Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 18:45:16

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (79)      395
Value Destroyed (2906)     2906
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1673)               1673
              TOTAL SCORE: 8774

 Bonus
-------
High Alert Combat Kills    173
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             388/700
Matter                     16/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
>          --- PROPULSION (3) ---
           Titanium Leg
           Potential Leg
>          --- UTILITY (6) ------
     Large Storage Unit
           Trap Scanner
           Transport Network Coupler
           Weapon Cycler
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (15) ---
  Improved Titanium Leg
           Authchip [R/NC]
           Authchip [R/Combat]
  Improved Trap Extractor (0/6)
           Thief Drone Bay (3/3)
     Light Assault Rifle
     Heavy Machine Gun
           Gauss Cannon
           Gauss Cannon
           Grenade Launcher
           Grenade Launcher
           Remote Datajack
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Large Storage Unit
           Trap Scanner
           Transport Network Coupler
           Weapon Cycler
           Insulated Plating
           Insulated Plating
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
           Titanium Leg
  Improved Titanium Leg
           Authchip [R/NC]
           Authchip [R/Combat]
  Improved Trap Extractor
           Thief Drone Bay
     Light Assault Rifle
     Heavy Machine Gun
           Gauss Cannon
           Gauss Cannon
           Grenade Launcher
           Grenade Launcher
           Remote Datajack
           Chainsword
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 8   19  2   3   2   5   15  7   9   15  
  Power                    9    | 2   1   1   .   .   .   2   .   2   1   
    Engine                 7    | 2   1   1   .   .   .   1   .   2   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   6   .   2   .   .   .   .   2   2   
    Treads                 6    | .   6   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   2   .   .   .   .   2   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 2   3   .   .   .   3   3   2   1   3   
    Device                 7    | 1   2   .   .   .   1   1   1   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   .   .   2   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   9   1   1   2   2   10  5   4   9   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   8   .   1   .   1   2   3   2   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   4   
    Launcher               8    | .   1   1   .   2   1   3   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   4   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 22   | .   4   1   .   1   1   3   .   .   12  
  Power                    5    | .   1   1   .   .   .   1   .   .   2   
  Propulsion               3    | .   1   .   .   .   .   .   .   .   2   
  Utility                  7    | .   1   .   .   .   .   2   .   .   4   
  Weapon                   7    | .   1   .   .   1   1   .   .   .   4   
  Highest Loss Streak      8    | .   3   1   .   1   1   2   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   97  100 99  100 88  95  99  98  95  
  Engine                   11   | .   14  14  14  14  9   2   .   13  14  
  Core                     1    | .   .   .   .   .   .   5   9   .   .   
  Treads                   12   | .   21  28  17  .   .   .   .   .   .   
  Leg                      10   | .   .   .   9   28  18  18  18  22  22  
  Wheel                    1    | .   6   .   .   .   .   .   .   .   .   
  Device                   13   | .   12  14  14  14  17  17  9   7   9   
  Storage                  12   | .   14  14  14  14  9   9   9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   8   7   5   
  Protection               7    | .   .   .   .   .   17  24  27  19  11  
  Ballistic Gun            17   | .   28  14  26  19  8   5   7   8   5   
  Launcher                 4    | .   .   13  1   8   9   6   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   6   1   .   
Peak Build Rating          61   | 7   8   9   27  28  35  49  50  54  61  
  Average Rating           23   | 5   7   8   15  27  33  42  44  52  54  
  On Entrance              26   | .   7   8   9   27  27  34  49  45  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 15  30  31  31  32  37  42  42  53  61  
  Greatest Support         80   | 20  40  40  60  60  60  60  60  80  80  
  Greatest Overweight (x)  1    | 1   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   11  14  14  14  13  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  15  15  15  13  15  15  13  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
     Mutant | -8/Garrison
     Mutant | -8/Materials
     Mutant | -7/Factory
 Skirmisher | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Matter Collected           2321 | 258 599 119 .   175 43  393 216 181 337 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1989 | 17  706 128 .   53  68  523 231 46  217 
  Parts                    139  | 4   41  18  .   11  6   31  13  3   12  
Haulers Intercepted        2    | .   .   .   .   .   .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Combat Hostiles Destroyed  71   | .   17  13  .   7   2   19  5   .   8   
  Melee                    9    | .   .   .   .   .   .   6   3   .   .   
  Guns                     32   | .   17  3   .   1   1   3   2   .   5   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      27   | .   .   10  .   6   1   10  .   .   .   
Classes Destroyed          12   | 1   5   .   .   .   1   3   1   .   1   
  Worker                   2    | .   1   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   3   11  .   7   .   4   2   .   2   
  Grunt                    29   | .   14  2   .   .   .   9   1   .   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   2   2   2   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | 1   5   4   .   5   2   5   4   1   2   
  Combat Bots Only         5    | .   4   4   .   4   2   5   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   .   2   1   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   1   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Hostile Shots Fired        379  | .    86   24   .    16   10   73   18   .    152  
  Missed                   119  | .    21   8    .    5    1    23   11   .    50   
Damage Taken               4470 | 4    733  200  39   213  131  701  80   .    2369 
  Core                     608  | .    111  18   .    14   .    138  15   .    312  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  171  | .    .    .    .    .    12   74   4    .    81   
  Regen/Repaired (Parts)   232  | .    232  .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    42   .    .    72   .    .    
Volleys Fired              193  | 1    67   14   .    10   7    30   10   10   44   
  Largest                  2    | 2    2    2    .    2    2    2    2    2    2    
  Hottest                  96   | 40   40   50   .    53   50   60   45   43   96   
Shots Fired                357  | 2    136  23   1    17   11   57   12   16   82   
  Gun                      252  | 2    136  11   .    11   6    32   4    12   38   
  Cannon                   40   | .    .    .    .    .    .    .    .    .    40   
  Launcher                 49   | .    .    12   1    6    5    25   .    .    .    
  Special                  16   | .    .    .    .    .    .    .    8    4    4    
  Kinetic                  292  | 2    136  11   .    11   6    32   4    12   78   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                49   | .    .    12   1    6    5    25   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 1    13   5    .    2    8    10   7    9    12   
  Robot Miss Streak        8    | .    4    2    1    8    1    5    3    5    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           240  | 1    91   8    .    4    9    51   14   10   52   
  Core Hits                144  | 1    35   15   .    7    7    50   6    2    21   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    .    .    .    2    1    .    4    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    .    .    .    .    4    
    Sever                  3    | .    .    .    .    .    .    2    1    .    .    
Melee Attacks              58   | .    .    .    .    .    .    42   16   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    .    42   16   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    1    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5944 | 20   1223 663  .    569  124  1809 246  72   1218 
  Guns                     2337 | 11   1223 60   .    26   61   401  29   72   454  
  Cannons                  764  | .    .    .    .    .    .    .    .    .    764  
  Explosions               2001 | .    .    603  .    543  63   792  .    .    .    
  Melee                    833  | .    .    .    .    .    .    616  217  .    .    
  Ramming                  9    | 9    .    .    .    .    .    .    .    .    .    
  Kinetic                  3101 | 11   1223 60   .    26   61   401  29   72   1218 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                2001 | .    .    603  .    543  63   792  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 833  | .    .    .    .    .    .    616  217  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    2    2    .    3    3    .    .    
  Average Corruption       2    | .    2    2    2    2    .    2    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    12   11   5    9    .    9    5    .    .    
    Message Errors         10   | .    1    4    1    2    .    2    .    .    .    
    Matter Fused           13   | .    1    5    2    2    .    .    3    .    .    
    Heat Flow Errors       3    | .    1    1    .    .    .    1    .    .    .    
    Energy Discharges      5    | .    2    1    .    .    .    2    .    .    .    
    Parts Rejected         2    | .    2    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    2    .    .    3    .    2    2    .    .    
    Data Loss (major)      3    | .    .    .    1    1    .    1    .    .    .    
    Misfires               4    | .    2    .    1    1    .    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            219  | .    .    8    .    90   .    102  .    .    19   
  Projectiles              19   | .    .    .    .    .    .    .    .    .    19   
  Explosions               98   | .    .    8    .    90   .    .    .    .    .    
  Melee                    102  | .    .    .    .    .    .    102  .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | 4    .    51   39   122  .    55   .    .    .    
  Shots                    10   | .    .    2    1    3    .    4    .    .    .    
  Rammed                   1    | 1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        182  | .    100  182  .    .    .    178  .    2    71   
  Average Temperature      31   | .    21   69   .    .    .    45   .    1    18   
  Received Heat Transfer   801  | .    378  27   .    .    45   135  18   .    198  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Peak Influence             869  | 5   252 301 .   230 109 869 675 317 406 
  Initial                  423  | .   3   18  .   .   11  70  423 306 221 
  Average                  222  | 2   89  233 .   63  57  455 573 309 337 
Maximum Alert Level        3    | .   1   1   .   1   .   3   2   1   2   
  Low Security (%)         52   | 100 91  21  .   78  100 29  .   .   .   
  Level 1                  31   | .   8   78  .   21  .   24  .   100 79  
  Level 2                  10   | .   .   .   .   .   .   16  100 .   21  
  Level 3                  4    | .   .   .   .   .   .   30  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   
Squads Dispatched          8    | .   4   .   .   .   .   .   1   .   3   
  Investigation            3    | .   3   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Distress Signals           4    | .   2   .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   32  11  .   7   2   19  13  1   16  
  Peak Tracking Total      6    | .   4   6   .   4   2   5   6   .   5   
  Tactical Retreats        13   | .   1   1   .   1   .   3   2   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Traps Triggered            5    | .   5   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Machines Disabled          11   | .   .   4   1   1   .   5   .   .   .   
  Max in Single Turn       2    | .   .   2   1   1   .   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Machines Accessed          19   | .   10  1   1   1   2   1   2   1   .   
  Terminals                10   | .   7   .   .   .   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                35   | .   22  1   1   1   3   1   5   1   .   
  Successful               28   | .   18  1   1   1   2   1   3   1   .   
  Failed                   7    | .   4   .   .   .   1   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   9   .   1   .   .   .   2   .   .   
  Terminals                16   | .   12  .   .   .   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   7   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   3   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             7    | .   2   1   1   1   .   1   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   1   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   7   .   .   .   .   .   2   .   .   
  Terminals                9    | .   7   .   .   .   .   .   2   .   .   
    Botnet                 8    | .   7   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   .   .   .   .   1   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   3   2   .   
  Non-combat               5    | .   .   .   .   .   .   .   3   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   5   4   .   
  parse_system             4    | .   .   .   .   .   .   .   3   1   .   
  no_distress              3    | .   .   .   .   .   .   .   1   2   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   13  .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   13  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   .   
  Highest-Rated Group      38   | .   .   38  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Turns Passed               4899 | 50   1528 742  301  607  138  711  309  213  300  
Spaces Moved               3377 | 39   812  439  231  632  123  518  278  165  140  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   1159 | .    599  439  121  .    .    .    .    .    .    
  Legs                     1966 | .    .    .    110  632  123  518  278  165  140  
  Wheels                   250  | 37   213  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   80   160  90   90   45   45   45   90   60   
  Average Speed            113  | 80   139  160  126  90   89   89   79   102  100  
  Slowest Speed            240  | 95   240  160  160  90   90   90   90   103  110  
  Overloaded Moves         77   | .    .    .    .    .    2    3    66   .    6    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    95   92   62   95   12   74   25   6    71   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    4    11   .    .    
Terrain Destroyed          319  | .    .    63   9    76   35   125  11   .    .    
  Melee                    15   | .    .    .    .    .    .    4    11   .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      304  | .    .    63   9    76   35   121  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Total                      4019 | 51   1072 455  243  657  140  650  336  193  222  
  Wait                     200  | .    141  .    .    5    .    25   18   7    4    
  Move                     3369 | 39   811  438  230  631  123  516  277  164  140  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 3    22   1    4    5    4    11   3    .    8    
  Fast Attach              22   | 7    5    .    2    .    1    1    .    3    3    
  Attach                   21   | .    5    1    .    1    3    3    3    .    5    
  Detach                   5    | .    2    .    .    .    .    .    3    .    .    
  Swap                     42   | 1    9    1    1    1    1    11   4    6    7    
  Drop                     44   | .    10   .    6    4    1    11   2    3    7    
  Fire                     193  | 1    67   14   .    10   7    30   10   10   44   
  Melee                    58   | .    .    .    .    .    .    42   16   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    4    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Discovered new exit (range 15)
  267 | -10/Materials | Discovered new exit (range 5)
  318 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Lost 3 parts (1p1u1w)
  472 | -10/Materials | Discovered new exit (range 15)
  620 | -10/Materials | Discovered new exit (range 17)
  660 | -10/Materials | Discovered new exit (range 13)
 1024 | -10/Materials | Repaired Lgt. Treads
 1051 | -10/Materials | Repaired Ion Engine
 1078 | -10/Materials | Repaired Assault Rifle
 1579 | -10/Materials | Entered Mines
 1644 | -10/Mines     | Found a hidden stash of uninstalled traps
 1696 | -10/Mines     | Core integrity fell below 50%
 1724 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1724 | -10/Mines     | Discovered new exit (range 5)
 1811 | -10/Mines     | Discovered new exit (range 6)
 1910 | -10/Mines     | Discovered new exit (range 8)
 1971 | -10/Mines     | Discovered new exit (range 11)
 2120 | -10/Mines     | Found the Drone Emporium
 2127 | -10/Mines     | Found Prototype Device
 2183 | -10/Mines     | Learned location of Zion (-6)
 2321 | -10/Mines     | Entered Exiles
 2321 | -10/Exiles    | Accompanied by 1 ally
 2342 | -10/Exiles    | Discovered new exit (range 15)
 2351 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2366 | -10/Exiles    | Met 8R-AWN
 2390 | -10/Exiles    | Met EX-HEX
 2441 | -10/Exiles    | Met EX-BIN
 2461 | -10/Exiles    | Aligned with FarCom system
 2462 | -10/Exiles    | Given EX-Vault access code
 2501 | -10/Exiles    | Opened EX-Vault
 2518 | -10/Exiles    | Found Potential Leg
 2520 | -10/Exiles    | Found Potential Leg
 2552 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2578 | -10/Exiles    | Met EX-DEC
 2613 | -10/Exiles    | Discovered new exit (range 11)
 2622 | -10/Exiles    | Left Exiles lab with Potential Leg
 2622 | -10/Exiles    | Entered Mines
 2683 | -9/Mines      | Discovered new exit (range 8)
 2691 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2737 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2947 | -9/Mines      | Discovered new exit (range 5)
 3066 | -9/Mines      | Learned Materials terminal intel
 3229 | -9/Mines      | Entered Materials
 3229 | -8/Materials  | Evolved 4 slots: Utility x4
 3230 | -8/Materials  | Loaded intel: 12 terminal locations
 3244 | -8/Materials  | Identified Thief Drone Bay
 3367 | -8/Materials  | Identified exit to Garrison
 3367 | -8/Materials  | Entered Garrison
 3387 | -8/Garrison   | Discovered new exit (range 43)
 3387 | -8/Garrison   | Discovered new exit (range 30)
 3387 | -8/Garrison   | Discovered new exit (range 55)
 3387 | -8/Garrison   | Discovered new exit (range 70)
 3451 | -8/Garrison   | Triggered checkpoint
 3538 | -8/Garrison   | Garrison Relay disabled
 3852 | -8/Garrison   | Garrison Relay disabled
 4007 | -8/Garrison   | Garrison Relay disabled
 4021 | -8/Garrison   | Installed Relay Interface Framework
 4078 | -8/Garrison   | Entered Materials
 4370 | -8/Materials  | Discovered new exit (range 16)
 4387 | -8/Materials  | Entered Factory
 4387 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4597 | -7/Factory    | Identified exit to DSF
 4600 | -7/Factory    | Entered DSF
 4656 | -7/DSF        | Additional patrols routed to DSF
 4865 | -7/DSF        | Sterilization system engaged
 4885 | -7/DSF        | Ambient heat levels rising (+10)
 4900 | -7/DSF        | Ambient heat levels rising (+10)
 4900 | -7/DSF        | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
Knocked back.
Penetrated by Slug.
Critical hit (Destroy).
Hvy. Deuterium Engine destroyed.
Potential Leg destroyed.
Acquired 8 matter.
ALERT: Ambient heat levels +10.
Slug penetrates Wall. <x2>
Acquired 2 matter.
Assault Cannon destroyed.
Penetrated by Slug.
Insulated Plating destroyed.
Mic. Nuclear Core destroyed.
Knocked back.
Penetrated by Slug.
X-67 Chaingunner suffers critical hit (Destroy).
X-67 Chaingunner destroyed.
Knocked back.
ALERT: Ambient heat levels +10.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|   ???????????    ^% ^   *!%%  !  =          ##"#?? |
|   ?????????????#  #[[[#!!!!!  #   #  ##"   "#????? |
|   ????????????????????#!!!!!  #########"""""#????? |
|   ????????????????????#########???????##"####????? |
|   ?????????????????????????????????????#"#???????? |
|   ?????????????????????????????????????#""???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                66
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointDrainedThermoblaster
  Manual?         0
Play Time         00:59:42
  Cumulative      40.7 hours
  Start           2025.02.12 @ 12:48:34
  End             2025.02.14 @ 18:45:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f414f87-a87d-49d8-9a98-70986e3655b1