Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 23:48:14 Player: albenzo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2864) 2864 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (944) 944 TOTAL SCORE: 8078 Bonus ------- Follower Combat Kills 364 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 96/290 System Corruption 6% Temperature Cool (0) Movement Walking (180) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit 0b10 Decoder Chip [Looter] Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- Great Maul Axe Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY (12) --- Compact Battery (300) Compact Battery (244) 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Improved Core Analyzer Mass Driver Improved Grenade Launcher Makeshift Axe Makeshift Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Melee Analysis Suite Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Axe Tearclaws CR-A16's Pointy Stick > --- INVENTORY -------- Light Fission Core Aluminum Leg Aluminum Leg 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Kinetic Plating Gatling Laser Improved Grenade Launcher Makeshift Axe Makeshift Axe Makeshift Axe [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Long-range Sensor Array Device Long-range Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 152 | 6 9 12 4 14 55 9 3 11 15 14 Power 14 | 1 1 2 . 2 2 2 . 1 . 3 Engine 11 | 1 1 1 . 1 2 1 . 1 . 3 Core 2 | . . 1 . 1 . . . . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 52 | 2 4 3 . 4 22 5 1 1 5 5 Treads 17 | . 2 2 . 4 5 3 . . . 1 Leg 26 | . 2 . . . 12 2 . 1 5 4 Wheel 7 | 2 . . . . 5 . . . . . Hover 1 | . . . . . . . 1 . . . Flight 1 | . . 1 . . . . . . . . Utility 31 | 1 3 . 1 3 8 2 2 5 4 2 Device 13 | . . . . 1 5 . 2 2 3 . Storage 7 | 1 2 . . 1 . . . 3 . . Processor 5 | . 1 . . 1 1 . . . 1 1 Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 2 2 . . . 1 Artifact . | . . . . . . . . . . . Weapon 55 | 2 1 7 3 5 23 . . 4 6 4 Energy Gun 9 | . . . . 1 8 . . . . . Energy Cannon 7 | . . . 1 1 5 . . . . . Ballistic Gun 15 | 2 . 7 2 3 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . . . 3 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . 4 . . . . 1 Slashing Weapon 11 | . . . . . 6 . . 3 1 1 Piercing Weapon 3 | . . . . . . . . . 2 1 Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 1 . . 1 2 . Parts Lost 38 | . 1 1 . 6 11 3 . 5 . 11 Power 4 | . . 1 . . 1 . . 1 . 1 Propulsion 18 | . 1 . . 2 5 3 . 1 . 6 Utility 4 | . . . . . 1 . . . . 3 Weapon 12 | . . . . 4 4 . . 3 . 1 Highest Loss Streak 5 | . 1 1 . 3 4 2 . 3 . 5 Average Slot Usage (%) 91 | . 97 99 100 100 97 75 75 75 88 93 Engine 6 | . 14 2 11 4 5 1 7 6 7 6 Core 1 | . . 8 . 4 1 . . . . . Treads 12 | . 4 22 22 27 10 22 15 14 6 . Leg 11 | . 22 . . . 13 1 . 6 18 26 Wheel 1 | . . . . . 6 . . . . . Device 10 | . . . . 2 14 7 22 15 14 7 Storage 9 | . 16 11 11 13 7 5 . 6 13 7 Processor 7 | . 9 11 . 1 6 7 7 7 7 16 Protection 2 | . . . 10 9 1 5 . . . 2 Energy Gun 1 | . . . . . 5 . . . . . Energy Cannon 2 | . . . . 1 8 . . . . . Ballistic Gun 9 | . 24 44 44 34 . . . 2 . . Impact Weapon 1 | . . . . . 5 . . . . 3 Slashing Weapon 8 | . . . . . 6 15 15 12 15 14 Piercing Weapon 1 | . . . . . . . . . 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 12 22 33 39 54 48 52 27 65 68 68 Greatest Support 112 | 20 40 40 40 60 112 112 98 98 98 80 Greatest Overweight (x) 15 | . 1 . . . 15 3 . 2 3 2 Average Overweight (x) . | . . . . . 3 . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 10 10 4 16 16 12 Average Capacity 11 | 5 6 10 10 12 10 9 4 9 15 12 Most Carried 16 | 6 10 10 10 16 10 10 3 11 16 12 Average Carried 9 | 3 6 9 9 11 9 8 2 6 13 10 Final Capacity 16 | 6 10 10 10 10 10 4 4 16 12 12 Final Carried 12 | 6 10 9 10 9 10 2 3 9 12 10 Class Distribution -------------------- 38% | Mutant 21% | Scavenger-Mutant 10% | Gunner 10% | Scavenger-Tank 10% | Gladiator 5% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Waste Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Matter Collected 2819 | 230 198 267 175 705 524 108 . 226 182 204 Remotely . | . . . . . . . . . . . Salvage Created 3663 | . 203 456 154 821 924 248 . 412 . 445 Parts 182 | . 18 25 9 35 52 3 . 15 . 25 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 15 5 29 Prevented 7 | . . . . . . . . . . 7 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 73 | . 9 10 4 17 18 1 . 7 . 7 Melee 30 | . . . . . 15 1 . 7 . 7 Guns 39 | . 9 10 4 15 1 . . . . . Cannons 2 | . . . . 2 . . . . . . Classes Destroyed 14 | . 2 3 . 3 4 1 . 1 . . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 4 | . 1 . 1 . 2 . . . . . Operator 2 | . . . . . 2 . . . . . Swarmer 25 | . 9 3 4 . 8 . . 1 . . Grunt 27 | . . 3 . 13 4 . . 4 . 3 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . 4 . 1 3 . . 1 . 1 Hunter 3 | . . . . 2 . . . . . 1 Programmer 4 | . . . . . 2 . . . . 2 Compactor 1 | . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 4 4 5 3 3 1 . 6 . 2 Combat Bots Only 6 | . 3 4 4 3 3 1 . 6 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Damage Taken 7150 | . 321 396 107 1144 2080 517 . 907 . 1678 Core 891 | . 61 27 . 96 247 . . 112 . 348 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 75 . 93 82 . . . . . . Volleys Fired 131 | . 30 18 11 53 12 . . 1 5 1 Largest 4 | . 2 4 4 4 4 . . 1 1 1 Hottest 255 | . 40 89 89 168 255 . . 23 30 36 Shots Fired 423 | . 60 72 44 205 35 . . 1 5 1 Gun 396 | . 60 72 44 199 20 . . 1 . . Cannon 21 | . . . . 6 15 . . . . . Launcher 6 | . . . . . . . . . 5 1 Special . | . . . . . . . . . . . Kinetic 377 | . 60 72 44 196 4 . . 1 . . Thermal 33 | . . . . 9 24 . . . . . Explosive 6 | . . . . . . . . . 5 1 Electromagnetic 7 | . . . . . 7 . . . . . Robot Hit Streak 30 | . 5 30 8 26 14 . . . . . Robot Miss Streak 7 | . 3 1 2 7 5 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 431 | . 31 55 28 151 94 12 . 24 . 36 Core Hits 161 | . 12 22 7 47 45 2 . 10 . 16 Critical Hits 5 | . . . . 1 2 1 . 1 . . Critical Kills 3 | . . . . 1 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 250 | . 1 . . . 127 14 4 35 14 55 Impact 40 | . . . . . 33 . . . . 7 Slashing 165 | . . . . . 94 14 4 35 4 14 Piercing 44 | . . . . . . . . . 10 34 Sneak Attacks 3 | . 1 . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 37 | . . . . . 19 2 . 1 . 15 Damage Inflicted 8209 | . 230 525 241 1845 2646 303 . 1165 . 1254 Guns 2722 | . 230 525 241 1542 184 . . . . . Cannons 309 | . . . . 113 196 . . . . . Explosions 266 | . . . . 190 76 . . . . . Melee 4908 | . . . . . 2186 303 . 1165 . 1254 Ramming 4 | . . . . . 4 . . . . . Kinetic 2521 | . 230 525 241 1525 . . . . . . Thermal 649 | . . . . 320 329 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 127 | . . . . . 127 . . . . . Impact 555 | . . . . . 361 . . . . 194 Slashing 3572 | . . . . . 1825 303 . 1165 . 279 Piercing 781 | . . . . . . . . . . 781 Highest Corruption 6 | . . . . 4 3 3 3 3 3 6 Average Corruption 2 | . . . . 1 2 3 3 3 3 3 Corruption Purged . | . . . . . . . . . . . Effects 78 | . . . . 4 29 3 8 18 3 13 Message Errors 20 | . . . . . 6 1 2 7 1 3 Matter Fused 18 | . . . . . 5 1 4 4 1 3 Heat Flow Errors 9 | . . . . . 5 . 1 2 . 1 Energy Discharges 8 | . . . . . 4 . 1 1 . 2 Data Loss (minor) 10 | . . . . 1 3 . . 3 1 2 Targeting Errors 12 | . . . . 2 6 1 . 1 . 2 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 419 | . . . . . 206 . . 173 . 40 Projectiles 34 | . . . . . 34 . . . . . Explosions . | . . . . . . . . . . . Melee 385 | . . . . . 172 . . 173 . 40 Knockbacks 6 | . . . . . 3 . . . . 3 Impact 5 | . . . . . 2 . . . . 3 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked 2 | . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | . . 111 298 339 409 . 124 141 . 179 Average Temperature 113 | . . 44 163 108 152 . 73 73 . 74 Received Heat Transfer 1382 | . . 126 . 441 321 . . 198 . 296 Effects 4 | . . . 1 2 1 . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . Interference 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 4 . . . . 2 Impact Corruptions 4 | . . . . . 2 . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 741 | . . . . 310 431 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Peak Influence 321 | . 265 217 120 321 293 104 28 . . . Initial 145 | . . 27 25 46 145 102 . . . . Average 105 | . 116 81 75 151 126 33 15 . . . Maximum Alert Level 1 | . 1 1 . 1 1 . . . . . Low Security (%) 82 | 100 76 99 100 68 76 100 100 . . . Level 1 17 | . 23 . . 31 23 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . 3 8 . . . . . Investigation 1 | . . . . 1 . . . . . . Extermination 4 | . . . . . 4 . . . . . Reinforcement 3 | . . . . 2 1 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Distress Signals 6 | . 2 1 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 14 19 4 23 39 5 . 11 . 16 Peak Tracking Total 7 | . 5 5 4 4 5 3 . 7 . 5 Tactical Retreats 13 | . 1 1 . 1 6 . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Traps Triggered 5 | . . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 39 | . 39 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Machines Accessed 25 | . 2 3 . 4 12 . 2 1 1 . Terminals 15 | . 2 3 . 3 5 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 4 | . . . . . 3 . 1 . . . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 86 | . 4 10 . 28 36 . 2 2 4 . Successful 58 | . 3 6 . 21 21 . 1 2 4 . Failed 28 | . 1 4 . 7 15 . 1 . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . 6 . 4 7 . . . . . Terminals 43 | . 4 10 . 10 16 . 1 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . Recycling Units 8 | . . . . . 7 . 1 . . . Scanalyzers 21 | . . . . 18 3 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 26 | . 3 6 . 2 8 . 1 2 4 . Record 9 | . 1 . . . 5 . 1 2 . . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . Unreport Threat 3 | . . 1 . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 3 | . . . . . 3 . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . Process 2 | . . . . . 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 18 | . . . . 17 1 . . . . . Insert Component 9 | . . . . 8 1 . . . . . Analyze 9 | . . . . 9 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . . . Terminals 2 | . . . . 2 . . . . . . Assimilate 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 2 3 . 3 11 . 2 1 . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 7 . . . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 120 | . . . . . 120 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 292 | . . . . . 292 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed 9 | . . . . 8 1 . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Total Allies 32 | . . . . 1 2 20 . . 9 . Largest Group 19 | . . . . 1 1 19 . . 9 9 Highest-Rated Group 477 | . . . . 10 32 477 . . 261 261 Highest-Rated Ally 39 | . . . . 10 32 35 . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 176 | . . . . . 7 133 . . . 36 Total Damage 3957 | . . . . . 200 2893 . . . 864 Kills 15 | . . . . . 4 6 . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 3 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Turns Passed 9442 | 59 517 545 392 788 2725 496 372 831 1830 887 Spaces Moved 5063 | 55 235 266 214 254 1434 253 222 421 1175 534 Core 4 | 3 . . . . 1 . . . . . Treads 2271 | . 52 266 214 254 115 252 222 384 512 . Legs 1499 | . 162 . . . 102 1 . 37 663 534 Wheels 1289 | 52 21 . . . 1216 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 110 160 160 160 135 120 Average Speed 140 | 78 126 160 160 160 122 160 160 161 146 132 Slowest Speed 800 | 80 180 160 160 160 800 210 160 180 230 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 31 26 40 19 30 89 4 58 90 61 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 2 1 . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 1 . Scrap Searched 8 | . . . 2 . . . . 2 2 2 Spaces Dug 57 | . . . . . 28 2 4 4 . 19 Terrain Destroyed 121 | . . . . 26 35 2 4 4 31 19 Melee 43 | . . . . . 28 2 4 4 . 5 Projectile . | . . . . . . . . . . . AOE 78 | . . . . 26 7 . . . 31 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Zio Pro Total 6804 | 67 403 360 239 520 2218 320 229 525 1272 651 Wait 953 | 1 72 25 2 165 524 37 . 52 29 46 Move 5054 | 54 234 265 213 253 1434 252 221 420 1174 534 Hop . | . . . . . . . . . . . Pick Up 127 | 6 10 19 5 18 27 3 1 9 17 12 Fast Attach 62 | 6 2 3 . 2 32 5 3 5 4 . Attach 42 | . 1 3 . 9 10 4 . 4 3 8 Detach 11 | . . . . 2 5 1 . . 3 . Swap 49 | . 6 6 4 3 13 . . 3 8 6 Drop 122 | . 8 21 4 15 38 6 . 1 19 10 Fire 131 | . 30 18 11 53 12 . . 1 5 1 Melee 186 | . 1 . . . 95 12 4 30 10 34 Ram . | . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 26 | . . . . . 26 . . . . . Trap 39 | . 39 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 9) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Weapon x2 746 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Build established: Gunner 1122 | -9/Materials | Entered Mines 1143 | -9/Mines | Met a Derelict bent on vengeance 1431 | -9/Mines | Build established: Scavenger-Tank 1495 | -9/Mines | Found a hidden stash of uninstalled traps 1504 | -9/Mines | Learned Materials terminal intel 1506 | -9/Mines | Discovered new exit (range 5) 1514 | -9/Mines | Entered Materials 1514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -8/Materials | Loaded intel: 12 terminal locations 2205 | -8/Materials | Lost 3 parts (2n1w) 2297 | -8/Materials | Discovered new exit (range 4) 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2755 | -7/Factory | Build established: Gunner 2971 | -7/Factory | Lost 4 parts (1n3w) 3230 | -7/Factory | Build established: Scavenger-Mutant 3807 | -7/Factory | Repaired Axe 3955 | -7/Factory | Repaired Lrn. Sensor Array 3996 | -7/Factory | Repaired Carbon-fiber Leg 4729 | -7/Factory | Garrison activated, responded to threat 4848 | -7/Factory | Build established: Mutant 5027 | -7/Factory | Sucked down chute 5027 | -7/Factory | Entered Waste 5028 | -7/Waste | Met a frightened Derelict 5045 | -7/Waste | 1 allies followed down the chute 5071 | -7/Waste | Spotted C-40 Crusher 5079 | -7/Waste | Destroyed C-40 Crusher 5143 | -7/Waste | Spotted C-40 Crusher 5201 | -7/Waste | Warlord forces began an assault 5281 | -7/Waste | Spotted C-40 Crusher 5283 | -7/Waste | Allies destroyed C-40 Crusher 5295 | -7/Waste | Build established: Gladiator 5295 | -7/Waste | Spotted C-40 Crusher 5327 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5330 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5338 | -7/Waste | Allies destroyed C-40 Crusher 5418 | -7/Waste | Spotted C-40 Crusher 5422 | -7/Waste | Spotted C-40 Crusher 5432 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5438 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5441 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5447 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5509 | -7/Waste | Discovered new exit (range 10) 5523 | -7/Waste | Entered Factory 5815 | -7/Factory | Discovered new exit (range 7) 5895 | -7/Factory | Entered Lower Caves 5958 | -7/Lower Caves | Attracted the attention of an 0b10 base 5990 | -7/Lower Caves | Core integrity fell below 50% 6012 | -7/Lower Caves | Lost 3 parts (1n2w) 6041 | -7/Lower Caves | Learned location of Extension (-5) 6141 | -7/Lower Caves | Learned location of Zion (-6) 6264 | -7/Lower Caves | Build established: Mutant 6407 | -7/Lower Caves | Encountered a Warlord checkpoint 6698 | -7/Lower Caves | Found Alien Artifact 6699 | -7/Lower Caves | Identified Core Expander 6699 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6715 | -7/Lower Caves | Discovered new exit (range 15) 6716 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6726 | -7/Lower Caves | Entered Zion 6750 | -6/Zion | Received a hallucinogenic algorithm 6845 | -6/Zion | System corruption cleaned by Quarantine Array 6869 | -6/Zion | Learned Factory stockpile data 6879 | -6/Zion | Learned location of Quarantine (-3) 7021 | -6/Zion | Found CR-A16's Pointy Stick 7277 | -6/Zion | Found Prototype Launcher 7288 | -6/Zion | Identified Gui. Missile Launcher 7389 | -6/Zion | Learned Factory recycling unit intel 7419 | -6/Zion | Gained Derelict followers 7526 | -6/Zion | Learned Factory terminal intel 7706 | -6/Zion | Found Prototype Device 7712 | -6/Zion | Identified Bomb Factory No. 2 8200 | -6/Zion | Imprinted 8202 | -6/Zion | Declared Zion's savior 8453 | -6/Zion | Discovered new exit (range 13) 8556 | -6/Zion | Entered Proximity Caves 8556 | -5/Proximity Caves | Accompanied by 9 allies 8784 | -5/Proximity Caves | Build established: Derelict-Mutant 9004 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9099 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 9166 | -5/Proximity Caves | Spotted B-75 Beast 9358 | -5/Proximity Caves | Build established: Scavenger-Mutant 9375 | -5/Proximity Caves | Core integrity fell below 20% 9426 | -5/Proximity Caves | Lost 3 parts (1p2n) 9443 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09389_ Great Maul follow-up attack on G-50 Soldier. 09390_ Adv. Heat Sink fries itself beyond repair. 09391_ Plasma Rifle fries itself beyond repair. 09393_ Mak. Axe follow-up attack on G-50 Soldier. 09395_ Carbon-fiber Leg destroyed. 09400_ Axe follow-up attack on G-50 Soldier. 09400_ Destroyed Hvy. Laser. 09400_ Great Maul follow-up attack on G-50 Soldier. 09406_ B% PGDSALHS:RZN3M#CDP 6# TPBX|6ESXR 09411_ G-50 Soldier destroyed. 09417_ Carbon-fiber Leg fries itself beyond repair. 09421_ System corrupted: Heat flow error (+210). 09426_ Flexi-carbon Leg destroyed. 09431_ Mak. Kinetic Plating destroyed. 09438_ Med. Treads destroyed. 09438_ Great Maul follow-up attack on S-27 Virus. 09438_ Destroyed VTOL Module. 09438_ S-27 Virus system corrupted by crushing effect. 09438_ S-27 Virus knocked back. 09440_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#######??????????????????????????????? | | ??????##???## ##?????????????###?????????????? | | ??????# #### ###??????????# ###???????????? | | ??????# ## ######??### ### ?????? | | ?####?# ## ##?# ?????? | | ## ### !#### ### #??????? | | # ##### #??## #?????????? | | ?## #???## ###????????????? | | ## #????####### ####??????????????? | | #??????????# ##????????????????? | | ###??????????## ##???????????????? | | #???####??????### #???????????????? | | ### ##### ##???????# #???????????????? | | ????# #####???## ##???????????????? | | ?????# ## #??# ##????????????????? | | ?????##?# #???# #?????????????????? | | ????????# ## #????# !#?????????????????? | | ????????# #?# #????# %#?????????????????? | | ???###### #??# #??### #########?????????? | | ??## # #??# #### #?????????? | | ??# ##?# s m #???????? | | ??# #??# s ######## #??????? | | ??# ### ##?# ####%s %##??????????##??????? | | ??## #?## ##???####??#@# %#???????????????????? | | ######??# ##?????#??### #???????????????????? | | # ???# ##### ##???# ##??????????????????? | | # ???# #???# #??????????????????? | | # ???# #???# ?????????????????? | | ?# ???## ## ##???# ???????????????? | | ## ##?## ##?? #????## ?????????????? | | # ### #????##?????## ???????????? | | # ##????????????## ?????????? | | ?# #??????????????? ???????? | | ?## ##??????????????? !%??????? | | ??## ##???????????????? ### ???????? | | ??## #????????????????? #???#???????? | | ### ####?????????????????# ##???????????? | | ####?????????????????????######????????????? | | #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ####??????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 10 Resistance: EX 25 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 13 Recoil Reduction 4 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed HelicalCompactCutter Manual? 0 Play Time 01:38:20 Cumulative 8.9 hours Start 2022.01.09 @ 21:48:58 End 2022.01.09 @ 23:48:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 17 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82c339d4-b2fc-4e5a-8544-11d82a986080