Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:57:10 Player: hittemvvvhard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (3639) 3639 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 7269 Bonus ------- Pacifist 200 High Alert Combat Kills 290 Cogmind --------- Core Integrity 178/700 Matter 35/300 Energy 290/290 System Corruption 10% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Target Analyzer Improved Shield Generator System Shield > --- WEAPON ----------- Flak Gun Precision Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Core Shielding System Shield Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Minigun Minigun High-powered Shotgun Precision Assault Rifle Shock Bomb Launcher Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 105 | 8 1 2 18 47 29 Power 10 | 2 . . 2 4 2 Engine 9 | 2 . . 2 3 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 22 | 3 . . 5 12 2 Treads 16 | 2 . . 3 9 2 Leg 4 | . . . 2 2 . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 28 | 1 . 1 5 11 10 Device 9 | . . . 2 5 2 Storage 9 | 1 . 1 2 4 1 Processor 4 | . . . . 2 2 Hackware 1 | . . . . . 1 Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 45 | 2 1 1 6 20 15 Energy Gun 6 | 1 . . . 5 . Energy Cannon . | . . . . . . Ballistic Gun 30 | 1 1 . 5 13 10 Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . . . . 2 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 45 | . . . 1 23 21 Power 5 | . . . 1 2 2 Propulsion 11 | . . . . 7 4 Utility 10 | . . . . 4 6 Weapon 19 | . . . . 10 9 Highest Loss Streak 17 | . . . 1 5 17 Average Slot Usage (%) 94 | . 85 88 97 90 97 Engine 6 | . 14 14 10 3 7 Core 1 | . . . . 5 . Treads 22 | . 28 28 29 19 21 Device 4 | . . . 12 2 3 Storage 20 | . 14 17 13 20 24 Processor 7 | . . . . 11 7 Protection 4 | . . . 7 . 6 Energy Gun 1 | . 3 . . 5 . Ballistic Gun 20 | . 24 28 20 21 18 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 71 | 11 11 15 43 60 71 Greatest Support 73 | 40 40 40 60 63 73 Greatest Overweight (x) 14 | . . . 1 14 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 6 6 6 16 20 20 Average Capacity 16 | 5 6 6 10 16 20 Most Carried 20 | 6 6 6 13 20 20 Average Carried 14 | 4 5 6 9 13 19 Final Capacity 20 | 6 6 6 10 20 20 Final Carried 20 | 6 6 6 10 20 10 Class Distribution -------------------- 28% | Scavenger-Gunner 23% | Mutant 18% | Hauler-Gunner 17% | Scavenger-Tank 6% | Hauler-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 3306 | 258 . 32 601 1029 1386 Remotely 67 | . . . . 67 . Salvage Created 4531 | . . . 687 1539 2305 Parts 284 | . . . 49 107 128 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 5 | . . . 1 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 82 | . . . 14 31 37 Guns 59 | . . . 14 26 19 Cannons 7 | . . . . . 7 AOE 16 | . . . . 5 11 Classes Destroyed 14 | . . . 6 7 1 Worker 12 | . . . 1 4 7 Builder 11 | . . . . 5 6 Tunneler 1 | . . . . 1 . Hauler 2 | . . . . 2 . Recycler 7 | . . . 1 1 5 Operator 2 | . . . . 2 . Watcher 7 | . . . 2 2 3 Swarmer 19 | . . . 5 10 4 Grunt 35 | . . . 4 14 17 Brawler 6 | . . . . 1 5 Duelist 3 | . . . . 1 2 Sentry 13 | . . . 5 3 5 Hunter 2 | . . . . 2 . Programmer 4 | . . . . . 4 Best Kill Streak 11 | . . . 4 10 11 Combat Bots Only 10 | . . . 4 6 10 Max Kills in Single Turn 6 | . . . 2 3 6 Gunslinging 1 | . . . . 1 1 Exploded 4 | . . . . 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6598 | . . . 663 2335 3600 Core 906 | . . . 80 304 522 Absorbed by Shields 534 | . . . 250 52 232 Core Remaining (%) 81 | 100 . 100 80 44 . Volleys Fired 312 | . . . 68 140 104 Largest 3 | . . . 2 3 3 Hottest 150 | . . . 46 150 100 Shots Fired 838 | . . . 136 410 292 Gun 765 | . . . 136 401 228 Cannon 36 | . . . . . 36 Launcher 37 | . . . . 9 28 Special . | . . . . . . Kinetic 729 | . . . 136 329 264 Thermal 72 | . . . . 72 . Explosive 13 | . . . . . 13 Electromagnetic 24 | . . . . 9 15 Robot Hit Streak 22 | . . . 20 19 22 Robot Miss Streak 10 | . . . 3 6 10 Penetration Max . | . . . . . . Secondary Targets 16 | . . . . 10 6 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 597 | . . . 101 272 224 Core Hits 310 | . . . 36 98 176 Critical Hits 5 | . . . . 2 3 Critical Kills 4 | . . . . 1 3 Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9870 | . . . 1094 3292 5484 Guns 7031 | . . . 1094 2746 3191 Cannons 415 | . . . . . 415 Explosions 2424 | . . . . 546 1878 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6720 | . . . 1094 2020 3606 Thermal 1110 | . . . . 799 311 Explosive 1307 | . . . . 145 1162 Electromagnetic 733 | . . . . 328 405 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 32 | . . . . . 32 Message Errors 11 | . . . . . 11 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Targeting Errors 8 | . . . . . 8 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 80 | . . . . 2 78 Projectiles 5 | . . . . . 5 Explosions 75 | . . . . 2 73 Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 348 | . . . . 20 328 Shots 15 | . . . . 3 12 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . . . 20 362 169 Average Temperature 55 | . . . 4 79 37 Received Heat Transfer 1859 | . . . 216 666 977 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2276 | . . . . 1876 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 2 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 648 | . . . 213 512 648 Initial 196 | . . . . 44 196 Average 222 | . . . 81 199 333 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 55 | 100 100 100 97 55 29 Level 1 16 | . . . 2 31 15 Level 2 28 | . . . . 12 54 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 1 . 1 8 13 Investigation 1 | . . . . 1 . Extermination 4 | . . . . . 4 Reinforcement 10 | . 1 . 1 4 4 Assault 1 | . . . . . 1 Garrison 7 | . . . . 3 4 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 1 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 1 . 19 63 55 Peak Tracking Total 10 | . 1 . 5 7 10 Tactical Retreats 9 | . . . 1 7 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . . . . 5 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 14 | . . . 2 6 6 Terminals 7 | . . . 1 4 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . . . . 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 30 | . . . 7 10 13 Successful 21 | . . . 7 7 7 Failed 9 | . . . . 3 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . . . 3 7 5 Fabricators . | . . . . . . Repair Stations 8 | . . . 4 . 4 Recycling Units 4 | . . . . 2 2 Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Terminal Hacks 9 | . . . 3 5 1 Record 6 | . . . 2 4 . Robot Analysis 1 | . . . . 1 . Investigation Status 1 | . . . . . 1 Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 . 4 Scan Component 4 | . . . 2 . 2 Repair 4 | . . . 2 . 2 Recycling Unit Hacks 4 | . . . . 2 2 Process 2 | . . . . 1 1 Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 1 5 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 . 2 Time 122 | . . . 52 . 70 Parts Recycled . | . . . . . . Recycled Matter 204 | . . . . 144 60 Retrieved Matter 60 | . . . . . 60 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 2 | . . . 2 . . parse_system 1 | . . . 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5389 | 88 113 190 974 1657 2367 Spaces Moved 2305 | 47 62 115 402 583 1096 Core 2 | 1 . . . 1 . Treads 2258 | 43 62 115 402 540 1096 Legs 42 | . . . . 42 . Wheels 3 | 3 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 Average Speed 167 | 152 160 160 162 177 166 Slowest Speed 750 | 160 160 160 180 750 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 12 38 28 58 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . . . 28 58 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . . . 28 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3232 | 60 76 121 605 941 1429 Wait 350 | . 12 3 81 104 150 Move 2300 | 46 61 114 401 582 1096 Hop . | . . . . . . Pick Up 89 | 5 . 1 16 43 24 Fast Attach 38 | 7 1 1 9 14 6 Attach 41 | . . . 2 22 17 Detach 10 | 1 1 . 2 4 2 Swap 26 | 1 . 1 7 11 6 Drop 62 | . 1 1 17 21 22 Fire 312 | . . . 68 140 104 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 172 | -10/Materials | Met 8R-AWN 202 | -10/Materials | Entered Mines 204 | -10/Mines | Followed 8R-AWN into the Mines 308 | -10/Mines | Build established: Mutant 380 | -10/Mines | Discovered new exit (range 8) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Repaired Lgt. Assault Rifle 890 | -9/Materials | Repaired Lgt. Assault Rifle 1334 | -9/Materials | Discovered new exit (range 9) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1781 | -8/Materials | Lost 3 parts (1u2w) 1882 | -8/Materials | Lost 5 parts (1p2n2w) 2026 | -8/Materials | Build established: Scavenger-Gunner 2576 | -8/Materials | Lost 4 parts (1n3w) 2757 | -8/Materials | Core integrity fell below 50% 2774 | -8/Materials | Garrison activated, responded to threat 2955 | -8/Materials | Discovered new exit (range 16) 3023 | -8/Materials | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Utility x2 3157 | -7/Factory | Repaired Imp. Treads 3198 | -7/Factory | Repaired Minigun 3500 | -7/Factory | Build established: Scavenger-Tank 3760 | -7/Factory | Garrison activated, responded to threat 4339 | -7/Factory | Build established: Hauler-Gunner 5067 | -7/Factory | First assault squad dispatched 5244 | -7/Factory | Garrison activated, responded to threat 5275 | -7/Factory | Build established: Hauler-Tank 5343 | -7/Factory | Core integrity fell below 50% 5343 | -7/Factory | System corruption reached 10% 5387 | -7/Factory | Destroyed 10 combat bots 5390 | -7/Factory | Self-destructed Last Messages --------------- 05381_ U-05 Engineer lays Concrete. 05382_ K-01 Serf collects debris. 05382_ U-05 Engineer lays Concrete. 05383_ K-01 Serf collects debris. 05384_ U-05 Engineer builds a Wall. 05384_ Prc. Assault Rifle destroyed. 05384_ K-01 Serf collects debris. 05385_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 05385_ K-01 Serf collects debris. 05386_ Recycling unit begins recycling process. 05386_ R-06 Scavenger collects Mace. 05387_ System corrupted: Lgt. Assault Rifle targeting data glitched. 05387_ K-01 Serf collects debris. 05388_ System corrupted: Substantial component data lost. 05388_ U-05 Engineer builds a Wall. 05388_ R-06 Scavenger inserts Lgt. Angular Momentum Engine into recycling unit. 05389_ R-06 Scavenger collects Mace. 05389_ Lgt. Assault Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#] ![ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# [[ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????##### ### | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????#! | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????#[ "" | | ??????????????????????##????????####?????????# "" | | ??????????????????????# ??????? #?????????# "" | | ??????????????????????# """""?? #?????????# "" | | ??????????????????????# """"""" !#?????????# | | ??????????????????????# """"""" #????????###### | | ??????????????????????# """"""" #?????#### ## | | ?????????????????""???# #?????#! ## | | ????????????????""""??# ! #?????# " # | | ?????????????????""""?#k %= #?????# "" # | | ??????????????????? # *%g #?????# G ## | | ????????????# ????? =% !% r #????## "" ### | | ????????????# #*! r % "Y" #????# " #### | | ????????????# !@=% """ ####### % + | | ?????????????????#+#######%kg ###### # % # | | ?????????????? k !!######! | | ?????????????? |%%%=!= %= | | ?????????????? k =###+##### | | ???????????????########+############ ## ?] | | ???????????????????????????????????## ### ? | | ????????????????????????????????????# #?# "" | | ????????????????????????????????????# #?# "" | | ????????????????????????????????????# #?# * """" | | ????????????????????????????????????# #?# | | ???????????????????????????????????? ?####/### | | ??????????????????????????????????? ???? ?? | | ??????????????????????????????????? T" ???? ?? | | ??????????????????????????????????+ " ??? ?? | | ??????????????????????????????????# ?? ?? | | ??????????????????????????????????# ? ??? ?? | | ??????????????????????????????????#! ?? ?????#?? | | ???????????????????????????????????##??##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Let's See Who's Tougher More Dakka Please Part-time Mechanic Significant Disruption System Compromised Challenges ------------ None Game ------ Seed GreatGammaMallet Manual? 0 Play Time 01:18:31 Cumulative 3.4 hours Start 2020.09.29 @ 18:16:25 End 2020.09.29 @ 19:57:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d498163-1bc8-4813-a51d-3d5aee833e3c