Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 20:17:01 Player: Not_Jesus8 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1410) 1410 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 3530 Bonus ------- High Alert Combat Kills 40 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 175/300 Energy 125/125 System Corruption 0% Temperature Warning (378) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Shotgun Advanced Assault Cannon > --- INVENTORY (10) --- Large Storage Unit Structural Scanner Phasing AFG Shotgun Slug Cannon Grenade Launcher RU-N14's Throwing Claymores Katana CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Targeting Computer Phasing AFG > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Structural Scanner Hardened Light Armor Plating Shotgun Advanced Assault Cannon Grenade Launcher Grenade Launcher Katana Katana [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 7 1 25 . 5 . Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 8 . . . Treads 2 | . . 2 . . . Leg 8 | 2 . 6 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 5 . 2 . Device 4 | 1 . 2 . 1 . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 15 | 2 . 10 . 3 . Energy Gun 4 | 1 . 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 1 . 2 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 3 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . 7 . . 2 Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 5 | . . 4 . . 1 Highest Loss Streak 3 | . . 3 . . 2 To Critical Strikes 1 | . . 1 . . . Average Backups 9 | . 2 8 10 9 9 Power . | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . 1 3 4 3 3 Weapon 5 | . 1 3 5 6 6 Tool/Special . | . . . . . . Unused Backups 10 | . . 2 . 3 5 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon 5 | . . 1 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 87 100 100 99 Engine 10 | . 14 10 11 11 11 Treads 13 | . . 1 22 22 22 Leg 8 | . 28 20 . . . Device 3 | . 14 8 . . . Storage 11 | . 14 11 11 11 11 Processor 18 | . . 16 22 21 11 Protection 8 | . . 2 11 11 21 Energy Gun 2 | . 14 6 . . . Energy Cannon 2 | . . 6 . . . Ballistic Gun 14 | . 14 1 22 21 21 Peak Build Rating 25 | 9 9 14 12 25 18 Average Rating 14 | 5 9 11 12 16 17 On Entrance 10 | . 9 9 12 12 18 Naked Turns . | . . . . . . Heaviest Build 39 | 14 19 25 22 39 28 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | . 5 10 10 10 10 Average Carried 9 | . 2 8 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 5 10 10 10 9 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 850 | 206 . 437 24 139 44 Remotely . | . . . . . . Salvage Created 1716 | 19 30 1428 36 59 144 Parts 96 | 2 2 81 2 2 7 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 1 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . . 38 2 . 4 Melee 2 | . . 2 . . . Guns 17 | . . 14 2 . 1 Cannons 18 | . . 15 . . 3 AOE 7 | . . 7 . . . Classes Destroyed 9 | 1 1 7 . . . Tunneler 1 | 1 . . . . . Hauler 4 | . . 4 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 16 | . . 14 2 . . Grunt 19 | . . 15 . . 4 Duelist 1 | . . 1 . . . Sentry 8 | . . 8 . . . Best Kill Streak 6 | 1 1 6 2 . 3 Combat Bots Only 5 | . . 5 2 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 195 | . . 145 7 2 41 Missed 48 | . . 39 3 . 6 Hits 147 | . . 106 4 2 35 Melee 2 | . . 2 . . . Projectile 145 | . . 104 4 2 35 AOE 1 | . . 1 . . . Critical Strikes 5 | . . 2 . 1 2 Damage Taken 2137 | . . 1341 29 82 685 Core 403 | . . 319 . . 84 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 312 | . . 21 . 291 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 124 | 6 2 91 3 4 18 Largest 2 | 2 2 2 2 2 2 Hottest 124 | 60 60 124 46 51 63 Shots Fired 207 | 12 4 141 7 8 35 Gun 130 | 12 4 76 7 8 23 Cannon 68 | . . 56 . . 12 Launcher 9 | . . 9 . . . Special . | . . . . . . Kinetic 58 | 6 2 . 7 8 35 Thermal 140 | 6 2 132 . . . Explosive 9 | . . 9 . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 5 3 13 2 11 9 Robot Miss Streak 7 | 2 1 3 7 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 159 | 8 3 108 2 8 30 Core Hits 86 | 1 2 55 2 4 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Burn 3 | . . 3 . . . Melee Attacks 13 | . . 12 . 1 . Impact . | . . . . . . Slashing 13 | . . 12 . 1 . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3244 | 85 32 2414 19 112 582 Guns 1369 | 85 32 775 19 112 346 Cannons 956 | . . 720 . . 236 Explosions 456 | . . 456 . . . Melee 436 | . . 436 . . . Ramming 27 | . . 27 . . . Kinetic 778 | 43 22 . 19 112 582 Thermal 1547 | 42 10 1495 . . . Explosive 456 | . . 456 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 436 | . . 436 . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 6 2 . . Message Errors 2 | . . 1 1 . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 3 | . . 3 . . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 62 | . . 62 . . . Projectiles . | . . . . . . Explosions 2 | . . 2 . . . Melee 60 | . . 60 . . . Knockbacks 2 | . . 1 . . 1 Impact 1 | . . 1 . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 28 | . . 28 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 7 | . . 7 . . . Kicked 7 | . . 7 . . . Crushed . | . . . . . . Highest Temperature 373 | . . 263 10 18 373 Average Temperature 98 | . . 86 7 9 205 Received Heat Transfer 648 | . . 357 . . 291 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 10 . . . Heat Transferred 3640 | 100 25 3515 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 62 | 100 100 57 59 . . Level 1 15 | . . 15 40 . . Level 2 22 | . . 27 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 496 | 5 13 496 233 . . Initial 193 | . . 1 193 . . Average 170 | . 1 191 189 . . Influence Increases 1496 | 5 24 1272 40 5 150 Destroy 0b10 Robot/C 880 | . . 760 40 . 80 Destroy 0b10 Robot/NC 45 | 5 5 30 . 5 . Destroy Leader 210 | . 2 198 . . 10 Successful Hack 33 | . 17 16 . . . Disable Machine 75 | . . 75 . . . Destroy Structure 43 | . . 43 . . . Lose Combat Pursuer 210 | . . 150 . . 60 Influence Decreases 1398 | 5 20 780 393 148 52 Entered New Map 449 | . . 3 303 143 . Time Decay 709 | 5 20 557 90 5 32 Lost Part 90 | . . 70 . . 20 Purge Threat 150 | . . 150 . . . Squads Dispatched 10 | . 1 8 . . 1 Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 3 | . . 2 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 8 | . . 8 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 2 78 3 1 9 Peak Tracking Total 10 | . 1 10 3 1 6 Tactical Retreats 8 | . . 7 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 5 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 2 10 . . . Terminals 10 | . 2 8 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 7 34 . . . Successful 18 | . 4 14 . . . Failed 23 | . 3 20 . . . Catastrophic 5 | . . 5 . . . Database Lockouts . | . . . . . . Manual 41 | . 7 32 . 2 . Terminals 38 | . 7 31 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 2 9 . . . Terminals 10 | . 2 8 . . . Botnet 10 | . 2 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 9 . . . Full Trace Events 5 | . 1 4 . . . Feedback Events 2 | . . 2 . . . Corruption 2 | . . 2 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 45 | . . . . 45 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 90 | . . . . 90 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 245 | 5 198 42 . . . Terrain 245 | 5 198 42 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5961 | 85 198 2103 186 2878 511 Spaces Moved 3377 | 52 155 1146 111 1640 273 Core 7 | 7 . . . . . Treads 2107 | . . 83 111 1640 273 Legs 1263 | 45 155 1063 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 150 | 110 120 140 160 160 160 Slowest Speed 260 | 120 120 260 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 27 89 21 90 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . . . 5 . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 39 | . . 38 . . 1 Melee 1 | . . 1 . . . Projectile 1 | . . . . . 1 AOE 37 | . . 37 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4023 | 64 163 1485 114 1883 314 Wait 408 | . . 169 1 216 22 Move 3372 | 51 154 1145 110 1639 273 Hop . | . . . . . . Pick Up 25 | . 5 15 . 5 . Fast Attach 22 | 7 . 13 . 2 . Attach 11 | . . 10 . . 1 Detach 3 | . . 3 . . . Swap 13 | . 1 4 . 8 . Drop 24 | . 1 16 . 7 . Fire 124 | 6 2 91 3 4 18 Melee 13 | . . 12 . 1 . Ram . | . . . . . . Kick 7 | . . 7 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 4) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 717 | -9/Materials | Discovered new exit (range 15) 734 | -9/Materials | Identified exit to Materials 971 | -9/Materials | Repaired Ion Engine 1110 | -9/Materials | Discovered new exit (range 7) 1120 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Discovered exit to Materials (range 3) 1573 | -9/Materials | Lost 3 parts (1p1n1w) 1806 | -9/Materials | Discovered exit to Materials (range 12) 1863 | -9/Materials | Core integrity fell below 50% 2284 | -9/Materials | First assault squad dispatched 2387 | -9/Materials | Entered Mines 2531 | -9/Mines | Build established: Scavenger-Mutant 2566 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2572 | -9/Mines | Identified exit to Zion 2573 | -9/Mines | Entered Zion 2604 | -7/Zion | Gained Derelict followers 2654 | -7/Zion | System corruption cleaned by Quarantine Array 2708 | -7/Zion | Learned location of Warlord (-4) 2741 | -7/Zion | Learned location of Quarantine (-3) 2944 | -7/Zion | Found Prototype Device 2944 | -7/Zion | Identified Phasing AFG 3272 | -7/Zion | Build established: Mutant 3291 | -7/Zion | Learned Factory emergency access door positions 3614 | -7/Zion | Found CR-A16's Pointy Stick 3652 | -7/Zion | Received a visual enhancement algorithm 3653 | -7/Zion | Ran a visual enhancement algorithm 3668 | -7/Zion | Ran a visual enhancement algorithm 3770 | -7/Zion | Found Prototype Special Weapon 3949 | -7/Zion | Met Imprinter 4133 | -7/Zion | Visited the Megawrench Repair Shop 4136 | -7/Zion | Megawrench repaired 6 parts 4441 | -7/Zion | Build established: Scavenger-Mutant 4966 | -7/Zion | Discovered new exit (range 13) 4985 | -7/Zion | Identified exit to Proximity Caves 5451 | -7/Zion | Entered Proximity Caves 5921 | -6/Proximity Caves | Core integrity fell below 20% 5954 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5962 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Critical hit (Burn: +37). G-67 Veteran destroyed. Switching to secondary target: G-50 Soldier. Flak Gun destroyed. Flexi-carbon Leg fries itself beyond repair. G-50 Soldier destroyed. Acquired 44 matter. Adv. Heat Sink fries itself beyond repair. Lgt. Armor Plating destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. G-50 Soldier knocked back. Hvy. Laser fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." G-50 Soldier destroyed. Power failure, Lgt. Ion Engine shutdown. Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #### ##?????????????????????????????????????? | | #?####??????????????????????????????????????? | | #???????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ##????????## ????????????????????????????????? | | ##???????# ???????????????????????????????? | | #???????# ???????????????????????????????? | | #???????? ???????????????????????????????? | | ###????????? ???????????????????????????????? | | ????????????? ??????????????? ??????????????? | | ?????????????? ###??????????? ???????????????? | | ??????????????# #?????????? #???????????????? | | ????????????### ?????????? ##??????????????? | | ????????????? #????###?? #??????????????? | | ??????????????? #??""""#? #??????????????? | | ????????????????? # #? #??????????????? | | #?????????????????# + # ###????????????? | | #?????????????????# # #+## ### ?????????? | | #??###????????????# #?? #?? ?????????? | | ???# #####???????## #????? ????????? | | ???# ##?????## ###### #???????????? | | ???# ####### #?????????????? | | #### ## ######## #?????????????? | | ##??#@;#??????? #????????????? | | # ## #####Ys##????????????????????? | | ######## #### % %%#????????????????????? | | ???????## #?##### %!#????????????????????? | | ????????## #?????## % #????????????????????? | | ?????????###??????##### ##????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Force Booster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed SurgeHeartRecalibrator Manual? 0 Play Time 00:42:08 Cumulative 5.8 hours Start 2025.06.29 @ 19:33:33 End 2025.06.29 @ 20:17:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 12 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6763029c-4325-4608-bfc0-71c2774b4b28