Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 21:36:59

Player: harambe

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (64)      320
Value Destroyed (2637)     2637
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 9557

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     47/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
  Advanced Trap Scanner
  Improved Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Injector
          Large Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
        Layered Medium Armor Plating
                Reactive Plating
>               --- WEAPON -----------
          Heavy Phase Cannon
                Assault Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
                Gravmag System
                Gravmag Array
  High-capacity Storage Unit
                Structural Scanner
       Advanced Terrain Scan Processor
                Dynamic Insulation System
                Phase Gun
          Heavy Plasma Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
          Heavy Missile Launcher
                Axe
                Power Sword
[Rating: 86]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Slots Evolved              14   | .   .   .   2   .   2   2   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   1   2   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   1   2   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             81   | .   5   .   2   2   18  12  19  1   13  .   1   7   1   
  Power                    8    | .   .   .   .   .   3   2   2   .   1   .   .   .   .   
    Engine                 4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               29   | .   2   .   1   2   6   3   .   1   7   .   .   6   1   
    Treads                 6    | .   1   .   1   2   1   .   .   1   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   1   .   .   .   1   2   .   .   1   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   1   .   .   2   .   .   6   1   
    Flight                 5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   
  Utility                  24   | .   3   .   1   .   5   2   8   .   3   .   1   1   .   
    Device                 8    | .   1   .   .   .   2   .   3   .   2   .   .   .   .   
    Storage                4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   1   2   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   .   .   2   1   3   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | .   .   .   .   .   4   5   9   .   2   .   .   .   .   
    Energy Gun             8    | .   .   .   .   .   3   3   2   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   .   .   9   2   1   .   10  3   .   2   6   
  Power                    5    | .   .   .   .   .   2   1   .   .   1   .   .   1   .   
  Propulsion               19   | .   .   .   .   .   6   1   .   .   4   3   .   1   4   
  Utility                  7    | .   .   .   .   .   1   .   1   .   3   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   6   1   1   .   6   3   .   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Backups            12   | .   8   11  12  15  14  14  12  12  12  6   5   4   4   
  Power                    1    | .   2   3   3   3   2   1   1   .   .   .   .   .   .   
  Propulsion               1    | .   3   3   3   4   .   .   3   3   1   .   .   .   .   
  Utility                  2    | .   .   2   .   .   3   4   3   4   3   1   1   .   2   
  Weapon                   5    | .   2   3   6   7   8   7   5   5   6   5   4   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             50   | .   6   .   3   2   10  11  8   .   2   4   .   .   4   
  Power                    5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   
  Propulsion               7    | .   2   .   1   1   1   .   2   .   .   .   .   .   .   
  Utility                  15   | .   1   .   .   .   2   4   3   .   1   1   .   .   3   
  Weapon                   23   | .   2   .   2   1   5   5   3   .   1   3   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 99  100 97  92  85  87  81  58  41  61  55  
  Engine                   5    | .   14  14  11  11  7   5   1   5   .   5   5   5   .   
  Reactor                  1    | .   .   .   .   .   .   .   4   5   4   .   .   .   .   
  Treads                   6    | .   9   14  13  22  21  1   .   4   4   .   .   .   .   
  Leg                      3    | .   9   .   .   .   4   14  .   .   .   .   .   .   .   
  Wheel                    7    | .   9   14  8   .   3   5   13  11  12  .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   2   .   .   2   4   .   18  26  
  Flight                   1    | .   .   .   .   .   4   .   .   .   1   14  10  8   2   
  Device                   10   | .   11  14  11  11  10  7   14  11  9   10  10  10  8   
  Storage                  11   | .   14  14  32  33  18  7   6   5   5   2   .   .   .   
  Processor                6    | .   .   .   .   .   .   7   13  11  10  10  5   7   8   
  Protection               7    | .   .   .   .   .   6   14  11  11  8   .   .   .   .   
  Energy Gun               8    | .   14  14  11  11  9   17  7   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   5   5   5   .   .   .   
  Ballistic Gun            5    | .   14  14  11  11  8   4   3   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   4   11  8   .   .   .   .   
Peak Build Rating          86   | .   10  10  13  14  25  44  65  74  86  71  33  62  58  
  Average Rating           41   | .   8   10  12  13  18  35  61  73  81  47  30  53  52  
  On Entrance              33   | 6   6   10  10  13  13  25  44  65  74  71  36  31  58  
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             91   | 14  30  30  42  42  42  43  75  80  91  55  11  11  6   
  Greatest Support         84   | 20  20  10  40  43  63  56  56  56  84  29  14  66  66  
  Greatest Overweight (x)  10   | .   2   2   4   1   10  1   2   1   2   1   .   .   .   
  Average Overweight (x)   .    | .   .   2   3   .   .   .   .   1   .   1   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | .   9   15  15  15  15  15  15  15  15  8   5   5   5   
  Most Carried             15   | .   11  11  15  15  15  15  15  15  15  9   5   5   5   
  Average Carried          13   | .   8   11  12  14  14  14  14  14  13  6   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 6   11  11  15  15  15  15  15  15  9   5   5   5   3   

 Class Distribution 
--------------------
 47% | Mutant
 31% | Tank
 16% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
           Tank | -6/Factory
           Tank | -5/Factory
           Tank | -4/Factory
         Mutant | -4/Waste
         Mutant | -4/Factory
         Mutant | -4/DSF
         Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Matter Collected           1735 | 172 120 .   59  109 268 195 581 .   202 .   .   .   29  
  Remotely                 278  | .   .   .   .   .   .   .   278 .   .   .   .   .   .   
Salvage Created            2158 | .   145 .   59  52  526 293 842 .   210 .   .   .   31  
  Parts                    90   | .   5   .   2   1   19  13  35  .   11  .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Combat Hostiles Destroyed  57   | .   5   .   1   1   12  8   21  .   8   .   .   .   1   
  Guns                     37   | .   5   .   1   1   12  8   10  .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   3   .   4   .   .   .   1   
  AOE                      11   | .   .   .   .   .   .   .   7   .   4   .   .   .   .   
Classes Destroyed          11   | .   2   .   1   .   2   2   1   .   2   .   .   .   1   
  Worker                   4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   .   .   .   3   4   .   4   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    25   | .   2   .   .   1   8   2   12  .   .   .   .   .   .   
  Sentry                   8    | .   .   .   1   .   3   2   2   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   1   3   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   2   .   1   1   6   2   10  .   4   .   .   .   1   
  Combat Bots Only         7    | .   2   .   1   1   6   2   7   .   4   .   .   .   1   
Max Kills in Single Turn   4    | .   1   .   1   1   1   2   4   .   3   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  DSF  Res  
Hostile Shots Fired        586  | .    24   .    4    3    69   99   146  .    101  4    .    18   118  
  Missed                   182  | .    11   .    2    .    16   35   47   .    19   1    .    8    43   
  Hits                     404  | .    13   .    2    3    53   64   99   .    82   3    .    10   75   
    Melee                  16   | .    .    .    .    .    .    .    .    .    .    3    .    .    13   
    Projectile             388  | .    13   .    2    3    53   64   99   .    82   .    .    10   62   
    AOE                    4    | .    .    .    .    .    3    .    .    .    1    .    .    .    .    
  Critical Strikes         15   | .    .    .    .    .    2    1    2    .    4    .    .    .    6    
  Part Disruptions         2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Damage Taken               7613 | .    148  .    30   80   1058 619  1289 .    2094 116  .    182  1997 
  Core                     2175 | .    32   .    .    11   187  95   105  .    357  53   .    14   1321 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   251  | .    .    .    .    .    .    27   75   .    149  .    .    .    .    
Core Remaining (%)         85   | 100  .    87   .    97   66   86   87   100  .    .    .    63   .    
Volleys Fired              166  | .    14   .    3    3    48   21   53   .    22   .    .    .    2    
  Largest                  3    | .    2    .    2    2    2    3    3    .    3    .    .    .    1    
  Hottest                  217  | .    70   .    70   70   75   210  198  .    217  .    .    .    90   
Shots Fired                387  | .    28   .    6    6    96   59   134  .    56   .    .    .    2    
  Gun                      290  | .    28   .    6    6    96   59   95   .    .    .    .    .    .    
  Cannon                   91   | .    .    .    .    .    .    .    35   .    54   .    .    .    2    
  Launcher                 6    | .    .    .    .    .    .    .    4    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159  | .    14   .    3    3    48   10   57   .    24   .    .    .    .    
  Thermal                  222  | .    14   .    3    3    48   49   73   .    30   .    .    .    2    
  Explosive                6    | .    .    .    .    .    .    .    4    .    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    6    .    4    5    23   9    12   .    7    .    .    .    2    
  Robot Miss Streak        5    | .    4    .    1    1    3    5    4    .    4    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           273  | .    14   .    5    5    82   39   96   .    31   .    .    .    1    
  Core Hits                176  | .    5    .    2    3    32   31   87   .    15   .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         21   | .    1    .    2    1    6    1    10   .    .    .    .    .    .    
    Burn                   18   | .    1    .    2    1    4    1    9    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    6    .    1    .    1    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    .    6    .    1    .    1    .    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6874 | .    186  .    67   66   1353 662  3184 .    1319 .    .    4    33   
  Guns                     3777 | .    186  .    67   66   1353 662  1443 .    .    .    .    .    .    
  Cannons                  1645 | .    .    .    .    .    .    .    583  .    1029 .    .    .    33   
  Explosions               1448 | .    .    .    .    .    .    .    1158 .    290  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  2534 | .    81   .    25   41   857  100  955  .    475  .    .    .    .    
  Thermal                  2888 | .    105  .    42   25   496  562  1071 .    554  .    .    .    33   
  Explosive                1448 | .    .    .    .    .    .    .    1158 .    290  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    1    1    .    3    11   11   11   .    
  Average Corruption       3    | .    .    .    .    .    .    1    1    .    2    9    11   11   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    1    1    .    4    4    2    2    .    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    2    2    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    .    .    .    .    25   .    47   .    .    .    .    
  Projectiles              44   | .    .    .    .    .    .    .    25   .    19   .    .    .    .    
  Explosions               28   | .    .    .    .    .    .    .    .    .    28   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    9    .    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    7    .    2    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        677  | .    .    .    .    .    30   424  376  .    677  .    .    .    .    
  Average Temperature      156  | .    .    .    .    .    13   149  113  .    241  .    .    .    .    
  Received Heat Transfer   1098 | .    54   .    .    27   414  102  375  .    99   .    .    9    18   
  Effects                  18   | .    .    .    .    .    .    1    2    .    15   .    .    .    .    
    Shutdowns              5    | .    .    .    .    .    .    .    1    .    4    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             21   | .    2    .    3    1    2    3    10   .    .    .    .    .    .    
  Heat Transferred         7985 | .    370  .    259  148  1702 1301 3522 .    633  .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         81   | .   100 100 100 100 100 100 28  100 100 100 100 100 100 
  Level 1                  18   | .   .   .   .   .   .   .   71  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             345  | .   132 35  30  30  110 71  345 137 120 5   2   2   80  
  Initial                  137  | .   .   35  9   3   .   18  .   137 32  5   .   2   .   
  Average                  75   | .   42  34  4   1   38  16  210 106 63  1   .   1   7   
Influence Increases        2018 | .   172 .   36  30  410 246 681 .   277 .   6   .   160 
  Destroy 0b10 Robot/C     1140 | .   100 .   20  20  240 160 420 .   160 .   .   .   20  
  Destroy 0b10 Robot/NC    35   | .   .   .   .   .   5   5   25  .   .   .   .   .   .   
  Destroy Leader           302  | .   30  .   10  10  72  50  90  .   40  .   .   .   .   
  Successful Hack          54   | .   11  .   6   .   15  .   14  .   .   .   4   .   4   
  Disable Machine          15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   
  Destroy Structure        112  | .   1   .   .   .   3   1   27  .   62  .   2   .   16  
  Lose Combat Pursuer      360  | .   30  .   .   .   75  30  90  .   15  .   .   .   120 
Influence Decreases        1981 | .   80  67  51  40  370 286 400 214 329 15  2   4   123 
  Entered New Map          293  | .   .   57  16  7   .   22  .   144 35  10  .   2   .   
  Time Decay               1411 | .   80  10  35  33  280 244 390 70  194 5   2   .   68  
  Lost Part                277  | .   .   .   .   .   90  20  10  .   100 .   .   2   55  
Squads Dispatched          13   | .   1   .   .   .   2   2   2   .   3   .   .   1   2   
  Investigation            2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   2   .   1   .   .   .   1   
  Reinforcement            6    | .   1   .   .   .   1   .   .   .   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Distress Signals           5    | .   .   .   1   .   1   .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   7   .   2   3   22  11  31  .   14  5   .   7   21  
  Peak Tracking Total      13   | .   3   .   2   3   7   2   8   .   6   6   .   8   13  
  Tactical Retreats        15   | .   1   .   .   .   3   2   4   .   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Traps Triggered            6    | .   .   .   .   .   .   1   1   2   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Machines Accessed          19   | .   2   .   2   .   3   3   2   1   .   .   2   .   4   
  Terminals                18   | .   2   .   2   .   3   3   2   1   .   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   6   .   5   .   7   4   3   1   .   .   2   .   8   
  Successful               16   | .   3   .   3   .   3   .   2   .   .   .   1   .   4   
  Failed                   20   | .   3   .   2   .   4   4   1   1   .   .   1   .   4   
    Catastrophic           8    | .   .   .   2   .   3   1   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   2   .   4   .   5   2   .   .   .   .   1   .   .   
  Terminals                34   | .   6   .   5   .   7   4   3   1   .   .   2   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   .   3   .   3   .   2   .   .   .   1   .   2   
  Robot Analysis           6    | .   3   .   2   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Locate Traps             4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   2   .   3   2   1   1   .   .   1   .   1   
  Full Trace Events        3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  DSF  Res  
Active Infowar (turns)     3239 | .    .    .    .    .    24   864  1277 141  406  89   52   30   356  
  Optics                   484  | .    .    .    .    .    .    .    484  .    .    .    .    .    .    
  Structural               661  | .    .    .    .    .    .    .    .    .    134  89   52   30   356  
  Machine Analysis         3239 | .    .    .    .    .    24   864  1277 141  406  89   52   30   356  
Robot Analysis Total       6    | .    3    .    2    .    1    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  DSF  Res  
Turns Passed               4923 | .    355  20   225  397  685  864  1277 141  406  89   52   30   382  
Spaces Moved               3271 | 1    250  19   129  162  296  534  839  106  263  76   111  36   449  
  Core                     43   | .    .    .    .    .    1    .    .    .    .    .    .    .    42   
  Treads                   383  | .    13   .    13   162  194  1    .    .    .    .    .    .    .    
  Legs                     404  | 1    92   .    .    .    71   240  .    .    .    .    .    .    .    
  Wheels                   1786 | .    145  19   116  .    30   293  839  106  238  .    .    .    .    
  Hover                    479  | .    .    .    .    .    .    .    .    .    25   28   .    19   407  
  Flight                   176  | .    .    .    .    .    .    .    .    .    .    48   111  17   .    
  Fastest Speed            42   | 120  95   110  140  160  105  100  100  115  100  111  42   42   49   
  Average Speed            118  | 120  110  110  150  227  150  136  109  115  113  117  42   45   76   
  Slowest Speed            550  | 120  160  110  240  240  550  240  130  115  130  122  42   49   80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    38   5    18   49   30   22   28   4    13   77   3    41   20   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    .    11   .    4    .    1    .    10   
Terrain Destroyed          72   | .    .    .    .    .    .    .    31   .    30   .    1    .    10   
  Melee                    18   | .    .    .    .    .    .    .    6    .    1    .    1    .    10   
  Projectile               24   | .    .    .    .    .    .    .    9    .    15   .    .    .    .    
  AOE                      30   | .    .    .    .    .    .    .    16   .    14   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  DSF  Res  
Total                      3976 | .    300  18   157  185  444  633  1084 125  324  75   115  47   469  
  Wait                     250  | .    22   .    11   14   49   20   121  .    12   .    .    .    1    
  Move                     3260 | .    249  18   128  161  295  533  838  105  263  75   110  36   449  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | .    7    .    9    2    17   18   16   2    6    .    .    3    2    
  Fast Attach              20   | .    .    .    .    .    5    4    3    .    2    .    1    5    .    
  Attach                   31   | .    1    .    2    .    6    3    3    2    10   .    .    2    2    
  Detach                   2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Swap                     47   | .    4    .    1    2    9    6    21   .    4    .    .    .    .    
  Drop                     77   | .    3    .    3    3    15   22   23   .    3    .    2    1    2    
  Fire                     166  | .    14   .    3    3    48   21   53   .    22   .    .    .    2    
  Melee                    19   | .    .    .    .    .    .    .    6    .    1    .    1    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    6    .    16   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    2 | -10/Materials | Met a group of wandering Federalists
   77 | -10/Materials | Discovered new exit (range 9)
  147 | -10/Materials | Discovered new exit (range 6)
  317 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Entered Mines
  365 | -10/Mines     | Discovered new exit (range 6)
  376 | -10/Mines     | Entered Materials
  376 | -9/Materials  | Evolved 2 slots: Utility x2
  589 | -9/Materials  | Discovered new exit (range 6)
  601 | -9/Materials  | Entered Mines
  988 | -9/Mines      | Discovered new exit (range 7)
  998 | -9/Mines      | Entered Materials
  998 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1583 | -8/Materials  | Lost 6 parts (1p4n1u)
 1653 | -8/Materials  | Discovered new exit (range 5)
 1683 | -8/Materials  | Entered Factory
 1683 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2068 | -7/Factory    | Build established: Scavenger-Tank
 2531 | -7/Factory    | Discovered new exit (range 14)
 2547 | -7/Factory    | Entered another Factory area
 2547 | -6/Factory    | Evolved 2 slots: Utility x2
 2933 | -6/Factory    | Destroyed 7 combat bots
 2939 | -6/Factory    | Build established: Tank
 3809 | -6/Factory    | Discovered new exit (range 14)
 3823 | -6/Factory    | Identified exit to Factory
 3824 | -6/Factory    | Entered another Factory area
 3824 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3948 | -5/Factory    | Discovered new exit (range 16)
 3964 | -5/Factory    | Identified exit to Factory
 3965 | -5/Factory    | Entered another Factory area
 3965 | -4/Factory    | Evolved 2 slots: Propulsion x2
 4284 | -4/Factory    | Lost 4 parts (1n2u1w)
 4366 | -4/Factory    | Lost 6 parts (1p3n1u1w)
 4368 | -4/Factory    | Discovered new exit (range 9)
 4371 | -4/Factory    | Sucked down chute
 4371 | -4/Factory    | Entered Waste
 4383 | -4/Waste      | Spotted C-40 Crusher
 4386 | -4/Waste      | EMP discharged
 4386 | -4/Waste      | System corruption reached 10%
 4386 | -4/Waste      | Spotted C-40 Crusher
 4395 | -4/Waste      | Spotted C-40 Crusher
 4395 | -4/Waste      | Spotted C-40 Crusher
 4399 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4402 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4402 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4431 | -4/Waste      | Spotted C-40 Crusher
 4432 | -4/Waste      | Spotted C-40 Crusher
 4433 | -4/Waste      | Lost 3 parts (3n)
 4439 | -4/Waste      | Discovered new exit (range 16)
 4460 | -4/Waste      | Entered Factory
 4512 | -4/Factory    | Identified exit to DSF
 4512 | -4/Factory    | Entered DSF
 4522 | -4/DSF        | Assembled infested the area
 4535 | -4/DSF        | Discovered new exit (range 13)
 4542 | -4/DSF        | Entered Research
 4542 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4604 | -3/Research   | Build established: Mutant
 4719 | -3/Research   | Spotted B-86 Titan
 4898 | -3/Research   | Released all parts (8)
 4905 | -3/Research   | Core integrity fell below 50%
 4915 | -3/Research   | Core integrity fell below 20%
 4924 | -3/Research   | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
04901_ Penetrated by Slug.
04901_ Acquired 4 matter.
04904_ U-05 Engineer builds a Wall.
04904_ Penetrated by Slug.
04905_ Acquired 7 matter.
04907_ Slug penetrates Wall.
04910_ C-35 Carver destroyed.
04911_ K-01 Serf collects debris.
04911_ Penetrated by Slug.
04912_ K-01 Serf collects debris.
04913_ Hvy. Plasma Cannon severed.
04913_ Knocked back.
04915_ Acquired 5 matter.
04915_ R-10 Processor destroyed.
04915_ K-01 Serf collects debris.
04915_ U-05 Engineer builds a Wall.
04916_ K-01 Serf collects debris.
04917_ Slug penetrates Wall.
04919_ K-01 Serf collects debris.
04924_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          35
Energy Capacity            385
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       210
EM Shielding               2
Armor Coverage             375
Resistance: KI             20
Resistance: TH             10
Evasion (%)                61
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationPlatingSabre
  Manual?         0
Play Time         02:04:57
  Cumulative      155.9 hours
  Start           2025.05.06 @ 18:41:18
  End             2025.05.06 @ 21:36:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5461f5e-2bae-4c3a-a973-c406e55f08db