Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 00:46:24

Player: MTF

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (72)      360
Value Destroyed (1738)     1738
Prototype IDs (58)         1160
Alien Tech Used (3)        600
Bonus (5223)               5223
              TOTAL SCORE: 19181

 Bonus
-------
High Alert Combat Kills    18
Follower Combat Kills      121
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -2116

 Cogmind 
---------
Core Integrity             1544/1600
Matter                     290/300
Energy                     770/960
System Corruption          0%
Temperature                Cool (45)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
          Mini Fusion Reactor
          Mini Fusion Reactor
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (20) -----
        Medium Storage Unit
        Medium Storage Unit
      Advanced Energy Well
               Inertial Stasis Machine
               Quantum Shading Machine
               Quantum Shading Machine
               Triangulator
      Enhanced Optical Array
  Experimental Terrain Scan Processor
      Advanced Transmission Jammer
  Experimental Cloaking Device
       Layered Medium Armor Plating
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
>              --- INVENTORY (12) ---
          Mini Fusion Reactor
          Mini Fusion Reactor
               Gravity Neutralizing Apparatus
  Experimental Terrain Scanner
  Experimental Thermal Shield
               EM Shield
               Mobile Refinery Mk. CCLXVII
               Transdimensional Reconstructor
       Compact HERF Cannon
               Gamma Bomb Array
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
          Mini Fusion Reactor
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
      Advanced Energy Well
               Inertial Stasis Machine
               Quantum Shading Machine
               Quantum Shading Machine
               Triangulator
      Enhanced Optical Array
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Transmission Jammer
      Advanced Phase Shifter
  Experimental Cloaking Device
      Hardened Medium Armor Plating
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
>              --- INVENTORY --------
          Mini Fusion Reactor
          Mini Fusion Reactor
               Gravity Neutralizing Apparatus
       Layered Medium Armor Plating
  Experimental Thermal Shield
               EM Shield
               Mobile Refinery Mk. CCLXVII
               Transdimensional Reconstructor
       Compact HERF Cannon
               Gamma Bomb Array
               CR-A16's Behemoth Slayer
[Rating: 149]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 None
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Makeshift Sword
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             241  | 1   4   10  .   .   15  22  12  6   .   .   24  5   13  4   2   25  3   1   4   11  21  2   4   4   4   32  6   6   
  Power                    22   | .   .   .   .   .   2   3   3   .   .   .   2   1   1   .   .   3   .   .   .   2   2   .   .   1   .   2   .   .   
    Engine                 9    | .   .   .   .   .   2   2   .   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   .   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  127  | .   4   5   .   .   9   5   4   2   .   .   17  4   7   3   .   18  2   1   4   3   11  .   .   3   .   16  5   4   
    Device                 63   | .   1   2   .   .   2   2   .   .   .   .   9   3   5   2   .   8   1   1   4   2   8   .   .   1   .   9   1   2   
    Storage                6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   
    Processor              13   | .   1   .   .   .   6   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               14   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   3   .   1   
    Protection             31   | .   2   3   .   .   1   1   1   2   .   .   2   1   2   1   .   4   1   .   .   1   1   .   .   1   .   4   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 1   .   5   .   .   4   14  5   4   .   .   5   .   5   1   2   4   1   .   .   6   8   2   4   .   4   14  1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   2   2   1   2   .   2   6   1   1   
    Ballistic Gun          34   | 1   .   5   .   .   2   7   4   1   .   .   3   .   1   .   .   .   1   .   .   .   3   1   2   .   .   3   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   5   1   1   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   3   3   .   .   .   2   5   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   1   1   .   .   .   .   .   1   2   .   .   .   .   3   .   1   .   .   3   .   1   .   .   
Parts Lost                 14   | .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   5   1   .   .   .   .   2   .   2   
  Power                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   .   2   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   .   .   1   .   2   
Average Slot Usage (%)     80   | .   30  43  42  42  67  76  81  84  84  84  85  86  81  81  87  85  88  88  88  80  85  90  90  87  90  85  90  83  
  Engine                   2    | .   .   .   .   .   2   6   2   .   .   .   4   6   5   6   6   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   2   4   7   7   7   1   .   .   .   .   1   11  11  11  10  10  10  10  10  10  8   .   .   
  Device                   24   | .   12  5   .   .   7   16  23  23  23  23  26  32  29  30  31  24  27  27  27  24  32  30  30  27  30  24  29  26  
  Storage                  7    | .   .   .   .   .   .   3   7   7   7   7   6   6   6   6   6   10  11  11  11  11  10  10  10  10  10  9   12  11  
  Processor                12   | .   .   14  14  14  35  27  7   7   7   7   12  13  12  12  12  11  11  11  11  11  10  10  10  10  10  9   8   7   
  Hackware                 12   | .   .   .   .   .   .   .   13  9   7   7   14  13  12  12  12  14  16  16  16  16  15  15  15  15  15  22  20  21  
  Protection               3    | .   2   2   .   .   6   6   8   12  15  15  4   .   .   1   6   3   .   .   .   .   1   5   5   5   5   5   4   3   
  Ballistic Gun            4    | .   14  22  28  28  14  10  5   .   .   .   7   6   3   .   .   .   3   5   5   .   1   4   3   5   5   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   6   7   7   7   4   6   6   6   6   3   5   5   5   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   4   1   .   .   4   4   5   5   5   4   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 2   4   4   3   3   13  27  23  20  20  20  27  30  30  28  29  35  38  35  35  35  43  40  44  40  39  52  60  59  
  Greatest Support         59   | 3   3   3   3   3   9   21  21  21  21  21  27  27  27  21  27  39  39  39  39  39  43  43  43  43  43  59  59  59  
  Greatest Overweight (x)  9    | .   1   1   .   .   1   1   1   .   .   .   1   1   2   9   1   1   .   .   .   1   1   .   1   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         9    | 4   4   4   4   4   4   5   8   8   8   8   8   8   8   8   8   11  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | .   3   4   4   3   4   8   8   8   7   7   8   8   8   8   8   12  11  12  12  12  12  12  12  12  12  12  10  11  
  Average Carried          8    | .   .   3   3   3   3   5   7   7   7   7   7   7   7   7   8   11  11  11  11  10  10  11  12  11  12  11  8   10  
  Final Capacity           12   | 4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | .   3   4   3   3   4   8   8   7   7   7   8   8   8   8   8   11  11  12  12  8   12  12  12  12  12  10  10  11  

 Class Distribution 
--------------------
 27% | Hacker-Mutant
 16% | Mutant
 16% | Hacker-Scout
 14% | Hacker-Ninja
  8% | Wizard-Ninja
  5% | Scout
  3% | Wizard-Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Storage
 Hacker-Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Data Miner
        Mutant | -6/Proximity Caves
  Hacker-Scout | -6/Factory
  Hacker-Scout | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Zion
 Hacker-Mutant | -5/Proximity Caves
 Hacker-Mutant | -5/Factory
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Warlord
 Hacker-Mutant | -4/Proximity Caves
  Hacker-Ninja | -4/Factory
  Hacker-Ninja | -4/Upper Caves
  Hacker-Ninja | -4/Upper Caves
  Hacker-Ninja | -4/Zhirov
  Hacker-Ninja | -3/Proximity Caves
  Wizard-Ninja | -3/Research
  Wizard-Ninja | -2/Research
  Wizard-Scout | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Matter Collected           3785 | 210 61  258 18  .   114 483 184 96  .   .   414 73  295 50  186 243 45  .   .   44  361 20  20  55  20  315 180 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4460 | .   135 231 .   .   183 335 241 107 .   44  450 .   230 .   26  617 56  .   .   .   645 57  .   252 .   388 .   463 
  Parts                    192  | .   9   15  .   .   15  15  9   3   .   1   21  .   6   .   .   10  1   .   .   .   31  .   .   2   .   26  .   28  
Haulers Intercepted        13   | .   .   .   .   .   2   3   1   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       22   | .   .   .   .   .   .   .   .   .   .   .   .   14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         221  | .   .   .   .   .   .   .   .   .   .   .   .   114 107 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   2   .   .   .   3   .   .   .   7   2   .   .   .   .   
  Prevented                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  30   | .   3   6   .   .   1   4   1   3   .   .   1   .   4   .   1   .   .   .   .   .   2   .   .   .   .   2   .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     20   | .   3   6   .   .   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   1   .   .   3   1   .   1   .   1   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   8    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   .   .   .   2   3   1   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycler                 10   | .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Swarmer                  10   | .   3   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   .   2   .   .   1   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   3   .   .   2   3   3   3   .   .   2   .   3   .   1   2   .   .   .   .   3   .   .   .   .   3   .   2   
  Combat Bots Only         3    | .   3   3   .   .   1   2   1   3   .   .   1   .   3   .   1   .   .   .   .   .   2   .   .   .   .   2   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   1   1   .   1   1   .   1   .   1   1   1   .   .   .   1   1   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               3779  | .    41   273  .    .    104  410  95   47   .    .    144  55   247  .    109  106  .    .    36   714  184  25   24   .    154  489  54   468  
  Core                     922   | .    23   93   .    .    .    147  36   32   .    .    40   20   59   .    .    53   .    .    .    228  56   25   .    .    18   36   .    56   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    .    .    53   .    73   .    .    .    90   .    .    .    .    86   .    .    .    .    71   .    .    .    .    91   97   100  96   
Volleys Fired              249   | .    16   39   .    .    21   26   9    5    .    .    26   .    8    .    2    3    3    .    .    3    12   3    11   .    7    33   14   8    
  Largest                  2     | .    1    2    .    .    2    2    2    1    .    .    2    .    1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    
  Hottest                  120   | .    20   40   .    .    83   50   50   30   .    .    50   .    60   .    44   98   35   .    .    98   98   98   98   .    98   98   120  120  
Shots Fired                356   | .    16   76   .    .    36   46   18   5    .    .    52   .    8    .    2    3    3    .    .    3    12   3    11   .    7    33   14   8    
  Gun                      271   | .    16   76   .    .    33   45   18   2    .    .    52   .    .    .    .    .    3    .    .    .    8    .    1    .    .    17   .    .    
  Cannon                   74    | .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    2    3    .    .    .    3    4    3    10   .    7    16   14   8    
  Launcher                 11    | .    .    .    .    .    2    1    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  275   | .    16   76   .    .    33   45   18   2    .    .    52   .    2    .    2    .    3    .    .    .    8    .    1    .    .    17   .    .    
  Thermal                  64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    2    3    10   .    7    14   14   8    
  Explosive                11    | .    .    .    .    .    2    1    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    
  Robot Hit Streak         12    | .    3    10   .    .    8    12   8    4    .    .    10   .    5    .    .    .    .    .    .    .    3    .    .    .    .    5    .    7    
  Robot Miss Streak        7     | .    3    7    .    .    4    3    1    1    .    .    7    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           256   | .    10   43   .    .    21   31   19   4    .    2    37   .    20   .    2    12   2    .    .    1    19   2    .    10   .    17   .    4    
  Core Hits                117   | .    7    15   .    .    10   11   6    10   .    1    13   .    8    .    1    6    2    .    .    .    11   1    1    3    .    9    .    2    
  Critical Hits            20    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    2    .    .    .    .    6    .    .    2    .    6    .    .    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    1    .    4    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    3    .    .    1    .    2    .    .    
Melee Attacks              256   | .    .    .    .    .    .    13   15   6    .    3    25   1    23   .    12   30   3    2    8    7    55   2    .    10   1    38   .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 113   | .    .    .    .    .    .    13   15   6    .    3    25   1    23   .    4    10   3    2    8    .    .    .    .    .    .    .    .    .    
  Piercing                 143   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    20   .    .    .    7    55   2    .    10   1    38   .    2    
  Sneak Attacks            42    | .    .    .    .    .    .    .    3    .    .    2    3    .    12   .    .    7    2    .    .    .    10   1    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10272 | .    118  446  .    .    305  660  719  274  .    234  1093 .    2192 .    68   928  232  .    .    44   1238 138  8    1043 .    447  .    85   
  Guns                     2456  | .    118  446  .    .    239  593  213  31   .    .    575  .    .    .    .    .    15   .    .    .    65   .    8    .    .    153  .    .    
  Cannons                  116   | .    .    .    .    .    26   .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Explosions               1023  | .    .    .    .    .    40   67   .    243  .    .    .    .    673  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6677  | .    .    .    .    .    .    .    506  .    .    234  518  .    1514 .    68   928  217  .    .    44   1173 138  .    1043 .    294  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2456  | .    118  446  .    .    239  593  213  31   .    .    575  .    .    .    .    .    15   .    .    .    65   .    8    .    .    153  .    .    
  Thermal                  85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Explosive                920   | .    .    .    .    .    40   67   .    243  .    .    .    .    570  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          134   | .    .    .    .    .    26   .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3095  | .    .    .    .    .    .    .    506  .    .    234  518  .    1514 .    35   71   217  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3582  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   857  .    .    .    44   1173 138  .    1043 .    294  .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    2    2    4    4    .    .    .    .    .    .    2    2    2    2    2    1    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    1    2    2    4    .    .    .    .    .    .    1    2    2    2    2    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    .    .    .    .    .    4    .    6    1    .    .    .    .    .    .    1    4    2    2    .    1    .    .    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    4    1    .    .    1    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1431  | .    .    .    .    .    .    .    67   .    .    56   101  .    561  .    .    156  28   .    .    .    199  86   .    114  .    63   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               97    | .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1334  | .    .    .    .    .    .    .    67   .    .    56   101  .    464  .    .    156  28   .    .    .    199  86   .    114  .    63   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81    | .    .    .    .    .    29   .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        230   | .    .    4    .    .    30   8    .    2    .    .    224  .    149  .    .    112  .    .    .    150  88   132  132  98   16   4    175  230  
  Average Temperature      52    | .    .    3    .    .    16   6    .    2    .    .    95   .    54   .    .    50   .    .    .    76   40   72   55   57   8    2    52   87   
  Received Heat Transfer   546   | .    .    78   .    .    45   144  24   27   .    .    18   .    .    .    12   .    .    .    18   72   .    .    .    .    39   60   9    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         97    | .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  LE Corruption            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             691  | .   116 250 .   .   147 203 240 .   .   .   152 .   .   .   .   358 .   .   .   .   691 .   .   .   .   444 300 232 
  Initial                  180  | .   .   45  .   .   .   61  81  .   .   .   .   .   .   .   .   68  .   .   .   .   9   .   .   .   .   20  180 180 
  Average                  175  | .   57  165 .   .   43  92  169 .   .   .   35  .   .   .   .   220 .   .   .   .   249 .   .   .   .   284 242 187 
Maximum Alert Level        2    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   1   
  Low Security (%)         59   | 100 100 58  .   100 100 98  44  .   .   .   100 .   .   .   .   43  .   .   .   .   40  .   .   .   .   22  24  82  
  Level 1                  33   | .   .   41  .   .   .   1   55  .   .   .   .   .   .   .   .   56  .   .   .   .   36  .   .   .   .   60  75  17  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   16  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   .   .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   5   .   .   .   1   3   .   5   
  Investigation            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Reinforcement            11   | .   1   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           12   | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   2   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   14  .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   14  .   
Times Spotted              136  | .   5   10  .   .   9   18  7   3   .   .   8   4   5   .   5   5   1   .   4   2   19  4   1   .   9   11  3   3   
  Peak Tracking Total      7    | .   3   5   .   .   5   7   2   3   .   .   2   5   2   .   2   3   3   .   5   3   3   3   1   .   6   6   2   4   
  Tactical Retreats        26   | .   .   1   .   .   1   6   1   .   .   .   .   2   1   .   1   1   2   .   .   1   .   2   1   .   1   5   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          74   | .   2   1   2   .   1   3   8   1   4   .   8   1   .   .   .   11  1   .   1   .   12  1   .   4   .   9   1   3   
  Terminals                36   | .   2   .   .   .   1   3   5   .   .   .   4   .   .   .   .   7   .   .   .   .   8   .   .   .   .   3   1   2   
  Fabricators              10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
Total Hacks                258  | .   8   1   2   .   5   7   22  1   28  .   19  1   .   .   .   35  1   .   1   .   48  1   .   17  .   41  8   12  
  Successful               168  | .   5   1   2   .   4   5   13  1   28  .   11  1   .   .   .   17  1   .   1   .   26  1   .   17  .   24  4   6   
  Failed                   90   | .   3   .   .   .   1   2   9   .   .   .   8   .   .   .   .   18  .   .   .   .   22  .   .   .   .   17  4   6   
    Catastrophic           11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   6   .   1   .   3   1   12  .   .   .   3   .   .   .   .   13  .   .   1   .   35  .   .   .   .   11  7   5   
  Terminals                131  | .   8   .   .   .   5   7   16  .   .   .   10  .   .   .   .   22  .   .   .   .   35  .   .   .   .   14  8   6   
  Fabricators              46   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   16  .   6   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   8   .   .   
Terminal Hacks             95   | .   3   1   2   .   3   5   5   1   28  .   3   1   .   .   .   5   1   .   1   .   7   1   .   17  .   8   1   2   
  Record                   17   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   1   .   .   .   .   2   .   .   4   .   1   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Locate Traps             5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   2   .   .   .   1   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           22   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   7   .   2   
  Load Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   1   
  Build                    13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Unauthorized Hacks         38   | .   2   .   .   .   1   .   5   .   .   .   1   .   .   .   .   5   .   .   .   .   12  .   .   .   .   7   3   2   
  Terminals                26   | .   2   .   .   .   1   .   3   .   .   .   1   .   .   .   .   3   .   .   .   .   9   .   .   .   .   3   3   1   
    Track                  8    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
    Assimilate             5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              10   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   1   
    Prioritize             6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Haulers                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   2   .   .   .   1   3   6   .   .   .   6   .   .   .   .   10  .   .   .   .   10  .   .   .   .   8   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Matter                 570  | .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 
    Time                   162  | .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   7   .   2   .   .   .   .   1   .   .   .   .   2   .   .   4   .   1   .   .   
  Parts Built              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   3   .   .   
    Matter                 2446 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   855 .   .   .   .   777 .   .   .   .   814 .   .   
    Time                   629  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   255 .   .   .   .   207 .   .   .   .   167 .   .   
  Total Part Build Rating  73   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   17  .   .   .   .   21  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          43   | .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         43   | .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               16   | .   .   .   .   .   .   2   4   .   .   .   1   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  Largest Group            4    | .   .   .   .   .   .   2   4   .   .   .   1   .   .   4   3   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Highest-Rated Group      112  | .   .   .   .   .   .   62  86  .   .   .   26  .   .   112 81  .   .   .   .   .   54  .   .   .   .   .   .   108 
  Highest-Rated Ally       54   | .   .   .   .   .   .   31  26  .   .   .   26  .   .   31  28  .   .   .   .   .   44  .   .   .   .   .   .   54  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   8   7   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   2   
  Total Damage             703  | .   .   .   .   .   .   167 104 .   .   .   .   .   .   .   432 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    11   | .   .   3   .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               10858 | 12   194  415  166  7    341  912  469  255  39   88   693  257  523  958  288  943  205  111  383  282  1026 171  204  139  195  1037 255  290  
Spaces Moved               13724 | 22   258  553  328  13   364  708  692  432  77   163  871  329  568  1025 298  1173 377  208  565  372  1226 308  274  177  301  1176 402  464  
  Core                     13724 | 22   258  553  328  13   364  708  692  432  77   163  871  329  568  1025 298  1173 377  208  565  372  1226 308  274  177  301  1176 402  464  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            55    | 50   52   50   50   50   57   57   50   50   50   50   50   55   68   91   65   50   50   50   50   50   50   50   52   50   50   50   53   50   
  Slowest Speed            500   | 50   100  100  50   50   100  100  100  50   50   50   100  100  150  500  100  100  50   50   50   100  100  50   100  50   50   100  100  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    42   80   69   9    23   69   27   66   74   49   23   58   59   85   54   27   54   43   81   61   28   67   47   61   61   38   14   17   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     10    | .    .    1    1    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    .    1    .    3    .    .    .    .    
  Known Exits Taken        14    | .    1    1    1    1    1    .    1    .    .    1    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      14    | 1    .    .    .    .    .    1    .    1    1    .    .    1    1    1    .    .    1    1    1    .    .    1    1    1    1    .    .    .    
Scrap Searched             19    | .    .    1    .    .    .    .    .    1    .    1    .    2    2    2    3    .    1    .    .    2    .    1    1    .    2    .    .    .    
Spaces Dug                 188   | .    .    .    .    .    .    14   5    6    .    1    10   1    16   .    6    17   1    1    4    5    30   3    10   .    8    38   12   .    
Terrain Destroyed          255   | .    .    .    .    .    17   14   5    14   .    1    10   1    51   .    6    17   1    1    4    5    31   3    10   .    8    41   14   1    
  Melee                    119   | .    .    .    .    .    .    7    5    6    .    1    10   1    5    .    5    14   1    1    4    2    29   .    .    .    1    27   .    .    
  Projectile               59    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    3    2    3    10   .    7    14   14   1    
  AOE                      77    | .    .    .    .    .    17   7    .    8    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      16253 | 22   299  621  330  12   462  1164 775  456  76   165  1063 401  667  1041 370  1482 385  211  657  445  1510 316  319  209  334  1524 429  508  
  Wait                     1595  | .    17   10   .    .    46   373  23   7    .    .    103  60   50   9    61   217  .    .    76   53   179  .    31   9    22   222  .    27   
  Move                     13695 | 21   257  552  327  12   363  707  691  431  76   162  870  328  567  1024 297  1172 376  207  564  371  1225 307  273  176  300  1175 401  463  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83    | .    3    4    1    .    6    7    11   .    .    .    5    3    1    2    .    14   .    1    .    .    8    1    .    3    .    10   3    .    
  Fast Attach              69    | 1    4    1    .    .    10   6    2    1    .    .    5    1    1    2    .    10   .    .    4    .    8    .    .    4    .    4    2    3    
  Attach                   43    | .    .    4    .    .    2    9    3    .    .    .    1    .    3    2    .    5    .    .    .    4    1    .    .    .    .    6    3    .    
  Detach                   33    | .    .    3    .    .    1    10   2    .    .    .    2    .    3    1    .    6    .    .    1    .    .    .    .    .    .    2    1    1    
  Swap                     132   | .    .    5    .    .    3    7    7    5    .    .    18   4    10   .    2    10   3    1    .    7    13   2    4    1    4    22   1    3    
  Drop                     106   | .    2    3    2    .    10   6    12   1    .    .    8    4    1    1    .    19   .    .    4    .    9    1    .    6    .    12   4    1    
  Fire                     249   | .    16   39   .    .    21   26   9    5    .    .    26   .    8    .    2    3    3    .    .    3    12   3    11   .    7    33   14   8    
  Melee                    248   | .    .    .    .    .    .    13   15   6    .    3    25   1    23   .    8    26   3    2    8    7    55   2    .    10   1    38   .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    13 | -11/Scrapyard      | Entered Materials
   151 | -10/Materials      | Discovered new exit (range 15)
   174 | -10/Materials      | Discovered new exit (range 12)
   207 | -10/Materials      | Identified exit to Mines
   207 | -10/Materials      | Entered Mines
   273 | -10/Mines          | Learned 2 Materials zone layouts
   306 | -10/Mines          | Discovered new exit (range 8)
   340 | -10/Mines          | Build established: Mutant
   348 | -10/Mines          | Learned Materials stockpile data
   380 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   465 | -10/Mines          | Learned location of Zion (-6)
   491 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   584 | -10/Mines          | Destroyed YI-UF0
   620 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   620 | -10/Mines          | Discovered new exit (range 5)
   622 | -10/Mines          | Identified exit to Exiles
   622 | -10/Mines          | Entered Exiles
   630 | -10/Exiles         | Discovered new exit (range 15)
   635 | -10/Exiles         | Met 8R-AWN
   643 | -10/Exiles         | Met EX-HEX
   662 | -10/Exiles         | Met EX-DEC
   681 | -10/Exiles         | Met EX-BIN
   722 | -10/Exiles         | Aligned with FarCom system
   722 | -10/Exiles         | Given EX-Vault access code
   734 | -10/Exiles         | Opened EX-Vault
   738 | -10/Exiles         | Found Latent Energy Streamer
   749 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   757 | -10/Exiles         | Exiles lab attacked by MAIN.C
   782 | -10/Exiles         | Discovered new exit (range 14)
   788 | -10/Exiles         | Identified exit to Mines
   788 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
   788 | -10/Exiles         | Entered Mines
   792 | -9/Mines           | Discovered new exit (range 6)
   794 | -9/Mines           | Identified exit to Materials
   795 | -9/Mines           | Entered Materials
   795 | -8/Materials       | Evolved 4 slots: Utility x4
  1045 | -8/Materials       | Discovered new exit (range 19)
  1136 | -8/Materials       | Identified exit to Storage
  1136 | -8/Materials       | Entered Storage
  1957 | -8/Storage         | Identified exit to Recycling
  2024 | -8/Storage         | Met a pair of Derelict thieves
  2045 | -8/Storage         | Discovered new exit (range 5)
  2048 | -8/Storage         | Entered Factory
  2048 | -7/Factory         | Evolved 2 slots: Utility x2
  2064 | -7/Factory         | Identified exit to Factory
  2160 | -7/Factory         | Identified exit to Lower Caves
  2434 | -7/Factory         | Fabricated B-48 Gladiator?
  2458 | -7/Factory         | Build established: Hacker-Mutant
  2517 | -7/Factory         | Entered Lower Caves
  2770 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  2770 | -7/Lower Caves     | Discovered new exit (range 5)
  2772 | -7/Lower Caves     | Entered Data Miner
  2772 | -7/Data Miner      | Discovered new exit (range 6)
  2779 | -7/Data Miner      | Met Data Miner
  2791 | -7/Data Miner      | Learned location of Section 7 (-2)
  2791 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2799 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2811 | -7/Data Miner      | Entered Proximity Caves
  2890 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  2895 | -6/Proximity Caves | Build established: Mutant
  2899 | -6/Proximity Caves | Entered Factory
  2899 | -6/Factory         | Evolved 2 slots: Utility x2
  3019 | -6/Factory         | Repaired Weight Redist. System
  3071 | -6/Factory         | Discovered new exit (range 8)
  3101 | -6/Factory         | Found Exp. Terrain Scan Processor
  3221 | -6/Factory         | Identified exit to Factory
  3467 | -6/Factory         | Identified exit to Lower Caves
  3592 | -6/Factory         | Entered Lower Caves
  3819 | -6/Lower Caves     | Discovered new exit (range 18)
  3849 | -6/Lower Caves     | Entered another Lower Caves area
  3849 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  3885 | -6/Lower Caves     | Learned Factory security intel
  4191 | -6/Lower Caves     | Mak. Power Source stolen by Master Thief
  4302 | -6/Lower Caves     | Found Alien Artifact
  4302 | -6/Lower Caves     | Identified Core Expander
  4302 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  4366 | -6/Lower Caves     | Discovered new exit (range 10)
  4372 | -6/Lower Caves     | Entered Zion
  4409 | -6/Zion            | Discovered new exit (range 14)
  4435 | -6/Zion            | System corruption cleaned by Quarantine Array
  4461 | -6/Zion            | Found CR-A16's Pointy Stick
  4482 | -6/Zion            | Build established: Hacker-Mutant
  4486 | -6/Zion            | Learned location of Quarantine (-3)
  4496 | -6/Zion            | Learned location of 1 exit from Proximity Caves
  4509 | -6/Zion            | Given the Hacking Drone Bay
  4512 | -6/Zion            | Found Prototype Device
  4512 | -6/Zion            | Identified Hacking Drone Bay
  4588 | -6/Zion            | Gained Derelict followers
  4658 | -6/Zion            | Found Prototype Device
  4669 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4967 | -6/Zion            | Rebuked by Imprinter
  5330 | -6/Zion            | Entered Proximity Caves
  5330 | -5/Proximity Caves | Accompanied by 4 allies
  5429 | -5/Proximity Caves | Spotted B-75 Beast
  5569 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves
  5618 | -5/Proximity Caves | Entered Factory
  5618 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  5619 | -5/Factory         | Identified exit to Upper Caves
  5644 | -5/Factory         | Discovered new exit (range 20)
  5735 | -5/Factory         | Discovered exit to Upper Caves (range 9)
  5915 | -5/Factory         | Fabricated Exp. Terrain Scanner?
  6239 | -5/Factory         | Fabricated Adv. Weight Redist. System?
  6273 | -5/Factory         | Discovered new exit (range 30)
  6404 | -5/Factory         | Fabricated Mic. Fission Core (x2)
  6463 | -5/Factory         | Fabricated Mic. Fission Core (x2)
  6561 | -5/Factory         | Entered Upper Caves
  6742 | -5/Upper Caves     | Discovered new exit (range 23)
  6766 | -5/Upper Caves     | Entered another Upper Caves area
  6787 | -5/Upper Caves     | Build established: Hacker-Scout
  6794 | -5/Upper Caves     | Found Alien Artifact
  6860 | -5/Upper Caves     | Discovered new exit (range 21)
  6872 | -5/Upper Caves     | Spotted B-75 Beast
  6877 | -5/Upper Caves     | Entered Warlord
  6882 | -5/Warlord         | Discovered new exit (range 28)
  7019 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  7056 | -5/Warlord         | Met Warlord
  7062 | -5/Warlord         | Opened Warlord's prototype stash
  7068 | -5/Warlord         | Found Prototype Device
  7068 | -5/Warlord         | Identified Exp. Cloaking Device
  7081 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7246 | -5/Warlord         | Opened side exit
  7260 | -5/Warlord         | Entered Proximity Caves
  7261 | -4/Proximity Caves | Identified exit to Factory
  7266 | -4/Proximity Caves | Learned location of Armory (-4)
  7287 | -4/Proximity Caves | Spotted B-86 Titan
  7420 | -4/Proximity Caves | Lost 3 parts (2p1u)
  7503 | -4/Proximity Caves | Learned location of 1 exit from Research
  7542 | -4/Proximity Caves | Entered Factory
  7542 | -4/Factory         | Evolved 2 slots: Utility x2
  7564 | -4/Factory         | Identified exit to Upper Caves
  7564 | -4/Factory         | Identified exit to Extension
  7564 | -4/Factory         | Identified exit to Armory
  7773 | -4/Factory         | Hacking Suite fried by hacking feedback
  7825 | -4/Factory         | Spotted B-86 Titan
  7828 | -4/Factory         | Build established: Hacker-Ninja
  8148 | -4/Factory         | Fabricated Gravity Neutralizing Apparatus?
  8190 | -4/Factory         | Fabricated Gravity Neutralizing Apparatus?
  8331 | -4/Factory         | Discovered new exit (range 21)
  8337 | -4/Factory         | Local fabrication network quarantined
  8363 | -4/Factory         | Fabricated Inertial Stasis Machine (x1)
  8372 | -4/Factory         | Identified Dimensional Node Initializer
  8372 | -4/Factory         | Initialized slip node
  8568 | -4/Factory         | Entered Upper Caves
  8569 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8701 | -4/Upper Caves     | Discovered new exit (range 24)
  8739 | -4/Upper Caves     | Entered another Upper Caves area
  8764 | -4/Upper Caves     | Discovered new exit (range 22)
  8767 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8872 | -4/Upper Caves     | Discovered new exit (range 26)
  8930 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8943 | -4/Upper Caves     | Entered Zhirov
  8943 | -4/Zhirov          | Discovered new exit (range 4)
  8953 | -4/Zhirov          | Met Zhirov
  8962 | -4/Zhirov          | Learned location of Testing (-2)
  8962 | -4/Zhirov          | Learned location of Command (-1)
  8967 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8976 | -4/Zhirov          | Found Alien Artifact
  8976 | -4/Zhirov          | Identified Integrated Dissipator
  8976 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9005 | -4/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
  9041 | -4/Zhirov          | Found Alien Artifact
  9082 | -4/Zhirov          | Entered Proximity Caves
  9131 | -3/Proximity Caves | Spotted B-86 Titan
  9243 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  9260 | -3/Proximity Caves | Discovered new exit (range 22)
  9277 | -3/Proximity Caves | Entered Research
  9277 | -3/Research        | Evolved 2 slots: Utility x2
  9278 | -3/Research        | Identified exit to Research
  9286 | -3/Research        | Identified Transdimensional Reconstructor
  9301 | -3/Research        | Identified exit to Quarantine
  9379 | -3/Research        | Fabricated Triangulator (x1)
  9457 | -3/Research        | Incoming investigation squad redirected
  9683 | -3/Research        | Spotted B-86 Titan
  9752 | -3/Research        | Fabricated Quantum Shading Machine (x1)
 10043 | -3/Research        | Fabricated Quantum Shading Machine?
 10314 | -3/Research        | Entered another Research area
 10314 | -2/Research        | Warlord forces began assault on 0b10
 10314 | -2/Research        | Evolved 2 slots: Utility x2
 10319 | -2/Research        | Found Gamma Bomb Array
 10362 | -2/Research        | Build established: Wizard-Ninja
 10408 | -2/Research        | Spotted B-90 Cyclops
 10424 | -2/Research        | Research machine network offline
 10426 | -2/Research        | Found Prototype Device
 10469 | -2/Research        | Discovered new exit (range 13)
 10482 | -2/Research        | Met up with Warlord
 10485 | -2/Research        | Identified exit to Access
 10569 | -2/Research        | Entered Access
 10569 | -1/Access          | Evolved 2 slots: Utility x2
 10632 | -1/Access          | Identified exit to Surface
 10708 | -1/Access          | Garrison activated, responded to threat
 10780 | -1/Access          | Fabricated P-70 Sage?
 10823 | -1/Access          | Spotted B-99 Colossus
 10831 | -1/Access          | Spotted B-99 Colossus
 10835 | -1/Access          | Destroyed B-99 Colossus
 10841 | -1/Access          | Destroyed B-99 Colossus
 10859 | ***                | Escaped!

 Last Messages 
---------------
10831_ Slug penetrates Wall. <x2>
10834_ Penetrated by Slug.
10834_ Critical hit.
10834_ Penetrated by Slug.
10834_ Slug penetrates Reinforced Barrier.
10834_ Penetrated by Slug. <x3>
10834_ Hrd. Medium Armor Plating destroyed.
10834_ Penetrated by Slug.
10834_ Adv. System Shield destroyed.
10834_ Slug penetrates Reinforced Barrier. <x2>
10835_ B-99 Colossus suddenly blasts apart at the seams.
10835_ B-99 Colossus destroyed.
10837_ Slug penetrates Reinforced Barrier. <x3>
10838_ Acquired 10 matter.
10841_ B-99 Colossus suddenly blasts apart at the seams.
10841_ B-99 Colossus destroyed.
10843_ U-05 Engineer builds a Wall.
10844_ Sealed Heavy Doors breached.
10852_ Main Access Shell breached.
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          49
Energy Capacity            960
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              16
Cloak Strength             4
Additional Mass Support    56
Armor Coverage             450
Resistance: KI             25
Resistance: EM             25
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                50
Offensive Hacking          38
Defensive Hacking          38

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
                   Triangulator | -7/Data Miner | Free
              Exp. Sensor Array | -7/Data Miner | Free
           Exp. Terrain Scanner | -7/Data Miner | Free
    Exp. Terrain Scan Processor | -7/Data Miner | Free
    Tactical Coordination Suite | -7/Data Miner | Free
     Adv. Weight Redist. System | -6/Factory    | Scanalyzed
  Imp. Armor Integrity Analyzer | -6/Factory    | Hacked
              Mic. Fission Core | -5/Factory    | Hacked
 Gravity Neutralizing Apparatus | -4/Factory    | Hacked
        Inertial Stasis Machine | -4/Factory    | Hacked
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
        Quantum Shading Machine | -3/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
                 B-48 Gladiator | x3 | -7/Factory  | Preloaded
           Exp. Terrain Scanner | x1 | -5/Factory  
     Adv. Weight Redist. System | x2 | -5/Factory  
              Mic. Fission Core | x2 | -5/Factory  
              Mic. Fission Core | x2 | -5/Factory  
 Gravity Neutralizing Apparatus | x1 | -4/Factory  
 Gravity Neutralizing Apparatus | x1 | -4/Factory  
        Inertial Stasis Machine | x1 | -4/Factory  
                   Triangulator | x1 | -3/Research 
        Quantum Shading Machine | x1 | -3/Research 
        Quantum Shading Machine | x1 | -3/Research 
                      P-70 Sage | x2 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Dissipator

 Achievements 
--------------
The Little Core That Could

 Challenges 
------------
None

 Game 
------
Seed              ReclamationAerolevBoosters
  Manual?         0
Play Time         04:40:08
  Cumulative      985.6 hours
  Start           2020.12.14 @ 18:52:42
  End             2020.12.15 @ 00:46:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          337
  Rogue           337
  Adventurer      0
  Explorer        0
Win Type          0
  Total           53
  Types           13/16/9/3/1/1/8/1/1
Lore%             98
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07a4cf9f-234f-473f-8a2b-5e5607cb54b2