Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 20:54:24 Player: Gingerlink Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1702) 1702 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4297 Bonus ------- None Cogmind --------- Core Integrity 660/700 Matter 191/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array > --- WEAPON (5) ------- Heavy Laser Light Assault Rifle Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Trap Scanner Arc Projector Particle Gun Heavy Laser Enhanced Autogun Gauss Rifle Assault Cannon Assault Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Arc Projector Particle Gun Heavy Laser Light Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod Trap Scanner Arc Projector Heavy Laser Enhanced Autogun Gauss Rifle Assault Cannon Assault Cannon Advanced EMP Blaster Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . . 1 Weapon 3 | . . 1 1 1 Parts Attached 50 | 6 8 18 13 5 Power 6 | 1 1 2 1 1 Engine 5 | 1 1 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 3 8 4 . Treads . | . . . . . Leg 17 | 2 3 8 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 3 2 1 Device 3 | . . 1 1 1 Storage 3 | 1 1 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 2 5 6 3 Energy Gun 10 | 2 1 2 4 1 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 3 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 3 9 6 Power 1 | . . . 1 . Propulsion 9 | . . . 4 5 Utility 3 | . . 2 1 . Weapon 5 | . . 1 3 1 Highest Loss Streak 9 | . . 1 9 3 To Critical Strikes 1 | . . . . 1 Average Backups 8 | 2 7 7 7 13 Power . | . 1 1 . . Propulsion 2 | . 2 4 1 . Utility 3 | . . 1 4 4 Weapon 2 | . 2 . 1 7 Tool/Special . | . . . . . Unused Backups 16 | . 3 2 1 10 Power 1 | . . 1 . . Propulsion 2 | . 2 . . . Utility 6 | . . 1 1 4 Weapon 7 | . 1 . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 95 97 92 98 Engine 9 | . 14 11 8 4 Leg 31 | . 28 32 34 29 Device 5 | . . 4 2 14 Storage 10 | . 14 11 9 7 Processor 2 | . . 4 3 . Protection 2 | . 9 1 . . Energy Gun 23 | . 24 21 25 21 Ballistic Gun 9 | . 3 10 7 15 Peak Build Rating 38 | 6 8 12 28 38 Average Rating 17 | 4 7 11 19 34 On Entrance 10 | . 6 8 11 28 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 44 | 14 33 33 41 44 Greatest Support 50 | 20 20 30 45 50 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 9 11 14 15 Most Carried 15 | 4 9 9 12 15 Average Carried 8 | 2 7 7 7 13 Final Capacity 15 | 8 15 8 15 15 Final Carried 14 | 4 9 8 11 14 Class Distribution -------------------- 44% | Scavenger-Gunner 29% | Scavenger-Skirmisher 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1192 | 168 200 299 435 90 Remotely . | . . . . . Salvage Created 1834 | . 295 841 479 219 Parts 85 | . 12 48 15 10 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 7 21 9 5 Guns 39 | . 7 21 7 4 AOE 1 | . . . . 1 Classes Destroyed 9 | . 2 2 3 2 Operator 1 | . . . 1 . Watcher 4 | . 2 2 . . Swarmer 5 | . . 5 . . Grunt 24 | . 7 12 5 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . 4 2 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 4 | . 4 4 3 2 Combat Bots Only 4 | . 3 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 337 | . 30 106 62 139 Missed 109 | . 8 29 13 59 Hits 228 | . 22 77 49 80 Melee 7 | . . . 7 . Projectile 221 | . 22 77 42 80 Critical Strikes 10 | . . 2 7 1 Damage Taken 2950 | . 282 938 927 803 Core 296 | . 48 83 125 40 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 80 79 77 . Volleys Fired 135 | . 24 61 34 16 Largest 5 | . 2 3 4 5 Hottest 234 | . 115 135 202 234 Shots Fired 366 | . 48 160 97 61 Gun 357 | . 48 160 97 52 Cannon . | . . . . . Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 96 | . 6 52 14 24 Thermal 252 | . 42 108 83 19 Explosive 9 | . . . . 9 Electromagnetic 9 | . . . . 9 Robot Hit Streak 26 | . 8 20 26 13 Robot Miss Streak 4 | . 3 4 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 249 | . 31 105 75 38 Core Hits 105 | . 15 43 28 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . . 5 7 4 Burn 16 | . . 5 7 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3371 | . 414 1275 1042 640 Guns 3135 | . 414 1265 1025 431 Cannons . | . . . . . Explosions 209 | . . . . 209 Melee . | . . . . . Ramming 27 | . . 10 17 . Kinetic 718 | . 66 359 144 149 Thermal 2381 | . 348 906 881 246 Explosive 209 | . . . . 209 Electromagnetic 36 | . . . . 36 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 2 | . . . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 22 7 Message Errors 9 | . . . 9 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . . 3 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions . | . . . . . Melee 6 | . . . 6 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . . . 31 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 3 | . . 1 2 . Kicked 3 | . . 1 2 . Crushed . | . . . . . Highest Temperature 509 | . 372 287 509 282 Average Temperature 150 | . 148 118 207 104 Received Heat Transfer 1146 | . 144 411 459 132 Effects 20 | . 3 3 14 . Shutdowns 5 | . 1 . 4 . Energy Bleed 7 | . . 1 6 . Interference 6 | . 2 2 2 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 23 | . 1 10 10 2 Heat Transferred 7403 | . 962 2832 2832 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 97 100 100 Level 1 . | . . 2 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 204 | . 70 204 90 78 Initial 85 | . . 7 85 . Average 22 | . 14 57 14 4 Influence Increases 1184 | . 184 568 244 188 Destroy 0b10 Robot/C 840 | . 140 420 180 100 Destroy 0b10 Robot/NC 25 | . 10 10 5 . Destroy Leader 228 | . 34 104 40 50 Successful Hack 4 | . . . . 4 Destroy Structure 42 | . . 4 4 34 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1132 | . 166 383 447 136 Entered New Map 129 | . . 11 118 . Time Decay 904 | . 166 352 284 102 Lost Part 99 | . . 20 45 34 Squads Dispatched 16 | . 2 2 5 7 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 8 | . 1 2 3 2 Assault 2 | . . . 2 . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 12 29 24 7 Peak Tracking Total 5 | . 4 4 5 3 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . . 3 Successful 2 | . . . . 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . 4 . Machine Destruction 4 | . . . 4 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1350 | . . . 467 883 Sensors 1350 | . . . 467 883 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4533 | 113 863 1055 1619 883 Spaces Moved 2706 | 81 582 488 987 568 Core 2 | 2 . . . . Treads . | . . . . . Legs 2704 | 79 582 488 987 568 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 118 130 139 124 122 Slowest Speed 260 | 120 190 190 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 55 39 69 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3498 | 95 635 739 1304 725 Wait 531 | 5 14 150 234 128 Move 2702 | 80 581 487 986 568 Hop . | . . . . . Pick Up 29 | 4 3 3 14 5 Fast Attach 21 | 6 1 5 8 1 Attach 15 | . . 3 9 3 Detach 6 | . . 1 4 1 Swap 29 | . 8 13 5 3 Drop 27 | . 4 15 8 . Fire 135 | . 24 61 34 16 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 6) 700 | -10/Materials | Discovered new exit (range 7) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1394 | -9/Materials | Build established: Scavenger-Gunner 1735 | -9/Materials | Discovered new exit (range 14) 1833 | -9/Materials | Discovered new exit (range 4) 2032 | -9/Materials | Entered another Materials area 2032 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2579 | -8/Materials | Met 7R-MNS 2737 | -8/Materials | Lost 9 parts (1p4n1u3w) 3088 | -8/Materials | Discovered new exit (range 8) 3484 | -8/Materials | Build established: Scavenger-Skirmisher 3600 | -8/Materials | Discovered new exit (range 10) 3651 | -8/Materials | Entered Factory 3651 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3652 | -7/Factory | Caught up to 7R-MNS 4525 | -7/Factory | Lost 3 parts (2n1w) 4534 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-43). System corrupted: Heat flow error (+178). System corrupted: IFF burst signal emitted. Y-54 Guardian emerges from the garrison. Penetrated by Slug. Critical hit (Destroy). Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. Arc Projector destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Aluminum Leg destroyed. U-05 Engineer lays Concrete. Y-54 Guardian destroyed. System corrupted: Matter fused (-9). Penetrated by Slug. Slug penetrates Wall. H-55 Commando destroyed. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????# ???????????????????????????? | | ?????# ???????????????????????????? | | ?????# ##?????????????????????????? | | ?????# ?????????????????????????? | | ?????# ????????????????????????? | | ?????# ????????????????????????? | | ?????? ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ???#### ###?????????????????????? | | ???# @ #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?####????????????????? | | ???# #?= ????=???????????? | | ???# ## !? ????????????? | | ???# ## ! ????????????? | | ???# ## ???????????? | | ???# ## """ """????????????? | | ???# # """ """ #??????????? | | ???# # """ """ #??????????? | | ???# * # #????????? | | ???#+# % ########### | | ????? Y ""G"" ? | | ???? "" "" | | ???? ^""" """ | | ???? [ # """ """ | | ?????? #### ##### """ """ | | ?????????# [ #?# | | ???#####?# ### | | ???# #?# " | | ???# " #?# ### ##### % | | ???# #?# #?######### #??????? | | ???## ##?#######?????????# #??????? | | ????# #########????#####?# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructTeleporterCasing Manual? 0 Play Time 00:43:02 Cumulative 13.9 hours Start 2026.02.20 @ 20:11:09 End 2026.02.20 @ 20:54:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: acf91617-6d78-44eb-8aa9-4c8cfbef87fd