Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.07 @ 21:45:19 Player: heather Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (1829) 1829 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5400 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 320/350 System Corruption 0% Temperature Cool (26) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Heat Sink Improved Heat Sink High-capacity Battery Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Visual Processing Unit Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Humpback High-capacity Matter Pod Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle XL Autogun Array Grenade Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 94 | 6 23 . 21 . 1 3 40 Power 12 | 1 2 . 3 . . . 6 Engine 9 | 1 2 . 3 . . . 3 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 26 | 2 4 . 11 . . 1 8 Treads 16 | . 4 . 8 . . 1 3 Leg 4 | . . . 3 . . . 1 Wheel 6 | 2 . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 9 . 5 . 1 . 17 Device 9 | . 3 . . . . . 6 Storage 8 | 1 2 . 1 . 1 . 3 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 14 | . 4 . 3 . . . 7 Artifact . | . . . . . . . . Weapon 23 | 2 8 . 2 . . 2 9 Energy Gun 5 | 1 4 . . . . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 12 | 1 4 . 2 . . 1 4 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 30 | . . . 4 . . . 26 Power 3 | . . . 1 . . . 2 Propulsion 12 | . . . 2 . . . 10 Utility 7 | . . . 1 . . . 6 Weapon 8 | . . . . . . . 8 Highest Loss Streak 15 | . . . 2 . . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 96 100 100 100 83 Engine 10 | . 14 14 9 11 11 11 6 Treads 25 | . 22 28 25 33 33 33 16 Leg 1 | . . . 5 . . . 1 Wheel 2 | . 5 . . . . . 9 Device 2 | . 2 . . . . . 9 Storage 11 | . 17 14 11 11 11 11 5 Processor 7 | . . . 10 11 11 11 6 Protection 10 | . 8 14 11 11 11 11 8 Energy Gun 1 | . 5 . . . . . . Energy Cannon 1 | . . . . . . . 7 Ballistic Gun 20 | . 21 28 22 22 22 21 8 Naked Turns 45 | . . . . . . . 45 Heaviest Build 110 | 11 34 34 58 58 98 98 110 Greatest Support 89 | 20 40 40 66 66 66 69 89 Greatest Overweight (x) 2 | . 1 . 2 . 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 Average Capacity 18 | 7 14 15 19 20 24 25 14 Most Carried 25 | 7 15 15 20 20 25 25 25 Average Carried 17 | 3 13 14 16 20 23 24 13 Final Capacity 25 | 8 15 15 20 20 25 25 5 Final Carried 25 | 6 15 15 20 20 25 25 1 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 2729 | 208 523 223 1080 64 10 39 582 Remotely . | . . . . . . . . Salvage Created 2373 | . 528 115 928 51 . . 751 Parts 151 | . 37 5 60 6 . 5 38 Haulers Intercepted 4 | . 2 . . . . . 2 Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 56 | . 13 4 19 3 . 3 14 Guns 41 | . 13 4 19 3 . . 2 Cannons 10 | . . . . . . . 10 AOE 5 | . . . . . . 3 2 Classes Destroyed 12 | . 5 . 3 . . 1 3 Worker 2 | . 1 . 1 . . . . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . 1 . Hauler 4 | . 2 . . . . . 2 Recycler 2 | . . . 2 . . . . Mechanic 1 | . . . . . . . 1 Watcher 5 | . 1 . 3 . . . 1 Swarmer 21 | . 6 2 4 3 . 3 3 Grunt 24 | . 7 2 9 . . . 6 Brawler 1 | . . . 1 . . . . Sentry 8 | . . . 5 . . . 3 Specialist 2 | . . . . . . . 2 Best Kill Streak 7 | . 3 3 5 3 . 4 7 Combat Bots Only 5 | . 3 3 4 3 . 3 5 Max Kills in Single Turn 2 | . 2 1 1 2 . 2 2 Gunslinging 1 | . 1 . . 1 . . . Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 5642 | . 339 309 902 107 . 102 3883 Core 778 | . 32 44 129 23 . . 550 Absorbed by Shields 112 | . . . . . . . 112 Regen/Repaired (Parts) 31 | . 31 . . . . . . Core Remaining (%) 77 | 100 . 69 . . . 62 . Volleys Fired 184 | . 33 14 73 8 . 5 51 Largest 2 | . 2 2 2 2 . 1 2 Hottest 136 | . 80 46 46 46 . 30 136 Shots Fired 360 | . 66 30 146 16 . 5 97 Gun 292 | . 66 30 146 16 . . 34 Cannon 59 | . . . . . . . 59 Launcher 9 | . . . . . . 5 4 Special . | . . . . . . . . Kinetic 268 | . 42 30 146 16 . . 34 Thermal 71 | . 12 . . . . . 59 Explosive 9 | . . . . . . 5 4 Electromagnetic 12 | . 12 . . . . . . Robot Hit Streak 19 | . 11 12 13 7 . 1 19 Robot Miss Streak 3 | . 2 2 3 3 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 . 3 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 257 | . 42 21 111 9 . 1 73 Core Hits 113 | . 21 8 38 3 . 7 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5335 | . 630 323 1855 134 . 289 2104 Guns 3182 | . 606 323 1684 134 . . 435 Cannons 847 | . . . . . . . 847 Explosions 1089 | . . . . . . 289 800 Melee . | . . . . . . . . Ramming 217 | . 24 . 171 . . . 22 Kinetic 3009 | . 433 323 1684 134 . . 435 Thermal 948 | . 101 . . . . . 847 Explosive 1089 | . . . . . . 289 800 Electromagnetic 72 | . 72 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . Average Corruption 2 | . 2 3 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 9 7 . . . . . Message Errors 3 | . 3 . . . . . . Matter Fused 1 | . . 1 . . . . . Heat Flow Errors 5 | . 3 2 . . . . . Energy Discharges 2 | . 1 1 . . . . . Parts Rejected 2 | . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . Misfires 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 52 | . . . 11 . . 9 32 Projectiles 1 | . . . . . . . 1 Explosions 40 | . . . . . . 9 31 Melee 11 | . . . 11 . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 97 | . . . . . . 11 86 Shots 3 | . . . . . . 1 2 Rammed 22 | . 2 . 16 . . . 4 Targets Rammed 23 | . 2 . 17 . . . 4 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 323 | . 269 228 123 33 . . 323 Average Temperature 52 | . 47 93 32 16 . . 71 Received Heat Transfer 1778 | . 129 105 420 . . . 1124 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . . . 3 Heat Transferred 1742 | . 225 . . . . . 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 402 | . 243 91 276 177 . 90 402 Initial 107 | . . 26 31 107 . . 35 Average 86 | . 91 53 113 164 . 38 93 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 95 | 100 96 100 92 100 . 100 91 Level 1 4 | . 3 . 7 . . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . 3 . . . 5 Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 9 | . 2 . 2 . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 2 1 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 23 7 30 4 . 3 43 Peak Tracking Total 18 | . 5 4 5 4 . 3 18 Tactical Retreats 11 | . 1 1 2 . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . 1 1 . . 1 1 Max in Single Turn 1 | . . 1 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 2 . 3 . 1 . 1 Terminals 5 | . 1 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 6 . 4 . 1 . 2 Successful 8 | . 4 . 2 . 1 . 1 Failed 5 | . 2 . 2 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 9 | . 3 . 4 . . . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . 2 . 1 . 1 Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 32 | . 32 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 6271 | 47 1260 540 1462 72 1169 706 1015 Spaces Moved 2942 | 39 638 299 594 33 523 288 528 Core 113 | 7 . . . . . . 106 Treads 2339 | . 514 299 526 33 523 288 156 Legs 169 | . . . 68 . . . 101 Wheels 321 | 32 124 . . . . . 165 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 240 50 Average Speed 174 | 74 147 160 179 160 223 240 135 Slowest Speed 320 | 80 160 160 320 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 95 70 49 8 90 69 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . . . . . . 24 27 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 51 | . . . . . . 24 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 3743 | 56 897 334 850 40 526 298 742 Wait 324 | . 139 18 100 . . . 67 Move 2935 | 38 637 298 593 32 522 287 528 Hop . | . . . . . . . . Pick Up 101 | 12 35 2 23 . 2 1 26 Fast Attach 16 | . 3 . 2 . . 1 10 Attach 36 | 6 2 . 4 . . . 24 Detach 3 | . . . . . . . 3 Swap 42 | . 18 . 15 . 1 2 6 Drop 79 | . 28 2 23 . 1 2 23 Fire 184 | . 33 14 73 8 . 5 51 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 21 | . 2 . 17 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 48 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Discovered new exit (range 6) 895 | -10/Materials | Discovered new exit (range 6) 940 | -10/Materials | Repaired Hvy. Assault Rifle 1106 | -10/Materials | Discovered new exit (range 13) 1308 | -10/Materials | Entered Mines 1417 | -10/Mines | Discovered new exit (range 5) 1603 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1768 | -10/Mines | Assembled infested the area 1773 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1839 | -10/Mines | Discovered new exit (range 6) 1848 | -10/Mines | Entered Materials 1848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -9/Materials | Discovered new exit (range 14) 3310 | -9/Materials | Entered Mines 3349 | -9/Mines | Learned Materials security intel 3366 | -9/Mines | Identified exit to Materials 3373 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3373 | -9/Mines | Discovered new exit (range 5) 3382 | -9/Mines | Entered Exiles 3419 | -9/Exiles | Met 8R-AWN 3448 | -9/Exiles | Met EX-HEX 3494 | -9/Exiles | Met EX-BIN 3514 | -9/Exiles | Aligned with FarCom system 3515 | -9/Exiles | Given EX-Vault access code 3552 | -9/Exiles | Opened EX-Vault 3572 | -9/Exiles | Found XL Autogun Array 3647 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3789 | -9/Exiles | Met EX-DEC 4114 | -9/Exiles | Visited The Gauntlet 4420 | -9/Exiles | Discovered new exit (range 14) 4551 | -9/Exiles | Left Exiles lab with XL Autogun Array 4551 | -9/Exiles | Entered Mines 5235 | -8/Mines | Discovered exit to Materials (range 8) 5257 | -8/Mines | Entered Materials 5257 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5690 | -8/Materials | Discovered new exit (range 14) 5745 | -8/Materials | Released all parts (5) 5774 | -8/Materials | Lost 15 parts (6n4u5w) 6204 | -8/Materials | Core integrity fell below 50% 6270 | -8/Materials | Core integrity fell below 20% 6272 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06260_ Adv. Beam Cannon destroyed. 06268_ K-01 Serf cleans the Electrolysis Chamber. 06268_ Arm. Wheel destroyed. [Achievement: Let's See Who's Tougher] 06269_ Destroyed Particle Gun. 06269_ Destroyed Lgt. Nuclear Core. 06269_ Arm. Wheel destroyed. 06269_ Destroyed Arm. Wheel. 06269_ Adv. Beam Cannon destroyed. 06269_ Destroyed Adv. Beam Cannon. 06269_ M-13 Machinist destroyed. 06269_ U-05 Engineer lays Concrete. 06271_ U-05 Engineer builds a Wall. 06271_ Nuclear Core destroyed. 06272_ G-47 Trooper destroyed. 06272_ Rocket Launcher destroyed. 06272_ Destroyed Rocket Launcher. 06272_ U-05 Engineer destroyed. 06272_ Penetrated by Slug. 06272_ M-13 Machinist destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? # #????????# | | ??????????????????????????????????? # ! ####### | | ???????????????????????????????????## %* | | ??????????????????????????????? ????# | | ??????????????????????????????? ???# | | ??????????????????????????????? ???# # #### ## | | ??????????????????????????????? ?????## ??# ## | | ??????????????????????????????? ????????????# ## | | ??????????????????????????????? #????????????# ## | | ??????????????????????????????? #????????????# ## | | ???????????????????????????#### #??########### ## | | ???????????????????????????# ?? ## | | ???????????????????????????# #??##### ## | | ???????????????????????????# #??????# ### | | ???????????????????????????# ########H ! | | ???????????????????????????# [# =/% ] ] | | ??????????????#????????????# = # % # ]]! | | ??????????????? ??????????# %+=% # | | ??????????????? ????###?## #%[ # | | ????????????????"" #### # #!* # [ | | ????????????????"" + r# # | | ???????????????????# h | # # ####+### | | ???????????????????# =Yx % ####### ## | | ???????????????????+ = ggu* ## | | ???????????????????#### % #+############ """ | | ??????????????????????# =@ # #???????# """ | | ?????????Y????????????# =%* g o"""#???????# """ | | ??????????????????????# !g """#???????# | | ??????????????????????## # """#???????####### | | ???????????????????????# !# k #?????????????? | | ???????????????????????# = # k #?????????????? | | ???????????????????????# #####/##?????????????? | | ???????????????????????# g #???# #??????????????? | | ???????????????????????#! #???# #??????????????? | | ???????????????????????####+#???# #??????????????? | | ????????????????######????# #???# #??????????????? | | ????????????????# ??# #???# #??????????????? | | ????????????????#!] = ! # ##### ##### ! #?? | | ????????????????#!] / / ""????? | | ????????????????#] # ########### = "Y????? | | ????????????????####### ??# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????# ????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed IntegritySurgeFlakker Manual? 0 Play Time 01:39:27 Cumulative 15.5 hours Start 2023.09.07 @ 20:01:58 End 2023.09.07 @ 21:45:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b2f6af8-3288-439f-bbe2-468ff47664b8