Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 22:24:38

Player: OctagonalPrism

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (563)      563
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4073

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     11/100
System Corruption          4%
Temperature                Cool (36)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Compact Wheel
>          --- UTILITY (6) ------
           Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Transmission Jammer
>          --- WEAPON (2) -------
  Advanced Beam Rifle
>          --- INVENTORY (5) ----
           Power Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
               VTOL Module
               Cesium-ion Thruster
               Cesium-ion Thruster
>              --- UTILITY ----------
         Small Storage Unit
               Signal Interpreter
      Improved Terrain Scanner
               Transmission Jammer
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
               Power Maul
>              --- INVENTORY --------
      Improved Ion Engine
               Flight Unit
      Advanced Terrain Scan Processor
      Advanced ECM Suite
               Spread Laser
         Light Assault Rifle
               Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             70   | 6   5   12  3   3   6   16  19  
  Power                    11   | 1   1   1   .   1   1   5   1   
    Engine                 10   | 1   1   1   .   1   1   4   1   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   8   1   .   4   3   4   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   2   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 19   | .   1   8   1   .   4   3   2   
  Utility                  13   | 1   .   1   .   2   .   3   6   
    Device                 7    | .   .   .   .   1   .   1   5   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               2    | .   .   1   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   2   2   .   1   5   8   
    Energy Gun             6    | 1   .   1   1   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   .   .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   .   .   .   2   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   
Parts Lost                 20   | .   1   .   1   .   2   .   16  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               10   | .   1   .   1   .   2   .   6   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   4   
  Highest Loss Streak      14   | .   1   .   1   .   2   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   78  97  98  99  99  85  83  
  Engine                   7    | .   14  11  11  11  11  3   .   
  Core                     2    | .   .   .   .   .   .   5   5   
  Wheel                    3    | .   19  .   .   .   .   .   .   
  Flight                   28   | .   1   44  42  44  43  36  21  
  Device                   3    | .   .   .   .   .   .   1   12  
  Storage                  9    | .   14  11  11  10  11  9   5   
  Processor                2    | .   .   .   .   .   .   .   9   
  Hackware                 9    | .   .   9   11  11  11  12  11  
  Energy Gun               6    | .   14  7   6   11  11  6   .   
  Ballistic Gun            8    | .   14  11  11  11  4   7   5   
  Launcher                 1    | .   .   .   .   .   7   1   .   
  Impact Weapon            2    | .   .   2   3   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             19   | 13  13  14  14  14  14  14  19  
  Greatest Support         20   | 3   20  16  16  16  16  18  20  
  Greatest Overweight (x)  5    | 4   4   .   1   .   1   .   5   
  Average Overweight (x)   .    | 2   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   8   8   7   
  Most Carried             8    | .   8   7   6   7   6   7   8   
  Average Carried          5    | .   4   5   6   5   4   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | .   8   6   6   5   4   7   1   

 Class Distribution 
--------------------
 25% | Mutant
 24% | Sprinter
 20% | Scavenger-Sprinter
 12% | Hacker-Ninja
  7% | Hacker-Scout
  4% | Assassin
  4% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
           Sprinter | -9/Materials
           Sprinter | -9/Mines
           Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
 Scavenger-Sprinter | -8/Materials
       Hacker-Ninja | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           765  | 250 82  60  88  .   95  89  101 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            534  | .   145 69  23  .   59  81  157 
  Parts                    63   | .   16  8   5   .   14  13  7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  31   | .   6   4   4   .   9   5   3   
  Guns                     24   | .   6   4   2   .   5   5   2   
  AOE                      7    | .   .   .   2   .   4   .   1   
Classes Destroyed          6    | .   4   .   .   .   .   .   2   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   .   .   .   1   2   
  Swarmer                  29   | .   6   4   4   .   9   5   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   4   4   4   .   4   3   2   
  Combat Bots Only         4    | .   3   4   4   .   4   3   2   
Max Kills in Single Turn   2    | .   1   1   2   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        294  | .    33   15   22   .    18   16   190  
  Missed                   99   | .    7    5    8    .    3    6    70   
Damage Taken               2254 | .    208  85   110  .    116  96   1639 
  Core                     857  | .    21   24   13   .    20   70   709  
  Absorbed by Shields      38   | .    .    .    .    .    .    .    38   
  Regen/Repaired (Parts)   8    | .    .    .    .    .    .    .    8    
Core Remaining (%)         90   | 100  91   .    .    .    85   87   .    
Volleys Fired              84   | .    23   12   8    .    12   16   13   
  Largest                  2    | .    2    2    2    .    2    2    2    
  Hottest                  126  | .    60   85   85   .    95   85   126  
Shots Fired                147  | .    46   22   15   .    18   30   16   
  Gun                      142  | .    46   22   14   .    15   30   15   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    1    .    3    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  71   | .    23   12   8    .    3    16   9    
  Thermal                  71   | .    23   10   6    .    12   14   6    
  Explosive                5    | .    .    .    1    .    3    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    8    7    5    .    3    6    10   
  Robot Miss Streak        13   | .    4    2    9    .    13   8    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           106  | .    28   15   9    .    12   21   21   
  Core Hits                76   | .    12   11   8    .    14   20   11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              33   | .    .    5    .    .    .    10   18   
  Impact                   33   | .    .    5    .    .    .    10   18   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1945 | .    328  147  191  .    298  197  784  
  Guns                     1149 | .    328  147  79   .    91   197  307  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               447  | .    .    .    112  .    207  .    128  
  Melee                    349  | .    .    .    .    .    .    .    349  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  535  | .    166  64   28   .    25   64   188  
  Thermal                  614  | .    162  83   51   .    66   133  119  
  Explosive                447  | .    .    .    112  .    207  .    128  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   349  | .    .    .    .    .    .    .    349  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            146  | .    .    .    .    .    16   .    130  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    16   .    .    
  Melee                    130  | .    .    .    .    .    .    .    130  
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    .    .    30   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        266  | .    20   266  169  .    210  92   48   
  Average Temperature      78   | .    15   142  60   .    80   33   25   
  Received Heat Transfer   485  | .    .    .    .    .    .    18   467  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    4    
  Impact Corruptions       6    | .    .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         1020 | .    375  100  65   .    85   165  230  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             377  | .   178 371 234 .   240 377 291 
  Initial                  144  | .   .   74  144 .   .   93  111 
  Average                  161  | .   115 191 201 .   147 233 153 
Maximum Alert Level        1    | .   .   1   1   .   1   1   1   
  Low Security (%)         59   | 100 100 45  34  .   51  44  55  
  Level 1                  40   | .   .   54  65  .   48  55  44  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   3   1   .   .   2   4   
  Investigation            5    | .   .   3   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            3    | .   1   .   .   .   .   2   .   
  Assault                  1    | .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   .   1   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   9   10  6   .   9   13  20  
  Peak Tracking Total      8    | .   4   8   4   .   3   5   8   
  Tactical Retreats        12   | .   .   1   .   .   .   4   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          25   | .   4   6   .   .   .   6   9   
  Terminals                16   | .   2   5   .   .   .   4   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          7    | .   2   1   .   .   .   2   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                77   | .   10  26  .   .   .   17  24  
  Successful               52   | .   6   16  .   .   .   15  15  
  Failed                   25   | .   4   10  .   .   .   2   9   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   44   | .   7   16  .   1   .   8   12  
  Terminals                59   | .   8   20  .   .   .   14  17  
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          15   | .   2   6   .   .   .   3   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   2   6   .   .   .   6   6   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   1   .   
  Terminal Index           3    | .   1   1   .   .   .   .   1   
  Alert Level              2    | .   .   1   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   
  Locate Traps             2    | .   .   .   .   .   .   .   2   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   1   1   .   .   .   2   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       10   | .   2   3   .   .   .   3   2   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         7    | .   2   1   .   .   .   2   2   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   2   7   .   .   .   6   4   
  Terminals                16   | .   2   5   .   .   .   6   3   
    Track                  1    | .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 12   | .   1   4   .   .   .   4   3   
    Operators              2    | .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   .   .   1   
    Monitor                1    | .   .   1   .   .   .   .   .   
    Recyclers              2    | .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   6   .   .   .   5   7   
  Full Trace Events        5    | .   .   3   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     32   | .   .   .   .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          5    | .   .   5   .   .   .   .   .   
  Retrieved Matter         5    | .   .   5   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   6   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   1   1   .   
  Highest-Rated Group      10   | .   .   10  10  10  10  10  .   
  Highest-Rated Ally       10   | .   .   10  10  10  10  10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               2094 | 92   340  232  163  116  216  332  603  
Spaces Moved               3751 | 49   266  441  485  308  396  647  1159 
  Core                     109  | 49   13   .    .    .    .    .    47   
  Treads                   5    | .    .    .    .    .    .    .    5    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   302  | .    253  .    .    .    .    .    49   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   3335 | .    .    441  485  308  396  647  1058 
  Fastest Speed            26   | 50   80   26   26   27   27   27   27   
  Average Speed            36   | 173  94   27   27   27   28   27   33   
  Slowest Speed            360  | 250  250  31   109  27   112  29   360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    4    .    .    2    3    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 5    50   37   98   69   82   45   29   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    2    .    2    .    .    
Spaces Dug                 23   | .    .    4    .    .    .    10   9    
Terrain Destroyed          63   | .    .    4    10   .    23   10   16   
  Melee                    23   | .    .    4    .    .    .    10   9    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      40   | .    .    .    10   .    23   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      4260 | 54   308  517  501  342  478  745  1315 
  Wait                     282  | .    2    44   5    22   64   54   91   
  Move                     3722 | 48   265  432  484  307  391  640  1155 
  Hop                      11   | .    .    4    .    .    2    3    2    
  Pick Up                  19   | .    10   2    .    4    .    1    2    
  Fast Attach              20   | 6    2    2    1    .    1    3    5    
  Attach                   21   | .    2    5    1    2    1    1    9    
  Detach                   4    | .    .    .    1    1    .    1    1    
  Swap                     29   | .    1    5    1    1    4    12   5    
  Drop                     23   | .    3    6    .    5    3    4    2    
  Fire                     84   | .    23   12   8    .    12   16   13   
  Melee                    33   | .    .    5    .    .    .    10   18   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    12   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 16)
  433 | -10/Materials | Entered another Materials area
  433 | -9/Materials  | Evolved 2 slots: Propulsion x2
  643 | -9/Materials  | Discovered new exit (range 18)
  665 | -9/Materials  | Entered Mines
  665 | -9/Mines      | Accompanied by 1 ally
  668 | -9/Mines      | Discovered new exit (range 13)
  683 | -9/Mines      | Learned 2 Materials zone layouts
  693 | -9/Mines      | Met a Derelict testing a Signal Generator
  751 | -9/Mines      | Discovered new exit (range 14)
  752 | -9/Mines      | Learned location of Storage (-8)
  769 | -9/Mines      | Found a hidden stash of uninstalled traps
  772 | -9/Mines      | Learned Materials emergency access door positions
  799 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  822 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  822 | -9/Mines      | Discovered new exit (range 5)
  828 | -9/Mines      | Entered Exiles
  828 | -9/Exiles     | Accompanied by 1 ally
  835 | -9/Exiles     | Met 8R-AWN
  840 | -9/Exiles     | Met EX-HEX
  858 | -9/Exiles     | Met EX-BIN
  862 | -9/Exiles     | Aligned with FarCom system
  862 | -9/Exiles     | Given EX-Vault access code
  871 | -9/Exiles     | Opened EX-Vault
  873 | -9/Exiles     | Found Prototype Device
  877 | -9/Exiles     | Identified Chronowheel
  877 | -9/Exiles     | Activated Chronowheel
  881 | -9/Exiles     | Found Prototype Ballistic Gun
  894 | -9/Exiles     | Exiles lab attacked by MAIN.C
  923 | -9/Exiles     | Discovered new exit (range 10)
  944 | -9/Exiles     | Entered Mines
  944 | -8/Mines      | Accompanied by 1 ally
 1091 | -8/Mines      | Discovered new exit (range 10)
 1160 | -8/Mines      | Entered Materials
 1160 | -8/Materials  | Accompanied by 1 ally
 1160 | -8/Materials  | Evolved 2 slots: Utility x2
 1230 | -8/Materials  | Discovered new exit (range 8)
 1345 | -8/Materials  | Build established: Scavenger-Sprinter
 1490 | -8/Materials  | Discovered new exit (range 4)
 1491 | -8/Materials  | Identified exit to Factory
 1492 | -8/Materials  | Entered Factory
 1492 | -7/Factory    | Evolved 2 slots: Utility x2
 1672 | -7/Factory    | Repaired VTOL Module
 1976 | -7/Factory    | Core integrity fell below 50%
 1986 | -7/Factory    | Core integrity fell below 20%
 2006 | -7/Factory    | Lost 14 parts (2p5n4u3w)
 2095 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
    (121,118) - Loaded: Imp. Remote Datajack
Acquired Prototype Energy Gun.
Identified Adv. Beam Rifle.
Connecting with Terminal...
>>Traps(Locate)
Found 4 traps in 1 array:
    4x Ambush Trap
  Map updated.
Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Mace (77%)
    Corrupted Carbon-fiber Leg (84%)
    Sml. Storage Unit (92%)
    Com. Wheel (90%)
K-01 Serf cleans the Recycling Unit.
P-60 Hacker suffers critical hit (Burn).
Spread Laser destroyed.
Destroyed Mic. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Evasion (%)                64
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 System Shield | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingHugePerforator
  Manual?         0
Play Time         00:44:21
  Cumulative      52.2 hours
  Start           2024.07.30 @ 21:41:02
  End             2024.07.30 @ 22:24:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aec666fc-be5d-40cc-94ed-146fb4fdda52