Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 16:31:17 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (704) 704 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2483 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 533/550 Matter 235/300 Energy 125/125 System Corruption 0% Temperature Cool (11) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Structural Scanner Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Datajack Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 19 | . 4 15 . Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 3 | . . 3 . Treads 3 | . . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 4 . Device 2 | . 1 1 . Storage 2 | . 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | . 2 6 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 95 81 Engine 11 | . 14 11 9 Treads 8 | . . 10 18 Leg 14 | . 28 10 . Device 13 | . 13 13 9 Storage 12 | . 14 12 9 Processor 1 | . . 2 . Ballistic Gun 30 | . 27 32 27 Naked Turns . | . . . . Heaviest Build 30 | 13 19 30 30 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 8 9 10 10 Most Carried 10 | 6 9 10 10 Average Carried 9 | 6 7 9 10 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 9 10 10 Class Distribution -------------------- 34% | Gunner 33% | Skirmisher 24% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 832 | 180 90 562 . Remotely . | . . . . Salvage Created 1029 | 26 108 895 . Parts 70 | 3 9 58 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 3 22 . Guns 25 | . 3 22 . Classes Destroyed 7 | 1 2 4 . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | . . 1 . Swarmer 10 | . 3 7 . Grunt 7 | . . 7 . Brawler 1 | . . 1 . Sentry 7 | . . 7 . Best Kill Streak 6 | 1 3 6 . Combat Bots Only 6 | . 3 6 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1001 | . 91 744 166 Core 129 | . 6 106 17 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 97 73 . Volleys Fired 75 | 1 12 60 2 Largest 3 | 2 2 3 3 Hottest 146 | 40 40 146 69 Shots Fired 209 | 2 24 177 6 Gun 208 | 2 24 176 6 Cannon . | . . . . Launcher . | . . . . Special 1 | . . 1 . Kinetic 208 | 2 24 176 6 Thermal 1 | . . 1 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | 1 6 6 1 Robot Miss Streak 7 | 1 3 7 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 120 | 1 19 98 2 Core Hits 44 | 1 6 37 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks 4 | . 4 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . 4 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1606 | 12 166 1377 51 Guns 1605 | 12 165 1377 51 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 1605 | 12 165 1377 51 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . 1 1 . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 63 | . . 30 63 Average Temperature 15 | . . 11 32 Received Heat Transfer 312 | . . 213 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 435 | 5 95 435 198 Initial 183 | . 3 39 183 Average 152 | 5 18 198 186 Maximum Alert Level 2 | . . 2 . Low Security (%) 66 | 100 100 51 100 Level 1 27 | . . 39 . Level 2 6 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 5 2 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 8 34 6 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 7 . Terminals 8 | . 1 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 4 13 . Successful 7 | . 2 5 . Failed 10 | . 2 8 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 16 | . 3 13 . Terminals 16 | . 3 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 1 5 . Terminals 6 | . 1 5 . Botnet 6 | . 1 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 6 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . parse_system 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1496 | 3 375 1028 90 Spaces Moved 766 | 1 267 455 43 Core . | . . . . Treads 269 | . . 226 43 Legs 497 | 1 267 229 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 160 Average Speed 150 | 120 120 167 160 Slowest Speed 240 | 120 120 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 2 51 45 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 950 | 1 297 593 59 Wait 53 | . 3 36 14 Move 763 | . 266 454 43 Hop . | . . . . Pick Up 15 | . 5 10 . Fast Attach 9 | . . 9 . Attach 4 | . 1 3 . Detach 1 | . . 1 . Swap 6 | . 3 3 . Drop 18 | . 2 16 . Fire 75 | 1 12 60 2 Melee 4 | . 4 . . Ram . | . . . . Kick 1 | . 1 . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 4) 311 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 372 | -10/Materials | Discovered new exit (range 6) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 704 | -9/Materials | Build established: Gunner 1006 | -9/Materials | Discovered new exit (range 11) 1184 | -9/Materials | Build established: Skirmisher 1348 | -9/Materials | Discovered new exit (range 16) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Propulsion x2 1490 | -8/Materials | Garrison activated, responded to threat 1497 | -8/Materials | Self-destructed Last Messages --------------- 01348_ EXIT=FOUND 01367_ Discarded Imp. Terrain Scan Processor. 01367_ Acquired Med. Armor Plating. 01377_ Triggered Alarm Trap. 01377_ An alarm sounds. 01377_ ALERT: Alarm triggered, dispatching investigation squad. 01385_ G-34 Mercenary destroyed. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 01425_ K-01 Serf collects debris. 01478_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01486_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01490_ G-47 Trooper calls for garrison reinforcements. 01490_ ALERT: Activating Garrison Access M001. 01491_ G-47 Trooper emerges from the garrison. 01491_ W-25 Informer sends out distress signal. 01496_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????? ## ? ??????????????? | | ??????? ##############??????????????? | | ??????? # ####w ??????????????? | | ??????? + ???????????????? | | ??????? # ???????????????? | | ??????? # """ ##???????????????? | | ??????? # gg G" u##???????????????? | | ??????? # """ ##???????????????? | | ??????? # gg ##???????????????? | | ???????## @ ##???????????????? | | ######### ##???????????????? | | ######### ##???????????????? | | # # ##???????????????? | | # # ##???????????????? | | # # """ ##???????????????? | | # # """ u##???????????????? | | # # """ ##???????????????? | | # + ##???????????????? | | # # m ???????????? | | # # ###########?????????????? | | # # ###########?????????????? | | # # ##??????????????????????? | | # # ##??????????????????????? | | ######+## ##########??????????????? | | ## !!! # ##########??????????????? | | ## !!! # # # ??????????????? | | ## !! + # ##??????????????? | | ## # # """##??????????????? | | ## # # """##??????????????? | | ## # # """##??????????????? | | ######### # ##??????????????? | | ######### # """##??????????????? | | ???????## # """##??????????????? | | ???????## + """##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileLightningField Manual? 0 Play Time 00:13:23 Cumulative 56.5 hours Start 2022.04.02 @ 16:18:27 End 2022.04.02 @ 16:31:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 32 Adventurer 56 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4df978c-92df-4fdb-92e0-f0da0c8ce6e4