Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.08 @ 09:06:58 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (4679) 4679 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 10756 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 537 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1686 Cogmind --------- Core Integrity 510/1000 Matter 80/300 Energy 52/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Active Sensor Suite Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Antimatter-Neutrino Reactor > --- PROPULSION ------- Treaded Heavy-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Quantum Capacitor Force Field > --- WEAPON ----------- Shotgun Thermal Phase Construct/C Chainsword > --- INVENTORY -------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Energy Well Advanced Sensor Array Active Sensor Suite Advanced Terrain Scanner Tactical Coordination Suite Advanced Melee Analysis Suite Quantum Capacitor Advanced ECM Suite Advanced Reaction Control System Phase Shifter Focal Shield Thermal Shield Improved Shock Absorption System Improved Recalibrator Bomb Factory No. 2 Powered Hammer CR-A16's Pointy Stick [Rating: 93] Favorites ----------- Power Antimatter-Neutrino Reactor Engine Light Ion Engine Reactor Antimatter-Neutrino Reactor Propulsion Treaded Heavy-Gravmag Exoskeleton Treads Treaded Heavy-Gravmag Exoskeleton Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Chainsword Energy Gun High-powered Thermal Construct/G Energy Cannon Shotgun Thermal Phase Construct/C Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . 2 . . . 2 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 84 | 3 10 1 2 6 23 17 5 8 1 4 4 Power 3 | 1 1 . . . 1 . . . . . . Engine 3 | 1 1 . . . 1 . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 2 . . 1 4 2 . . . . . Treads 8 | 2 1 . . 1 4 . . . . . . Leg . | . . . . . . . . . . . . Wheel 3 | . 1 . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | . 2 . 2 . 5 11 4 7 1 2 4 Device 29 | . . . 1 . 2 8 4 7 1 2 4 Storage 2 | . 1 . . . . 1 . . . . . Processor 3 | . 1 . . . 1 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 3 | . . . 1 . 2 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | . 5 1 . 5 13 4 1 1 . 2 . Energy Gun 3 | . . . . . 3 . . . . . . Energy Cannon 2 | . 1 . . 1 . . . . . . . Ballistic Gun 8 | . 2 . . . 5 1 . . . . . Ballistic Cannon 5 | . . . . 2 2 1 . . . . . Launcher 3 | . 1 1 . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 5 | . 1 . . 1 2 1 . . . . . Slashing Weapon 3 | . . . . 1 . 1 1 . . . . Piercing Weapon 2 | . . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 38 | . 1 . . . 6 3 . 10 1 4 13 Power 5 | . 1 . . . 1 . . 2 . . 1 Propulsion 8 | . . . . . . 2 . 1 . 2 3 Utility 17 | . . . . . 3 1 . 5 1 1 6 Weapon 8 | . . . . . 2 . . 2 . 1 3 Highest Loss Streak 13 | . 1 . . . 4 1 . 10 1 2 13 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 90 77 98 100 98 60 54 52 44 45 37 Engine 5 | . 12 11 11 11 10 3 . . . . . Core 1 | . . . . . . 2 5 5 . . . Treads 10 | . 23 22 22 22 22 5 . . . . . Flight 1 | . . . . . . 1 4 . . 3 3 Device 14 | . . . 10 11 10 16 20 19 20 15 16 Storage 7 | . 12 11 11 11 11 6 6 6 5 3 . Processor 6 | . 11 11 11 11 15 3 2 . . . . Protection 3 | . . . 10 11 6 2 . . . . . Energy Gun 1 | . . . . . 1 2 1 . . . . Energy Cannon 2 | . 8 11 11 5 . 1 . 3 . . . Ballistic Gun 2 | . 12 . . . 11 . . . 2 1 . Ballistic Cannon 1 | . . . . 2 . . 4 1 . . . Launcher 1 | . 2 11 11 4 . . . . . . . Impact Weapon 2 | . . . . 4 3 4 . . . . . Slashing Weapon 3 | . . . . 4 1 2 4 6 5 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 153 | 3 29 29 31 37 56 119 149 153 113 131 34 Greatest Support 190 | 3 40 40 40 43 58 65 190 112 84 84 90 Greatest Overweight (x) 7 | . 1 . . . . 7 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . 1 1 . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 25 25 25 25 25 5 Average Capacity 19 | 5 14 15 15 15 15 23 25 25 25 20 5 Most Carried 25 | 5 14 15 15 15 15 25 25 25 19 18 5 Average Carried 15 | 2 8 14 14 14 14 11 23 24 18 13 5 Final Capacity 25 | 5 15 15 15 15 15 25 25 25 25 5 5 Final Carried 25 | 5 14 15 14 15 15 25 25 19 18 5 5 Class Distribution -------------------- 54% | Mutant 27% | Construct 11% | Commander-Construct 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Construct | -6/Factory Construct | -6/Garrison Commander-Construct | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Matter Collected 1607 | 196 170 . 50 60 356 257 124 325 21 . 48 Remotely . | . . . . . . . . . . . . Salvage Created 5090 | . 332 1 . . 419 847 2263 1084 96 . 48 Parts 238 | . 25 . . . 14 56 67 64 7 . 5 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . Recyclers Shooed 6 | . 1 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . 3 18 . . . . . . Prevented 7 | . . . . . 7 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 80 | . 4 . . . 9 16 29 17 4 . 1 Melee 6 | . . . . . . 5 1 . . . . Guns 30 | . 1 . . . 8 4 11 1 4 . 1 Cannons 31 | . . . . . . 7 12 12 . . . AOE 6 | . 3 . . . . . . 3 . . . Classes Destroyed 18 | . 7 1 . . 3 1 3 3 . . . Worker 10 | . 1 . . . . 6 . 3 . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . 1 . . . . . . 1 . . . Recycler 3 | . 2 . . . . 1 . . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . 1 . . . Watcher 1 | . . . . . . . . 1 . . . Swarmer 33 | . 3 . . . 2 9 13 2 4 . . Grunt 23 | . 1 . . . 3 5 5 9 . . . Brawler 7 | . . . . . . . 6 1 . . . Duelist 2 | . . . . . 1 . . 1 . . . Protector 2 | . . . . . . . . 2 . . . Sentry 4 | . . . . . . . 3 1 . . . Demolisher 1 | . . . . . . . . 1 . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 4 | . . . . . 1 2 . . . . 1 Behemoth 2 | . . . . . . . 2 . . . . Wasp 1 | . . . . . . . 1 . . . . Thug 1 | . . . . . . . 1 . . . . Guerrilla 2 | . . . . . . . 2 . . . . Commander 1 | . . . . . . . 1 . . . . Best Kill Streak 13 | . 4 1 . . 5 5 13 10 4 . 1 Combat Bots Only 13 | . 3 . . . 5 5 13 6 4 . 1 Max Kills in Single Turn 3 | . 3 1 . . 1 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 . . . . . . 2 . . . Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Damage Taken 6879 | . 349 24 . . 1122 1073 513 1778 128 217 1675 Core 1115 | . 54 8 . . 134 74 65 290 12 29 449 Absorbed by Shields 920 | . . . . . . 139 447 308 . . 26 Regen/Repaired (Parts) 282 | . . . . 282 . . . . . . . Core Remaining (%) 72 | 100 78 . . . 64 . . 49 . . . Volleys Fired 241 | . 27 2 . . 24 58 65 43 11 4 7 Largest 2 | . 2 1 . . 2 2 2 1 1 1 1 Hottest 140 | . 80 30 . . 140 123 123 138 54 54 74 Shots Fired 305 | . 52 2 . . 46 73 68 43 11 4 6 Gun 161 | . 26 . . . 45 42 22 5 11 4 6 Cannon 135 | . 25 . . . 1 31 46 32 . . . Launcher 9 | . 1 2 . . . . . 6 . . . Special . | . . . . . . . . . . . . Kinetic 167 | . 26 . . . 36 48 33 9 11 4 . Thermal 108 | . 25 . . . 5 24 22 26 . . 6 Explosive 9 | . 1 2 . . . . . 6 . . . Electromagnetic 21 | . . . . . 5 1 13 2 . . . Robot Hit Streak 18 | . 5 . . . 6 11 18 17 3 2 8 Robot Miss Streak 5 | . 5 . . . 3 5 5 3 3 1 . Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 2 | . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Capacitor 24 | . . . . . . . 7 17 . . . Shots Hit Robots 278 | . 29 . . . 30 62 110 27 6 4 10 Core Hits 175 | . 18 . . . 15 48 53 33 4 1 3 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . Critical Strikes 20 | . . . . . 2 5 11 . 1 . 1 Destroy 4 | . . . . . 2 2 . . . . . Blast 6 | . . . . . . 3 2 . 1 . . Sever 10 | . . . . . . . 9 . . . 1 Melee Attacks 108 | . 1 . . 1 2 29 60 4 . 1 10 Impact 13 | . 1 . . . 1 11 . . . . . Slashing 93 | . . . . 1 . 18 60 4 . . 10 Piercing 2 | . . . . . 1 . . . . 1 . Sneak Attacks 21 | . . . . . . . 21 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14257 | . 491 93 . . 755 1650 8076 2486 153 135 418 Guns 3548 | . 111 . . . 694 854 1234 153 153 118 231 Cannons 5332 | . 279 . . . . 618 2897 1538 . . . Explosions 989 | . 101 93 . . . . . 795 . . . Melee 4353 | . . . . . 61 178 3945 . . 17 152 Ramming 35 | . . . . . . . . . . . 35 Kinetic 3834 | . 111 . . . 554 829 1837 232 153 118 . Thermal 3734 | . 279 . . . 88 631 1126 1379 . . 231 Explosive 886 | . 101 93 . . . . . 692 . . . Electromagnetic 1415 | . . . . . 52 12 1168 183 . . . Impact 27 | . . . . . 27 . . . . . . Slashing 4275 | . . . . . . 178 3945 . . . 152 Piercing 51 | . . . . . 34 . . . . 17 . Highest Corruption 37 | . . . . . 1 1 1 7 . 24 37 Average Corruption 3 | . . . . . 1 1 1 1 . 13 25 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . . . . . 6 6 12 9 . 9 23 Message Errors 14 | . . . . . 2 . 2 3 . 3 4 Matter Fused 11 | . . . . . . 3 1 1 . 2 4 Heat Flow Errors 16 | . . . . . 1 2 6 2 . 1 4 Energy Discharges 4 | . . . . . 1 . . 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 2 1 2 . . . 4 Data Loss (major) 1 | . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 2 . . . Misdirections 6 | . . . . . . . . . . 3 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 319 | . . 21 . . 17 . 223 58 . . . Projectiles 115 | . . . . . . . 101 14 . . . Explosions 65 | . . 21 . . . . . 44 . . . Melee 139 | . . . . . 17 . 122 . . . . Knockbacks 8 | . . . . . . 8 . . . . . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . 8 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 161 | . . 25 . . . . . 120 . . 16 Shots 4 | . . 1 . . . . . 3 . . . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 352 | . 306 . . . 352 248 273 285 44 261 258 Average Temperature 106 | . 120 . . . 95 116 86 112 22 100 113 Received Heat Transfer 908 | . 108 . . . 164 201 50 373 . . 12 Effects 7 | . . . . . 1 3 . 2 . 1 . Energy Bleed 2 | . . . . . . 1 . 1 . . . Interference 4 | . . . . . . 2 . 1 . 1 . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . . Combat Hostiles 4 | . . . . . . . 4 . . . . Parts Fried 19 | . . . . . 2 . 16 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 3473 | . 592 . . . 200 450 1001 1230 . . . Parts Sabotaged 2 | . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Peak Influence 1818 | . 187 125 48 . . 389 1818 1438 798 279 190 Initial 954 | . . 78 48 . . 37 272 954 669 279 177 Average 505 | . 63 93 48 . . 148 1081 1108 686 265 155 Maximum Alert Level 5 | . . . . . . 1 5 4 3 1 . Low Security (%) 43 | 100 100 100 100 . . 62 . . . . 100 Level 1 19 | . . . . . . 37 11 . . 100 . Level 2 4 | . . . . . . . 12 . 84 . . Level 3 13 | . . . . . . . 22 58 15 . . Level 4 14 | . . . . . . . 36 41 . . . Level 5 3 | . . . . . . . 17 . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . . 1 3 . 10 . . 2 Investigation 4 | . . . . . . 1 . 3 . . . Extermination 4 | . . . . . . 2 . 1 . . 1 Reinforcement 3 | . 1 1 . . . . . . . . 1 Assault 4 | . . . . . 1 . . 3 . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Distress Signals 3 | . 1 . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 10 2 . . 24 24 27 37 6 6 7 Peak Tracking Total 12 | . 4 1 . . 7 6 12 10 5 5 6 Tactical Retreats 9 | . . . . . . 4 2 1 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Traps Triggered 10 | . . . . . . . 7 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . Triggered . | . . . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . . 3 . Most Traps Carried 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Machines Disabled 26 | . . . . . 1 2 11 10 2 . . Max in Single Turn 5 | . . . . . 1 1 2 5 1 . . Garrison Relay 4 | . . . . . . . 4 . . . . Phase Generator 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Machines Accessed 10 | . 1 1 . . . 5 . 3 . . . Terminals 3 | . 1 1 . . . . . 1 . . . Fabricators 4 | . . . . . . 2 . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 28 | . 2 3 . . . 13 . 10 . . . Successful 17 | . 2 1 . . . 9 . 5 . . . Failed 11 | . . 2 . . . 4 . 5 . . . Catastrophic 2 | . . . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 2 . . . . 4 3 . . . . Terminals 6 | . 2 3 . . . . . 1 . . . Fabricators 13 | . . . . . . 4 . 9 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 3 | . 1 1 . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . 4 . . . Load Schematic 2 | . . . . . . 1 . 1 . . . Build 5 | . . . . . . 2 . 3 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . 1 . . . . 3 . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . Monitor 1 | . . . . . . 1 . . . . . Reject 1 | . . . . . . 1 . . . . . Mask 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 3 . 2 . . . Full Trace Events 4 | . . 1 . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 204 | . . . . . . . . 204 . . . Total Robot Build Rating 16 | . . . . . . . . 16 . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . Parts Built 8 | . . . . . . 4 . 4 . . . Authchips . | . . . . . . . . . . . . Time 281 | . . . . . . 106 . 175 . . . Total Part Build Rating 50 | . . . . . . 24 . 26 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . 18 . . . . Machine Destruction 18 | . . . . . . . 18 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . 3 . 6 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Total Allies 15 | . . . . 4 3 . 6 2 . . . Largest Group 6 | . . . . 4 4 . 6 6 . . . Highest-Rated Group 208 | . . . . 154 154 . 120 208 . . . Highest-Rated Ally 85 | . . . . 41 85 . 20 64 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 83 | . . . . . 48 . . 35 . . . Total Damage 2487 | . . . . . 1545 . . 942 . . . Kills 19 | . . . . . 11 . . 8 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Turns Passed 9530 | 32 383 194 335 1662 1356 2284 1495 934 157 220 478 Spaces Moved 4756 | 43 227 118 197 1004 731 511 966 460 80 209 210 Core 119 | 43 49 . . . . . . . . . 27 Treads 2586 | . 80 118 197 1004 731 334 54 . . . 68 Legs 625 | . . . . . . . 210 415 . . . Wheels 107 | . 98 . . . . 9 . . . . . Hover 245 | . . . . . . 51 . 45 80 55 14 Flight 1074 | . . . . . . 117 702 . . 154 101 Fastest Speed 43 | 50 50 160 160 160 152 129 58 96 127 63 43 Average Speed 125 | 50 116 160 160 160 155 156 80 99 127 93 59 Slowest Speed 400 | 50 160 160 160 160 160 400 143 127 127 127 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 40 | 3 39 16 50 90 83 13 86 14 2 84 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . . . Unknown Exits Taken 3 | 1 . . . . 1 . . 1 . . . Scrap Searched 8 | . . . 2 3 3 . . . . . . Spaces Dug 101 | . 1 . . . 1 22 15 57 1 . 4 Terrain Destroyed 285 | . 10 14 . . 2 27 107 119 2 . 4 Melee 32 | . 1 . . . . 22 1 4 . . 4 Projectile 88 | . . . . . 2 5 33 46 2 . . AOE 165 | . 9 14 . . . . 73 69 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Total 7880 | 53 295 121 216 1064 899 1884 1545 910 126 228 539 Wait 2356 | . 13 . 18 16 68 1213 314 373 34 6 301 Move 4745 | 42 226 117 196 1003 730 511 963 459 80 208 210 Hop 1 | . . . . . . . 1 . . . . Pick Up 103 | 8 14 . . 19 10 28 19 5 . . . Fast Attach 18 | . 3 1 1 . 5 2 1 . . 1 4 Attach 36 | 3 3 . 1 . 3 11 4 7 1 3 . Detach 15 | . 1 1 . . . 8 3 1 . 1 . Swap 30 | . 4 . . 6 15 4 . 1 . . . Drop 88 | . 3 . . 19 12 20 23 7 . 3 1 Fire 241 | . 27 2 . . 24 58 65 43 11 4 7 Melee 108 | . 1 . . 1 2 29 60 4 . 1 10 Ram 6 | . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . 35 10 . . . Rewire 87 | . . . . . 30 . 57 . . . . Trap 1 | . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 15) 414 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Utility x2 571 | -9/Materials | Discovered new exit (range 12) 608 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Entered Mines 611 | -9/Mines | Met a Derelict bent on vengeance 700 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 896 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 909 | -9/Mines | Identified exit to Zion 945 | -9/Mines | Entered Zion 1123 | -7/Zion | Discovered new exit (range 15) 1131 | -7/Zion | Found CR-A16's Pointy Stick 1457 | -7/Zion | Learned location of Armory (-4) 1572 | -7/Zion | Visited the Megawrench Repair Shop 1575 | -7/Zion | Megawrench repaired 6 parts 1749 | -7/Zion | Imprinted 1751 | -7/Zion | Declared Zion's savior 1855 | -7/Zion | Learned location of Data Miner (-6) 2039 | -7/Zion | Learned location of Warlord (-5) 2371 | -7/Zion | Found Prototype Device 2593 | -7/Zion | Identified exit to Proximity Caves 2607 | -7/Zion | Entered Proximity Caves 2607 | -6/Proximity Caves | Accompanied by 4 allies 2991 | -6/Proximity Caves | Spotted B-75 Beast 3040 | -6/Proximity Caves | Rewired B-75 Beast 3363 | -6/Proximity Caves | Build established: Derelict-Mutant 3374 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3523 | -6/Proximity Caves | Learned Factory interactive machine intel 3526 | -6/Proximity Caves | Learned Factory stockpile data 3772 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3838 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 3945 | -6/Proximity Caves | Discovered new exit (range 6) 3963 | -6/Proximity Caves | Entered Factory 3963 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3963 | -6/Factory | Found Scrap Engine 3965 | -6/Factory | Loaded intel: 54 interactive machine locations 4074 | -6/Factory | Build established: Mutant 5170 | -6/Factory | Build established: Construct 5405 | -6/Factory | Crushed by falling debris 5455 | -6/Factory | Terminal network hard line cut 5938 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 6221 | -6/Factory | Fabricated Hvy. Treads (x2) 6247 | -6/Factory | Identified exit to Garrison 6247 | -6/Factory | Entered Garrison 6454 | -6/Garrison | Destroyed 7 combat bots 6526 | -6/Garrison | Warlord forces raided the area 6533 | -6/Garrison | Heavy support dispatched to Factory 6566 | -6/Garrison | Triggered checkpoint 6586 | -6/Garrison | Triggered checkpoint 6586 | -6/Garrison | Triggered checkpoint 6642 | -6/Garrison | Heavy support dispatched to Factory 6661 | -6/Garrison | Triggered checkpoint 6668 | -6/Garrison | Destroyed 13 combat bots 6669 | -6/Garrison | Spotted B-75 Beast 6675 | -6/Garrison | Destroyed B-75 Beast 6698 | -6/Garrison | Destroyed B-86 Titan 6720 | -6/Garrison | Triggered checkpoint 6741 | -6/Garrison | Found Quantum Capacitor 6922 | -6/Garrison | Triggered checkpoint 6922 | -6/Garrison | Triggered checkpoint 6939 | -6/Garrison | Garrison Relay disabled 6954 | -6/Garrison | Discovered new exit (range 11) 7062 | -6/Garrison | Discovered new exit (range 8) 7105 | -6/Garrison | Heavy support dispatched to Factory 7109 | -6/Garrison | Garrison Relay disabled 7172 | -6/Garrison | Phase Generator disabled 7198 | -6/Garrison | Found Prototype Device 7212 | -6/Garrison | Triggered checkpoint 7270 | -6/Garrison | Destroyed GL-V9D(g) 7447 | -6/Garrison | Garrison Relay disabled 7470 | -6/Garrison | Triggered checkpoint 7498 | -6/Garrison | Found Quantum Capacitor 7501 | -6/Garrison | Found Quantum Capacitor 7512 | -6/Garrison | Triggered checkpoint 7662 | -6/Garrison | Garrison Relay disabled 7694 | -6/Garrison | Discovered new exit (range 11) 7731 | -6/Garrison | Build established: Commander-Construct 7742 | -6/Garrison | Entered Factory 7742 | -6/Factory | Accompanied by 6 allies 7992 | -6/Factory | Garrison activated, responded to threat 8164 | -6/Factory | Fabricated Quantum Rifle (x2) 8370 | -6/Factory | Fabricated Y-72 Warden (x2) 8403 | -6/Factory | Discovered new exit (range 11) 8442 | -6/Factory | First assault squad dispatched 8533 | -6/Factory | Fabricated Imp. Particle Charger (x2) 8674 | -6/Factory | Core integrity fell below 50% 8676 | -6/Factory | Entered another Factory area 8676 | -5/Factory | Evolved 2 slots: Utility x2 8677 | -5/Factory | Identified exit to Upper Caves 8689 | -5/Factory | Lost 10 parts (2p1n5u2w) 8833 | -5/Factory | Sucked down chute 8833 | -5/Factory | Entered Waste 8848 | -5/Waste | EMP discharged 8882 | -5/Waste | Spotted C-40 Crusher 8891 | -5/Waste | Spotted C-40 Crusher 8903 | -5/Waste | Identified Bomb Factory No. 2 8913 | -5/Waste | Crushed by Compactor (2 parts destroyed) 8916 | -5/Waste | Spotted C-40 Crusher 8933 | -5/Waste | Build established: Mutant 8948 | -5/Waste | EMP discharged 8948 | -5/Waste | System corruption reached 10% 8973 | -5/Waste | Spotted C-40 Crusher 8986 | -5/Waste | Spotted C-40 Crusher 8995 | -5/Waste | Spotted C-40 Crusher 9002 | -5/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 9045 | -5/Waste | Discovered new exit (range 10) 9048 | -5/Waste | EMP discharged 9053 | -5/Waste | Entered Factory 9479 | -5/Factory | System corruption reached 30% 9531 | -5/Factory | Self-destructed Last Messages --------------- 09519_ Slug penetrates Subcomponent Replicator. 09524_ System corrupted: Matter fused (-8). 09524_ Slug penetrates Subcomponent Replicator. 09524_ Destroyed Hpw. Shock Rifle. 09524_ Slug penetrates Wall. 09524_ Hpw. Thermal Construct/G destroyed. 09524_ Arm. Scrap Engine damaged due to network destabilization (-7). 09524_ Slug penetrates Wall. 09526_ Acquired 48 matter. 09527_ Penetrated by Slug. 09527_ Slug penetrates Wall. 09528_ Wall collapses. 09528_ Arm. Scrap Engine consumes Unknown Power Core. 09529_ U-05 Engineer builds a Wall. 09530_ Penetrated by Slug. 09530_ Arm. Scrap Engine destroyed. 09530_ Scrap Engine core remains intact and functional. 09530_ Penetrated by Slug. 09531_ Critical hit (Destroy). 09531_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# """????????### | | ?????????????????????????"?????# """#???????# | | ?????????????????????????" ????# """#???????# | | ?????????????????????????" ????# ""#???????# | | ???????????????????????""" ???# ""#???????# | | ???????????????????????""" ???# #???????# | | ?????????????????????""""" ???# #???????# | | ?????????????????????""""" ???# #???????# | | ?????????????????????""""" ???# #???????# | | ?????????????????????? #### #######?# | | ??????????????????????"""" #######+## ### | | ??????????????????????"""" ### | | ??????????????????????"""" % | | ?????????????????????""""" ##### | | ?????????????????????""""" #######+## # | | ?????????????????????""""" #???? ####### | | ????????????????????"""""" #??" ||!#????#" | | ????????????????# = """""" ## " |!!#????#" | | ????????????????# """""" ## " |!!#????##! | | ????????????????# ## " #?????# | | ???????????????# ## " ! #?????# | | ???????????????# """ """ ## " #?????# | | ???????????????????"""T"""u ## " #?????# | | ????????????????????######h##### " #?????##### | | ????????????????????# ! h #???# " #?????????? | | ????????????????????# p |@ #????? #?????????? | | ????????????????????# " #?????#######?????????? | | ????????????????????# " " #?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????#! "" #?????????????????????? | | ????????????????????# "" #?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# ?? #?????????????????????? | | ????????????????????####??#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 34 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Evasion (%) 58 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Proton Missile Launcher | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Hvy. Treads | x2 | -6/Factory Quantum Rifle | x2 | -6/Factory | Preloaded Y-72 Warden | x2 | -6/Factory Imp. Particle Charger | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileUltimateComputer Manual? 0 Play Time 01:42:20 Cumulative 282.8 hours Start 2022.09.07 @ 21:20:21 End 2022.09.08 @ 09:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26dcf42f-f4a6-4ebc-a1bf-1629fb57ebbb