Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.04 @ 17:27:19 Player: Thanes Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2906) 2906 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6827 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Xenon Bombardment Thruster Improved Sensor Array Advanced ECM Suite Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Core Analyzer Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Heavy Gatling Laser > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Improved Heat Sink Coolant Injector Improved Sensor Array Heavy Particle Cannon Gauss Cannon Powered Hammer [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . 2 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 106 | 7 5 15 8 30 21 . 17 3 Power 9 | 1 1 2 . 2 2 . 1 . Engine 8 | 1 1 2 . 2 1 . 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 40 | 2 1 4 2 17 6 . 8 . Treads . | . . . . . . . . . Leg 25 | 2 1 3 2 8 6 . 3 . Wheel 3 | . . 1 . . . . 2 . Hover 6 | . . . . 6 . . . . Flight 6 | . . . . 3 . . 3 . Utility 27 | 2 2 4 2 7 7 . 2 1 Device 18 | 1 1 3 1 4 5 . 2 1 Storage 2 | 1 . . . . 1 . . . Processor 3 | . 1 1 . . 1 . . . Hackware 3 | . . . 1 2 . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 1 5 4 4 6 . 6 2 Energy Gun 3 | . . . . 1 . . 2 . Energy Cannon 9 | . . . . 2 4 . 3 . Ballistic Gun 8 | 2 1 3 2 . . . . . Ballistic Cannon 7 | . . 2 2 1 . . 1 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 . . 1 . Parts Lost 27 | . . 6 1 5 2 1 7 5 Power 1 | . . . . . 1 . . . Propulsion 12 | . . 3 . 2 . . 4 3 Utility 7 | . . 1 . 2 1 . 1 2 Weapon 7 | . . 2 1 1 . 1 2 . Highest Loss Streak 5 | . . 2 1 2 2 1 3 5 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 94 | . 99 96 87 96 95 91 88 82 Engine 9 | . 14 11 9 9 4 7 7 6 Leg 22 | . 27 18 19 23 27 27 19 5 Device 13 | . 13 11 18 7 21 15 12 12 Storage 9 | . 14 11 9 9 6 7 7 6 Processor 7 | . . 20 9 3 . 7 7 6 Hackware 9 | . . . 5 19 15 15 15 13 Protection 1 | . . . . 5 . . . . Energy Cannon 5 | . . . . 10 14 9 7 6 Ballistic Gun 7 | . 28 12 7 . . . . . Ballistic Cannon 5 | . . 9 10 6 . . . 4 Naked Turns 11 | . . . . . . . . 11 Heaviest Build 37 | 13 13 22 26 34 37 36 35 35 Greatest Support 67 | 20 20 20 33 38 67 67 65 20 Greatest Overweight (x) 11 | 2 1 6 2 11 . . 11 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 10 9 Most Carried 10 | 1 8 8 8 8 10 10 10 7 Average Carried 6 | . 6 5 7 7 6 9 8 6 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 10 | 1 8 7 8 6 10 10 7 5 Class Distribution -------------------- 44% | Hacker-Mutant 29% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Matter Collected 2514 | 335 195 544 211 708 200 . 207 114 Remotely . | . . . . . . . . . Salvage Created 3152 | 133 262 926 287 758 316 . 284 186 Parts 206 | 9 22 65 19 47 18 . 17 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 67 | . 10 14 7 19 6 . 5 6 Melee 1 | . . . . . 1 . . . Guns 19 | . 10 7 1 . . . 1 . Cannons 47 | . . 7 6 19 5 . 4 6 Classes Destroyed 13 | 2 4 2 2 . 1 . . 2 Worker 2 | . . 1 . 1 . . . . Builder 4 | . 1 1 . 1 . . 1 . Tunneler 3 | 3 . . . . . . . . Recycler 6 | 1 . 4 . . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 7 | . 2 3 . 2 . . . . Swarmer 16 | . 8 3 . . . . 3 2 Grunt 25 | . 2 7 1 10 3 . . 2 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 20 | . . 4 4 8 2 . 2 . Hunter 3 | . . . 2 1 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | 2 4 8 2 8 3 . 3 4 Combat Bots Only 7 | . 3 4 2 7 3 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Damage Taken 5059 | . 273 785 367 1206 591 57 700 1080 Core 1149 | . 64 99 57 226 75 . 105 523 Absorbed by Shields 79 | . . . . . . . . 79 Regen/Repaired (Parts) 288 | . . . 48 162 78 . . . Core Remaining (%) 74 | 100 74 75 . 48 . . . . Volleys Fired 240 | 14 26 51 18 61 22 . 24 24 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 150 | 40 40 62 88 150 150 . 140 123 Shots Fired 449 | 28 52 102 28 119 44 . 45 31 Gun 167 | 28 52 61 8 . . . 18 . Cannon 278 | . . 41 20 119 44 . 27 27 Launcher . | . . . . . . . . . Special 4 | . . . . . . . . 4 Kinetic 309 | 28 52 102 28 79 . . . 20 Thermal 136 | . . . . 40 44 . 45 7 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 3 3 12 6 10 8 . 15 18 Robot Miss Streak 9 | 2 4 4 2 9 2 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 276 | 16 22 60 22 76 28 . 32 20 Core Hits 164 | 4 15 29 26 61 11 . 10 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 7 | . 1 1 . 1 . . 1 3 Burn 1 | . . . . . . . 1 . Destroy 1 | . 1 . . . . . . . Blast 5 | . . 1 . 1 . . . 3 Melee Attacks 3 | . . . . . 3 . . . Impact 3 | . . . . . 3 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5870 | 205 315 1046 399 1858 743 . 829 475 Guns 1480 | 205 312 584 70 . . . 309 . Cannons 4297 | . . 462 325 1816 699 . 520 475 Explosions 29 | . . . . 29 . . . . Melee 44 | . . . . . 44 . . . Ramming 20 | . 3 . 4 13 . . . . Kinetic 3499 | 205 312 1046 395 1141 . . . 400 Thermal 2278 | . . . . 675 699 . 829 75 Explosive 29 | . . . . 29 . . . . Electromagnetic . | . . . . . . . . . Impact 44 | . . . . . 44 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . 3 19 19 22 Average Corruption 11 | . . . . . 2 10 19 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . 7 4 30 8 Message Errors 10 | . . . . . 2 . 7 1 Matter Fused 12 | . . . . . 1 1 7 3 Heat Flow Errors 7 | . . . . . 1 1 4 1 Energy Discharges 5 | . . . . . 3 . 2 . Parts Rejected 3 | . . . . . . 1 1 1 Data Loss (minor) 5 | . . . . . . 1 2 2 Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . 29 . . 3 . Projectiles 3 | . . . . . . . 3 . Explosions 29 | . . . . 29 . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . 4 4 14 . . . 6 Impact . | . . . . . . . . . Kinetic 28 | . . 4 4 14 . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . . . 99 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed 7 | . 2 . 1 4 . . . . Kicked 7 | . 2 . 1 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 406 | . . 91 6 406 210 201 144 188 Average Temperature 80 | . . 24 3 112 92 115 37 67 Received Heat Transfer 1598 | . 6 309 36 585 246 . 156 260 Effects 3 | . . . . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . 3 3 . 3 . Heat Transferred 3441 | . . . . 999 999 . 1332 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Peak Influence 414 | 20 217 284 169 414 265 15 81 144 Initial 188 | . 13 91 48 53 188 5 3 29 Average 130 | 8 98 167 99 219 105 2 33 87 Maximum Alert Level 2 | . 1 1 . 2 1 . . . Low Security (%) 76 | 100 91 63 100 38 95 100 100 100 Level 1 22 | . 8 36 . 56 4 . . . Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 . 2 1 . 2 . Investigation 2 | . 1 . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Distress Signals 6 | . 1 . 1 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 19 19 11 22 6 6 6 17 Peak Tracking Total 9 | . 6 5 3 4 4 6 3 9 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Traps Triggered 11 | . 2 . . 3 2 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . . . 8 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Machines Disabled 9 | . . 1 . 6 2 . . . Max in Single Turn 2 | . . 1 . 2 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Machines Accessed 26 | . 4 5 3 9 4 . 1 . Terminals 19 | . 4 4 2 7 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 58 | . 8 9 7 21 12 . 1 . Successful 40 | . 3 6 6 17 7 . 1 . Failed 18 | . 5 3 1 4 5 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 43 | . 8 7 5 15 8 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 10 | . . . 2 5 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 27 | . 3 4 4 11 5 . . . Record 4 | . 1 1 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 4 | . . . . 4 . . . . Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 4 | . 1 1 . . 2 . . . Locate Traps 3 | . . . 1 2 . . . . Disarm Traps 2 | . . . . 2 . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 3 | . . . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . 2 5 2 . . . Scan Component 5 | . . . 1 3 1 . . . Repair 4 | . . . 1 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 2 1 2 3 . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 2 1 . . . Time 134 | . . . 26 70 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders 3 | . . . . . 3 . . . EXPLORE 2 | . . . . . 2 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 2 | . . . . . . 2 . . Total Damage 21 | . . . . . . 21 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . 6 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Turns Passed 6476 | 216 797 1397 712 1442 1002 116 613 181 Spaces Moved 3812 | 145 561 705 364 841 649 92 348 107 Core 50 | 27 . 1 . 9 . . 7 6 Treads . | . . . . . . . . . Legs 3533 | 118 561 623 364 816 649 92 310 . Wheels 190 | . . 81 . . . . 8 101 Hover 11 | . . . . 11 . . . . Flight 28 | . . . . 5 . . 23 . Fastest Speed 50 | 50 120 115 120 102 120 125 95 50 Average Speed 137 | 112 120 168 165 131 121 125 147 92 Slowest Speed 600 | 150 190 350 260 600 126 126 600 95 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 53 38 23 75 11 67 7 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 73 | . . 1 1 64 2 . 3 2 Melee 2 | . . . . . 2 . . . Projectile 21 | . . 1 1 14 . . 3 2 AOE 50 | . . . . 50 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Total 4582 | 166 630 824 446 1056 807 93 402 158 Wait 287 | . 22 29 43 89 100 . 4 . Move 3805 | 144 560 704 363 840 649 91 347 107 Hop . | . . . . . . . . . Pick Up 48 | 1 11 14 6 6 5 1 4 . Fast Attach 51 | 7 2 1 5 22 8 . 5 1 Attach 24 | . . 9 . 2 3 . 10 . Detach 9 | . . 2 1 . 3 . 3 . Swap 31 | . 3 5 3 6 10 . 2 2 Drop 48 | . 4 9 6 21 4 1 3 . Fire 240 | 14 26 51 18 61 22 . 24 24 Melee 3 | . . . . . 3 . . . Ram . | . . . . . . . . . Kick 7 | . 2 . 1 4 . . . . Crush . | . . . . . . . . . Escape Stasis 29 | . . . . 5 . . . 24 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 965 | -10/Materials | Discovered new exit (range 5) 1013 | -10/Materials | Identified exit to Materials 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Utility x2 1452 | -9/Materials | Build established: Scavenger-Skirmisher 2123 | -9/Materials | Discovered new exit (range 18) 2199 | -9/Materials | Build established: Scavenger-Mutant 2411 | -9/Materials | Entered another Materials area 2411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2928 | -8/Materials | Repaired Aluminum Leg 3038 | -8/Materials | Discovered new exit (range 9) 3047 | -8/Materials | Build established: Mutant 3123 | -8/Materials | Entered Storage 3430 | -8/Storage | Build established: Hacker-Mutant 3728 | -8/Storage | Destroyed 7 combat bots 3843 | -8/Storage | Repaired Carbon-fiber Leg 3899 | -8/Storage | Repaired Imp. Aluminum Leg 4121 | -8/Storage | Discovered new exit (range 8) 4422 | -8/Storage | Core integrity fell below 50% 4548 | -8/Storage | Identified exit to Factory 4565 | -8/Storage | Entered Factory 4565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5258 | -7/Factory | Build established: Scavenger-Mutant 5434 | -7/Factory | Repaired Carbon-fiber Leg 5489 | -7/Factory | Discovered new exit (range 8) 5567 | -7/Factory | Sucked down chute 5567 | -7/Factory | Entered Waste 5568 | -7/Waste | Met a frightened Derelict 5576 | -7/Waste | Spotted C-40 Crusher 5576 | -7/Waste | Spotted C-40 Crusher 5582 | -7/Waste | EMP discharged 5582 | -7/Waste | System corruption reached 10% 5601 | -7/Waste | Spotted C-40 Crusher 5626 | -7/Waste | Spotted C-40 Crusher 5648 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5654 | -7/Waste | Spotted C-40 Crusher 5663 | -7/Waste | Discovered new exit (range 16) 5665 | -7/Waste | Spotted C-40 Crusher 5673 | -7/Waste | Build established: Hacker-Mutant 5682 | -7/Waste | EMP discharged 5683 | -7/Waste | Entered Factory 6072 | -7/Factory | Discovered new exit (range 9) 6158 | -7/Factory | Garrison activated, responded to threat 6207 | -7/Factory | Lost 3 parts (2n1w) 6295 | -7/Factory | Identified exit to Garrison 6296 | -7/Factory | Entered Garrison 6318 | -7/Garrison | Triggered checkpoint 6422 | -7/Garrison | Triggered checkpoint 6432 | -7/Garrison | Triggered checkpoint 6463 | -7/Garrison | Core integrity fell below 50% 6466 | -7/Garrison | Released all parts (7) 6473 | -7/Garrison | Core integrity fell below 20% 6477 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06466_ Released Gauss Cannon. 06466_ Acquired 47 matter. 06466_ Acquired 45 matter. 06468_ Triggered Stasis Trap. 06468_ A bubble of rippling energy engulfs the area. 06468_ Field strength at 94. 06468_ Field strength at 88. 06469_ Field strength at 74. 06470_ Field strength at 64. 06471_ Field strength at 53. 06472_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 06472_ Field strength at 35. 06473_ Field strength at 20. 06474_ System corrupted: Component data lost. 06474_ Stasis field depleted. 06474_ Triggered Stasis Trap. 06474_ A bubble of rippling energy engulfs the area. 06474_ Field strength at 94. 06475_ Field strength at 79. 06476_ Field strength at 73. Map ----- +----------------------------------------------------+ | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ############## #???????????????????????????????? | | ^ *=*% #???????????????????????????????? | | [=[ #???????????????????????????????? | | # ##### =%## #???????????????????????????????? | | """""#??# [## #???????????????###?????????????? | | ######??###### #??????????????? ??????????????? | | ?????????????# #??????????????? #??????????????? | | ?????????????# #???????????####;#??????????????? | | ?????????????# #???????????# #??????????????? | | ?????????????# ############# ###########????? | | ?????????????# % ???? | | ?????????????# p %% % ???? | | ?????????????# g * ???? | | ?????????????############@^ ##%%% ## ###???????? | | ??????????????????????###^ ^##= ## ###???????? | | ??????????????????????# s =% #???????? | | ??????????????????????# % !!] #???????? | | ??????????????????????# ]=!| #???????? | | ??????????????????????# *! p #???????? | | ??????????????????????### ##Y ## ###???????? | | ????????????????????????#Y ## #? #?????????? | | ??????????????????????? ? ????????? | | ?????????????????????? ? ??????? | | ?????????????????????#+## ? ??????? | | ?????????????????????#??##^ ## ########???????? | | ?????????????????????????# #? #??????????????? | | ?????????????????????????# #?#####??????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed SupercompositeParticleAirjet Manual? 0 Play Time 01:45:52 Cumulative 13.2 hours Start 2023.02.04 @ 15:34:20 End 2023.02.04 @ 17:27:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f31c8ee-c43e-4635-a55a-2392a4f535e0