Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.02 @ 13:18:05 Player: Sasha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2923) 2923 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 6211 Bonus ------- High Alert Combat Kills 198 Cogmind --------- Core Integrity 652/700 Matter 92/300 Energy 450/450 System Corruption 0% Temperature Warm (174) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Advanced Targeting Computer Target Analyzer Core Shielding > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Experimental Sensor Array Particle Charger Core Shielding > --- WEAPON ----------- Heavy Particle Cannon EMP Blaster > --- INVENTORY -------- Target Analyzer Target Analyzer Medium Armor Plating EMP Blaster [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Core Shielding Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Grenade Launcher Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 122 | 8 21 4 30 51 8 Power 19 | 1 1 . 7 7 3 Engine 17 | 1 1 . 7 6 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 33 | 4 7 . 8 14 . Treads 11 | . . . 4 7 . Leg 17 | 2 5 . 4 6 . Wheel 5 | 2 2 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 1 5 4 9 12 4 Device 12 | 1 2 2 2 3 2 Storage 7 | . 2 2 2 1 . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 13 | . 1 . 4 7 1 Artifact . | . . . . . . Weapon 35 | 2 8 . 6 18 1 Energy Gun 4 | 1 2 . 1 . . Energy Cannon 5 | . . . 1 4 . Ballistic Gun 12 | 1 1 . 4 6 . Ballistic Cannon 3 | . . . . 3 . Launcher 10 | . 4 . . 5 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . . . . 2 . System Corruption 5 | . . . . 5 . Parts Lost 18 | . . . 5 11 2 Power 5 | . . . 2 3 . Propulsion 4 | . . . 1 3 . Utility 4 | . . . 1 2 1 Weapon 5 | . . . 1 3 1 Highest Loss Streak 7 | . . . 2 7 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 99 93 90 97 Engine 15 | . 13 14 19 15 13 Treads 10 | . . . 6 25 . Leg 16 | . 25 28 15 3 30 Device 10 | . 13 10 20 5 3 Storage 1 | . 1 3 . 3 . Processor 1 | . . . 1 . 9 Protection 13 | . 11 14 8 17 13 Energy Gun 4 | . 10 14 3 . . Energy Cannon 2 | . . . 3 5 . Ballistic Gun 4 | . 6 . 9 2 . Ballistic Cannon 2 | . . . . 3 15 Launcher 7 | . 10 14 3 5 6 Peak Build Rating 30 | 6 8 16 23 30 27 Average Rating 16 | 3 7 11 18 21 24 On Entrance 9 | . 6 7 9 17 17 Naked Turns . | . . . . . . Heaviest Build 46 | 8 13 15 34 46 41 Greatest Support 82 | 20 26 20 40 82 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 5 10 10 5 Average Capacity 5 | 5 5 5 5 7 5 Most Carried 10 | 5 5 5 5 10 5 Average Carried 4 | 2 3 3 3 5 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 5 1 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1845 | 283 276 70 272 944 . Remotely . | . . . . . . Salvage Created 3696 | 47 372 95 872 2175 135 Parts 221 | 2 28 3 60 122 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 70 | 1 11 2 17 37 2 Guns 27 | . 5 2 14 6 . Cannons 13 | . . . 1 12 . AOE 28 | 1 6 . 1 18 2 Classes Destroyed 9 | 1 3 . 4 1 . Worker 8 | . 2 . . 6 . Builder 9 | . . . 1 8 . Recycler 4 | . . . 1 3 . Watcher 7 | . 1 . 2 3 1 Swarmer 14 | . 3 . 3 8 . Grunt 43 | 1 8 2 8 22 2 Brawler 2 | . . . . 2 . Duelist 1 | . . . 1 . . Sentry 10 | . . . 5 5 . Best Kill Streak 17 | 1 9 2 6 17 2 Combat Bots Only 10 | 1 7 2 4 10 2 Max Kills in Single Turn 9 | 1 2 1 1 9 2 Gunslinging . | . . . . . . Exploded 6 | 1 2 . 1 6 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 449 | 1 42 7 100 246 53 Missed 137 | . 19 3 31 61 23 Damage Taken 3710 | 14 194 43 722 2373 364 Core 479 | 6 73 12 93 247 48 Absorbed by Shields . | . . . . . . Redirected to Shielding 95 | . 8 . 43 34 10 Ignored by Resistances 1050 | 5 59 12 211 661 102 Regen/Repaired (Parts) 15 | . . . . 15 . Core Remaining (%) 72 | 97 . 63 76 55 . Volleys Fired 202 | 1 33 5 68 88 7 Largest 3 | 2 2 1 2 2 3 Hottest 126 | 60 95 65 83 126 111 Shots Fired 302 | 2 51 5 81 149 14 Gun 182 | 2 45 5 80 50 . Cannon 72 | . . . 1 59 12 Launcher 48 | . 6 . . 40 2 Special . | . . . . . . Kinetic 150 | 1 15 . 41 81 12 Thermal 21 | . 11 5 . 5 . Explosive 6 | . 6 . . . . Electromagnetic 125 | 1 19 . 40 63 2 Robot Hit Streak 40 | 2 14 4 18 40 1 Robot Miss Streak 3 | . 2 1 3 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 200 | 2 32 4 58 101 3 Core Hits 155 | 1 22 4 27 90 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 1 . 3 4 . Burn 1 | . 1 . . . . Destroy 1 | . . . 1 . . Blast 4 | . . . . 4 . Corrupt 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5874 | 37 773 73 963 3651 377 Guns 1788 | 15 397 64 832 480 . Cannons 1210 | . . . 22 1085 103 Explosions 2833 | 22 376 . 103 2062 270 Melee . | . . . . . . Ramming 43 | . . 9 6 24 4 Kinetic 1635 | . 137 . 408 987 103 Thermal 792 | 22 174 64 103 429 . Explosive 313 | . 313 . . . . Electromagnetic 3091 | 15 149 . 446 2211 270 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 5 . Average Corruption 2 | . . . 1 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 3 7 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . 1 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . 1 3 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 66 | . 11 . . 55 . Projectiles 23 | . . . . 23 . Explosions 43 | . 11 . . 32 . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 190 | 6 31 . 39 114 . Shots 15 | 1 1 . 1 12 . Rammed 5 | . . . 3 2 . Targets Rammed 12 | . . 5 3 3 1 Kicked 6 | . . 5 . . 1 Crushed 1 | . . . . 1 . Highest Temperature 565 | 18 129 150 100 565 165 Average Temperature 120 | 18 37 77 35 170 53 Received Heat Transfer 1842 | 6 63 30 213 1413 117 Effects 32 | . . . . 32 . Shutdowns 8 | . . . . 8 . Energy Bleed 4 | . . . . 4 . Interference 5 | . . . . 5 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 7 | . . . . 7 . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 11 | . . . 2 9 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1392 | 50 383 148 150 661 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | 1 1 . 2 8 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 937 | 20 317 116 384 937 356 Initial 304 | . 11 66 1 117 304 Average 231 | 5 139 82 213 353 306 Maximum Alert Level 3 | . 1 . 1 3 1 Low Security (%) 51 | 100 57 100 35 47 . Level 1 35 | . 42 . 64 13 100 Level 2 8 | . . . . 25 . Level 3 4 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . 4 9 2 Investigation 8 | . 3 . 2 3 . Extermination . | . . . . . . Reinforcement 6 | . . . 2 3 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | 1 13 2 25 48 15 Peak Tracking Total 11 | 1 3 2 7 9 11 Tactical Retreats 7 | . . . 3 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 10 | . 2 . . 5 3 Indirectly 4 | . . . . 2 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . 2 . . 8 . Max in Single Turn 2 | . 2 . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 17 | . 5 1 5 6 . Terminals 14 | . 4 1 4 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 13 2 15 18 . Successful 30 | . 10 1 7 12 . Failed 18 | . 3 1 8 6 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 11 2 10 16 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 8 1 5 10 . Record 11 | . . . 3 8 . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 2 5 . Full Trace Events 7 | . 2 . 2 3 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 136 | . . . . 136 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3584 | 80 747 479 753 1231 294 Spaces Moved 2104 | 81 518 379 346 574 206 Core 21 | 21 . . . . . Treads 602 | . . . 116 486 . Legs 1303 | . 400 379 230 88 206 Wheels 178 | 60 118 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 131 | 72 113 120 153 152 124 Slowest Speed 240 | 80 120 120 240 163 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 62 87 35 59 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . 34 . 3 29 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 64 | . 34 . 3 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2629 | 99 630 399 489 778 234 Wait 11 | . 8 . 2 1 . Move 2099 | 80 517 378 345 573 206 Hop . | . . . . . . Pick Up 108 | 10 25 3 24 40 6 Fast Attach . | . . . . . . Attach 61 | 6 6 4 15 25 5 Detach 7 | . 1 2 2 1 1 Swap 61 | 2 15 . 15 26 3 Drop 68 | . 25 2 15 21 5 Fire 202 | 1 33 5 68 88 7 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . 5 . . 1 Crush 6 | . . . 3 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 421 | -10/Materials | Destroyed 7 combat bots 422 | -10/Materials | Discovered new exit (range 15) 828 | -10/Materials | Entered Mines 859 | -10/Mines | Discovered new exit (range 6) 903 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -10/Mines | Found Prototype Device 907 | -10/Mines | Identified Exp. Sensor Array 1097 | -10/Mines | Learned Materials interactive machine intel 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1308 | -9/Materials | Loaded intel: 16 interactive machine locations 2023 | -9/Materials | Discovered new exit (range 15) 2060 | -9/Materials | Entered another Materials area 2060 | -8/Materials | Evolved 2 slots: Propulsion x2 2279 | -8/Materials | Repaired Broken Exp. Sensor Array 2570 | -8/Materials | Lost 7 parts (2p1n1u3w) 2673 | -8/Materials | Garrison activated, responded to threat 2731 | -8/Materials | Destroyed 10 combat bots 2842 | -8/Materials | Garrison activated, responded to threat 2849 | -8/Materials | Build established: Scavenger-Mutant 3273 | -8/Materials | Discovered new exit (range 16) 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3561 | -7/Factory | Garrison activated, responded to threat 3585 | -7/Factory | Self-destructed Last Messages --------------- Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in Keyboard Mode). Hovering the cursor over an object also shows its Armor in the Scan window. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Lgt. Armor Plating destroyed. G-47 Trooper destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer distress signal alerts nearby ally. EMP Blaster destroyed. S-27 Virus destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #??#########????????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# #? ???????????????? | | ???????????????# #? ???????????????? | | ???????????????# #?? ????????????????? | | ???????????????# #?? ????????????????? | | ???????????????# #??? ?????????????????? | | ???????????????# #??? ?????????????????? | | ???????????????# #???? ??????????????????? | | ???????????????# #???? ??????????????????? | | ???????????????+ w #????? ???????????????????? | | ???????????????# #????? ???????????? % ??? | | ???????????????# #######+########### ?? | | ??????????????## %k #???? | | ??????????????# g*= #???? | | ??????????????# =%*s #???? | | ??????????????# """" /=!! [g #???? | | ??????????????# """" /=! g= #???? | | ??????????????# """" ==! sg #???? | | ??????????????# """" su g #???? | | ??????????????# """" @ ###+#########???? | | ??????????????# """" #???????????????? | | ??????????????# ###???????????????? | | ?????????????? """" """" #?????????????????? | | ????????????? """" """" #?????????????????? | | ????????????? """" """" #?????????????????? | | ????????????? """" """" #?????????????????? | | ????????????? """" """" #?????????????????? | | ????????????" "??" ???" #?????????????????? | | ????????????" ?? ??? #?????????????????? | | ????????????" ! "??? ???" #?????????????????? | | ????????????" "???????" #?????????????????? | | ?????????????? ????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Quick And Dirty Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ThrusterChainPick Manual? 0 Play Time 01:17:48 Cumulative 1.2 hours Start 2025.02.02 @ 11:58:36 End 2025.02.02 @ 13:18:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07e04a14-eda0-4bc8-813f-50a048c9bf0f