Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 11:16:17 Player: Back to the Scrapyard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1027) 1027 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3012 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Movement Hovering (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer Melee Analysis Suite > --- WEAPON (2) ------- Heavy Mace Great Maul > --- INVENTORY (10) --- Light Nuclear Core Light Treads Huge Storage Unit Structural Scanner Seismic Detector Hacking Suite Mining Claw Mining Claw Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Heavy Mace Mining Claw > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Structural Scanner Seismic Detector Hacking Suite Mining Claw Mining Claw Mining Claw Mining Claw [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Machine Analyzer Protection Weapon Shielding Weapon Mining Claw Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 38 | 3 8 4 . 23 Power 5 | . 1 1 . 3 Engine 2 | . 1 . . 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 16 | 2 2 2 . 10 Treads 6 | . . 2 . 4 Leg 6 | 2 2 . . 2 Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 10 | 1 2 1 . 6 Device 3 | . 1 . . 2 Storage 2 | 1 . 1 . . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 7 | . 3 . . 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . 1 . . 2 Slashing Weapon 4 | . 2 . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 23 | . 3 . 3 17 Power 4 | . 1 . 1 2 Propulsion 12 | . 1 . 2 9 Utility 5 | . 1 . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 8 | . 2 . 3 8 To Critical Strikes . | . . . . . Average Backups 7 | 5 7 6 7 7 Power . | 1 1 . . . Propulsion 1 | 1 2 1 1 . Utility 1 | . . . 1 3 Weapon 4 | 2 4 5 5 3 Tool/Special . | . . . . . Unused Backups 12 | . 5 . . 7 Power 2 | . 1 . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 6 | . 4 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 88 87 84 75 Engine 3 | . 10 . . . Core 3 | . . 11 9 2 Treads 11 | . . 21 21 14 Leg 13 | . 27 11 9 7 Wheel 1 | . . . . 2 Device 3 | . 7 . . 3 Storage 10 | . 14 11 11 9 Processor 7 | . . . . 13 Protection 4 | . 2 11 11 2 Impact Weapon 6 | . . 11 11 7 Slashing Weapon 14 | . 24 11 11 10 Peak Build Rating 25 | 3 10 11 10 25 Average Rating 12 | 2 7 9 9 16 On Entrance 4 | . 3 6 10 5 Avg Prop Armor Cover (%) 10 | . . 8 8 11 Naked Turns . | . . . . . Heaviest Build 22 | 5 13 20 20 22 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 6 | 1 1 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 7 8 7 7 10 Average Carried 7 | 5 7 6 7 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 7 8 7 7 10 Class Distribution -------------------- 68% | Mutant 17% | Gladiator 10% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 625 | 217 69 50 . 289 Remotely . | . . . . . Salvage Created 1320 | . 306 78 . 936 Parts 54 | . 20 3 . 31 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 25 | . 6 1 1 17 Melee 14 | . 6 . . 8 Classes Destroyed 13 | . 5 2 1 5 Worker 3 | . 1 . . 2 Builder 1 | . . . . 1 Tunneler 2 | . 1 . . 1 Hauler 2 | . . 1 . 1 Recycler 2 | . . . . 2 Operator 1 | . 1 . . . Watcher 1 | . . 1 . . Swarmer 5 | . 1 1 . 3 Grunt 13 | . 5 . . 8 Duelist 1 | . . . . 1 Sentry 4 | . . . . 4 Demolisher 1 | . . . 1 . Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 2 1 4 Combat Bots Only 4 | . 2 1 1 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 309 | . 77 11 14 207 Missed 74 | . 24 1 . 49 Hits 235 | . 53 10 14 158 Melee 3 | . . . . 3 Projectile 232 | . 53 10 14 155 AOE 14 | . . . 14 . Damage Taken 3354 | . 540 77 544 2193 Core 934 | . 179 38 160 557 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . 6 2 13 31 Core Remaining (%) 59 | 100 28 . 50 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 99 | . 21 5 2 71 Core Hits 25 | . 10 . . 15 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 13 | . . 1 1 11 Critical Strikes 15 | . . 1 1 13 Smash 15 | . . 1 1 13 Melee Attacks 139 | . 31 8 3 97 Impact 72 | . . 6 3 63 Slashing 67 | . 31 2 . 34 Piercing . | . . . . . Sneak Attacks 15 | . 6 2 . 7 Combat Hostiles . | . . . . . Follow-up Attacks 18 | . 7 1 . 10 Damage Inflicted 3141 | . 631 178 33 2299 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 3141 | . 631 178 33 2299 Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1944 | . . 156 33 1755 Slashing 1197 | . 631 22 . 544 Piercing . | . . . . . Highest Corruption 6 | . 2 . . 6 Average Corruption 5 | . 1 . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 1 . . 35 Message Errors 10 | . . . . 10 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . . . 4 Energy Discharges 8 | . 1 . . 7 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 642 | . 46 81 18 497 Projectiles . | . . . . . Explosions . | . . . . . Melee 642 | . 46 81 18 497 Knockbacks 6 | . . 1 . 5 Impact 5 | . . 1 . 4 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 243 | . . . . 243 Average Temperature 91 | . . . . 91 Received Heat Transfer 1026 | . 144 . . 882 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 15 | . . 2 1 12 Combat Hostiles 11 | . . 1 1 9 Parts Fried 16 | . . 2 . 14 Impact Corruptions 26 | . . 4 1 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 116 | . 85 47 20 116 Initial 3 | . . . . 3 Average 19 | . 25 8 1 21 Influence Increases 851 | . 215 64 20 552 Destroy 0b10 Robot/C 500 | . 120 20 20 340 Destroy 0b10 Robot/NC 60 | . 15 10 . 35 Destroy Leader 116 | . 30 4 . 82 Successful Hack 10 | . 5 . . 5 Lose Combat Pursuer 165 | . 45 30 . 90 Influence Decreases 747 | . 215 64 10 458 Entered New Map 7 | . . . . 7 Time Decay 587 | . 202 64 . 321 Lost Part 153 | . 13 . 10 130 Squads Dispatched 5 | . 1 . . 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 2 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 25 4 2 28 Peak Tracking Total 6 | . 6 6 2 6 Tactical Retreats 9 | . 3 1 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 3 . . 3 Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 . . 4 Successful 4 | . 3 . . 1 Failed 7 | . 4 . . 3 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 11 | . 7 . . 4 Terminals 11 | . 7 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Robot Analysis 1 | . 1 . . . Hauler Manifests 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . . 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1257 | . 300 . . 957 Terrain 661 | . 300 . . 361 Seismic 59 | . . . . 59 Machine Analysis 751 | . . . . 751 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2275 | 70 594 293 132 1186 Spaces Moved 1192 | 58 397 157 78 502 Core 54 | 22 . . . 32 Treads 546 | . . 157 78 311 Legs 516 | 36 397 . . 83 Wheels 64 | . . . . 64 Hover 12 | . . . . 12 Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 86 Average Speed 145 | 100 120 160 160 162 Slowest Speed 350 | 120 190 160 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 68 17 13 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1508 | 69 463 188 80 708 Wait 110 | . 17 18 . 75 Move 1188 | 57 396 156 77 502 Hop . | . . . . . Pick Up 40 | 9 10 3 . 18 Fast Attach 7 | 1 1 . . 5 Attach 25 | 2 4 4 . 15 Detach . | . . . . . Swap 9 | . 3 . . 6 Drop 13 | . 8 1 . 4 Fire . | . . . . . Melee 116 | . 24 6 3 83 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 3) 475 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Derelicts attacked the area 647 | -10/Materials | Discovered new exit (range 13) 648 | -10/Materials | Core integrity fell below 50% 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 793 | -9/Materials | Met 8R-AWN 945 | -9/Materials | Discovered new exit (range 9) 958 | -9/Materials | Entered Mines 960 | -9/Mines | Followed 8R-AWN into the Mines 1068 | -9/Mines | Assembled infested the area 1069 | -9/Mines | Discovered new exit (range 10) 1073 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1090 | -9/Mines | Entered Materials 1090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -8/Materials | Lost 3 parts (1p2n) 1436 | -8/Materials | Lost 8 parts (5n1u2w) 2110 | -8/Materials | Core integrity fell below 50% 2122 | -8/Materials | Lost 4 parts (1p2n1u) 2169 | -8/Materials | Build established: Gladiator 2188 | -8/Materials | Discovered new exit (range 8) 2200 | -8/Materials | Core integrity fell below 20% 2276 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Defender. 02241_ Y-45 Defender suffers critical hit (Smash). 02241_ Destroyed Heat Sink. 02241_ Y-45 Defender system corrupted by crushing effect. 02242_ Y-45 Defender system terminally corrupted. 02242_ Hvy. Assault Rifle fried. 02247_ G-47 Trooper suffers critical hit (Smash). 02247_ Destroyed Aluminum Leg. 02247_ G-47 Trooper system corrupted by crushing effect. 02248_ G-47 Trooper system terminally corrupted. 02248_ Lgt. Nuclear Core fried. 02248_ Imp. Heat Sink fried. 02249_ Acquired 30 matter. 02253_ JIKFRZ,&JSE9W>O3ZGOWM RTBEE3H |9ZQ 02254_ Acquired Corrupted Lgt. Treads. 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