Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.03 @ 10:24:06 // Winter2019/RPGLIKE Player: surfboardsofcanada Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3168) 3168 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 8437 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -132 Cogmind --------- Core Integrity 1000/1000 Matter 350/350 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Lightning Gun Lightning Gun Plasma Rifle Makeshift Shrapnel Gun > --- INVENTORY (3) ---- Light Angular Momentum Engine Lightning Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Melee Analysis Suite Light Armor Plating Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Lightning Gun Lightning Gun Plasma Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Lightning Gun Improved Datajack Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Hacking Drone Bay Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 11 | 3 . 1 1 1 . 1 . 3 . 1 Power 1 | . . . . . . . . 1 . . Propulsion 3 | 1 . 1 . . . . . 1 . . Utility 4 | 1 . . 1 . . 1 . . . 1 Weapon 3 | 1 . . . 1 . . . 1 . . Parts Attached 46 | 5 2 2 4 13 6 7 . 3 3 1 Power 7 | 1 . . 1 1 . 3 . . . 1 Engine 6 | 1 . . . 1 . 3 . . . 1 Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 2 1 . 3 . 3 . 1 . . Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . 2 1 . 3 . 3 . 1 . . Utility 11 | . . 1 1 4 2 1 . 1 1 . Device 4 | . . 1 . 2 . . . . 1 . Storage . | . . . . . . . . . . . Processor 3 | . . . . 1 . 1 . 1 . . Hackware 1 | . . . 1 . . . . . . . Protection 3 | . . . . 1 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 . . 2 5 4 . . 1 2 . Energy Gun 10 | 1 . . 1 3 4 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 2 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 5 | . . . . 3 . 1 . . 1 . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 70 72 73 90 99 100 100 98 92 78 Engine 8 | . 14 13 7 2 10 9 9 7 7 7 Core 1 | . . . 3 8 . . . . . . Leg 1 | . 15 . . . . . . . . . Flight 27 | . 11 28 33 30 30 27 27 28 28 26 Processor 9 | . . . . 5 10 18 18 15 12 2 Hackware 7 | . . . 7 10 10 9 9 7 7 6 Protection 6 | . . . . 7 10 9 9 7 7 1 Energy Gun 21 | . 14 13 11 19 29 27 27 23 21 20 Ballistic Gun 4 | . 14 13 11 5 . . . . 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 8 8 9 11 23 29 24 24 25 27 36 Greatest Support 30 | 20 20 12 22 25 25 25 25 30 30 30 Greatest Overweight (x) 1 | . 1 1 . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 2 2 2 3 3 3 3 Most Carried 3 | 2 2 2 2 2 2 3 3 3 3 3 Average Carried 2 | 1 2 2 1 1 1 2 3 . 2 2 Final Capacity 3 | 2 2 2 2 2 2 3 3 3 3 3 Final Carried 3 | 2 2 2 2 2 2 3 3 . 3 3 Class Distribution -------------------- 40% | Hacker-Sprinter 26% | Hacker-Gunner 18% | Mutant 6% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 986 | 235 115 50 72 246 40 90 . 40 23 75 Remotely . | . . . . . . . . . . . Salvage Created 3039 | . 137 100 275 1039 428 417 42 418 . 183 Parts 227 | . 9 5 14 80 41 21 3 45 . 9 Haulers Intercepted 4 | . . . . 4 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 2 28 . 12 Prevented 21 | . . . . . . . 1 17 . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . 5 4 4 20 13 11 3 13 . 4 Guns 65 | . 5 4 4 17 11 8 3 9 . 4 AOE 5 | . . . . 3 2 . . . . . Classes Destroyed 12 | . 2 . 2 4 2 1 . 1 . . Worker 3 | . . . . 3 . . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 4 | . . . . 4 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 17 | . 3 2 . 3 3 . 1 4 . 1 Grunt 38 | . 2 2 3 8 6 9 1 5 . 2 Brawler 2 | . . . . . 1 1 . . . . Duelist 2 | . . . . 1 . . . . . 1 Sentry 14 | . . . 1 8 3 . 1 1 . . Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . . . 3 . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 21 | . 3 2 5 21 5 6 3 4 . 4 Combat Bots Only 13 | . 3 2 4 13 4 6 3 4 . 4 Max Kills in Single Turn 3 | . 1 1 1 3 3 1 1 2 . 1 Gunslinging 1 | . . . . 1 1 . . 1 . . Exploded 2 | . . . . 2 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 308 | . 18 23 18 46 31 34 38 78 . 22 Missed 126 | . 7 7 7 20 12 16 24 22 . 11 Damage Taken 1796 | . 81 132 97 347 179 163 59 594 . 144 Core 1368 | . 64 112 72 268 139 121 34 439 . 119 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1053 | . 51 62 72 220 97 94 28 346 . 83 Ignored by Resistances 977 | . 31 52 51 178 129 122 47 282 . 85 Core Remaining (%) 99 | 100 . 99 . 99 100 . . . . . Volleys Fired 157 | . 10 10 8 34 18 24 7 37 1 8 Largest 4 | . 2 2 2 3 3 3 3 3 4 4 Hottest 209 | . 60 60 68 113 165 165 165 165 189 209 Shots Fired 443 | . 19 20 16 97 54 72 21 108 4 32 Gun 443 | . 19 20 16 97 54 72 21 108 4 32 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 66 | . 10 10 8 29 . . . . 1 8 Thermal 30 | . 9 10 . . 3 . . . . 8 Explosive . | . . . . . . . . . . . Electromagnetic 347 | . . . 8 68 51 72 21 108 3 16 Robot Hit Streak 53 | . 5 19 20 45 49 53 46 47 . 53 Robot Miss Streak 2 | . 1 . 1 2 1 1 1 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . 1 . 5 4 . . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 . . Shots Hit Robots 362 | . 13 18 14 76 47 52 16 99 . 27 Core Hits 184 | . 7 7 13 58 22 18 6 39 . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . . 3 . 2 . 1 Corrupt 6 | . . . . . . 3 . 2 . 1 Melee Attacks 7 | . . . . . . . . 7 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6326 | . 150 219 227 1672 1010 1083 304 1049 . 612 Guns 5933 | . 150 219 227 1381 908 1083 304 1049 . 612 Cannons . | . . . . . . . . . . . Explosions 393 | . . . . 291 102 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 817 | . 95 110 118 309 . . . . . 185 Thermal 769 | . 55 109 . 291 121 . . . . 193 Explosive . | . . . . . . . . . . . Electromagnetic 4740 | . . . 109 1072 889 1083 304 1049 . 234 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 . Average Corruption 5 | . . . . . . . . 5 9 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . . . 11 1 . Message Errors 2 | . . . . . . . . 2 . . Matter Fused 3 | . . . . . . . . 2 1 . Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 2 | . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 40 | . . . . 12 28 . . . . . Projectiles . | . . . . . . . . . . . Explosions 40 | . . . . 12 28 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . 57 24 . . . . . Shots 4 | . . . . 3 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 231 | . . 15 . 207 36 25 . 231 2 51 Average Temperature 28 | . . 8 . 64 14 10 . 92 2 14 Received Heat Transfer 873 | . 42 87 78 111 144 180 33 117 . 81 Siege Activations . | . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 3 . 4 . . Combat Hostiles 7 | . . . . . . 3 . 4 . . Parts Fried 29 | . . . . 2 4 12 2 8 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1262 | . 125 250 . 350 137 . . . . 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Peak Influence 1176 | . 129 157 196 1176 733 630 . . . . Initial 423 | . . 42 51 70 423 285 . . . . Average 373 | . 54 96 128 574 528 488 . . . . Maximum Alert Level 4 | . . . . 4 3 2 . . . . Low Security (%) 42 | 100 100 100 100 30 . . . . . . Level 1 7 | . . . . 12 . 20 . . . . Level 2 38 | . . . . 17 87 79 . . . . Level 3 6 | . . . . 16 12 . . . . . Level 4 5 | . . . . 22 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 1 8 1 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . . 1 2 1 1 . . . . Assault 3 | . . . . 3 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 5 | . . . . 2 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 7 11 5 34 19 15 3 14 . 13 Peak Tracking Total 12 | . 4 12 3 6 5 3 3 5 . 7 Tactical Retreats 5 | . 1 2 . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 17 | . 1 . . 8 3 3 . 2 . . Terminals 15 | . 1 . . 8 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 3 . . 16 11 22 . 10 . . Successful 59 | . 2 . . 14 11 22 . 10 . . Failed 3 | . 1 . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . . 4 3 5 . . 1 . Terminals 52 | . 3 . . 16 11 22 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . 2 . . 12 8 17 . 10 . . Record 20 | . . . . 3 3 5 . 9 . . Part Schematic 2 | . . . . 2 . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . Open Door 4 | . . . . 3 . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Dispatch Records 2 | . . . . . . 2 . . . . Security Status 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 4 | . 1 . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . . . . 2 3 5 . . . . Terminals 10 | . . . . 2 3 5 . . . . Assimilate 6 | . . . . 2 2 2 . . . . Botnet 3 | . . . . . 1 2 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . 2 1 2 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 2 . . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . . 2 . . parse_system 2 | . . . . . . . . 2 . . Relay Couplers Released 1 | . . . . 1 . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 11 | . . . . 3 1 1 . . 6 . Largest Group 6 | . . . . 2 2 2 1 . 6 . Highest-Rated Group 347 | . . . . 62 20 20 10 . 347 . Highest-Rated Ally 96 | . . . . 31 10 10 10 . 96 . Total Orders 1 | . . . . 1 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . Ally Attacks 27 | . . . . 27 . . . . . . Total Damage 442 | . . . . 442 . . . . . . Kills 9 | . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 3 1 . Drone Launches 2 | . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 2293 | 43 183 189 71 337 269 298 169 301 241 192 Spaces Moved 4425 | 33 176 336 112 407 444 555 475 560 881 446 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 88 | 25 63 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4329 | . 113 336 112 407 444 555 475 560 881 446 Fastest Speed 26 | 50 37 34 34 34 34 29 29 26 26 26 Average Speed 32 | 103 67 42 34 34 34 32 29 26 26 30 Slowest Speed 130 | 120 130 117 34 34 104 34 29 29 26 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . 3 . . . . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 43 65 15 84 32 20 59 77 88 55 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 1 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . . . . 6 5 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 11 | . . . . 6 5 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 4899 | 39 218 362 128 530 521 610 489 628 890 484 Wait 134 | . 30 7 . 42 29 13 1 7 . 5 Move 4395 | 32 169 335 111 406 443 540 474 559 880 446 Hop 10 | . 3 . . . . 7 . . . . Pick Up 16 | 2 . . 1 2 4 4 . . 2 1 Fast Attach 40 | 5 2 2 4 12 6 5 . . 3 1 Attach 6 | . . . . 1 . 2 . 3 . . Detach 8 | . . . . 1 . 1 . 1 3 2 Swap . | . . . . . . . . . . . Drop 39 | . 2 1 4 12 9 7 . . 1 3 Fire 157 | . 10 10 8 34 18 24 7 37 1 8 Melee 7 | . . . . . . . . 7 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 87 | . 2 7 . 20 12 7 7 14 . 18 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 18) 221 | -10/Materials | Discovered new exit (range 18) 227 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 348 | -10/Mines | Assembled infested the area 393 | -10/Mines | Reached level 2 396 | -10/Mines | Upgraded with Propulsion slot (x1) 409 | -10/Mines | Discovered new exit (range 5) 416 | -10/Mines | Entered Materials 417 | -9/Materials | Identified exit to Storage 418 | -9/Materials | Reached level 3 418 | -9/Materials | Upgraded with Utility slot (x1) 456 | -9/Materials | Reached level 4 487 | -9/Materials | Entered Storage 509 | -9/Storage | Met a pair of Derelict thieves 567 | -9/Storage | Reached level 5 584 | -9/Storage | Upgraded with Weapon slot (x1) 636 | -9/Storage | Reached level 6 688 | -9/Storage | Discovered new exit (range 12) 709 | -9/Storage | Reached level 7 748 | -9/Storage | Reached level 8 769 | -9/Storage | Destroyed 13 combat bots 813 | -9/Storage | Identified exit to Recycling 815 | -9/Storage | Discovered new exit (range 12) 824 | -9/Storage | Entered Materials 824 | -8/Materials | Accompanied by 1 ally 826 | -8/Materials | Reached level 9 1016 | -8/Materials | Reached level 10 1073 | -8/Materials | Discovered new exit (range 17) 1093 | -8/Materials | Entered Factory 1093 | -7/Factory | Accompanied by 2 allies 1095 | -7/Factory | Reached level 11 1095 | -7/Factory | Upgraded with Utility slot (x1) 1135 | -7/Factory | Build established: Hacker-Gunner 1208 | -7/Factory | Reached level 12 1341 | -7/Factory | Discovered new exit (range 9) 1391 | -7/Factory | Entered Lower Caves 1391 | -7/Lower Caves | Accompanied by 1 ally 1401 | -7/Lower Caves | Learned Factory terminal intel 1403 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1472 | -7/Lower Caves | Discovered new exit (range 11) 1560 | -7/Lower Caves | Entered another Lower Caves area 1560 | -7/Lower Caves | Accompanied by 1 ally 1562 | -7/Lower Caves | Reached level 13 1625 | -7/Lower Caves | Build established: Hacker-Sprinter 1644 | -7/Lower Caves | Learned Factory stockpile data 1647 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 1647 | -7/Lower Caves | Upgraded with Weapon slot (x1) 1686 | -7/Lower Caves | Learned Factory non-interactive machine intel 1802 | -7/Lower Caves | Reached level 14 1820 | -7/Lower Caves | Learned Factory trap positions 1820 | -7/Lower Caves | Learned Extension emergency access door positions 1820 | -7/Lower Caves | Learned Research stockpile data 1820 | -7/Lower Caves | Learned Armory terminal intel 1820 | -7/Lower Caves | Learned Armory garrison access intel 1825 | -7/Lower Caves | Upgraded with Power slot (x1) 1859 | -7/Lower Caves | Discovered new exit (range 5) 1861 | -7/Lower Caves | Ambushed by wild Derelicts 1861 | -7/Lower Caves | Entered Zion 1874 | -7/Zion | System corruption cleaned by Quarantine Array 1888 | -7/Zion | Found Relay Coupler [Programmer] 1903 | -7/Zion | Learned location of Quarantine (-2) 1941 | -7/Zion | Given A8's code to call for help 1956 | -7/Zion | Imprinted 1958 | -7/Zion | Declared Zion's savior 2020 | -7/Zion | Learned Factory security intel 2026 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2027 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2050 | -7/Zion | Given the Hacking Drone Bay 2057 | -7/Zion | Found Prototype Device 2057 | -7/Zion | Identified Hacking Drone Bay 2084 | -7/Zion | Discovered new exit (range 15) 2102 | -7/Zion | Entered Proximity Caves 2104 | -6/Proximity Caves | Reached level 15 2105 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2198 | -6/Proximity Caves | Spotted B-75 Beast 2294 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02243_ VTOL Module fries itself beyond repair. 02243_ G-50 Soldier destroyed. 02244_ Broken Imp. Melee Analysis Suite fried. 02244_ L-41 Fighter destroyed. 02248_ Autogun fries itself beyond repair. 02248_ Corrupted Microactuators self-destruct mechanism malfunctions. 02251_ G-50 Soldier destroyed. 02258_ Carbon-fiber Leg fries itself beyond repair. 02258_ Dropped Lgt. Angular Momentum Engine. 02259_ Imp. Deuterium Engine fries itself beyond repair. 02259_ Acquired Lgt. Angular Momentum Engine. 02260_ Acquired 30 matter. 02264_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 02265_ Carbon-fiber Leg self-destruct mechanism malfunctions. 02266_ Broken Hvy. Laser fries itself beyond repair. 02267_ Used Protomatter to restore core integrity (+156, depleted) 02268_ Carbon-fiber Leg fries itself beyond repair. 02273_ Used Protomatter to restore core integrity (+121) 02276_ Used Protomatter to restore part integrity (+45, depleted) 02280_ Used Protomatter to restore part integrity (+65, depleted) Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????####????????????????? | | ??????????????###??## ###### #???????#####????? | | ??????????????# #### ## #?????### ##???? | | ??????????????# ##?????# ##??? | | ????????????## #??????# #??? | | ???????????# #??????# ^ #??? | | ??########## ###### ##?????## ## ##??? | | ## ##????###??##### #####???? | | # ####?####### #???????? | | #### ########## % ### ## ##??????## | | ?????## #####?????## #??????## | | ??????# # #??????## * ##??????# | | ??????# #???????# ###?####### | | ??????# ##???##### % ##???# # | | ??????## #####?# ## % %% ##????# ###### | | ???????# ## ### !% #?????# #????## | | ???????# # ## m ##??### #?????# | | ???????# # = = #??# #?????? | | ???????# ## % #??# ########? | | ???????# ## % ##??# ### ## | | ???????# ## ###### ## # | | ????##?# # # # #? | | ????# ## # @ #### ######## ## | | ????# # #??# ##???## # | | ????# ^ ##?# ##### | | #???## ### ## | | #????## ### ## %### ## | | ####### #### #### % ### ### | | ######???## ### ##?## | | #????????# =% ##???## | | ############ #????????# ### = ##?????? | | #??????????## ##???????### #?# ##??????? | | #??????????## ########### %#### % #???????? | | #?????????## ## #### ##???????? | | ??????????# % #?## ###????????? | | ?????????# #### #??## #??????????? | | ?????????# #??## ## ##???# ########???? | | ?????????###### ???#%!### #???## #???? | | ??????????????#####??#% #?### #??## #???? | | ?????????????????????# #?######?# ### #???? | | ?????????????????????# #?# ###### #?# #???? | | ?????????????????????# ### #?# ### #???? | | ?????????????????????# #?# #?## ## #???? | | ?????????????????????# #?# ##?## ## ##??? | | ????????????????????## ### #??# ##?? | | ???????????????????## ## #### ### ##? | | ??????????????????## ### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 46 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 2 Terrain Scan Density 310 Armor Coverage 150 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 35 Defensive Hacking 5 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Storage | Hacked Imp. Carbon-fiber Leg | -9/Storage | Hacked Mak. Transmission Jammer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Force Booster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Mak. Sword | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Levels Raised 14 | . . 1 2 4 2 2 . 2 . 1 XP Earned 25719 | 4000 550 1000 3215 6154 3193 2831 800 1919 557 1500 XP Spent 24865 | 3980 . 1485 2985 6030 2985 2250 . 3750 . 1400 Upgrades 67 | 17 . 4 11 15 8 6 . 5 . 1 Power Slot 1 | . . . . . . . . 1 . . Propulsion Slot 3 | 1 . 1 . . . . . 1 . . Utility Slot 4 | 1 . . 1 . . 1 . . . 1 Weapon Slot 3 | 1 . . . 1 . . . 1 . . Core Integrity 8 | 2 . 1 2 2 1 . . . . . Heat Dissipation 9 | 2 . 1 2 2 1 1 . . . . Energy Generation 3 | 1 . 1 . . . . . 1 . . Energy Storage 3 | 1 . . 1 . . . . 1 . . Matter Storage 1 | 1 . . . . . . . . . . Mass Support 2 | . . . 2 . . . . . . . Inventory Capacity 3 | 2 . . . . . 1 . . . . Sight Range 2 | 2 . . . . . . . . . . Sensor Range 1 | . . . . . . 1 . . . . Terrain Scan Density 2 | . . . . . . 2 . . . . Ranged Accuracy 4 | . . . . 2 2 . . . . . Hack Attack % 3 | . . . . . 3 . . . . . Hack Defense % 1 | . . . . . 1 . . . . . KI Resistance % 4 | 1 . . 1 2 . . . . . . TH Resistance % 4 | 1 . . 1 2 . . . . . . EX Resistance % 4 | 1 . . 1 2 . . . . . . TH Damage % 2 | . . . . 2 . . . . . . Protomatter Created 1539 | . 22 45 . 372 293 274 110 344 . 79 Integrity Restored 1707 | . 39 135 . 401 218 121 125 281 . 387 Core 1368 | . 39 135 . 335 146 121 34 281 . 277 Parts 339 | . . . . 66 72 . 91 . . 110 Protomatter Decayed 784 | . . 5 . 250 122 206 106 95 . . Game ------ Seed SapperPhaseRedistributor Manual? 0 Play Time 01:03:46 Cumulative 18.5 hours Start 2024.03.02 @ 14:59:29 End 2024.03.03 @ 10:24:06 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 28 Rogue 17 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95cbaf18-0b9f-46a2-8061-8de6d30dc282