Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.30 @ 00:33:26 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1616) 1616 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 3974 Bonus ------- Follower Combat Kills 329 Friendly Fire -21 Cogmind --------- Core Integrity 214/400 Matter 300/300 Energy 260/265 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Cooling System High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Armor Plating Medium Armor Plating Authchip [Armor] Shock Rifle Improved Medium Laser Beamcaster EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Improved Assault Rifle Minigun Shock Bomb Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Cooling System Utility Shielding Medium Laser Medium Laser Particle Gun Particle Gun Beamcaster EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Minigun Minigun Mini Grenade Launcher Mining Laser Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 40 | . 10 4 20 6 . Power 3 | . 1 . 2 . . Engine 3 | . 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | . 3 3 11 5 . Treads . | . . . . . . Leg 22 | . 3 3 11 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 . 2 1 . Device 4 | . 2 . 1 1 . Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | . 3 1 5 . . Energy Gun 3 | . 2 1 . . . Energy Cannon 4 | . 1 . 3 . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 1 | . . . 1 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 Engine 12 | . 14 14 10 11 11 Leg 30 | . 28 28 32 33 33 Device 18 | . 13 14 22 21 22 Storage 12 | . 14 14 11 11 11 Energy Gun 8 | . 21 14 2 . . Energy Cannon 13 | . 6 14 13 22 22 Ballistic Gun 2 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 58 | 14 32 34 57 58 58 Greatest Support 35 | 20 20 25 35 33 33 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 20 | . 15 15 20 20 20 Average Capacity 17 | . 14 15 19 20 20 Most Carried 20 | . 15 15 20 20 20 Average Carried 16 | . 11 15 18 19 20 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 6 15 15 20 20 20 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 834 | 200 100 40 410 84 . Remotely . | . . . . . . Salvage Created 2114 | . 388 127 1160 439 . Parts 135 | . 27 7 72 29 . Haulers Intercepted 5 | . 1 . 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 56 | . 15 3 24 14 . Guns 30 | . 15 2 13 . . Cannons 26 | . . 1 11 14 . Classes Destroyed 11 | . 4 3 3 1 . Worker 2 | . . . 2 . . Tunneler 2 | . . . 1 1 . Hauler 5 | . 1 . 4 . . Recycler 1 | . . 1 . . . Watcher 5 | . 3 . 2 . . Swarmer 21 | . 9 . 5 7 . Grunt 28 | . 6 1 15 6 . Duelist 1 | . . . . 1 . Sentry 4 | . . . 4 . . Demolisher 1 | . . 1 . . . Assembled 1 | . . 1 . . . Best Kill Streak 5 | . 4 2 5 4 . Combat Bots Only 5 | . 4 1 5 4 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1264 | . 315 45 563 318 23 Core 262 | . 66 10 132 46 8 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 105 | . 34 . 71 . . Core Remaining (%) 84 | 100 . 69 . . . Volleys Fired 146 | . 41 10 67 28 . Largest 2 | . 2 2 2 2 . Hottest 136 | . 130 135 136 136 . Shots Fired 291 | . 82 18 133 57 1 Gun 136 | . 70 8 58 . . Cannon 155 | . 12 10 75 57 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . . . 53 . . Thermal 238 | . 82 18 80 57 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 20 4 24 9 . Robot Miss Streak 4 | . 2 1 3 4 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 185 | . 54 10 87 34 . Core Hits 84 | . 22 7 38 17 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3607 | . 888 199 1655 865 . Guns 1568 | . 782 109 677 . . Cannons 2039 | . 106 90 978 865 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 612 | . . . 612 . . Thermal 2995 | . 888 199 1043 865 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 20 12 1 Message Errors 6 | . . . 5 1 . Matter Fused 7 | . . . 4 3 . Heat Flow Errors 6 | . . . 3 3 . Energy Discharges 4 | . . . 3 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 4 | . . . 2 2 . Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 34 | . 11 . 7 16 . Projectiles 34 | . 11 . 7 16 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 196 126 196 252 . Average Temperature 80 | . 101 48 53 116 . Received Heat Transfer 441 | . 96 15 267 63 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 4 1 2 2 . Heat Transferred 6031 | . 2146 407 2035 1443 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 378 | . 336 80 378 350 . Initial 90 | . . 3 26 90 . Average 112 | . 84 13 180 119 . Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 79 | . 91 100 59 79 . Level 1 20 | . 8 . 40 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 5 . . Investigation 6 | . 3 . 3 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 22 9 41 14 6 Peak Tracking Total 9 | . 4 3 7 4 9 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 23 | . 11 . 12 . . Terminals 15 | . 8 . 7 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 57 | . 28 . 29 . . Successful 44 | . 22 . 22 . . Failed 13 | . 6 . 7 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 19 | . 9 . 10 . . Terminals 43 | . 24 . 19 . . Fabricators . | . . . . . . Repair Stations 6 | . 2 . 4 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 28 | . 18 . 10 . . Part Schematic 2 | . 2 . . . . Robot Analysis 5 | . 3 . 2 . . Prototype ID Bank 6 | . 1 . 5 . . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 5 | . 4 . 1 . . Security Status 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 . 9 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 2 . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 2 . . Time 84 | . 32 . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 6 | . . 6 . . . Largest Group 5 | . . 5 5 . . Highest-Rated Group 82 | . . 82 82 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 111 | . . 34 77 . . Total Damage 1277 | . . 335 942 . . Kills 24 | . . 8 16 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 5 | . 3 . 2 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 6426 | . 1576 1187 2206 1344 113 Spaces Moved 3014 | 1 724 585 987 658 59 Core . | . . . . . . Treads . | . . . . . . Legs 3014 | 1 724 585 987 658 59 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 120 190 190 Average Speed 187 | 120 182 190 188 190 190 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 1 96 99 82 99 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 2 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 3517 | . 895 645 1218 700 59 Wait 244 | . 107 41 95 1 . Move 3009 | . 723 584 986 657 59 Hop . | . . . . . . Pick Up 30 | . 6 1 21 2 . Fast Attach 13 | . 5 . 8 . . Attach 4 | . . . 3 1 . Detach 5 | . 3 . 2 . . Swap 23 | . 5 4 9 5 . Drop 43 | . 5 5 27 6 . Fire 146 | . 41 10 67 28 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 678 | -10/Materials | Repaired Disposable Heat Sink 685 | -10/Materials | Discovered new exit (range 11) 767 | -10/Materials | Discovered new exit (range 11) 855 | -10/Materials | Discovered new exit (range 12) 1123 | -10/Materials | Identified exit to Mines 1123 | -10/Materials | Discovered new exit (range 16) 1577 | -10/Materials | Entered Mines 1580 | -10/Mines | Received a Mining Laser from a helpful Derelict 1587 | -10/Mines | Learned Materials stockpile data 1743 | -10/Mines | Assembled infested the area 1871 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2092 | -10/Mines | Build established: Scavenger-Mutant 2094 | -10/Mines | Discovered new exit (range 8) 2424 | -10/Mines | Identified exit to Materials 2764 | -10/Mines | Entered Materials 2764 | -9/Materials | Accompanied by 5 allies 2764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2769 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3050 | -9/Materials | Identified exit to Materials 3600 | -9/Materials | Discovered new exit (range 12) 3628 | -9/Materials | Repaired Aluminum Leg 3655 | -9/Materials | Repaired Aluminum Leg 4115 | -9/Materials | Identified exit to Mines 4801 | -9/Materials | Build established: Mutant 4970 | -9/Materials | Entered Mines 4974 | -9/Mines | Learned Materials terminal intel 5027 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5041 | -9/Mines | Discovered exit to Materials (range 8) 5277 | -9/Mines | Identified exit to Exiles 5367 | -9/Mines | Discovered exit to Materials (range 9) 5997 | -9/Mines | Learned location of Storage (-8) 6307 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6314 | -9/Mines | Entered Exiles 6362 | -9/Exiles | Met 8R-AWN 6389 | -9/Exiles | Met EX-HEX 6426 | -9/Exiles | Attacked by the Exiles 6427 | -9/Exiles | Self-destructed Last Messages --------------- EX-HEX: I assure you this isn't what it looks like. We're just trying to learn more about the Assembled. They're clearly not of 0b10 construction, and their tech is weird, seemingly copying a wide array of components of other bots with little pattern or logic. It's almost like the early stages of some sort of... evolution. I'd love to just go ask the Imprinter what all this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. 06426_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 06426_ System corrupted: Adv. Beam Cannon misfires. 06426_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 06426_ Assembled Analyzer disabled. 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"" """aa ""###?????? | | ???????????????? ##""" " " ""#" a "###??????? | | ???????????????? ######""" """##"""""""####??????? | | ??????????????????#######""""#############???????? | | ?????????????????????####################????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightGravityCoupler Manual? 0 Play Time 00:24:19 Cumulative 126.2 hours Start 2022.04.30 @ 00:09:17 End 2022.04.30 @ 00:33:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 56 Explorer 0 Win Type - Total 10 Types 5/1/1/0/1/0/0/1/1 Lore% 84 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1ed13ec-4a59-46da-bbdf-346edcfe5b0f