Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 16:52:40 Player: aihara Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (4297) 4297 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 8149 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 545/700 System Corruption 8% Temperature Warm (141) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Energy Well Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- Plasma Rifle Coil Gun > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Weight Redist. System Matter Filter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- Medium Storage Unit Energy Well Compact Matter Pod Advanced Targeting Computer Matter Filter > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Advanced Weight Redist. System Coil Gun Proton Missile Launcher Powered Hammer [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 119 | 7 9 27 26 10 40 Power 16 | 1 . 4 3 2 6 Engine 8 | 1 . 4 1 . 2 Core 8 | . . . 2 2 4 Reactor . | . . . . . . Propulsion 40 | 2 4 9 7 4 14 Treads 9 | . . . 5 4 . Leg 31 | 2 4 9 2 . 14 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 3 4 1 6 Device 5 | . 1 1 1 . 2 Storage 7 | 1 1 1 1 . 3 Processor 6 | . 1 1 2 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 45 | 3 2 11 12 3 14 Energy Gun 26 | 2 2 7 8 1 6 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 7 | 1 . 1 . . 5 Ballistic Cannon 3 | . . . 2 . 1 Launcher 6 | . . 2 1 2 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 Corrupted Parts 3 | . . 1 1 . 1 System Corruption 7 | . . 2 1 . 4 Parts Lost 36 | . . 9 7 2 18 Power 5 | . . 2 1 . 2 Propulsion 11 | . . 3 3 . 5 Utility 5 | . . 1 . . 4 Weapon 15 | . . 3 3 2 7 Highest Loss Streak 9 | . . 8 4 2 9 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 4 7 7 9 9 9 Power 1 | . 1 1 1 2 1 Propulsion 2 | 3 3 1 1 3 3 Utility 2 | . 1 2 2 2 1 Weapon 2 | . 1 2 3 1 2 Tool/Special . | . . . . . . Unused Backups 13 | . 4 . 2 1 6 Power 1 | . . . . . 1 Propulsion 9 | . 4 . 2 . 3 Utility 1 | . . . . . 1 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 97 95 98 92 Engine 5 | . 14 10 5 . 3 Core 4 | . . . 3 7 7 Treads 10 | . . . 18 29 5 Leg 12 | . 28 21 4 . 17 Device 6 | . . 7 9 7 5 Storage 11 | . 14 13 9 7 15 Processor 13 | . 11 11 17 15 10 Energy Gun 18 | . 28 27 17 15 11 Energy Cannon 1 | . . 1 4 . . Ballistic Gun 1 | . . . . . 6 Ballistic Cannon 2 | . . . 4 7 2 Launcher 2 | . . 1 1 6 1 Peak Build Rating 72 | 6 9 19 29 46 72 Average Rating 33 | 4 7 15 23 40 62 On Entrance 17 | . 6 9 17 29 46 Avg Prop Armor Cover (%) 7 | . . 7 8 5 5 Naked Turns . | . . . . . . Heaviest Build 55 | 11 14 24 33 38 55 Greatest Support 104 | 20 20 20 60 104 104 Greatest Overweight (x) 2 | 1 . 2 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 9 Most Carried 10 | 7 8 8 10 10 10 Average Carried 8 | 4 7 7 9 9 9 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 6 8 8 10 10 3 Class Distribution -------------------- 42% | Skirmisher 37% | Gunner 14% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2868 | 227 133 541 614 501 852 Remotely . | . . . . . . Salvage Created 4193 | . 232 1424 906 733 898 Parts 262 | . 17 92 50 32 71 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 90 | . 7 31 17 19 16 Melee 1 | . . . . . 1 Guns 59 | . 7 26 8 9 9 Cannons 13 | . . 2 3 5 3 AOE 14 | . . 3 6 4 1 Classes Destroyed 15 | . 3 6 3 1 2 Worker 3 | . . 1 . . 2 Builder 11 | . . 2 4 . 5 Tunneler 3 | . . 1 . 1 1 Hauler 1 | . . 1 . . . Recycler 2 | . . . 2 . . Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 7 | . 1 3 3 . . Swarmer 12 | . 2 4 . 4 2 Grunt 49 | . 5 20 9 11 4 Duelist 1 | . . . . . 1 Sentry 15 | . . 7 5 2 1 Hunter 8 | . . . 2 . 6 Programmer 4 | . . . . 2 2 Heavy 1 | . . . 1 . . Best Kill Streak 9 | . 3 9 5 6 4 Combat Bots Only 6 | . 2 5 3 6 3 Max Kills in Single Turn 3 | . 1 2 3 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 2 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 632 | . 31 139 82 112 268 Missed 193 | . 10 42 24 44 73 Hits 439 | . 21 97 58 68 195 Melee 6 | . . . . . 6 Projectile 433 | . 21 97 58 68 189 Critical Strikes 13 | . . 1 1 2 9 Part Disruptions 1 | . . . . . 1 Damage Taken 7474 | . 218 1397 1070 1063 3726 Core 1366 | . 10 249 137 119 851 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 96 37 75 83 . Volleys Fired 230 | . 20 82 43 30 55 Largest 4 | . 2 3 3 4 4 Hottest 225 | . 90 169 193 220 225 Shots Fired 592 | . 40 192 120 95 145 Gun 442 | . 40 169 74 55 104 Cannon 90 | . . 3 30 25 32 Launcher 60 | . . 20 16 15 9 Special . | . . . . . . Kinetic 110 | . . 9 17 25 59 Thermal 317 | . 30 90 81 54 62 Explosive 48 | . . 20 16 12 . Electromagnetic 117 | . 10 73 6 4 24 Robot Hit Streak 16 | . 7 16 12 14 7 Robot Miss Streak 6 | . 3 6 5 5 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 6 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 381 | . 29 132 72 61 87 Core Hits 226 | . 15 73 53 38 47 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 19 | . 1 4 7 4 3 Burn 13 | . 1 4 4 3 1 Blast 5 | . . . 3 1 1 Smash 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9774 | . 352 2612 2272 1851 2687 Guns 5158 | . 352 1884 796 1020 1106 Cannons 1308 | . . 63 403 381 461 Explosions 2771 | . . 654 1069 447 601 Melee 420 | . . . . . 420 Ramming 117 | . . 11 4 3 99 Kinetic 1381 | . . 55 240 381 705 Thermal 3927 | . 259 998 891 1071 708 Explosive 1955 | . . 609 1069 277 . Electromagnetic 1974 | . 93 939 68 119 755 Impact 420 | . . . . . 420 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 3 5 3 8 Average Corruption 3 | . . 2 3 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 89 | . . 12 36 4 37 Message Errors 20 | . . 3 9 . 8 Matter Fused 22 | . . 3 11 1 7 Heat Flow Errors 11 | . . 2 3 2 4 Energy Discharges 6 | . . . 3 . 3 Parts Rejected 2 | . . 1 . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 13 | . . . 3 1 9 Data Loss (major) 7 | . . 1 5 . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 5 | . . 2 1 . 2 Overload Shots . | . . . . . . Overflow Damage 265 | . . 5 22 7 231 Projectiles 54 | . . . 22 6 26 Explosions 124 | . . 5 . 1 118 Melee 87 | . . . . . 87 Knockbacks 17 | . . . 3 1 13 Impact 6 | . . . . . 6 Kinetic 10 | . . . 2 1 7 Secondary 1 | . . . 1 . . Self-Inflicted Damage 411 | . . 85 . 160 166 Shots 11 | . . 4 . 3 4 Rammed 2 | . . . 1 . 1 Targets Rammed 38 | . . 6 4 1 27 Kicked 34 | . . 6 2 . 26 Crushed 2 | . . . 1 1 . Highest Temperature 806 | . 219 330 315 504 806 Average Temperature 145 | . 65 81 101 166 229 Received Heat Transfer 1758 | . 75 516 342 195 630 Effects 54 | . 1 2 1 6 44 Shutdowns 16 | . . . . 3 13 Energy Bleed 12 | . . . . 1 11 Interference 10 | . 1 2 1 . 6 Short Circuit 6 | . . . . 1 5 Damage (minor) 5 | . . . . 1 4 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 8 | . . 4 . . 4 Impact Corruptions 6 | . . . . . 6 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 21 | . 4 5 5 5 2 Heat Transferred 9381 | . 744 2640 2183 2248 1566 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 73 | 100 100 73 79 34 86 Level 1 26 | . . 26 20 65 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 402 | . 82 389 274 402 251 Initial 189 | . . 24 157 113 189 Average 167 | . 35 176 157 265 141 Influence Increases 3382 | . 227 989 701 745 720 Destroy 0b10 Robot/C 1820 | . 140 620 340 380 340 Destroy 0b10 Robot/NC 145 | . 5 45 45 5 45 Destroy Leader 526 | . 32 188 106 110 90 Allied During Kill 1 | . . . . . 1 Successful Hack 71 | . 35 18 13 5 . Disable Machine 300 | . . 15 30 105 150 Destroy Structure 384 | . . 73 122 125 64 Lose Combat Pursuer 135 | . 15 30 45 15 30 Influence Decreases 3238 | . 168 675 824 609 962 Entered New Map 585 | . . 35 216 137 197 Time Decay 2273 | . 168 550 538 452 565 Lost Part 360 | . . 90 70 20 180 Lost Ally 20 | . . . . . 20 Squads Dispatched 35 | . 2 7 3 13 10 Investigation 10 | . 1 4 1 3 1 Extermination 3 | . . . . 1 2 Reinforcement 11 | . 1 3 2 2 3 Assault . | . . . . . . Garrison 11 | . . . . 7 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 11 43 25 21 36 Peak Tracking Total 7 | . 4 4 3 4 7 Tactical Retreats 8 | . 1 2 2 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 1 1 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . . 4 4 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . . 1 2 7 10 Max in Single Turn 6 | . . 1 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 3 7 5 3 2 Terminals 15 | . 2 5 5 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 8 26 13 12 4 Successful 35 | . 5 16 7 6 1 Failed 28 | . 3 10 6 6 3 Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 7 15 13 9 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 1 . . 3 3 Scanalyzers 11 | . . 11 . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 4 7 7 4 . Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Alert Level 2 | . . . 1 1 . Locate Traps 1 | . . . . 1 . Disarm Traps 3 | . . 1 1 1 . Dispatch Records 2 | . . 1 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 6 | . 2 2 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 1 Report Inventory 2 | . 1 . . 1 . Retrieve Components 2 | . . . . 1 1 Scanalyzer 9 | . . 9 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 6 4 3 2 Full Trace Events 9 | . 1 4 1 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 5 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . . 5 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 25 | . . . . . 25 Highest-Rated Ally 25 | . . . . . 25 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 146 | . . . . . 146 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3690 | . . . 1512 1138 1040 Optics 521 | . . . . . 521 Sensors 3169 | . . . 1512 1138 519 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6435 | 72 411 1593 1539 1138 1682 Spaces Moved 3431 | 51 270 698 767 576 1069 Core 8 | 8 . . . . . Treads 1313 | . . . 573 576 164 Legs 2110 | 43 270 698 194 . 905 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 162 115 Average Speed 148 | 110 120 171 164 162 124 Slowest Speed 260 | 120 120 260 260 163 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 56 60 75 13 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 444 | . . 122 120 134 68 Melee . | . . . . . . Projectile 33 | . . . 12 7 14 AOE 411 | . . 122 108 127 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4239 | 65 320 938 938 704 1274 Wait 243 | . 4 95 56 68 20 Move 3426 | 50 269 697 766 575 1069 Hop . | . . . . . . Pick Up 55 | 7 7 12 13 5 11 Fast Attach 35 | 5 2 5 5 1 17 Attach 28 | 2 . 9 6 4 7 Detach 4 | 1 1 1 1 . . Swap 101 | . 7 17 31 11 35 Drop 68 | . 10 14 13 9 22 Fire 230 | . 20 82 43 30 55 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick 34 | . . 6 2 . 26 Crush 4 | . . . 2 1 1 Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Discovered new exit (range 11) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 773 | -9/Materials | Build established: Gunner 973 | -9/Materials | Lost 8 parts (2p2n1u3w) 1092 | -9/Materials | Discovered new exit (range 16) 1591 | -9/Materials | Core integrity fell below 50% 1642 | -9/Materials | Discovered new exit (range 12) 1938 | -9/Materials | Discovered new exit (range 11) 2077 | -9/Materials | Entered another Materials area 2077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -8/Materials | Build established: Skirmisher 3437 | -8/Materials | Lost 4 parts (1p2n1w) 3549 | -8/Materials | Discovered new exit (range 16) 3614 | -8/Materials | Identified exit to Factory 3616 | -8/Materials | Entered Factory 3616 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3680 | -7/Factory | Garrison activated, responded to threat 4007 | -7/Factory | Garrison activated, responded to threat 4246 | -7/Factory | Discovered new exit (range 6) 4252 | -7/Factory | Identified exit to Factory 4586 | -7/Factory | Garrison activated, responded to threat 4754 | -7/Factory | Entered another Factory area 4754 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5073 | -6/Factory | Garrison activated, responded to threat 5591 | -6/Factory | Build established: Gunner 6374 | -6/Factory | Garrison activated, responded to threat 6383 | -6/Factory | Core integrity fell below 50% 6422 | -6/Factory | Core integrity fell below 20% 6436 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06417_ Acquired 65 matter. 06419_ G-67 Veteran knocked back. 06419_ Gauss Cannon destroyed. 06422_ System corrupted: Hvy. Laser failed to cycle. 06422_ K-01 Serf collects debris. 06424_ Powered Hammer destroyed. 06425_ Hvy. Laser destroyed. 06427_ Flexi-carbon Leg destroyed. 06427_ K-01 Serf collects debris. 06428_ Slug penetrates G-50 Soldier. 06428_ G-50 Soldier destroyed. 06428_ Slug penetrates Wall. 06429_ K-01 Serf collects debris. 06430_ System corrupted: Component data lost. 06430_ Acquired Carbon-fiber Leg. 06431_ K-01 Serf collects debris. 06434_ Acquired Carbon-fiber Leg. 06435_ K-01 Serf collects debris. 06435_ Broken Multireflex Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ########## ################# #???????????????? | | # #?########## #???????????????? | | # ##### # ???????? | | # + ???????? | | + % # #?????? | | = # [ # ??????? | | # = ##### # ??????? | | # = #???# ########?#######???????? | | #### ########% # ????????????????????? | | #########??#=## #%=% # ?????????????????????? | | ???????????#*## /*= +??????????????????????? | | ????########/## # #??????????????????????? | | ##### | !# !! #!h #??????????????????????? | | # " #! !! #^ [ #??????????????????????? | | # " # ! # #??????????????????????? | | # " # # #??????????????????????? | | + """ [ # # #??????????????????????? | | # """ = =# #= #??????????????????????? | | # [= # ! # gY#??????????????????????? | | # *[[/= # #??????????????????????? | | #######+### # #??????????????????????? | | ###### ######## k #??????????????????????? | | " #??????# k[*############ #?????????? | | ###### #??????# =*k #?????????? | | #????##+##??????# [= ##??????????????? | | #???????????????# @%*g #???????????????? | | #???????????????# g #???????????????? | | #+#######???????????# % #???????????????? | | #???????????##########+###???????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 840 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed PietyServoMindspike Manual? 0 Play Time 01:39:02 Cumulative 25.7 hours Start 2026.09.19 @ 04:19:34 End 2026.09.19 @ 16:52:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 801790a2-3c2b-4ca2-ba8b-29318523af81