Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 03:46:45 Player: Archimato Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (2042) 2042 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6742 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 44/100 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Improved Reaction Control System Hacking Suite > --- WEAPON (4) ------- Tesla Rifle Autogun > --- INVENTORY (10) --- Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced ECM Suite Recalibrator Advanced Field Recycling Unit > --- WEAPON ----------- Firepult Antimatter Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Carbon-fiber Leg Trap Scanner Heavy Laser Disruptor Cannon Coil Gun Gauss Cannon Heavy Shock Bomb Launcher Remote Datajack [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Firepult Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . . . 2 2 . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 71 | 6 . 1 1 3 11 11 2 36 Power 11 | 1 . . . 1 2 2 . 5 Engine 6 | 1 . . . 1 2 . . 2 Core 5 | . . . . . . 2 . 3 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . 1 1 2 2 5 Treads . | . . . . . . . . . Leg 13 | 2 . . . 1 1 2 2 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 . 1 . 1 7 5 . 9 Device 19 | . . 1 . 1 6 5 . 6 Storage 2 | 1 . . . . . . . 1 Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 . . 1 . 1 2 . 17 Energy Gun 7 | 1 . . 1 . . . . 5 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 6 | 1 . . . . . . . 5 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 3 | . . . . . . . . 3 Special Weapon 2 | . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 Parts Lost 32 | . . . . . . . . 32 Power 6 | . . . . . . . . 6 Propulsion 5 | . . . . . . . . 5 Utility 8 | . . . . . . . . 8 Weapon 13 | . . . . . . . . 13 Highest Loss Streak 19 | . . . . . . . . 19 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 85 88 98 100 86 91 86 72 Engine 8 | . 14 14 14 14 16 7 . . Core 3 | . . . . . . 6 13 5 Leg 17 | . 28 28 28 28 18 14 20 13 Device 21 | . . 3 14 14 18 29 26 23 Storage 7 | . 14 14 14 14 9 7 6 4 Processor 5 | . . . . . 7 7 6 5 Energy Gun 3 | . 14 14 12 14 . . . 2 Energy Cannon 5 | . . . . . 9 7 6 3 Ballistic Gun 5 | . 14 14 14 14 9 . . 3 Ballistic Cannon 2 | . . . . . . 3 6 3 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 14 14 15 16 21 47 49 49 85 Greatest Support 47 | 20 20 20 20 20 27 29 44 47 Greatest Overweight (x) 6 | 4 . . . 1 2 4 1 6 Average Overweight (x) . | 1 . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 7 8 Average Carried 6 | 5 7 8 7 7 6 7 7 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 Final Carried 8 | 6 8 8 8 8 8 8 7 2 Class Distribution -------------------- 79% | Skirmisher 16% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1240 | 237 31 15 . 43 87 134 23 670 Remotely . | . . . . . . . . . Salvage Created 1941 | . 101 57 . 96 160 165 46 1316 Parts 79 | . 3 8 . 6 1 12 . 49 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled 17 | . . . . . . . . 17 Retrieved Matter 208 | . . . . . . . . 208 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 40 | . 2 3 . 2 3 3 1 26 Guns 13 | . 2 3 . 2 . . . 6 Cannons 10 | . . . . . . 3 1 6 AOE 9 | . . . . . 3 . . 6 Classes Destroyed 13 | . 1 1 . 1 . 3 1 6 Worker 1 | . . . . . . . . 1 Builder 2 | . . . . . . . . 2 Hauler 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 2 | . . . . . . 2 . . Swarmer 13 | . . 3 . . . . . 10 Grunt 13 | . 2 . . 1 3 . . 7 Brawler 2 | . . . . 1 . . . 1 Protector 1 | . . . . . . . . 1 Sentry 3 | . . . . . . . 1 2 Hunter 5 | . . . . . . 1 . 4 Programmer 3 | . . . . . . 2 . 1 Best Kill Streak 8 | . 2 3 . 2 3 1 1 8 Combat Bots Only 5 | . 2 3 . 2 3 1 1 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 396 | . 8 13 . 4 1 19 58 293 Missed 124 | . 2 2 . 3 . 6 29 82 Damage Taken 4857 | . 77 88 . 30 76 208 275 4103 Core 1166 | . 28 10 . 30 . 49 31 1018 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 26 | . . . . . 26 . . . Core Remaining (%) 92 | 100 . . . 72 100 93 96 . Volleys Fired 156 | . 4 5 . 2 3 22 7 113 Largest 3 | . 2 2 . 2 2 1 2 3 Hottest 359 | . 60 60 . 85 270 250 298 359 Shots Fired 237 | . 8 11 . 4 6 22 9 177 Gun 139 | . 8 11 . 4 3 . . 113 Cannon 93 | . . . . . 3 18 9 63 Launcher 1 | . . . . . . . . 1 Special 4 | . . . . . . 4 . . Kinetic 149 | . 4 6 . 2 3 16 7 111 Thermal 73 | . . . . 2 3 2 2 64 Explosive . | . . . . . . . . . Electromagnetic 11 | . 4 5 . . . . . 2 Robot Hit Streak 12 | . 4 4 . 8 4 2 4 12 Robot Miss Streak 4 | . 1 2 . . 3 4 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 156 | . 6 6 . 4 3 11 6 120 Core Hits 111 | . 4 3 . 4 9 7 3 81 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 6 | . . . . . . 1 . 5 Burn 2 | . . . . . . . . 2 Destroy 1 | . . . . . . . . 1 Blast 3 | . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4702 | . 78 75 . 64 269 359 167 3690 Guns 1501 | . 76 72 . 56 . . . 1297 Cannons 1761 | . . . . . 53 272 129 1307 Explosions 1411 | . . . . . 207 80 38 1086 Melee . | . . . . . . . . . Ramming 29 | . 2 3 . 8 9 7 . . Kinetic 2096 | . 35 40 . 27 . 247 106 1641 Thermal 2368 | . . . . 29 260 105 61 1913 Explosive 42 | . . . . . . . . 42 Electromagnetic 167 | . 41 32 . . . . . 94 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 . . . 6 Average Corruption 2 | . 1 1 1 1 . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 3 3 1 . . . 24 Message Errors 6 | . . . . . . . . 6 Matter Fused 7 | . . 1 1 . . . . 5 Heat Flow Errors 9 | . . 1 1 . . . . 7 Energy Discharges 2 | . . . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . . . 3 Misfires 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 69 | . . . . . . 11 . 58 Projectiles 61 | . . . . . . 3 . 58 Explosions 8 | . . . . . . 8 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 3 . 7 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . 3 . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 343 | . . . . . 58 . 14 271 Shots 13 | . . . . . 4 . 2 7 Rammed . | . . . . . . . . . Targets Rammed 8 | . 1 1 . 3 2 1 . . Kicked 8 | . 1 1 . 3 2 1 . . Crushed . | . . . . . . . . . Highest Temperature 623 | . 30 99 248 . 623 377 417 427 Average Temperature 143 | . 19 53 134 . 329 147 226 118 Received Heat Transfer 598 | . 42 . . . 9 72 63 412 Effects 16 | . . . . . 7 1 3 5 Shutdowns 3 | . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 9 | . . . . . 3 . 3 3 Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . . . . . . 9 Combat Hostiles 8 | . . . . . . . . 8 Parts Melted 32 | . . . . . 3 3 . 26 Heat Transferred 9333 | . . . . 74 1360 480 320 7099 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 421 | . 65 125 . 50 187 61 91 421 Initial 44 | . . 25 . . 19 . 14 44 Average 98 | . 19 72 . 49 69 8 34 207 Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 76 | 100 100 100 . 100 100 100 100 33 Level 1 23 | . . . . . . . . 66 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 1 3 . 12 Investigation 3 | . . . . . . . . 3 Extermination 4 | . . . . . . 2 . 2 Reinforcement 7 | . 2 . . . 1 1 . 3 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 2 | . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 5 3 . 3 5 10 6 32 Peak Tracking Total 6 | . 3 3 . 6 3 3 5 5 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 19 | . 1 1 . . 6 . 1 10 Max in Single Turn 5 | . 1 1 . . 5 . 1 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 10 | . 1 . . . 4 2 . 3 Terminals 6 | . 1 . . . 2 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 26 | . 2 . . . 13 3 . 8 Successful 17 | . 1 . . . 8 2 . 6 Failed 9 | . 1 . . . 5 1 . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 16 | . 2 . . . 7 1 . 6 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 11 | . 1 . . . 4 1 . 5 Record 6 | . . . . . 2 . . 4 Robot Analysis 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 8 | . 1 . . . 3 1 . 3 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 216 | . . . . . 216 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6134 | 83 118 336 331 307 1245 1574 91 2049 Spaces Moved 2535 | 44 75 265 273 153 312 667 39 707 Core 76 | 34 . . . . . . . 42 Treads . | . . . . . . . . . Legs 2459 | 10 75 265 273 153 312 667 39 665 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 195 190 189 50 Average Speed 177 | 146 120 120 120 188 229 193 189 187 Slowest Speed 450 | 250 120 120 120 190 260 450 189 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 18 49 63 37 22 15 1 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . . . 11 3 3 101 Melee . | . . . . . . . . . Projectile 16 | . . . . . 1 3 1 11 AOE 102 | . . . . . 10 . 2 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 3966 | 62 96 273 277 166 835 931 47 1279 Wait 1107 | 1 11 . . 2 492 210 . 391 Move 2527 | 43 74 264 272 152 311 666 38 707 Hop . | . . . . . . . . . Pick Up 65 | 12 4 1 1 1 11 10 . 25 Fast Attach 9 | . . 1 1 . . 2 . 5 Attach 45 | 6 . . . . 7 3 1 28 Detach 1 | . . . . . . . . 1 Swap 17 | . . . . 3 4 6 1 3 Drop 31 | . 2 1 3 3 5 11 . 6 Fire 156 | . 4 5 . 2 3 22 7 113 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 8 | . 1 1 . 3 2 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Entered Mines 207 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 355 | -10/Mines | Learned location of Storage (-8) 358 | -10/Mines | Found a hidden stash of uninstalled traps 531 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 532 | -10/Mines | Discovered new exit (range 5) 538 | -10/Mines | Entered Exiles 556 | -10/Exiles | Discovered new exit (range 15) 582 | -10/Exiles | Met 8R-AWN 602 | -10/Exiles | Met EX-HEX 648 | -10/Exiles | Met EX-BIN 661 | -10/Exiles | Aligned with FarCom system 662 | -10/Exiles | Given EX-Vault access code 691 | -10/Exiles | Opened EX-Vault 702 | -10/Exiles | Found Prototype Energy Cannon 744 | -10/Exiles | Exiles lab attacked by MAIN.C 853 | -10/Exiles | Discovered new exit (range 14) 869 | -10/Exiles | Left Exiles lab with Firepult 869 | -10/Exiles | Entered Mines 913 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 918 | -9/Mines | Found Prototype Device 919 | -9/Mines | Identified Exp. Sensor Array 1069 | -9/Mines | Assembled infested the area 1074 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1159 | -9/Mines | Discovered new exit (range 10) 1176 | -9/Mines | Entered Materials 1176 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1177 | -8/Materials | Identified Firepult 1222 | -8/Materials | Build established: Skirmisher 1552 | -8/Materials | Repaired Exp. Sensor Array 2267 | -8/Materials | Repaired Exp. Sensor Array 2313 | -8/Materials | Discovered new exit (range 17) 2421 | -8/Materials | Entered Factory 2421 | -7/Factory | Evolved 2 slots: Utility x2 3974 | -7/Factory | Discovered new exit (range 9) 3995 | -7/Factory | Entered another Factory area 3995 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4045 | -6/Factory | Discovered new exit (range 11) 4086 | -6/Factory | Entered another Factory area 4086 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4747 | -5/Factory | Garrison activated, responded to threat 4899 | -5/Factory | Lost 4 parts (2p1n1u) 4921 | -5/Factory | Identified exit to Garrison 5472 | -5/Factory | Lost 4 parts (1n1u2w) 5838 | -5/Factory | Core integrity fell below 50% 5893 | -5/Factory | Core integrity fell below 20% 5905 | -5/Factory | Lost 19 parts (2p3n6u8w) 6135 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. [Achievement: GoHome()] >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad YQGIVMM7DA. ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. Terminal unresponsive. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-8). Acquired Unknown Device. Identified Imp. Reaction Control System. P-70 Sage suffers critical hit (Burn). Slug penetrates Wall. Gauss Rifle destroyed. Thermic Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??????????? ???????????????? | | ?????????## ###????????????? | | ????????? ?????????????? | | ????????? ?????????????? | | ????????? ?????????????? | | ????????? ?????????????? | | ????????? ?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# +?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ########?# #?????????????? | | # #?#Y #?????????????? | | # #?# #???Y?????????? | | # ### ###???????????? | | # # ############# | | # # ^ | | # p# ^ ^ | | # @ p/ T | | # # ^ ^ | | # # | | # # ###"########" | | # ######### ????# | | # = #???????# ??# | | # #???????# ## | | ########???????# ## | | ???????????????# ## | | ???????????????# ! ## | | ???????????????# ## | | ???????????????# ## | | ???????????????# ## | | ???????????????########### ! | | ??????????????????#########" | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Please Form A Line Challenges ------------ None Game ------ Seed ShieldHoverTearclaws Manual? 0 Play Time 00:49:47 Cumulative 7.0 hours Start 2024.04.04 @ 02:58:50 End 2024.04.04 @ 03:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e538e6a2-69f2-4c02-a906-41b7307a37c2