Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 15:10:09 Player: Jennifer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (153) 765 Value Destroyed (4456) 4456 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 9312 Bonus ------- High Alert Combat Kills 592 Follower Combat Kills 39 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 88/100 System Corruption 0% Temperature Cool (84) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Weapon Cycler > --- WEAPON (3) ------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Improved Cooling System Armor Integrity Analyzer Hardened Medium Armor Plating Layered Light Armor Plating Barrage Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Improved Spread Laser High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Light Treads Light Treads Improved Cooling System Large Storage Unit Compact Matter Pod Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Gatling Laser Gatling Laser High-powered Shotgun Enhanced Autogun Rocket Launcher Heavy Missile Launcher Greatsword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 . 2 1 . Weapon 1 | . . . . 1 . . . Parts Attached 103 | 6 6 2 14 29 31 4 11 Power 6 | 1 . 1 . 1 1 1 1 Engine 5 | 1 . 1 . . 1 1 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 36 | 2 . 1 5 15 10 1 2 Treads 34 | 2 . 1 5 15 10 1 . Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 28 | 1 4 . 4 5 10 1 3 Device 12 | . . . 2 2 6 . 2 Storage 6 | 1 3 . . 2 . . . Processor 3 | . 1 . 1 1 . . . Hackware 1 | . . . 1 . . . . Protection 6 | . . . . . 4 1 1 Artifact . | . . . . . . . . Weapon 33 | 2 2 . 5 8 10 1 5 Energy Gun 3 | . . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 . . . 5 5 . 2 Ballistic Cannon 14 | . 2 . 5 3 1 . 3 Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 45 | . . 1 7 12 16 4 5 Power 5 | . . . . 1 2 1 1 Propulsion 21 | . . 1 4 8 5 1 2 Utility 9 | . . . 2 1 4 1 1 Weapon 10 | . . . 1 2 5 1 1 Highest Loss Streak 5 | . . 1 3 5 5 4 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 88 99 87 99 86 13 14 Engine 6 | . 14 14 11 2 1 3 2 Core 2 | . . . . 6 4 . . Treads 27 | . 28 27 32 35 27 3 . Device 5 | . . . 5 9 6 . 2 Storage 9 | . 14 14 11 9 6 . . Processor 5 | . 3 14 1 4 6 . . Hackware 2 | . . . 7 4 . . . Protection 2 | . . . . . 7 4 2 Ballistic Gun 7 | . 3 . . 8 17 . 1 Ballistic Cannon 13 | . 24 28 17 17 3 . 2 Naked Turns 244 | . . . . . 45 32 167 Heaviest Build 73 | 12 49 35 43 66 73 21 21 Greatest Support 82 | 40 40 40 60 80 82 20 20 Greatest Overweight (x) 6 | 3 1 . 1 . . 3 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 20 20 5 5 Average Capacity 16 | 7 17 15 15 19 19 5 5 Most Carried 20 | 1 12 13 15 20 20 5 5 Average Carried 13 | . 6 11 12 17 17 2 4 Final Capacity 20 | 8 15 15 15 20 5 5 5 Final Carried 20 | 1 12 13 14 20 5 2 5 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 4581 | 198 303 162 719 1321 1516 65 297 Remotely . | . . . . . . . . Salvage Created 5058 | . 304 48 903 1293 2296 . 214 Parts 294 | . 20 12 59 87 104 . 12 Haulers Intercepted 15 | . 2 . 4 3 6 . . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 113 | . 10 7 24 33 33 . 6 Guns 40 | . 2 . . 9 25 . 4 Cannons 71 | . 8 7 24 24 6 . 2 AOE 2 | . . . . . 2 . . Classes Destroyed 16 | . 4 . 5 3 4 . . Worker 7 | . . . 1 1 5 . . Builder 5 | . . . 1 2 2 . . Tunneler 1 | . . . . . 1 . . Hauler 15 | . 2 . 4 3 6 . . Recycler 10 | . 1 . . 3 6 . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 34 | . 8 7 2 10 3 . 4 Grunt 41 | . 2 . 12 11 14 . 2 Brawler 2 | . . . 2 . . . . Duelist 4 | . . . . . 4 . . Sentry 23 | . . . 8 10 5 . . Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . 1 1 . . Programmer 4 | . . . . . 4 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | . 3 6 7 7 8 . 3 Combat Bots Only 8 | . 3 6 7 6 8 . 3 Max Kills in Single Turn 4 | . 2 1 2 2 4 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 898 | . 59 45 122 139 388 98 47 Missed 274 | . 15 13 35 36 126 34 15 Damage Taken 8900 | . 422 268 1264 1679 3569 1068 630 Core 1872 | . 81 41 138 148 610 533 321 Absorbed by Shields 32 | . . . . . 32 . . Core Remaining (%) 60 | 100 . 51 65 73 12 . . Volleys Fired 323 | . 28 16 73 73 111 2 20 Largest 3 | . 2 2 2 3 3 1 2 Hottest 132 | . 70 70 88 132 128 33 122 Shots Fired 730 | . 56 32 104 200 314 2 22 Gun 357 | . 20 . . 56 263 . 18 Cannon 369 | . 36 32 104 144 49 . 4 Launcher 4 | . . . . . 2 2 . Special . | . . . . . . . . Kinetic 724 | . 56 32 104 200 310 . 22 Thermal 2 | . . . . . 2 . . Explosive 4 | . . . . . 2 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | . 6 5 11 13 35 6 9 Robot Miss Streak 5 | . 3 4 2 5 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 482 | . 28 15 71 114 234 2 18 Core Hits 259 | . 14 7 30 62 133 4 9 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 16 | . 1 . 5 4 3 . 3 Destroy 4 | . . . . . 1 . 3 Blast 12 | . 1 . 5 4 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12457 | . 453 301 2611 2670 5789 366 267 Guns 4995 | . 159 . . 741 3877 . 218 Cannons 5931 | . 293 301 2611 1908 769 . 49 Explosions 1460 | . . . . . 1098 362 . Melee . | . . . . . . . . Ramming 71 | . 1 . . 21 45 4 . Kinetic 10881 | . 452 301 2611 2649 4601 . 267 Thermal 104 | . . . . . 104 . . Explosive 932 | . . . . . 570 362 . Electromagnetic 469 | . . . . . 469 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 16 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . 27 . . Message Errors 5 | . . . . . 5 . . Matter Fused 6 | . . . . . 6 . . Heat Flow Errors 6 | . . . . . 6 . . Energy Discharges 3 | . . . . . 3 . . Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 146 | . . 29 91 . 26 . . Projectiles 138 | . . 29 91 . 18 . . Explosions 8 | . . . . . 8 . . Melee . | . . . . . . . . Knockbacks 53 | . 4 2 13 17 15 . 2 Impact 1 | . . . . . 1 . . Kinetic 43 | . 3 2 11 14 12 . 1 Secondary 9 | . 1 . 2 3 2 . 1 Self-Inflicted Damage 185 | . . . . . 125 60 . Shots 6 | . . . . . 4 2 . Rammed 15 | . 1 . . 5 4 5 . Targets Rammed 17 | . 1 . . 6 5 5 . Kicked . | . . . . . . . . Crushed 2 | . . . . 1 1 . . Highest Temperature 339 | . 36 63 126 25 339 9 72 Average Temperature 41 | . 15 26 26 6 64 6 29 Received Heat Transfer 2494 | . 114 6 525 378 930 484 57 Effects 4 | . . . . . 4 . . Energy Bleed 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 185 | . . . . . 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Peak Influence 1145 | . 203 166 369 779 1145 560 . Initial 560 | . . 36 14 127 326 560 . Average 310 | . 63 46 147 490 497 553 . Maximum Alert Level 4 | . 1 . 1 3 4 2 . Low Security (%) 40 | 100 88 100 70 7 . . . Level 1 24 | . 11 . 29 23 40 . . Level 2 25 | . . . . 49 43 100 . Level 3 8 | . . . . 19 14 . . Level 4 . | . . . . . 1 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 . 2 8 11 . . Investigation 5 | . 1 . . 3 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 10 | . . . 2 2 6 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 14 | . 1 . 5 3 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 202 | . 22 7 40 48 69 5 11 Peak Tracking Total 10 | . 5 3 10 5 9 4 4 Tactical Retreats 19 | . 1 . 2 5 7 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 7 | . . . . 4 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 16 | . . 1 1 1 13 . . Max in Single Turn 10 | . . . 1 1 10 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 21 | . 5 . 5 6 3 1 1 Terminals 19 | . 5 . 5 5 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 56 | . 15 . 15 17 6 2 1 Successful 24 | . 10 . 3 7 3 . 1 Failed 32 | . 5 . 12 10 3 2 . Catastrophic 7 | . . . 3 1 1 2 . Database Lockouts . | . . . . . . . . Manual 35 | . 7 . 12 9 5 2 . Terminals 52 | . 15 . 15 14 6 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 16 | . 7 . 1 5 2 . 1 Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . . . 1 . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 3 . 2 2 1 . . Terminals 8 | . 3 . 2 2 1 . . Botnet 8 | . 3 . 2 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 4 4 3 1 . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 4 . . . . Highest-Rated Group 87 | . . 87 56 . . . . Highest-Rated Ally 31 | . . 31 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . 5 5 . . . . Total Damage 118 | . . 73 45 . . . . Kills 3 | . . 2 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 7920 | 78 1026 901 1368 1577 2268 135 567 Spaces Moved 4665 | 44 475 526 655 738 1320 106 801 Core 870 | 17 . . . . 249 61 543 Treads 3537 | 27 475 526 655 738 1071 45 . Legs 150 | . . . . . . . 150 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 108 | . . . . . . . 108 Fastest Speed 35 | 50 160 160 160 160 50 50 35 Average Speed 139 | 156 192 160 160 160 138 99 62 Slowest Speed 350 | 200 240 160 240 160 160 240 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 72 92 72 66 37 3 85 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 75 | . . . 21 32 15 7 . Melee . | . . . . . . . . Projectile 54 | . . . 21 32 1 . . AOE 21 | . . . . . 14 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 5520 | 50 528 553 850 982 1582 130 845 Wait 303 | . 6 9 86 100 87 14 1 Move 4658 | 43 474 525 654 737 1319 105 801 Hop . | . . . . . . . . Pick Up 71 | 1 10 1 14 23 18 . 4 Fast Attach 35 | 6 3 . 1 7 9 1 8 Attach 45 | . . 1 11 13 14 3 3 Detach 9 | . 2 . 2 2 1 . 2 Swap 23 | . 3 1 2 9 8 . . Drop 31 | . 1 . 7 12 10 . 1 Fire 323 | . 28 16 73 73 111 2 20 Melee . | . . . . . . . . Ram 4 | . . . . . 2 2 . Kick . | . . . . . . . . Crush 13 | . 1 . . 6 3 3 . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . . 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Discovered new exit (range 13) 1105 | -10/Materials | Entered Mines 1807 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1822 | -10/Mines | Discovered new exit (range 8) 1872 | -10/Mines | Learned 2 Materials zone layouts 1892 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Accompanied by 4 allies 2006 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2007 | -9/Materials | Identified exit to Mines 2081 | -9/Materials | Lost 4 allies 2606 | -9/Materials | Discovered new exit (range 16) 2971 | -9/Materials | Lost 3 parts (2n1w) 2989 | -9/Materials | Destroyed 7 combat bots 3230 | -9/Materials | Build established: Scavenger-Mutant 3363 | -9/Materials | Discovered new exit (range 5) 3372 | -9/Materials | Identified exit to Materials 3374 | -9/Materials | Entered another Materials area 3374 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3681 | -8/Materials | Build established: Scavenger-Gunner 3807 | -8/Materials | Lost 3 parts (1p2n) 4018 | -8/Materials | Identified exit to Factory 4234 | -8/Materials | Lost 5 parts (2n1u2w) 4532 | -8/Materials | Lost 3 parts (3n) 4951 | -8/Materials | Entered Factory 4951 | -7/Factory | Evolved 2 slots: Utility x2 5227 | -7/Factory | Destroyed 8 combat bots 6573 | -7/Factory | Lost 5 parts (1p2u2w) 6656 | -7/Factory | Discovered new exit (range 15) 6951 | -7/Factory | First assault squad dispatched 7047 | -7/Factory | Core integrity fell below 50% 7072 | -7/Factory | Released all parts (11) 7176 | -7/Factory | System corruption reached 10% 7185 | -7/Factory | Released all parts (3) 7190 | -7/Factory | Core integrity fell below 20% 7219 | -7/Factory | Entered another Factory area 7219 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7346 | -6/Factory | Discovered new exit (range 12) 7347 | -6/Factory | Core integrity fell below 50% 7354 | -6/Factory | Entered Lower Caves 7356 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7361 | -6/Lower Caves | Encountered a Warlord checkpoint 7370 | -6/Lower Caves | Build established: Mutant 7481 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7773 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7781 | -6/Lower Caves | Lost 3 parts (1n1u1w) 7782 | -6/Lower Caves | Spotted B-75 Beast 7802 | -6/Lower Caves | Core integrity fell below 20% 7886 | -6/Lower Caves | Discovered new exit (range 16) 7921 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07802_ Acquired 6 matter. 07833_ VJ-K1B(k) breaks down the debris. 07886_ EXIT=FOUND 07898_ Connecting with WAR.Sys... 07898_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 07900_ Acquired Imp. Weapon Cycler. 07902_ Acquired Hyp. Gauss Cannon. 07918_ G-50 Soldier suffers critical hit (Destroy). 07918_ Destroyed Carbon-fiber Leg. 07918_ G-50 Soldier knocked back. 07918_ HV Slug penetrates Wall. 07920_ G-50 Soldier suffers critical hit (Destroy). 07920_ G-50 Soldier destroyed. 07920_ G-50 Soldier suffers critical hit (Destroy). 07920_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????????? ??????????????? | | ????????????????# ??????????????? | | ????????????????? #?? ??????????? | | ?????????????????? ## ??????????? | | ??????????????????? ??????????? | | ??????????????????? ########### | | ???????????????????# ? % # | | ???????????????????? ??? %%! #? | | ????????????????????# #????# #?? | | ????????????????????# #????# ##?? | | ????????????????????# ###### #??? | | ???????????????##???# ##?? | | ???????????????# #?## ##? | | ???????????????# ## ##### ## | | ???????????????# ##???## # | | ???????????????## ##????## % # | | ????????????????# ##???## % | | ????????????????# ##?## | | ????????????????## ### | | ????????????????## | | ????????????????# ### | | ???????????####?# ########?## | | ??????????## !#?## ##?????????## | | ??????????# ### ##??????????? | | ??????????#*###! #????????### | | ??????????#@%%g# #???????## | | ??????????#X##### #???????# | | ??????????###???# ##??????## | | ????????????????# #??????## | | ????????????????## ##??????# | | ?????????????????## ##??????# | | ??????????????????####???????## ## | | ??????????????????????????????###### | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridSupercompositeDevice Manual? 0 Play Time 01:06:20 Cumulative 47.1 hours Start 2024.04.17 @ 13:57:23 End 2024.04.17 @ 15:10:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abec22a8-1121-459b-9c21-94f368924b50