Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 14:51:59

Player: Gabe+Kate4EVR

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (76)      380
Value Destroyed (1873)     1873
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 8517

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      20
Entered Garrisons          200
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/1300
Matter                     134/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Q-thruster
>          --- UTILITY (10) -----
           Machine Analyzer
           Visual Processing Unit
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
  Advanced ECM Suite
  Improved Phase Shifter

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Impulse Thruster Array
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
           Visual Processing Unit
  Advanced Visual Processing Unit
           Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Armor Integrity Analyzer
           Quantum Capacitor
>          --- WEAPON -----------
           Plasma Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Fission Core
           Cold Fusion Reactor
     Light Antimatter Reactor
  Advanced ECM Suite
  Improved Phase Shifter
  Improved Focal Shield
     Heavy Missile Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Machine Analyzer
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Slots Evolved              14   | .   .   .   2   2   2   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   
  Utility                  8    | .   .   .   .   2   2   2   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             178  | 8   1   18  20  27  31  8   12  21  13  .   14  5   .   
  Power                    33   | 1   .   4   2   2   5   5   3   5   1   .   3   2   .   
    Engine                 16   | 1   .   3   2   1   3   3   .   1   .   .   1   1   .   
    Core                   13   | .   .   1   .   1   2   2   2   2   1   .   2   .   .   
    Reactor                4    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Propulsion               40   | 4   .   3   7   11  6   .   1   2   3   .   2   1   .   
    Treads                 7    | 2   .   3   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   .   .   7   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 18   | .   .   .   .   4   6   .   1   2   3   .   1   1   .   
  Utility                  59   | 1   1   .   6   8   15  3   8   7   4   .   4   2   .   
    Device                 35   | .   .   .   2   2   9   2   6   5   4   .   3   2   .   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              15   | .   .   .   1   4   6   .   1   2   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   2   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   .   11  5   6   5   .   .   7   5   .   5   .   .   
    Energy Gun             18   | 2   .   3   .   1   1   .   .   4   3   .   4   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          20   | .   .   6   3   5   4   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   .   .   .   .   .   2   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   .   7   5   1   1   .   .   3   5   1   14  1   .   
  Power                    5    | .   .   1   .   .   .   .   .   1   .   .   2   1   .   
  Propulsion               16   | .   .   2   3   .   .   .   .   1   4   1   5   .   .   
  Utility                  9    | .   .   .   2   .   1   .   .   1   1   .   4   .   .   
  Weapon                   8    | .   .   4   .   1   .   .   .   .   .   .   3   .   .   
  Highest Loss Streak      6    | .   .   4   2   1   1   .   .   2   3   1   6   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  95  87  98  97  89  91  84  79  73  57  24  28  
  Engine                   5    | .   14  11  9   7   6   5   .   2   2   .   .   .   .   
  Core                     1    | .   .   .   1   1   .   .   5   2   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   5   5   5   3   .   .   
  Treads                   4    | .   .   19  15  .   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   28  7   .   31  .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   22  2   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   1   29  26  28  24  22  21  12  .   4   
  Device                   9    | .   .   .   6   2   15  29  23  19  11  10  8   .   .   
  Storage                  7    | .   27  28  3   8   .   .   1   5   5   5   3   .   .   
  Processor                15   | .   .   .   1   18  28  13  15  20  26  26  24  23  23  
  Protection               2    | .   .   .   4   5   .   2   5   .   .   .   .   .   .   
  Energy Gun               2    | .   28  7   1   .   4   .   .   1   2   5   2   .   .   
  Ballistic Gun            8    | .   .   19  10  17  9   10  5   1   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 13  15  18  34  49  22  24  36  38  40  27  31  12  .   
  Greatest Support         74   | 40  20  40  60  74  30  24  38  38  38  31  43  8   8   
  Greatest Overweight (x)  7    | .   .   3   2   6   1   7   .   .   1   .   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  5   5   10  10  10  10  10  5   5   
  Average Capacity         8    | 7   8   8   6   14  5   5   6   10  10  10  9   5   5   
  Most Carried             15   | 6   7   8   8   15  5   5   10  10  10  9   10  4   3   
  Average Carried          8    | 2   6   7   5   13  4   4   5   9   9   9   9   3   3   
  Final Capacity           15   | 8   8   8   15  5   5   5   10  10  10  10  5   5   5   
  Final Carried            10   | 6   7   8   5   5   5   5   10  10  9   9   4   3   3   

 Class Distribution 
--------------------
 46% | Mutant
 46% | Scavenger-Scout
  6% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
 Scavenger-Scout | -7/Factory
 Scavenger-Scout | -6/Factory
 Scavenger-Scout | -5/Factory
 Scavenger-Scout | -4/Factory
 Scavenger-Scout | -4/Upper Caves
 Scavenger-Scout | -4/Upper Caves
 Scavenger-Scout | -3/Research
          Mutant | -3/Quarantine
          Mutant | -3/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Matter Collected           3233 | 221 169 270 427 692 495 260 266 283 110 .   40  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2810 | .   47  409 696 512 240 164 523 19  129 .   71  .   .   
  Parts                    130  | .   3   22  27  23  23  5   14  1   3   .   9   .   .   
Haulers Intercepted        6    | .   .   .   .   3   2   .   1   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   1   .   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Combat Hostiles Destroyed  53   | .   3   13  20  8   1   2   .   .   5   .   1   .   .   
  Melee                    6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Guns                     37   | .   3   12  8   8   1   2   .   .   2   .   1   .   .   
  AOE                      3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          17   | .   1   4   5   3   1   1   .   .   .   .   2   .   .   
  Worker                   8    | .   .   1   1   2   2   1   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   3   2   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   3   6   .   .   .   .   .   3   .   .   .   .   
  Grunt                    16   | .   .   3   8   4   .   1   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   5   3   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   3   5   7   1   1   3   1   3   .   1   .   .   
  Combat Bots Only         6    | .   3   3   5   6   1   1   .   .   3   .   1   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   1   1   2   .   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Qua  Gar  
Hostile Shots Fired        570  | .    13   101  147  57   6    9    .    16   29   2    149  18   23   
  Missed                   192  | .    4    27   37   12   2    5    .    13   6    1    71   6    8    
Damage Taken               6597 | .    70   935  1422 734  144  71   19   208  572  26   1822 238  336  
  Core                     1941 | .    .    176  191  95   70   .    .    36   61   .    866  157  289  
  Absorbed by Shields      122  | .    .    .    .    .    .    .    .    .    .    .    89   .    33   
  Regen/Repaired (Parts)   74   | .    .    .    .    74   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    29   52   82   90   100  100  .    .    91   .    .    .    
Volleys Fired              301  | .    5    51   27   43   32   24   34   38   27   .    20   .    .    
  Largest                  2    | .    2    2    2    2    2    2    1    1    1    .    1    .    .    
  Hottest                  90   | .    80   90   85   81   81   53   25   75   75   .    75   .    .    
Shots Fired                455  | .    10   89   54   85   64   33   34   38   28   .    20   .    .    
  Gun                      449  | .    10   88   54   85   64   33   34   38   23   .    20   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    1    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | .    .    43   53   84   47   33   34   32   .    .    .    .    .    
  Thermal                  108  | .    5    37   1    1    17   .    .    6    23   .    18   .    .    
  Explosive                6    | .    .    1    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          15   | .    5    8    .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         24   | .    3    24   18   9    14   6    15   7    4    .    4    .    .    
  Robot Miss Streak        6    | .    3    2    5    3    2    1    6    3    4    .    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    
  Capacitor                23   | .    .    .    .    .    .    .    .    .    10   .    13   .    .    
Shots Hit Robots           355  | .    6    65   77   69   44   19   23   23   15   .    14   .    .    
  Core Hits                139  | .    3    23   22   34   14   6    12   9    11   .    3    .    2    
  Critical Kills           5    | .    .    1    3    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    10   1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    .    2    14   1    1    .    1    .    1    .    .    .    .    
    Burn                   4    | .    .    1    1    .    1    .    .    .    1    .    .    .    .    
    Destroy                3    | .    .    1    .    1    .    .    1    .    .    .    .    .    .    
    Smash                  13   | .    .    .    13   .    .    .    .    .    .    .    .    .    .    
Melee Attacks              51   | .    .    .    51   .    .    .    .    .    .    .    .    .    .    
  Impact                   51   | .    .    .    51   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7787 | .    67   900  2402 1396 725  367  394  403  779  .    335  .    19   
  Guns                     5413 | .    67   815  655  1391 725  367  394  403  264  .    332  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               600  | .    .    85   .    .    .    .    .    .    515  .    .    .    .    
  Melee                    1747 | .    .    .    1747 .    .    .    .    .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    5    .    .    .    .    .    .    3    .    19   
  Kinetic                  4073 | .    .    402  637  1391 533  367  394  349  .    .    .    .    .    
  Thermal                  1246 | .    34   363  18   .    192  .    .    54   264  .    321  .    .    
  Explosive                560  | .    .    45   .    .    .    .    .    .    515  .    .    .    .    
  Electromagnetic          134  | .    33   90   .    .    .    .    .    .    .    .    11   .    .    
  Impact                   1747 | .    .    .    1747 .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    18   .    .    .    .    1    1    1    8    8    8    
  Average Corruption       5    | .    .    .    14   .    .    .    .    1    1    1    4    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    29   .    .    .    .    4    6    .    2    5    .    
    Message Errors         12   | .    .    .    5    .    .    .    .    2    2    .    1    2    .    
    Matter Fused           11   | .    .    .    9    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       5    | .    .    .    4    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    4    .    .    .    .    .    1    .    1    1    .    
    Data Loss (major)      3    | .    .    .    1    .    .    .    .    1    1    .    .    .    .    
    Misfires               2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Misdirections          4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            717  | .    .    2    715  .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    715  | .    .    .    715  .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Impact                   6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    .    .    .    .    .    46   .    1    .    8    
  Shots                    2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    .    1    .    6    
Targets Rammed             8    | .    .    .    .    1    .    .    .    .    .    .    1    .    6    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        469  | .    90   300  282  36   215  24   115  38   398  .    469  .    .    
  Average Temperature      62   | .    47   82   103  12   59   11   19   7    91   .    157  .    .    
  Received Heat Transfer   1633 | .    .    210  552  450  .    27   27   39   99   .    129  100  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       24   | .    .    .    24   .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    5    .    .    .    .    1    .    .    
  Heat Transferred         3114 | .    75   955  111  .    512  .    .    111  700  .    650  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Peak Influence             409  | .   100 154 409 309 79  121 105 62  .   .   51  15  11  
  Initial                  59   | .   .   39  59  24  11  21  58  .   .   .   .   5   11  
  Average                  74   | .   55  59  152 114 37  77  66  34  .   .   24  5   11  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 100 78  79  100 100 100 100 .   .   100 100 100 
  Level 1                  6    | .   .   .   19  20  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   4   4   2   5   1   4   .   .   3   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Reinforcement            15   | .   .   .   4   4   2   2   .   1   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Distress Signals           10   | .   1   .   5   2   .   .   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   6   23  36  17  23  8   7   20  6   3   25  6   3   
  Peak Tracking Total      17   | .   4   5   6   7   13  3   4   5   3   3   17  6   3   
  Tactical Retreats        12   | .   .   4   3   .   2   .   .   1   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Traps Triggered            4    | .   .   .   .   .   .   .   .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Machines Disabled          3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Machines Accessed          13   | .   1   1   4   1   2   .   2   .   .   .   1   1   .   
  Terminals                8    | .   1   1   3   .   2   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                25   | .   1   1   7   4   4   .   5   .   .   .   2   1   .   
  Successful               10   | .   .   .   3   2   1   .   2   .   .   .   1   1   .   
  Failed                   15   | .   1   1   4   2   3   .   3   .   .   .   1   .   .   
    Catastrophic           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   4   .   1   .   .   .   .   .   2   .   .   
  Terminals                12   | .   1   1   4   .   4   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   4   .   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   2   1   1   .   2   .   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   44  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Total Allies               4    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   32  .   .   12  .   .   10  .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   16  .   .   12  .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   29  .   .   5   .   .   .   .   .   
  Total Damage             405  | .   .   .   .   .   361 .   .   44  .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Qua  Gar  
Turns Passed               6713 | 110  166  780  884  1192 690  274  443  459  801  10   727  127  50   
Spaces Moved               5534 | 65   122  383  512  850  870  416  467  534  727  33   423  39   93   
  Core                     52   | 4    .    1    .    .    .    1    .    .    .    .    26   20   .    
  Treads                   456  | 42   .    285  129  .    .    .    .    .    .    .    .    .    .    
  Legs                     935  | 19   122  97   .    697  .    .    .    .    .    .    .    .    .    
  Wheels                   459  | .    .    .    383  76   .    .    .    .    .    .    .    .    .    
  Hover                    33   | .    .    .    .    .    .    .    .    .    .    .    33   .    .    
  Flight                   3599 | .    .    .    .    77   870  415  467  534  727  33   364  19   93   
  Fastest Speed            26   | 50   120  120  87   31   27   31   27   26   27   29   32   40   40   
  Average Speed            62   | 141  120  151  105  111  30   31   27   27   31   29   39   68   40   
  Slowest Speed            520  | 160  120  200  160  520  114  400  31   29   114  34   60   200  40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38   | .    .    .    .    .    9    3    11   4    .    .    9    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    22   61   34   45   16   8    6    11   72   11   14   9    11   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    .    1    1    1    1    1    .    1    .    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    12   .    .    1    1    .    .    43   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  AOE                      55   | .    .    12   .    .    .    .    .    .    43   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Qua  Gar  
Total                      8322 | 79   131  502  724  1022 1234 533  753  821  1282 32   966  139  104  
  Wait                     2042 | 1    3    26   92   52   261  76   231  207  506  .    494  93   .    
  Move                     5451 | 64   121  382  511  849  853  409  445  525  726  32   407  38   89   
  Hop                      32   | .    .    .    .    .    7    3    10   4    .    .    6    .    2    
  Pick Up                  75   | 6    1    12   12   20   4    2    8    6    2    .    2    .    .    
  Fast Attach              100  | 6    1    5    16   16   20   5    11   11   2    .    6    1    .    
  Attach                   38   | .    .    6    2    3    1    .    1    5    8    .    8    4    .    
  Detach                   36   | .    .    1    2    6    8    .    1    4    6    .    5    3    .    
  Swap                     40   | 2    .    7    2    8    10   3    .    5    3    .    .    .    .    
  Drop                     120  | .    .    12   22   24   20   9    12   15   2    .    4    .    .    
  Fire                     301  | .    5    51   27   43   32   24   34   38   27   .    20   .    .    
  Melee                    38   | .    .    .    38   .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    .    .    .    .    13   .    7    
  Rewire                   21   | .    .    .    .    .    18   2    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 3 exits: *Res / [*Upp x2])
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-3/Garrison

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
  111 | -11/Scrapyard  | Entered Materials
  259 | -10/Materials  | Discovered new exit (range 16)
  277 | -10/Materials  | Entered Mines
  281 | -10/Mines      | Met a Derelict bent on vengeance
  296 | -10/Mines      | Assembled infested the area
  301 | -10/Mines      | Build established: Mutant
  301 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  496 | -10/Mines      | Core integrity fell below 50%
  499 | -10/Mines      | Lost 4 parts (1p1n2w)
  973 | -10/Mines      | Learned location of Storage (-9)
 1005 | -10/Mines      | Discovered new exit (range 16)
 1057 | -10/Mines      | Entered Materials
 1057 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1450 | -9/Materials   | System corruption reached 10%
 1937 | -9/Materials   | Discovered new exit (range 4)
 1941 | -9/Materials   | Entered another Materials area
 1941 | -8/Materials   | Evolved 2 slots: Utility x2
 2255 | -8/Materials   | Met 7R-MNS
 2387 | -8/Materials   | Discovered new exit (range 11)
 2727 | -8/Materials   | Repaired Imp. Carbon-fiber Leg
 3109 | -8/Materials   | Discovered new exit (range 16)
 3131 | -8/Materials   | Identified exit to Factory
 3133 | -8/Materials   | Entered Factory
 3133 | -7/Factory     | Evolved 2 slots: Utility x2
 3134 | -7/Factory     | Caught up to 7R-MNS
 3285 | -7/Factory     | Identified exit to DSF
 3572 | -7/Factory     | Build established: Scavenger-Scout
 3657 | -7/Factory     | Cargo convoy interrupted
 3821 | -7/Factory     | Discovered new exit (range 6)
 3823 | -7/Factory     | Entered another Factory area
 3823 | -6/Factory     | Evolved 2 slots: Utility x2
 3824 | -6/Factory     | Caught up to 7R-MNS
 3888 | -6/Factory     | Garrison activated, responded to threat
 3951 | -6/Factory     | Garrison activated, responded to threat
 4072 | -6/Factory     | Discovered new exit (range 12)
 4097 | -6/Factory     | Entered another Factory area
 4097 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4098 | -5/Factory     | Caught up to 7R-MNS
 4452 | -5/Factory     | Discovered new exit (range 10)
 4540 | -5/Factory     | Entered another Factory area
 4540 | -4/Factory     | Evolved 2 slots: Utility x2
 4541 | -4/Factory     | Caught up to 7R-MNS
 4564 | -4/Factory     | Garrison activated, responded to threat
 4716 | -4/Factory     | Garrison activated, responded to threat
 4832 | -4/Factory     | Found Quantum Capacitor
 4840 | -4/Factory     | Discovered new exit (range 13)
 4970 | -4/Factory     | Discovered new exit (range 14)
 4971 | -4/Factory     | Discovered new exit (range 16)
 4996 | -4/Factory     | 7R-MNS successfully reached the Upper Caves
 4999 | -4/Factory     | Entered Upper Caves
 5307 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5352 | -4/Upper Caves | Lost 3 parts (2n1u)
 5630 | -4/Upper Caves | Discovered new exit (range 7)
 5800 | -4/Upper Caves | Entered another Upper Caves area
 5804 | -4/Upper Caves | Identified exit to Research
 5810 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5810 | -4/Upper Caves | Entered Research
 5810 | -3/Research    | Evolved 2 slots: Propulsion x2
 6464 | -3/Research    | Lost 6 parts (1p3n1u1w)
 6518 | -3/Research    | Core integrity fell below 50%
 6525 | -3/Research    | Discovered new exit (range 19)
 6533 | -3/Research    | Lost 6 parts (1p1n2u2w)
 6537 | -3/Research    | Entered Quarantine
 6662 | -3/Quarantine  | Identified exit to Garrison
 6664 | -3/Quarantine  | Entered Garrison
 6678 | -3/Garrison    | Spotted B-86 Titan
 6700 | -3/Garrison    | Triggered checkpoint
 6703 | -3/Garrison    | Core integrity fell below 20%
 6714 | -3/Garrison    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06697_ A bubble of rippling energy engulfs the area.
06697_ Field strength at 92.
06697_ Field strength at 84.
06698_ Field strength at 76.
06699_ Field strength at 68.
06700_ Beams of light sweep through the air. An alarm sounds.
06700_ Field strength at 54.
06701_ Field strength at 40.
06702_ Field strength at 25.
06703_ Field strength at 10.
06704_ Stasis field depleted.
06709_ Slammed into S-43 Plague. <x3>
06711_ Destabilizing: System interference.
06711_ Visual Processing Unit temporarily disabled.
06711_ Machine Analyzer temporarily disabled.
06712_ Slammed into S-43 Plague.
06712_ Destabilizing: Core damaged (-26).
06713_ Slammed into S-43 Plague. <x2>
06714_ Machine Analyzer broken.
06714_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
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|            ????????######????????????????????????? |
|            ????????#"#  #????????????????????????? |
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|            ????????#"   #????????????????????????? |
|            ????????#"#  #????????????????????????? |
|            ????????###  ###??????????????????????? |
|            ??????????#    #??????????????????????? |
|            ??????????#s   #??????????????????????? |
|            ??????????#  s@#??????????????????????? |
|            ??????????# s###??????????????????????? |
|            ??????????#  #????????????????????????? |
|            ??????????#  #######################??? |
|            ??????????#                        #??? |
|            ??????????#                        #??? |
|            ??????????###########   #########  #??? |
|            ????????????????????#   #???????#  #??? |
|            ????????????????????#####???????#  #??? |
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|            ????????????????????????????????#  #??? |
|            ????????????????????????????????#  #??? |
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|            ????????????????????????????????#  #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          34
Energy Capacity            380
Matter Stores              400
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       410
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             25
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         6
Armor Integrity Analysis   40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterDeliveryStick
  Manual?         0
Play Time         01:06:05
  Cumulative      133.4 hours
  Start           2024.04.27 @ 13:35:46
  End             2024.04.27 @ 14:51:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          270
  Rogue           270
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4478379-3ec2-4828-985b-aad8eb69151c