Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 01:05:05 Player: Skysub Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (167) 835 Value Destroyed (6093) 6093 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 13277 Bonus ------- High Alert Combat Kills 945 Follower Combat Kills 146 Friendly Fire -362 Cogmind --------- Core Integrity 0/1300 Matter 52/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Medium Armor Plating Compact HERF Cannon Railgun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Gravity Neutralizer Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Hardcell Cannon Molecular Scythe > --- INVENTORY -------- Improved Heat Sink Improved Medium Armor Plating Point Defense Array Railgun Remote Datajack [Rating: 95] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . 1 1 . . . 2 Utility 7 | . . . 1 1 . 2 2 1 . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 180 | 7 4 5 8 22 11 43 48 19 13 Power 22 | 1 . 1 1 4 1 5 3 3 3 Engine 8 | 1 . 1 . 2 1 2 . 1 . Core 11 | . . . 1 2 . 3 2 2 1 Reactor 3 | . . . . . . . 1 . 2 Propulsion 36 | 2 1 . . 5 4 7 11 4 2 Treads 11 | . . . . . . 6 5 . . Leg 6 | . . . . . . . 6 . . Wheel 13 | 2 1 . . 5 4 1 . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . . . . 4 2 Utility 48 | 2 1 1 4 7 1 10 11 7 4 Device 29 | 1 . 1 3 5 . 5 6 5 3 Storage 2 | 1 1 . . . . . . . . Processor 8 | . . . 1 2 . 2 2 . 1 Hackware 4 | . . . . . 1 1 1 1 . Protection 5 | . . . . . . 2 2 1 . Artifact . | . . . . . . . . . . Weapon 74 | 2 2 3 3 6 5 21 23 5 4 Energy Gun 25 | 1 . 1 1 3 3 4 11 1 . Energy Cannon 4 | . . . . . . . 3 . 1 Ballistic Gun 17 | 1 1 . 1 2 1 8 2 . 1 Ballistic Cannon 7 | . . . . . . 3 2 2 . Launcher 19 | . 1 2 1 1 1 6 5 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 2 2 4 2 2 1 Corrupted Parts 10 | . . . . . 1 . 8 . 1 System Corruption 53 | . . . . . 7 . 40 . 6 Parts Lost 74 | . . 1 . 5 2 12 41 6 7 Power 6 | . . . . 1 . 1 3 1 . Propulsion 20 | . . . . . . 3 14 1 2 Utility 12 | . . . . 1 . 1 4 2 4 Weapon 36 | . . 1 . 3 2 7 20 2 1 Highest Loss Streak 9 | . . 1 . 1 1 3 9 6 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 85 | . 100 100 98 97 87 90 82 60 35 Engine 5 | . 14 14 4 4 7 4 2 . . Core 1 | . . . 6 4 . 1 . 1 1 Treads 6 | . . . . . . 14 8 . . Leg 1 | . . . . . . . 4 . . Wheel 10 | . 28 28 22 26 19 4 . . . Device 9 | . 14 14 16 14 7 6 9 9 6 Storage 6 | . 14 14 11 9 7 6 5 . . Processor 12 | . . . 5 11 12 15 17 15 8 Hackware 5 | . . . . . 1 6 9 15 6 Protection 1 | . . . . . . 2 1 . . Energy Gun 10 | . 14 5 8 14 22 9 8 4 . Energy Cannon 1 | . . . . . . . 3 . 1 Ballistic Gun 6 | . 12 14 16 11 4 9 1 . . Ballistic Cannon 1 | . . . . . . 4 2 . . Launcher 2 | . 1 8 5 . 1 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 12 29 30 33 42 51 66 64 26 28 Greatest Support 118 | 26 32 32 32 48 56 118 118 28 30 Greatest Overweight (x) 11 | 1 1 . 1 1 1 8 11 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 14 5 5 Most Carried 15 | . 3 8 13 15 15 15 15 5 5 Average Carried 10 | . 1 7 10 14 14 12 9 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | . 3 8 13 14 15 15 5 5 5 Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Skirmisher 18% | Mutant 15% | Gunner 12% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 3619 | 218 45 167 96 355 324 1196 1020 80 118 Remotely 868 | . . . . . . 496 372 . . Salvage Created 6342 | 18 122 115 224 697 614 2170 2215 100 67 Parts 319 | 2 2 9 24 38 25 109 103 3 4 Haulers Intercepted 7 | . . . 1 1 2 1 1 1 . Recyclers Shooed 4 | . . . . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 115 | . 7 4 7 12 8 40 35 . 2 Melee 2 | . . . . . . . 2 . . Guns 55 | . . 3 4 11 8 20 9 . . Cannons 20 | . . . . . . 8 12 . . AOE 37 | . 7 1 3 1 . 12 11 . 2 Classes Destroyed 16 | 1 2 . 2 5 2 4 . . . Worker 9 | . . . . 1 2 4 2 . . Builder 7 | . . . . . . 4 3 . . Tunneler 4 | 1 . . . . . 3 . . . Hauler 7 | . . . 1 1 2 1 1 1 . Recycler 8 | . . . . 2 1 3 2 . . Mechanic 3 | . . . . 1 . 1 1 . . Operator 4 | . . . . . 2 1 1 . . Watcher 8 | . . . 3 1 1 3 . . . Swarmer 29 | . 3 2 5 4 . 13 . . 2 Grunt 51 | . 4 2 2 5 4 16 18 . . Brawler 5 | . . . . . . 4 1 . . Duelist 1 | . . . . . . 1 . . . Sentry 8 | . . . . 2 1 3 2 . . Hunter 9 | . . . . 1 1 2 5 . . Programmer 12 | . . . . . 2 2 8 . . Heavy 2 | . . . . . . 1 1 . . Best Kill Streak 9 | 1 7 2 5 7 4 9 9 1 2 Combat Bots Only 7 | . 7 2 4 5 3 7 5 . 2 Max Kills in Single Turn 7 | 1 4 1 3 3 3 7 6 1 2 Gunslinging 1 | . . . . . . 1 . . . Exploded 4 | . 4 1 3 1 . 3 3 . 2 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 936 | . 16 20 15 50 39 176 357 108 155 Missed 336 | . 3 8 6 15 12 60 95 62 75 Damage Taken 11333 | . 122 195 73 423 470 2105 5637 653 1655 Core 2621 | . 21 46 15 50 108 186 818 69 1308 Absorbed by Shields 339 | . . . 21 37 . . 281 . . Core Remaining (%) 79 | 100 . 73 96 90 84 78 18 94 . Volleys Fired 262 | 1 4 14 23 28 19 71 98 1 3 Largest 4 | 2 2 2 3 3 4 4 4 2 1 Hottest 333 | 60 70 60 80 188 268 268 333 290 94 Shots Fired 719 | 2 8 23 55 81 67 245 233 2 3 Gun 586 | 2 4 21 54 80 67 193 164 1 . Cannon 105 | . . . . . . 39 64 1 1 Launcher 28 | . 4 2 1 1 . 13 5 . 2 Special . | . . . . . . . . . . Kinetic 326 | 1 . 14 34 30 14 154 78 1 . Thermal 259 | . . 1 20 50 53 78 56 1 . Explosive 23 | . 4 2 1 1 . 13 2 . . Electromagnetic 111 | 1 4 6 . . . . 97 . 3 Robot Hit Streak 31 | 1 3 7 5 18 17 20 31 . 1 Robot Miss Streak 6 | . 1 4 5 6 5 6 4 . 1 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 9 | . . 1 2 2 . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . Shots Hit Robots 498 | 1 5 13 28 58 51 176 164 1 1 Core Hits 400 | 1 15 6 15 40 50 161 108 1 3 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . Critical Strikes 18 | . . . . . . 8 10 . . Burn 2 | . . . . . . 1 1 . . Destroy 5 | . . . . . . 5 . . . Blast 8 | . . . . . . 2 6 . . Corrupt 3 | . . . . . . . 3 . . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16703 | 15 601 225 385 1485 1546 6621 5390 134 301 Guns 8610 | 15 13 137 270 1356 1266 3236 2317 . . Cannons 2118 | . . . . . . 690 1428 . . Explosions 5648 | . 588 88 115 126 280 2642 1526 . 283 Melee 134 | . . . . . . . . 134 . Ramming 193 | . . . . 3 . 53 119 . 18 Kinetic 4798 | . . 69 146 283 140 2464 1696 . . Thermal 5709 | . . . 124 1073 1291 1462 1635 . 124 Explosive 4195 | . 588 88 115 126 . 2579 699 . . Electromagnetic 1674 | 15 13 68 . . 115 63 1241 . 159 Impact . | . . . . . . . . . . Slashing 134 | . . . . . . . . 134 . Piercing . | . . . . . . . . . . Highest Corruption 56 | . 1 1 . . 10 1 56 . 7 Average Corruption 16 | . 1 1 . . 7 1 33 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 140 | . . 8 . . 24 1 102 . 5 Message Errors 35 | . . 3 . . 6 . 24 . 2 Matter Fused 33 | . . . . . 9 . 23 . 1 Heat Flow Errors 15 | . . . . . 3 . 11 . 1 Energy Discharges 13 | . . 1 . . 2 1 8 . 1 Parts Fused 3 | . . . . . 1 . 2 . . Data Loss (minor) 11 | . . 2 . . 2 . 7 . . Data Loss (major) 7 | . . 1 . . . . 6 . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . 1 . . . . Misdirections 3 | . . . . . . . 3 . . Weapon Failures 17 | . . 1 . . . . 16 . . Overload Shots 1 | . . . . . . . . 1 . Overflow Damage 128 | . . . . . 2 93 33 . . Projectiles 33 | . . . . . . . 33 . . Explosions 81 | . . . . . 2 79 . . . Melee 14 | . . . . . . 14 . . . Knockbacks 8 | . . . . . . 3 5 . . Impact 1 | . . . . . . . 1 . . Kinetic 7 | . . . . . . 3 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 870 | . . 36 . 1 184 336 304 . 9 Shots 20 | . . 1 . . 3 9 7 . . Rammed 42 | . . . . 2 . 1 35 . 4 Targets Rammed 45 | . . . . 2 . 2 37 . 4 Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 1 2 . . Highest Temperature 474 | 20 72 38 89 259 474 350 377 236 79 Average Temperature 108 | 15 42 16 26 102 151 93 127 139 36 Received Heat Transfer 2185 | . 36 72 24 159 30 417 1330 24 93 Effects 17 | . . . . 3 5 3 6 . . Shutdowns 3 | . . . . . 2 . 1 . . Energy Bleed 3 | . . . . . 1 2 . . . Interference 8 | . . . . 3 1 . 4 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 19 | . . . . 3 7 6 3 . . Heat Transferred 10229 | . . . 275 2450 2625 3145 1634 . 100 Parts Sabotaged 6 | . . . . . . . 3 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . . . 2 1 6 . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Peak Influence 968 | 5 222 317 276 520 357 968 819 517 658 Initial 443 | . 3 86 . 116 83 119 443 360 192 Average 391 | . 133 107 139 275 192 504 607 391 346 Maximum Alert Level 3 | . 1 1 1 2 1 3 3 2 2 Low Security (%) 29 | 100 53 94 79 43 45 17 . . 9 Level 1 21 | . 46 5 20 37 54 13 . 60 52 Level 2 40 | . . . . 19 . 57 77 39 38 Level 3 8 | . . . . . . 11 22 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 43 | . . . 3 3 8 11 11 2 5 Investigation 12 | . . . 2 . 3 2 2 . 3 Extermination 9 | . . . . . 2 3 3 . 1 Reinforcement 13 | . . . 1 2 3 3 3 1 . Assault 6 | . . . . . . 1 3 1 1 Garrison 3 | . . . . 1 . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 2 | . . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 15 | . . . 1 5 1 3 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 8 7 14 18 15 55 48 41 40 Peak Tracking Total 20 | . 7 3 7 5 3 5 5 20 13 Tactical Retreats 23 | . . . . 1 1 2 1 9 9 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 . 1 . 2 2 . 1 3 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 33 | . . 1 . . 10 18 4 . . Max in Single Turn 9 | . . 1 . . 9 4 2 . . Garrison Access 3 | . . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 42 | . 1 . 3 6 10 8 7 5 2 Terminals 27 | . 1 . 2 6 6 3 4 3 2 Fabricators 6 | . . . . . 3 . 1 2 . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 2 1 . . Total Hacks 97 | . 2 . 8 16 22 19 18 8 4 Successful 38 | . 2 . 2 9 8 5 7 5 . Failed 59 | . . . 6 7 14 14 11 3 4 Catastrophic 15 | . . . . 2 6 2 3 . 2 Database Lockouts . | . . . . . . . . . . Manual 23 | . 1 . 3 4 2 1 9 1 2 Terminals 64 | . 2 . 6 16 14 6 11 5 4 Fabricators 11 | . . . . . 5 . 3 3 . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 3 | . . . 2 . . 1 . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 14 | . . . . . 3 9 2 . . Terminal Hacks 23 | . 2 . . 9 4 3 2 3 . Record 3 | . . . . 1 1 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 3 | . . . . 1 . 1 . 1 . Locate Traps 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 6 | . . . . 3 . 1 2 . . Fabricator Hacks 6 | . . . . . 3 . 1 2 . Network Status 3 | . . . . . 1 . 1 1 . Build 3 | . . . . . 2 . . 1 . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 . . Seal Access 2 | . . . . . . 1 1 . . Unauthorized Hacks 3 | . . . 1 . 1 . 1 . . Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . 1 . 1 . . Report 2 | . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . Used . | . . . . . . . . . . Hacking Detections 36 | . 1 . 2 6 8 8 4 5 2 Full Trace Events 8 | . . . . . 3 1 2 . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 4 | . . . . . 2 . . 2 . Authchips . | . . . . . . . . . . Time 105 | . . . . . 47 . . 58 . Total Part Build Rating 24 | . . . . . 10 . . 14 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies 6 | . . 3 . . 3 . . . . Largest Group 3 | . . 3 3 . 3 2 . . . Highest-Rated Group 60 | . . 40 40 . 60 40 . . . Highest-Rated Ally 20 | . . 16 16 . 20 20 . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . 24 11 . 4 . . . . Total Damage 503 | . . 287 99 . 117 . . . . Kills 7 | . . 3 3 . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 8252 | 68 146 949 264 514 1229 2040 2258 486 298 Spaces Moved 5664 | 50 122 515 176 355 792 1221 872 1012 549 Core 195 | 9 . . . . . 14 16 9 147 Treads 1315 | . . . . . . 629 686 . . Legs 170 | . . . . . . . 170 . . Wheels 2579 | 41 122 515 176 355 792 578 . . . Hover . | . . . . . . . . . . Flight 1405 | . . . . . . . . 1003 402 Fastest Speed 37 | 50 90 100 100 93 95 100 50 37 37 Average Speed 107 | 81 102 100 104 96 98 137 207 38 42 Slowest Speed 600 | 95 105 100 115 108 115 450 600 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . . . . . . 8 7 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 32 98 25 36 31 39 24 21 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug 26 | . . . . . . 4 20 2 . Terrain Destroyed 468 | . 26 14 7 7 7 237 165 2 3 Melee . | . . . . . . . . . . Projectile 33 | . . . . . . 10 21 2 . AOE 435 | . 26 14 7 7 7 227 144 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Total 7183 | 71 133 926 214 457 1192 1401 1093 1090 606 Wait 917 | 14 1 388 1 21 342 39 20 58 33 Move 5630 | 49 121 514 175 354 791 1220 871 998 537 Hop 10 | . . . . . . . . 5 5 Pick Up 50 | . 2 4 5 11 11 6 8 1 2 Fast Attach 87 | 7 . 1 1 6 7 15 26 15 9 Attach 58 | . . 1 3 5 4 18 21 3 3 Detach 35 | . . 1 2 1 5 15 6 3 2 Swap 37 | . 4 3 4 13 . 10 1 1 1 Drop 50 | . 1 . . 16 13 5 4 4 7 Fire 262 | 1 4 14 23 28 19 71 98 1 3 Melee 1 | . . . . . . . . 1 . Ram 7 | . . . . 2 . . 1 . 4 Kick . | . . . . . . . . . . Crush 39 | . . . . . . 2 37 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Destroyed 7 combat bots 147 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Entered Mines 248 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 344 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 347 | -10/Mines | Found Prototype Device 347 | -10/Mines | Identified Exp. Sensor Array 385 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 399 | -10/Mines | Identified exit to Materials 1141 | -10/Mines | Discovered exit to Materials (range 6) 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Accompanied by 3 allies 1164 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1277 | -9/Materials | Lost 3 allies 1402 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Identified exit to Materials 1428 | -9/Materials | Entered another Materials area 1428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -8/Materials | Garrison activated, responded to threat 1906 | -8/Materials | Discovered new exit (range 13) 1941 | -8/Materials | Identified exit to Factory 1942 | -8/Materials | Entered Factory 1942 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2187 | -7/Factory | Build established: Skirmisher 2479 | -7/Factory | Fabricated B-48 Gladiator (x3) 2700 | -7/Factory | System corruption reached 10% 2897 | -7/Factory | Fabricated Adv. Terrain Scanner (x2) 2926 | -7/Factory | Found Prototype Launcher 2926 | -7/Factory | Identified Rocket Array 3148 | -7/Factory | Discovered new exit (range 9) 3156 | -7/Factory | Identified exit to Factory 3171 | -7/Factory | Entered another Factory area 3171 | -6/Factory | Accompanied by 2 allies 3171 | -6/Factory | Evolved 2 slots: Utility x2 3613 | -6/Factory | Garrison activated, responded to threat 3700 | -6/Factory | Destroyed 7 combat bots 3736 | -6/Factory | Lost 3 parts (1n2w) 3738 | -6/Factory | Build established: Gunner 3752 | -6/Factory | Garrison activated, responded to threat 3801 | -6/Factory | Lost 3 parts (1p1n1w) 3871 | -6/Factory | First assault squad dispatched 4344 | -6/Factory | Build established: Scavenger-Gunner 5149 | -6/Factory | Discovered new exit (range 12) 5209 | -6/Factory | Identified exit to Factory 5211 | -6/Factory | Entered another Factory area 5211 | -5/Factory | Evolved 2 slots: Utility x2 5246 | -5/Factory | Build established: Gunner 5518 | -5/Factory | Lost 3 parts (2n1w) 5814 | -5/Factory | Lost 5 parts (2n1u2w) 6026 | -5/Factory | System corruption reached 10% 6040 | -5/Factory | Lost 4 parts (1n1u2w) 6111 | -5/Factory | First assault squad dispatched 6283 | -5/Factory | System corruption reached 30% 6291 | -5/Factory | Lost 5 parts (1p2n2w) 6343 | -5/Factory | Build established: Scavenger-Gunner 6515 | -5/Factory | Lost 9 parts (1p4n4w) 6940 | -5/Factory | Core integrity fell below 50% 7242 | -5/Factory | Lost 5 parts (1n4w) 7466 | -5/Factory | Core integrity fell below 20% 7466 | -5/Factory | Discovered new exit (range 6) 7468 | -5/Factory | Identified exit to Factory 7469 | -5/Factory | Entered another Factory area 7469 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7496 | -4/Factory | Build established: Hacker-Mutant 7538 | -4/Factory | Fabricated Imp. Force Booster (x2) 7611 | -4/Factory | Found Prototype Slashing Weapon 7611 | -4/Factory | Identified Molecular Scythe 7719 | -4/Factory | First assault squad dispatched 7809 | -4/Factory | Identified exit to Research 7952 | -4/Factory | Cargo convoy interrupted 7955 | -4/Factory | Entered Research 7955 | -3/Research | Evolved 2 slots: Propulsion x2 7986 | -3/Research | Lost 6 parts (1p1n2u2w) 8004 | -3/Research | Found Prototype Device 8004 | -3/Research | Identified Exp. Thermal Defense Suite 8173 | -3/Research | Lost 3 parts (2u1w) 8209 | -3/Research | Core integrity fell below 50% 8213 | -3/Research | Spotted B-86 Titan 8234 | -3/Research | Search patrols dispatched 8238 | -3/Research | Core integrity fell below 20% 8253 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Slug penetrates Wall. K-01 Serf destroyed. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [NC] tumbles out of Garrison Access. B-86 Titan activates siege mode. #BR%7OK3R%IOWQASH|3%:IC30O52 Acquired Unknown Processor. Identified Imp. Melee Analysis Suite. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Connecting with Terminal... Feedback: System corruption (+1%). ALERT: Suspicious activity at Terminal R010. Dispatching Investigation squad. Slammed into S-43 Plague. Core Analyzer broken. Destabilizing: Short circuit. Broken Core Analyzer destroyed. W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????????###/###??????????????????? | | ????????????????????????# w +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ w #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #?###+####?????????? | | ????????????????????????#@ ## #?????????? | | ????????????????????????# ###???????? | | ????????????????????????# ???????? | | ????????????????????????# ? ??? | | ????????????????????????# #?? | | ????????????????????????# s #???# #?? | | ??????????????????????######s### Y #???# #?? | | ?????????????????????## #?## ####???# #?? | | ?????????????????????# s #??# #??????# #?? | | ?????????????????????## #??# #??????# #?? | | ??????????????????????# // #??#+######## #?? | | ??????????????????????# / #### """ ## #?? | | ??????????????????????# + / """ ## #?? | | ???###########????????# #### """ ## #?? | | ???# #????????# [ #??# ## #?? | | ???# #????????# #??# ## ### | | ???# #????????##########??# ## | | ???# #????????????????????# ] ## | | ???# #????????????????????# + | | ???# #????????############# ## | | ???# #???????# # ####### | | ???# = #???????# # #?????# | | ???#######/#########?# """ """ #+##+########## | | ??????# #?# """ """ # | | ??????# #?# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 16 Armor Coverage 225 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 28 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. Terrain Scanner | x2 | -7/Factory | Preloaded Imp. Force Booster | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MobileFluxPod Manual? 0 Play Time 01:45:35 Cumulative 33.2 hours Start 2024.04.14 @ 23:21:05 End 2024.04.15 @ 01:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 094c87da-d707-4065-bbd4-d5d44bfc0d36