Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 18:04:25

Player: IA-Sg3M

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (268)     1340
Value Destroyed (10872)    10872
Prototype IDs (50)         1000
Alien Tech Used (10)       2000
Bonus (4395)               4395
              TOTAL SCORE: 29707

 Bonus
-------
High Alert Combat Kills    955
Follower Combat Kills      1109
Entered Garrisons          400
Used RIF Installer         500
Met Data Miner             300
Acquired ECA               300
Found Hidden Lab           3000
Pursued by Intercept       1000
Friendly Fire              -3169

 Cogmind 
---------
Core Integrity             0/1600
Matter                     219/300
Energy                     55/100
System Corruption          46%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Quantum Capacitor
  Enhanced Quantum Rifle

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
   Experimental Heat Sink
                Huge Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
                Quantum Capacitor
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Recalibrator
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Warp Cannon
>               --- INVENTORY --------
                Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Medium Treads
   Experimental Heat Sink
                Quantum Capacitor
                Centrium Medium Armor Plating
       Improved Shock Absorption System
       Advanced Shield Generator
       Advanced Force Field
                Antimissile System
                Antimissile System
     Long-range Tractor Beam
                Terrabomb
  Hypervelocity EM Gauss Rifle
                Immobilizer
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Advanced Remote Datajack
[Rating: 210]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved VTOL Module
  Treads                   Advanced Heavy Siege Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 LC Capacitor
Weapon                     Shock Maul
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Warp Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   2   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               5    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             397  | 6   16  16  39  20  9   11  1   .   .   6   6   2   26  1   1   .   7   9   19  49  9   8   14  3   11  8   3   97  
  Power                    36   | 1   1   .   4   2   .   .   .   .   .   .   1   .   1   .   .   .   .   2   2   1   .   .   .   .   3   .   .   18  
    Engine                 8    | 1   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Core                   8    | .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   18  
  Propulsion               65   | 2   4   4   8   9   1   .   .   .   .   .   2   .   3   .   .   .   .   .   .   7   2   .   6   .   2   5   .   10  
    Treads                 19   | .   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 41   | .   .   .   5   9   1   .   .   .   .   .   2   .   3   .   .   .   .   .   .   7   2   .   6   .   1   5   .   .   
  Utility                  146  | 1   4   1   12  4   3   5   1   .   .   3   2   1   8   1   .   .   .   7   7   23  6   4   5   2   2   3   3   38  
    Device                 75   | .   .   .   2   .   .   3   1   .   .   3   1   .   5   .   .   .   .   5   5   17  4   2   1   .   .   2   3   21  
    Storage                12   | 1   2   .   1   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Processor              27   | .   .   1   2   3   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   1   1   .   3   1   .   1   .   8   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   1   1   1   2   .   .   .   
    Protection             22   | .   2   .   7   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   150  | 2   7   11  15  5   5   6   .   .   .   3   1   1   14  .   1   .   7   .   10  18  1   4   3   1   4   .   .   31  
    Energy Gun             44   | .   .   9   10  1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   1   .   .   17  
    Energy Cannon          28   | .   .   .   .   2   1   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   1   3   .   .   1   .   .   13  
    Ballistic Gun          20   | 2   3   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   .   4   3   .   .   .   .   .   .   .   1   
    Ballistic Cannon       17   | .   .   .   .   .   2   2   .   .   .   2   .   .   2   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   
    Launcher               27   | .   4   .   5   1   .   3   .   .   .   1   .   1   3   .   .   .   3   .   2   3   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   2   4   .   .   2   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   1   4   .   .   .   .   .   1   .   .   4   .   .   .   .   1   .   3   2   6   1   .   5   2   1   7   
Parts Lost                 68   | .   .   3   2   1   1   .   .   .   .   1   .   .   1   .   .   .   .   1   1   2   1   .   6   9   .   .   7   32  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               21   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   5   4   .   .   1   8   
  Utility                  26   | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   1   4   .   .   5   10  
  Weapon                   14   | .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   7   
  Highest Loss Streak      16   | .   .   2   1   1   1   .   .   .   .   1   .   .   1   .   .   .   .   1   1   1   1   .   3   6   .   .   6   16  
  To Critical Strikes      4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Average Slot Usage (%)     90   | .   98  97  97  92  96  98  100 100 100 99  94  100 99  94  93  93  94  91  91  93  94  89  78  48  36  49  72  78  
  Engine                   3    | .   14  14  9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   7   7   7   7   7   4   6   5   6   6   6   6   5   5   5   5   5   3   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Treads                   8    | .   22  26  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Flight                   19   | .   .   .   15  45  46  46  46  46  46  46  36  40  39  40  40  40  40  35  35  30  31  31  29  12  2   7   25  .   
  Device                   7    | .   .   .   2   .   .   6   7   7   7   6   13  11  10  6   6   6   6   11  11  8   14  12  .   .   .   3   10  15  
  Storage                  6    | .   14  14  9   7   3   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   3   .   .   .   .   3   
  Processor                15   | .   .   10  15  19  15  15  15  15  15  15  20  20  17  20  20  20  20  19  19  25  21  17  19  19  8   13  13  15  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   5   5   10  10  10  11  13  18  21  19  3   
  Protection               2    | .   12  .   7   3   9   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Energy Gun               6    | .   .   26  17  1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Energy Cannon            1    | .   .   .   .   6   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Ballistic Gun            2    | .   27  1   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   5   7   7   7   7   6   6   6   6   6   6   5   5   4   4   5   4   3   2   .   .   .   .   
Peak Build Rating          210  | 6   8   12  40  51  57  54  55  54  54  55  63  63  74  74  75  71  75  81  86  107 117 146 162 98  92  138 164 210 
  Average Rating           77   | 4   7   9   32  44  51  53  54  54  54  53  57  61  64  70  71  71  71  78  79  96  107 116 147 77  71  97  139 166 
  On Entrance              63   | .   6   8   12  38  51  53  54  54  54  54  52  63  60  74  70  71  71  72  77  82  101 111 133 87  33  83  138 84  
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             171  | 12  51  51  76  33  32  32  30  29  29  32  32  32  33  32  32  32  38  34  47  56  36  46  46  9   27  14  31  171 
  Greatest Support         270  | 20  40  40  60  32  32  32  32  32  32  32  32  32  34  34  34  34  34  34  34  48  54  48  59  34  15  31  55  270 
  Greatest Overweight (x)  9    | 1   1   2   7   1   .   .   .   .   .   .   1   9   1   .   .   .   1   .   1   1   .   1   1   2   8   .   8   4   
  Average Overweight (x)   .    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  10  20  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  5   5   5   5   25  
  Average Capacity         14   | 6   12  20  15  10  7   10  10  10  10  10  10  10  10  14  15  15  15  15  15  15  15  15  14  5   5   5   5   19  
  Most Carried             22   | 6   17  20  20  10  10  10  10  10  10  10  10  10  10  11  14  14  15  15  15  15  15  15  15  5   5   5   5   22  
  Average Carried          13   | 4   10  18  15  9   7   9   9   10  10  9   8   10  9   10  13  14  13  14  14  14  14  14  13  4   4   4   4   14  
  Final Capacity           20   | 8   20  20  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            20   | 6   17  20  10  10  10  10  10  10  10  9   10  10  10  11  14  14  15  15  15  15  14  15  4   5   5   5   5   4   

 Class Distribution 
--------------------
 35% | Mutant
 25% | Sprinter
 11% | Scavenger-Gunner
  7% | Hacker-Scout
  4% | Hacker-Mutant
  3% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Data Miner
         Sprinter | -6/Proximity Caves
           Mutant | -6/Factory
         Sprinter | -6/Garrison
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Zion
         Sprinter | -5/Proximity Caves
         Sprinter | -5/Factory
         Sprinter | -5/Extension
     Hacker-Scout | -4/Factory
     Hacker-Ninja | -4/Armory
     Hacker-Ninja | -4/Lab
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
 Wizard-Gladiator | -2/Quarantine
 Wizard-Gladiator | -2/Section 7
  Wizard-Sprinter | -2/Garrison
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Arm  Lab  Res  Res  Qua  Sec  Gar  Acc  
Matter Collected           7268  | 296  510  236  687  242  296  71   231  18   .    2    56   41   612  30   10   .    322  154  744  647  166  .    201  113  130  .    87   1366 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13041 | 142  521  286  1370 394  210  195  101  51   .    30   56   41   1293 54   9    .    289  306  1691 1053 235  .    255  .    170  .    87   4202 
  Parts                    421   | 8    43   11   86   15   4    9    .    .    .    2    .    2    20   .    .    .    10   .    38   30   .    .    9    .    7    .    2    125  
Haulers Intercepted        27    | .    2    .    4    2    .    .    .    .    .    .    .    .    6    .    .    .    .    .    4    4    .    .    1    .    .    .    .    4    
Recyclers Shooed           7     | .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28    | .    .    8    .    .    .    .    .    .    .    1    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Combat Hostiles Destroyed  149  | .   12  5   22  6   1   9   .   .   .   5   .   3   6   .   1   .   6   .   17  10  .   .   3   .   .   .   1   42  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     27   | .   4   3   9   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   5   
  Cannons                  36   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   4   5   .   .   .   .   .   .   .   24  
  AOE                      61   | .   8   .   10  4   .   8   .   .   .   4   .   2   5   .   .   .   4   .   9   4   .   .   3   .   .   .   .   .   
Classes Destroyed          21   | 3   5   1   3   .   2   .   1   .   .   1   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   1   
  Worker                   18   | 1   3   .   1   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Builder                  9    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   
  Tunneler                 6    | 1   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   27   | .   2   .   4   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   4   .   .   1   .   .   .   .   4   
  Recycler                 22   | 1   1   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   5   2   .   .   1   .   1   .   .   3   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  25   | .   3   .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   4   4   .   .   .   .   .   .   5   
  Swarmer                  45   | .   6   .   4   .   .   4   .   .   .   4   .   3   5   .   .   .   5   .   5   4   .   .   3   .   .   .   .   2   
  Grunt                    40   | .   6   1   10  4   .   5   .   .   .   .   .   .   1   .   .   .   1   .   8   .   .   .   .   .   .   .   .   4   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   
  Hunter                   7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   12  
  Compactor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Combat Programmer        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   5   1   7   4   1   5   .   .   .   4   1   3   6   .   1   .   5   1   13  4   1   .   3   .   1   .   1   8   
  Combat Bots Only         10   | .   4   1   4   4   1   5   .   .   .   4   .   3   3   .   1   .   5   .   10  4   .   .   3   .   .   .   1   5   
Max Kills in Single Turn   4    | 1   2   1   4   1   1   3   1   1   .   2   1   2   2   1   1   .   2   1   3   3   1   .   2   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   1   .   3   .   .   .   2   .   2   2   .   .   .   2   .   3   3   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  A7 (-5/Extension)

 Combat                          | -11   -10   -10   -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -3    -2    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Low   Low   Zio   Pro   Fac   Ext   Fac   Arm   Lab   Res   Res   Qua   Sec   Gar   Acc   
Hostile Shots Fired        1462  | .     27    41    79    70    1     33    .     .     .     49    6     23    45    3     2     .     7     6     33    44    35    .     90    42    7     2     137   680   
  Missed                   455   | .     7     11    28    36    .     19    .     .     .     30    5     15    22    2     2     .     3     3     11    22    20    .     40    19    4     2     71    83    
Damage Taken               19406 | .     274   540   1038  317   45    133   .     .     .     290   5     156   255   20    .     .     76    59    373   424   182   .     1065  885   45    .     1403  11821 
  Core                     3822  | .     46    138   167   46    .     52    .     .     .     91    .     7     26    20    .     .     32    .     89    86    74    .     284   666   .     .     376   1622  
  Absorbed by Shields      771   | .     .     .     .     .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     104   .     .     .     .     .     .     .     106   521   
  Reduced by Siege Mode    1258  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1258  
  Redirected to Shielding  196   | .     30    23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    .     .     .     .     .     .     .     74    
  Regen/Repaired (Parts)   329   | .     .     .     .     26    10    .     .     .     .     .     130   .     94    .     .     .     .     .     .     47    .     .     .     .     .     6     16    .     
Core Remaining (%)         71    | 100   .     26    69    .     .     .     .     .     .     73    .     .     .     .     .     .     90    .     91    .     .     100   71    .     .     .     23    .     
Volleys Fired              722   | 6     52    47    80    18    20    22    .     3     .     28    .     3     15    .     .     .     52    .     57    18    .     10    2     1     3     .     .     285   
  Largest                  3     | 2     2     2     2     2     2     1     .     1     .     1     .     1     1     .     .     .     2     .     2     2     .     1     1     1     1     .     .     3     
  Hottest                  250   | 40    40    80    110   110   114   57    .     48    .     57    .     85    69    .     .     .     66    .     66    132   .     120   49    40    100   .     .     250   
Shots Fired                989   | 12    97    76    145   25    29    22    .     3     .     28    .     3     15    .     .     .     57    .     80    31    .     10    2     1     3     .     .     350   
  Gun                      531   | 12    90    76    130   11    2     .     .     .     .     .     .     .     .     .     .     .     50    .     49    10    .     .     .     1     .     .     .     100   
  Cannon                   389   | .     .     .     .     10    27    15    .     3     .     24    .     1     10    .     .     .     .     .     20    16    .     10    .     .     3     .     .     250   
  Launcher                 69    | .     7     .     15    4     .     7     .     .     .     4     .     2     5     .     .     .     7     .     11    5     .     .     2     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  346   | 12    90    7     .     3     27    15    .     3     .     24    .     .     3     .     .     .     50    .     69    26    .     .     .     .     .     .     .     17    
  Thermal                  344   | .     .     10    .     1     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     10    .     .     3     .     .     317   
  Explosive                69    | .     7     .     15    4     .     7     .     .     .     4     .     2     5     .     .     .     7     .     11    5     .     .     2     .     .     .     .     .     
  Electromagnetic          230   | .     .     59    130   17    .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     1     .     .     .     16    
  Robot Hit Streak         66    | 4     11    21    10    16    13    7     .     .     .     2     .     .     5     .     .     .     10    .     37    17    .     .     18    19    20    .     .     66    
  Robot Miss Streak        4     | 1     4     2     4     1     2     1     .     .     .     3     .     .     3     .     .     .     3     .     2     1     .     .     .     .     .     .     .     4     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                121   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     121   
Shots Hit Robots           700   | 7     56    44    89    23    21    9     5     1     .     5     2     1     30    1     1     .     10    5     94    36    7     .     3     1     3     .     1     245   
  Core Hits                354   | 4     32    13    54    21    4     14    2     .     .     5     .     5     16    .     .     .     14    .     52    17    1     .     6     1     1     .     1     91    
  Critical Kills           33    | .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     3     .     8     6     .     .     .     .     .     .     .     14    
  Critical Parts Destroyed 58    | .     .     .     .     .     4     1     2     1     .     .     1     1     4     .     .     .     4     2     21    13    2     .     1     .     .     .     .     1     
  Critical Strikes         108   | .     .     .     3     .     11    1     2     1     .     .     1     1     6     .     .     .     7     2     36    19    2     .     1     .     .     .     .     15    
    Meltdown               14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
    Destroy                55    | .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     5     .     25    13    .     .     .     .     .     .     .     1     
    Corrupt                4     | .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  35    | .     .     .     .     .     .     1     2     1     .     .     1     1     5     .     .     .     2     2     11    6     2     .     1     .     .     .     .     .     
Melee Attacks              339   | .     .     .     .     .     .     4     8     2     .     7     7     11    49    2     1     1     60    7     38    58    34    7     27    4     8     1     3     .     
  Impact                   327   | .     .     .     .     .     .     4     8     2     .     7     7     11    49    2     1     1     60    7     38    58    34    7     27    4     .     .     .     .     
  Slashing                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     3     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            70    | .     .     .     .     .     .     2     5     1     .     1     2     .     18    1     .     .     1     2     18    10    5     .     2     .     2     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           35217 | 112   1171  582   3162  952   620   1137  506   86    .     637   225   259   2926  158   80    .     665   410   4906  2997  766   .     446   258   369   .     145   11642 
  Guns                     5882  | 112   706   527   1695  200   .     .     .     .     .     .     .     .     .     .     .     .     92    .     334   41    .     .     .     2     .     .     .     2173  
  Cannons                  11533 | .     .     .     .     218   620   175   .     .     .     29    .     .     237   .     .     .     .     .     452   361   .     .     .     .     50    .     .     9391  
  Explosions               8012  | .     433   55    1467  534   .     790   .     .     .     472   .     195   575   .     .     .     402   .     1802  770   .     .     261   256   .     .     .     .     
  Melee                    9680  | .     .     .     .     .     .     172   506   86    .     136   225   64    2114  158   80    .     171   410   2318  1825  766   .     185   .     319   .     145   .     
  Ramming                  110   | .     32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    
  Kinetic                  3736  | 112   706   .     .     61    620   175   .     .     .     29    .     .     82    .     .     .     92    .     786   402   .     .     .     .     .     .     .     671   
  Thermal                  11633 | .     .     55    62    20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     312   .     .     .     256   50    .     .     10878 
  Explosive                7327  | .     433   .     1405  534   .     790   .     .     .     472   .     195   575   .     .     .     402   .     1802  458   .     .     261   .     .     .     .     .     
  Electromagnetic          2731  | .     .     527   1695  337   .     .     .     .     .     .     .     .     155   .     .     .     .     .     .     .     .     .     .     2     .     .     .     15    
  Impact                   9216  | .     .     .     .     .     .     172   506   86    .     136   225   64    2114  158   80    .     171   410   2318  1825  766   .     185   .     .     .     .     .     
  Slashing                 464   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     319   .     145   .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         46    | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     4     .     .     3     3     4     46    
  Average Corruption       8     | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     4     .     .     3     3     3     21    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  177   | .     18    26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     4     .     .     4     2     5     112   
    Message Errors         31    | .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     20    
    Matter Fused           35    | .     5     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     19    
    Heat Flow Errors       20    | .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     10    
    Energy Discharges      21    | .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     3     10    
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      26    | .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     19    
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Misfires               7     | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Alerts                 7     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        19    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
Overload Shots             2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6536  | .     29    .     27    .     .     175   236   86    .     126   185   64    1079  105   30    .     189   290   1463  1077  618   .     84    .     219   .     .     454   
  Projectiles              434   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     434   
  Explosions               232   | .     29    .     27    .     .     43    .     .     .     14    .     .     .     .     .     .     18    .     61    40    .     .     .     .     .     .     .     .     
  Melee                    5870  | .     .     .     .     .     .     132   236   86    .     112   185   64    1079  105   30    .     171   290   1402  1037  618   .     84    .     219   .     .     20    
Knockbacks                 39    | .     .     .     .     .     .     2     .     .     .     .     .     .     7     .     1     .     .     3     14    8     4     .     .     .     .     .     .     .     
  Impact                   29    | .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     1     .     .     3     10    4     4     .     .     .     .     .     .     .     
  Kinetic                  9     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      194   | .     49    .     61    .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     61    .     .     .     .     .     .     .     2     
  Shots                    7     | .     3     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Rammed                   9     | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Targets Rammed             11    | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Highest Temperature        513   | .     193   200   306   252   513   98    192   186   96    164   .     12    153   110   80    175   120   46    40    114   115   202   152   .     98    .     211   357   
  Average Temperature      64    | .     82    78    96    74    130   40    63    106   54    52    .     9     32    37    33    60    39    10    8     36    53    57    46    .     98    .     107   74    
  Received Heat Transfer   1669  | .     129   162   351   117   .     86    .     .     .     42    .     48    63    .     .     .     9     .     85    .     36    .     130   135   9     .     123   144   
  Effects                  2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Total Turns              251   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     251   
  Longest Duration         67    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     67    
Robots Corrupted           45    | .     .     2     4     1     .     1     2     .     .     .     .     .     9     .     1     .     1     3     9     7     4     .     1     .     .     .     .     .     
  Combat Hostiles          9     | .     .     2     3     1     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Parts Fried              99    | .     .     5     7     4     .     7     1     1     .     1     3     .     18    .     3     .     1     6     24    10    7     .     1     .     .     .     .     .     
  Impact Corruptions       168   | .     .     .     .     .     .     2     18    6     .     2     3     1     32    10    2     .     8     10    29    24    18    .     2     .     .     .     .     1     
Robots Melted              15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Parts Melted             43    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    
  Heat Transferred         9369  | .     .     50    100   37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     200   .     .     .     250   37    .     .     8695  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Peak Influence             935  | 15  369 .   513 543 224 413 .   .   .   .   737 758 578 .   .   .   .   309 935 870 466 .   454 509 440 201 161 824 
  Initial                  700  | .   9   .   .   233 190 .   .   .   .   .   700 525 397 .   .   .   .   150 151 457 398 .   .   152 288 162 108 60  
  Average                  345  | 3   204 .   159 357 87  182 .   .   .   .   710 653 446 .   .   .   .   212 460 685 288 .   168 321 360 134 134 326 
Maximum Alert Level        3    | .   1   .   2   2   1   2   .   .   .   .   3   3   2   .   .   .   .   1   3   3   2   .   2   2   2   1   .   3   
  Low Security (%)         34   | 100 55  .   71  .   90  50  .   .   .   .   .   .   .   .   .   .   .   41  4   .   13  .   50  34  .   70  100 42  
  Level 1                  29   | .   44  .   19  73  9   39  .   .   .   .   .   .   24  .   .   .   .   58  39  4   69  .   46  24  75  29  .   28  
  Level 2                  20   | .   .   .   8   26  .   9   .   .   .   .   .   75  75  .   .   .   .   .   41  32  16  .   3   41  24  .   .   13  
  Level 3                  14   | .   .   .   .   .   .   .   .   .   .   .   100 24  .   .   .   .   .   .   14  63  .   .   .   .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          77   | .   4   .   2   2   .   4   .   .   .   .   2   .   5   .   .   .   .   3   5   11  4   .   6   1   1   .   .   27  
  Investigation            20   | .   2   .   1   .   .   2   .   .   .   .   1   .   2   .   .   .   .   2   1   3   4   .   2   .   .   .   .   .   
  Extermination            13   | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   .   .   .   6   
  Reinforcement            17   | .   2   .   1   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   2   3   .   .   1   .   1   .   .   3   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   18  
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Distress Signals           17   | .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   3   3   4   .   1   .   .   1   .   1   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
Times Spotted              385  | .   19  6   34  8   7   10  .   .   .   18  1   13  24  1   4   .   8   5   37  26  17  .   38  16  4   8   22  59  
  Peak Tracking Total      21   | .   5   2   4   4   5   5   .   .   .   9   2   13  9   1   1   .   5   3   9   13  11  .   21  9   2   7   18  11  
  Tactical Retreats        35   | .   1   .   2   1   1   2   .   .   .   2   .   1   5   .   .   .   .   1   3   1   4   .   4   4   .   2   1   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Traps Triggered            20   | .   1   .   3   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   1   2   .   1   1   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Machines Disabled          41   | .   1   1   1   2   .   2   .   .   .   1   .   2   1   .   .   .   .   .   6   9   5   2   .   1   5   .   1   1   
  Max in Single Turn       6    | .   1   1   1   1   .   1   .   .   .   1   .   1   1   .   .   .   .   .   2   6   1   1   .   1   1   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   4   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Machines Accessed          118  | .   5   1   4   2   .   7   2   1   3   1   2   1   19  .   .   .   1   8   5   16  15  3   6   1   5   3   1   6   
  Terminals                71   | .   4   .   3   1   .   6   .   .   .   .   .   1   12  .   .   .   1   7   5   7   10  .   4   1   5   2   1   1   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   2   4   .   .   .   .   .   .   1   
  Repair Stations          8    | .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   4   
Total Hacks                316  | .   12  1   7   5   .   15  2   1   26  1   10  2   51  .   .   .   3   19  12  35  50  4   14  3   23  9   2   9   
  Successful               221  | .   8   1   5   4   .   5   2   1   26  1   7   1   32  .   .   .   3   13  6   25  38  4   6   3   16  8   1   5   
  Failed                   95   | .   4   .   2   1   .   10  .   .   .   .   3   1   19  .   .   .   .   6   6   10  12  .   8   .   7   1   1   4   
    Catastrophic           17   | .   1   .   .   1   .   2   .   .   .   .   1   1   4   .   .   .   .   .   2   1   .   .   1   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   137  | .   9   .   4   2   .   7   .   .   .   .   .   .   20  .   .   .   .   5   9   16  34  .   7   3   13  7   .   1   
  Terminals                194  | .   9   .   5   2   .   13  .   .   .   .   .   2   32  .   .   .   3   16  12  12  39  .   11  3   23  8   2   2   
  Fabricators              32   | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   3   .   12  10  .   .   .   .   .   .   2   
  Repair Stations          28   | .   .   .   .   3   .   .   .   .   .   .   8   .   11  .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   3   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   2   .   .   1   .   5   
Terminal Hacks             119  | .   3   1   1   .   .   2   2   1   26  1   .   1   9   .   .   .   3   8   3   5   23  4   3   2   14  6   1   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   2   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   1   1   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              24   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   1   7   .   2   1   3   2   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   4   2   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   .   .   .   3   .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scan Component           12   | .   .   .   .   2   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   .   1   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Report Inventory         8    | .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   5   
  Unlock Access            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   4   
Unauthorized Hacks         51   | .   4   .   3   1   .   2   .   .   .   .   .   .   10  .   .   .   .   3   3   8   12  .   1   1   2   1   .   .   
  Terminals                38   | .   3   .   2   1   .   2   .   .   .   .   .   .   10  .   .   .   .   3   3   2   7   .   1   1   2   1   .   .   
    Track                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Botnet                 23   | .   3   .   2   1   .   1   .   .   .   .   .   .   6   .   .   .   .   1   3   1   1   .   .   1   2   1   .   .   
    Disrupt                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         88   | .   4   .   3   2   .   6   .   .   .   .   2   1   16  .   .   .   1   7   5   11  13  .   5   1   4   3   1   3   
  Full Trace Events        13   | .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   2   1   2   2   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   123  | .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   1   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     472  | .   .   .   .   44  .   .   .   .   .   .   190 .   148 .   .   .   .   .   .   90  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
------------               Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Arm  Lab  Res  Res  Qua  Sec  Gar  Acc  
Total Allies               56   | .    .    .    1    .    19   1    .    .    .    .    .    .    2    .    .    6    .    .    11   4    11   .    .    .    .    .    1    .    
  Largest Group            19   | .    .    .    1    .    19   1    .    .    .    .    .    .    2    .    .    6    6    .    6    3    10   .    .    .    .    .    1    .    
  Highest-Rated Group      481  | .    .    .    16   .    465  26   .    .    .    .    .    .    82   .    .    144  144  .    280  98   481  .    .    .    .    .    116  .    
  Highest-Rated Ally       159  | .    .    .    16   .    35   26   .    .    .    .    .    .    41   .    .    31   31   .    159  49   58   .    .    .    .    .    116  .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               376  | .    .    .    4    .    110  .    .    .    .    .    .    .    16   .    .    .    42   .    156  21   26   .    .    .    .    .    1    .    
  Total Damage             8422 | .    .    .    44   .    3093 .    .    .    .    .    .    .    592  .    .    .    593  .    2764 548  752  .    .    .    .    .    36   .    
  Kills                    43   | .    .    .    1    .    8    .    .    .    .    .    .    .    4    .    .    .    5    .    20   2    3    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Res Qua Sec Gar Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Arm  Lab  Res  Res  Qua  Sec  Gar  Acc  
Turns Passed               15714 | 108  1051 2019 1374 256  278  276  293  65   26   258  298  154  809  85   52   380  632  258  1004 1334 493  209  416  195  267  84   216  2824 
Spaces Moved               18335 | 67   530  856  740  363  421  706  692  191  78   628  219  308  1512 326  198  845  995  689  1063 2268 1137 306  700  377  354  166  368  1232 
  Core                     385   | 10   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    40   261  55   .    2    16   
  Treads                   2357  | .    392  683  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1186 
  Legs                     195   | 57   138  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   421   | .    .    173  248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14977 | .    .    .    396  363  421  706  692  191  78   628  219  307  1512 326  198  845  995  689  1063 2268 1137 306  660  116  299  166  366  30   
  Fastest Speed            5     | 50   120  130  26   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   6    5    6    6    26   40   30   20   40   
  Average Speed            50    | 112  158  217  138  26   20   20   20   20   20   20   29   21   20   20   20   20   21   20   24   21   19   26   28   44   52   39   34   154  
  Slowest Speed            500   | 120  240  240  240  92   23   20   20   20   20   20   91   500  88   20   20   20   94   20   94   98   20   100  100  150  450  40   450  465  
  Overloaded Moves         191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   28   20   49   74   .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            41    | .    .    .    .    1    .    .    .    .    .    .    .    3    6    .    .    .    .    .    5    1    .    .    15   2    .    .    8    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Exploration Rate (%)       50    | 4    69   53   58   9    94   16   82   40   69   76   6    37   51   62   43   82   93   20   83   50   61   100  32   13   48   14   60   32   
  Regions Visited          28
    Branch Regions         14
  Pre-discovered Areas     7     | .    1    .    1    .    .    .    .    .    1    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    .    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    2    2    .    1    .    .    .    4    2    4    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 347   | .    7    .    45   .    1    7    3    3    .    9    5    14   25   1    .    .    70   2    6    60   20   .    34   4    1    1    1    28   
Terrain Destroyed          829   | .    49   7    100  10   2    26   3    3    .    35   5    14   50   1    .    .    122  2    99   179  20   .    46   9    1    1    1    44   
  Melee                    196   | .    .    .    .    .    .    2    3    1    .    5    5    .    25   1    .    .    56   2    6    39   20   .    24   4    1    1    1    .    
  Projectile               76    | .    .    .    .    .    2    11   .    2    .    11   .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    44   
  AOE                      556   | .    49   7    100  10   .    13   .    .    .    19   .    14   25   .    .    .    66   .    86   140  .    .    22   5    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Arm  Lab  Res  Res  Qua  Sec  Gar  Acc  
Total                      23229 | 84   637  936  951  498  589  809  830  209  87   715  436  365  1888 341  207  1053 1234 797  1641 2960 1337 412  851  393  414  178  437  1940 
  Wait                     2839  | .    13   2    24   75   110  42   126  14   10   45   201  9    257  9    5    208  111  77   376  495  138  62   98   9    21   .    58   244  
  Move                     18229 | 66   529  855  739  361  420  705  691  190  77   627  219  301  1499 325  197  844  994  688  1052 2265 1136 305  672  373  353  166  348  1232 
  Hop                      35    | .    .    .    .    1    .    .    .    .    .    .    .    3    6    .    .    .    .    .    5    1    .    .    12   1    .    .    6    .    
  Pick Up                  173   | 6    15   8    19   6    13   4    2    .    .    .    3    .    13   2    2    .    3    7    5    19   3    2    7    1    5    1    1    26   
  Fast Attach              163   | 6    1    1    14   11   6    7    .    .    .    2    3    .    11   .    1    .    .    2    3    10   4    8    8    2    12   8    2    41   
  Attach                   95    | .    2    6    7    4    2    .    .    .    .    1    2    .    2    .    .    .    5    4    7    15   1    1    7    1    2    .    1    25   
  Detach                   78    | .    .    2    3    6    3    1    .    .    .    .    .    .    2    .    1    .    5    2    6    14   1    6    6    1    1    .    .    18   
  Swap                     150   | .    13   9    18   5    1    4    1    .    .    4    1    2    14   1    .    .    2    3    9    25   4    1    .    .    .    .    1    32   
  Drop                     220   | .    6    6    38   11   14   10   2    .    .    1    .    .    20   2    .    .    2    7    6    24   6    10   12   .    9    2    .    32   
  Fire                     722   | 6    52   47   80   18   20   22   .    3    .    28   .    3    15   .    .    .    52   .    57   18   .    10   2    1    3    .    .    285  
  Melee                    339   | .    .    .    .    .    .    4    8    2    .    7    7    11   49   2    1    1    60   7    38   58   34   7    27   4    8    1    3    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            124   | .    .    .    .    .    .    10   .    .    .    .    .    36   .    .    .    .    .    .    36   16   10   .    .    .    .    .    16   .    
  Rewire                   51    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Res / [*Tes])
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
   109 | -11/Scrapyard      | Entered Materials
   138 | -10/Materials      | Discovered new exit (range 16)
   246 | -10/Materials      | Discovered new exit (range 17)
   306 | -10/Materials      | Build established: Mutant
   433 | -10/Materials      | Discovered new exit (range 7)
  1146 | -10/Materials      | Discovered new exit (range 7)
  1160 | -10/Materials      | Entered Subcaves
  1645 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1959 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2237 | -10/Subcaves       | Core integrity fell below 50%
  2259 | -10/Subcaves       | Discovered new exit (range 8)
  2373 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2794 | -10/Subcaves       | Visited 4L-MR0's lab
  2845 | -10/Subcaves       | Found Arachnoskeleton
  3179 | -10/Subcaves       | Entered Materials
  3179 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4173 | -8/Materials       | Discovered new exit (range 20)
  4469 | -8/Materials       | Discovered new exit (range 14)
  4553 | -8/Materials       | Entered Factory
  4553 | -7/Factory         | Evolved 2 slots: Propulsion x2
  4630 | -7/Factory         | Repaired Imp. Deuterium Engine
  4792 | -7/Factory         | Garrison activated, responded to threat
  4794 | -7/Factory         | Build established: Sprinter
  4809 | -7/Factory         | Manually triggered Chute Trap
  4809 | -7/Factory         | Sucked down chute
  4809 | -7/Factory         | Entered Waste
  4833 | -7/Waste           | Spotted C-40 Crusher
  4864 | -7/Waste           | Spotted C-40 Crusher
  4885 | -7/Waste           | Spotted C-40 Crusher
  4886 | -7/Waste           | Spotted C-40 Crusher
  4888 | -7/Waste           | Spotted C-40 Crusher
  4889 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  4891 | -7/Waste           | Spotted C-40 Crusher
  4894 | -7/Waste           | Warlord forces began an assault
  4959 | -7/Waste           | Allies destroyed C-40 Crusher
  4988 | -7/Waste           | Destroyed C-40 Crusher
  4998 | -7/Waste           | Lost 12 allies
  5055 | -7/Waste           | Discovered new exit (range 12)
  5087 | -7/Waste           | Entered Factory
  5087 | -7/Factory         | Accompanied by 1 ally
  5116 | -7/Factory         | Discovered new exit (range 15)
  5128 | -7/Factory         | Identified exit to DSF
  5218 | -7/Factory         | Fabricated Adv. Terrain Scanner (x2)
  5335 | -7/Factory         | Discovered new exit (range 12)
  5363 | -7/Factory         | Entered Lower Caves
  5447 | -7/Lower Caves     | Learned Factory trap positions
  5654 | -7/Lower Caves     | Discovered new exit (range 11)
  5656 | -7/Lower Caves     | Entered another Lower Caves area
  5717 | -7/Lower Caves     | Discovered new exit (range 9)
  5721 | -7/Lower Caves     | Entered Data Miner
  5721 | -7/Data Miner      | Discovered new exit (range 6)
  5725 | -7/Data Miner      | Met Data Miner
  5729 | -7/Data Miner      | Learned location of Section 7 (-2)
  5729 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5735 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5747 | -7/Data Miner      | Entered Proximity Caves
  5749 | -6/Proximity Caves | Spotter reported a threat
  5750 | -6/Proximity Caves | Spotter reported a threat
  5773 | -6/Proximity Caves | Learned Factory trap positions
  5827 | -6/Proximity Caves | Spotted B-75 Beast
  5846 | -6/Proximity Caves | Spotter reported a threat
  5913 | -6/Proximity Caves | Found Alien Artifact
  5913 | -6/Proximity Caves | Identified Dimensional Node Initializer
  5913 | -6/Proximity Caves | Initialized slip node
  5997 | -6/Proximity Caves | Spotter reported a threat
  6002 | -6/Proximity Caves | Discovered new exit (range 16)
  6005 | -6/Proximity Caves | Entered Factory
  6005 | -6/Factory         | Evolved 2 slots: Utility x2
  6006 | -6/Factory         | Loaded intel: 87 trap records
  6095 | -6/Factory         | Repaired Enh. Nuclear Core
  6157 | -6/Factory         | Repaired Imp. VTOL Module
  6251 | -6/Factory         | Repaired Imp. VTOL Module
  6303 | -6/Factory         | Identified exit to Garrison
  6303 | -6/Factory         | Entered Garrison
  6313 | -6/Garrison        | Triggered checkpoint
  6335 | -6/Garrison        | Garrison Relay disabled
  6392 | -6/Garrison        | Discovered new exit (range 71)
  6392 | -6/Garrison        | Discovered new exit (range 33)
  6392 | -6/Garrison        | Discovered new exit (range 58)
  6426 | -6/Garrison        | Triggered checkpoint
  6457 | -6/Garrison        | Entered Factory
  6458 | -6/Factory         | Loaded intel: 83 trap records
  6487 | -6/Factory         | Identified exit to DSF
  6553 | -6/Factory         | Repaired Adv. Hacking Suite?
  6687 | -6/Factory         | Fabricated H-66 Slayer?
  6807 | -6/Factory         | Search patrols dispatched
  6808 | -6/Factory         | Repaired Imp. Cooling System
  6827 | -6/Factory         | Found Prototype Launcher
  6827 | -6/Factory         | Identified Scatter Rocket Array
  6877 | -6/Factory         | Discovered new exit (range 14)
  6892 | -6/Factory         | Identified exit to Lower Caves
  7231 | -6/Factory         | Repaired Enh. Nuclear Core
  7241 | -6/Factory         | Identified exit to Factory
  7266 | -6/Factory         | Entered Lower Caves
  7271 | -6/Lower Caves     | Spotted B-75 Beast
  7278 | -6/Lower Caves     | Met a Warlord Commander
  7279 | -6/Lower Caves     | Learned location of Warlord (-5)
  7280 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  7285 | -6/Lower Caves     | Found Encrypted Comm Array
  7301 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7330 | -6/Lower Caves     | Learned Factory security intel
  7348 | -6/Lower Caves     | Discovered new exit (range 9)
  7351 | -6/Lower Caves     | Entered another Lower Caves area
  7384 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7398 | -6/Lower Caves     | Discovered new exit (range 19)
  7403 | -6/Lower Caves     | Entered Zion
  7417 | -6/Zion            | Discovered new exit (range 12)
  7458 | -6/Zion            | Learned Factory stockpile data
  7531 | -6/Zion            | Gained Derelict followers
  7614 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7783 | -6/Zion            | Entered Proximity Caves
  7783 | -5/Proximity Caves | Accompanied by 6 allies
  7785 | -5/Proximity Caves | Spotter reported a threat
  7978 | -5/Proximity Caves | Learned 4 Factory zone layouts
  8011 | -5/Proximity Caves | Lost 4 allies
  8411 | -5/Proximity Caves | Discovered exit to Factory (range 8)
  8415 | -5/Proximity Caves | Entered Factory
  8415 | -5/Factory         | Evolved 2 slots: Utility x2
  8416 | -5/Factory         | Identified exit to Upper Caves
  8459 | -5/Factory         | Identified exit to Extension
  8673 | -5/Factory         | Entered Extension
  8729 | -5/Extension       | Rescued a captive Derelict
  8812 | -5/Extension       | Rescued a captive Derelict
  8813 | -5/Extension       | Rescued a captive Derelict
  8919 | -5/Extension       | Rescued a captive Derelict
  8920 | -5/Extension       | Rescued a captive Derelict
  9209 | -5/Extension       | Spotted B-75 Beast
  9231 | -5/Extension       | Allies destroyed B-75 Beast
  9236 | -5/Extension       | Spotted B-75 Beast
  9273 | -5/Extension       | First assault squad dispatched
  9282 | -5/Extension       | Lost 4 allies
  9302 | -5/Extension       | Rescued a captive Derelict
  9303 | -5/Extension       | Rescued a captive Derelict
  9311 | -5/Extension       | Rescued A7
  9327 | -5/Extension       | Rescued a captive Derelict
  9328 | -5/Extension       | Rescued a captive Derelict
  9329 | -5/Extension       | Rescued a captive Derelict
  9348 | -5/Extension       | Disrupted transfer network
  9373 | -5/Extension       | Discovered new exit (range 10)
  9373 | -5/Extension       | Discovered new exit (range 6)
  9515 | -5/Extension       | P-70 Sage assimilated allied WQ-YI5(l)
  9530 | -5/Extension       | Disrupted transfer network
  9563 | -5/Extension       | Destroyed 10 combat bots
  9668 | -5/Extension       | Murdered A7
  9671 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  9676 | -5/Extension       | Identified exit to Factory
  9677 | -5/Extension       | Entered Factory
  9677 | -4/Factory         | Evolved 2 slots: Utility x2
  9678 | -4/Factory         | Identified exit to Upper Caves
  9685 | -4/Factory         | Discovered new exit (range 6)
  9689 | -4/Factory         | Identified exit to Research
  9721 | -4/Factory         | Spotted B-86 Titan
  9848 | -4/Factory         | Identified exit to Armory
  9909 | -4/Factory         | Garrison activated, responded to threat
  9934 | -4/Factory         | Incoming investigation squad redirected
 10044 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
 10058 | -4/Factory         | Build established: Hacker-Scout
 10409 | -4/Factory         | Repaired Cld. Cesium-ion Thruster
 10616 | -4/Factory         | Repaired Weapon Mount
 10690 | -4/Factory         | Spotted B-86 Titan
 11011 | -4/Factory         | Entered Armory
 11115 | -4/Armory          | Spotted B-86 Titan
 11294 | -4/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 11303 | -4/Armory          | Found Prototype Hackware
 11303 | -4/Armory          | Identified Exp. Hacking Suite
 11388 | -4/Armory          | Discovered exit to Research (range 17)
 11396 | -4/Armory          | Spotted Armor Guard
 11396 | -4/Armory          | Spotted Armor Guard
 11500 | -4/Armory          | Discovered new exit (range 3)
 11501 | -4/Armory          | Identified exit to Lab
 11504 | -4/Armory          | Entered Lab
 11504 | -4/Lab             | Discovered exit to Research (range 9)
 11507 | -4/Lab             | Hidden lab's door opened automatically
 11507 | -4/Lab             | Sensor layout match revealed
 11508 | -4/Lab             | Gained access to the hidden lab's interior
 11569 | -4/Lab             | Unable to decrypt terminal
 11572 | -4/Lab             | Found Prototype Hackware
 11572 | -4/Lab             | Identified Deep Network Scanner
 11575 | -4/Lab             | Found Prototype Energy Gun
 11575 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 11583 | -4/Lab             | Found Alien Artifact
 11583 | -4/Lab             | Identified Core Regenerator
 11583 | -4/Lab             | Used Core Regenerator, restored core integrity (+160)
 11597 | -4/Lab             | Found Alien Artifact
 11597 | -4/Lab             | Identified Integrated Dissipator
 11597 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11610 | -4/Lab             | Found Alien Artifact
 11630 | -4/Lab             | Unable to decrypt terminal
 11642 | -4/Lab             | Found Prototype Energy Cannon
 11642 | -4/Lab             | Identified Warp Cannon
 11656 | -4/Lab             | Detected by scanners
 11680 | -4/Lab             | Unable to decrypt terminal
 11680 | -4/Lab             | Found Alien Artifact
 11680 | -4/Lab             | Identified LC Capacitor
 11713 | -4/Lab             | Entered Research
 11713 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12010 | -3/Research        | Identified Transdimensional Reconstructor
 12085 | -3/Research        | Intercept squad dispatched
 12097 | -3/Research        | Spotted Tracker
 12107 | -3/Research        | Warped through subspace
 12111 | -3/Research        | Discovered new exit (range 15)
 12122 | -3/Research        | Discovered new exit (range 13)
 12129 | -3/Research        | Identified exit to Research
 12129 | -3/Research        | Entered another Research area
 12129 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 12135 | -2/Research        | Lost 3 parts (2n1u)
 12156 | -2/Research        | Spotted B-90 Cyclops
 12221 | -2/Research        | Incoming assault squad redirected
 12246 | -2/Research        | Identified exit to Quarantine
 12269 | -2/Research        | Spotted B-90 Cyclops
 12311 | -2/Research        | Lost 6 parts (4n1u1w)
 12313 | -2/Research        | Spotted B-90 Cyclops
 12315 | -2/Research        | Spotted B-90 Cyclops
 12324 | -2/Research        | Entered Quarantine
 12347 | -2/Quarantine      | Found Alien Reactor
 12347 | -2/Quarantine      | Identified Matter Drive
 12355 | -2/Quarantine      | Lost 3 parts (3u)
 12432 | -2/Quarantine      | Found Alien Slashing Weapon
 12432 | -2/Quarantine      | Identified Sigix Broadsword
 12454 | -2/Quarantine      | Found Alien Artifact
 12464 | -2/Quarantine      | Found Alien Artifact
 12464 | -2/Quarantine      | Identified Subatomic Replicator
 12471 | -2/Quarantine      | Used Subatomic Replicator to replicate Hyp. EM Gauss Rifle
 12479 | -2/Quarantine      | Discovered new exit (range 4)
 12513 | -2/Quarantine      | Identified exit to Access
 12524 | -2/Quarantine      | Found Alien Artifact
 12524 | -2/Quarantine      | Identified Terrabomb
 12524 | -2/Quarantine      | Used Terrabomb
 12530 | -2/Quarantine      | Found Terrabomb
 12559 | -2/Quarantine      | Spotted Fortress
 12574 | -2/Quarantine      | Search patrols dispatched
 12589 | -2/Quarantine      | Discovered new exit (range 6)
 12591 | -2/Quarantine      | Entered Section 7
 12630 | -2/Section 7       | Found Adv. Force Booster
 12675 | -2/Section 7       | Identified exit to Garrison
 12675 | -2/Section 7       | Entered Garrison
 12751 | -2/Garrison        | Spotted B-90 Cyclops
 12755 | -2/Garrison        | Triggered checkpoint
 12758 | -2/Garrison        | Identified Hpw. Transdimensional Reconstructor
 12758 | -2/Garrison        | Warped through subspace
 12758 | -2/Garrison        | Spotted B-86 Titan
 12758 | -2/Garrison        | Spotted B-75 Beast
 12759 | -2/Garrison        | Core integrity fell below 50%
 12760 | -2/Garrison        | Discovered exit to Access (range 16)
 12761 | -2/Garrison        | Rewired B-86 Titan
 12779 | -2/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 12833 | -2/Garrison        | Discovered exit to Access (range 21)
 12839 | -2/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 12851 | -2/Garrison        | Installed Relay Interface Framework
 12888 | -2/Garrison        | Discovered exit to Access (range 8)
 12891 | -2/Garrison        | Entered Access
 12891 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 12900 | -1/Access          | Lost 6 parts (1n5u)
 13073 | -1/Access          | Spotted B-99 Colossus
 13204 | -1/Access          | Build established: Hacker-Tank
 13561 | -1/Access          | Intercept squad dispatched
 13589 | -1/Access          | Spotted Tracker
 13589 | -1/Access          | Spotted Tracker
 13598 | -1/Access          | Destroyed Tracker
 13600 | -1/Access          | Spotted Combat Programmer
 13610 | -1/Access          | Destroyed Combat Programmer
 13626 | -1/Access          | Destroyed Tracker
 13631 | -1/Access          | Lost 3 parts (2p1w)
 13636 | -1/Access          | Found Prototype Energy Gun
 13636 | -1/Access          | Identified Immobilizer
 13642 | -1/Access          | Spotted Combat Programmer
 13665 | -1/Access          | Destroyed Combat Programmer
 13944 | -1/Access          | Build established: Scavenger-Gunner
 13997 | -1/Access          | Identified exit to Garrison
 14210 | -1/Access          | Intercept squad dispatched
 14242 | -1/Access          | Spotted Tracker
 14251 | -1/Access          | Destroyed Tracker
 14252 | -1/Access          | Spotted Tracker
 14257 | -1/Access          | Destroyed Tracker
 14257 | -1/Access          | Spotted Tracker
 14272 | -1/Access          | Destroyed Tracker
 14281 | -1/Access          | Found Prototype Processor
 14281 | -1/Access          | Identified Exp. Targeting Computer
 14291 | -1/Access          | Found Exp. Targeting Computer
 14302 | -1/Access          | Spotted Combat Programmer
 14315 | -1/Access          | System corruption reached 10%
 14318 | -1/Access          | Spotted Combat Programmer
 14326 | -1/Access          | Destroyed Combat Programmer
 14333 | -1/Access          | Spotted Combat Programmer
 14336 | -1/Access          | Destroyed Combat Programmer
 14349 | -1/Access          | Destroyed Combat Programmer
 14445 | -1/Access          | Lost 5 parts (1p3n1w)
 14454 | -1/Access          | Found Quantum Capacitor
 14456 | -1/Access          | Found Quantum Capacitor
 15019 | -1/Access          | Intercept squad dispatched
 15043 | -1/Access          | Spotted Tracker
 15045 | -1/Access          | Spotted Tracker
 15045 | -1/Access          | Spotted Tracker
 15046 | -1/Access          | Spotted Tracker
 15052 | -1/Access          | Destroyed Tracker
 15054 | -1/Access          | Destroyed Tracker
 15057 | -1/Access          | Destroyed Tracker
 15060 | -1/Access          | Destroyed Tracker
 15069 | -1/Access          | Found Exp. Targeting Computer
 15074 | -1/Access          | Found Prototype Device
 15074 | -1/Access          | Identified Exp. Phase Shifter
 15090 | -1/Access          | Spotted Combat Programmer
 15091 | -1/Access          | Spotted Combat Programmer
 15092 | -1/Access          | Spotted Combat Programmer
 15099 | -1/Access          | System corruption reached 30%
 15102 | -1/Access          | Destroyed Combat Programmer
 15115 | -1/Access          | Spotted Combat Programmer
 15119 | -1/Access          | Destroyed Combat Programmer
 15121 | -1/Access          | Destroyed Combat Programmer
 15129 | -1/Access          | Destroyed Combat Programmer
 15635 | -1/Access          | Intercept squad dispatched
 15643 | -1/Access          | Warp Cannon suddenly broke down
 15655 | -1/Access          | Spotted Tracker
 15656 | -1/Access          | Spotted Tracker
 15656 | -1/Access          | Spotted Tracker
 15659 | -1/Access          | Spotted Tracker
 15661 | -1/Access          | Spotted Tracker
 15704 | -1/Access          | Released all parts (10)
 15706 | -1/Access          | Core integrity fell below 50%
 15706 | -1/Access          | Spotted Combat Programmer
 15706 | -1/Access          | Spotted Combat Programmer
 15708 | -1/Access          | Spotted Combat Programmer
 15711 | -1/Access          | Core integrity fell below 20%
 15713 | -1/Access          | Used Terrabomb
 15715 | -1/Access          | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
15704_ Released Centrium Medium Armor Plating.
15704_ Released Huge Storage Unit.
15704_ Released Lgt. Quantum Reactor.
15704_ Released Biometal Medium Treads.
15704_ Released Adv. Force Field.
15705_ Dropped Enh. Quantum Rifle.
15705_ Acquired Terrabomb.
15706_ Combat Programmer resets Tracker, system corruption cleaned.
15709_ System corrupted: Matter fused (-8).
15709_ Penetrated by EMDS Slug.
15709_ Slammed into Tracker.
15710_ Combat Programmer Prototype Hover Unit temporarily disabled.
15710_ Penetrated by EMDS Slug. <x2>
15711_ Combat Programmer resets Tracker, system corruption cleaned.
15712_ Penetrated by EMDS Slug. <x2>
15713_ Terrabomb activated.
15713_ Tracker destroyed.
15714_ K-01 Serf collects debris.
15714_ Combat Programmer resets Tracker, system corruption cleaned.
15715_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          80
Energy Generation          65
Energy Capacity            640
Matter Stores              300
Matter Capacity            400
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             900
Resistance: EM             25
Core Shielding             30
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           66
Point Defense Rating       240
Phase Shifting             20
Evasion (%)                76
Targeting Accuracy         36
Melee Accuracy             14
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           7
Force Boost                40
Offensive Hacking          55
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
       Imp. Core Shielding | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
     Adv. Coolant Injector | -7/Data Miner | Free
              Adv. VSS Leg | -7/Data Miner | Free
         Imp. Recalibrator | -6/Zion       | Archive
      Imp. Target Analyzer | -6/Zion       | Archive
          Impulse Thruster | -6/Zion       | Archive
            Centrium Wheel | -6/Zion       | Archive
                  Coil Gun | -6/Zion       | Archive
    Imp. Corruption Screen | -6/Zion       | Archive
         Matter Compressor | -6/Zion       | Archive
        Adv. System Shield | -6/Zion       | Archive
          Hyp. Gauss Rifle | -6/Zion       | Archive
          Disruptor Cannon | -6/Zion       | Archive
  Imp. Hardlight Generator | -6/Zion       | Archive
       Adv. Trap Extractor | -6/Zion       | Archive
  Imp. Heavy Armor Plating | -6/Zion       | Archive
    Imp. Thermal Generator | -6/Zion       | Archive
         Lrn. Phase Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
 R-06 Scavenger | -6/Zion       | Archive
 T-07 Excavator | -6/Zion       | Archive

 Fabricated
------------
     Adv. Terrain Scanner | x2 | -7/Factory | Preloaded
              H-66 Slayer | x2 | -6/Factory | Preloaded
 Cld. Cesium-ion Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Regenerator
Integrated Dissipator
LC Capacitor
Transdimensional Reconstructor
Matter Drive
Sigix Broadsword
Subatomic Replicator
Terrabomb
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingScrapoidExoskeleton
  Manual?         0
Play Time         03:56:40
  Cumulative      172.7 hours
  Start           2025.04.11 @ 00:15:33
  End             2025.04.11 @ 18:04:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e33e0df0-17eb-4f4a-8e54-ff7e484c55bf