Caves | Accompanied by 1 ally 3665 | -6/Lower Caves | Encountered a Warlord checkpoint 4019 | -6/Lower Caves | Discovered new exit (range 12) 4052 | -6/Lower Caves | Entered another Lower Caves area 4052 | -6/Lower Caves | Accompanied by 1 ally 4091 | -6/Lower Caves | Build established: Hacker-Gunner 4095 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4157 | -6/Lower Caves | Discovered new exit (range 8) 4182 | -6/Lower Caves | Entered Factory 4182 | -5/Factory | Accompanied by 1 ally 4182 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4205 | -5/Factory | Spotted B-75 Beast 4211 | -5/Factory | Destroyed B-75 Beast 5154 | -5/Factory | Core integrity fell below 50% 5244 | -5/Factory | Core integrity fell below 20% 5388 | -5/Factory | Build established: Scavenger-Gunner 5447 | -5/Factory | Garrison activated, responded to threat 5483 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. Lgt. Treads destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor distress signal alerts nearby ally. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #???? | | ????????????????????????????????????#???# ##### | | ?????????????????????????????? ##### ??# ## | | ????????????????????????????? ? ### ## ! | | ????????????????????????????? # | | ???????????????????????????? # | | ?????????????????????????? + | | ???????????????????????### # | | ?????????????????????+## ""% # | | ??????????????????? """ ### | | ????????????????? """ #?# | | ???????????????? u #?#### | | ???????????????? #????? | | ???????????????? ##### #????? | | ??????????????? #???# #????? | | ??????????????? #???# #????? | | ??????????????? +#####+##???? | | ??????????????? % #???? | | ??????????????? * % #???? | | ????????????????? %= #???? | | ????????????????????????# u = * #???? | | ????????????????????????# # """"##########???? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????#@ + #??????? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????#gg # #??????? | | ????????????????????????+ # #??????? | | ??????????????????????? # k# #??????? | | ??????????????????????? # k# ????????? | | ?????????????????????? ?# ###########??????????? | | ????????????????????? ?# #????????????????????? | | ?????????????????????"??# A#????????????????????? | | ????????????????????R"??# #????????????????????? | | ????????????????????????# R#????????????????????? | | ????????????????????????# k#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroGaussThrusters Manual? 0 Play Time 00:51:34 Cumulative 28.4 hours Start 2020.04.01 @ 16:23:51 End 2020.04.01 @ 17:28:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 35 Rogue 10 Adventurer 25 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 556aa7e8-ce50-4e8a-932f-dc97406b73b5