Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 07:37:19

Player: f_

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (5085)               5085
              TOTAL SCORE: 10985

 Bonus
-------
Pacifist                   4085
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     104/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Improved Fusion Compressor
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Antigrav Array
           Xenon Bombardment Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Improved Signal Interpreter
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Antimatter Reactor
  Improved Fusion Compressor
           EMP Blaster
[Rating: 38]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Hover Unit               Antigrav Array
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Reaction Control System
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Chainsword
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   2   .   2   2   .   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   .   .   2   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   2   .   .   2   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             27   | .   1   5   .   3   .   2   1   5   .   .   3   7   
  Power                    6    | .   .   1   .   .   .   2   .   1   .   .   1   1   
    Engine                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   2   .   1   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | .   1   4   .   1   .   .   1   3   .   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 14   | .   1   4   .   1   .   .   1   3   .   .   2   2   
  Utility                  3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   2   1   .   .   .   10  .   .   1   8   
  Power                    3    | .   .   .   1   .   .   .   .   2   .   .   .   .   
  Propulsion               15   | .   .   .   1   1   .   .   .   6   .   .   1   6   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   2   1   .   .   .   7   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     23   | .   9   25  45  34  33  41  44  26  5   5   10  10  
  Engine                   1    | .   .   3   9   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   8   11  6   .   .   .   .   
  Flight                   13   | .   9   22  36  27  20  20  20  11  .   .   5   2   
  Processor                3    | .   .   .   .   6   6   6   5   5   5   5   5   3   
Naked Turns                31   | .   12  .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             15   | .   .   9   9   3   3   15  15  15  .   .   10  12  
  Greatest Support         26   | 3   4   20  20  21  10  16  22  22  3   3   12  26  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   5   5   5   5   5   5   3   3   2   3   
  Average Carried          3    | .   .   .   4   4   5   5   5   4   3   3   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   5   5   5   5   5   3   3   3   1   3   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -6/DSF
 Sprinter | -5/Factory
 Sprinter | -4/Factory
   Mutant | -4/Waste
   Mutant | -4/Factory
   Mutant | -4/DSF
   Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Matter Collected           88   | .   .   .   .   .   .   .   .   33  .   .   12  43  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  DSF  Res  
Hostile Shots Fired        299  | .    16   11   15   18   .    1    .    74   .    3    11   150  
  Missed                   152  | .    12   9    6    9    .    .    .    35   .    1    4    76   
Damage Taken               3675 | .    38   25   174  71   .    58   .    1138 .    49   123  1999 
  Core                     2441 | .    38   14   61   33   .    58   .    822  .    49   51   1315 
  Absorbed by Shields      6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
Core Remaining (%)         84   | 100  84   96   88   95   .    93   100  .    .    .    19   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30   | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30   | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    1    .    .    .    .    .    5    13   13   13   4    
  Average Corruption       5    | .    .    1    .    .    .    .    .    3    10   13   13   4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    2    1    1    2    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    .    1    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        21   | .    .    4    21   .    .    .    .    .    .    .    .    2    
  Average Temperature      7    | .    .    2    10   .    .    .    .    .    .    .    .    2    
  Received Heat Transfer   361  | .    .    6    72   24   .    .    .    66   .    .    12   181  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Peak Influence             390  | .   19  91  103 72  35  39  20  50  17  15  10  390 
  Initial                  38   | .   .   7   38  37  35  24  20  9   17  .   10  .   
  Average                  55   | .   11  39  77  52  35  26  20  11  11  6   7   121 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 100 100 100 100 100 100 100 100 100 77  
  Level 1                  6    | .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   2   5   .   .   1   .   2   .   .   1   7   
  Investigation            9    | .   .   2   3   .   .   .   .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   2   .   .   1   .   .   .   .   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Distress Signals           3    | .   1   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   7   9   16  3   .   1   1   10  4   2   5   40  
  Peak Tracking Total      15   | .   6   10  15  3   .   2   .   6   4   4   6   13  
  Tactical Retreats        12   | .   .   1   .   .   .   1   .   2   .   .   .   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Traps Triggered            6    | .   .   .   1   1   .   .   .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Machines Accessed          17   | .   2   3   3   1   1   .   .   3   .   1   .   3   
  Terminals                15   | .   2   3   2   1   1   .   .   2   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                52   | .   6   9   13  2   1   .   .   9   .   4   .   8   
  Successful               15   | .   3   2   5   .   1   .   .   1   .   1   .   2   
  Failed                   37   | .   3   7   8   2   .   .   .   8   .   3   .   6   
    Catastrophic           7    | .   .   2   2   .   .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   6   9   8   2   .   .   .   2   .   .   .   2   
  Terminals                44   | .   6   9   8   2   1   .   .   6   .   4   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             7    | .   2   .   .   .   1   .   .   1   .   1   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   1   .   .   1   .   1   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Process                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   2   1   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   2   1   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   2   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   3   3   1   .   .   .   3   .   1   .   3   
  Full Trace Events        9    | .   .   3   2   .   .   .   .   2   .   .   .   2   
  Feedback Events          2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          48   | .   .   .   48  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         48   | .   .   .   48  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   46  .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   46  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   .   .   .   
  Total Damage             153  | .   .   .   .   .   .   .   .   .   153 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Turns Passed               831  | 9   39  54  71  104 7   30  20  201 42  5   20  229 
Spaces Moved               2124 | 18  88  133 253 303 22  90  62  560 84  10  40  461 
  Core                     327  | 18  23  .   .   .   .   .   .   118 84  10  .   74  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    99   | .   .   .   .   .   .   .   .   .   .   .   .   99  
  Flight                   1698 | .   65  133 253 303 22  90  62  442 .   .   40  288 
  Fastest Speed            26   | 50  40  26  26  27  32  30  28  28  50  50  37  36  
  Average Speed            35   | 50  42  34  26  30  32  30  28  34  50  50  39  44  
  Slowest Speed            60   | 50  50  40  29  32  32  32  30  50  50  50  40  60  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            40   | .   3   3   8   4   .   .   .   4   .   .   5   13  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   22  16  30  14  1   80  3   12  80  .   34  20  
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   .   .   1   1   .   1   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac DSF Res 
Total                      2132 | 17  85  135 249 310 21  91  62  561 83  9   38  471 
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     2039 | 17  81  126 238 294 21  89  61  552 83  9   30  438 
  Hop                      34   | .   3   3   6   4   .   .   .   4   .   .   4   10  
  Pick Up                  7    | .   .   1   4   1   .   .   .   .   .   .   .   1   
  Fast Attach              21   | .   1   4   .   2   .   2   1   3   .   .   1   7   
  Attach                   5    | .   .   .   .   1   .   .   .   2   .   .   2   .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swap                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   8   .   .   .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Identified exit to Materials
   49 | -10/Materials | Entered another Materials area
   49 | -9/Materials  | Evolved 2 slots: Propulsion x2
  101 | -9/Materials  | Discovered new exit (range 11)
  103 | -9/Materials  | Entered another Materials area
  103 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  172 | -8/Materials  | Discovered new exit (range 6)
  174 | -8/Materials  | Entered Factory
  174 | -7/Factory    | Evolved 2 slots: Utility x2
  271 | -7/Factory    | Discovered new exit (range 12)
  278 | -7/Factory    | Identified exit to Factory
  278 | -7/Factory    | Entered another Factory area
  278 | -6/Factory    | Evolved 2 slots: Propulsion x2
  285 | -6/Factory    | Identified exit to DSF
  285 | -6/Factory    | Entered DSF
  301 | -6/DSF        | Additional patrols routed to DSF
  311 | -6/DSF        | Discovered new exit (range 15)
  315 | -6/DSF        | Identified exit to Factory
  315 | -6/DSF        | Entered Factory
  315 | -5/Factory    | Evolved 2 slots: Utility x2
  334 | -5/Factory    | Discovered new exit (range 3)
  334 | -5/Factory    | Identified exit to Factory
  335 | -5/Factory    | Entered another Factory area
  335 | -4/Factory    | Evolved 2 slots: Utility x2
  383 | -4/Factory    | Build established: Sprinter
  509 | -4/Factory    | Lost 7 parts (2p5n)
  510 | -4/Factory    | Core integrity fell below 50%
  536 | -4/Factory    | Sucked down chute
  536 | -4/Factory    | Entered Waste
  537 | -4/Waste      | Met a frightened Derelict
  542 | -4/Waste      | Spotted C-40 Crusher
  549 | -4/Waste      | Spotted C-40 Crusher
  549 | -4/Waste      | Spotted C-40 Crusher
  551 | -4/Waste      | EMP discharged
  551 | -4/Waste      | System corruption reached 10%
  560 | -4/Waste      | Spotted C-40 Crusher
  560 | -4/Waste      | Spotted C-40 Crusher
  571 | -4/Waste      | Discovered new exit (range 16)
  578 | -4/Waste      | Identified exit to Factory
  578 | -4/Waste      | Entered Factory
  583 | -4/Factory    | Identified exit to DSF
  583 | -4/Factory    | Entered DSF
  584 | -4/DSF        | Joined Warlord attack on 0b10 via DSF
  592 | -4/DSF        | Discovered new exit (range 11)
  602 | -4/DSF        | Core integrity fell below 20%
  602 | -4/DSF        | Identified exit to Research
  603 | -4/DSF        | Entered Research
  603 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  654 | -3/Research   | Lost 3 allies
  685 | -3/Research   | 10 allies followed out of DSF
  752 | -3/Research   | Build established: Mutant
  785 | -3/Research   | Core integrity fell below 50%
  814 | -3/Research   | Core integrity fell below 20%
  832 | -3/Research   | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
00804_ System corrupted by crushing effect (+4).
00804_ Linear Gravjet destroyed.
00807_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
00809_ Slug penetrates Wall.
00812_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
00813_ Linear Gravjet destroyed.
00813_ Penetrated by Slug.
00815_ S-43 Plague destroyed.
00819_ O-24 Administrator uses terminal to
  summon reinforcements.
00819_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R018.
00819_ O-24 Administrator locks terminal.
00821_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
00822_ Terminal disabled.
00827_ System corrupted: Component data lost.
00832_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  #]       ???????????????????????????????????????? |
|  #?     ???????####+####?????????????????????????? |
|  ####/##########       #?????????????????????????? |
|  /%=                   #?????????????????????????? |
|  #=[                   #?????????????????????????? |
|  +                     #?????????????????????????? |
|  #                     #?????????????????????????? |
|  #                     #?????????????????????????? |
|  ###########+###       #?????????????????????????? |
|  #????????     ###   ###?????????????????????????? |
|  #??????       #?#   #???????????????????????????? |
|  #????         #?#   #???????????????????????????? |
|  #??           #?#   #???????????????????????????? |
|  ##            ###   ########  ??????????????????? |
| #?#            ##               #????????????????? |
| ??###############     ######?????????????????????? |
| ????????????????# "T  #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#   ! #??????????????????????????? |
| ????????????????### ###??????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #??????????###???????????????? |
| ??????????????????# #????????    #???????????????? |
| ??????????????????# #######;     #???????????????? |
| ??????????????????#sss  %@    H      +???????????? |
| ?????????????????##/########     #???????????????? |
| ?????????????????#      #??????? #???????????????? |
| ?????????????????#      #????????????????????????? |
| ?????????????????#     =#????????????????????????? |
| ?????????????????# !=   #????????????????????????? |
| ?????????????????# !=   #????????????????????????? |
| ?????????????????#      #????????????????????????? |
| ?????????????????########????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          25
Energy Capacity            275
Matter Stores              104
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                72
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicFactoryLog
  Manual?         0
Play Time         00:28:20
  Cumulative      166.6 hours
  Start           2024.04.07 @ 07:11:32
  End             2024.04.07 @ 07:37:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           131
  Adventurer      0
  Explorer        5
Win Type          -
  Total           4
  Types           1/0/1/2/0/0/0/0/0
Lore%             52
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 451863d9-f30b-4145-b7aa-c392963e5f96