Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 21:37:46 Player: Mairon Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (5715) 5715 Prototype IDs (14) 280 Alien Tech Used (2) 400 Bonus (1011) 1011 TOTAL SCORE: 12616 Bonus ------- High Alert Combat Kills 711 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heavy Armor Plating Hardlight Generator Gatling Laser Plasma Rifle Proton Missile Launcher [Rating: 96] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . . . . Utility 5 | . . 1 1 1 1 1 . . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 151 | 5 4 36 25 25 12 19 5 3 6 11 Power 16 | 1 1 4 2 2 1 1 . 1 1 2 Engine 7 | 1 1 4 . . 1 . . . . . Core 7 | . . . 2 2 . 1 . 1 . 1 Reactor 2 | . . . . . . . . . 1 1 Propulsion 30 | 2 . 10 4 2 2 5 . 1 3 1 Treads 9 | . . 2 4 1 2 . . . . . Leg 20 | 2 . 8 . . . 5 . 1 3 1 Wheel 1 | . . . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | . 3 5 5 7 5 7 . 1 2 2 Device 10 | . . 1 2 2 1 3 . . . 1 Storage 3 | . 1 . 1 . 1 . . . . . Processor 5 | . . . 1 . 2 2 . . . . Hackware . | . . . . . . . . . . . Protection 19 | . 2 4 1 5 1 2 . 1 2 1 Artifact . | . . . . . . . . . . . Weapon 68 | 2 . 17 14 14 4 6 5 . . 6 Energy Gun 22 | . . 2 5 2 2 3 3 . . 5 Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 29 | 2 . 9 5 8 1 1 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 15 | . . 6 4 4 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 4 . Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . Parts Lost 52 | . . 7 6 12 6 5 . 1 . 15 Power 4 | . . 1 . 2 . . . . . 1 Propulsion 9 | . . 1 1 3 1 . . 1 . 2 Utility 23 | . . 3 3 4 3 3 . . . 7 Weapon 16 | . . 2 2 3 2 2 . . . 5 Highest Loss Streak 9 | . . 2 3 7 2 2 . 1 . 9 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 92 | . 96 94 91 89 89 86 99 97 99 59 Engine 3 | . 14 10 3 . 3 3 . . . . Core 3 | . . . 5 6 2 1 5 5 3 . Treads 8 | . . 4 23 15 17 10 . . . . Leg 15 | . 28 25 . . . 9 29 26 29 18 Device 9 | . . 1 4 14 6 6 17 17 17 8 Storage 7 | . 8 11 9 7 6 5 5 5 5 3 Processor 5 | . . . 7 3 7 11 11 11 7 3 Protection 11 | . 16 18 11 9 16 11 5 5 8 3 Energy Gun 8 | . . 6 12 11 10 11 4 11 11 10 Energy Cannon 1 | . . . . . . 2 9 . . . Ballistic Gun 12 | . 28 13 11 14 14 7 8 11 11 3 Naked Turns 74 | . . . . . . . . . . 74 Heaviest Build 64 | 7 19 31 41 56 51 53 54 57 64 60 Greatest Support 125 | 20 20 40 60 60 80 80 75 80 125 125 Greatest Overweight (x) 18 | . . 2 . 18 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 8 10 10 10 10 10 10 8 Most Carried 10 | 2 5 8 8 9 9 9 10 10 10 10 Average Carried 6 | . 2 7 5 6 3 5 9 10 9 5 Final Capacity 10 | 5 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 5 5 8 4 9 4 10 10 10 4 Class Distribution -------------------- 44% | Scavenger-Gunner 16% | Scavenger-Tank 16% | Scavenger-Mutant 15% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 3463 | 292 . 849 490 510 463 295 225 62 . 277 Remotely . | . . . . . . . . . . . Salvage Created 5768 | 49 52 922 1308 865 783 475 509 81 . 724 Parts 274 | 2 5 55 77 46 38 7 22 2 . 20 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 20 1 . 22 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 121 | 1 . 23 32 20 15 8 9 1 . 12 Guns 93 | 1 . 18 21 13 14 7 6 1 . 12 Cannons 3 | . . . . . . 1 2 . . . AOE 24 | . . 5 11 7 1 . . . . . Classes Destroyed 15 | 1 3 3 4 3 . . . . . 1 Worker 4 | . . 1 2 . 1 . . . . . Builder 11 | . 1 3 3 2 2 . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . . . 2 . . . . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 15 | . . . 3 6 3 . . . . 3 Grunt 73 | 1 . 18 22 9 9 6 6 . . 2 Brawler 7 | . . 1 2 . . . 1 . . 3 Duelist 1 | . . . . . . . . . . 1 Protector 1 | . . . 1 . . . . . . . Sentry 14 | . . 4 2 1 2 2 1 1 . 1 Specialist 2 | . . . 2 . . . . . . . Hunter 3 | . . . . 1 . . . . . 2 Programmer 5 | . . . . 3 1 . 1 . . . Best Kill Streak 12 | 1 2 7 8 12 4 4 4 1 . 6 Combat Bots Only 7 | 1 . 3 7 7 3 4 4 1 . 6 Max Kills in Single Turn 4 | 1 1 3 3 4 2 1 2 1 . 2 Gunslinging 1 | . . 1 1 . . . . . . 1 Exploded 3 | . . 1 3 3 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 10837 | 76 . 1523 1517 1857 1197 1172 729 71 . 2695 Core 1686 | 22 . 178 173 208 160 269 58 . . 618 Absorbed by Shields 144 | . . . . . . . . . . 144 Regen/Repaired (Parts) 39 | . . 39 . . . . . . . . Core Remaining (%) 76 | 91 91 55 68 70 81 . . . . . Volleys Fired 313 | 7 6 89 54 40 39 28 19 3 . 28 Largest 4 | 2 2 2 3 4 4 4 4 4 . 4 Hottest 286 | 40 40 88 153 223 200 251 243 242 . 286 Shots Fired 808 | 14 12 150 131 117 122 88 65 12 . 97 Gun 739 | 14 12 136 121 108 119 82 38 12 . 97 Cannon 33 | . . . . . . 6 27 . . . Launcher 36 | . . 14 10 9 3 . . . . . Special . | . . . . . . . . . . . Kinetic 429 | 14 12 114 61 62 79 29 19 6 . 33 Thermal 322 | . . 22 60 39 26 59 46 6 . 64 Explosive 33 | . . 14 10 9 . . . . . . Electromagnetic 24 | . . . . 7 17 . . . . . Robot Hit Streak 22 | 6 6 12 14 9 15 20 22 4 . 17 Robot Miss Streak 7 | 2 3 3 4 7 6 4 3 2 . 4 Penetration Max 1 | . . . 1 1 . . . . . 1 Secondary Targets 19 | . . 4 6 2 1 . 1 . . 5 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . 1 Shots Hit Robots 576 | 10 7 104 91 74 88 74 51 7 . 70 Core Hits 350 | 1 5 52 72 54 75 30 26 3 . 32 Critical Kills 3 | . . . . . . . 1 . . 2 Critical Parts Destroyed 7 | . . . . . 1 2 1 1 . 2 Critical Strikes 17 | . . 2 1 2 2 2 2 1 . 5 Burn 6 | . . 2 1 2 1 . . . . . Destroy 11 | . . . . . 1 2 2 1 . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13781 | 140 102 2012 2774 2120 1667 1601 1309 179 . 1877 Guns 9883 | 140 102 1328 1404 1097 1491 1464 801 179 . 1877 Cannons 645 | . . . . . . 137 508 . . . Explosions 3253 | . . 684 1370 1023 176 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5072 | 140 102 1076 605 730 890 507 333 98 . 591 Thermal 5311 | . . 285 799 341 449 1094 976 81 . 1286 Explosive 3044 | . . 651 1370 1023 . . . . . . Electromagnetic 354 | . . . . 26 328 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 9 2 . 4 . 2 2 2 5 Average Corruption 3 | . . 9 2 . 3 . 1 2 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . 13 2 . 7 . 4 4 1 5 Message Errors 7 | . . 1 1 . 2 . 1 1 . 1 Matter Fused 9 | . . 4 . . 2 . 1 . . 2 Heat Flow Errors 4 | . . 2 . . . . 1 1 . . Energy Discharges 8 | . . 1 1 . 2 . 1 1 . 2 Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 4 | . . 3 . . . . . 1 . . Data Loss (major) 2 | . . . . . 1 . . . 1 . Alerts 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 76 | . . 21 23 32 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 76 | . . 21 23 32 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 328 | . . 257 55 16 . . . . . . Shots 8 | . . 5 2 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 776 | . 9 407 435 495 356 776 157 98 . 713 Average Temperature 168 | . 4 119 123 165 131 307 62 48 . 253 Received Heat Transfer 3458 | 42 . 612 819 489 435 363 277 9 . 412 Effects 82 | . . 4 3 8 7 31 . . . 29 Shutdowns 15 | . . 1 1 2 1 6 . . . 4 Energy Bleed 16 | . . 1 1 1 2 7 . . . 4 Interference 21 | . . 1 1 3 4 6 . . . 6 Matter Decay 3 | . . . . 1 . 2 . . . . Short Circuit 7 | . . 1 . . . 2 . . . 4 Damage (minor) 7 | . . . . 1 . 3 . . . 3 Damage (major) 11 | . . . . . . 3 . . . 8 Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 21 | . . 1 4 1 . 9 3 . . 3 Heat Transferred 10743 | . . 790 1913 962 1034 2211 1716 111 . 2006 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 1009 | 20 57 737 1009 662 424 350 . . . . Initial 390 | . 13 24 282 390 249 205 . . . . Average 395 | 3 35 381 599 490 331 253 . . . . Maximum Alert Level 3 | . . 3 3 2 2 1 . . . . Low Security (%) 12 | 100 100 8 . . . 20 . . . . Level 1 43 | . . 57 34 10 90 80 . . . . Level 2 36 | . . 28 28 89 9 . . . . . Level 3 7 | . . 5 37 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 2 7 9 8 7 2 . . . 1 Investigation 14 | . 2 3 3 3 2 1 . . . . Extermination 3 | . . . . 2 1 . . . . . Reinforcement 10 | . . 4 4 . 1 1 . . . . Assault 3 | . . . 2 . . . . . . 1 Garrison 6 | . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 8 | . . 4 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | 1 2 28 42 29 18 13 10 1 . 24 Peak Tracking Total 8 | 1 1 5 8 6 6 5 4 1 . 8 Tactical Retreats 10 | . . 1 2 2 2 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 . 1 2 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 7 | . . 4 2 1 . . . . . . Max in Single Turn 3 | . . 3 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 32 | . 7 6 3 5 1 . 1 . 9 . Terminals 16 | . 6 3 3 3 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 117 | . 23 18 13 12 2 . 1 . 48 . Successful 94 | . 18 14 6 6 1 . 1 . 48 . Failed 22 | . 5 3 7 6 1 . . . . . Catastrophic 2 | . . . 1 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 22 11 13 9 2 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . . 5 . . . . . . . . Recycling Units 5 | . 1 2 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 87 | . 17 9 6 5 1 . 1 . 48 . Record 56 | . 10 6 3 . 1 . . . 36 . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 6 | . 1 . . 1 . . . . 4 . Prototype ID Bank 5 | . . 1 . . . . . . 4 . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Alert Level 3 | . . 1 2 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 2 | . . . 1 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 6 6 3 3 1 . . . . . Full Trace Events 15 | . 4 4 3 3 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 244 | . . 244 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 6 | . 1 . . 1 . . . . 4 . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 7312 | 86 345 1327 807 1324 715 485 1311 397 234 281 Spaces Moved 4235 | 56 266 628 312 694 341 237 994 315 176 216 Core 150 | 17 . . . 1 . . . . . 132 Treads 1214 | . . 141 312 368 284 109 . . . . Legs 2489 | 39 266 487 . . . 128 994 315 176 84 Wheels 382 | . . . . 325 57 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 115 130 120 120 120 124 50 Average Speed 132 | 98 120 133 163 150 159 140 120 122 124 78 Slowest Speed 950 | 120 120 260 170 950 330 245 120 124 124 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . 1 . Exploration Rate (%) 40 | 6 63 51 39 24 10 8 95 60 62 27 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 296 | . . 167 82 33 . 3 6 4 . 1 Melee . | . . . . . . . . . . . Projectile 15 | . . . . 1 . 3 6 4 . 1 AOE 281 | . . 167 82 32 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 5299 | 71 278 958 495 885 419 325 1075 322 193 278 Wait 520 | . . 192 87 119 18 32 53 . . 19 Move 4225 | 55 265 627 311 693 340 236 993 314 175 216 Hop . | . . . . . . . . . . . Pick Up 39 | 4 2 1 8 3 8 3 3 . 5 2 Fast Attach 46 | 2 3 10 6 7 6 5 2 1 . 4 Attach 35 | 3 . 2 3 9 2 6 . . 4 6 Detach 5 | . 1 . . 2 . 1 . . 1 . Swap 72 | . 1 24 16 9 4 8 3 2 4 1 Drop 44 | . . 13 10 3 2 6 2 2 4 2 Fire 313 | 7 6 89 54 40 39 28 19 3 . 28 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 4) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 6) 996 | -9/Materials | Build established: Scavenger-Mutant 1024 | -9/Materials | Repaired Hvy. Assault Rifle 1169 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Central database locked down 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2081 | -8/Materials | Destroyed 7 combat bots 2084 | -8/Materials | Lost 3 parts (2u1w) 2159 | -8/Materials | First assault squad dispatched 2500 | -8/Materials | Build established: Scavenger-Gunner 2538 | -8/Materials | Discovered new exit (range 12) 2566 | -8/Materials | Entered Factory 2566 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3219 | -7/Factory | Garrison activated, responded to threat 3310 | -7/Factory | Destroyed 7 combat bots 3338 | -7/Factory | Lost 7 parts (1p3n2u1w) 3873 | -7/Factory | Build established: Tank 3874 | -7/Factory | Discovered new exit (range 13) 3890 | -7/Factory | Entered another Factory area 3890 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3972 | -6/Factory | Garrison activated, responded to threat 4562 | -6/Factory | Discovered new exit (range 7) 4605 | -6/Factory | Entered another Factory area 4605 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5043 | -5/Factory | Discovered new exit (range 6) 5090 | -5/Factory | Entered Upper Caves 5196 | -5/Upper Caves | Build established: Scavenger-Gunner 5567 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5828 | -5/Upper Caves | Spotted B-75 Beast 6386 | -5/Upper Caves | Discovered new exit (range 10) 6401 | -5/Upper Caves | Entered another Upper Caves area 6453 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6780 | -5/Upper Caves | Discovered new exit (range 15) 6798 | -5/Upper Caves | Entered Zhirov 6798 | -5/Zhirov | Discovered new exit (range 4) 6821 | -5/Zhirov | Met Zhirov 6860 | -5/Zhirov | Learned location of Quarantine (-3) 6860 | -5/Zhirov | Learned location of Testing (-2) 6860 | -5/Zhirov | Learned location of Command (-1) 6873 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6896 | -5/Zhirov | Found Alien Artifact 6898 | -5/Zhirov | Identified Integrated Reactor 6898 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6913 | -5/Zhirov | Found Alien Artifact 6917 | -5/Zhirov | Identified Transdimensional Reconstructor 6917 | -5/Zhirov | Warped through subspace 7032 | -5/Zhirov | Entered Proximity Caves 7094 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7136 | -4/Proximity Caves | Core integrity fell below 50% 7174 | -4/Proximity Caves | Lost 9 parts (1p1n4u3w) 7239 | -4/Proximity Caves | Released all parts (7) 7263 | -4/Proximity Caves | Lost 5 parts (1n2u2w) 7281 | -4/Proximity Caves | Core integrity fell below 20% 7313 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07235_ Critical hit (Burn: +50). 07237_ Power failure, Lgt. Antimatter Reactor shutdown. 07237_ Overheating: Broken Imp. Targeting Computer damaged (-4). 07237_ Overheating: Med. Storage Unit damaged (-10). 07237_ Overheating: Broken Adv. Myomer Leg damaged (-7). 07238_ Overheating: Energy bleed (-23). 07239_ Overheating: Flexi-carbon Leg damaged (-33). 07239_ Released Flexi-carbon Leg. 07239_ Released Lgt. Antimatter Reactor. 07239_ Released Broken Adv. Myomer Leg. 07239_ Released Broken Imp. Targeting Computer. 07239_ Released Med. Storage Unit. 07239_ Released Broken Adv. Myomer Leg. 07239_ Released Dispersion Rifle. 07250_ 7=6%JYTJPBKLHPKGTFKP