Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 22:37:00 Player: Toasterman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2902) 2902 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 6196 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Improved Aluminum Leg Improved Cooling System Cooled Pulse Rifle Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Advanced Targeting Computer Particle Charger Improved Medium Armor Plating [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 82 | 6 5 11 9 49 2 Power 15 | 1 1 1 . 12 . Engine 8 | 1 1 1 . 5 . Core 7 | . . . . 7 . Reactor . | . . . . . . Propulsion 26 | 2 2 8 . 14 . Treads . | . . . . . . Leg 26 | 2 2 8 . 14 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 1 6 6 2 Device 8 | . . . 4 3 1 Storage 4 | 1 1 1 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | . 1 . . 3 . Artifact . | . . . . . . Weapon 23 | 2 . 1 3 17 . Energy Gun 11 | . . 1 3 7 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 2 . . . 4 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 32 | . . . 3 29 . Power 6 | . . . . 6 . Propulsion 7 | . . . . 7 . Utility 5 | . . . 2 3 . Weapon 14 | . . . 1 13 . Highest Loss Streak 7 | . . . 2 7 . Average Slot Usage (%) 91 | . 97 97 95 90 16 Engine 8 | . 14 11 9 7 . Core 3 | . . . . 5 . Leg 29 | . 28 41 36 27 . Device 5 | . . . 12 6 2 Storage 13 | . 18 11 10 13 . Processor 4 | . . . 3 6 5 Protection 2 | . 6 11 5 . . Energy Gun 9 | . . 2 17 10 . Energy Cannon 1 | . . . . 2 . Ballistic Gun 6 | . 28 19 . 2 . Launcher 1 | . . . . 2 . Naked Turns 98 | . . . . 98 . Heaviest Build 54 | 13 21 29 34 54 4 Greatest Support 80 | 20 20 52 52 80 3 Greatest Overweight (x) 1 | 1 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 4 Average Capacity 9 | 5 8 9 10 9 4 Most Carried 10 | 3 8 10 10 10 4 Average Carried 8 | 1 5 8 8 8 4 Final Capacity 10 | 6 8 10 10 4 4 Final Carried 10 | 2 8 10 10 4 4 Class Distribution -------------------- 54% | Mutant 45% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1852 | 202 259 113 214 1064 . Remotely . | . . . . . . Salvage Created 3228 | . 279 113 539 2297 . Parts 193 | . 20 5 19 149 . Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 8 | . . 2 1 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 56 | . 7 2 8 39 . Guns 36 | . 7 2 5 22 . Cannons 4 | . . . . 4 . AOE 13 | . . . 1 12 . Classes Destroyed 14 | . 4 . 3 7 . Worker 4 | . 1 1 . 2 . Builder 12 | . . . 1 11 . Hauler 3 | . . . 1 2 . Recycler 5 | . . . . 5 . Mechanic 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 6 | . 1 1 1 3 . Swarmer 10 | . 3 . . 7 . Grunt 32 | . 4 2 7 19 . Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Sentry 1 | . . . . 1 . Hunter 2 | . . . . 2 . Programmer 8 | . . . . 8 . Best Kill Streak 12 | . 4 2 4 12 . Combat Bots Only 5 | . 4 1 3 5 . Max Kills in Single Turn 3 | . 2 1 2 3 . Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5726 | . 284 142 444 4673 183 Core 855 | . 59 34 61 565 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 76 91 88 . . Volleys Fired 220 | . 28 29 37 126 . Largest 3 | . 2 2 2 3 . Hottest 210 | . 40 70 100 210 . Shots Fired 437 | . 56 58 68 255 . Gun 399 | . 56 58 68 217 . Cannon 23 | . . . . 23 . Launcher 14 | . . . . 14 . Special 1 | . . . . 1 . Kinetic 187 | . 56 45 . 86 . Thermal 82 | . . . . 82 . Explosive 14 | . . . . 14 . Electromagnetic 153 | . . 13 68 72 . Robot Hit Streak 13 | . 7 11 8 13 . Robot Miss Streak 5 | . 2 2 2 5 . Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 312 | . 38 41 45 188 . Core Hits 181 | . 12 7 18 144 . Critical Hits 1 | . . . . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 12 | . . . . 12 . Impact 12 | . . . . 12 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8128 | . 365 605 1134 6024 . Guns 4932 | . 365 562 844 3161 . Cannons 408 | . . . . 408 . Explosions 2644 | . . 43 290 2311 . Melee 144 | . . . . 144 . Ramming . | . . . . . . Kinetic 2180 | . 365 334 . 1481 . Thermal 2688 | . . 43 150 2495 . Explosive 1128 | . . . . 1128 . Electromagnetic 1988 | . . 228 984 776 . Impact 144 | . . . . 144 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 . . 8 8 Average Corruption 4 | . 1 . . 4 8 Corruption Purged 5 | . . . . 5 . Effects 64 | . . . . 62 2 Message Errors 7 | . . . . 7 . Matter Fused 11 | . . . . 10 1 Heat Flow Errors 13 | . . . . 13 . Energy Discharges 8 | . . . . 8 . Parts Rejected 3 | . . . . 3 . Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Targeting Errors 9 | . . . . 9 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 158 | . . . . 158 . Projectiles 12 | . . . . 12 . Explosions 140 | . . . . 140 . Melee 6 | . . . . 6 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 271 | . . 20 . 251 . Shots 6 | . . 1 . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 397 | . . 45 233 397 . Average Temperature 91 | . . 15 86 98 . Received Heat Transfer 1392 | . 108 66 216 972 30 Effects 9 | . . . 1 8 . Energy Bleed 3 | . . . 1 2 . Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 8 | . . . 7 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 6 . Heat Transferred 3975 | . . 50 200 3725 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 1 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 884 | . 182 131 340 884 431 Initial 401 | . . 12 17 63 401 Average 259 | . 40 50 157 345 413 Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 52 | 100 100 100 72 34 . Level 1 27 | . . . 27 36 . Level 2 9 | . . . . 12 100 Level 3 10 | . . . . 15 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 3 1 1 24 1 Investigation 4 | . 1 . . 3 . Extermination 8 | . . . . 8 . Reinforcement 11 | . 2 1 1 6 1 Assault 1 | . . . . 1 . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Construction Impeded 5 | . . . 1 4 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 12 6 13 75 7 Peak Tracking Total 8 | . 4 3 4 8 6 Tactical Retreats 10 | . . 1 3 6 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 6 | . . 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 16 | . . 3 3 10 . Max in Single Turn 3 | . . 1 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 15 | . 4 2 2 6 1 Terminals 11 | . 2 2 2 4 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 11 7 6 11 2 Successful 9 | . 3 3 2 1 . Failed 28 | . 8 4 4 10 2 Catastrophic 6 | . 1 . . 4 1 Database Lockouts . | . . . . . . Manual 17 | . 2 4 5 6 . Terminals 27 | . 6 7 6 6 2 Fabricators 5 | . . . . 5 . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 3 2 . . Record 3 | . 1 . 2 . . Level Access Points 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 15 | . 4 2 2 6 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Matter 234 | . . . . 234 . Time 58 | . . . . 58 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 169 | . . . . 169 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4685 | 64 479 479 529 3071 63 Spaces Moved 2849 | 49 276 282 260 1899 83 Core 378 | 16 . . . 279 83 Treads . | . . . . . . Legs 2471 | 33 276 282 260 1620 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 121 | 107 131 120 120 123 62 Slowest Speed 160 | 120 150 120 120 160 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 60 23 23 38 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 5 91 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 95 | . . . 5 90 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3643 | 59 336 370 411 2374 93 Wait 364 | . 11 24 86 235 8 Move 2844 | 48 275 281 259 1898 83 Hop . | . . . . . . Pick Up 61 | 5 11 11 11 23 . Fast Attach 27 | 3 1 1 3 17 2 Attach 26 | 3 . 3 4 16 . Detach 1 | . . 1 . . . Swap 29 | . 4 7 2 16 . Drop 59 | . 6 13 9 31 . Fire 220 | . 28 29 37 126 . Melee 12 | . . . . 12 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 13) 262 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Identified exit to Materials 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Utility x2 1473 | -8/Materials | Discovered new exit (range 12) 1552 | -8/Materials | Entered Factory 1552 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2218 | -7/Factory | Build established: Gunner 2443 | -7/Factory | Allied Derelicts emerged from ambush trap array 3009 | -7/Factory | Fabricated Point Defense Array (x2) 3745 | -7/Factory | Garrison activated, responded to threat 4048 | -7/Factory | Garrison activated, responded to threat 4081 | -7/Factory | Lost 5 parts (1p1n3w) 4141 | -7/Factory | Core integrity fell below 50% 4173 | -7/Factory | Lost 7 parts (1p3n1u2w) 4283 | -7/Factory | Lost 3 parts (1p1u1w) 4352 | -7/Factory | First assault squad dispatched 4420 | -7/Factory | Build established: Mutant 4439 | -7/Factory | Lost 3 parts (2n1w) 4467 | -7/Factory | Released all parts (6) 4618 | -7/Factory | Core integrity fell below 20% 4620 | -7/Factory | Discovered new exit (range 3) 4623 | -7/Factory | Entered Storage 4686 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04620_ EXIT=FOUND 04621_ Acquired Hvy. Ion Cannon. LOCATION=UNKNOWN GOAL=ESCAPE 04626_ System corrupted: Component data lost. 04638_ Acquired Adv. Targeting Computer. 04645_ Connecting with Repair Station... 04645_ Current location identified: Storage 04650_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04650_ K-01 Serf collects debris. 04651_ Connecting with Terminal... 04651_ O-24 Administrator uses terminal to summon reinforcements. 04651_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S015. 04651_ O-24 Administrator locks terminal. 04657_ System corrupted: Matter fused (-7). 04657_ K-01 Serf collects debris. 04665_ Acquired Unknown Device. 04665_ Identified Weapon Cycler. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????###########????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ???????####### #????????????? | | ???????# """######+##+##????????????? | | ???????#""R"#????# #?????????????? | | ?????###"" "###??# #?????????????? | | ?????# #??# ###???????????? | | ?##### """ #??# ""#???????????? | | ?# # """ #??# ""#???????????? | | ?# # """ #### T"#???????????? | | ?# # + ""#???????????? | | ?# # """ # ##### ""#???????????? | | ?# # """ # #???# ###???????????? | | ?# ^+ """ # #???# #?????????????? | | ?# # # #???# #?????????????? | | ?# ########## #####/####??????????? | | ?# #????????# # #??????????? | | ?# #????????# # """"" #??????????? | | # ######### # """"" #??????????? | | # #s""""" #??????????? | | # sss Y #?????##???? | | # @ # """"" #??? ##+## | | # #####+##### """"" ## | | #######?????????# """"" | | ????????????????# ## | | ????????????????#### #####?? ##### | | ???????????????????###??????? ##???? | | ?????????????????????????????? #????? | | ???????????????????????????????#????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Hey, That's Mine! Just What I Needed Let's See Who's Tougher Significant Disruption Challenges ------------ None Game ------ Seed EnergyInsulationCore Manual? 0 Play Time 02:19:07 Cumulative 10.8 hours Start 2020.11.23 @ 19:52:08 End 2020.11.23 @ 22:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0108e2-5ed4-4569-971e-6da23e5b8ab4