Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 16:31:17

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (704)      704
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2483

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             533/550
Matter                     235/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (3) ------
    Medium Storage Unit
           Structural Scanner
    Medium Armor Plating
>          --- WEAPON (3) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Improved Terrain Scan Processor
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Datajack
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             19   | .   4   15  .   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   3   .   
    Treads                 3    | .   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   4   .   
    Device                 2    | .   1   1   .   
    Storage                2    | .   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   2   6   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  95  81  
  Engine                   11   | .   14  11  9   
  Treads                   8    | .   .   10  18  
  Leg                      14   | .   28  10  .   
  Device                   13   | .   13  13  9   
  Storage                  12   | .   14  12  9   
  Processor                1    | .   .   2   .   
  Ballistic Gun            30   | .   27  32  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  19  30  30  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   9   10  10  
  Most Carried             10   | 6   9   10  10  
  Average Carried          9    | 6   7   9   10  
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   9   10  10  

 Class Distribution 
--------------------
 34% | Gunner
 33% | Skirmisher
 24% | Mutant
  8% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           832  | 180 90  562 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1029 | 26  108 895 .   
  Parts                    70   | 3   9   58  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   3   22  .   
  Guns                     25   | .   3   22  .   
Classes Destroyed          7    | 1   2   4   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    7    | .   .   7   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           6    | 1   3   6   .   
  Combat Bots Only         6    | .   3   6   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1001 | .    91   744  166  
  Core                     129  | .    6    106  17   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  97   73   .    
Volleys Fired              75   | 1    12   60   2    
  Largest                  3    | 2    2    3    3    
  Hottest                  146  | 40   40   146  69   
Shots Fired                209  | 2    24   177  6    
  Gun                      208  | 2    24   176  6    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  1    | .    .    1    .    
  Kinetic                  208  | 2    24   176  6    
  Thermal                  1    | .    .    1    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | 1    6    6    1    
  Robot Miss Streak        7    | 1    3    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           120  | 1    19   98   2    
  Core Hits                44   | 1    6    37   .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              4    | .    4    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1606 | 12   166  1377 51   
  Guns                     1605 | 12   165  1377 51   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    1    .    .    
  Kinetic                  1605 | 12   165  1377 51   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             2    | .    1    1    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        63   | .    .    30   63   
  Average Temperature      15   | .    .    11   32   
  Received Heat Transfer   312  | .    .    213  99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             435  | 5   95  435 198 
  Initial                  183  | .   3   39  183 
  Average                  152  | 5   18  198 186 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         66   | 100 100 51  100 
  Level 1                  27   | .   .   39  .   
  Level 2                  6    | .   .   8   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   5   2   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   8   34  6   
  Peak Tracking Total      6    | .   5   6   6   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   2   7   .   
  Terminals                8    | .   1   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   4   13  .   
  Successful               7    | .   2   5   .   
  Failed                   10   | .   2   8   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   3   13  .   
  Terminals                16   | .   3   13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   1   5   .   
  Terminals                6    | .   1   5   .   
    Botnet                 6    | .   1   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   1   6   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  parse_system             1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1496 | 3    375  1028 90   
Spaces Moved               766  | 1    267  455  43   
  Core                     .    | .    .    .    .    
  Treads                   269  | .    .    226  43   
  Legs                     497  | 1    267  229  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  120  160  
  Average Speed            150  | 120  120  167  160  
  Slowest Speed            240  | 120  120  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 2    51   45   12   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      950  | 1   297 593 59  
  Wait                     53   | .   3   36  14  
  Move                     763  | .   266 454 43  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | .   5   10  .   
  Fast Attach              9    | .   .   9   .   
  Attach                   4    | .   1   3   .   
  Detach                   1    | .   .   1   .   
  Swap                     6    | .   3   3   .   
  Drop                     18   | .   2   16  .   
  Fire                     75   | 1   12  60  2   
  Melee                    4    | .   4   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 14)
  372 | -10/Materials | Discovered new exit (range 6)
  379 | -10/Materials | Entered another Materials area
  379 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  704 | -9/Materials  | Build established: Gunner
 1006 | -9/Materials  | Discovered new exit (range 11)
 1184 | -9/Materials  | Build established: Skirmisher
 1348 | -9/Materials  | Discovered new exit (range 16)
 1407 | -9/Materials  | Entered another Materials area
 1407 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1490 | -8/Materials  | Garrison activated, responded to threat
 1497 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01348_ EXIT=FOUND
01367_ Discarded Imp. Terrain Scan Processor.
01367_ Acquired Med. Armor Plating.
01377_ Triggered Alarm Trap.
01377_ An alarm sounds.
01377_ ALERT: Alarm triggered, dispatching investigation squad.
01385_ G-34 Mercenary destroyed.
PARAMETERS=PROPULSION+2
LOCATION=UNKNOWN
GOAL=ESCAPE
01425_ K-01 Serf collects debris. <x*>
01478_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
01486_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal M009.
01490_ G-47 Trooper calls for garrison reinforcements.
01490_ ALERT: Activating Garrison Access M001.
01491_ G-47 Trooper emerges from the garrison. <x2>
01491_ W-25 Informer sends out distress signal.
01496_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ??????? ##    ?       ??????????????? |
|              ??????? ##############??????????????? |
|              ??????? #   ####w     ??????????????? |
|              ??????? +            ???????????????? |
|              ??????? #            ???????????????? |
|              ??????? #     """  ##???????????????? |
|              ??????? #   gg G" u##???????????????? |
|              ??????? #     """  ##???????????????? |
|              ??????? #  gg      ##???????????????? |
|              ???????##   @      ##???????????????? |
|              #########          ##???????????????? |
|              #########          ##???????????????? |
|              #       #          ##???????????????? |
|              #       #          ##???????????????? |
|              #       #  """     ##???????????????? |
|              #       #  """    u##???????????????? |
|              #       #  """     ##???????????????? |
|              #       +          ##???????????????? |
|              #       #    m           ???????????? |
|              #       #   ###########?????????????? |
|              #       #   ###########?????????????? |
|              #       #   ##??????????????????????? |
|              #       #   ##??????????????????????? |
|              ######+##   ##########??????????????? |
|              ##  !!! #   ##########??????????????? |
|              ##  !!! #   #       # ??????????????? |
|              ##  !!  +   #       ##??????????????? |
|              ##      #   #    """##??????????????? |
|              ##      #   #    """##??????????????? |
|              ##      #   #    """##??????????????? |
|              #########   #       ##??????????????? |
|              #########   #    """##??????????????? |
|              ???????##   #    """##??????????????? |
|              ???????##   +    """##??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileLightningField
  Manual?         0
Play Time         00:13:23
  Cumulative      56.5 hours
  Start           2022.04.02 @ 16:18:27
  End             2022.04.02 @ 16:31:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           32
  Adventurer      56
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          53
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4df978c-92df-4fdb-92e0-f0da0c8ce6e4