Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 12:32:21 Player: Hert Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2171) 2171 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 6736 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 17/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (1200) Ox23 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Wheel Advanced Targeting Computer Kinecellerator Hardlight Generator Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Medium Armor Plating Force Field > --- WEAPON ----------- Force Rifle YOLO Cannon High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Cooling System Large Storage Unit Particle Charger Kinecellerator Improved Utility Shielding Heavy Armor Plating Hardlight Generator Autogun Enhanced Autogun Heavy Machine Gun Missile Launcher [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 2 1 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 115 | 6 5 6 . 3 24 36 12 15 8 Power 15 | 1 1 1 . . 3 6 1 1 1 Engine 15 | 1 1 1 . . 3 6 1 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 . . 4 7 1 4 . Treads 17 | 2 . . . . 3 7 1 4 . Leg 1 | . . . . . 1 . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 2 . . . 4 7 3 5 3 Device 6 | . . . . . 2 . 2 1 1 Storage 12 | 1 1 . . . 1 4 1 2 2 Processor 3 | . 1 . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . 3 . 1 . Artifact . | . . . . . . . . . . Weapon 56 | 2 2 4 . 3 13 16 7 5 4 Energy Gun 13 | . 1 1 . . 4 4 2 . 1 Energy Cannon 8 | . . . . 1 4 1 . 1 1 Ballistic Gun 20 | 2 . 3 . 2 1 6 4 2 . Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher 13 | . 1 . . . 3 5 1 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 4 2 . . . Parts Lost 34 | . . 6 . 2 3 . 5 13 5 Power 5 | . . 1 . . 1 . . 2 1 Propulsion 5 | . . 2 . . . . . 2 1 Utility 6 | . . . . . . . 1 5 . Weapon 18 | . . 3 . 2 2 . 4 4 3 Highest Loss Streak 12 | . . 3 . 2 2 . 3 12 4 Average Slot Usage (%) 83 | . 99 85 85 84 76 97 98 26 29 Engine 11 | . 14 13 14 14 8 13 12 4 2 Treads 12 | . 28 12 . . 2 22 20 5 5 Leg 1 | . . . . . 6 . . . . Wheel 2 | . . 4 14 14 . . . . . Device 5 | . . . . . 9 7 12 . . Storage 14 | . 14 14 14 14 18 15 13 4 9 Processor 8 | . 13 14 14 14 9 7 6 4 . Protection 2 | . . . . . . 6 6 1 . Energy Gun 6 | . 4 2 14 13 1 8 9 . 5 Energy Cannon 3 | . . . . . 8 4 . 1 4 Ballistic Gun 6 | . 9 23 14 14 1 4 5 1 . Ballistic Cannon 1 | . . . . . 8 . . . . Launcher 3 | . 13 . . . 1 2 10 . . Naked Turns 26 | . . . . . . . . 26 . Heaviest Build 104 | 11 29 26 26 26 64 82 104 98 84 Greatest Support 70 | 40 40 40 16 16 60 68 70 70 70 Greatest Overweight (x) 24 | . . 1 1 1 4 2 1 18 24 Average Overweight (x) 1 | . . . 1 1 3 . 1 1 2 Largest Inventory Capacity 24 | 6 10 10 10 10 16 16 24 18 20 Average Capacity 13 | 5 6 10 10 10 15 16 16 8 15 Most Carried 17 | 4 6 7 9 9 16 16 17 15 11 Average Carried 10 | 2 4 5 7 8 10 15 15 6 7 Final Capacity 20 | 6 10 10 10 10 16 16 18 4 20 Final Carried 16 | 2 6 6 9 7 16 16 16 2 8 Class Distribution -------------------- 46% | Skirmisher 40% | Mutant 8% | Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Mutant | -6/Waste Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2011 | 258 141 159 10 41 479 400 422 . 101 Remotely . | . . . . . . . . . . Salvage Created 2187 | . 98 194 . 25 664 345 426 283 152 Parts 109 | . 13 12 . 2 34 19 25 . 4 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 5 7 . 1 14 7 9 1 3 Guns 24 | . 2 7 . 1 1 3 9 . 1 Cannons 9 | . . . . . 6 1 . 1 1 AOE 14 | . 3 . . . 7 3 . . 1 Classes Destroyed 15 | . 4 1 . . 5 2 2 1 . Worker 7 | . 2 . . . . 2 2 . 1 Builder 3 | . . . . . 2 . 1 . . Tunneler 2 | . . . . . 2 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . 1 . . 2 . 1 . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 3 . . . 3 . . . . Swarmer 13 | . 3 5 . . . . 5 . . Grunt 13 | . 2 2 . 1 5 . . . 3 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 10 | . . . . . 7 2 1 . . Hunter 3 | . . . . . 2 1 . . . Programmer 5 | . . . . . . 4 1 . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 2 3 . 1 8 3 4 1 3 Combat Bots Only 4 | . 2 3 . 1 4 1 4 1 3 Max Kills in Single Turn 3 | . 2 1 . 1 2 3 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . 1 . . . 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 5780 | . 173 602 . 293 965 478 1090 1143 1036 Core 1211 | . 13 135 . 96 95 8 42 557 265 Absorbed by Shields 372 | . . . . . . . 326 46 . Core Remaining (%) 70 | 100 . . . 2 82 98 . . . Volleys Fired 186 | . 17 35 . 11 45 30 26 8 14 Largest 4 | . 2 2 . 2 3 3 4 4 2 Hottest 205 | . 95 95 . 100 168 164 202 205 140 Shots Fired 382 | . 31 64 . 20 96 68 61 22 20 Gun 224 | . 17 62 . 19 9 41 53 15 8 Cannon 109 | . . . . 1 80 14 . 5 9 Launcher 49 | . 14 2 . . 7 13 8 2 3 Special . | . . . . . . . . . . Kinetic 176 | . 9 58 . 15 46 19 17 10 2 Thermal 135 | . 8 4 . 5 43 36 14 10 15 Explosive 49 | . 14 2 . . 7 13 8 2 3 Electromagnetic 22 | . . . . . . . 22 . . Robot Hit Streak 15 | . 9 6 . 8 7 8 15 7 6 Robot Miss Streak 10 | . 4 4 . 1 6 1 2 10 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 4 | . . 2 . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 235 | . 16 37 . 15 58 38 47 9 15 Core Hits 148 | . 17 18 . 5 49 21 25 4 9 Critical Hits 2 | . . . . . . . . 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8916 | . 577 450 . 432 3075 922 1236 1678 546 Guns 2327 | . 100 309 . 115 107 537 713 291 155 Cannons 2176 | . . . . 104 1185 153 . 569 165 Explosions 4413 | . 477 141 . 213 1783 232 523 818 226 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1611 | . 55 261 . 89 479 246 232 194 55 Thermal 4499 | . 45 48 . 343 1825 444 229 1300 265 Explosive 2554 | . 477 141 . . 771 232 523 184 226 Electromagnetic 252 | . . . . . . . 252 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . 2 4 24 26 Average Corruption 12 | . . . . . . 1 3 15 24 Corruption Purged . | . . . . . . . . . . Effects 48 | . . . . . . . 8 15 25 Message Errors 13 | . . . . . . . 2 3 8 Matter Fused 10 | . . . . . . . 3 4 3 Heat Flow Errors 7 | . . . . . . . . 2 5 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . 3 . Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 8 | . . . . . . . 3 3 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 456 | . 12 . . 142 276 2 4 2 18 Projectiles 137 | . . . . 61 76 . . . . Explosions 319 | . 12 . . 81 200 2 4 2 18 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . 7 . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . 7 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 968 | . 42 58 . 73 227 86 42 280 160 Shots 22 | . 2 2 . 1 5 3 1 5 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 513 | . 126 201 . 183 247 380 513 457 226 Average Temperature 134 | . 40 73 . 115 84 136 227 249 88 Received Heat Transfer 1028 | . 30 141 . 123 216 60 80 . 378 Effects 8 | . . . . . . 1 4 3 . Shutdowns 3 | . . . . . . . 1 2 . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 1 1 4 . 3 Heat Transferred 5767 | . 55 65 . 394 2223 814 370 1348 498 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 538 | . 122 207 . 50 538 247 173 54 45 Initial 208 | . . 47 . . 19 208 32 50 10 Average 99 | . 33 153 . . 223 83 77 9 11 Maximum Alert Level 2 | . . 1 . . 2 1 . . . Low Security (%) 81 | 100 100 68 . 100 53 80 100 100 100 Level 1 11 | . . 31 . . 18 19 . . . Level 2 7 | . . . . . 28 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 5 2 . 2 Investigation 1 | . 1 . . . . . . . . Extermination 6 | . . . . . . 4 1 . 1 Reinforcement 3 | . . . . . 1 . 1 . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . 3 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 2 | . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 10 8 . 3 20 10 11 6 5 Peak Tracking Total 5 | . 3 3 . 3 3 2 4 5 4 Tactical Retreats 4 | . 1 1 . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . . . . 4 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 10 | . 1 . . . 9 . . . . Max in Single Turn 3 | . 1 . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 8 | . 1 . 4 . . 2 1 . . Terminals 1 | . 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 2 . 30 . . 5 3 . . Successful 36 | . 1 . 30 . . 3 2 . . Failed 4 | . 1 . . . . 2 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 3 . . . . . . Terminals 2 | . 2 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 7 | . . . . . . 4 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 1 . 30 . . . . . . Record 30 | . . . 30 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . 2 2 . . Scan Component 2 | . . . . . . 1 1 . . Repair 2 | . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . Time 85 | . . . . . . 50 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . Total Damage 191 | . . . . . . . . 191 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 7502 | 86 728 313 502 675 1754 2046 706 274 418 Spaces Moved 3698 | 49 410 153 455 352 706 960 263 159 191 Core 190 | 4 . . . . . . . 99 87 Treads 2028 | 45 410 69 . . 117 960 263 60 104 Legs 472 | . . . . . 472 . . . . Wheels 1008 | . . 84 455 352 117 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 110 130 163 186 50 50 Average Speed 163 | 151 160 139 110 110 205 175 186 135 185 Slowest Speed 1250 | 160 160 180 110 110 240 200 190 950 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 64 33 79 52 60 25 6 77 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 34 | . . . . . 12 22 . . . Terrain Destroyed 741 | . 105 19 . 22 344 132 75 36 8 Melee . | . . . . . . . . . . Projectile 15 | . . . . . 10 2 . . 3 AOE 726 | . 105 19 . 22 334 130 75 36 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total 4811 | 61 454 200 456 621 886 1269 428 189 247 Wait 675 | . 6 2 . 255 70 200 119 3 20 Move 3690 | 48 409 152 454 351 705 959 263 158 191 Hop . | . . . . . . . . . . Pick Up 89 | 7 11 5 2 . 27 16 6 2 13 Fast Attach 27 | 1 . . . . 3 14 1 7 1 Attach 52 | 5 1 5 . 3 11 5 7 8 7 Detach 6 | . . . . 1 2 . 1 2 . Swap 36 | . 4 1 . . 10 17 4 . . Drop 50 | . 6 . . . 13 28 1 1 1 Fire 186 | . 17 35 . 11 45 30 26 8 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Identified exit to Materials 478 | -10/Materials | Discovered exit to Materials (range 7) 615 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Entered Mines 877 | -10/Mines | Discovered exit to Materials (range 9) 976 | -10/Mines | Learned location of Zion (-6) 998 | -10/Mines | Core integrity fell below 50% 1056 | -10/Mines | Lost 3 parts (1p1n1w) 1124 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1124 | -10/Mines | Discovered new exit (range 5) 1127 | -10/Mines | Identified exit to Exiles 1128 | -10/Mines | Entered Exiles 1144 | -10/Exiles | Discovered new exit (range 15) 1159 | -10/Exiles | Identified exit to Mines 1181 | -10/Exiles | Met 8R-AWN 1200 | -10/Exiles | Met EX-HEX 1236 | -10/Exiles | Met EX-BIN 1248 | -10/Exiles | Aligned with FarCom system 1249 | -10/Exiles | Given EX-Vault access code 1319 | -10/Exiles | Opened EX-Vault 1324 | -10/Exiles | Found Prototype Energy Cannon 1348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1388 | -10/Exiles | Met EX-DEC 1469 | -10/Exiles | Discovered exit to Mines (range 10) 1543 | -10/Exiles | Visited The Gauntlet 1630 | -10/Exiles | Left Exiles lab with YOLO Cannon 1630 | -10/Exiles | Entered Mines 2249 | -9/Mines | Discovered new exit (range 11) 2275 | -9/Mines | Identified YOLO Cannon 2277 | -9/Mines | Core integrity fell below 20% 2304 | -9/Mines | Identified exit to Materials 2305 | -9/Mines | Entered Materials 2305 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2609 | -8/Materials | Build established: Skirmisher 2828 | -8/Materials | Discovered new exit (range 6) 2837 | -8/Materials | Identified exit to Factory 3220 | -8/Materials | Garrison activated, responded to threat 3654 | -8/Materials | Discovered exit to Factory (range 7) 4059 | -8/Materials | Entered Factory 4059 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5238 | -7/Factory | Garrison activated, responded to threat 6049 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6086 | -7/Factory | Discovered new exit (range 9) 6103 | -7/Factory | Identified exit to Factory 6105 | -7/Factory | Entered another Factory area 6105 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6158 | -6/Factory | Repaired Hvy. Deuterium Engine 6405 | -6/Factory | Build established: Tank 6811 | -6/Factory | Sucked down chute 6811 | -6/Factory | Entered Waste 6812 | -6/Waste | Met a frightened Derelict 6819 | -6/Waste | Spotted C-40 Crusher 6821 | -6/Waste | Lost 3 parts (1u2w) 6826 | -6/Waste | EMP discharged 6826 | -6/Waste | System corruption reached 10% 6830 | -6/Waste | Spotted C-40 Crusher 6851 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6854 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6857 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6859 | -6/Waste | Spotted C-40 Crusher 6876 | -6/Waste | Destroyed C-40 Crusher 6897 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6900 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6903 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6909 | -6/Waste | Crushed by Compactor (1 part destroyed) 6912 | -6/Waste | Crushed by Compactor (1 part destroyed) 6915 | -6/Waste | Crushed by Compactor (1 part destroyed) 6918 | -6/Waste | Crushed by Compactor (1 part destroyed) 6921 | -6/Waste | Spotted C-40 Crusher 6926 | -6/Waste | EMP discharged 6949 | -6/Waste | Lost 12 parts (1p2n5u4w) 6953 | -6/Waste | Crushed by Compactor (1 part destroyed) 6954 | -6/Waste | Core integrity fell below 50% 7005 | -6/Waste | Spotted C-40 Crusher 7026 | -6/Waste | EMP discharged 7045 | -6/Waste | Spotted C-40 Crusher 7080 | -6/Waste | Discovered new exit (range 11) 7085 | -6/Waste | Entered Factory 7151 | -6/Factory | Build established: Mutant 7442 | -6/Factory | Core integrity fell below 20% 7495 | -6/Factory | Build established: Hauler-Mutant 7503 | -6/Factory | Lost 4 parts (1n3w) 7503 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07453_ Adv. Heat Sink melted. 07453_ G-50 Soldier destroyed. 07455_ Acquired 64 matter. 07456_ T-07 Excavator is excavating. 07460_ Plasma Rifle destroyed. 07460_ T-07 Excavator is excavating. 07468_ System corrupted: Heat flow error (+188). 07469_ T-07 Excavator is excavating. 07470_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 07470_ G-50 Soldier destroyed. 07470_ Adv. Heavy Treads destroyed. 07472_ Destroyed Hvy. Laser. 07472_ Hvy. Rocket Launcher destroyed. 07472_ Destroyed Hvy. Rocket Launcher. 07473_ T-07 Excavator is excavating. 07475_ System corrupted: Adv. Assault Cannon targeting data glitched. 07477_ G-50 Soldier destroyed. 07482_ The unstable cave ceiling collapses. 07487_ System corrupted: Energy discharge (-28). 07499_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | + #?????????? | | # "" "" #?????????? | | # ""R"" #?????????? | | + """" #?????????? | | ###########????????? | | ###################+### # #????????? | | ??????????????# # # """ #????????? | | ??????????????# # # "T" #????????? | | ??????????????# # # " " #????????? | | ??????????????# # + """ #????????? | | ??????????????# #p # """ #????????? | | ??????????????# # # """ #????????? | | ??????????????# # # #????????? | | ??????????????# # #####+#####????????? | | ??????????????########### #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ##########?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # """"" #?????????? | | ????????????????????????# + ""T"" #?????????? | | ????????????????????????#% # #?????????? | | ????????????????????##### #! #?????????? | | ???????????????????## #@ # """ #?????????? | | ????????????????#### # """ #?????????? | | ??????????????### # # """ #?????????? | | ???????????# # # #?????????? | | ???????????# ! ##########?????????? | | ???????????# ;#?????????????????? | | ???????????###### # # ??????????????? | | ????????????????#?# ^ # ???????????? | | ??????????????????# # ^ ^^#? 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""????????????? | | ????????????????????????# +????"?????????????? | | ????????????????????????# # ?????????????????? | | ????????????????????????# # ????????????????? | | ????????????????????????# +?"T???????????????? | | ????????????????????????#+#+###??????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicAngularStripper Manual? 0 Play Time 01:24:25 Cumulative 20.4 hours Start 2021.12.09 @ 10:43:20 End 2021.12.09 @ 12:32:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ee2071a-80b1-40d8-861b-c88beedcaca8