Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.25 @ 09:02:48 Player: zitsii Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1578) 1578 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4331 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 549/700 Matter 191/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cooling System Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Energy Filter Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Gatling Laser > --- INVENTORY (5) ---- Ion Engine Compact Battery (11) Minigun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Cooling System Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Energy Filter Hacking Suite > --- WEAPON ----------- Pulse Rifle Gatling Laser Minigun > --- INVENTORY -------- Ion Engine [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Terrain Scan Processor Device Seismic Detector Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Backup Plating I Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 1 2 1 Weapon 1 | . . 1 . . Parts Attached 56 | 9 7 22 9 9 Power 8 | 1 1 3 3 . Engine 6 | 1 1 3 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 5 | 2 . 3 . . Treads 1 | . . 1 . . Leg . | . . . . . Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 3 5 5 4 Device 7 | 2 1 1 1 2 Storage 1 | . 1 . . . Processor 6 | . . 4 . 2 Hackware 1 | . . . 1 . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 24 | 4 3 11 1 5 Energy Gun 12 | 2 . 8 . 2 Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | 1 . 3 1 3 Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 13 | . 1 4 8 . Power 1 | . 1 . . . Propulsion 2 | . . . 2 . Utility 4 | . . 1 3 . Weapon 6 | . . 3 3 . Highest Loss Streak 8 | . 1 1 8 . To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 97 92 96 63 Engine 7 | . 11 11 1 . Core 2 | . . . 7 7 Treads 1 | . . 4 . . Wheel 15 | . 28 17 18 . Device 8 | . 14 3 5 14 Processor 18 | . . 22 19 22 Hackware 2 | . . . 7 7 Protection 6 | . 13 5 11 . Energy Gun 9 | . . 14 . 10 Energy Cannon 1 | . 7 . . . Ballistic Gun 6 | . 2 6 24 . Launcher 6 | . 17 6 . . Peak Build Rating 30 | 9 9 19 28 30 Average Rating 15 | 4 6 13 25 24 On Entrance 9 | . 9 7 19 10 Naked Turns . | . . . . . Heaviest Build 52 | 7 52 16 24 19 Greatest Support 22 | 20 20 22 22 3 Greatest Overweight (x) 6 | . 2 1 2 6 Average Overweight (x) . | . . . . 4 Largest Inventory Capacity 20 | 5 20 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 3 5 5 4 Average Carried 1 | . . 1 3 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 1 5 4 3 Class Distribution -------------------- 37% | Mutant 24% | Hacker-Mutant 18% | Gunner 9% | Hacker-Tank 3% | Scavenger-Gunner 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1353 | 305 222 556 70 200 Remotely . | . . . . . Salvage Created 1816 | 123 427 898 168 200 Parts 126 | 13 24 65 16 8 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | 1 6 24 7 5 Guns 26 | 1 . 13 7 5 Cannons 1 | . 1 . . . AOE 15 | . 4 11 . . Classes Destroyed 13 | 3 3 6 . 1 Worker 3 | 1 2 . . . Builder 1 | . . 1 . . Tunneler 4 | 3 . 1 . . Hauler 1 | . . 1 . . Recycler 3 | . 2 1 . . Mechanic 2 | . 1 1 . . Operator 3 | . . 2 1 . Watcher 9 | . 3 5 1 . Swarmer 16 | . . 10 6 . Grunt 19 | 1 6 9 1 2 Duelist 1 | . . 1 . . Sentry 4 | . . 4 . . Programmer 2 | . . . . 2 Thug 1 | . . . . 1 Best Kill Streak 5 | 2 4 5 4 3 Combat Bots Only 5 | 1 3 5 4 3 Max Kills in Single Turn 5 | 1 3 5 2 1 Gunslinging 1 | . . . 1 . Exploded 4 | . 3 4 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 286 | 2 16 68 169 31 Missed 93 | 1 6 23 57 6 Damage Taken 2017 | 8 165 472 1067 305 Core 516 | . 32 80 253 151 Absorbed by Shields . | . . . . . Ignored by Resistances 730 | 3 49 136 454 88 Regen/Repaired (Parts) 1 | . 1 . . . Core Remaining (%) 80 | 100 87 80 54 . Volleys Fired 128 | 22 16 52 21 17 Largest 3 | 2 2 3 3 2 Hottest 143 | 120 90 135 75 143 Shots Fired 275 | 34 27 124 63 27 Gun 218 | 31 . 97 63 27 Cannon 12 | . 12 . . . Launcher 42 | . 15 27 . . Special 3 | 3 . . . . Kinetic 103 | 22 . 18 63 . Thermal 86 | 12 12 35 . 27 Explosive 42 | . 15 27 . . Electromagnetic 44 | . . 44 . . Robot Hit Streak 13 | 5 11 13 7 10 Robot Miss Streak 6 | 1 1 3 6 1 Penetration Max . | . . . . . Secondary Targets 7 | . . 3 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 171 | 21 14 71 39 26 Core Hits 111 | 9 22 55 12 13 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 5 | 1 1 2 . 1 Burn 1 | . . . . 1 Meltdown 1 | . 1 . . . Destroy 1 | 1 . . . . Corrupt 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4131 | 187 742 1902 737 563 Guns 2340 | 187 . 870 721 562 Cannons 157 | . 157 . . . Explosions 1607 | . 575 1032 . . Melee . | . . . . . Ramming 27 | . 10 . 16 1 Kinetic 979 | 107 . 151 721 . Thermal 1148 | 80 157 349 . 562 Explosive 1579 | . 575 1004 . . Electromagnetic 398 | . . 398 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 8 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 57 | . 3 54 . . Projectiles . | . . . . . Explosions 57 | . 3 54 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . 94 31 8 . Shots 6 | . 5 1 . . Rammed 5 | . 1 . 3 1 Targets Rammed 5 | . 1 . 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 318 | 80 105 270 318 215 Average Temperature 70 | 26 31 77 82 105 Received Heat Transfer 1233 | 6 36 237 783 171 Effects 5 | . . 4 1 . Energy Bleed 2 | . . 1 1 . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 13 | . 3 2 . 8 Heat Transferred 2524 | 175 333 775 . 1241 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 503 | 40 247 503 329 99 Initial 49 | . 22 16 49 34 Average 165 | 17 82 290 143 52 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 59 | 100 93 15 69 100 Level 1 31 | . 6 64 30 . Level 2 8 | . . 20 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 2 3 1 Investigation 6 | . 4 1 1 . Extermination 1 | . . . . 1 Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | 1 14 31 21 7 Peak Tracking Total 9 | 1 3 4 9 4 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 2 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 8 9 1 1 Terminals 12 | . 6 6 . . Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 1 . . Recycling Units 4 | . 1 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 76 | . 33 39 3 1 Successful 50 | . 18 28 3 1 Failed 26 | . 15 11 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 51 | . 23 28 . . Fabricators 1 | . . . . 1 Repair Stations 6 | . 3 3 . . Recycling Units 18 | . 7 8 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 35 | . 12 23 . . Record 16 | . 3 13 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Repair Station Index 1 | . 1 . . . Alert Level 2 | . 2 . . . Unreport Threat 2 | . 1 1 . . Dispatch Records 3 | . 1 2 . . Maintenance Status 1 | . . 1 . . Security Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Assault Status 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . 3 1 . . Scan Component 2 | . 1 1 . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 10 | . 3 4 3 . Recycle Component 1 | . 1 . . . Process 2 | . 1 1 . . Report Inventory 4 | . . 2 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . 2 1 . Used . | . . . . . Hacking Detections 19 | . 9 9 1 . Full Trace Events 11 | . 7 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled 1 | . 1 . . . Recycled Matter 216 | . 216 . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 4 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3080 | 217 479 1285 405 694 Spaces Moved 2500 | 194 514 1196 375 221 Core 273 | 51 . . 1 221 Treads 24 | . . 24 . . Legs . | . . . . . Wheels 2203 | 143 514 1172 374 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 85 200 Average Speed 103 | 72 80 89 87 284 Slowest Speed 350 | 80 110 160 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 8 52 70 23 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | 3 . . . . Terrain Destroyed 211 | 3 64 144 . . Melee . | . . . . . Projectile 3 | 3 . . . . AOE 208 | . 64 144 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2772 | 234 555 1309 418 256 Wait . | . . . . . Move 2496 | 193 513 1195 374 221 Hop . | . . . . . Pick Up 55 | 9 10 25 6 5 Fast Attach . | . . . . . Attach 33 | 7 1 12 5 8 Detach 4 | . . . 1 3 Swap 23 | 2 6 10 4 1 Drop 28 | 1 8 15 4 . Fire 128 | 22 16 52 21 17 Melee . | . . . . . Ram 5 | . 1 . 3 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 102 | -11/Scrapyard | Discovered new exit (range 8) 218 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Repaired Imp. Terrain Scanner? 325 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 6) 630 | -10/Materials | Identified exit to Mines 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Discovered new exit (range 10) 1084 | -9/Materials | Identified exit to Materials 1746 | -9/Materials | Build established: Gunner 1982 | -9/Materials | Entered another Materials area 1982 | -8/Materials | Evolved 2 slots: Utility x2 2191 | -8/Materials | Garrison activated, responded to threat 2283 | -8/Materials | Discovered new exit (range 6) 2287 | -8/Materials | Identified exit to Storage 2374 | -8/Materials | Discovered new exit (range 15) 2385 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -7/Factory | Lost 8 parts (2n3u3w) 2631 | -7/Factory | Build established: Hacker-Mutant 3081 | -7/Factory | Self-destructed Last Messages --------------- 02834_ K-01 Serf collects debris. 02839_ Acquired 41 matter. 02839_ K-01 Serf collects debris. 02853_ K-01 Serf cleans the Construction Platform. 02863_ Acquired 34 matter. 02864_ K-01 Serf cleans the Construction Platform. 02968_ K-01 Serf cleans the Neutrino Reactor. 03066_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (166,172) - Idle (35,156) - Loaded: W-25 Informer (150,51) - Idle (59,152) - Idle (151,59) - Loaded: Adv. ECM Suite (42,143) - Idle 03080_ Acquired Com. Battery. 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"??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TerrainScrapDetonator Manual? 0 Play Time 01:00:38 Cumulative 0.9 hours Start 2024.10.25 @ 07:59:36 End 2024.10.25 @ 09:02:48 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 083d4503-5857-4b30-8f13-409826729334